State of the Science Symposium

Size: px
Start display at page:

Download "State of the Science Symposium"

Transcription

1 State of the Science Symposium Virtual Reality and Physical Rehabilitation: A New Toy or a New Research and Rehabilitation Tool? Emily A. Keshner Department of Physical Therapy College of Health Professions and Social Work Department of Electrical and Computer Engineering College of Engineering Funded by the National Institutes of Aging and National Institutes of Deafness and Communication Disorders of the National Institutes of Health.

2 What questions do we ask about clinical treatment and research? 1. Are we influencing the actions of the brain? 2. Is there learning? 3. Does the amount, kind, frequency of practice matter? These are the same questions that need to be asked about virtual reality when used for rehabilitation

3 Traditional Outcomes Measures Increased frequency of participation Activity logs Subjective reports Sensory and Motor Clinical Tests Manual muscle testing Reflex latencies Sensory identification Timed Get Up and Go A common weakness in all of these measures is the absence of multitasking

4 Is multitasking important for rehabilitation?

5 You don t need to worry about where to focus attention when you are moving in an environment that does not distract from the goal of the movement

6 BUT, in natural environments there are many things that may take your attention away from your actions...

7 Immersion in a virtual environment provides conflicting sensory demands like in a natural environment Gravitational Vector Visual Motion VECTION Otolith Signal Visual Signal Perception of Tilt visual scene CCW perception of CW self-motion otolith vector tilt CCW Keshner and Kenyon, 29

8 Incorporating other technologies can make demands of the Virtual World even more realistic

9 How can we evaluate Virtual Reality as a Rehabilitation Tool? 1. Are we influencing the actions of the brain? 2. Is there learning? 3. Does the amount, kind, frequency of practice matter? 4. Can we use VR for rehabilitation and training?

10 Virtual Reality images generate whole body actions during realistic tasks Laboratory for Innovations in Rehabilitation Technology, University of Haifa, Israel (Director: Tamar Weiss, OT, PhD)

11 VR influences perception of environmental demands A 3-dimensional, complex texture mapped, stereo visual scene that elicits a strong sense of presence in the observer. Virtual Environment and Postural Orientation Laboratory Temple University, USA, Emily Keshner PT EdD, Director

12 Wand tilt angle (Degrees) Head tilt angle (Degrees) Side-to-side center of pressure (cm) Wand tilt angle (Degrees) Head tilt angle (Degrees) Side-to-side center of pressure (cm) Visual Attention affects Spatial Orientation WAND HEAD COP 8 S5 6 4 CCW (Roll) 2-2 CW -4 8 S5 6 4 CCW (Roll) 2-2 CW S5 CCW (Roll) CW A A A 8 S S S1 B B B S S S Time (Sec) QSEO Roll Time (Sec) QSEO Roll Time (Sec) QSEO Roll C C C Keshner et al. Cyberpsych, 26

13 Motion of the Visual World Can Influence How we Plan our Movement S7 Random Dot Pattern ankle trunk head -5 S1 Great Hall of Vection 3 S8-5 S3 Forward Left Right Backward x-position (ft) x-position (ft) Keshner and Kenyon 2

14 Evaluating the Value of Virtual Reality as a Rehabilitation Tool 1. Are we influencing actions of the brain? Yes Motor Planning and Perception 2. Is there learning? 3. Does the amount, kind, frequency of practice matter? 4. Can we use VR for rehabilitation and training?

15 Benefits of a virtual play rehabilitation environment for children with cerebral palsy Neural changes in the affected limb seen with fmri after VR therapy. After VR therapy the child was able to spontaneously perform Reaching Self-feeding Dressing which were not possible before the intervention. You et al. Developmental Medicine & Child Neurology 25

16 Joyce Fung, PT, PhD Laboratory Jewish Rehabilitation Hospital, Montreal, Canada

17 Habituation to Virtual Environments Fung et al. CyberPsych Behav, 26

18 RESULTS of TRAINING in VR With practice, patients increased gait speed to match task demands and adapted their gait to fit with changes in physical terrain. However, they did not develop the ability to anticipate and avoid collision with obstacles. Patients learned to change their movement but did not develop new cognitive planning skills necessary for acting in new environments.

19 Evaluating the Value of Virtual Reality as a Rehabilitation Tool 1. Are we influencing the actions of the brain? Perception and Motor Planning 2. Is there learning? Yes, error feedback generates adaptive motor behavior 3. Does the amount, kind, and frequency of practice matter? 4. Can we use VR for rehabilitation and training?

20 Virtual grocery stores are being used for navigation and socialization skills The Multi-User Virtual Action Planning Supermarket Weiss and Klinger, 29 Trajectory while shopping for items by a user with no impairment. A typical trajectory of the same shopping task by a client with Parkinson's Disease

21 Training Hand Function Alma Merians PT,PhD and Sergei Adamovich PhD, UMDNJ Combine virtual environments with a haptic master to provide practice for grasping, reaching, or both grasp and reach with assistance or resistance

22 Stroke subjects after practicing approximately three hrs/day for 8 days demonstrated a more normalized trajectory even without haptic assistance Adamovich et al. 29

23 Evaluating the Value of Virtual Reality as a Rehabilitation Tool 1. Are we influencing the actions of the brain? Perception and Motor Planning 2. Is there learning? We learn through error feedback generating adaptive behavior 3. Does the amount, kind, and frequency of practice matter? To get functional carryover, learned movement must be incorporated into complex motor behaviors The range of behaviors is still to be determined. 4. Can we use VR for rehabilitation and training?

