Social Robots and Human-Robot Interaction Ana Paiva Lecture 12. Experimental Design for HRI

Size: px
Start display at page:

Download "Social Robots and Human-Robot Interaction Ana Paiva Lecture 12. Experimental Design for HRI"

Transcription

1 Social Robots and Human-Robot Interaction Ana Paiva Lecture 12. Experimental Design for HRI

2 Scenarios we are interested.. Build Social Intelligence d) e) f) Focus on the Interaction

3 Scenarios we are interested.. Build Social Intelligence d) e) f) Interactions between humans and robots are inherently present in all of robotics Focus on the Interaction

4 Scenarios we are interested.. Build Social Intelligence d) So how can we evaluate the effects of such interaction?? e) f) Interactions between humans and robots are inherently present in all of robotics Focus on the Interaction

5 Summary General aspects of designing experiments for HRI Practical and Methodological Aspects of Experimental Design in HRI Typical Metrics for HRI Some concrete examples of studies Results: statistical analysis Reporting and writing up studies in HRI

6 General Aspects on Designing Experiments for HRI Three types of studies we may conduct: 1. Study to collect data to use in the construction of a social robot; 2. Investigate the responses people give to social robots (even if the capabilities and features of such social robots do not exist yet); 3. Show that a technique built for a social robot has the desired effect in users.

7 General Aspects on Designing Experiments for HRI Three types of studies we may conduct: 1. Study to collect data to use in the construction of a social robot; 2. Investigate the responses people give to social robots (even if the capabilities and features of such social robots do not exist yet); 3. Show that a technique built for a social robot has the desired effect in users.

8 Designing an experiment: What is my Problem? Start by asking a research question! Examples: - The use of a ToM component for a robot increases the level of trust in that robot - The motion type of a robot will positively affect the participants perception of the collaboration, with legible motion being the best, and functional motion being the worst. But.What is a good question for a HRI study?

9 Experimental Design: stages in the research Our interest and motivation Bibliography on the topic Other similar research: moral dilemmas and robots Moral issues Research on Moral dilemmas No research was done investigating stealing in HRI Research question

10 Hypotheses What is a hypothesis? NOT an educated guess! Should allow to prove the impact of the techniques developed for the social robot. H2. people will (H1a) feel more negatively after the reception of a video torturing a robot compared to the normal video, and (H1b) people will show higher physiological arousal during the reception of the video torturing a robot compared to the nice video. H1. The motion type of a robot will positively affect the participants perception of the collaboration, with legible motion being the best, and functional motion being the worst Should be based on literature and theory

11 Designing an experiment : Variables To draw conclusions and answer our research questions we need to have variables which should be measured in the study Example: - Galvanic Skin Conductance can be measured in an experiment Types of variables: - Nominal (categorical)- scale with equivalent aspects given a name - Ordinal - Interval - Ratio Non parametric Parametric

12 In a study we have the Independent variables and Dependent variables: Dependent versus Independent Variables The Independent variable (the causes ) is the variable that is purposely changed. It is the manipulated variable. The Dependent variable (the effects ) changes in response to the independent variable. It is the responding variable.

13 Depends on what our research question is. Choice of the Dependent Variable What do we want to measure? - trust in a robot - speed of task execution (human and robot) - emotional reaction towards a robot - social proximity with the robot Often to measure these attitudes, we need to rely on variables that we can measure (through questionnaires, behaviour analysis, physiological measures, etc).

14 How to manipulate the Independent Variable? Examples: 1) People trust more a robot that addresses the user by his or her name ; 2) Children learning more in a simple math task together with a robot, when it has a social learning mechanism to make the robot adapt to the child. 3) Humanoid robots with a face are more friendly It s not easy. Independent Variable 1 ) Calling the user by the name 2) Social learning mechanism for personalisation and adaptation 3) Have a face or not (in a humanoid robot) Dependent Variable 1 ) Trust the robot 2) Learn more 3) Perception of friendliness

15 Set-up, Task and Materials in an Experiment Materials 1 ) ROBOT/S 2) Software used (and algorithms that are used in particular) 3) Pictures etc Set up and Task: example

16 Characteristics of a Study: the three aims of a study Reliability Validity Importance

17 Characteristics of a Study: the three aims of a study, Reliability Yielding the same or compatible results in different experiments or statistical trials How to achieve? 1. Measure the dependent variable as precisely as possible 2. Depends on the definition of the variable (use an operational definition of what we want to measure)

18 Characteristics of a Study: the three aims of a study Validity Internal validity: If the results obtain are not due to the manipulation, but rather to some other factors, then the study lacks internal validity. To get validity a good experimental design must be created. External validity: If the results obtained are not representative of humanity, but rather valid for the specific situation. Threats to internal validity: Group threats: if the experimental and control groups are different to start with (then we may be measuring those differences and not the result of the manipulation) Regression to the mean: if the participants produce extreme scores in a pretest that by chance are likely to be the score of a post-test. Time threats: when the passage of time, with events happening produce changes in behaviour of participants History: events of the participants lives may lead to results that are unrelated to the manipulation.

19 Characteristics of a Study: the three aims of a study Validity Internal validity: If the results obtain are not due to the manipulation, but rather to some other factors, then the study lacks internal validity. To get validity a good experimental design must be created. External validity: If the results obtained are not representative of humanity, but rather valid for the specific situation. Threats to external validity: Over-use of special participant groups (most HRI is tested with males, aged between 20-24, studying computer science and electrical engineering, most psychology studies are carried out with females, aged between studying psychology). Too few participants

20 Characteristics of a Study: the three aims of a study Importance/ Generality Related to external validity How do the results generalize to other populations.

21 Quasi-experimental designs One group post-test design Interaction of Human and Robot One group pre-test/post-test design Interaction of Human and Robot

22 Between-Group and Within Subjects Experimental Designs Between groups (or independent measures) Use separate groups of users (participants) for each of the different conditions (associated with the manipulation done). Each participant is tested only once. Within-subjects (or repeated measures) Participants are exposed to the different conditions of the experiment. Hybrid design (mixed) Designs that involve a combination of a between groups and within subjects variables.

23 Randomization Between groups (or independent measures) It is essential that we allocate participants randomly to our experimental conditions Within-subjects (or repeated measures) It is essential that participants done all experience our experimental conditions in the same order.

24 A post-test only/control group design Between-Groups experimental design Random allocation Group1 Group2 C1: Interaction of Human and Robot C2: Interaction of Human and Robot However, randomization may fail.

25 Between-Groups experimental design A pre-test post-test control group design Group1 C1: Interaction of Human and Robot Random allocation Group2 C2: Interaction of Human and Robot

26 Between-Groups experimental design Advantages - Simplicity - Less chance of practice and fatigue effects - useful when it is impossible for a user to participate in all experimental conditions Disadvantages - Expense in time, effort and participants - Insensitivity to experimental manipulations

27 Within-Subjects (Repeated measures) experimental design In a within-subjects, all the user pass through the interaction. It is often desirable, for many reasons: - economical: in terms of time, effort as we are using the same users - sensitivity: sometimes the differences are hard to perceive and there is random noise in the data.

