The Potentials and Trends of VR in Education:
|
|
- Frederick Dawson
- 5 years ago
- Views:
Transcription
1 The Potentials and Trends of VR in Education: A Bibliometric Analysis on Top Research Studies in the last Two decades Dejian Liu, Kaushal Kumar Bhagat, Yuan Gao, Ting-Wen Chang, Ronghuai Huang Smart Learning Institute of Beijing Normal University
2 Why Bibliometric Analysis?
3 2016: The Year of Virtual Reality
4
5
6 Virtual Reality and Augmented Reality 1968, Ivan Sutherland, the first VR and AR Head-mounted display system created. ( father of computer graphics ) 1989, Lanier, the term of Virtual Reality proposed, and the VR technology developed to be relevant products, promoting the development and application of VR. AR and VR are very close but still there some differences, AR is closer to reality whereas VR refers to vitality
7 Technological and Psychological perspectives Technological perspective: VR is a collection of diverse technologies with interactive means. VR integrates a set of multiple media in a three-dimensional environment such as audio, text, video, image, and so on. Psychological perspective: VR was defined as a particular type of experience instead of a technology. It is the psychological sense of being there in the environment generated by VR. VR is a computer simulation system that could create a 3D virtual world, representing real or non-real situations (Coelho, et al., 2006)
8 Game-oriented and Socially-oriented Two different types of VR system: game-oriented VR (e.g., World of Warcraft) and socially-oriented VR (e.g., Second Life) (Papagiannidis, Bourlakis, and Li, 2008) Game-oriented VR has precise rules and regulations, limiting the availability of certain activities exclusively for specific characters Socially-oriented counterparts grant their users practically unlimited freedom and options to create their characters and to engage in virtual activities (Nagy & Koles, 2014)
9 3I Characteristics of VR Immersion Interaction Imagination Main characteristics of VR identified by Burdea and Coiffet (2003)
10 Main types of VR Purpose Place Platform Population Profit Population Educational activities Learning theories Learning environment Supporting technologies Research areas Messinger, Stroulia and Lyons (2008) s classification Miller and Jiang (2012) s taxonomy
11 VR in Education Application of VR on Education Observational learning Operational learning Social learning Academic research
12 Observational Learning Virtual Campus (De Lucia, Francese, Passero, & Tortora, 2009)
13 Operational Learning Using the situated learning environment created by VR, learners are allowed to operate the objects with their own hands, to observe and to experience carefully. Example: Newton World developed under NASA s Science Space project
14 Social Learning 3D virtual environment provides a multi-user virtual environment where the teachers and students are able to conduct social learning activities, highlighting its characteristic of high interaction.
15 Scientific Research
16 How to conduct bibliometric analysis?
17 Bibliometric analysis Assess research performance and impact -->development trajectories Emerging trends and the knowledge of structure -->a potential guide for future research related to VR Hiscite and VosViewer software are used
18 57114/
19 The growth of virtual reality publications in education from
20 The basic findings
21 1 Top 10 most productive journals published VR-E Journal name TA LCS GCS 1 Computers & Education Journal of Surgical Education International Journal of Engineering Education Educational Technology & Society Computer Applications in Engineering Education British Journal of Educational Technology Anatomical Sciences Education Interactive Learning Environments Medical Teacher Academic Medicine Note: TA= Total number of articles, LCS= Local citation scores, GCS=Global citation scores
22 2 Top 10 most-prolific authors Author Country TA LCS GCS Aggarwal R UK Darzi A UK Wilson TD Canada Goktas Y Turkey Hwang GJ Taiwan Kneebone R UK Passig D Israel Ahmed K UK Bjerrum F Denmark Dasgupta P UK
