Immersive Real Acting Space with Gesture Tracking Sensors
|
|
- Herbert Marshall
- 5 years ago
- Views:
Transcription
1 , pp Immersive Real Acting Space with Gesture Tracking Sensors Yoon-Seok Choi 1, Soonchul Jung 2, Jin-Sung Choi 3, Bon-Ki Koo 4 and Won-Hyung Lee 1* 1,2,3,4 Creative Content Research Laboratory, ETRI 1* Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University ys-choi@etri.re.kr, s.jung@etri.re.kr, jin1025@etri.re.kr, bkkoo@etri.re.kr, whlee@cau.ac.kr Abstract. In this study, we realized a real space based virtual aquarium equipped with a multi view function that provides images for users and observers at the same time. A virtual reality system needs more natural and intuitive interfaces so as to enhance users immersion. We attach markers on users and camera devices in a real space designed in the same 1:1 size as the virtual space to collect motion information, which is reflected in real time to generate virtual world images, which in turn are transmitted to the users immersing image devices. Also, the system allows observers to share experiences by providing them virtual synthetic images from a third person perspective including a user after filming the user in the real space with a camcorder on which motion tracking markers are attached. For this, the system provides the functions of marker based motion tracking, recognition of users motions, real time actual image synthesis, and multi view to realize a method to simulate more intuitive and natural virtual space interactions, which can be used for the construction of motion based realistic/experiencing systems, which increasingly attract interest. Keywords: Virtual reality, Real-action, Motion sensor, gesture recognition, Real-time animation 1 Introduction The computer graphics industry has provided images with amazing quality owing to quantum development of GPU based graphics cards, since it was fully used in the entertainment field. Users are satisfied with their achievements in virtual spaces as their characters freely walk around in virtual spaces to carry out their given missions owing to the combination of virtual reality, a computer graphic technology, with games. However, user interfaces have been evolved for the sake of interaction with virtual reality as it is difficult to expect natural immersion with joystick based interfaces. Then, virtual reality based contents have evolved into interfaces using various sensor technologies for bodily interactions. Nintendo s Wii remote control arranges ISSN: ASTL Copyright 2013 SERSC
2 virtual environments according to motions of actual users who grab it beyond a joystick in the existing simple form, and Microsoft s Kinect, different from existing interfaces, is equipped with a camera module to sense users motions with a motion capture device, on the basis of which games run. However, as they have sensors on a fixed position, there are spatial limitations, and they are insufficient in realizing near actual free motions. Motion capture equipment began to be adopted to express precise and natural motions of characters in virtual reality, and system construction employing motion capture equipment was made easy in tandem with lowering of the price of the equipment. We get the information of user and camera motions on the basis of a marker based optical motion tracking sensor, and based on this, we provides images reflecting interactions with virtual spaces in accordance with users sight movements and gestures to allow them experience optimal virtual reality. Also, in order to allow observers to feel the interactions between users and the virtual reality, we realized a real space based virtual reality system equipped with a multi view function that can provide images for users and observers at the same time. The paper is organized as follows. Section 2 introduces virtual reality technologies and experience system based on them. Section 3 accounts for the composition of the whole proposed system and the basic method to realize it. Section 4 concludes the paper. 2 Previous studies 2.1 Virtual reality and interactions Virtual reality (VR), meaning the technology that uses computers to provide a specific environment similar to the real, stimulates users five senses to provide them with spatial and temporal experiences similar to real worlds[3] Users not only are immersed in virtual reality, but also can interact with virtual reality through various interfaces. VR can be classified into three types, i.e., monitor based VR, projection based VR, and head based VR [3]. In the head based VR, users are supposed to wear equipment like head mounted displays. Contrastively, in the monitor and projection based VR, the screen is not fixed but moves in accordance with the movement of users sights. VR is used diversely in various fields of the entertainment industry, and in particular, its utility is prominent in the edutainment industry, which combines education and