2017 IEEE Virtual Reality (VR 2017)

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1 2017 IEEE Virtual Reality (VR 2017) Los Angeles, California, USA March 2017 IEEE Catalog Number: ISBN: CFP17VIR-POD

2 Copyright 2017 by the Institute of Electrical and Electronics Engineers, Inc All Rights Reserved Copyright and Reprint Permissions: Abstracting is permitted with credit to the source. Libraries are permitted to photocopy beyond the limit of U.S. copyright law for private use of patrons those articles in this volume that carry a code at the bottom of the first page, provided the per-copy fee indicated in the code is paid through Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA For other copying, reprint or republication permission, write to IEEE Copyrights Manager, IEEE Service Center, 445 Hoes Lane, Piscataway, NJ All rights reserved. *** This is a print representation of what appears in the IEEE Digital Library. Some format issues inherent in the e-media version may also appear in this print version. IEEE Catalog Number: CFP17VIR-POD ISBN (Print-On-Demand): ISBN (Online): ISSN: Additional Copies of This Publication Are Available From: Curran Associates, Inc 57 Morehouse Lane Red Hook, NY USA Phone: (845) Fax: (845) curran@proceedings.com Web:

3 Contents Frontmatter Message from the General Chairs iii Message from the Program Chairs v Committees vii Keynotes Notes on Virtual and Augmented Reality (Keynote) Tobias Höllerer University of California at Santa Barbara, USA A Perspective from the Long View: 35 Years in VR (Keynote) David A. Smith Wearality, USA Conference Papers Plausibility, Emotions, and Ethics Emotional Qualities of VR Space Asma Naz, Regis Kopper, Ryan P. McMahan, and Mihai Nadin University of Texas at Dallas, USA; Duke University, USA Asking Ethical Questions in Research using Immersive Virtual and Augmented Reality Technologies with Children and Youth Erica Southgate, Shamus P. Smith, and Jill Scevak University of Newcastle, Australia Travel and Navigation Guided Head Rotation and Amplified Head Rotation: Evaluating Semi-natural Travel and Viewing Techniques in Virtual Reality Shyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, and Eric D. Ragan Texas A&M University, USA Automatic Speed and Direction Control along Constrained Navigation Paths Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, and Arie E. Kaufman Stony Brook University, USA Video Cinematic Experience 6-DOF VR Videos with a Single 360-Camera Jingwei Huang, Zhili Chen, Duygu Ceylan, and Hailin Jin Stanford University, USA; Adobe Research, USA Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video Andrew MacQuarrie and Anthony Steed University College London, UK Extraordinary Environments and Abnormal Objects A Study on the Use of an Immersive Virtual Reality Store to Investigate Consumer Perceptions and Purchase Behavior toward Non-standard Fruits and Vegetables Adrien Verhulst, Jean-Marie Normand, Cindy Lombart, and Guillaume Moreau Ecole Centrale de Nantes, France; Audienca Business School, France xii