23 3 Top 10 most productive countries/regions Country/Regions TA LCS GCS USA UK Taiwan Canada Spain Australia Peoples R China Netherlands Turkey Greece
24 The network of top 20 countries involved in virtual reality research
25 4 Top 10 productive research institutions of research Institutions Country/Region TA LCS GCS National Taiwan Normal University Taiwan National Taiwan University of Taiwan Science & Technology National Central University Taiwan Harvard University USA University of Toronto Canada Arizona State University USA Imperial College London England University of Western Ontario Canada University of Illinois USA Bar- Ilan University Israel
26 5 Top 10 most cited articles Cited References Rec Seymour NE, 2002, ANN SURG, V236, P458, DOI /01.SLA B4 34 Dalgarno B, 2010, BRIT J EDUC TECHNOL, V41, P10, DOI /j x 33 Barab S, 2005, ETR&D-EDUC TECH RES, V53, P86, DOI /BF Dunleavy M, 2009, J SCI EDUC TECHNOL, V18, P7, DOI /s Nicholson DT, 2006, MED EDUC, V40, P1081, DOI /j x 29 Wu HK, 2013, COMPUT EDUC, V62, P41, DOI /j.compedu Garg AX, 2002, ACAD MED, V77, ps97, DOI / Garg AX, 2001, LANCET, V357, P363, DOI /S (00) Dede C, 2009, SCIENCE, V323, P66, DOI /science Hew KF, 2010, BRIT J EDUC TECHNOL, V41, P33, DOI /j x 23
27 Virtual Reality Training Improves Operating Room Performance Neal E. Seymour, Anthony G. Gallagher, Sanziana A. Roman,Michael K. O Brien, Vipin K. Bansal, Dana K. Andersen, and Richard M. Satava Top 1
28 6 Top 10 high frequency keywords Keywords TA 1 Virtual reality Interactive learning environment 64 3 Augmented reality 60 4 Simulation 54 5 Education 36 6 Second life 28 7 Virtual worlds 28 8 Laparoscopy 27 9 Teaching/learning strategies Medical education 26
29 Network visualization of 32 keywords which meet the threshold of occurrence at least 10 times
30 4 Clusters for top 32 most frequently used keywords Cluster 1 1.Cooperative/collaborative learning 2.Elementary education 3.Human-computer interaction 4. Improving classroom teaching 5.Interactive learning environment 6.Media in education 7.Multimedia/hypermedia system 8.Pedagogical issues 9.Simulations 10.Teaching/learning strategies 11.Virtual reality Cluster 3 1. Augmented Reality 2. Collaborative learning 3. Engineering education 4. Game-based learning 5. Second life 6. Virtual world Cluster 2 1. Computer-mediated communication 2. Distance education 3. E-learning 4. Gross anatomy education 5. Higher education 6. Medical education 7. Mobile learning 8. Virtual classroom 9. Virtual environment Cluster 4 1. Education 2. Immersion 3. Laparoscopy 4. Simulation 5. Teacher Education 6. Training
31 Further literature reviewing
32 ScienceSpace: Virtual Realities for Learning Complex and Abstract Scientific Concepts Chris Dede Graduate School of Education George Mason University Fair fax, VA (703) IEEE Proceedings of VAAIS'96
33 Planning for Neomillennial Learning Styles Shifts in students' learning style will prompt a shift to active Construction of knowledge through mediated immersion By Chris Dede Number , EDUCAUSE QUARTERLY
34 Immersive Interfaces for Engagement and Learning Chris Dede 2 January 2009 Vol 323
35 Making Learning Fun: Quest Atlantis, A Game Without Guns ETR&D, Vol 53, No. 1, 2005
36 Application of the Environmental Sensation Learning Vehicle Simulation Platform in Virtual Reality
37 Design and implementation of an intelligent virtual environment for improving speaking and listening skills
38 Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments
39 The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development
40 Conclusions and Challenges
41 Conclusions Empirical findings from previous studies A number of previous studies showed positive results of VR in promoting learning. But current studies mostly used observations, questionnaires, self-reports, and other simple methods to get the findings, thereby lacking experimental, quantitate supports. Effects of VR technology on learning needs to be repeatedly tested and confirmed by more empirical studies.