24 A benefit of VR is standardized and individualized intervention within a purposeful context

25 Angular deviations Elderly adults and patients with neurological deficit are visually dependent Vertical Alignment young elderly stroke trial Can we utilize this visual dependence to influence and evaluate motor relearning?

26 Participants 12 elderly (57-81 yrs) 17 patients with right hemiparesis (51-71 yrs) all community ambulators with intact sensation Scene was moved in upward or downward pitch at 3º or 45º/sec 3 deg deg.1 deg/sec Pre-incline period 5 s 3 s 3 s Incline period SCENE ON Post-incline period

27 Healthy Young Adult s COM is Sensitive to Velocity and Direction of Visual Motion

28 COM (mm) Healthy Elderly Patient with Stroke Anterior dark up 45 deg/s up 3 deg/s Posterior Time (sec) Responses reflecting direction and velocity of the virtual scene suggests that VR is a feasible training tool dark down 45 deg/s down 3 deg/s

29 Balance Training on a Moving Platform in a VR CAVE Trained for a 2 week period In the dark Increased sensitivity of platform each day up to 2 times COM motion Patient instructed to focus on position of hips and knees.

30 Medial-Lateral(cm) Medial-Lateral(cm) Medial-Lateral(cm) Postural Sway Decreases with Practice 5 4 COP Pre-Training 73 yo female who falls 1 years post-onset of bilateral vestibular deficit an active, community dweller no other significant health problems Anterior-Posterior (cm) 5 COP Post-Training 5 COP Post-2 weeks Anterior-Posterior(cm) Anterior-Posterior(cm)

31 Effect of Training on Individuals with Head Injury (e.g., concussion, stroke) Used visual motion and platform motion to produce instability Trained with plantar vibration in the dark to enhance stabilization Patient with Stroke Trunk Motion (COM) Body Sway (COP)

32 VR is a Research and Rehabilitation Tool Virtual reality is a motivating and safe tool for rehabilitation purposes Virtual reality can be used both as an intervention and an outcome measure of rehabilitation gains Dosages for applicability to motion in the physical world and accurate transfer of training need to be further verified

33 COLLABORATORS Electronic Visualization Laboratory University of Illinois at Chicago Robert Kenyon Kalpana Dokka Virtual Environment and Postural Orientation Lab College of Health Professions and Social Work Ravi Buddharaju F. Jay Haran Richard Lauer Jill Slaboda Justin Shi Yun Wang This research was funded by the National Institutes of Aging (AG16359) and National Institutes of Deafness and Communication Disorders (NS2249, DC1125, and DC5235) of the National Institutes of Health and by a NIDRR Switzer Fellowship.

Virtual Reality for Physical and Motor Rehabilitation. Patrice L. (Tamar) Weiss Emily A. Keshner Mindy F. Levin Editors

Virtual Reality for Physical and Motor Rehabilitation. Patrice L. (Tamar) Weiss Emily A. Keshner Mindy F. Levin Editors Virtual Reality Technologies for Health and Clinical Applications Patrice L. (Tamar) Weiss Emily A. Keshner Mindy F. Levin Editors Virtual Reality for Physical and Motor Rehabilitation Virtual Reality

More information

YOUR GATEWAY TO ENDLESS OPPORTUNITIES

YOUR GATEWAY TO ENDLESS OPPORTUNITIES IMPROVE HUMAN PERFORMANCE YOUR GATEWAY TO ENDLESS OPPORTUNITIES Setting standards for human movement research and treatment 1 EMPOWERING YOUR AMBITION Innovative technologies enable scientists to carry

More information

Sensorimotor training in virtual reality: A review

Sensorimotor training in virtual reality: A review NeuroRehabilitation 25 (2009) 29 44 29 DOI 10.3233/NRE-2009-0497 IOS Press Sensorimotor training in virtual reality: A review Sergei V. Adamovich a,b,, Gerard G. Fluet b, Eugene Tunik b and Alma S. Merians

More information

VIRTUAL ENVIRONMENTS FOR THE EVALUATION OF HUMAN PERFORMANCE. Towards Virtual Occupancy Evaluation in Designed Environments (VOE)

VIRTUAL ENVIRONMENTS FOR THE EVALUATION OF HUMAN PERFORMANCE. Towards Virtual Occupancy Evaluation in Designed Environments (VOE) VIRTUAL ENVIRONMENTS FOR THE EVALUATION OF HUMAN PERFORMANCE Towards Virtual Occupancy Evaluation in Designed Environments (VOE) O. PALMON, M. SAHAR, L.P.WIESS Laboratory for Innovations in Rehabilitation

More information

Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction ABSTRACT

Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction ABSTRACT CYBERPSYCHOLOGY & BEHAVIOR Volume 9, Number 2, 2006 Mary Ann Liebert, Inc. Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction SUSAN L. WHITNEY, Ph.D., 1,2 PATRICK

More information

Effects of Visual-Vestibular Interactions on Navigation Tasks in Virtual Environments

Effects of Visual-Vestibular Interactions on Navigation Tasks in Virtual Environments Effects of Visual-Vestibular Interactions on Navigation Tasks in Virtual Environments Date of Report: September 1 st, 2016 Fellow: Heather Panic Advisors: James R. Lackner and Paul DiZio Institution: Brandeis

More information

Reaching Within a Dynamic Virtual Environment

Reaching Within a Dynamic Virtual Environment Reaching Within a Dynamic Virtual Environment Assaf Y. Dvorkin, Robert V. Kenyon, and Emily A. Keshner Abstract Planning and execution of reaching movements requires a series of computational processes

