SKA NON IMAGING PROCESSING CONCEPT DESCRIPTION: GPU PROCESSING FOR REAL TIME ISOLATED RADIO PULSE DETECTION

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1 SKA NON IMAGING PROCESSING CONCEPT DESCRIPTION: GPU PROCESSING FOR REAL TIME ISOLATED RADIO PULSE DETECTION Document number... WP TD 001 Revision... 1 Author... Aris Karastergiou Date Status... Approved for release Name Designation Affiliation Date Signature Additional Authors Submitted by: A. Karastergiou UOXF Approved by: W. Turner Signal Processing Domain Specialist SPDO Page 1 of 14

2 DOCUMENT HISTORY Revision Date Of Issue Engineering Change Number Comments A First draft release for internal review DOCUMENT SOFTWARE Package Version Filename Wordprocessor MsWord Word j1 wp td nonimaging concept description 2003 Block diagrams Other ORGANISATION DETAILS Name Physical/Postal Address SKA Program Development Office Jodrell Bank Centre for Astrophysics Alan Turing Building The University of Manchester Oxford Road Manchester, UK M13 9PL Fax. +44 (0) Website Page 2 of 14

3 TABLE OF CONTENTS 1 INTRODUCTION Purpose of the document REFERENCES BACKGROUND THE PROTOTYPE Hardware description NVIDIA Tesla S NVIDIA Fermi M2050 and GeForce GTX Software description GPU modules Beyond the standard dedispersion algorithms TESTING IN A REAL ENVIRONMENT SUMMARY OF COSTS AND THE FUTURE Page 3 of 14

4 LIST OF FIGURES Figure 1. Schematic diagram of the LOFAR ILS GPU backend. Components in orange make up the backend. Details of the ILS on the right Figure 2. A very bright, dispersed IRP from pulsar B at 150 MHz from the UK ILS Figure 3. The result of the dedispersion module. Intensity, proportional to the radii of the circles, is plotted versus time (x) and frequency (y). Pulses from a real pulsar B are detected at a DM of ~20. RFI is also seen at DM 0. Events of S/N >5 are shown. This illustrates a real time detection of IRPs No table of figures entries found. LIST OF TABLES Page 4 of 14

5 LIST OF ABBREVIATIONS AA... Aperture Array Ant.... Antenna CoDR... Conceptual Design Review DRM... Design Reference Mission EoR... Epoch of Reionisation EX... Example DM... Dispersion measure FLOPS... Floating Point Operations per second FoV... Field of View GPU... general purpose Graphics Processing Unit ILS... International LOFAR station IRP... Isolated Radio Pulses Ny... Nyquist Ov... Over sampling PAF... Phased Array Feed PrepSKA... Preparatory Phase for the SKA RFI... Radio Frequency Interference rms... root mean square SKA... Square Kilometre Array SKADS... SKA Design Studies SPDO... SKA Program Development Office SSFoM... Survey Speed Figure of Merit TBD... To be decided Wrt... with respect to Page 5 of 14

6 1 Introduction 1.1 Purpose of the document The purposes of this document are as follows: 1. Provide a description of a working prototype of a GPU based backend for real time, rapidresponse time domain radio astronomy and searches of Individual Radio Pulses (IRPs). 2. Describe the design of a real scientific experiment with the prototype to demonstrate its advantages and shortcomings. 3. Consider a pathway of application from current pathfinders to SKA I and SKA II 2 References [1] SKA Science Case [2] The Square Kilometre Array Design Reference Mission: SKA mid and SKA Lo v 0.4 [3] Science Operations Plan [4] System Interfaces [5] Environmental requirements (natural and induced) [6] SKA strategies and philosophies [7] Risk Register [8] Requirements Traceability [9] Logistic Engineering Management Plan (LEMP) [10] Risk Management Plan (RMP) [11] Document Handling Procedure [12] Project Dictionary [13] Strategy to proceed to the next phase [14] WP3 SKA array configuration report [15] WP3 SKA site RFI environment report [16] WP3 Troposphere measurement campaign report [17] SKA Science Technology Trade off Process (WP MP 004) [18] A. Faulkner, et al., Aperture Arrays for the SKA: the SKADS White Paper, January [19] E. de Lera Acedo et al., System Noise Analysis of an Ultra Wide Band Aperture Array: SKADS Memo T28. [20] SKA Monitoring and Control Strategy WP R 001 Issue Draft E [21] The Square Kilometre Array, Peter E. Dewdney, Peter J. Hall, Richard T. Schilizzi, and T. Joseph L. W. Lazio, Proceedings of the IEEE Vol. 97,No. 8, August 2009 [22] Thompson, A. R., Moran, J. M., and Swenson, G. W. Interferometry and Aperture Synthesis in Radio Astronomy (second edition), Wiley, [23] System Engineering Management Plan (SEMP) WP MP 001Reference 3 [24] SKA System Requirement Specification (SRS) [25] SKA IP Policy Document [26] International Technology Roadmap for Semiconductors (ITRS), available at Page 6 of 14