42 The scenarios and relationship Typical VR systems Desktop based VR system Fully immersed VR system Distributed VR system VR-related Learning Theories Constructivism Self-directed learning Cognitive load theory The typical VR systems and Learning Theories
43 Challenges Learning Content and Learning styles. Cognitive overload Effects of learning Experience Unfriendly interacting Identity transformation Privacy and Data security Technology Device cost and portability Environmental stimulations Adaptive and Consistent Integration of technology and environment
44 Discussion
Virtual Reality Learning Environment VRLE
100037 G40-057 A 1009 8097 2017 02 0019 07 DOI 10.3969/j.issn.1009-8097.2017.02.003 20 80 [1] 2000 Oculus Rift 2009 Second Life [2] Second Life 80% Second Life 150 Second Life [3] [4] [5][6] Virtual Reality
More informationEarly Take-Over Preparation in Stereoscopic 3D
Adjunct Proceedings of the 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 18), September 23 25, 2018, Toronto, Canada. Early Take-Over
More informationThe Research on Campus Panoramic System Based on VR Technology
Science Journal of Education 2018; 6(2): 50-54 http://www.sciencepublishinggroup.com/j/sjedu doi: 10.11648/j.sjedu.20180602.12 ISSN: 2329-0900 (Print); ISSN: 2329-0897 (Online) The Research on Campus Panoramic
More informationPracticing Russian Listening Comprehension Skills in Virtual Reality
Practicing Russian Listening Comprehension Skills in Virtual Reality Ewa Golonka, Medha Tare, Jared Linck, Sunhee Kim PROPRIETARY INFORMATION 2018 University of Maryland. All rights reserved. Virtual Reality
More informationIncreasing Academic Brand Awareness through Virtual Reality
Increasing Academic Brand Awareness through Virtual Reality Alexandru CAPATINA 1 George Cristian SCHIN 2 Dumitru RUSU 3 Abstract In the global campus, Virtual Realities not only produce student-generated
More informationMECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL
More informationDesign and Application of Multi-screen VR Technology in the Course of Art Painting
Design and Application of Multi-screen VR Technology in the Course of Art Painting http://dx.doi.org/10.3991/ijet.v11i09.6126 Chang Pan University of Science and Technology Liaoning, Anshan, China Abstract
More informationDevelopment of Virtual Reality Simulation Training System for Substation Zongzhan DU
6th International Conference on Mechatronics, Materials, Biotechnology and Environment (ICMMBE 2016) Development of Virtual Reality Simulation Training System for Substation Zongzhan DU School of Electrical
More informationUser requirements for wearable smart textiles. Does the usage context matter (medical vs. sports)?
User requirements for wearable smart textiles. Does the usage context matter (medical vs. sports)? Julia van Heek 1, Anne Kathrin Schaar 1, Bianka Trevisan 2, Patrycja Bosowski 3, Martina Ziefle 1 1 Communication
More informationMid-term report - Virtual reality and spatial mobility
Mid-term report - Virtual reality and spatial mobility Jarl Erik Cedergren & Stian Kongsvik October 10, 2017 The group members: - Jarl Erik Cedergren (jarlec@uio.no) - Stian Kongsvik (stiako@uio.no) 1
More informationVIRTUAL REALITY TECHNOLOGY APPLIED IN CIVIL ENGINEERING EDUCATION: VISUAL SIMULATION OF CONSTRUCTION PROCESSES
VIRTUAL REALITY TECHNOLOGY APPLIED IN CIVIL ENGINEERING EDUCATION: VISUAL SIMULATION OF CONSTRUCTION PROCESSES Alcínia Z. Sampaio 1, Pedro G. Henriques 2 and Pedro S. Ferreira 3 Dep. of Civil Engineering
More informationAugmented Reality And Ubiquitous Computing using HCI
Augmented Reality And Ubiquitous Computing using HCI Ashmit Kolli MS in Data Science Michigan Technological University CS5760 Topic Assignment 2 akolli@mtu.edu Abstract : Direct use of the hand as an input
More informationThe Reality in Virtual Reality: A Conversation with Practitioners at MIT Enterprise Forum of NYC
The Reality in Virtual Reality: A Conversation with Practitioners at MIT Enterprise Forum of NYC On December 1, Fung Global Retail & Technology attended an event called The Reality in Virtual Reality:
More informationApplication of 3D Terrain Representation System for Highway Landscape Design
Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented
More informationTHE COMPARISON OF ANIMATION, VIRTUAL REALITY, AND SCENARIO SCRIPTING IN THE DESIGN PROCESS
CAADRIA2001 John S. Gero, Scott Chase and Mike Rosenman (eds), Key Centre of Computing and Cognition, University of Sydney, 2001, pp. 231-239. THE COMPARISON OF ANIMATION, VIRTUAL REALITY, AND SCENARIO
More informationXdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences
Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences Elwin Lee, Xiyuan Liu, Xun Zhang Entertainment Technology Center Carnegie Mellon University Pittsburgh, PA 15219 {elwinl, xiyuanl,
More informationAnalysis of Computer IoT technology in Multiple Fields
IOP Conference Series: Materials Science and Engineering PAPER OPEN ACCESS Analysis of Computer IoT technology in Multiple Fields To cite this article: Huang Run 2018 IOP Conf. Ser.: Mater. Sci. Eng. 423
More informationScholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.
Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity
More informationAugmented Home. Integrating a Virtual World Game in a Physical Environment. Serge Offermans and Jun Hu
Augmented Home Integrating a Virtual World Game in a Physical Environment Serge Offermans and Jun Hu Eindhoven University of Technology Department of Industrial Design The Netherlands {s.a.m.offermans,j.hu}@tue.nl
More informationDesign Principles of Virtual Exhibits in Museums based on Virtual Reality Technology
2017 International Conference on Arts and Design, Education and Social Sciences (ADESS 2017) ISBN: 978-1-60595-511-7 Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology
More informationVirtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann
Virtual- and Augmented Reality in Education Intel Webinar Hannes Kaufmann Associate Professor Institute of Software Technology and Interactive Systems Vienna University of Technology kaufmann@ims.tuwien.ac.at
More informationAugmented Reality With Engineering Graphics
Augmented Reality With Engineering Graphics Anuja Bagad 1, Sandesh Borse 2, Bhushan Patil 3, Pranav Patil 4, Vatsal Rana 5 1 Student, Dept. of IT Engineering, MET S BKC, Institute of Engineering, Nashik,
More informationTable of Contents. Stanford University, p3 UC-Boulder, p7 NEOFELT, p8 HCPU, p9 Sussex House, p43
Touch Panel Veritas et Visus Panel December 2018 Veritas et Visus December 2018 Vol 11 no 8 Table of Contents Stanford University, p3 UC-Boulder, p7 NEOFELT, p8 HCPU, p9 Sussex House, p43 Letter from the
More informationThe Design of Teaching System Based on Virtual Reality Technology Li Dongxu
International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) Design of Teaching System Based on Reality Technology Li Dongxu Flight Basic Training Base, Air Force Aviation
More information3D User Interaction CS-525U: Robert W. Lindeman. Intro to 3D UI. Department of Computer Science. Worcester Polytechnic Institute.
CS-525U: 3D User Interaction Intro to 3D UI Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Why Study 3D UI? Relevant to real-world tasks Can use familiarity
More informationAI MAGAZINE AMER ASSOC ARTIFICIAL INTELL UNITED STATES English ANNALS OF MATHEMATICS AND ARTIFICIAL
Title Publisher ISSN Country Language ACM Transactions on Autonomous and Adaptive Systems ASSOC COMPUTING MACHINERY 1556-4665 UNITED STATES English ACM Transactions on Intelligent Systems and Technology
More informationEvaluation of Scientific Disciplines for Turkey: A Citation Analysis Study
Evaluation of Scientific Disciplines for Turkey: A Citation Analysis Study Zehra Taşkın 1 and Güleda Doğan 1 1 Hacettepe University, Department of Information Management, 06800, Ankara, Turkey {ztaskin,gduzyol}@hacettepe.edu.tr
More informationPrepare Checkout and download some of the apps in preparation for our session today. AR Runner MetaVerse CoSpaces
Prepare Checkout and download some of the apps in preparation for our session today AR Runner MetaVerse CoSpaces An exploration of AR/VR tools that can be used in a Health and Physical Education Augmented
More informationMeasurements of the Level of Surgical Expertise Using Flight Path Analysis from da Vinci Robotic Surgical System
Measurements of the Level of Surgical Expertise Using Flight Path Analysis from da Vinci Robotic Surgical System Lawton Verner 1, Dmitry Oleynikov, MD 1, Stephen Holtmann 1, Hani Haider, Ph D 1, Leonid
More informationUniversidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática. Interaction in Virtual and Augmented Reality 3DUIs
Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Interaction in Virtual and Augmented Reality 3DUIs Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos Interaction
More informationPerception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO
Perception in Immersive Virtual Reality Environments ROB ALLISON DEPT. OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY, TORONTO Overview Basic concepts and ideas of virtual environments