More information

Virtual Reality in Neuro- Rehabilitation and Beyond

Virtual Reality in Neuro- Rehabilitation and Beyond Virtual Reality in Neuro- Rehabilitation and Beyond Amanda Carr, OTRL, CBIS Origami Brain Injury Rehabilitation Center Director of Rehabilitation Amanda.Carr@origamirehab.org Objectives Define virtual

More information

The quest to apply VR technology to rehabilitation: tribulations and treasures

The quest to apply VR technology to rehabilitation: tribulations and treasures Journal of Vestibular Research 27 (2017) 1 5 DOI:10.3233/VES-170610 IOS Press 1 Introduction The quest to apply VR technology to rehabilitation: tribulations and treasures Emily A. Keshner a and Joyce

More information

Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient

Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient CYBERPSYCHOLOGY & BEHAVIOR Volume 5, Number 2, 2002 Mary Ann Liebert, Inc. Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient JEONG H. KU, M.S., 1 DONG P. JANG, Ph.D.,

More information

Gait & Posture 30 (2009) Contents lists available at ScienceDirect. Gait & Posture. journal homepage:

Gait & Posture 30 (2009) Contents lists available at ScienceDirect. Gait & Posture. journal homepage: Gait & Posture 30 (2009) 211 216 Contents lists available at ScienceDirect Gait & Posture journal homepage: www.elsevier.com/locate/gaitpost Influence of visual scene velocity on segmental kinematics during

More information

VIRTUAL ENVIRONMENTS FOR REAL TREATMENTS

VIRTUAL ENVIRONMENTS FOR REAL TREATMENTS Pol. Ann. Med., 2010; 17(1): 101 111. OVERVIEW PAPER VIRTUAL ENVIRONMENTS FOR REAL TREATMENTS Arie Burstin, Riki Brown Beit Rivka Geriatric Rehabilitation Center, Israel ABSTRACT Introduction. In the era

More information

Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results

Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results Immersive Virtual Environment for Visuo-Vestibular Therapy: Preliminary Results Jean-Dominique Gascuel, Henri Payno, Sebastien Schmerber, Olivier Martin To cite this version: Jean-Dominique Gascuel, Henri

More information

Low-cost, quantitative motor assessment

Low-cost, quantitative motor assessment Low-cost, quantitative motor assessment 1 1 Paula Johnson, 2 Clay Kincaid, and 1,2 Steven K. Charles 1 Neuroscience and 2 Mechanical Engineering, Brigham Young University, Provo, UT Abstract: Using custom

More information

MOBILE AND UBIQUITOUS HAPTICS

MOBILE AND UBIQUITOUS HAPTICS MOBILE AND UBIQUITOUS HAPTICS Jussi Rantala and Jukka Raisamo Tampere Unit for Computer-Human Interaction School of Information Sciences University of Tampere, Finland Contents Haptic communication Affective

More information

Interventions for vision impairments post brain injury: Use of prisms and exercises. Dr Kevin Houston Talia Mouldovan

Interventions for vision impairments post brain injury: Use of prisms and exercises. Dr Kevin Houston Talia Mouldovan Interventions for vision impairments post brain injury: Use of prisms and exercises Dr Kevin Houston Talia Mouldovan Disclosures Dr. Houston: EYEnexo LLC, EyeTurn app Apps discussed are prototypes and

More information

VISUOMOTOR PROGRAM DESCRIPTION AND OVERVIEW

VISUOMOTOR PROGRAM DESCRIPTION AND OVERVIEW VISUOMOTOR PROGRAM DESCRIPTION AND OVERVIEW Overview System hardware consists of a touchscreen display (46-65 ), extremely portable stand and an Intel NUC running Windows 8. The display can be rotated,

More information

A Novel Galvanic Vestibular Stimulation Based Navigator For The Blind

A Novel Galvanic Vestibular Stimulation Based Navigator For The Blind 34 A Novel Galvanic Vestibular Stimulation Based Navigator For The Blind Saurav Kharb 12th GD Goenka Public School, Paschim Vihar saurav.kharb@hotmail.com Abstract Sight; or visual sensory is undoubtedly

More information

NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS

NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS NAVIGATIONAL CONTROL EFFECT ON REPRESENTING VIRTUAL ENVIRONMENTS Xianjun Sam Zheng, George W. McConkie, and Benjamin Schaeffer Beckman Institute, University of Illinois at Urbana Champaign This present

More information

Tilt simulation : virtual reality based upper extremity stroke rehabilitation

Tilt simulation : virtual reality based upper extremity stroke rehabilitation New Jersey Institute of Technology Digital Commons @ NJIT Theses Theses and Dissertations Fall 2010 Tilt simulation : virtual reality based upper extremity stroke rehabilitation Harish Damodaran New Jersey

More information

CyberPsychology and Behavior. A theory for treating visual vertigo due to optical flow. Virtual Reality and Rehabilitation

CyberPsychology and Behavior. A theory for treating visual vertigo due to optical flow. Virtual Reality and Rehabilitation CyberPsychology & Behavior: http://mc.manuscriptcentral.com/cyberpsych A theory for treating visual vertigo due to optical flow Journal: CyberPsychology and Behavior Manuscript ID: Manuscript Type: Keyword:

More information

Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy

Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Andrada David Ovidius University of Constanta Faculty of Mathematics and Informatics 124 Mamaia Bd., Constanta, 900527,

More information

A Three-Dimensional Evaluation of Body Representation Change of Human Upper Limb Focused on Sense of Ownership and Sense of Agency

A Three-Dimensional Evaluation of Body Representation Change of Human Upper Limb Focused on Sense of Ownership and Sense of Agency A Three-Dimensional Evaluation of Body Representation Change of Human Upper Limb Focused on Sense of Ownership and Sense of Agency Shunsuke Hamasaki, Atsushi Yamashita and Hajime Asama Department of Precision

More information

Virtual environments as an aid to the design and evaluation of home and work settings for people with physical disabilities

Virtual environments as an aid to the design and evaluation of home and work settings for people with physical disabilities Virtual environments as an aid to the design and evaluation of home and work settings for people with physical disabilities O Palmon 1, R Oxman 2, M Shahar 3 and P L Weiss 4 1,3,4 Laboratory for Innovations

More information

Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment

Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment DOI 10.1007/s001-008-1598-z RESEARCH ARTICLE Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment Assaf Y. Dvorkin Æ Robert V. Kenyon Æ Emily A.