7 3 Background WP TD 001 Pulsar science is one of the two areas that SKA I will concentrate on. The instrument is being optimised for successful extensive searching and timing campaigns. In recent years, the discovery of Rotating Radio Transients (McLaughlin et al. 2006) and intermittent pulsars (Kramer et al. 2006) has highlighted the fact that some of the most interesting radio pulsars are not regular emitters of radio, which has an impact on the design of search strategies. All short duration pulses of emission will suffer dispersion and scattering due to propagation in the ISM. However, for sporadic emitters, a periodicity search is not appropriate and other techniques need to be applied. In addition, there are specific advantages to being able to detect such "isolated radio pulses" (IRPs) in as close to real time as possible, such that triggered immediate follow ups can extract maximal information about the nature of the emitters. Apart from opening up the opportunity to detect extremely intermittent pulsars, these techniques will also open a window of discovery on all short duration radio bursts of astrophysical origin. Real time processing imposes particular requirements, which need to be satisfied in a pragmatic design. Between 2009 and 2011, we have put together a working prototype of a real time processing backend for blind searches of IRPs. We have used international LOFAR stations (ILS) as test beds for this backend. This choice was made on scientific grounds, as ILSs score highly on the combination of raw sensitivity, high time resolution and large field of view, allowing some optimism for successful early surveys. ILSs also provide a real world working environment for testing of hardware and software. The backend described here uses the high performance of general purpose graphics processing units (GPUs). We have put together this multi core architecture with multi threaded code in order to achieve the necessary operation counts for the real time processing of our particular application in the ILS environment. Multiple tests of the backend have been conducted by early 2011 and a test survey is planned for later this year, to demonstrate its advantages and shortcomings during a real scientific experiment. ILSs represent a current implementation of aperture array technology, therefore conclusions extracted from these experiments and tests can be reasonably well projected on to a path towards the SKA. 4 The prototype 4.1 Hardware description The GPU backend we have developed for ILSs is matched to the datastreams coming out of the LOFAR hardware. These consist of beamformed, raw, complex, 16 bit data. The details of the LOFAR datastreams are as follows: the analogue streams are sampled at 200 or 160 Msamples/s, and channelized to 512 channels using a polyphase filter. The resulting raw complex subbands are or khz wide, with a time resolution of 5.12 or 6.4 μs, depending on the value of the clock. A total of 244 subbands are beamformed into anything up to 244 beams. The 244 beams, which correspond to 3.2 Gbps, are separated into 4 streams of UDP packets, each of ~800 Mbps. This bandwidth can be carried by 1gbe technology which features throughout our backend. Figure 1 shows a schematic diagram of the hardware. In light blue are all the LOFAR components and in orange are the components of our backend. In particular, the processing units are made of dual socket, 6 core Intel Xeon CPUs (5650, 2.66 GHz clock, 32nm lithography and 95W power rating) Page 7 of 14

8 Figure 1. Schematic diagram of the LOFAR ILS GPU backend. Components in orange make up the backend. Details of the ILS on the right. The GPU Units are used for real time dispersion searches for IRPs. We have built and tested a machine based on NVIDIA Tesla S1070 blades, and we are in the process of building and testing a machine based on NVIDIA Fermi M2050 cards. We are also planning to test NVIDIA GeForce GTX cards, which are not server grade but offer very high processing power for money. Currently, a single unit of the CPU GPU backend can effectively search for ms dispersed transients at Δν/ν~0.1, given a 1gbe stream of data, in real time at a cost of about 9kEuros for machines with server grade GPUs and 4kEuros for non server grade. The LOFAR example is 16 bit complex samples, 800 mbps data streams, which translate to 12 MHz sky 150 MHz; This backend can process several thousand dispersion measures (DM) in real time, depending on the dedispersion technique NVIDIA Tesla S1070 The first thing to note is that production of these cards has now ceased. However they offer a very competitive platform for GPU computing on a 24/7 operations basis. According to NVIDIA, these blades nominally offer up to four teraflops of computing performance in a 1U configuration. Each blade is made up of 4 NVIDIA Tesla C1060 cards, with 240 cores and 4GB of on board memory per card. The PCIe connection between the S1070 blades and the CPU servers has a nominal bandwidth of up to 6.4 GB/s, which by far exceeds the LOFAR data rate being processed. The on board memory is necessary for storing an array of filterbank data (intensity as function of frequency and time) in order to process dispersed events which spread across time delays of many tens of seconds at LOFAR frequencies (see section on dedispersion algorithms). Since searching for IRPs involves dedispersion at many unknown DMs, and dedispersion at one DM is independent of the results of Page 8 of 14