More informationTechnology designed to empower people
Edition July 2018 Smart Health, Wearables, Artificial intelligence Technology designed to empower people Through new interfaces - close to the body - technology can enable us to become more aware of our
More informationVirtual Reality (VR) for Early Education: A Study
Virtual Reality (VR) for Early Education: A Study FABOLA, Adeola and MILLER, Alan Open Virtual Worlds Group School of Computer Science University of St Andrews Background The St Andrews Cathedral Background
More informationUSING ROBOTS TO ASSESS SKILLS AND ACCESS PLAY AND PROBLEM SOLVING FOR CHILDREN WITH SEVERE DISABILITIES
University of Alberta and Glenrose Rehabilitation Hospital, Edmonton, Alberta USING ROBOTS TO ASSESS SKILLS AND ACCESS PLAY AND PROBLEM SOLVING FOR CHILDREN WITH SEVERE DISABILITIES Kim Adams Lina Becerra,
More informationMohammad Akram Khan 2 India
ISSN: 2321-7782 (Online) Impact Factor: 6.047 Volume 4, Issue 8, August 2016 International Journal of Advance Research in Computer Science and Management Studies Research Article / Survey Paper / Case
More informationPop-up Java: An Augmented Reality Mobile Game to Teach Java. Richard Myers. TSYS School of Computer Science, Columbus State University, USA
Pop-up Java: An Augmented Reality Mobile Game to Teach Java Richard Myers TSYS School of Computer Science, Columbus State University, USA Introduction As computers become more and more ubiquitous, it becomes
More informationThe MARCS Institute for Brain, Behaviour and Development
The MARCS Institute for Brain, Behaviour and Development The MARCS Institute for Brain, Behaviour and Development At the MARCS Institute for Brain, Behaviour and Development, we study the scientific bases
More informationVirtual Reality (VR) IP Assets Commercialization Viability Analysis
Virtual Reality (VR) IP Assets Commercialization Viability Analysis December 2012 Virtual Reality (VR) IP Assets - Commercialization Viability Analysis 2 Objective This report assesses the viability for
More informationSUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale
SUNY Immersive Augmented Reality Classroom IITG Grant 2017-2018 Dr. Ibrahim Yucel Dr. Michael J. Reale Who are we Dr. Ibrahim Yucel Interactive Media and Game Design Dr. Mohammed Abdallah Engineering Technology
More informationVIRTUAL REALITY APPLICATIONS IN THE UK's CONSTRUCTION INDUSTRY
Construction Informatics Digital Library http://itc.scix.net/ paper w78-1996-89.content VIRTUAL REALITY APPLICATIONS IN THE UK's CONSTRUCTION INDUSTRY Bouchlaghem N., Thorpe A. and Liyanage, I. G. ABSTRACT:
More informationStudy and Design of Virtual Laboratory in Robotics-Learning Fei MA* and Rui-qing JIA
2017 International Conference on Applied Mechanics and Mechanical Automation (AMMA 2017) ISBN: 978-1-60595-471-4 Study and Design of Virtual Laboratory in Robotics-Learning Fei MA* and Rui-qing JIA School
More informationAn Analysis Of Patent Comprehensive Of Competitors On Electronic Map & Street View
An Analysis Of Patent Comprehensive Of Competitors On Electronic Map & Street View Liu, Kuotsan Graduate Institute of Patent National Taiwan University of Science and Technology Taipei,Taiwan Jamesliu@mail.ntust.edu.tw
More informationIowa Core Science Standards Grade 8
A Correlation of To the Iowa Core Science Standards 2018 Pearson Education, Inc. or its affiliate(s). All rights reserved A Correlation of, Iowa Core Science Standards, Introduction This document demonstrates
More informationAUGMENTED REALITY IN VOLUMETRIC MEDICAL IMAGING USING STEREOSCOPIC 3D DISPLAY
AUGMENTED REALITY IN VOLUMETRIC MEDICAL IMAGING USING STEREOSCOPIC 3D DISPLAY Sang-Moo Park 1 and Jong-Hyo Kim 1, 2 1 Biomedical Radiation Science, Graduate School of Convergence Science Technology, Seoul
More informationpreface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...