More information

Application of Instrumental Virtual Reality Training (eivr) in Cognitive Rehabilitation for People with Brain Injury

Application of Instrumental Virtual Reality Training (eivr) in Cognitive Rehabilitation for People with Brain Injury Application of Instrumental Virtual Reality Training (eivr) in Cognitive Rehabilitation for People with Brain Injury Prepare by Marko Chan (OT, Kowloon Hospital) Application of VR for MCI and The Virtual

More information

Behavioural Realism as a metric of Presence

Behavioural Realism as a metric of Presence Behavioural Realism as a metric of Presence (1) Jonathan Freeman jfreem@essex.ac.uk 01206 873786 01206 873590 (2) Department of Psychology, University of Essex, Wivenhoe Park, Colchester, Essex, CO4 3SQ,

More information

COMPUTATIONAL ERGONOMICS A POSSIBLE EXTENSION OF COMPUTATIONAL NEUROSCIENCE? DEFINITIONS, POTENTIAL BENEFITS, AND A CASE STUDY ON CYBERSICKNESS

COMPUTATIONAL ERGONOMICS A POSSIBLE EXTENSION OF COMPUTATIONAL NEUROSCIENCE? DEFINITIONS, POTENTIAL BENEFITS, AND A CASE STUDY ON CYBERSICKNESS COMPUTATIONAL ERGONOMICS A POSSIBLE EXTENSION OF COMPUTATIONAL NEUROSCIENCE? DEFINITIONS, POTENTIAL BENEFITS, AND A CASE STUDY ON CYBERSICKNESS Richard H.Y. So* and Felix W.K. Lor Computational Ergonomics

More information

Quiz 2, Thursday, February 28 Chapter 5: orbital geometry (all the Laws for ocular motility, muscle planes) Chapter 6: muscle force mechanics- Hooke

Quiz 2, Thursday, February 28 Chapter 5: orbital geometry (all the Laws for ocular motility, muscle planes) Chapter 6: muscle force mechanics- Hooke Quiz 2, Thursday, February 28 Chapter 5: orbital geometry (all the Laws for ocular motility, muscle planes) Chapter 6: muscle force mechanics- Hooke s law Chapter 7: final common pathway- III, IV, VI Chapter

More information

MSMS Software for VR Simulations of Neural Prostheses and Patient Training and Rehabilitation

MSMS Software for VR Simulations of Neural Prostheses and Patient Training and Rehabilitation MSMS Software for VR Simulations of Neural Prostheses and Patient Training and Rehabilitation Rahman Davoodi and Gerald E. Loeb Department of Biomedical Engineering, University of Southern California Abstract.

More information

FALL 2014, Issue No. 32 ROBOTICS AT OUR FINGERTIPS

FALL 2014, Issue No. 32 ROBOTICS AT OUR FINGERTIPS FALL 2014, Issue No. 32 ROBOTICS AT OUR FINGERTIPS FALL 2014 Issue No. 32 12 CYBERSECURITY SOLUTION NSF taps UCLA Engineering to take lead in encryption research. Cover Photo: Joanne Leung 6MAN AND MACHINE

More information

Three-dimensional haptic manipulator controlled game in the treatment of developmental coordination disorder

Three-dimensional haptic manipulator controlled game in the treatment of developmental coordination disorder Three-dimensional haptic manipulator controlled game in the treatment of developmental coordination disorder Anna Wałach and Agnieszka Szczęsna Abstract Computer games are more and more used for serious

More information

Cybersickness, Console Video Games, & Head Mounted Displays

Cybersickness, Console Video Games, & Head Mounted Displays Cybersickness, Console Video Games, & Head Mounted Displays Lesley Scibora, Moira Flanagan, Omar Merhi, Elise Faugloire, & Thomas A. Stoffregen Affordance Perception-Action Laboratory, University of Minnesota,

More information

A Vestibular Sensation: Probabilistic Approaches to Spatial Perception (II) Presented by Shunan Zhang

A Vestibular Sensation: Probabilistic Approaches to Spatial Perception (II) Presented by Shunan Zhang A Vestibular Sensation: Probabilistic Approaches to Spatial Perception (II) Presented by Shunan Zhang Vestibular Responses in Dorsal Visual Stream and Their Role in Heading Perception Recent experiments

More information

The influence of an immersive virtual environment on the segmental organization of postural stabilizing responses

The influence of an immersive virtual environment on the segmental organization of postural stabilizing responses 207 Original Contribution The influence of an immersive virtual environment on the segmental organization of postural stabilizing responses E.A. Keshner a, and R.V. Kenyon b a Sensory Motor Performance

More information

Aviation Medicine Seminar Series. Aviation Medicine Seminar Series

Aviation Medicine Seminar Series. Aviation Medicine Seminar Series Aviation Medicine Seminar Series Aviation Medicine Seminar Series Bruce R. Gilbert, M.D., Ph.D. Associate Clinical Professor of Urology Weill Cornell Medical College Stony Brook University Medical College