4 Haptics Evaluation of a Penalty and a Constraint-Based Haptic Rendering Algorithm with Different Haptic Interfaces and Stiffness Values Mikel Sagardia and Thomas Hulin German Aerospace Center, Germany VRRobot: Robot Actuated Props in an Infinite Virtual Environment Emanuel Vonach, Clemens Gatterer, and Hannes Kaufmann Vienna University of Technology, Austria Inducing Self-Motion Sensations in Driving Simulators using Force-Feedback and Haptic Motion Guillaume Bouyer, Amine Chellali, and Anatole Lécuyer University of Évry Val d Essonne, France; Inria, France 84 Walking Alone and Together An Evaluation of Strategies for Two-User Redirected Walking in Shared Physical Spaces Mahdi Azmandian, Timofey Grechkin, and Evan Suma Rosenberg University of Southern California, USA Touch and Vibrotactile Feedback Wearable Tactile Device using Mechanical and Electrical Stimulation for Fingertip Interaction with Virtual World Vibol Yem and Hiroyuki Kajimoto University of Electro-Communications, Japan Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Myungho Lee, Gerd Bruder, and Gregory F. Welch University of Central Florida, USA Acoustics and Auditory Displays Acoustic VR in the Mouth: A Real-Time Speech-Driven Visual Tongue System Ran Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, and Yin Yang University of New Mexico, USA; Chinese Academy of Social Sciences, China; Tianjin University, China; Zhejiang University, China Efficient Construction of the Spatial Room Impulse Response Carl Schissler, Peter Stirling, and Ravish Mehra Oculus, USA Avatars and Virtual Humans Rapid One-Shot Acquisition of Dynamic VR Avatars Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, and Kenny Mitchell Disney Research, UK; Disney Research, Switzerland; Walt Disney Imagineering, USA. 131 Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment Bobby Bodenheimer, Sarah Creem-Regehr, Jeanine Stefanucci, Elena Shemetova, and William B. Thompson Vanderbilt University, USA; University of Utah, USA Repeat after Me: Using Mixed Reality Humans to Influence Best Communication Practices Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, and Benjamin Lok University of Florida, USA; University of Virginia, USA Motion Tracking and Capturing Optimizing Placement of Commodity Depth Cameras for Known 3D Dynamic Scene Capture Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, and Henry Fuchs University of North Carolina at Chapel Hill, USA Sweeping-Based Volumetric Calibration and Registration of Multiple RGBD-Sensors for 3D Capturing Systems Stephan Beck and Bernd Froehlich Bauhaus-Universität Weimar, Germany Recognition and Mapping of Facial Expressions to Avatar by Embedded Photo Reflective Sensors in Head Mounted Display Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, and Maki Sugimoto Keio University, Japan xiii

5 Systems and Applications Enhancements to VTK Enabling Scientific Visualization in Immersive Environments Patrick O Leary, Sankhesh Jhaveri, Aashish Chaudhary, William Sherman, Ken Martin, David Lonie, Eric Whiting, James Money, and Sandy McKenzie Kitware, USA; Indiana University, USA; Idaho National Laboratory, USA MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR Lele Feng, Xubo Yang, and Shuangjiu Xiao Shanghai Jiao Tong University, China Posters Poster Session A Attention Guidance for Immersive Video Content in Head-Mounted Displays Fabien Danieau, Antoine Guillo, and Renaud Doré Technicolor R&I, France; ENSAM, France A System for Creating Virtual Reality Content from Make-Believe Games Adela Barbulescu, Maxime Garcia, Antoine Begault, Laurence Boissieux, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Pierre Heinish, Remi Ronfard, and Dominique Vaufreydaz Inria, France; University of Grenoble, France; Grenoble INP, France High-Definition Wireless Personal Area Tracking using AC Magnetic Field for Virtual Reality Mohit Singh and Byunghoo Jung Purdue University, USA HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, and Maki Sugimoto Keio University, Japan; Osaka University, Japan Monocular Focus Estimation Method for a Freely-Orienting Eye using Purkinje-Sanson Images Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, and Maki Sugimoto Keio University, Japan; Osaka University, Japan; Wakayama University, Japan Lean into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, and Bernhard E. Riecke Simon Fraser University, Canada; Bonn-Rhein-Sieg University of Applied Sciences, Germany Biomechanical Analysis of (Non-)Isometric Virtual Walking of Older Adults Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, and Monika Poetter-Nerger University of Hamburg, Germany; University of Central Florida, USA; University Medical Center Hamburg-Eppendorf, Germany 217 Robust Optical See-Through Head-Mounted Display Calibration: Taking Anisotropic Nature of User Interaction Errors into Account Ehsan Azimi, Long Qian, Peter Kazanzides, and Nassir Navab Johns Hopkins University, USA; Johns Hopkins University, Germany Degrees-of-Freedom Manipulation with a Transparent, Tangible Object in World-Fixed Virtual Reality Displays David J. Zielinski, Derek Nankivil, and Regis Kopper Duke University, USA Proposal of a Spectral Random Dots Marker using Local Feature for Posture Estimation Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, and Hiroshi Murase Toyota, Japan; Nagoya University, Japan All Are Welcome: Using VR Ethnography to Explore Harassment Behavior in Immersive Social Virtual Reality Ketaki Shriram and Raz Schwartz Stanford University, USA; Oculus, USA Study of Interaction Fidelity for Two Viewpoint Changing Techniques in a Virtual Biopsy Trainer Aylen Ricca, Amine Chellali, and Samir Otmane University of Évry Val d Essonne, France Conditions Influencing Perception of Wind Direction by the Head Takuya Nakano and Yasuyuki Yanagida Meijo University, Japan The AR-Rift 2 Prototype Anthony Steed, Yonathan Widya Adipradana, and Sebastian Friston University College London, UK xiv