28 Within-Subjects (Repeated measures) experimental design Disadvantages - Carry over effects from one condition to another - Need for the conditions to be reversible (due to the randomization of the order of the conditions)

29 Single subject Experimental Design Sometimes it is not possible to do a large experiment with a normal population. Single subject design have a long history in psychology. Single subject techniques use a different strategy as they compare the effects of an experimental manipulation to same baseline steady state in one individual. Example (ABA): State 1 Time State 2 State 3

30 Practical and Methodological Aspects of Conducting Studies in HRI

31 Planning, Legal and Safety Usually before running any study involving humans and robots that will be interacting physically, certain legal, safety and ethical issues need to be considered. Ethical Approval (many organisations require an Ethic Committee to give approval for any research done with humans); Creation of a study protocol The Ethics committee must look into: Privacy of the data (videos, photos, records must be kept private) Protection of minors and vulnerable adults Mental or emotional stress and humiliation Physical harm

32 RESEARCH QUESTIONS Study Protocol Creation: Example RQ 1: Understand how children envision a robotic assistant to integrate futuristic classrooms. PARTICIPANTS Participants will be: Children from years old Participants will be grouped in N to perform the activity. MATERIAL Drawing material (e.g., pen, pencil) One audio recorder One video camera Consent forms Robot NAO running the application

33 PROCEDURE Study Protocol Creation: Example The activity will be conducted in a Portuguese school. To participate in this study, users are required to have the consent form signed Users will be grouped in groups of 2. The activity is divided into three different phases: PHASE 1 QUANTITATIVE DATA COLLECTION PHASE 2 THE INTERACTION PHASE PHASE 3 THE REFLECTION PHASE

34 Typical Metrics/ Measures for HRI

35 Task Measures Robot task metrics Human task metrics Physiological Measures Behavioural Measures Different types of Measures Human responses to the robot (usually obtained by observing the human) Subjective Measures (self reported) Perception of the robot or task by the human, and measures by the use of concrete questionnaires

36 Task Metrics Often we want to measure the performance of the robot and the user in a task. - Performance of the robot (must be related to what the user also does). Example: navigation, or if the robot performs better when the user gave the robot certain instructions - Performance of the user (for example, how well the user did when interacting with the robot) - Performance of the team (which includes the user and the robot)

37 Example: Navigation Task Metrics: Example 1, navigation - Global navigation: The system needs to have an overall understanding of the locale in which it is working. - Local navigation: This is a finer granularity of information that is essential for smoothly moving in an area. - Obstacle encounter: Not all navigation is without problems. Breaking down the variable: effectiveness measures how well the task is completed. Potential measures include: Percentage of navigation tasks successfully completed Coverage of area Deviation from planned route Obstacles that were successfully avoided Obstacles that were not avoided, but could be overcome

38 Task Metrics: Example 2, Efficiency measures the time needed to complete the task. Efficiency Efficiency measures include: Time to complete the task User time for completing the task Average time for obstacle extraction Number of user interventions and requests per unit time. Interactions can be planned or unplanned. Ratio of user time to robot time. For example, if the User spends 5 minutes to input a navigation plan that allows the robot to successfully navigate for an hour, we have a 1:12 ratio.

39 Dragan, A. D., Bauman, S., Forlizzi, J., & Srinivasa, S. S. (2015, March). Effects of Robot Motion on Human-Robot Collaboration. In Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction (pp ). ACM.

40 Example: Results Dragan, A. D., Bauman, S., Forlizzi, J., & Srinivasa, S. S. (2015, March). Effects of Robot Motion on Human-Robot Collaboration. In Proceedings of the Tenth Annual ACM/ IEEE International Conference on Human-Robot Interaction (pp ). ACM.

41 Physiological Measures Use of heart-rate and blood pressure Galvanic Skin response Hormone levels fmri

42 Physiological Measures Difficulty: Often the need to have expensive equipment The signal processing and analysis is sometimes non trivial The changes detected in the signals may not be a result of the experimental manipulation Difficult to draw conclusions (in terms of HRI).

43 Behavioral Measures - Include the analysis of behaviour of users (aspects such as gaze, actions, posture, etc) - Often relies on the annotation of videos (or use of tools to extract behaviours).

44 Example: analisys of students Coding Scheme and teachers behaviours GAZE STUDENT TEACHER Student looks at Task Teacher looks at Task Student looks at Teacher Teacher looks at Student Mutual gaze + Transcrip3ons + Informal verbal and non-verbal behavior analysis INTERACTION STUDEN TEACHER T Ask a question Answer a question Help Other Ask a question Provide Feedback Explain Pose Problem Give Clue Instruction Other

45 Example: analisys of students and teachers behaviours Student and teacher spent most of the 3me looking at the task. Average percentage of the interac3on SW Teacher UK SW Student UK Look at Task Look at Student Look at Task Look at Teacher

46 Example: Gaze behaviour of users interacting with Robovie

47 Self reported measures They are subjective Scales: Yes/No scale Do you consider the robot friendly? Yes/No Likert scales

48 What is Likert scale? It is a psychometric scale commonly involved in research that employs questionnaires. It consists of a statement to which the user can express different degrees of agreement. It is the most widely used approach to scaling responses in survey research. Likert scales are a non-comparative scaling technique and are one-dimensional in nature.

49 The format of a typical five-level Likert item 1. Strongly disagree 2. Disagree 3. Neither agree nor disagree 4. Agree 5. Strongly agree

50 Questionnaires Need to find validated questionnaires (but most are not) Typical questionnaires used: Godspeed ALMERE

51 Example of Typical Questionnaires: ALMERE ALMERE (Heerink et al. ): [t]he Almere model is a technology acceptance model: it can be used to predict and explain usage of a system by observing the influences on the Intention to Use this system. Dimension: Anxiety 1. If I should use the robot, I would be afraid to make mistakes with it 2. If I should use the robot, I would be afraid to break something 3. I find the robot scary 4. I find the robot intimidating

52 ATTITUDE 5. I think it s a good idea to use the robot 6. The robot would make my schoolwork more interesting 7. It s good to make use of the robot PERCEIVED ENJOYMENT 16. I enjoy the robot talking to me 17. I enjoy doing things with the robot 18. I find the robot enjoyable 19. I find the robot fascinating PERCEIVED SOCIABILITY 24. I consider the robot a nice partner to talk to 25. I find the robot nice to interact with 26. I feel the robot understands me 27. I think the robot is nice Example of Typical Questionnaires: ALMERE

53 Example of Typical Questionnaires: ALMERE PERCEIVED USEFULNESS 28. I think the robot is useful to me 29. It would be convenient for me to work with the robot in school 30. I think the robot can help me with many things in school SOCIAL INFLUENCE 31. I think the teachers would like me working with the robot 32. I think many people would like me working with the robot SOCIAL PRESENCE 33. When interacting with the robot I felt like I m talking to a real person 34. It sometimes felt as if the robot was really looking at me 35. I can imagine the robot to be a living creature 36. I often think the robot is not a real person 37. Sometimes the robot seems to have real feelings

54 Example of a Typical Questionnaire: The Godspeed questionnaire

55 Data analysis

56 Analyzing the data Depends on the type of data captured Self-reported measures: analysis of questionnaires data (statistical analysis) Behavioural measures: annotation of videos followed by statistical analysis of the data.