More information

Evaluating Effect of Sense of Ownership and Sense of Agency on Body Representation Change of Human Upper Limb

Evaluating Effect of Sense of Ownership and Sense of Agency on Body Representation Change of Human Upper Limb Evaluating Effect of Sense of Ownership and Sense of Agency on Body Representation Change of Human Upper Limb Shunsuke Hamasaki, Qi An, Wen Wen, Yusuke Tamura, Hiroshi Yamakawa, Atsushi Yamashita, Hajime

More information

The SNaP Framework: A VR Tool for Assessing Spatial Navigation

The SNaP Framework: A VR Tool for Assessing Spatial Navigation The SNaP Framework: A VR Tool for Assessing Spatial Navigation Michelle ANNETT a,1 and Walter F. BISCHOF a a Department of Computing Science, University of Alberta, Canada Abstract. Recent work in psychology

More information

Booklet of teaching units

Booklet of teaching units International Master Program in Mechatronic Systems for Rehabilitation Booklet of teaching units Third semester (M2 S1) Master Sciences de l Ingénieur Université Pierre et Marie Curie Paris 6 Boite 164,

More information

Open Research Online The Open University s repository of research publications and other research outputs

Open Research Online The Open University s repository of research publications and other research outputs Open Research Online The Open University s repository of research publications and other research outputs Wearable Haptic Devices for Long-Term Gait Re-education for Neurological Conditions Conference

More information

What has been learnt from space

What has been learnt from space What has been learnt from space Gilles Clément Director of Research, CNRS Laboratoire Cerveau et Cognition, Toulouse, France Oliver Angerer ESA Directorate of Strategy and External Relations, ESTEC, Noordwijk,

More information

2/3/2016. How We Move... Ecological View. Ecological View. Ecological View. Ecological View. Ecological View. Sensory Processing.

2/3/2016. How We Move... Ecological View. Ecological View. Ecological View. Ecological View. Ecological View. Sensory Processing. How We Move Sensory Processing 2015 MFMER slide-4 2015 MFMER slide-7 Motor Processing 2015 MFMER slide-5 2015 MFMER slide-8 Central Processing Vestibular Somatosensation Visual Macular Peri-macular 2015

More information

A Three-Channel Model for Generating the Vestibulo-Ocular Reflex in Each Eye

A Three-Channel Model for Generating the Vestibulo-Ocular Reflex in Each Eye A Three-Channel Model for Generating the Vestibulo-Ocular Reflex in Each Eye LAURENCE R. HARRIS, a KARL A. BEYKIRCH, b AND MICHAEL FETTER c a Department of Psychology, York University, Toronto, Canada

More information

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»!

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»! Welcome to this course on «Natural Interactive Walking on Virtual Grounds»! The speaker is Anatole Lécuyer, senior researcher at Inria, Rennes, France; More information about him at : http://people.rennes.inria.fr/anatole.lecuyer/

More information

Glove-Based Virtual Interaction for the Rehabilitation of Hemiparesis Stroke Patient

Glove-Based Virtual Interaction for the Rehabilitation of Hemiparesis Stroke Patient Journal of Robotics, Networking and Artificial Life, Vol. 1, No. 2 (September 2014), 130-134 Glove-Based Virtual Interaction for the Rehabilitation of Hemiparesis Stroke Patient Khairunizam Wan, Aswad

More information

Computer Haptics and Applications

Computer Haptics and Applications Computer Haptics and Applications EURON Summer School 2003 Cagatay Basdogan, Ph.D. College of Engineering Koc University, Istanbul, 80910 (http://network.ku.edu.tr/~cbasdogan) Resources: EURON Summer School

More information

Exergaming: A new tool to support patients with heart failure to be physically active

Exergaming: A new tool to support patients with heart failure to be physically active Exergaming: A new tool to support patients with heart failure to be physically active Anna Strömberg, RN, PhD, NFESC Professor, Department of Medicine and Health Sciences, Division of Nursing Science,

More information

Proprioception & force sensing

Proprioception & force sensing Proprioception & force sensing Roope Raisamo Tampere Unit for Computer-Human Interaction (TAUCHI) School of Information Sciences University of Tampere, Finland Based on material by Jussi Rantala, Jukka

More information

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Jane Li Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Use an example to explain what is admittance control? You may refer to exoskeleton

More information

Application of eye tracking and galvanic vestibular inputs for enhancing human performance

Application of eye tracking and galvanic vestibular inputs for enhancing human performance Application of eye tracking and galvanic vestibular inputs for enhancing human performance Gaurav Gary N. Pradhan, PhD Aerospace Medicine & Vestibular Research Laboratory (AMVRL) Financial Disclosure Patent:

More information

Introduction to Virtual Reality. Chapter IX. Introduction to Virtual Reality. 9.1 Introduction. Definition of VR (W. Sherman)

Introduction to Virtual Reality. Chapter IX. Introduction to Virtual Reality. 9.1 Introduction. Definition of VR (W. Sherman) Introduction to Virtual Reality Chapter IX Introduction to Virtual Reality 9.1 Introduction 9.2 Hardware 9.3 Virtual Worlds 9.4 Examples of VR Applications 9.5 Augmented Reality 9.6 Conclusions CS 397

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

Sensing self motion. Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems

Sensing self motion. Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems Sensing self motion Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems Position sensing Velocity and acceleration sensing Force sensing Vision based

More information

User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa Niina Holappa, Prizztech Ltd