6 Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality David M. Krum, Thai Phan, and Sin-Hwa Kang University of Southern California, USA Separation of Reflective and Fluorescent Components using the Color Mixing Matrix Isao Shimana and Toshiyuki Amano Wakayama University, Japan Group Immersive Education with Digital Fulldome Planetariums Ka Chun Yu, Kamran Sahami, Victoria Sahami, Larry Sessions, and Grant Denn Denver Museum of Nature & Science, USA; Metropolitan State University of Denver, USA MR Sand Table: Mixing Real-Time Video Streaming in Physical Models Zhong Zhou, Zhiyi Bian, and Zheng Zhuo Beihang University, China Mobile Collaborative Mixed Reality for Supporting Scientific Inquiry and Visualization of Earth Science Data Suya You and Charles K. Thompson University of Southern California, USA; Jet Propulsion Laboratory, USA Augmenting Creative Design Thinking using Networks of Concepts Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, and Timo Ojala University of Oulu, Finland; Kobe University, Japan; University of Bedfordshire, UK RIDE: Region-Induced Data Enhancement Method for Dynamic Calibration of Optical See-Through Head- Mounted Displays Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, and Xinjun Zhao Beijing Institute of Technology, China; Science and Technology on Complex Land Systems Simulation Laboratory, China Turn Physically Curved Paths into Virtual Curved Paths Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, and Michitaka Hirose University of Tokyo, Japan 247 Effects of Using HMDs on Visual Fatigue in Virtual Environments Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, and Yongtian Wang Beijing Institute of Technology, China; La Trobe University, Australia Upright Adjustment of 360 Spherical Panoramas Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, and Seungyong Lee POSTECH, South Korea; Adobe Research, USA The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study Tara Collingwoode-Williams, Marco Gillies, Cade McCall, and Xueni Pan University of London, UK; University of York, UK Virtual Reality Based Training: Evaluation of User Performance by Capturing Upper Limb Motion Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, and Mehrdad Zadeh Concordia University, Canada; Kettering University, USA Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments Aida Erfanian, Stanley Tarng, Yaoping Hu, Jérémy Plouzeau, and Frédéric Merienne University of Calgary, Canada; LE2I, France Socially Immersive Avatar-Based Communication Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, and Gary Bente University of Würzburg, Germany; University of Cologne, Germany; TH Köln, Germany; University of Cologne, USA A Comparison of Methods for Navigation and Wayfinding in Large Virtual Environments using Walking Richard A. Paris, Timothy P. McNamara, John J. Rieser, and Bobby Bodenheimer Vanderbilt University, USA Immersive Data Interaction for Planetary and Earth Sciences Victor Ardulov and Oleg Pariser Jet Propulsion Laboratory, USA Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications Dooley Murphy University of Copenhagen, Denmark Curvature Gains in Redirected Walking: A Closer Look Malte Nogalski and Wolfgang Fohl University of Applied Sciences Hamburg, Germany Catching a Real Ball in Virtual Reality Matthew K. X. J. Pan and Günter Niemeyer Disney Research, USA xv