57 The Subjects: characterizing the population To answer general questions about the studies performed we need to look at the population that will test our robot. Ideally we would like for everyone to test it! Of course that is not possible So, we will rely on a sample that we will assume represents the population.

58 Descriptive Statistics Tell us about the population and the distribution of the results. What we need to look at is: Mean (M): the sum of all the scores divided by the number of scores; Median (Mdn): is the middle score of a distribution of scores, when they are ranked in order of magnitude. Sum of the squared errors (SS) Variance (s2): average squared deviation between the mean and the observed score: tells us on average how much a given data point differs from the mean of all data points. Standard Deviation (SD) is the square root of the variance. s = (xi x) 2 N 1

59 But We are interested not in statistics that describe the population sample but in statistics that allow us to infer things about the users in the groups (conditions) interacting with our social robots: we need inferential statistics.

60 Inferential statistics To be used with an experimental hypothesis (that is, the prediction that the experiment manipulation will have an effect) Basically we need to prove that the sample population that we observe of one condition is different from the other condition. We will calculate the probability that the results obtained are a chance result- and as this result decreases we become more confident that the experimental hypothesis is correct and the null hypothesis can be rejected.

61 Test statistics A test statistics is a statistic that has known properties (we know its frequency distribution). By knowing that, then we can compare with the results we got and calculate the systematic variation (the variation due us doing something in one condition and not in the other) and the unsystematic variation which is due to the natural differences between people in different samples (such as differences in intelligence or motivation) TestStatistic = SystematicVariance UnsystematicVariance

62 Simple Experiments staesecal analysis (between groups) Random allocation Group1 Group2 C1: Interaction of Human and Robot C2: Interaction of Human and Robot The simplest form of experiment that can be done is one with only one independent variable that is manipulated in only two ways and only one outcome is measured. More often than not the manipulation of the independent variable involves having an experimental condition and a control one. E.g., Is the interacting with NAO more engaging than interacting with BAXTER? We could use a measure of engagement (for example based on how long the users spend with the robot) and compare them. This situation can be analysed with a t-test

63 Independent T-test Independent t-test Compares two means based on independent data E.g., data from different groups of users Significance teseng TesEng the significance of Pearson s correla.on coefficient

64 Simple Experiments staesecal analysis (Repeated measures) C1: Interaction of Human and Robot C2: Interaction of Human and Robot Dependent t-test Compares two means based on related data. E.g., Data from the same users measured at different Emes (people interact with both robots). Significance teseng TesEng the significance of Pearson s correla.on coefficient

65 Rationale to Experiments Group 1 Group 2 NAO Engagement BAXTER Variance created by our manipulaeon InteracEon with NAO or with BAXTER Variance created by unknown factors E.g. Differences in ability (unsystemaec variance) Slide 65

66 RaEonal for the t-test Two samples of data are collected and the sample means calculated. These means might differ by either a liwle or a lot. If the samples come from the same populaeon, then we expect their means to be roughly equal. Although it is possible for their means to differ by chance alone, we would expect large differences between sample means to occur very infrequently.

67 RaEonal for the t-test We compare the difference between the sample means that we collected to the difference between the sample means that we would expect to obtain if there were no effect (i.e. if the null hypothesis were true).

68 RaEonal for the t-test As the observed difference between the sample means gets larger, the more confident we become that the null hypothesis should be rejected. If the null hypothesis is incorrect, then we gain confidence that the two sample means differ because of the different experimental manipulaeon imposed on each sample.

69 RaEonale to the t-test t = observed difference between sample means expected difference between population means (if null hypothesis is true) estimate of the standard error of the difference between two sample means

70 AssumpEons of the t-test Both the independent t-test and the dependent t-test are parametric tests based on the normal distribueon. Therefore, they assume: The sampling distribueon is normally distributed. In the dependent t--test this means that the sampling distribueon of the differences between scores should be normal, not the scores themselves. Data are measured at least at the interval level. The independent t-test, because it is used to test different groups of people, also assumes: Variances in these populaeons are roughly equal (homogeneity of variance). Scores in different treatment condieons are independent (because they come from different people).

71 Other tests The t-test is limited to situations where there only two levels of the independent variable. However, often we have experiments (given the types of experiments with our robots) that have three or four levels of the independent variable. Other tests are ANOVA: analysis of variance, which produces a test statistic that compares the amount of systematic variance in the data.

72 A case

73 Research Question People feel more close with others if they share emotional states So, if a robot shares its emotional states with the user, what can happen?

74 Material FAtiMA Emotional Agent Architecture; Thalamus Framework; Unity3D

75 Material: The FAtiMA Agent Architecture for Emotional Robots

76 Set-up and Task Emys played the game Coins and Strings against a participant while expressing some social behaviours. 5 Board Games

77 Variables Independent Variable: Sharing or not sharing the emotions Dependent Variable: Perception of being human-like

78 The study C1 No Sharing Condition Behaviours: Gaze tracking using Microsoft Kinect; Emotion expression actions; Small Talk. C2 Sharing Condition Behaviours: Gaze tracking using Microsoft Kinect; Emotion expression actions; Small Talk; Emotional sharing.

79 Hypothesis Participants allocated in the Sharing Condition will perceive the robot as more humanlike (less artificial), closer to them and with more friendlier characteristics than the ones allocated in the No Sharing Condition.

80 Experimental Design Between groups (independent measures) design experiment. Each subject only interacted with one condition.

81 Study: sample 30 university students, with ages ranging from 19 to 30 years old (M=23.4; SD=2.99). The sessions had the duration of approximately 20 minutes per participant (with 10 minutes of interaction with Emys).

82 Measures The Godspeed Questionnaire (Anthropomorphism; Animacy; Likeability and Perceived Intelligence); Connection Questionnaire adapted from a consumer product attachment scale; Example: I feel very close to Emys McGill Friendship Questionnaire. Example: If I was worried, Emys would make me feel better

83 Results Godspeed Questionnaire There were no significant differences between conditions for each dimension. But some items reported significant differences.

84 Results Anthropomorphism Dimension: Unconscious/ C o n s c i o u s i t e m (U=58, p=.010) Perceived as more conscious in the No Sharing Condition

85 Results Anthropomorphism Dimension: Artificial/Lifelike (U=65, p=.042) Perceived as slighlty less artificial in the No Sharing Condition

86 RESULTS Likeability Dimension: Awful/Nice (U=67.5, p=.05) Perceived as nicer in the No Sharing Condition

87 Results Perceived Intelligence Dimension No significant differences but means show across conditions that participants perceived Emys as very competent (M=4.40; M=4.47), knowledgeable (M=3.87; M=4.13) and intelligent (M=4.13; M=4.33). Only 4 out of 30 participants were able to beat Emys in the game.