v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)
More informationESME Workbench Enhancements
DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. ESME Workbench Enhancements David C. Mountain, Ph.D. Department of Biomedical Engineering Boston University 44 Cummington
More information3D interaction techniques in Virtual Reality Applications for Engineering Education
3D interaction techniques in Virtual Reality Applications for Engineering Education Cristian Dudulean 1, Ionel Stareţu 2 (1) Industrial Highschool Rosenau, Romania E-mail: duduleanc@yahoo.com (2) Transylvania
More informationSTORY VINES AND READERS THEATRE:
STORY VINES AND READERS THEATRE: GETTING STARTED Marlene McKay 2008 by Marlene McKay acknowledges the financial support of the Government of Canada through the Book Publishing Industry Development Program
More informationUniversity of Huddersfield Repository
University of Huddersfield Repository Gibson, Ian and England, Richard Fragmentary Collaboration in a Virtual World: The Educational Possibilities of Multi-user, Three- Dimensional Worlds Original Citation
More informationIndicators, National Institute of Science and Technology Policy, MEXT
Research Material-274 Digest of Japanese Science and Technology Indicators 218 Oct. 218 Research Unit for Science and Technology Analysis and Indicators National Institute of Science and Technology Policy,
More informationTechnology Licensing
Technology Licensing Nicholas S. Vonortas Department of Economics & Center for International Science and Technology Policy The George Washington University Conference IPR, Innovation and Economic Performance
More informationUsing a Game Development Platform to Improve Advanced Programming Skills
Journal of Reviews on Global Economics, 2017, 6, 328-334 328 Using a Game Development Platform to Improve Advanced Programming Skills Banyapon Poolsawas 1 and Winyu Niranatlamphong 2,* 1 Department of
More informationGraduate Teaching Assistant - PhD Scholarship in Games and X Reality
Graduate Teaching Assistant - PhD Scholarship in Games and X Reality Staffordshire University is pleased to announce 6 new PhD scholarships in the Department of Games and Visual Effects, to commence September
More informationBy Darren Wang DARREN WANG, BEIJING INTERNATIONAL STUDIES UNIVERSITY
By Darren Wang DARREN WANG, BEIJING INTERNATIONAL STUDIES UNIVERSITY Self-introduction Darren Shuo Wang Undergraduate, Beijing International Studies University & University of South Carolina Research Fields
More informationA USEABLE, ONLINE NASA-TLX TOOL. David Sharek Psychology Department, North Carolina State University, Raleigh, NC USA
1375 A USEABLE, ONLINE NASA-TLX TOOL David Sharek Psychology Department, North Carolina State University, Raleigh, NC 27695-7650 USA For over 20 years, the NASA Task Load index (NASA-TLX) (Hart & Staveland,
More informationSubject Description Form. Upon completion of the subject, students will be able to:
Subject Description Form Subject Code Subject Title EIE408 Principles of Virtual Reality Credit Value 3 Level 4 Pre-requisite/ Corequisite/ Exclusion Objectives Intended Subject Learning Outcomes Nil To
More informationTracking and predicting growth of health information using scientometrics methods and Google Trends
Submitted on: 16.06.2018 Tracking and predicting growth of health information using scientometrics methods and Google Trends Angela Repanovici Transilvania University of Brasov, Brasov, Romania, Email:
More informationFlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy
FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy Michael Saenz Texas A&M University 401 Joe Routt Boulevard College Station, TX 77843 msaenz015@gmail.com Kelly Maset Texas A&M University
More informationDigital Education in Museums and Science Centers.
Digital Education in Museums and Science Centers www.e-real.net 6 under the e-real umbrella Educational SOLUTIONS 2 Interactive Walls Immersive Experiences holograms Digital Education in Museums and Science
More informationVirtual Reality in Neuro- Rehabilitation and Beyond
Virtual Reality in Neuro- Rehabilitation and Beyond Amanda Carr, OTRL, CBIS Origami Brain Injury Rehabilitation Center Director of Rehabilitation Amanda.Carr@origamirehab.org Objectives Define virtual
More informationDemographics and Robots by Daron Acemoglu and Pascual Restrepo
Demographics and Robots by Daron Acemoglu and Pascual Restrepo Discussion by Valerie A. Ramey University of California, San Diego and NBER EFEG July 14, 2017 1 Merging of two literatures 1. The Robots
More informationVirtual Reality: Basic Concept
Virtual Reality: Basic Concept INTERACTION VR IMMERSION VISUALISATION NAVIGATION Virtual Reality is about creating substitutes of real-world objects, events or environments that are acceptable to humans
More informationVirtual Reality Calendar Tour Guide
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Virtual Reality Calendar Tour Guide Walter Ianneo Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationBill Daggett: Creating Future- Focused Schools. Part 1
Bill Daggett: Creating Future- Focused Schools Part 1 Creating Future-Focused Schools Bill Daggett Founder and Chairman July 26, 2016 The Nation s Most Rapidly Improving Schools The Nation s Most Rapidly
More informationBig data for the analysis of digital economy & society Beyond bibliometrics