User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa Niina Holappa, Prizztech Ltd User involvement in the development of welfare technology Mötesplats välfärdsteknologi och e-hälsa 23.1.2018 Niina Holappa, Prizztech Ltd Purpose of the HYVÄKSI project The purpose of the HYVÄKSI project

More information

Mobile robot control based on noninvasive brain-computer interface using hierarchical classifier of imagined motor commands

Mobile robot control based on noninvasive brain-computer interface using hierarchical classifier of imagined motor commands Mobile robot control based on noninvasive brain-computer interface using hierarchical classifier of imagined motor commands Filipp Gundelakh 1, Lev Stankevich 1, * and Konstantin Sonkin 2 1 Peter the Great

More information

Rotational Vestibular Chair

Rotational Vestibular Chair TM Rotational Vestibular Chair Rotational Chair testing provides versatility in measuring the Vestibular- ocular Reflex (VOR). The System 2000 Rotational Chair is engineered to deliver precisely controlled

More information

Haptic/VR Assessment Tool for Fine Motor Control

Haptic/VR Assessment Tool for Fine Motor Control Haptic/VR Assessment Tool for Fine Motor Control Christophe Emery 1,EvrenSamur 1, Olivier Lambercy 2, Hannes Bleuler 1 and Roger Gassert 2 1 Ecole Polytechnique Fédérale de Lausanne, Robotic Systems Lab,

More information

Collaboration in Multimodal Virtual Environments

Collaboration in Multimodal Virtual Environments Collaboration in Multimodal Virtual Environments Eva-Lotta Sallnäs NADA, Royal Institute of Technology evalotta@nada.kth.se http://www.nada.kth.se/~evalotta/ Research question How is collaboration in a

More information

Immersive Interaction Group

Immersive Interaction Group Immersive Interaction Group EPFL is one of the two Swiss Federal Institutes of Technology. With the status of a national school since 1969, the young engineering school has grown in many dimensions, to

More information

Programme Grants for Applied Research (PGfAR) Programme

Programme Grants for Applied Research (PGfAR) Programme Programme Grants for Applied Research (PGfAR) Programme Minutes of the PGfAR Competition 23 Stage 1 Meeting held on 15 May 2017 at ETC Venues, 1 Drummond Gate, Victoria, London, SW1V 2QQ Present Members

More information

Humanoid robot. Honda's ASIMO, an example of a humanoid robot

Humanoid robot. Honda's ASIMO, an example of a humanoid robot Humanoid robot Honda's ASIMO, an example of a humanoid robot A humanoid robot is a robot with its overall appearance based on that of the human body, allowing interaction with made-for-human tools or environments.

More information

Introduction to NeuroScript MovAlyzeR Handwriting Movement Software (Draft 14 August 2015)

Introduction to NeuroScript MovAlyzeR Handwriting Movement Software (Draft 14 August 2015) Introduction to NeuroScript MovAlyzeR Page 1 of 20 Introduction to NeuroScript MovAlyzeR Handwriting Movement Software (Draft 14 August 2015) Our mission: Facilitate discoveries and applications with handwriting

More information

OT 528: OCCUPATION-BASED TREATMENT KIT

OT 528: OCCUPATION-BASED TREATMENT KIT OT 528: OCCUPATION-BASED TREATMENT KIT Title: Reach and Grow Tic-Tac-Toe Description of activity: Reach and Grow Tic-Tac-Toe is an adapted version of the classic game of Tic-Tac-Toe. This table-top game

More information

Imagine your future lab. Designed using Virtual Reality and Computer Simulation

Imagine your future lab. Designed using Virtual Reality and Computer Simulation Imagine your future lab Designed using Virtual Reality and Computer Simulation Bio At Roche Healthcare Consulting our talented professionals are committed to optimising patient care. Our diverse range

More information

Cody Narber, M.S. Department of Computer Science, George Mason University

Cody Narber, M.S. Department of Computer Science, George Mason University Cody Narber, M.S. cnarber@gmu.edu Department of Computer Science, George Mason University Lynn Gerber, MD Professor, College of Health and Human Services Director, Center for the Study of Chronic Illness

More information

WHAT PARIETAL APRAXIA REVEALS ABOUT THE BRAIN'S TWO ACTION SYSTEMS

WHAT PARIETAL APRAXIA REVEALS ABOUT THE BRAIN'S TWO ACTION SYSTEMS WHAT PARIETAL APRAXIA REVEALS ABOUT THE BRAIN'S TWO ACTION SYSTEMS LAUREL J. BUXBAUM COGNITION AND ACTION LABORATORY MOSS REHABILITATION RESEARCH INSTITUTE PHILADELPHIA, PA, USA LIMB APRAXIA A cluster

More information

COMPARING TECHNIQUES TO REDUCE SIMULATOR ADAPTATION SYNDROME AND IMPROVE NATURALISTIC BEHAVIOUR DURING SIMULATED DRIVING

COMPARING TECHNIQUES TO REDUCE SIMULATOR ADAPTATION SYNDROME AND IMPROVE NATURALISTIC BEHAVIOUR DURING SIMULATED DRIVING COMPARING TECHNIQUES TO REDUCE SIMULATOR ADAPTATION SYNDROME AND IMPROVE NATURALISTIC BEHAVIOUR DURING SIMULATED DRIVING James G. Reed-Jones 1, Rebecca J. Reed-Jones 2, Lana M. Trick 1, Ryan Toxopeus 1,

More information

HARMiS Hand and arm rehabilitation system

HARMiS Hand and arm rehabilitation system HARMiS Hand and arm rehabilitation system J Podobnik, M Munih and J Cinkelj Laboratory of Robotics and Biomedical Engineering, Faculty of Electrical Engineering, University of Ljubljana, SI-1000 Ljubljana,

More information

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality

INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION. A Case Study of Virtual Reality INTEGRATING IMMERSIVE TECHNOLOGIES IN HEALTHCARE CONSTRUTION A Case Study of Virtual Reality IMMERSIVE TECHNOLOGIES VIRTUAL REALITY AUGMENTED REALITY MIXED REALITY Oculus Rift VIRTUAL REALITY Becomes reality.