7 Towards Usable Underwater Virtual Reality Systems Raphael Costa, Rongkai Guo, and John Quarles University of Texas at San Antonio, USA; Kennesaw State University, USA Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation Jacob Freiberg, Alexandra Kitson, and Bernhard E. Riecke Simon Fraser University, Canada Preliminary Exploration: Perceived Egocentric Distance Measures in Room-Scale Spaces using Consumer- Grade Head Mounted Displays Alex Peer and Kevin Ponto University of Wisconsin-Madison, USA Diminished Reality for Acceleration Stimulus: Motion Sickness Reduction with Vection for Autonomous Driving Taishi Sawabe, Masayuki Kanbara, and Norihiro Hagita NAIST, Japan Interaction with WebVR 360 Video Player: Comparing Three Interaction Paradigms Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, and Marja Salmimaa University of Tampere, Finland; Nokia, Finland Comparing VR and Non-VR Driving Simulations: An Experimental User Study Florian Weidner, Anne Hoesch, Sandra Poeschl, and Wolfgang Broll TU Ilmenau, Germany Evaluation of Airflow Effect on a VR Walk Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, and Michiteru Kitazaki Tokyo Metropolitan University, Japan; University of Electro-Communications, Japan; Toyohashi University of Technology, Japan The Impact of Transitions on User Experience in Virtual Reality Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, and Zixiang Ma Queen Mary University of London, UK 285 Coherence Changes Gaze Behavior in Virtual Human Interactions Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., and Mary C. Whitton University of North Carolina at Chapel Hill, USA; University of Central Florida, USA Asymetric Telecollaboration in Virtual Reality Thibault Porssut and Jean-Rémy Chardonnet EPFL, Switzerland; LE2I, France An Immersive Approach to Visualizing Perceptual Disturbances Grace M. Rodriguez, Marvis Cruz, Andrew Solis, and Brian C. McCann University of Puerto Rico, Puerto Rico; University of Florida, USA; University of Texas at Austin, USA Corrective Feedback for Depth Perception in CAVE-Like Systems Adrian K. T. Ng, Leith K. Y. Chan, and Henry Y. K. Lau University of Hong Kong, China Measurement of 3D-Velocity by High-Frame-Rate Optical Mouse Sensors to Extrapolate 3D Position Captured by a Low-Frame-Rate Stereo Camera Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, and Shunsuke Ono Tokyo Institute of Technology, Japan Using Augmented Reality to Improve Dismounted Operators Situation Awareness William Losina Brandão and Márcio Sarroglia Pinho PUCRS, Brazil Gauntlet: Travel Technique for Immersive Environments using Non-dominant Hand Mathew Tomberlin, Liudmila Tahai, and Krzysztof Pietroszek California State University at Monterey Bay, USA; University of Waterloo, Canada Peers at Work: Economic Real-Effort Experiments in the Presence of Virtual Co-workers Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, and Torsten W. Kuhlen RWTH Aachen University, Germany Efficient Sound Synthesis for Natural Scenes Kai Wang, Haonan Cheng, and Shiguang Liu Tianjin University, China Poster Session B A Diminished Reality Simulation for Driver-Car Interaction with Transparent Cockpits Patrick Lindemann and Gerhard Rigoll TU Munich, Germany Immersive and Collaborative Taichi Motion Learning in Various VR Environments Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, and Ying He University of Science and Technology of China, China; City University of Hong Kong, China; Nanyang Technological University, Singapore xvi

8 Virtual Zero Gravity Impact on Internal Gravity Model Thibault Porssut, Henrique G. Debarba, Elisa Canzoneri, Bruno Herbelin, and Ronan Boulic EPFL, Switzerland. 309 Approximating Optimal Sets of Views in Virtual Scenes Sebastian Freitag, Clemens Löbbert, Benjamin Weyers, and Torsten W. Kuhlen RWTH Aachen University, Germany 311 Estimating the Motion-to-Photon Latency in Head Mounted Displays Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, and Sion Jennings York University, Canada; National Research Council, Canada Object Location Memory Error in Virtual and Real Environments Mengxin Xu, María Murcia-López, and Anthony Steed University College London, UK Tactile Feedback Enhanced with Discharged Elastic Energy and Its Effectiveness for In-Air Key-Press and Swipe Operations Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, and Shunsuke Ono Tokyo Institute of Technology, Japan BlowClick 2.0: A Trigger Based on Non-verbal Vocal Input Daniel Zielasko, Neha Neha, Benjamin Weyers, and Torsten W. Kuhlen RWTH Aachen University, Germany KKse: Safety Education System of the Child in the Kitchen Knife Cooking Shiho Saito, Koichi Hirota, and Takuya Nojima University of Electro-Communications, Japan Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection Yoshikazu Onuki, Shunsuke Ono, and Itsuo Kumazawa Tokyo Institute of Technology, Japan A Haptic Three-Dimensional Shape Display with Three Fingers Grasping Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, and Hiroyuki Shinoda NHK, Japan; University of Tokyo, Japan Data Fragment: Virtual Reality for Viewing and Querying Large Image Sets Theophilus Teo, Mitchell Norman, Matt Adcock, and Bruce H. Thomas University of South Australia, Australia; CSIRO, Australia Towards a Design Space Characterizing Workflows That Take Advantage of Immersive Visualization Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, and Benjamin Weyers RWTH Aachen University, Germany; NVIDIA, Germany; NVIDIA, Switzerland Hand Gesture Controls for Image Categorization in Immersive Virtual Environments Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, and Vaidyanath Areyur Shanthakumar University of Alabama at Huntsville, USA; US Army Research Lab, USA Mixed Reality Training for Tank Platoon Leader Communication Skills Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan Spicer, and Julia Campbell US Army Research Lab, USA; University of Southern California, USA Prioritization and Static Error Compensation for Multi-camera Collaborative Tracking in Augmented Reality Jianren Wang, Long Qian, Ehsan Azimi, and Peter Kazanzides Shanghai Jiao Tong University, China; Johns Hopkins University, USA Resolution-Defined Projections for Virtual Reality Video Compression Charles Dunn and Brian Knott YouVisit, USA The Effect of Geometric Realism on Presence in a Virtual Reality Game Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin Aalborg University at Copenhagen, Denmark An Exploration of Input Conditions for Virtual Teleportation Emil R. Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin Aalborg University at Copenhagen, Denmark A Preliminary Study of Users Experiences of Meditation in Virtual Reality Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin Aalborg University at Copenhagen, Denmark xvii