9 dispersion at other DMs, this process is entirely parallelisable and benefits from multi threaded architectures. The S1070s run ~1.3 GHz clocks and use approximately 700W of power when running. The idle power for an S1070 does not drop below 200W. Cooling requirements are therefore nonnegligible. For a description of the C1060 cards upon which the S1070 blades are based, visit: _v05.pdf NVIDIA Fermi M2050 and GeForce GTX The current generation of supercomputing cards from NVIDIA are called Fermi, and they feature more cores and much faster double precision computing than the C1060 cards. In particular, the M2050 have 448 cores, and 3GB of on board memory that, although less than the C1060 cards, is still sufficient to process several tens of seconds of ILS beamformed data. The speed up in double precision will make no significant difference. However, the substantial increases in L1 and L2 cache memory are likely to provide substantial improvements over the C1060s. Early tests indicate at least a factor of 2 in performance improvement, which roughly cancels out the current difference in price. On the other side of the pricing spectrum, NVIDIAs gaming cards have been steadily improving in clock speed, number of cores, on board memory and reliability. There are implementations of the GeForce GTX 580 with 3GB of on board memory and 512 cores, at a fraction (~25%) of the cost of the M2050. We will be testing such cards as much as possible over the coming months. Currently, the GTX 580 nominally requires about 250W of power during operation (closer to 350W at full load) and about 150W when idle. These values are similar to the M2050s, which share the same chips with the GTX 470 cards. It should be noted that despite this, NVIDIA only provide single precision support on the GeForce range. 4.2 Software description The software that runs on the backend are modular pipelines, based on the PELICAN framework developed under PrepSKA. Care has been taken to ensure that each module of the pipeline can operate at better than real time rates. The modules have been developed with the specific aim of delivering the appropriate data to the GPU module for the dispersion search for IRPs. The framework is responsible for inter modular communications, via TCP, and mechanisms for accessing and processing the content of the data blocks that are passed through. It also contains the appropriate mechanisms for reading in the UDP datastreams via a software server, which passes down TCP streams of any size to a flexible number of clients. The clients are responsible for buffering, processing and writing out to file at the end. The framework and modules are written in C++. Currently, our pipeline contains the following modules: UDP data reader and TCP server Buffer and datablock generator Polyphase channeliser 2 N channels per subband Stokes generator conversion from complex data to power RFI clipper removal of narrowband interference spikes from spectra Page 9 of 14

10 Integrator addition of 2 N time bins Dedisperser and dispersion search GPU module including second buffer File writer binary data output of chosen stream The CPU modules are necessary to bring the data into the rate form for the GPU processing GPU modules The necessity to develop GPU modules for IRP detection comes from the processing requirements for detecting an IRP of unknown dispersion measure, such as an irregular pulse from a new Rotating Radio Transient or a giant pulse of a yet undiscovered pulsar. Figure 2. A very bright, dispersed IRP from pulsar B at 150 MHz from the UK ILS. An example dispersed IRP observed with the CPU GPU backend at an ILS is shown in Figure 2. The data have been integrated in time by a factor of 64 from the original 81.92μs to 5.24ms. The principle of detecting a dispersed IRP of unknown DM relies on finding an appropriate curve in time, frequency space along which to integrate over the given bandwidth in order to maximise the signal over the instrumental noise. The cold plasma dispersion law, which describes well the dispersion seen in radio pulses, states that the delay in time of arrival is proportional to the frequency to the power 2. The proportionality constant, or dispersion measure, is directly related to the number of free electrons in the line of site of the observation. Figure 2 shows a pulse that is bright and visible within individual frequency channels. Finding such is pulse is not difficult, and several techniques can be applied: Once a single high S/N point has been found, the next point can be found by sampling the neighbouring points in time and frequency for more significant points, until the description of the curve can be built. However, the weakest IRPs that an instrument can detect will be well below the noise level in individual bins, and only integration in frequency will reveal them as significant. The problem then becomes to find the path Page 10 of 14