entertainment. Customers who would visit real aquariums will have greater feelings when they are located for themselves underwater to see a great number of fish and water plants of tens of kinds that surround them, and when they see scenes moving in accordance with their own actions. For this reason, spaces like aquariums and undersea vehicles are often realized in virtual spaces [1] [2] [6] [7]. What is important in VR is to allow users interact with virtual spaces and objects therein by controlling their avatars naturally and effectively. Interactions with virtual spaces are classified into three types, manipulation, navigation, and communication [3]. Some systems began to provide users gestures. Takala et al. [4] proposed a virtual aquarium system adopting a gesture sensing system. Users take a swimming 2 Copyright 2013 SERSC
3 motion to move forward in the virtual space. Virtual space experiences with such real actions are simpler, more intuitive, and more natural [5]. 3 The proposed system 3.1 Composition of the system In order to reflect users actual motions without changes, we set up a 7m x 7m space where motions can be tracked by motion tracking equipment in an actual 10m square space, and painted the floor and walls green for the sake of real time image synthesis for observers view. Two servers for motion tracking and images respectively are used for the virtual aquarium system. The OptiTrack system made by Natural Point was adopted for the motion tracking. An OptiTrack S250e camera and tracking tools were used to track users and camcorders motions. The motion tracking server transmits such motions to the image server through the network, and the image server recognizes gestures based on the transmitted information and generates images of user and audience views in 720p resolution while it recognizes the user s gestures from the information from markers attached to the users both hands [Fig 1]. He/she can walk about freely in the virtual aquarium space because the generated images of the user views are transmitted to his/her HMD through a wireless HDMI transmission device. A Sony PMW F3K camcorder is used to take 720p actual images, and the taken images are transmitted to the capture board of the image server through BNC cables. Then, the foreground images extracted in real time are combined with the virtual reality images for the observers view. Fig. 1. Real acting studio and user configuration for gesture tracking 3.2 Generation of virtual aquarium scenes The system generates two kinds of images in order to allow not only users participating in the virtual reality but also observers to share experiences in the virtual aquarium. Ogre3D, an open source game engine, is used for scene generation. As for images for the user, location and rotation information taken from the tracking of Copyright 2013 SERSC 3
4 markers attached to the HMD device worn on the user s head is transmitted to the virtual aquarium system in real time. The images are in turn generated on the basis on the information and then return to the user [Fig 2]. Observers who don t engage in the virtual aquarium system can see images in the virtual reality through the Observers view. They do not simply see the same images as the user sees, but are provided with the real time synthesis of the images in the virtual space and the actual images taken from the filming of the user in order to show how the user interacts with the virtual space. [Fig. 3] shows steps for generating the observers view. [Fig. 3] (a) shows filming of actual images and [Fig 4] (b) shows an image taken from the camcorder. [Fig. 3] (c) shows how to generate images in the virtual reality reflecting the location information of the camcorder taken by tracking markers attached to it. [Fig. 3] (d) is an image taken by reflecting the location information of the camcorder. [Fig. 3] (e), an observers view, is finally generated by synthesizing [Fig. 3] (b) and [Fig. 3] (d) in real time. Fig. 2. User s view through wireless HMD Fig. 3. Observers view through real time image composition 4 Copyright 2013 SERSC
5 Fig. 4. Gestures for interaction with fishes A total of 30 species of fish and 10 species of seaweeds were produced, and normal and light maps were basically allotted to individual fish so as to enhance the quality. Also, in order to give undersea feelings in an aquarium, an optical effect shader, is applied to add GodRay and wave effects, and so as to show rich inner scenes of the aquarium, more than 300 objects are made to swim in the water. Also, 10 gestures were defined for the interaction with fish in the virtual aquarium. When the user makes gestures with his right or left hands as in [Fig. 4], fish move in accordance with relevant gestures [Fig.5]. Gestures are recognized based on Procrustes analysis [8]. Fig. 5. Fish movement according to the each gesture 4 Conclusion We constructed a virtual aquarium projecting motions in reality, which supports the following functions. - Natural Real Acting Navigation with motion sensors. A user can make moves as if he or she moves in a real space. Then the system uses the motion sensor to track the user s movements, and projects the motion information to the virtual space without modification. Copyright 2013 SERSC 5
