Technologies. Philippe Fuchs Ecole des Mines, ParisTech, Paris, France. Virtual Reality: Concepts and. Guillaume Moreau.

Size: px
Start display at page:

Download "Technologies. Philippe Fuchs Ecole des Mines, ParisTech, Paris, France. Virtual Reality: Concepts and. Guillaume Moreau."

Transcription

1 Virtual Reality: Concepts and Technologies Editors Philippe Fuchs Ecole des Mines, ParisTech, Paris, France Guillaume Moreau Ecole Centrale de Nantes, CERMA, Nantes, France Pascal Guitton INRIA, University of Bordeaux I, Bordeaux, France CRC Press >V J Taylor 8k Francis Group Boca Raton London NewYork Leiden CRC Press is an imprint of the Taylor & Francis Croup, an informa business A BALKEMA BOOK

2 Table of Contents Preface About the editors List of authors The French Association for Virtual Reality and Mixed Reality xv xvii xix xxi SECTION I Introduction 1 Introduction to virtual reality Foundation of virtual reality Introduction Definitions of virtual reality Origin and simplistic image of virtual reality Purpose of virtual reality Functional definition A Technical definition Book outline 9 Bibliographic references 10 2 Theoretical and pragmatic approach to virtual reality Human behaviour in a real environment Behavioural interfaces Hardware design Transparency of an interface Commercial interfaces and custom interfaces "Instrumental" approach for immersion and interaction Fundamental concepts of behavioural interfacing Behavioural interfaces, schema and metaphors Concept of schema Use of schemas, metaphors or sensorimotor substitutions Consistency and discrepancy of virtual environment Interface and multimodality Method of designing and assessing a virtual reality environment VR reference model Virtual behavioural primitives 26

3 vi Table of Contents Behavioural Software Aids Sensorimotor Software Aids Cognitive Software Aids Design approach Assessment approach Examples of designing and a assessing virtual reality environment Virtual shop for experimentation Introduction Analysis of the problem based on our general diagram of VR Visual observation of products Natural handling of 3D products with 6DOF Navigation in the shop Training on railway infrastructure using virtual reality Analysis of the problem on the basis of our general VR diagram D movement on railway tracks Orientation on tracks Visual immersion Natural handling of objects in 3D with 3DOF Discussion on our approach for the subject's immersion and interaction Perspectives and conclusions 44 Bibliographic references 44 SECTION II The human being in virtual environments 3 Human senses 3.1 Introduction Vision The human visual system The entire visual system The eye Accommodation and convergence The retina The concept of spatial frequency Visual perception of depth Cognitive perception by monocular cues Convergence and retinal disparity Binocular vision and diplopia Neurophysiological mechanisms of the perception of depth Psychophysical characteristics of vision Light sensitivity Frequency sensitivities Visual acuity Field of vision 67 49

4 Table of Contents vii Maximum temporal frequency in vision Psychophysical characteristics of stereoscopic vision Colour discrimination Field dependence-independence Cutaneous sensitivity The skin Classification of biological sensors Nociceptors Thermoreceptors Mechanoreceptors Proprioception Introduction Physics of gravity and accelerations Vestibular apparatus and kinaesthetic canals 76 Bibliographic references 79 4 Interaction between virtual reality and behavioural sciences Introduction Contribution of virtual reality to behavioural sciences Basic research Applied research Training, learning and simulation Therapy and rehabilitation Visualization in scientific computing Contribution of behavioural sciences to virtual reality What are the correct parameters? Realism The concept of "real time" Conclusion 89 Bibliographic references 90 5 Immersion and presence Introduction Immersion Sensory richness Interaction Structural factors of immersion Coherence Mapping Presence Questionnaires and subjective measurements Physiological measurements Behavioural measurements Performance Reflex actions Sensorimotor control 99

5 viii Table of Contents yy 5.4 Conclusion Bibliographic references 100 SECTION III 6 Location sensors 6.1 Introduction Behavioural interfaces Spatial location Location sensor and command interface Mechanical trackers Mechanical trackers measuring distances Mechanical trackers determining an orientation, speed or acceleration Inclinometers Gyroscopes and rate gyros Accelerometers Electromagnetic trackers Electromagnetic trackers using alternating magnetic field Electromagnetic trackers using impulsive field Characteristics of electromagnetic trackers Compass Optical trackers Introduction Principle Classification of trackers Some recently launched systems Conclusion 120 Bibliographic references Manual motor interfaces Introduction Location sensor and dataglove Location sensor and command interface Data gloves Fibre optic gloves Detection of hand movements by cameras Resistance variation gloves Hall effect gloves Special case: binary command glove Conclusion Command interfaces D Mouse D Mouse with force feedback Six degrees of freedom command interface for a large screen Non-manual command interfaces 135 Bibliographic references 136

6 Table of Contents ix Hardware devices of force feedback interfaces Introduction Problems and classification of force feedback interfaces Design of the force feedback interfaces Performance criteria and specifications Concept of transparency Necessity of specifications Posture and type of grip Work space and position resolution Static capacity and force resolution Dynamics, stiffness, inertia and bandwidth Report Modelling and dimensioning Problem Methods and tools Optimisation Technical constraints Mechanical architecture of the force feedback interface Motorisation Reduction stages Transmissions Balancing The different force feedback interfaces External reaction force feedback interfaces The fixed interfaces with serial structure The parallel structure fixed interfaces Fixed interfaces with tight ropes Fixed interfaces with magnetic levitation Internal reaction force feedback interfaces Generic portable interfaces Portable interfaces for hand Exoskeletons for the hand Exoskeletons for the arm Report 172 Bibliographic references 173 Control of a force feedback interface Introduction Intuitive description of the haptic coupling Modelling of the haptic command by a network formalism Passivity Stability Application to the single degree of freedom problem Conclusion Annexe; Elements of network theory 188 Bibliographic references 190