More information

Usability and ergonomics in medical equipment

Usability and ergonomics in medical equipment Usability and ergonomics in medical equipment Osvalder, A-L., Bligård, L-O Division of Design, Chalmers University of Technology, SE-412 96 Göteborg, Sweden e-mail: alos@chalmers.se In the area of healthcare,

More information

A reduction of visual fields during changes in the background image such as while driving a car and looking in the rearview mirror

A reduction of visual fields during changes in the background image such as while driving a car and looking in the rearview mirror Original Contribution Kitasato Med J 2012; 42: 138-142 A reduction of visual fields during changes in the background image such as while driving a car and looking in the rearview mirror Tomoya Handa Department

More information

Preliminary Programme

Preliminary Programme Day 1 - Saturday, January 10th 9:00-9:15 Welcome - BKW CyberAssessment Session Chairs: Hunter Hoffman and Rosa Banos 9:15-9:30 Astur Using Virtual Reality to Investigate Functioning of the Hippocampus

More information

Mobile & ubiquitous haptics

Mobile & ubiquitous haptics Mobile & ubiquitous haptics Roope Raisamo Tampere Unit for Computer-Human Interaction (TAUCHI) School of Information Sciences University of Tampere, Finland Based on material by Jussi Rantala, Jukka Raisamo

More information

What do I need to know about multisensory interactions?

What do I need to know about multisensory interactions? What do I need to know about multisensory interactions? Adolfo M. Bronstein Neuro-otology Unit Centre for Neuroscience Imperial College London Cortex: Conscious Perception Vertigo Brainstem: III/IV/VI

More information

Air-filled type Immersive Projection Display

Air-filled type Immersive Projection Display Air-filled type Immersive Projection Display Wataru HASHIMOTO Faculty of Information Science and Technology, Osaka Institute of Technology, 1-79-1, Kitayama, Hirakata, Osaka 573-0196, Japan whashimo@is.oit.ac.jp

More information

Using Immersive Technology for Postural Research and Rehabilitation

Using Immersive Technology for Postural Research and Rehabilitation Allen Press DTPro System GALLEY 27 Name /astc/16_104 04/27/2004 03:17PM Plate # 0-Composite pg 27 # 1 DESIGN Asst Technol 2004;16:000 000 2004 RESNA Using Immersive Technology for Postural Research and

More information

Why interest in visual perception?

Why interest in visual perception? Raffaella Folgieri Digital Information & Communication Departiment Constancy factors in visual perception 26/11/2010, Gjovik, Norway Why interest in visual perception? to investigate main factors in VR

More information

Virtual Grasping Using a Data Glove

Virtual Grasping Using a Data Glove Virtual Grasping Using a Data Glove By: Rachel Smith Supervised By: Dr. Kay Robbins 3/25/2005 University of Texas at San Antonio Motivation Navigation in 3D worlds is awkward using traditional mouse Direct

More information

Appendix E. Gulf Air Flight GF-072 Perceptual Study 23 AUGUST 2000 Gulf Air Airbus A (A40-EK) NIGHT LANDING

Appendix E. Gulf Air Flight GF-072 Perceptual Study 23 AUGUST 2000 Gulf Air Airbus A (A40-EK) NIGHT LANDING Appendix E E1 A320 (A40-EK) Accident Investigation Appendix E Gulf Air Flight GF-072 Perceptual Study 23 AUGUST 2000 Gulf Air Airbus A320-212 (A40-EK) NIGHT LANDING Naval Aerospace Medical Research Laboratory

More information

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa

VIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF

More information

Towards the development of cognitive robots

Towards the development of cognitive robots Towards the development of cognitive robots Antonio Bandera Grupo de Ingeniería de Sistemas Integrados Universidad de Málaga, Spain Pablo Bustos RoboLab Universidad de Extremadura, Spain International

More information

Discrimination of Virtual Haptic Textures Rendered with Different Update Rates

Discrimination of Virtual Haptic Textures Rendered with Different Update Rates Discrimination of Virtual Haptic Textures Rendered with Different Update Rates Seungmoon Choi and Hong Z. Tan Haptic Interface Research Laboratory Purdue University 465 Northwestern Avenue West Lafayette,

More information

Feeding human senses through Immersion

Feeding human senses through Immersion Virtual Reality Feeding human senses through Immersion 1. How many human senses? 2. Overview of key human senses 3. Sensory stimulation through Immersion 4. Conclusion Th3.1 1. How many human senses? [TRV

More information

Real-Time 3D Avatars for Tele-rehabilitation in Virtual Reality

Real-Time 3D Avatars for Tele-rehabilitation in Virtual Reality Real-Time 3D Avatars for Tele-rehabilitation in Virtual Reality Gregorij KURILLO a,1, Tomaz KORITNIK b Tadej BAJD b and Ruzena BAJCSY a a University of California, Berkeley, USA b University of Ljubljana,

More information

Development of Virtual Reality Games for Motor Rehabilitation

Development of Virtual Reality Games for Motor Rehabilitation KSII The 9 th International Conference on Internet (ICONI) 2017. Copyright c 2017 KSII 1 Development of Virtual Reality Games for Motor Rehabilitation 1 Ge Jin, 1 Keyuan Jiang and 2* Sangmin Lee 1 Department

More information

This is a repository copy of A Wearable Skin Stretch Haptic Feedback Device: Towards Improving Balance Control in Lower Limb Amputees.