6 - Observers View Support. The system allows not only the user who participates in the virtual space but also surrounding observers to experience the virtual space. This delivers the user s interaction with the objects in the virtual space to observers without modification. - Interaction by 3D Gestures. Rather than using some special equipment for users interaction with the virtual space, the system supports user gesture sensing to help them experience virtual spaces naturally. By using the method of Procrustes analysis the system is designed not to be influenced by the spatial locations, sizes, and directions of the motions users make. The system, equipped with such merits, provides an experiencing service in which users and observers are more immersed and sympathized. Acknowledgment. This work was supported by the IT R&D program of MCST/MKE/IITA. [2008-F , Development of Full 3D Reconstruction Technology for Broadcasting Communication Fusion] References 1. Torsten Frohlich. The virtual oceanarium. Communications of the ACM, 43(7):94-101, (2000). 2. Hyun-Cheol Lee, Eun-Seok Kim, Nak-Keun Joo, and Gi-Taek Hur. Development of real time virtual aquarium system. International Journal of Computer Science and Network Security, 6(7),:58-63, (2006). 3. William R Sherman and Alan B Craig. Understanding virtual reality: Interface, application, and design. Morgan Kaufmann,12. (2002). 4. Tapio Takala, Lauri Savioja, and Tapio Lokki. Swimming in a virtual aquarium, Swimming_in_a_Virtual_Aquarium. (2005) 5. Martin Usoh, Kevin Arthur, Mary C Whitton, Rui Bastos, Anthony Steed, Mel Slater, and Frederick P Brooks Jr. Walking > walking-in-place> flying, in virtual environments. In International Conference on Computer Graphics and Interactive Techniques, vol, 1999, , (1999). 6. G. Wetzstein and P. Stephenson. Towards a workflow and interaction framework for virtual aquaria. In Virtual Reality for Public Consumption, IEEE Virtual Reality 2004 Workshop, (2004). 7. Greg T Young, Marcus Foth, and Natascha Y Matthes. Virtual fish: visual evidence of connectivity in a master-planned urban community. In Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces, , (2007). 8. John C. Gower and Garmt B. Dijksterhuis. Procrustes Problems. Oxford Statistical Science. Oxford University Press, (2004). 6 Copyright 2013 SERSC
Real-time AR Edutainment System Using Sensor Based Motion Recognition
, pp. 271-278 http://dx.doi.org/10.14257/ijseia.2016.10.1.26 Real-time AR Edutainment System Using Sensor Based Motion Recognition Sungdae Hong 1, Hyunyi Jung 2 and Sanghyun Seo 3,* 1 Dept. of Film and
More informationA Multimodal Locomotion User Interface for Immersive Geospatial Information Systems
F. Steinicke, G. Bruder, H. Frenz 289 A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems Frank Steinicke 1, Gerd Bruder 1, Harald Frenz 2 1 Institute of Computer Science,
More informationNavigating the Virtual Environment Using Microsoft Kinect
CS352 HCI Project Final Report Navigating the Virtual Environment Using Microsoft Kinect Xiaochen Yang Lichuan Pan Honor Code We, Xiaochen Yang and Lichuan Pan, pledge our honor that we have neither given
More informationExhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience
, pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk
More informationThe Visual Cliff Revisited: A Virtual Presence Study on Locomotion. Extended Abstract
The Visual Cliff Revisited: A Virtual Presence Study on Locomotion 1-Martin Usoh, 2-Kevin Arthur, 2-Mary Whitton, 2-Rui Bastos, 1-Anthony Steed, 2-Fred Brooks, 1-Mel Slater 1-Department of Computer Science
More informationDesign and Implementation of the 3D Real-Time Monitoring Video System for the Smart Phone
ISSN (e): 2250 3005 Volume, 06 Issue, 11 November 2016 International Journal of Computational Engineering Research (IJCER) Design and Implementation of the 3D Real-Time Monitoring Video System for the
More informationVideo Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces
Video Games and Interfaces: Past, Present and Future Class #2: Intro to Video Game User Interfaces Content based on Dr.LaViola s class: 3D User Interfaces for Games and VR What is a User Interface? Where
More informationBuilding a bimanual gesture based 3D user interface for Blender
Modeling by Hand Building a bimanual gesture based 3D user interface for Blender Tatu Harviainen Helsinki University of Technology Telecommunications Software and Multimedia Laboratory Content 1. Background
More informationComputer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University
Spring 2018 10 April 2018, PhD ghada@fcih.net Agenda Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. 2 Augmented reality