88 Discussion

The effect of gaze behavior on the attitude towards humanoid robots

The effect of gaze behavior on the attitude towards humanoid robots The effect of gaze behavior on the attitude towards humanoid robots Bachelor Thesis Date: 27-08-2012 Author: Stefan Patelski Supervisors: Raymond H. Cuijpers, Elena Torta Human Technology Interaction Group

More information

Human-Robot Collaborative Dance

Human-Robot Collaborative Dance Human-Robot Collaborative Dance Nikhil Baheti, Kim Baraka, Paul Calhoun, and Letian Zhang Mentor: Prof. Manuela Veloso 16-662: Robot autonomy Final project presentation April 27, 2016 Motivation - Work

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

Preliminary Investigation of Moral Expansiveness for Robots*

Preliminary Investigation of Moral Expansiveness for Robots* Preliminary Investigation of Moral Expansiveness for Robots* Tatsuya Nomura, Member, IEEE, Kazuki Otsubo, and Takayuki Kanda, Member, IEEE Abstract To clarify whether humans can extend moral care and consideration

More information

CS 350 COMPUTER/HUMAN INTERACTION

CS 350 COMPUTER/HUMAN INTERACTION CS 350 COMPUTER/HUMAN INTERACTION Lecture 23 Includes selected slides from the companion website for Hartson & Pyla, The UX Book, 2012. MKP, All rights reserved. Used with permission. Notes Swapping project

More information

Why Randomize? Dan Levy Harvard Kennedy School

Why Randomize? Dan Levy Harvard Kennedy School Why Randomize? Dan Levy Harvard Kennedy School Course Overview 1. What is Evaluation? 2. Outcomes, Impact, and Indicators 3. Why Randomize? 4. How to Randomize 5. Sampling and Sample Size 6. Threats and

More information

Effects of Integrated Intent Recognition and Communication on Human-Robot Collaboration

Effects of Integrated Intent Recognition and Communication on Human-Robot Collaboration Effects of Integrated Intent Recognition and Communication on Human-Robot Collaboration Mai Lee Chang 1, Reymundo A. Gutierrez 2, Priyanka Khante 1, Elaine Schaertl Short 1, Andrea Lockerd Thomaz 1 Abstract

More information

Essay on A Survey of Socially Interactive Robots Authors: Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Summarized by: Mehwish Alam

Essay on A Survey of Socially Interactive Robots Authors: Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Summarized by: Mehwish Alam 1 Introduction Essay on A Survey of Socially Interactive Robots Authors: Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Summarized by: Mehwish Alam 1.1 Social Robots: Definition: Social robots are

More information

Chapter 20. Inference about a Population Proportion. BPS - 5th Ed. Chapter 19 1

Chapter 20. Inference about a Population Proportion. BPS - 5th Ed. Chapter 19 1 Chapter 20 Inference about a Population Proportion BPS - 5th Ed. Chapter 19 1 Proportions The proportion of a population that has some outcome ( success ) is p. The proportion of successes in a sample

More information

Why Randomize? Jim Berry Cornell University

Why Randomize? Jim Berry Cornell University Why Randomize? Jim Berry Cornell University Session Overview I. Basic vocabulary for impact evaluation II. III. IV. Randomized evaluation Other methods of impact evaluation Conclusions J-PAL WHY RANDOMIZE

More information

Cognitive robots and emotional intelligence Cloud robotics Ethical, legal and social issues of robotic Construction robots Human activities in many

Cognitive robots and emotional intelligence Cloud robotics Ethical, legal and social issues of robotic Construction robots Human activities in many Preface The jubilee 25th International Conference on Robotics in Alpe-Adria-Danube Region, RAAD 2016 was held in the conference centre of the Best Western Hotel M, Belgrade, Serbia, from 30 June to 2 July

More information

Full file at

Full file at Chapter 2 Data Collection 2.1 Observation single data point. Variable characteristic about an individual. 2.2 Answers will vary. 2.3 a. categorical b. categorical c. discrete numerical d. continuous numerical

More information

INFORMATION TECHNOLOGY ACCEPTANCE BY UNIVERSITY LECTURES: CASE STUDY AT APPLIED SCIENCE PRIVATE UNIVERSITY

INFORMATION TECHNOLOGY ACCEPTANCE BY UNIVERSITY LECTURES: CASE STUDY AT APPLIED SCIENCE PRIVATE UNIVERSITY INFORMATION TECHNOLOGY ACCEPTANCE BY UNIVERSITY LECTURES: CASE STUDY AT APPLIED SCIENCE PRIVATE UNIVERSITY Hanadi M.R Al-Zegaier Assistant Professor, Business Administration Department, Applied Science

More information

Math 58. Rumbos Fall Solutions to Exam Give thorough answers to the following questions:

Math 58. Rumbos Fall Solutions to Exam Give thorough answers to the following questions: Math 58. Rumbos Fall 2008 1 Solutions to Exam 2 1. Give thorough answers to the following questions: (a) Define a Bernoulli trial. Answer: A Bernoulli trial is a random experiment with two possible, mutually

More information

Evaluating 3D Embodied Conversational Agents In Contrasting VRML Retail Applications

Evaluating 3D Embodied Conversational Agents In Contrasting VRML Retail Applications Evaluating 3D Embodied Conversational Agents In Contrasting VRML Retail Applications Helen McBreen, James Anderson, Mervyn Jack Centre for Communication Interface Research, University of Edinburgh, 80,

More information

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. B) Blood type Frequency

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. B) Blood type Frequency MATH 1342 Final Exam Review Name Construct a frequency distribution for the given qualitative data. 1) The blood types for 40 people who agreed to participate in a medical study were as follows. 1) O A

More information

Proceedings of th IEEE-RAS International Conference on Humanoid Robots ! # Adaptive Systems Research Group, School of Computer Science

Proceedings of th IEEE-RAS International Conference on Humanoid Robots ! # Adaptive Systems Research Group, School of Computer Science Proceedings of 2005 5th IEEE-RAS International Conference on Humanoid Robots! # Adaptive Systems Research Group, School of Computer Science Abstract - A relatively unexplored question for human-robot social

More information

Levels of Description: A Role for Robots in Cognitive Science Education

Levels of Description: A Role for Robots in Cognitive Science Education Levels of Description: A Role for Robots in Cognitive Science Education Terry Stewart 1 and Robert West 2 1 Department of Cognitive Science 2 Department of Psychology Carleton University In this paper,

More information

An Integrated Expert User with End User in Technology Acceptance Model for Actual Evaluation

An Integrated Expert User with End User in Technology Acceptance Model for Actual Evaluation Computer and Information Science; Vol. 9, No. 1; 2016 ISSN 1913-8989 E-ISSN 1913-8997 Published by Canadian Center of Science and Education An Integrated Expert User with End User in Technology Acceptance

More information

VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy

VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy DOI: 10.7763/IPEDR. 2013. V63. 5 VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy Jeremiah Francisco +, Benilda Eleonor Comendador, Angelito Concepcion Jr., Ron

More information

Proportions. Chapter 19. Inference about a Proportion Simple Conditions. Inference about a Proportion Sampling Distribution