11 of integration that will maximise the S/N. In the specific case of the cold plasma dispersion law, there is a single degree of freedom, the DM. The first approach at solving this problem is by applying a brute force technique. This means transforming the incoming data from 3D data of intensity versus frequency and time I(f,t) to 3D data of intensity versus DM and time I(DM,t), by applying the appropriate time delays per frequency channel for each DM to be searched within a given range, and integrating over the frequency dimension. This is approximately an N 2 algorithm for the number of frequency channels. For typical values of 512 frequency channels and 81.92μs sampling time, the transformation alone requires sustained processing of ~30 GFLOPS to process 5000 DMs. This is the limit of the capabilities of the hardware tested here. The GPU code (CUDA kernel) written is a direct translation of the standard CPU dedispersion kernels. Although this provides a substantial improvement over the available CPU codes on similarly priced hardware, this kernel has large margins for optimisation. It takes advantage of the multiple cores on the GPU, but does not yet take advantage of operations the GPU hardware has been optimised for, such as 3D matrix rotation. In order to reduce the computational demand, there exist at least two known algorithms which are commonly applied in CPU dedispersion, namely the Taylor tree algorithm and subband dedispersion (from the presto package by S. Ransom). The tree algorithm avoids redundant sums and effectively reduces the computational load to N logn, however it can only be applied in the case where the relative bandwidth is sufficiently narrow to approximate the dispersion delay by a linear function. In the case of subband dedispersion, the principle is to split the total bandwidth into subbands, and perform a coarse dispersion search within each subband. Then, to achieve fine DM gridding, for each of the coarse DMs which reduces the frequency channels in each subband to one, a second stage of dedispersion occurs at a larger number of DMs. The number of channels involved at the second stage is equal to the number of subbands chosen. It can be shown that the approximation in the algorithm does not significantly affect the result, and the gain in computational effort can be significant based on the number of frequency channels. Figure 3. The result of the dedispersion module. Intensity, proportional to the radii of the circles, is plotted versus time (x) and frequency (y). Pulses from a real pulsar B are detected at a DM of ~20. RFI is also seen at DM 0. Events of S/N >5 are shown. This illustrates a real time detection of IRPs Page 11 of 14

12 It is not the scope of this document to provide details on the known dedispersion algorithms, which can be found elsewhere (e.g. Lorimer and Kramer pulsar handbook). It must be said however that all the above algorithms are examples of incoherent dedispersion, i.e. dedispersion that applies to the total power versus time and frequency. The technique that recovers the closest to the original signal, coherent dedispersion, involves convolution of the incoming complex data (voltage with phase information) with a chirp function that represents the inverse of the effect of interstellar dispersion. Coherent dedispersion is known to work well on GPUs from the works of I. Cognard (Nancay) and P. Demorest (NRAO). However, the computational requirements of the convolution make it more suitable for single, known DM dedispersion rather than dispersion searches over large ranges of DM (several thousands). In this respect and for the above algoriths, our tests indicate a relative speedup between GPUs and CPUs of typically two orders of magnitude for equally priced hardware Beyond the standard dedispersion algorithms One way of reducing the cost of GPU dispersion searches is optimising the algorithms to run on effectively less hardware. We are working on this approach in two directions. The first is to do with linearization of the problem, which makes it suitable for algorithms such as tree dedispersion. We are designing a new dedispersion kernel that takes advantage of GPU capability for fast matrix rotation. Effectiveness of GPUs is increased dramatically when accessing neighbouring memory addresses with neighbouring threads, where memory calls are minimised. The index shifting algorithms used for dedispersion today, do not take advantage of this aspect and we are focusing efforts on trying to improve that. The second path is through developments in adaptive sampling techniques in information theory. We are working on a feedback mechanism, which will decide on the next sample in the frequency versus time domain based on the dedispersed intensity of the previous measurement(s). In an environment where the noise is well characterised, such algorithms can focus attention on interesting areas of the data, directing most computational power to the relevant areas. We are developing such an algorithm within the restrictions and special attributes of GPU environments, to be tested on our ILS backend. 5 Testing in a real environment. With the sampling rate offered by the ILS, we have identified the useful parameter space to sample for DM searches of bright IRPs. The DM range to be search relates to the observing frequency; at low frequencies from tens to a few hundred MHz, the maximum DM at which an IRP can be expected is related to the total scattering effect that the same electrons will have, reducing the peak intensity of the pulse to below detectable levels. At higher frequencies, the DM at which a search is relevant is more related to the DM distribution from models of the Galactic electron density distribution. Typical values (in DM unites) for a search are a maximum DM of 100 for LOFAR frequencies and potentially several thousands for high radio frequencies. The channelization required for incoherent dedispersion and the DM step are also frequency dependent, with lower frequencies requiring narrower channels and finer DM steps than high frequency searches. At 150 MHz, a typical search for 1ms wide IRPs requires ~6kHz frequency channels and a DM step of 0.05 in DM units. The allowed frequency resolution directly translates into a time resolution of 160 μs, which is sufficient to measure the rise and fall of a millisecond IRP. This is another route to set the maximum DM, as for Page 12 of 14