0 Big data for the analysis of digital economy & society Beyond bibliometrics Stephane Berghmans, DVM PhD VP Academic & Research Relations EU, Elsevier With support from Judith Kamalski (Analytical Services)
More informationAugmented Reality Simulation to Visualize Global Warming and Its Consequences
Augmented Reality Simulation to Visualize Global Warming and Its Consequences K.R. Parvathy, M.L. McLain, Kamal Bijlani, R. Jayakrishnan and Rao R. Bhavani Abstract Augmented Reality (AR) technology is
More informationHuman-Centered DESIGN PROMPTS for Emerging Technologies. 20 deliberations, considerations, and provocations
Human-Centered DESIGN PROMPTS for Emerging Technologies 20 deliberations, considerations, and provocations + Today s emerging technologies promise exciting new ways of engaging with our world and with
More informationOpen Access Coal and Gas Outburst Accident Virtual Escape System for Miners Based on Virtools
Send Orders for Reprints to reprints@benthamscience.ae The Open Automation and Control Systems Journal, 2015, 7, 379-385 379 Open Access Coal and Gas Outburst Accident Virtual Escape System for Miners
More information2016 China s VR Marketing Trends Report. www. i r e s e arc h.com.cn
2016 China s VR Marketing Trends Report www. i r e s e arc h.com.cn VR For Consuming and Application in Various Industries The VR Application in Various Industries And Consumer VR VR Application in Various
More informationComparing the Design Cognition of Concept Design Reviews of Industrial and Mechanical Engineering Designers
Comparing the Design Cognition of Concept Design Reviews of Industrial and Mechanical Engineering Designers John S. Gero George Mason University and UNCC, USA john@johngero.com Hao Jiang Zhejiang University,
More informationVirtual Reality to Support Modelling. Martin Pett Modelling and Visualisation Business Unit Transport Systems Catapult
Virtual Reality to Support Modelling Martin Pett Modelling and Visualisation Business Unit Transport Systems Catapult VIRTUAL REALITY TO SUPPORT MODELLING: WHY & WHAT IS IT GOOD FOR? Why is the TSC /M&V
More informationMixed Reality And Architecture Elizabeth Feltz, ARCH 4002
Mixed Reality And Architecture Elizabeth Feltz, ARCH 4002 The applications of mixed reality in architecture range from direct to indirect, either changing how we design and build, or changing our environment
More informationVisual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved
Visual & Virtual Configure-Price-Quote (CPQ) Report June 2017, Version 2 2017 Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual CPQ Report As of April 2017 About this Report The use of Configure-Price-Quote
More informationCombining scientometrics with patentmetrics for CTI service in R&D decisionmakings
Combining scientometrics with patentmetrics for CTI service in R&D decisionmakings ---- Practices and case study of National Science Library of CAS (NSLC) By: Xiwen Liu P. Jia, Y. Sun, H. Xu, S. Wang,
More informationThe Mixed Reality Book: A New Multimedia Reading Experience
The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut
More informationIt has been 25 years since IEEE Intelligent Systems (IS) published its first
A Bibliographic Analysis of IEEE Intelligent Systems Publications Zhuo Feng and Qingpeng Zhang, University of Arizona Xin Li, City University of Hong Kong Guanyan Ke, National University of Defense Technology,
More informationUsing the Gartner Hype Cycle to Evaluate the Adoption of Emerging Technology Trends in Higher Education 2013 to 2016
Using the Gartner Hype Cycle to Evaluate the Adoption of Emerging Technology Trends in Higher Education 2013 to 2016 Tania Prinsloo 1*, JP van Deventer 1 1 University of Pretoria, Pretoria, South Africa
More informationVirtual and Augmented Reality experiences in mining and other fields
Virtual and Augmented Reality experiences in mining and other fields Raw Materials University Day 2017 MADRID November 16, 2017 CeDInt Centre for Smart Buildings and Energy Efficiency Montegancedo: International
More informationFig.1 AR as mixed reality[3]
Marker Based Augmented Reality Application in Education: Teaching and Learning Gayathri D 1, Om Kumar S 2, Sunitha Ram C 3 1,3 Research Scholar, CSE Department, SCSVMV University 2 Associate Professor,
More informationFILM IN THE CLASSROOM: A COMMENT
FILM IN THE CLASSROOM: A COMMENT By RICHARD HARVEY Why did you begin to use film in the classroom? Is your film usage today based mainly on pedagogical theory or on personal experience? How does film differ
More informationOpen School Education 2030 Starting off
Open School Education 2030 Starting off Open Education 2030: Exploiting the Potential of OER for School Education - A Foresight Workshop - Seville, 28-29 May 2013 Jonatan Castaño Muñoz Christine Redecker
More informationAuthor productivity in the field of Human Computer Interaction (HCI) research
Annals of Library and Information Studies Vol. 61, December 2014, pp. 273-285 Author productivity in the field of Human Computer Interaction (HCI) research Suresh Kumar CSIR-National Institute of Science
More informationPackaging Science Information Access Policy Clemson University Libraries
Packaging Science Information Access Policy Clemson University Libraries Packaging Science Librarian: Chris Colthorpe Written by Peggy Cover Revised by C. Colthorpe Spring, 2005 I. Purpose/Objectives A.