9 Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, and Susumu Tachi University of Tokyo, Japan; Keio University, Japan Adaptive 360-Degree Video Streaming using Layered Video Coding Afshin Taghavi Nasrabadi, Anahita Mahzari, Joseph D. Beshay, and Ravi Prakash University of Texas at Dallas, USA 347 A Mixed Reality Tele-presence Platform to Exchange Emotion and Sensory Information Based on MPEG- V Standard Hojun Lee, Gyutae Ha, Sangho Lee, and Shiho Kim Yonsei University, South Korea Evaluation of Labelling Layout Methods in Augmented Reality Gang Li, Yue Liu, and Yongtian Wang Beijing Institute of Technology, China Real-Time Interactive AR System for Broadcasting Hyunwoo Cho, Sung-Uk Jung, and Hyung-Keun Jee ETRI, South Korea Texturing of Augmented Reality Character Based on Colored Drawing Hengheng Zhao, Ping Huang, and Junfeng Yao Xiamen University, China VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality Annette Mossel, Mario Froeschl, Christian Schoenauer, Andreas Peer, Johannes Goellner, and Hannes Kaufmann Vienna University of Technology, Austria; M2DMasterMind Development, Austria Recommender System for Physical Object Substitution in VR Jose Garcia Estrada and Adalberto L. Simeone University of Portsmouth, UK Itapeva 3D: Being Indiana Jones in Virtual Reality Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knorich Zuffo, and Regis Kopper University of São Paulo, Brazil; Duke University, USA Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, and Stefania Serafin Aalborg University at Copenhagen, Denmark Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin Aalborg University at Copenhagen, Denmark Immerj: A Novel System for Democratizing Immersive Storytelling Sarang S. Bhadsavle, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, and Brian C. McCann University of Texas at Austin, USA Assisted Travel Based on Common Visibility and Navigation Meshes Sebastian Freitag, Benjamin Weyers, and Torsten W. Kuhlen RWTH Aachen University, Germany Advertising Perception with Immersive Virtual Reality Devices Eduardo Zilles Borba and Marcelo Knorich Zuffo University of São Paulo, Brazil Exploring Non-reversing Magic Mirrors for Screen-Based Augmented Reality Systems Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavolita, Bernhard Fuerst, and Nassir Navab TU Munich, Germany; Johns Hopkins University, USA; University of Ottawa, Canada; TU Munich, USA Towards Understanding Scene Transition Techniques in Immersive 360 Movies and Cinematic Experiences Kasra Rahimi Moghadam and Eric D. Ragan Texas A&M University, USA Coordinating Attention and Cooperation in Multi-user Virtual Reality Narratives Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, and Eric D. Ragan Texas A&M University, USA 377 Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study Joshua A. Fisher, Amit Garg, Karan Pratap Singh, and Wesley Wang Georgia Institute of Technology, USA Comparison of a Speech-Based and a Pie-Menu-Based Interaction Metaphor for Application Control Sebastian Pick, Andrew S. Puika, and Torsten W. Kuhlen RWTH Aachen University, Germany; Shinta VR, Indonesia 381 Virginia Tech s Study Hall: A Virtual Method of Loci Mnemotechnic Study using a Neurologically-Based, Mechanism-Driven, Approach to Immersive Learning Research Jessie Mann, Nicholas Polys, Rachel Diana, Manasa Ananth, Brad Herald, and Sweetuben Platel Virginia Tech, USA 383 xviii