13 higher DM values, finer channelization is required, which increases the time bin duration to beyond what is useful to measure millisecond IRPs. The backend at the LOFAR UK station is operational and can process several thousand DMs in realtime, depending on the choice of GPU dedispersion kernel. Figure 3 shows a few seconds of output as an example of the resulting data from the dedispersion module. The x and y axes are time and DM, and the diameter of the circles is proportional to the intensity. Circles are plotted whenever the intensity is 5 times the RMS above the noise level. These data were taken during an observation of a bright pulsar (B ) and IRPs from it can be see as persistent events at a DM just under 20. The conclusion is that at an initial cost of ~5kEuros per beam of 6MHz bandwidth (Δν/ν=3%), plus 1kW of power, a dispersion search can be conducted today using an ILS. Initial positive testing has motivated a longer, real survey for IRPs using ILSs, which we expect to complete within the PrepSKA programme. This will provide a clearer understanding of the interesting parameter space to be searched, and provide long term measurements for the mean processing power we can expect from the GPU hardware, as well as other possible bottlenecks including smooth and continuous network functions for the distribution of the data, PCIe bandwidth issues for the IO between CPU and GPU and memory bandwidth issues in the GPUs. 6 Summary of costs and the future We have put together a complete hardware and software backend to perform real time dedispersion for search of IRPs, which we are currently testing out on LOFAR international stations. The cost of the machine can be broken down as follows: 12 Core INTEL Xeon server to perform CPU preprocessing, including buffering of 800 Mbps beamformed data: 3.5 keuros NVIDIA Tesla GPU cards: o S1070 (4xC1060), capable of sustained processing up to ~5000 DM values over a 12 MHz band at 150 MHz with current, non optimised dedispersion kernels: 5.5kEuros o o M2050, capable of processing up to ~2000 DM values over 12 MHz of bandwidth at 150 MHz: 1.5kEuros GeForce GTX card, non server grade but potentially equivalent to the M2050 (tests pending): 0.4kEuros The power consumptions are a total of ~1kW for each of these solutions per 800 Mbps of raw data bandwidth or 12 MHz of LOFAR sky bandwidth. It should be noted here that these costs are estimated at a sky frequency of 150 MHz, where 12 MHz of band is 10% the sky frequency. The cost estimates for other frequencies should be based on the bandwidth to frequency ratio and not the absolute bandwidth. Also, the CPU host machines play a crucial role by buffering the data (in amounts that optimise IO between CPU and GPUs), which means that many tens of seconds of data (>100s of ILS data) can be processed at once on current GPU boards with 3 6 GB on board memory Page 13 of 14

14 The hardware of the backend is all rack mountable, and cooling is done with standard room airconditioning. Also, the total cost for software effort is currently hard to estimate. The reasons are that a) we are still in the design phase for a new algorithm and not sure how much coding will be required and b) we are currently conducting long (multi day) tests to establish to shortcomings of both hardware and code in a real life test. The conclusion to be drawn at this stage is that cheap multi core technology such as what is implemented on GPU chips can be used today, at reasonable up front and running costs in an implementation for LOFAR searches of dispersed IRPs. The hardware and running costs today match well the total bandwidth of data that is processed. All indications are that Moore s law requires a move to massively multi core CPUs in order to maintain relevance, and GPU processing is the first step. With the next generation of CPU processors, such as the Intel Sandy Bridge, GPU type cores will coexist on CPU chips, indicating a new area in CPU architecture. Dispersion searches for IRPs are vital to expand the parameter space of known pulsars, and can lead to discovery of other astrophysical events. Based on the above, persisting in the effort to characterise and optimise GPU usage in this field appears to be both useful and necessary Page 14 of 14

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