More informationDevelopment a File Transfer Application by Handover for 3D Video Communication System in Synchronized AR Space
Development a File Transfer Application by Handover for 3D Video Communication System in Synchronized AR Space Yuki Fujibayashi and Hiroki Imamura Department of Information Systems Science, Graduate School
More informationVIRTUAL REALITY Introduction. Emil M. Petriu SITE, University of Ottawa
VIRTUAL REALITY Introduction Emil M. Petriu SITE, University of Ottawa Natural and Virtual Reality Virtual Reality Interactive Virtual Reality Virtualized Reality Augmented Reality HUMAN PERCEPTION OF
More informationImplement of weather simulation system using EEG for immersion of game play
, pp.88-93 http://dx.doi.org/10.14257/astl.2013.39.17 Implement of weather simulation system using EEG for immersion of game play Ok-Hue Cho 1, Jung-Yoon Kim 2, Won-Hyung Lee 2 1 Seoul Cyber Univ., Mia-dong,
More informationA Study on the Physical Effects in 4D
, pp.9-13 http://dx.doi.org/10.14257/astl.2014.77.03 A Study on the Physical Effects in 4D SooTae Kwon 1, GwangShin Kim 2, SoYoung Chung 3, SunWoo Ko 4, GeunHo Lee 5 1 Department of SmartMedia, Jeonju
More informationVirtual/Augmented Reality (VR/AR) 101
Virtual/Augmented Reality (VR/AR) 101 Dr. Judy M. Vance Virtual Reality Applications Center (VRAC) Mechanical Engineering Department Iowa State University Ames, IA Virtual Reality Virtual Reality Virtual
More informationPerforming Art Utilizing Interactive Technology -Media Performance <Silent Mobius>-
, pp.121-125 http://dx.doi.org/10.14257/astl.2015.113.25 Performing Art Utilizing Interactive Technology -Media Performance - HoYoung Jung 1, HyungGi Kim 1 1 Graduate School of Advanced
More informationRealization of Multi-User Tangible Non-Glasses Mixed Reality Space
Indian Journal of Science and Technology, Vol 9(24), DOI: 10.17485/ijst/2016/v9i24/96161, June 2016 ISSN (Print) : 0974-6846 ISSN (Online) : 0974-5645 Realization of Multi-User Tangible Non-Glasses Mixed
More informationImmersion & Game Play
IMGD 5100: Immersive HCI Immersion & Game Play Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu What is Immersion? Being There Being in
More informationChapter 1 - Introduction
1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over
More informationInteractive Media Artworks as Play Therapy through Five Senses
, pp.108-114 http://dx.doi.org/10.14257/astl.2013.39.21 Interactive Media Artworks as Play Therapy through Five Senses Joohun Lee 1, Haehyun Jung 2, and Hyunggi Kim 1*, 1 An-Sung, Gyeonggi, South Korea
More informationThe Control of Avatar Motion Using Hand Gesture
The Control of Avatar Motion Using Hand Gesture ChanSu Lee, SangWon Ghyme, ChanJong Park Human Computing Dept. VR Team Electronics and Telecommunications Research Institute 305-350, 161 Kajang-dong, Yusong-gu,
More informationTracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye
Tracking Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Outline of this talk Introduction: what makes a good tracking system? Example hardware and their tradeoffs Taxonomy of tasks:
More informationImage Manipulation Interface using Depth-based Hand Gesture
Image Manipulation Interface using Depth-based Hand Gesture UNSEOK LEE JIRO TANAKA Vision-based tracking is popular way to track hands. However, most vision-based tracking methods can t do a clearly tracking
More informationInteractive Multimedia Contents in the IllusionHole
Interactive Multimedia Contents in the IllusionHole Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, and Fumio Kishino Graduate School of Information Science and Technology, Osaka University, 2-1 Yamada-oka,
More informationGesture Recognition with Real World Environment using Kinect: A Review
Gesture Recognition with Real World Environment using Kinect: A Review Prakash S. Sawai 1, Prof. V. K. Shandilya 2 P.G. Student, Department of Computer Science & Engineering, Sipna COET, Amravati, Maharashtra,
More informationApplication of 3D Terrain Representation System for Highway Landscape Design
Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented
More informationThe User Activity Reasoning Model Based on Context-Awareness in a Virtual Living Space
, pp.62-67 http://dx.doi.org/10.14257/astl.2015.86.13 The User Activity Reasoning Model Based on Context-Awareness in a Virtual Living Space Bokyoung Park, HyeonGyu Min, Green Bang and Ilju Ko Department
More informationDESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY
DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,
More informationMixed Reality technology applied research on railway sector
Mixed Reality technology applied research on railway sector Yong-Soo Song, Train Control Communication Lab, Korea Railroad Research Institute Uiwang si, Korea e-mail: adair@krri.re.kr Jong-Hyun Back, Train
More informationpreface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...