Proportions. Chapter 19. Inference about a Proportion Simple Conditions. Inference about a Proportion Sampling Distribution Proportions Chapter 19!!The proportion of a population that has some outcome ( success ) is p.!!the proportion of successes in a sample is measured by the sample proportion: Inference about a Population

More information

Chapter 9. Producing Data: Experiments. BPS - 5th Ed. Chapter 9 1

Chapter 9. Producing Data: Experiments. BPS - 5th Ed. Chapter 9 1 Chapter 9 Producing Data: Experiments BPS - 5th Ed. Chapter 9 1 How Data are Obtained Observational Study Observes individuals and measures variables of interest but does not attempt to influence the responses

More information

Ensuring the Safety of an Autonomous Robot in Interaction with Children

Ensuring the Safety of an Autonomous Robot in Interaction with Children Machine Learning in Robot Assisted Therapy Ensuring the Safety of an Autonomous Robot in Interaction with Children Challenges and Considerations Stefan Walke stefan.walke@tum.de SS 2018 Overview Physical

More information

Introduction. Data Source

Introduction. Data Source Introduction The emergence of digital technologies including the Internet, smartphones, tablets and other digital devices has increased both the complexity of the core definition of this construct, the

More information

Chapter 19. Inference about a Population Proportion. BPS - 5th Ed. Chapter 19 1

Chapter 19. Inference about a Population Proportion. BPS - 5th Ed. Chapter 19 1 Chapter 19 Inference about a Population Proportion BPS - 5th Ed. Chapter 19 1 Proportions The proportion of a population that has some outcome ( success ) is p. The proportion of successes in a sample

More information

Care-receiving Robot as a Tool of Teachers in Child Education

Care-receiving Robot as a Tool of Teachers in Child Education Care-receiving Robot as a Tool of Teachers in Child Education Fumihide Tanaka Graduate School of Systems and Information Engineering, University of Tsukuba Tennodai 1-1-1, Tsukuba, Ibaraki 305-8573, Japan

More information

Human Robot Dialogue Interaction. Barry Lumpkin

Human Robot Dialogue Interaction. Barry Lumpkin Human Robot Dialogue Interaction Barry Lumpkin Robots Where to Look: A Study of Human- Robot Engagement Why embodiment? Pure vocal and virtual agents can hold a dialogue Physical robots come with many

More information

Chaloemphon Meechai 1 1

Chaloemphon Meechai 1 1 A Study of Factors Affecting to Public mind of The Eastern University of Management and Technology in Faculty Business Administration students Chaloemphon Meechai 1 1 Office of Business Administration,

More information

Robin Gaines Lanzi, PhD, MPH

Robin Gaines Lanzi, PhD, MPH Robin Gaines Lanzi, PhD, MPH SAAFE: Sexually Active Adolescent Focused Education Mobile Based Game to Promote Healthy Sexual Practices CFAR Behavioral and Community Science Core mhealth Panel: Innovative

More information

Experimental Investigation into Influence of Negative Attitudes toward Robots on Human Robot Interaction

Experimental Investigation into Influence of Negative Attitudes toward Robots on Human Robot Interaction Experimental Investigation into Influence of Negative Attitudes toward Robots on Human Robot Interaction Tatsuya Nomura 1,2 1 Department of Media Informatics, Ryukoku University 1 5, Yokotani, Setaohe

More information

Lesson Sampling Distribution of Differences of Two Proportions

Lesson Sampling Distribution of Differences of Two Proportions STATWAY STUDENT HANDOUT STUDENT NAME DATE INTRODUCTION The GPS software company, TeleNav, recently commissioned a study on proportions of people who text while they drive. The study suggests that there

More information

Sampling Terminology. all possible entities (known or unknown) of a group being studied. MKT 450. MARKETING TOOLS Buyer Behavior and Market Analysis

Sampling Terminology. all possible entities (known or unknown) of a group being studied. MKT 450. MARKETING TOOLS Buyer Behavior and Market Analysis Sampling Terminology MARKETING TOOLS Buyer Behavior and Market Analysis Population all possible entities (known or unknown) of a group being studied. Sampling Procedures Census study containing data from

More information

The Effects of Entrainment in a Tutoring Dialogue System. Huy Nguyen, Jesse Thomason CS 3710 University of Pittsburgh

The Effects of Entrainment in a Tutoring Dialogue System. Huy Nguyen, Jesse Thomason CS 3710 University of Pittsburgh The Effects of Entrainment in a Tutoring Dialogue System Huy Nguyen, Jesse Thomason CS 3710 University of Pittsburgh Outline Introduction Corpus Post-Hoc Experiment Results Summary 2 Introduction Spoken

More information

Statistical Methods in Computer Science

Statistical Methods in Computer Science Statistical Methods in Computer Science Experiment Design Gal A. Kaminka galk@cs.biu.ac.il Experimental Lifecycle Vague idea groping around experiences Initial observations Model/Theory Data, analysis,

More information

Comparison between audio and tactile systems for delivering simple navigational information to visually impaired pedestrians

Comparison between audio and tactile systems for delivering simple navigational information to visually impaired pedestrians British Journal of Visual Impairment September, 2007 Comparison between audio and tactile systems for delivering simple navigational information to visually impaired pedestrians Dr. Olinkha Gustafson-Pearce,

More information

Research Methods in Crime and Justice Brief Table of Contents

Research Methods in Crime and Justice Brief Table of Contents Methods in Crime and Justice Brief Table of Contents Preface Acknowledgements Prologue: What s the point of this course? Part One Getting Started Chapter 1 The Practice Chapter 2 The Process Chapter 3

More information

Digitisation A Quantitative and Qualitative Market Research Elicitation

Digitisation A Quantitative and Qualitative Market Research Elicitation www.pwc.de Digitisation A Quantitative and Qualitative Market Research Elicitation Examining German digitisation needs, fears and expectations 1. Introduction Digitisation a topic that has been prominent

More information

Life Science Journal 2014;11(5s)

Life Science Journal 2014;11(5s) Self Satisfaction of the Entrepreneurs in relation to the CSR Practices across Peshawar KPK Pakistan Dr. Shahid Jan 1, Kashif Amin 2, Dr. Muhammad Tariq 1, Dr. Zahoor Ul Haq 3, Dr. Nazim Ali 4 1 Assistant

More information

Detecting perceived quality of interaction with a robot using contextual features. Ginevra Castellano, Iolanda Leite & Ana Paiva.

