CHAOS. Create the type of disorientation and weirdness that even cameras and sensors can see. TYPE RANGE DAMAGE DURATION DRAIN P LOS S I F - 2

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1 SPELLS CHAOS Create the type of disorientation and weirdness that even cameras and sensors can see. TYPE RANGE DAMAGE DURATION DRAIN P LOS S I F - 2 CHAOTIC WORLD Like Chaos, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F 1/110

2 SPELLS LIGHTNING BOLT A jolt of massive electrical power, targeted precisely. Simple, effective, bright. TYPE RANGE DAMAGE DURATION DRAIN P LOS P I F - 3 BALL LIGHTNING Instead of precise targeting, go big. Spark up a whole group of people! TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F - 1 2/110

3 SPELLS KNOCKOUT TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S I F - 6 STUNBOLT TYPE RANGE DAMAGE DURATION DRAIN M LOS S I F - 3 STUNBALL TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S I F 3/110

4 SPELLS DEATH TOUCH TYPE RANGE DAMAGE DURATION DRAIN P TOUCH P S F - 6 MANABOLT TYPE RANGE DAMAGE DURATION DRAIN P LOS P S F - 3 MANABALL TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) P S F 4/110

5 SPELLS MAGIC FINGERS Create an invisible hand that can manipulate objects with fine control. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 5/110

6 SPELLS ARMOR Get an armor boost equal to hits thanks to magical protection. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 6/110

7 SPELLS CONFUSION Disorient the target, making it difficult for them to do anything. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 3 MASS CONFUSION Like Confusion, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S F - 1 7/110

8 SPELLS INFLUENCE Implant a simple suggestion in your target s mind. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 1 8/110

9 SPELLS FLING Summon psychokinetic force that can hurl an object through the air. TYPE RANGE DAMAGE DURATION DRAIN P LOS I F - 2 9/110

10 SPELLS HEAL Bring back a box on the target s Condition Monitor for each hit. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH P F /110

11 SPELLS ICE SHEET Create a slippery sheet of ice, then watch people try to keep their balance. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) I F 11/110

12 SPELLS INVISIBILITY Hide yourself from whoever you don t want to see you. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 2 IMPROVED INVISIBILITY Hide yourself from eyes, cameras, and sensors. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F /110

13 SPELLS LIGHT The world s oldest spell. Fiat lux, and chase away the darkness. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S F /110

14 SPELLS MASK Change your appearance to whatever it needs to be. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S F /110

15 SPELLS LEVITATE Make items, or even people, hover in mid-air. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F /110

16 SPELLS PHYSICAL MASK Change your appearance so you re fooling cameras and electronic devices, not just other people. TYPE RANGE DAMAGE DURATION DRAIN P TOUCH S F /110

17 SPELLS CHAOS Create the type of disorientation and weirdness that even cameras and sensors can see. TYPE RANGE DAMAGE DURATION DRAIN P LOS S I F - 2 CHAOTIC WORLD Like Chaos, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F 17/110

18 SPELLS LIGHTNING BOLT A jolt of massive electrical power, targeted precisely. Simple, effective, bright. TYPE RANGE DAMAGE DURATION DRAIN P LOS P I F - 3 BALL LIGHTNING Instead of precise targeting, go big. Spark up a whole group of people! TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F /110

19 SPELLS KNOCKOUT TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S I F - 6 STUNBOLT TYPE RANGE DAMAGE DURATION DRAIN M LOS S I F - 3 STUNBALL TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S I F 19/110

20 SPELLS DEATH TOUCH TYPE RANGE DAMAGE DURATION DRAIN P TOUCH P S F - 6 MANABOLT TYPE RANGE DAMAGE DURATION DRAIN P LOS P S F - 3 MANABALL TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) P S F 20/110

21 SPELLS MAGIC FINGERS Create an invisible hand that can manipulate objects with fine control. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F /110

22 SPELLS ARMOR Get an armor boost equal to hits thanks to magical protection. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F /110

23 SPELLS CONFUSION Disorient the target, making it difficult for them to do anything. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 3 MASS CONFUSION Like Confusion, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S F /110

24 SPELLS INFLUENCE Implant a simple suggestion in your target s mind. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F /110

25 SPELLS FLING Summon psychokinetic force that can hurl an object through the air. TYPE RANGE DAMAGE DURATION DRAIN P LOS I F /110

26 SPELLS HEAL Bring back a box on the target s Condition Monitor for each hit. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH P F /110

27 SPELLS ICE SHEET Create a slippery sheet of ice, then watch people try to keep their balance. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) I F 27/110

28 SPELLS INVISIBILITY Hide yourself from whoever you don t want to see you. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 2 IMPROVED INVISIBILITY Hide yourself from eyes, cameras, and sensors. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F /110

29 SPELLS LIGHT The world s oldest spell. Fiat lux, and chase away the darkness. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S F /110

30 SPELLS MASK Change your appearance to whatever it needs to be. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S F /110

31 SPELLS LEVITATE Make items, or even people, hover in mid-air. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F /110

