Making Representations: From Sensation to Perception
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1 Making Representations: From Sensation to Perception Mary-Anne Williams Innovation and Enterprise Research Lab University of Technology, Sydney Australia Overview Understanding Cognition Understanding Cognition Experience Cognitive Capabilities Sensation Perception Representations Prediction and Anticipation Robots Intelligence Innovation Analytical Explanation Models Prediction Models Experiments on People, Animals Constructive Explanation Models Prediction Models Building Artefacts; Computer Software; Robots Enactive Experience Experience Cycle Sense Do Perceive Think 1
2 Cognitive Capabilities Sensation outer world inner world interaction environment Cones and Rods are the biological analogies of pixels. Each pixel is a digital image is equal but this is not true for the human eye. perception conception simulations sensors interfaces actuators Perception Recognition Dealing with Novelty Conceptual Spaces Provide a geometrical representation of concepts. Predict and explain psychological phenomena. Provide an architectural component for artificial agents that supports concept formation. Symbolic Level Conceptual Spaces Subsymbolic Level Environment Conceptual Spaces Quality Dimensions -similarity judgments -{q 1, q 2, q 3, } - q i takes values from Domains Q i white Intensity Brightness Some dimensions have a distance measure, some are simple orders. black Conceptual Spaces Human Colour Space C = Q 1 x Q 2 x Q 3 x x Q n Objects are points/regions Concepts (and categories) are regions Hue Peter Gärdenfors 2
3 Other Colour Spaces Wine Tasting Conceptual Space red Red Blue Yellow Wine Hierarchical Conceptual Space Try Defining ordinary objects Lemon Fruity Citrus Berry Orange Black berry Rasp berry Prediction and Anticipation Making Sense Representation = Grounded Information Intelligence = Ability to Make Representations 3
4 Information v Representation ATGCGGCACGAGGGTAAATAT GGCATAAGTTAATAACACTTTT CCCCAAAATGGTGCTTTGGAT TTGAAAAGGTCTGATGGGGA GAAGGAGAACGTATCATCCTA GCCCTCTCTTAATAAACCTAGA AAAACGGGTAGTAAACTGTG GATAGTCAGGAAAACACCCA GCAAGGGACACAGCGTCAGG AAATGAATCTTCCCCCCAACCC Best Representations How to represent: Pen #7 is red. red(pen7) It s easy to ask What s red? Can t ask what is the color of pen7? color(pen7, red) It s easy to ask What s red? It s easy to ask What is the color of pen7? Can t ask What property of pen7 has value red? proposition(pen7, color, red) It s easy to ask all these questions. George Luger David Poole Robot Soccer Robot Vision Image Analysis Raw image from Robot Camera Colour classified image The robots receive 25/30 images per second from their camera. UTS Unleashed! Robot Soccer Team 4
5 Sense-Think-Act Processing Cycle Social Information Sharing Capture Sensorimotor Info after 2nd 1st 4th 5th 6th 3rd measurement (1) (2) (3) Execute Action Information from Other Robots Build Perceptions Consider area with highest peak as possible ball area and use Kalman Filter there Select Action (kick, observe, search, test, chase, wait ) Update Models Bernhard Nebel Animation courtesy of Bernhard Nebel Innovation? Blue Ocean Strategies Business Strategy Red Ocean Strategy Compete in existing market space Beat the competition Exploit existing demand Make the value/cost trade off Align the whole system of activities with the strategic choice of differentiation or low cost Blue Ocean Strategy Create uncontested market space Make the competition irrelevant Create and capture new demand Break the value/cost trade off Align the whole system of activities in pursuit of differentiation and low cost Kim and Maugorne 5
6 Reconceptualisation Conclusions Perception is an experience! Conceptualisation is important in the study and experience of materials. Conceptualisation capabilities influence imagination and creativity. Changing conception can influence perception Innovation requires change. New materials and technologies, new perceptions, new conceptualisations and new experiences. What can I conceive of doing with the new material? What experiences can I anticipate? 6
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