Detecting perceived quality of interaction with a robot using contextual features. Ginevra Castellano, Iolanda Leite & Ana Paiva. Detecting perceived quality of interaction with a robot using contextual features Ginevra Castellano, Iolanda Leite & Ana Paiva Autonomous Robots ISSN 0929-5593 DOI 10.1007/s10514-016-9592-y 1 23 Your

More information

Methodology for involving elderly people in social networking

Methodology for involving elderly people in social networking Methodology for involving elderly people in social networking Claudia Hildebrand Institute for Biological and Medical Imaging WG Medis Medical Informationsystems Content Introduction to the project Overwiew

More information

MAT 1272 STATISTICS LESSON STATISTICS AND TYPES OF STATISTICS

MAT 1272 STATISTICS LESSON STATISTICS AND TYPES OF STATISTICS MAT 1272 STATISTICS LESSON 1 1.1 STATISTICS AND TYPES OF STATISTICS WHAT IS STATISTICS? STATISTICS STATISTICS IS THE SCIENCE OF COLLECTING, ANALYZING, PRESENTING, AND INTERPRETING DATA, AS WELL AS OF MAKING

More information

A Kinect-based 3D hand-gesture interface for 3D databases

A Kinect-based 3D hand-gesture interface for 3D databases A Kinect-based 3D hand-gesture interface for 3D databases Abstract. The use of natural interfaces improves significantly aspects related to human-computer interaction and consequently the productivity

More information

Evaluating Fluency in Human-Robot Collaboration

Evaluating Fluency in Human-Robot Collaboration Evaluating Fluency in Human-Robot Collaboration Guy Hoffman Media Innovation Lab, IDC Herzliya P.O. Box 167, Herzliya 46150, Israel Email: hoffman@idc.ac.il Abstract Collaborative fluency is the coordinated

More information

Designing an Obstacle Game to Motivate Physical Activity among Teens. Shannon Parker Summer 2010 NSF Grant Award No. CNS

Designing an Obstacle Game to Motivate Physical Activity among Teens. Shannon Parker Summer 2010 NSF Grant Award No. CNS Designing an Obstacle Game to Motivate Physical Activity among Teens Shannon Parker Summer 2010 NSF Grant Award No. CNS-0852099 Abstract In this research we present an obstacle course game for the iphone

More information

MITOCW mit_jpal_ses06_en_300k_512kb-mp4

MITOCW mit_jpal_ses06_en_300k_512kb-mp4 MITOCW mit_jpal_ses06_en_300k_512kb-mp4 FEMALE SPEAKER: The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high-quality educational

More information

A SURVEY OF SOCIALLY INTERACTIVE ROBOTS

A SURVEY OF SOCIALLY INTERACTIVE ROBOTS A SURVEY OF SOCIALLY INTERACTIVE ROBOTS Terrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn Presented By: Mehwish Alam INTRODUCTION History of Social Robots Social Robots Socially Interactive Robots Why

More information

Leibniz Universität Hannover. Masterarbeit

Leibniz Universität Hannover. Masterarbeit Leibniz Universität Hannover Wirtschaftswissenschaftliche Fakultät Institut für Wirtschaftsinformatik Influence of Privacy Concerns on Enterprise Social Network Usage Masterarbeit zur Erlangung des akademischen

More information

DECISION MAKING IN THE IOWA GAMBLING TASK. To appear in F. Columbus, (Ed.). The Psychology of Decision-Making. Gordon Fernie and Richard Tunney

DECISION MAKING IN THE IOWA GAMBLING TASK. To appear in F. Columbus, (Ed.). The Psychology of Decision-Making. Gordon Fernie and Richard Tunney DECISION MAKING IN THE IOWA GAMBLING TASK To appear in F. Columbus, (Ed.). The Psychology of Decision-Making Gordon Fernie and Richard Tunney University of Nottingham Address for correspondence: School

More information

Mindfulness, non-attachment, and emotional well-being in Korean adults

Mindfulness, non-attachment, and emotional well-being in Korean adults Vol.87 (Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015), pp.68-72 http://dx.doi.org/10.14257/astl.2015.87.15 Mindfulness, non-attachment, and emotional well-being in Korean adults

More information

Residential Paint Survey: Report & Recommendations MCKENZIE-MOHR & ASSOCIATES

Residential Paint Survey: Report & Recommendations MCKENZIE-MOHR & ASSOCIATES Residential Paint Survey: Report & Recommendations November 00 Contents OVERVIEW...1 TELEPHONE SURVEY... FREQUENCY OF PURCHASING PAINT... AMOUNT PURCHASED... ASSISTANCE RECEIVED... PRE-PURCHASE BEHAVIORS...

More information

West Norfolk CCG. CCG 360 o stakeholder survey 2014 Main report. Version 1 Internal Use Only Version 7 Internal Use Only

West Norfolk CCG. CCG 360 o stakeholder survey 2014 Main report. Version 1 Internal Use Only Version 7 Internal Use Only CCG 360 o stakeholder survey 2014 Main report Version 1 Internal Use Only 1 Background and objectives Clinical Commissioning Groups (CCGs) need to have strong relationships with a range of health and care

More information

Lecture 6: Basics of Game Theory

Lecture 6: Basics of Game Theory 0368.4170: Cryptography and Game Theory Ran Canetti and Alon Rosen Lecture 6: Basics of Game Theory 25 November 2009 Fall 2009 Scribes: D. Teshler Lecture Overview 1. What is a Game? 2. Solution Concepts:

More information

BODILY NON-VERBAL INTERACTION WITH VIRTUAL CHARACTERS

BODILY NON-VERBAL INTERACTION WITH VIRTUAL CHARACTERS KEER2010, PARIS MARCH 2-4 2010 INTERNATIONAL CONFERENCE ON KANSEI ENGINEERING AND EMOTION RESEARCH 2010 BODILY NON-VERBAL INTERACTION WITH VIRTUAL CHARACTERS Marco GILLIES *a a Department of Computing,

More information

Data Analysis on Nomadic Systems: The TeleFOT Approach

Data Analysis on Nomadic Systems: The TeleFOT Approach Data Analysis on Nomadic Systems: The TeleFOT Approach Presentation to FOT-NET Seminar, London, UK October 2010 Andrew Morris Ruth Welsh Loughborough University, UK. TeleFOT TELEFOT TeleFOT - Field Operational

More information

CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN

CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN 8.1 Introduction This chapter gives a brief overview of the field of research methodology. It contains a review of a variety of research perspectives and approaches

More information

South Devon and Torbay CCG. CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only

South Devon and Torbay CCG. CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only CCG 360 o stakeholder survey 2015 Main report 1 Table of contents Slide 3 Background and objectives Slide 4 Methodology and technical details Slide 6 Interpreting the results Slide 7 Using the results

More information

Enfield CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only

Enfield CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only 1 Table of contents Slide 3 Background and objectives Slide 4 Methodology and technical details Slide 6 Interpreting the results

More information

Oxfordshire CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only

Oxfordshire CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only 1 Table of contents Slide 3 Background and objectives Slide 4 Methodology and technical details Slide 6 Interpreting the results

More information

Southern Derbyshire CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only

Southern Derbyshire CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only 1 Table of contents Slide 3 Background and objectives Slide 4 Methodology and technical details Slide 6 Interpreting the results

More information

Exposure to Effects of Violent Video Games: Desensitization. Valentine Anton. Algoma University

Exposure to Effects of Violent Video Games: Desensitization. Valentine Anton. Algoma University Running head: EXPOSURE TO EFFECTS OF VIOLENT VIDEO GAMES 1 Exposure to Effects of Violent Video Games: Desensitization Valentine Anton Algoma University EXPOSURE TO EFFECTS OF VIOLENT VIDEO GAMES 2 Abstract