10 REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery Ryan Spicer, Julia Anglin, David M. Krum, and Sook-Lei Liew University of Southern California, USA Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data Dustin T. Han, Shyam Prathish Sargunam, and Eric D. Ragan Texas A&M University, USA Contextualizing Construction Accident Reports in Virtual Environments for Safety Education Alyssa M. Peña and Eric D. Ragan Texas A&M University, USA Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, and Susumu Tachi University of Tokyo, Japan; Keio University, Japan Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems Ross Tredinnick, Brady Boettcher, Simon Smith, Samuel Solovy, and Kevin Ponto University of Wisconsin-Madison, USA D Action Reconstruction using Virtual Player to Assist Karate Training Kazumoto Tanaka Kindai University, Japan Immersion and Coherence in a Visual Cliff Environment Richard Skarbez, Frederick P. Brooks Jr., and Mary C. Whitton University of North Carolina at Chapel Hill, USA 397 Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System Jinsil Hwaryoung Seo, Brian Smith, Margaret Cook, Michelle Pine, Erica Malone, Steven Leal, and Jinkyo Suh Texas A&M University, USA Transfer of a Skilled Motor Learning Task between Virtual and Conventional Environments Julia Anglin, David Saldana, Allie Schmiesing, and Sook-Lei Liew University of Southern California, USA A Methodology for Optimized Generation of Virtual Environments Based on Hydroelectric Power Plants Ígor Andrade Moraes, Alexandre Cardoso, Edgard Lamounier Jr., Milton Miranda Neto, and Isabela Cristina dos Santos Peres Federal University of Uberlândia, Brazil Doctoral Consortium Steering Locomotion by Vestibular Perturbation in Room-Scale VR Misha Sra Massachusetts Institute of Technology, USA Cognitive Psychology and Human Factors Engineering of Virtual Reality Adrian K. T. Ng University of Hong Kong, China Design and Assessment of Haptic Interfaces: An Essay on Proactive Haptic Articulation Victor Adriel de Jesus Oliveira Federal University of Rio Grande do Sul, Brazil Designing Next Generation Marketplace: The Effect of 3D VR Store Interface Design on Shopping Behavior Hyo Jeong Kang University of Wisconsin-Madison, USA Gaze Estimation Based on Head Movements in Virtual Reality Applications using Deep Learning Agata Marta Soccini University of Torino, Italy On Exploring the Mitigation of Distance Misperception in Virtual Reality Alex Peer University of Wisconsin-Madison, USA Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications Salam Daher University of Central Florida, USA Design of Collaborative 3D User Interfaces for Virtual and Augmented Reality Jerônimo G. Grandi Federal University of Rio Grande do Sul, Brazil Improve Accessibility of Virtual and Augmented Reality for People with Balance Impairments Sharif Mohammad Shahnewaz Ferdous University of Texas at San Antonio, USA View-Aware Tile-Based Adaptations in 360 Virtual Reality Video Streaming Mohammad Hosseini University of Illinois at Urbana-Champaign, USA xix