v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)
More informationShopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction
Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction Minghao Cai 1(B), Soh Masuko 2, and Jiro Tanaka 1 1 Waseda University, Kitakyushu, Japan mhcai@toki.waseda.jp, jiro@aoni.waseda.jp
More informationNovember 30, Prof. Sung-Hoon Ahn ( 安成勳 )
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented t Reality November 30, 2009 Prof. Sung-Hoon Ahn ( 安成勳 ) Photo copyright: Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National
More informationDevelopment of a telepresence agent
Author: Chung-Chen Tsai, Yeh-Liang Hsu (2001-04-06); recommended: Yeh-Liang Hsu (2001-04-06); last updated: Yeh-Liang Hsu (2004-03-23). Note: This paper was first presented at. The revised paper was presented
More informationEvaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment
Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment Helmut Schrom-Feiertag 1, Christoph Schinko 2, Volker Settgast 3, and Stefan Seer 1 1 Austrian
More informationClassifying 3D Input Devices
IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Motivation The mouse and keyboard
More informationThe Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a
International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a 1 School of Art, Henan
More informationSimVis A Portable Framework for Simulating Virtual Environments
SimVis A Portable Framework for Simulating Virtual Environments Timothy Parsons Brown University ABSTRACT We introduce a portable, generalizable, and accessible open-source framework (SimVis) for performing
More informationCONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION
CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION USA 212.483.0043 info@uvph.com WORLDWIDE hello@appshaker.eu DIGITAL STORYTELLING BY HARNESSING FUTURE TECHNOLOGY,
More informationClassifying 3D Input Devices
IMGD 5100: Immersive HCI Classifying 3D Input Devices Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu But First Who are you? Name Interests
More informationInteracting within Virtual Worlds (based on talks by Greg Welch and Mark Mine)
Interacting within Virtual Worlds (based on talks by Greg Welch and Mark Mine) Presentation Working in a virtual world Interaction principles Interaction examples Why VR in the First Place? Direct perception
More informationThe Mixed Reality Book: A New Multimedia Reading Experience
The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut
More informationImmersive Simulation in Instructional Design Studios
Blucher Design Proceedings Dezembro de 2014, Volume 1, Número 8 www.proceedings.blucher.com.br/evento/sigradi2014 Immersive Simulation in Instructional Design Studios Antonieta Angulo Ball State University,
More informationNICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment
In Computer Graphics Vol. 31 Num. 3 August 1997, pp. 62-63, ACM SIGGRAPH. NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment Maria Roussos, Andrew E. Johnson,
More informationHandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments Weidong Huang 1, Leila Alem 1, and Franco Tecchia 2 1 CSIRO, Australia 2 PERCRO - Scuola Superiore Sant Anna, Italy {Tony.Huang,Leila.Alem}@csiro.au,
More informationOne Size Doesn't Fit All Aligning VR Environments to Workflows
One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?
More informationMOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device
MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device Enkhbat Davaasuren and Jiro Tanaka 1-1-1 Tennodai, Tsukuba, Ibaraki 305-8577 Japan {enkhee,jiro}@iplab.cs.tsukuba.ac.jp Abstract.
More informationComposite Body-Tracking:
Composite Body-Tracking: Device Abstraction Layer with Data Fusion for Gesture Recognition in Virtual Reality Applications Vortragender: Betreuer: Verantwortlicher Professor: Luis Alejandro Rojas Vargas
More informationProvisioning of Context-Aware Augmented Reality Services Using MPEG-4 BIFS. Byoung-Dai Lee
, pp.73-82 http://dx.doi.org/10.14257/ijmue.2014.9.5.07 Provisioning of Context-Aware Augmented Reality Services Using MPEG-4 BIFS Byoung-Dai Lee Department of Computer Science, Kyonggi University, Suwon
More informationISCW 2001 Tutorial. An Introduction to Augmented Reality
ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University
More informationTRAVEL IN SMILE : A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES
IADIS International Conference Computer Graphics and Visualization 27 TRAVEL IN SMILE : A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES Nicoletta Adamo-Villani Purdue University, Department of Computer
More informationMulti-Resolution Estimation of Optical Flow on Vehicle Tracking under Unpredictable Environments
, pp.32-36 http://dx.doi.org/10.14257/astl.2016.129.07 Multi-Resolution Estimation of Optical Flow on Vehicle Tracking under Unpredictable Environments Viet Dung Do 1 and Dong-Min Woo 1 1 Department of
More informationStereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays. Habib Abi-Rached Thursday 17 February 2005.
Stereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays Habib Abi-Rached Thursday 17 February 2005. Objective Mission: Facilitate communication: Bandwidth. Intuitiveness.
More informationTOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017
TOUCH & FEEL VIRTUAL REALITY DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor
More informationInput devices and interaction. Ruth Aylett
Input devices and interaction Ruth Aylett Contents Tracking What is available Devices Gloves, 6 DOF mouse, WiiMote Why is it important? Interaction is basic to VEs We defined them as interactive in real-time
More informationDesign Principles of Virtual Exhibits in Museums based on Virtual Reality Technology
2017 International Conference on Arts and Design, Education and Social Sciences (ADESS 2017) ISBN: 978-1-60595-511-7 Design Principles of Virtual Exhibits in Museums based on Virtual Reality Technology
More informationLocalized Space Display
Localized Space Display EE 267 Virtual Reality, Stanford University Vincent Chen & Jason Ginsberg {vschen, jasong2}@stanford.edu 1 Abstract Current virtual reality systems require expensive head-mounted
More informationImmersive Guided Tours for Virtual Tourism through 3D City Models
Immersive Guided Tours for Virtual Tourism through 3D City Models Rüdiger Beimler, Gerd Bruder, Frank Steinicke Immersive Media Group (IMG) Department of Computer Science University of Würzburg E-Mail:
More informationPortfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088
Portfolio About Me: I am a Computer Science graduate student at The University of Texas at Dallas. I am currently working as Augmented Reality Engineer at Aireal, Dallas and also as a Graduate Researcher
More information- applications on same or different network node of the workstation - portability of application software - multiple displays - open architecture
12 Window Systems - A window system manages a computer screen. - Divides the screen into overlapping regions. - Each region displays output from a particular application. X window system is widely used
More informationInterior Design using Augmented Reality Environment
Interior Design using Augmented Reality Environment Kalyani Pampattiwar 2, Akshay Adiyodi 1, Manasvini Agrahara 1, Pankaj Gamnani 1 Assistant Professor, Department of Computer Engineering, SIES Graduate
More informationSocial Viewing in Cinematic Virtual Reality: Challenges and Opportunities
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities Sylvia Rothe 1, Mario Montagud 2, Christian Mai 1, Daniel Buschek 1 and Heinrich Hußmann 1 1 Ludwig Maximilian University of Munich,
More informationVirtual Environment Interaction Based on Gesture Recognition and Hand Cursor
Virtual Environment Interaction Based on Gesture Recognition and Hand Cursor Chan-Su Lee Kwang-Man Oh Chan-Jong Park VR Center, ETRI 161 Kajong-Dong, Yusong-Gu Taejon, 305-350, KOREA +82-42-860-{5319,
More informationExperience of Immersive Virtual World Using Cellular Phone Interface
Experience of Immersive Virtual World Using Cellular Phone Interface Tetsuro Ogi 1, 2, 3, Koji Yamamoto 3, Toshio Yamada 1, Michitaka Hirose 2 1 Gifu MVL Research Center, TAO Iutelligent Modeling Laboratory,
More informationVIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences June Dr.
Virtual Reality & Presence VIEW: Visual Interactive Effective Worlds Lorentz Center International Center for workshops in the Sciences 25-27 June 2007 Dr. Frederic Vexo Virtual Reality & Presence Outline:
More informationInternational Journal of Informative & Futuristic Research ISSN:
Reviewed Paper Volume 3 Issue 4 December 2015 International Journal of Informative & Futuristic Research ISSN: 2347-1697 Design Virtual Classroom To Implement Real Time Interaction In Medical Science Using
More informationOmni-Directional Catadioptric Acquisition System
Technical Disclosure Commons Defensive Publications Series December 18, 2017 Omni-Directional Catadioptric Acquisition System Andreas Nowatzyk Andrew I. Russell Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationKinect Interface for UC-win/Road: Application to Tele-operation of Small Robots
Kinect Interface for UC-win/Road: Application to Tele-operation of Small Robots Hafid NINISS Forum8 - Robot Development Team Abstract: The purpose of this work is to develop a man-machine interface for
More informationAffordance based Human Motion Synthesizing System
Affordance based Human Motion Synthesizing System H. Ishii, N. Ichiguchi, D. Komaki, H. Shimoda and H. Yoshikawa Graduate School of Energy Science Kyoto University Uji-shi, Kyoto, 611-0011, Japan Abstract
More informationREPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism
REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal
More informationIntroduction to Virtual Reality (based on a talk by Bill Mark)
Introduction to Virtual Reality (based on a talk by Bill Mark) I will talk about... Why do we want Virtual Reality? What is needed for a VR system? Examples of VR systems Research problems in VR Most Computers
More informationBring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events
Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent
More informationA Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML
A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML a a b Hyungjeen Choi, Jeha Ryu, and Chansu Lee a Human Machine Computer Interface Lab, Kwangju Institute of Science and Technology, Kwangju,
More informationGuidelines for choosing VR Devices from Interaction Techniques
Guidelines for choosing VR Devices from Interaction Techniques Jaime Ramírez Computer Science School Technical University of Madrid Campus de Montegancedo. Boadilla del Monte. Madrid Spain http://decoroso.ls.fi.upm.es
More informationINTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY
INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY T. Panayiotopoulos,, N. Zacharis, S. Vosinakis Department of Computer Science, University of Piraeus, 80 Karaoli & Dimitriou str. 18534 Piraeus, Greece themisp@unipi.gr,
More informationMarkerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces
Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces Huidong Bai The HIT Lab NZ, University of Canterbury, Christchurch, 8041 New Zealand huidong.bai@pg.canterbury.ac.nz Lei
More informationImplementation of Augmented Reality System for Smartphone Advertisements
, pp.385-392 http://dx.doi.org/10.14257/ijmue.2014.9.2.39 Implementation of Augmented Reality System for Smartphone Advertisements Young-geun Kim and Won-jung Kim Department of Computer Science Sunchon
More informationThe Use of Virtual Reality System for Education in Rural Areas
The Use of Virtual Reality System for Education in Rural Areas Iping Supriana Suwardi 1, Victor 2 Institut Teknologi Bandung, Jl. Ganesha 10 Bandung 40132, Indonesia 1 iping@informatika.org, 2 if13001@students.if.itb.ac.id
More informationKorean Wave (Hallyu) of Knowledge through Content Curation, Infographics, and Digital Storytelling
, pp.6-10 http://dx.doi.org/10.14257/astl.2017.143.02 Korean Wave (Hallyu) of Knowledge through Content Curation, Infographics, and Digital Storytelling Seong Hui Park 1, Kyoung Hee Kim 2 1, 2 Graduate
More informationMultimedia Virtual Laboratory: Integration of Computer Simulation and Experiment
Multimedia Virtual Laboratory: Integration of Computer Simulation and Experiment Tetsuro Ogi Academic Computing and Communications Center University of Tsukuba 1-1-1 Tennoudai, Tsukuba, Ibaraki 305-8577,
More informationAUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING
6 th INTERNATIONAL MULTIDISCIPLINARY CONFERENCE AUGMENTED VIRTUAL REALITY APPLICATIONS IN MANUFACTURING Peter Brázda, Jozef Novák-Marcinčin, Faculty of Manufacturing Technologies, TU Košice Bayerova 1,
More informationAugmented Reality Lecture notes 01 1
IntroductiontoAugmentedReality Lecture notes 01 1 Definition Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated
More informationCapacitive Face Cushion for Smartphone-Based Virtual Reality Headsets
Technical Disclosure Commons Defensive Publications Series November 22, 2017 Face Cushion for Smartphone-Based Virtual Reality Headsets Samantha Raja Alejandra Molina Samuel Matson Follow this and additional
More informationInteractive Virtual Environments
Interactive Virtual Environments Introduction Emil M. Petriu, Dr. Eng., FIEEE Professor, School of Information Technology and Engineering University of Ottawa, Ottawa, ON, Canada http://www.site.uottawa.ca/~petriu
More informationVIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS
VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS Jaejoon Kim, S. Mandayam, S. Udpa, W. Lord, and L. Udpa Department of Electrical and Computer Engineering Iowa State University Ames, Iowa 500
More informationAudio Output Devices for Head Mounted Display Devices
Technical Disclosure Commons Defensive Publications Series February 16, 2018 Audio Output Devices for Head Mounted Display Devices Leonardo Kusumo Andrew Nartker Stephen Schooley Follow this and additional
More informationQuality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies
Quality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies Mirko Sužnjević, Maja Matijašević This work has been supported in part by Croatian Science Foundation
More informationA C A D / C A M. Virtual Reality/Augmented Reality. December 10, Sung-Hoon Ahn
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented Reality December 10, 2007 Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National University What is VR/AR Virtual Reality (VR)
More informationA Study on the control Method of 3-Dimensional Space Application using KINECT System Jong-wook Kang, Dong-jun Seo, and Dong-seok Jung,
IJCSNS International Journal of Computer Science and Network Security, VOL.11 No.9, September 2011 55 A Study on the control Method of 3-Dimensional Space Application using KINECT System Jong-wook Kang,
More informationSVEn. Shared Virtual Environment. Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann. Cologne University of Applied Sciences
SVEn Shared Virtual Environment Tobias Manroth, Nils Pospischil, Philipp Schoemacker, Arnulph Fuhrmann Cologne University of Applied Sciences 1. Introduction Scope Module in a Media Technology Master s
More informationEfficiency Analysis of the Smart Controller Switch System using RF Communication for Energy Saving
Vol.133 (Information Technology and Computer Science 2016), pp.39-44 http://dx.doi.org/10.14257/astl.2016. Efficiency Analysis of the Smart Controller Switch System using RF Communication for Energy Saving
More informationVISUAL REQUIREMENTS ON AUGMENTED VIRTUAL REALITY SYSTEM
Annals of the University of Petroşani, Mechanical Engineering, 8 (2006), 73-78 73 VISUAL REQUIREMENTS ON AUGMENTED VIRTUAL REALITY SYSTEM JOZEF NOVÁK-MARCINČIN 1, PETER BRÁZDA 2 Abstract: Paper describes
More informationChapter 2 Introduction to Haptics 2.1 Definition of Haptics
Chapter 2 Introduction to Haptics 2.1 Definition of Haptics The word haptic originates from the Greek verb hapto to touch and therefore refers to the ability to touch and manipulate objects. The haptic
More informationAir-filled type Immersive Projection Display
Air-filled type Immersive Projection Display Wataru HASHIMOTO Faculty of Information Science and Technology, Osaka Institute of Technology, 1-79-1, Kitayama, Hirakata, Osaka 573-0196, Japan whashimo@is.oit.ac.jp
More informationDesign of Intelligent Blind Control System to Save Lighting Energy and Prevent Glare
, pp.541-545 http://dx.doi.org/10.14257/astl.2015.1 Design of Intelligent Blind Control System to Save Lighting Energy and Prevent Glare Mi-Ae Yu 1, Hyeong-Seok Kim 1, Yang-Soo Kim 1, Won-Il Seo 1, Young-Ho
More information3D AUDIO AR/VR CAPTURE AND REPRODUCTION SETUP FOR AURALIZATION OF SOUNDSCAPES
3D AUDIO AR/VR CAPTURE AND REPRODUCTION SETUP FOR AURALIZATION OF SOUNDSCAPES Rishabh Gupta, Bhan Lam, Joo-Young Hong, Zhen-Ting Ong, Woon-Seng Gan, Shyh Hao Chong, Jing Feng Nanyang Technological University,
More informationA Step Forward in Virtual Reality. Department of Electrical and Computer Engineering
A Step Forward in Virtual Reality Team Step Ryan Daly Electrical Engineer Jared Ricci Electrical Engineer Joseph Roberts Electrical Engineer Steven So Electrical Engineer 2 Motivation Current Virtual Reality
More informationGeo-Located Content in Virtual and Augmented Reality
Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series
More informationLearning Based Interface Modeling using Augmented Reality
Learning Based Interface Modeling using Augmented Reality Akshay Indalkar 1, Akshay Gunjal 2, Mihir Ashok Dalal 3, Nikhil Sharma 4 1 Student, Department of Computer Engineering, Smt. Kashibai Navale College
More informationLife Prediction of Mold Transformer for Urban Rail
, pp.13-18 http://dx.doi.org/10.14257/astl.2014.48.03 Life Prediction of Mold Transformer for Urban Rail Hyun-il Kang and Won-seok Choi Department of Electrical Engineering, Hanbat National University,
More informationVirtual Co-Location for Crime Scene Investigation and Going Beyond
Virtual Co-Location for Crime Scene Investigation and Going Beyond Stephan Lukosch Faculty of Technology, Policy and Management, Systems Engineering Section Delft University of Technology Challenge the
More informationCorey Pittman Fallon Blvd NE, Palm Bay, FL USA
Corey Pittman 2179 Fallon Blvd NE, Palm Bay, FL 32907 USA Research Interests 1-561-578-3932 pittmancoreyr@gmail.com Novel user interfaces, Augmented Reality (AR), gesture recognition, human-robot interaction
More information