More information

Using a Robot's Voice to Make Human-Robot Interaction More Engaging

Using a Robot's Voice to Make Human-Robot Interaction More Engaging Using a Robot's Voice to Make Human-Robot Interaction More Engaging Hans van de Kamp University of Twente P.O. Box 217, 7500AE Enschede The Netherlands h.vandekamp@student.utwente.nl ABSTRACT Nowadays

More information

Portsmouth CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only

Portsmouth CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only 1 Table of contents Slide 3 Background and objectives Slide 4 Methodology and technical details Slide 6 Interpreting the results

More information

in the New Zealand Curriculum

in the New Zealand Curriculum Technology in the New Zealand Curriculum We ve revised the Technology learning area to strengthen the positioning of digital technologies in the New Zealand Curriculum. The goal of this change is to ensure

More information

Achieving Desirable Gameplay Objectives by Niched Evolution of Game Parameters

Achieving Desirable Gameplay Objectives by Niched Evolution of Game Parameters Achieving Desirable Gameplay Objectives by Niched Evolution of Game Parameters Scott Watson, Andrew Vardy, Wolfgang Banzhaf Department of Computer Science Memorial University of Newfoundland St John s.

More information

TECHNICAL PROPOSAL FOR 3D PRINTING

TECHNICAL PROPOSAL FOR 3D PRINTING TECHNICAL PROPOSAL FOR 3D PRINTING Presented by:- SKYRIM INNOVATION PVT. LTD. Unit No. 201,Prestige Center Point, Edward Road, Bangalore - 560 052 2018 SKILLS REQUIRED FOR STUDENTS OF 21 st CENTURY TABLE

More information

STRATEGO EXPERT SYSTEM SHELL

STRATEGO EXPERT SYSTEM SHELL STRATEGO EXPERT SYSTEM SHELL Casper Treijtel and Leon Rothkrantz Faculty of Information Technology and Systems Delft University of Technology Mekelweg 4 2628 CD Delft University of Technology E-mail: L.J.M.Rothkrantz@cs.tudelft.nl

More information

Child-Robot Spatial Arrangement in a Learning by Teaching Activity

Child-Robot Spatial Arrangement in a Learning by Teaching Activity Child-Robot Spatial Arrangement in a Learning by Teaching Activity Wafa Johal 1,2, Alexis Jacq 1,3, Ana Paiva 3 and Pierre Dillenbourg 1 Abstract In this paper, we present an experiment in the context

More information

A1 = Chess A2 = Non-Chess B1 = Male B2 = Female

A1 = Chess A2 = Non-Chess B1 = Male B2 = Female Chapter IV 4.0Analysis And Interpretation Of The Data In this chapter, the analysis of the data of two hundred chess and non chess players of Hyderabad has been analysed.for this study 200 samples were

More information

December 12, FGCU Invitational Mathematics Competition Statistics Team

December 12, FGCU Invitational Mathematics Competition Statistics Team 1 Directions You will have 4 minutes to answer each question. The scoring will be 16 points for a correct response in the 1 st minute, 12 points for a correct response in the 2 nd minute, 8 points for

More information

Evaluation of an Enhanced Human-Robot Interface

Evaluation of an Enhanced Human-Robot Interface Evaluation of an Enhanced Human-Robot Carlotta A. Johnson Julie A. Adams Kazuhiko Kawamura Center for Intelligent Systems Center for Intelligent Systems Center for Intelligent Systems Vanderbilt University

More information

Sutton CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only

Sutton CCG. CCG 360 o stakeholder survey 2015 Main report. Version 1 Internal Use Only Version 1 Internal Use Only CCG 360 o stakeholder survey 2015 Main report Version 1 Internal Use Only 1 Table of contents Slide 3 Background and objectives Slide 4 Methodology and technical details Slide 6 Interpreting the results

More information

Haptic presentation of 3D objects in virtual reality for the visually disabled

Haptic presentation of 3D objects in virtual reality for the visually disabled Haptic presentation of 3D objects in virtual reality for the visually disabled M Moranski, A Materka Institute of Electronics, Technical University of Lodz, Wolczanska 211/215, Lodz, POLAND marcin.moranski@p.lodz.pl,

More information

Machine Trait Scales for Evaluating Mechanistic Mental Models. of Robots and Computer-Based Machines. Sara Kiesler and Jennifer Goetz, HCII,CMU

Machine Trait Scales for Evaluating Mechanistic Mental Models. of Robots and Computer-Based Machines. Sara Kiesler and Jennifer Goetz, HCII,CMU Machine Trait Scales for Evaluating Mechanistic Mental Models of Robots and Computer-Based Machines Sara Kiesler and Jennifer Goetz, HCII,CMU April 18, 2002 In previous work, we and others have used the

More information

How Many Imputations are Really Needed? Some Practical Clarifications of Multiple Imputation Theory

How Many Imputations are Really Needed? Some Practical Clarifications of Multiple Imputation Theory Prev Sci (2007) 8:206 213 DOI 10.1007/s11121-007-0070-9 How Many Imputations are Really Needed? Some Practical Clarifications of Multiple Imputation Theory John W. Graham & Allison E. Olchowski & Tamika

More information

CCG 360 o Stakeholder Survey

CCG 360 o Stakeholder Survey July 2017 CCG 360 o Stakeholder Survey National report NHS England Publications Gateway Reference: 06878 Ipsos 16-072895-01 Version 1 Internal Use Only MORI This Terms work was and carried Conditions out

More information

Extended Abstract: Impacts of Narrative, Nurturing, and Game-Play on Health-Related. Outcomes in an Action-Adventure Health Game. Debra A.

Extended Abstract: Impacts of Narrative, Nurturing, and Game-Play on Health-Related. Outcomes in an Action-Adventure Health Game. Debra A. Extended Abstract: Impacts of Narrative, Nurturing, and Game-Play on Health-Related Outcomes in an Action-Adventure Health Game Debra A. Lieberman UC Santa Barbara Action-adventure video games often provide

More information

Motivational Enhancement Intervention Protocol for Binge Eating. Exploration of Binge Eating/Elicitation of Self-Motivational Statements

Motivational Enhancement Intervention Protocol for Binge Eating. Exploration of Binge Eating/Elicitation of Self-Motivational Statements 1 Motivational Enhancement Intervention Protocol for Binge Eating Exploration of Binge Eating/Elicitation of Self-Motivational Statements Okay, now I want to find out a little more about your concerns

More information

the meeting stress test study: The business impact of technology induced meeting stress

the meeting stress test study: The business impact of technology induced meeting stress the meeting stress test study: The business impact of technology induced meeting stress 00 Introduction Everday stress Everyone has felt that pang of panic that sets in when you re stood up about to present

More information

Supplementary Information for Viewing men s faces does not lead to accurate predictions of trustworthiness

Supplementary Information for Viewing men s faces does not lead to accurate predictions of trustworthiness Supplementary Information for Viewing men s faces does not lead to accurate predictions of trustworthiness Charles Efferson 1,2 & Sonja Vogt 1,2 1 Department of Economics, University of Zurich, Zurich,