This is a repository copy of A Wearable Skin Stretch Haptic Feedback Device: Towards Improving Balance Control in Lower Limb Amputees. This is a repository copy of A Wearable Skin Stretch Haptic Feedback Device: Towards Improving Balance Control in Lower Limb Amputees. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/102338/

More information

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger. Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity

More information

Lecture IV. Sensory processing during active versus passive movements

Lecture IV. Sensory processing during active versus passive movements Lecture IV Sensory processing during active versus passive movements The ability to distinguish sensory inputs that are a consequence of our own actions (reafference) from those that result from changes

More information

Evaluation of Haptic Virtual Fixtures in Psychomotor Skill Development for Robotic Surgical Training

Evaluation of Haptic Virtual Fixtures in Psychomotor Skill Development for Robotic Surgical Training Department of Electronics, Information and Bioengineering Neuroengineering and medical robotics Lab Evaluation of Haptic Virtual Fixtures in Psychomotor Skill Development for Robotic Surgical Training

More information

Spatial navigation in humans

Spatial navigation in humans Spatial navigation in humans Recap: navigation strategies and spatial representations Spatial navigation with immersive virtual reality (VENLab) Do we construct a metric cognitive map? Importance of visual

More information

Neurovestibular/Ocular Physiology

Neurovestibular/Ocular Physiology Neurovestibular/Ocular Physiology Anatomy of the vestibular organs Proprioception and Exteroception Vestibular illusions Space Motion Sickness Artificial gravity issues Eye issues in space flight 1 2017

More information

AN AIDED NAVIGATION POST PROCESSING FILTER FOR DETAILED SEABED MAPPING UUVS

AN AIDED NAVIGATION POST PROCESSING FILTER FOR DETAILED SEABED MAPPING UUVS MODELING, IDENTIFICATION AND CONTROL, 1999, VOL. 20, NO. 3, 165-175 doi: 10.4173/mic.1999.3.2 AN AIDED NAVIGATION POST PROCESSING FILTER FOR DETAILED SEABED MAPPING UUVS Kenneth Gade and Bjørn Jalving

More information

Determining the effectiveness of a vibrotactile balance prosthesis

Determining the effectiveness of a vibrotactile balance prosthesis Journal of Vestibular Research 16 (2006) 45 56 45 IOS Press Determining the effectiveness of a vibrotactile balance prosthesis Robert J. Peterka a,, Conrad Wall III b and Erna Kentala b,c a Neurological

More information

Connecting Virtual Reality and Occupation

Connecting Virtual Reality and Occupation Connecting Virtual Reality and Occupation Robert C. Ferguson, MHS, OTRL Michael Blackstock, MS, OTRL rferg@med.umich.edu miblacks@med.umich.edu 1 Objectives 1) interpret the current research on the therapeutic

More information

Performance of a remote eye-tracker in measuring gaze during walking

Performance of a remote eye-tracker in measuring gaze during walking Performance of a remote eye-tracker in measuring gaze during walking V. Serchi 1, 2, A. Peruzzi 1, 2, A. Cereatti 1, 2, and U. Della Croce 1, 2 1 Information Engineering Unit, POLCOMING Department, University

More information

INTRODUCING THE VIRTUAL REALITY FLIGHT SIMULATOR FOR SURGEONS

INTRODUCING THE VIRTUAL REALITY FLIGHT SIMULATOR FOR SURGEONS INTRODUCING THE VIRTUAL REALITY FLIGHT SIMULATOR FOR SURGEONS SAFE REPEATABLE MEASUREABLE SCALABLE PROVEN SCALABLE, LOW COST, VIRTUAL REALITY SURGICAL SIMULATION The benefits of surgical simulation are

More information

Investigating the use of force feedback for motion-impaired users

Investigating the use of force feedback for motion-impaired users 6th ERCIM Workshop "User Interfaces for All" Short Paper Investigating the use of force feedback for motion-impaired users Simeon Keates 1, Patrick Langdon 1, John Clarkson 1 and Peter Robinson 2 1 Department

More information

CLOSING AN OPEN-LOOP CONTROL SYSTEM: VESTIBULAR SUBSTITUTION THROUGH THE TONGUE

CLOSING AN OPEN-LOOP CONTROL SYSTEM: VESTIBULAR SUBSTITUTION THROUGH THE TONGUE Journal of Integrative Neuroscience, Vol. 2, No. 2 (23) 159 164 c Imperial College Press Short Communication CLOSING AN OPEN-LOOP CONTROL SYSTEM: VESTIBULAR SUBSTITUTION THROUGH THE TONGUE MITCHELL TYLER,,

More information

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering

A Step Forward in Virtual Reality. Department of Electrical and Computer Engineering A Step Forward in Virtual Reality Team Step Ryan Daly Electrical Engineer Jared Ricci Electrical Engineer Joseph Roberts Electrical Engineer Steven So Electrical Engineer 2 Motivation Current Virtual Reality

More information

Developing assistive interfaces for motion-impaired users using cursor movement analysis in conjunction with haptic feedback

Developing assistive interfaces for motion-impaired users using cursor movement analysis in conjunction with haptic feedback Developing assistive interfaces for motion-impaired users using cursor movement analysis in conjunction with haptic feedback P M Langdon 1, F Hwang 1, S Keates 1, P J Clarkson 1 and P Robinson 2 1 Dept.

More information