More informationTrends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960)
Trends & Milestones History of Virtual Reality (thanks, Greg Welch) Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic, optical local
More informationSimulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges
Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges Deepak Mishra Associate Professor Department of Avionics Indian Institute of Space Science and
More informationImmersive Training. David Lafferty President of Scientific Technical Services And ARC Associate
Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive
More informationResearch as a Deliberate Chess Activity Software Testing Platform for Professional Dynamic Development of the Education Sector
Management Studies, July-Aug. 2016, Vol. 4, No. 4, 161-166 doi: 10.17265/2328-2185/2016.04.003 D DAVID PUBLISHING Research as a Deliberate Chess Activity Software Testing Platform for Professional Dynamic
More informationOne Size Doesn't Fit All Aligning VR Environments to Workflows
One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?
More informationIFIP 13.6 HWID Human Work Interaction Design
IFIP 13.6 HWID Human Work Interaction Design Wednesday, March 5th 2015 IFIP TC13 Open Symposium on HCI, Tampere, Finland Pedro Campos, Madeira-ITI, Portugal Torkil Clemmensen, CBS, Denmark IFIP 13.6 HWID
More informationThe Tech Megatrends: 2018
The Tech Megatrends: 2018 April 17, 2018 Cristina CK Kerley http://allthingsck.comhttp://allthingsck.com TECH MEGATRENDS 2018: Trends & Imperatives 2018 Christina CK Kerley http://allthingsck.com Apr 18,
More informationThe Investigation of Bio-medical Science and Technology Innovation Service Platform in Guangzhou
The Investigation of Bio-medical Science and Technology Innovation Service Platform in Guangzhou Hong-Ming HOU 1,a,*, Hong-Shen PANG 1,b,*, Yi-Bing SONG 1, Hai-Yun XU 2, Jing-Hui-Ni XIONG 3, Xiao-Yan JIANG
More informationEarly insights of Emerging Sources Citation Index (ESCI): a bibliometrics analysis and overlap mapping method
Early insights of Emerging Sources Citation Index (ESCI): a bibliometrics analysis and overlap mapping method Ying Huang; Beijing Institute of Technology, China Qi Lv; Beijing Institute of Technology,
More informationDistributed Vision System: A Perceptual Information Infrastructure for Robot Navigation
Distributed Vision System: A Perceptual Information Infrastructure for Robot Navigation Hiroshi Ishiguro Department of Information Science, Kyoto University Sakyo-ku, Kyoto 606-01, Japan E-mail: ishiguro@kuis.kyoto-u.ac.jp
More informationPractical measures to encourage the diffusion of green technologies: Licensing Fast tracking of green patents The GreenXchange Platform
Practical measures to encourage the diffusion of green technologies: Licensing Fast tracking of green patents The GreenXchange Platform Ahmed Abdel Latif Senior Programme Manager Innovation, Technology
More informationVR Based Experiments on Crowd Evacuation
United Nations World Geospatial Information Congress November 20,2018 VR Based Experiments on Crowd Evacuation GONG Jianhua Institute of Remote Sensing and Digital Earth,CAS,China Zhejiang&CAS Center for
More informationDESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY
DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,
More informationApplication of Virtual Reality Technology in College Students Mental Health Education
Journal of Physics: Conference Series PAPER OPEN ACCESS Application of Virtual Reality Technology in College Students Mental Health Education To cite this article: Ming Yang 2018 J. Phys.: Conf. Ser. 1087
More informationUsing Real Objects for Interaction Tasks in Immersive Virtual Environments
Using Objects for Interaction Tasks in Immersive Virtual Environments Andy Boud, Dr. VR Solutions Pty. Ltd. andyb@vrsolutions.com.au Abstract. The use of immersive virtual environments for industrial applications
More informationEMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS
EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS ACCENTURE LABS DUBLIN Artificial Intelligence Security SILICON VALLEY Digital Experiences Artificial Intelligence
More informationVISUALISING ERGONOMICS DATA FOR DESIGN
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED11 15-18 AUGUST 2011, TECHNICAL UNIVERSITY OF DENMARK VISUALISING ERGONOMICS DATA FOR DESIGN Hua Dong 1,2, Eujin Pei 1, Hongyan Chen 1 and Robert Macredie
More information