More information

Human-Computer Interaction

Human-Computer Interaction Human-Computer Interaction Prof. Antonella De Angeli, PhD Antonella.deangeli@disi.unitn.it Ground rules To keep disturbance to your fellow students to a minimum Switch off your mobile phone during the

More information

When in Rome: The Role of Culture & Context in Adherence to Robot Recommendations

When in Rome: The Role of Culture & Context in Adherence to Robot Recommendations When in Rome: The Role of Culture & Context in Adherence to Robot Recommendations Lin Wang & Pei- Luen (Patrick) Rau Benjamin Robinson & Pamela Hinds Vanessa Evers Funded by grants from the Specialized

More information

Who Should I Blame? Effects of Autonomy and Transparency on Attributions in Human-Robot Interaction

Who Should I Blame? Effects of Autonomy and Transparency on Attributions in Human-Robot Interaction Who Should I Blame? Effects of Autonomy and Transparency on Attributions in Human-Robot Interaction Taemie Kim taemie@mit.edu The Media Laboratory Massachusetts Institute of Technology Ames Street, Cambridge,

More information

Applying Behavioural Economics to Move to a More Sustainable Future

Applying Behavioural Economics to Move to a More Sustainable Future Applying Behavioural Economics to Move to a More Sustainable Future How Behavioural Economics can combine human-centred approaches and quantitative data collection Human-centred analytics to enhance policy

More information

a) Getting 10 +/- 2 head in 20 tosses is the same probability as getting +/- heads in 320 tosses

a) Getting 10 +/- 2 head in 20 tosses is the same probability as getting +/- heads in 320 tosses Question 1 pertains to tossing a fair coin (8 pts.) Fill in the blanks with the correct numbers to make the 2 scenarios equally likely: a) Getting 10 +/- 2 head in 20 tosses is the same probability as

More information

Randomized Evaluations in Practice: Opportunities and Challenges. Kyle Murphy Policy Manager, J-PAL January 30 th, 2017

Randomized Evaluations in Practice: Opportunities and Challenges. Kyle Murphy Policy Manager, J-PAL January 30 th, 2017 Randomized Evaluations in Practice: Opportunities and Challenges Kyle Murphy Policy Manager, J-PAL January 30 th, 2017 Overview Background What is a randomized evaluation? Why randomize? Advantages and

More information

Towards affordance based human-system interaction based on cyber-physical systems

Towards affordance based human-system interaction based on cyber-physical systems Towards affordance based human-system interaction based on cyber-physical systems Zoltán Rusák 1, Imre Horváth 1, Yuemin Hou 2, Ji Lihong 2 1 Faculty of Industrial Design Engineering, Delft University

More information

Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera

Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera The 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based

More information

Chess as a cognitive training ground. Six years of trials in primary schools.

Chess as a cognitive training ground. Six years of trials in primary schools. Chess as a cognitive training ground. Six years of trials in primary schools. By Roberto Trinchero 1. Chess in schools to improve intelligence Does playing chess improve the cognitive abilities of children?

More information

Designing and Evaluating for Trust: A Perspective from the New Practitioners

Designing and Evaluating for Trust: A Perspective from the New Practitioners Designing and Evaluating for Trust: A Perspective from the New Practitioners Aisling Ann O Kane 1, Christian Detweiler 2, Alina Pommeranz 2 1 Royal Institute of Technology, Forum 105, 164 40 Kista, Sweden

More information

Keywords: user experience, product design, vacuum cleaner, home appliance, big data

Keywords: user experience, product design, vacuum cleaner, home appliance, big data Quantifying user experiences for integration into a home appliance design process: a case study of canister and robotic vacuum cleaner user experiences Ai MIYAHARA a, Kumiko SAWADA b, Yuka YAMAZAKI b,

More information

Census Response Rate, 1970 to 1990, and Projected Response Rate in 2000

Census Response Rate, 1970 to 1990, and Projected Response Rate in 2000 Figure 1.1 Census Response Rate, 1970 to 1990, and Projected Response Rate in 2000 80% 78 75% 75 Response Rate 70% 65% 65 2000 Projected 60% 61 0% 1970 1980 Census Year 1990 2000 Source: U.S. Census Bureau

More information

Critical and Social Perspectives on Mindfulness

Critical and Social Perspectives on Mindfulness Critical and Social Perspectives on Mindfulness Day: Thursday 12th July 2018 Time: 9:00 10:15 am Track: Mindfulness in Society It is imperative to bring attention to underexplored social and cultural aspects

More information

Heads Up! A c t i v i t y 5. The Problem. Name Date

Heads Up! A c t i v i t y 5. The Problem. Name Date . Name Date A c t i v i t y 5 Heads Up! In this activity, you will study some important concepts in a branch of mathematics known as probability. You are using probability when you say things like: It

More information

Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions

Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions Arbitrating Multimodal Outputs: Using Ambient Displays as Interruptions Ernesto Arroyo MIT Media Laboratory 20 Ames Street E15-313 Cambridge, MA 02139 USA earroyo@media.mit.edu Ted Selker MIT Media Laboratory

More information

Understanding Anthropomorphism: Anthropomorphism is not a Reverse Process of Dehumanization

Understanding Anthropomorphism: Anthropomorphism is not a Reverse Process of Dehumanization Understanding Anthropomorphism: Anthropomorphism is not a Reverse Process of Dehumanization Jakub Z lotowski 1,2(B), Hidenobu Sumioka 2, Christoph Bartneck 1, Shuichi Nishio 2, and Hiroshi Ishiguro 2,3

More information

Design Science Research Methods. Prof. Dr. Roel Wieringa University of Twente, The Netherlands

Design Science Research Methods. Prof. Dr. Roel Wieringa University of Twente, The Netherlands Design Science Research Methods Prof. Dr. Roel Wieringa University of Twente, The Netherlands www.cs.utwente.nl/~roelw UFPE 26 sept 2016 R.J. Wieringa 1 Research methodology accross the disciplines Do

More information

NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS

NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS Xianjun Sam Zheng, George W. McConkie, and Benjamin Schaeffer Beckman Institute, University of Illinois at Urbana Champaign This present

More information

User Acceptance of Desktop Based Computer Software Using UTAUT Model and addition of New Moderators

User Acceptance of Desktop Based Computer Software Using UTAUT Model and addition of New Moderators User Acceptance of Desktop Based Computer Software Using UTAUT Model and addition of New Moderators Mr. Aman Kumar Sharma Department of Computer Science Himachal Pradesh University Shimla, India sharmaas1@gmail.com

More information

Presented by Menna Brown

Presented by Menna Brown Presented by Menna Brown Gamification and Adherence to Web-based based Mental Health Interventions: A Systematic Review Theme: Protecting and Improving the Public s Health Authors Menna Brown, Noelle O

More information

Sven Wachsmuth Bielefeld University

Sven Wachsmuth Bielefeld University & CITEC Central Lab Facilities Performance Assessment and System Design in Human Robot Interaction Sven Wachsmuth Bielefeld University May, 2011 & CITEC Central Lab Facilities What are the Flops of cognitive

More information