32 SPELLS PHYSICAL MASK Change your appearance so you re fooling cameras and electronic devices, not just other people. TYPE RANGE DAMAGE DURATION DRAIN P TOUCH S F /110

33 WEAPONS COMBAT AXE ACCURACY REACH DAMAGE AP COST 4 2 (STR + 5)P -4 4,000 MELEE 33/110

34 WEAPONS EXTENDABLE BATON ACCURACY REACH DAMAGE AP COST 5 1 (STR + 2)P 100 MELEE 34/110

35 WEAPONS katana ACCURACY REACH DAMAGE AP COST 7 1 (STR + 3)P -3 1,000 MELEE 35/110

36 WEAPONS SWORD ACCURACY REACH DAMAGE AP COST 6 1 (STR + 3)P MELEE 36/110

37 WEAPONS STUN BATON ACCURACY REACH DAMAGE AP COST 4 1 9S(e) MELEE 37/110

38 WEAPONS COLT AMERICA L36 ACC DAM AP MODE RC AMMO COST 7 7P SA 11(c) 320 FIREARM 38/110

39 WEAPONS ARES ALPHA ACC DAM AP MODE RC AMMO COST 5 (7) 11P -2 SA/BF/FA 2 42(c) 2,650 FIREARM 39/110

40 WEAPONS INGRAM VALIANT ACC DAM AP MODE RC AMMO COST 5 (6) 9P -2 BF/FA 2 (3) 50(c) or 100(belt) 5,000 FIREARM 40/110

41 WEAPONS ARES PREDATOR V ACC DAM AP MODE RC AMMO COST 5 (7) 8P -1 SA 15(c) 725 FIREARM 41/110

42 WEAPONS ARES PREDATOR V ACC DAM AP MODE RC AMMO COST 5 (7) 8P -1 SA 15(c) 725 FIREARM 42/110

43 WEAPONS ARES PREDATOR V ACC DAM AP MODE RC AMMO COST 5 (7) 8P -1 SA 15(c) 725 FIREARM 43/110

44 WEAPONS RANGER ARMS SM-5 ACC DAM AP MODE RC AMMO COST 8 14P -5 SA -1 15(c) 28,000 FIREARM 44/110

45 WEAPONS PARASHIELD DART RIFLE ACC DAM AP MODE RC AMMO COST 6 as drug/ toxin SA 6(m) 1,200 FIREARM 45/110

46 WEAPONS DEFIANCE EX SHOCKER ACC DAM AP MODE RC AMMO COST 4 9S(e) -5 SS 4(m) 250 FIREARM 46/110

47 WEAPONS ARES CRUSADER II ACC DAM AP MODE RC AMMO COST 5 (7) 7P SA/BF 2 40(c) 830 FIREARM 47/110

48 WEAPONS BROWNING ULTRA-POWER ACC DAM AP MODE RC AMMO COST 5 (6) 8P -1 SA 10(c) 640 FIREARM 48/110

49 WEAPONS STREETLINE SPECIAL ACC DAM AP MODE RC AMMO COST 4 6P SA 6(c) 120 FIREARM 49/110

50 WEAPONS ENFIELD AS-7 ACC DAM AP MODE RC AMMO COST 4 (5) 13P SA/BF 10(c) or 24(d) 1,100 FIREARM 50/110

51 WEAPONS FICHETTI SECURITY 600 ACC DAM AP MODE RC AMMO COST 6 (7) 7P SA -1 30(c) 350 FIREARM 51/110

52 WEAPONS LASER SIGHT ACC MOD DAM MOD AP MOD RECOIL COMP. COST ADD-ON 52/110

53 WEAPONS SHOCK PAD ACC MOD DAM MOD AP MOD RECOIL COMP. COST 1 50 ADD-ON 53/110

54 WEAPONS SILENCER ACC MOD DAM MOD AP MOD RECOIL COMP. COST 500 ADD-ON 54/110

55 WEAPONS SMARTGUN SYSTEM, EXTERNAL ACC MOD DAM MOD AP MOD RECOIL COMP. COST ADD-ON 55/110

56 ARMOR ARMOR CLOTHING ARMOR RATING COST /110

57 ARMOR URBAN EXPLORER JUMPSUIT ARMOR RATING COST /110

58 ARMOR ARMOR JACKET ARMOR RATING COST 12 1,000 58/110

59 ARMOR ARMOR JACKET ARMOR RATING COST 12 1,000 59/110

60 ARMOR ARMOR JACKET ARMOR RATING COST 12 1,000 60/110

61 ARMOR LINED COAT ARMOR RATING COST /110

62 ARMOR LINED COAT ARMOR RATING COST /110

63 ARMOR LINED COAT ARMOR RATING COST /110

64 ARMOR ARMOR VEST ARMOR RATING COST /110

65 ARMOR NONCONDUCTIVITY CAPACITY COST [RATING] RATING X 250 ARMOR MOD 65/110

66 COMMLINKS SONY EMPEROR DEVICE RATING COST /110

67 COMMLINKS HERMES IKON DEVICE RATING COST 5 3,000 67/110

68 COMMLINKS RENRAKU SENSEI DEVICE RATING COST 3 1,000 68/110

69 COMMLINKS RENRAKU SENSEI DEVICE RATING COST 3 1,000 69/110

70 COMMLINKS TRANSYS AVALON DEVICE RATING COST 6 5,000 70/110

71 COMMLINKS ERIKA ELITE DEVICE RATING COST 4 2,500 71/110

72 CYBERDECKS ERIKA MCD-1 DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST ,500 72/110

73 CYBERDECKS MICRODECK SUMMIT DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST ,000 73/110

74 CYBERDECKS MICROTRÓNICA AZTECA 200 DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST ,250 74/110