11 Tutorials Augmented Reality: Principles and Practice Dieter Schmalstieg and Tobias Höllerer Graz University of Technology, Austria; University of California at Santa Barbara, USA Hypertextual Reality: VR on the Web Diego González-Zúñiga, Peter O Shaughnessy, and Michael Blix Samsung Research, UK; Samsung Research, USA 427 Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach Rebecca Rouse, Benjamin Chang, and Silvia Ruzanka Rensselaer Polytechnic Institute, USA Human-Centered Design for Immersive Interactions Jason Jerald NextGen Interactions, USA Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice Ernst Kruijff and Bernhard E. Riecke Bonn-Rhein-Sieg University of Applied Sciences, Germany; Simon Fraser University, Canada Videos The Pull Quba Michalski, Brendan J. Hogan, and Jamie Hunsdale QubaVR, USA; Impossible Acoustic, USA Virtual Reality to Save Endangered Animals: Many Eyes on the Wild June Kim and Tomasz Bednarz UNSW, Australia; Queensland University of Technology, Australia Defying the Nazis VR Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, and Artemis Joukowsky VR Playhouse, USA; A-B Productions, USA; Farm Pond Pictures, USA Singapore Inside Out London 2015 in VR Lionel Chok immersively, Singapore Genome Gazing: A 360 Stereoscopic Animation for Google Cardboard Kate Patterson Garvan Institute of Medical Research, Australia Smoke Water Fire (2016) Mark J. Stock Research Demos FACETEQ Interface Demo for Emotion Expression in VR Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Ballaguer-Balester, Ellen Seiss, Graeme Cox, and Charles Nduka Bournemouth University, UK; Sussex Innovation Centre, UK Diminished Hand: A Diminished Reality-Based Work Area Visualization Shohei Mori, Momoko Maezawa, Naoto Ienaga, and Hideo Saito Keio University, Japan Jogging with a Virtual Runner using a See-Through HMD Takeo Hamada, Michio Okada, and Michiteru Kitazaki Toyohashi University of Technology, Japan Demonstration: Rapid One-Shot Acquisition of Dynamic VR Avatars Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, and Kenny Mitchell Disney Research, UK; Disney Research, Switzerland; Walt Disney Imagineering, USA. 447 Application of Redirected Walking in Room-Scale VR Eike Langbehn, Paul Lubos, Gerd Bruder, and Frank Steinicke University of Hamburg, Germany; University of Central Florida, USA Immersive Virtual Training for Substation Electricians Eduardo H. Tanaka, Juliana A. Paludo, Rafael Bacchetti, Edgar V. Gadbem, Leonardo R. Domingues, Carlúcio S. Cordeiro, Olavo Giraldi Jr., Guilherme Alcarde Gallo, Adam Mendes da Silva, and Marcos H. Cascone Eldorado Research Institute, Brazil xx

12 Experiencing Guidance in 3D Spaces with a Vibrotactile Head-Mounted Display Victor Adriel de Jesus Oliveira, Luca Brayda, Luciana Nedel, and Anderson Maciel Federal University of Rio Grande do Sul, Brazil; Fondazione Istituto Italiano di Tecnologia, Italy DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, and Sidney Fels University of British Columbia, Canada; University of Saskatchewan, Canada WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences Simon Gunkel, Martin Prins, Hans Stokking, and Omar Niamut TNO, Netherlands mpcubee: Towards a Mobile Perspective Cubic Display using Mobile Phones Jens Grubert and Matthias Kranz Coburg University, Germany; University of Passau, Germany Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices Jens Grubert and Matthias Kranz Coburg University, Germany; University of Passau, Germany ArcheoVR: Exploring Itapeva s Archeological Site Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli Lopes, Marcelo Knorich Zuffo, Astolfo Araujo, and Regis Kopper University of São Paulo, Brazil; Duke University, USA NIVR: Neuro Imaging in Virtual Reality Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark Bolas, and Arthur Toga University of Southern California, USA VRAIN: Virtual Reality Assisted Intervention for Neuroimaging Dominique Duncan, Bradley Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, and Arthur Toga University of Southern California, USA; RareFaction Interactive, USA Gesture-Based Augmented Reality Annotation Yun Suk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, and John O Donovan University of California at Santa Barbara, USA Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application Jason W. Woodworth, Sam Ekong, and Christoph W. Borst University of Louisiana at Lafayette, USA Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras Chih-Fan Chen, Mark Bolas, and Evan Suma Rosenberg University of Southern California, USA Travel in Large-Scale Head-Worn VR: Pre-oriented Teleportation with WIMs and Previews Carmine Elvezio, Mengu Sukan, Steven Feiner, and Barbara Tversky Columbia University, USA; Teachers College, USA Author Index xxi

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