75 CYBERDECKS RENRAKU TSURUGI DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST ,125 75/110

76 GEAR GOGGLES [RATING 1, W/ LOW LIGHT] LIMIT CAPACITY COST /110

77 GEAR SURVIVAL KIT LIMIT CAPACITY COST /110

78 GEAR EAR BUDS [W/ AUDIO ENHANCEMENT 2] LIMIT CAPACITY COST 2 1,100 78/110

79 GEAR TRAUMA PATCH LIMIT CAPACITY COST /110

80 GEAR STIM PATCH [RATING 1-6] LIMIT CAPACITY COST RATING x 25 80/110

81 GEAR DISGUISE KIT LIMIT CAPACITY COST /110

82 GEAR MEDKIT [RATING 1-6] LIMIT CAPACITY COST 4 RATING x /110

83 VEHICLES & DRONES MCT-NISSAN ROTO-DRONE HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST ,000 83/110

84 VEHICLES & DRONES SUZUKI MIRAGE HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 5 / ,500 84/110

85 VEHICLES & DRONES TOYOTA GOPHER HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 5 / ,000 85/110

86 VEHICLES & DRONES GMC BULLDOG HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 3 / ,000 86/110

87 VEHICLES & DRONES SAMUVANI CRISCRAFT OTTER HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST ,000 87/110

88 VEHICLES & DRONES MCT FLY-SPY HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST ,000 88/110

89 PROGRAMS BROWSE Cuts the time for a Matrix Search action in half COST 80 89/110

90 PROGRAMS BIOFEEDBACK FILTER +2 dice pool modifier to resist biofeedback damage COST /110

91 PROGRAMS DECRYPTION +1 bonus to your Attack attribute COST /110

92 PROGRAMS ENCRYPTION +1 bonus to Firewall attribute COST 80 92/110

93 PROGRAMS HAMMER Whenever you cause Matrix Damage with an action, this offensive program lets you inflict +2 DV worth of Matrix Damage. COST /110

94 PROGRAMS DEFUSE +4 dice pool modifier to resist damage from a Data Bomb COST /110

95 PROGRAMS DATA BOMB When a Data Bomb goes off, it causes (Rating)D6 Matrix Damage (resisted normally) to the icon that tripped it, deletes the file, and then is itself deleted COST 95/110

96 PROGRAMS BABY MONITOR Tells you your Overwatch Score whenever it is running COST /110

97 PROGRAMS EXPLOIT +2 bonus to your Sleaze attribute when attempting a Hack on the Fly action COST /110

98 PROGRAMS TRACK +2 to your Data Processing attribute when making Trace User tests COST /110

99 PROGRAMS SNEAK +2 dice pool modifier to defend against Trace User actions COST /110

100 PROGRAMS STEALTH +1 bonus to your Sleaze attribute COST /110

101 CYBERWARE CYBEREYES [Rating 1, w/ flare compensation, image link, low-light vision, thermographic vision] ESSENCE CAPACITY COST , /110

102 CYBERWARE CYBEREYES [Rating 1, w/ flare compensation, image link, low-light vision, thermographic vision] ESSENCE CAPACITY COST , /110

103 CYBERWARE CYBEREARS [Rating 1, w/ audio enhancement 1, damper, sound link, spatial recognizer] ESSENCE CAPACITY COST , /110

104 CYBERWARE CYBEREARS [Rating 3, w/ audio enhancement 3, balance augmenter, select sound filter 4, sound link] ESSENCE CAPACITY COST , /110

105 CYBERWARE DERMAL PLATING [Rating 2] ESSENCE CAPACITY COST 1 6, /110

106 CYBERWARE WIRED REFLEXES [Rating 1] ESSENCE CAPACITY COST 2 39, /110

107 CYBERWARE CYBERARM 1 (obvious, full, Agility 6, Strength 5, w/ shock hand) ESSENCE CAPACITY COST 1 52, /110

108 CYBERWARE CYBERARM 2 (synthetic, full, Agility 4, Armor 4, Strength 4, w/ cyber holster) ESSENCE CAPACITY COST 1 38, /110

109 CYBERWARE CYBERLEG (obvious, full, Agility 6, Armor 4, Strength 6) ESSENCE CAPACITY COST , /110

110 CYBERWARE ADRENALINE PUMP (Rating 1) ESSENCE CAPACITY COST , /110

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