7 x Table of Contents 10 Tactile feedback interfaces Introduction Advantage of tactile feedback interfaces in virtual reality Designing basics for a tactile interface State of the art of the tactile interfaces Tactile stimulation technologies Classification of tactile interfaces according to the domain of application Tactile interfaces for teleoperation and telepresence Tactile interfaces dedicated to the studies of tactile perception Tactile interfaces for sensory substitution Tactile interfaces for the generation of a 3D surface Braille interfaces for the visually impaired State-of-the-art summary Conclusion 205 Bibliographic references Visual interfaces Introduction to visual interfaces Visual interfaces with fixed support Monoscopic computer screens Display of stereoscopic images on a single plane Separation at the screen level Separation by eyeglasses Large screen projection systems Multiple projector architecture Distribution of rendering from multiple PCs Calibration Stereoscopy Multi-user stereoscopy Different types of projectors Passive screens for video projection Stereoscopic flat screens Connected hardware motor interfaces Examples of large screen projection systems Visiodesks or immersive desks Human scale visual interfaces: visioroom (immersive room) and visiocube Portable visual interfaces Architecture of a head-mounted display Head-mounted displays with cathode tube screens Head-mounted displays with liquid crystal screens Optical model of a head-mounted display and related problems 237

8 Table of Contents xi Problems in the visual quality of a head-mounted display Video eyeglasses Video-eyeglasses with LCD screen Head-mounted display and semi-transparent device Conclusion Annexe Restitution by volumetric images 242 Bibliographic references Interaction techniques for virtual behavioural primitives Introduction Reminder of our approach on virtual reality Interaction Virtual behavioural primitives of observation Classification Visual observation Acoustic observation Tactile observation Wayfinding Introduction Theoretical foundations Cognitive map Egocentric and exocentric strategies Decision-making Wayfinding in a virtual environment Characteristics of the virtual world Copying the real world Addition of software aids Conclusion Movement Introduction Continuous control Movement of the person in the world Movement of the world in relation to the person Movement of the viewpoint Discrete control Programmed control Evaluations Conclusion Selection and manipulation Introduction Interaction techniques Accuracy Virtual object positioning Rotation of a virtual object Conclusion 278

9 xii Table of Contents 12.6 Application control and text input Application control Text input Keyboard Conclusion 287 Bibliographic references Stereoscopic restitution of vision Creation of stereoscopic images Principle Choice of stereoscopic parameters Creation of 3D images for teleoperation Stereoscopic visual telepresence Study of stereoscopic vision Deductions of constraints Limitation of stereoscopic vision Limitation of visual strain in stereoscopic vision Problem of visual strain Frequency filtering method Experimental results Conclusion Creation of images in orthoscopic vision for a design review Evaluation of stereoscopic techniques Advantages of stereoscopic vision Choice of parameters of stereoscopic vision Conclusion Annexe D Perception on a sheet 309 Bibliographic references 309 SECTION IV Tools and models for virtual environments 14 Geometric models of virtual environments Introduction Types of objects Properties of models Solid models Spatial enumeration Constructive solid geometry Surface models Using plane surfaces Using non-planar surfaces Nurbs surfaces Algorithmic geometry Transformation of a volume into surface 327

10 Table of Contents xiii Polygonal meshing of a scatter plot Methods of spatial subdivision Distance function methods Deformation methods Surface expansion methods Decimation of meshes Incremental algorithms Operators Error metrics Optimisation of models for virtual reality Texturing Introduction Advantages and disadvantages of textures Levels of details Transition command Generating the levels of detail 337 Bibliographic references Models for visual rendering Rendering for virtual reality Introduction Real-time rendering Quality and perception Lighting and shading models Modelling the appearance Bidirectional reflectance distribution function Textures and bidirectional texture functions Modelling the lighting Global illumination and virtual reality Local illumination and virtual reality Rendering and perception Vision models and rendering calculations Vision models Algorithms of perceptual rendering Tone mapping Introduction 359 Bibliographic references Models for haptic rendering Haptic simulation/device coupling Calculation of haptic rendering Rendering by impedance patterns: calculation of forces Rendering by admittance patterns: calculations of constraints Models primitive to object models (PROXY) Principle 372

11 xiv Table of Contents Implementation Benefits of virtual proxy Modelling the environment for haptic rendering Frequency adaptation Intermediate representations Haptic libraries Conclusion 380 Bibliographic references Collision detection Detection of collision between primitives Definition of collision Spatial detection between convex polyhedrons Spatial detection between any polyhedrons Temporal approaches Discrete temporal methods Continuous temporal detection Assessment of detection of collision between objects and open problems Detection pipeline Problem Proximity search (broad-phase) Strategies of detection by division of the space Strategies of detection by topology and kinematics Approximate detection (narrow-phase) Strategies of detection by bounding volumes Strategies using graphic hardware Continuous temporal acceleration Summary of acceleration Processing the collision Conclusion 405 Bibliographic references 405

2. Introduction to Computer Haptics

2. Introduction to Computer Haptics 2. Introduction to Computer Haptics Seungmoon Choi, Ph.D. Assistant Professor Dept. of Computer Science and Engineering POSTECH Outline Basics of Force-Feedback Haptic Interfaces Introduction to Computer

More information

CS277 - Experimental Haptics Lecture 2. Haptic Rendering

CS277 - Experimental Haptics Lecture 2. Haptic Rendering CS277 - Experimental Haptics Lecture 2 Haptic Rendering Outline Announcements Human haptic perception Anatomy of a visual-haptic simulation Virtual wall and potential field rendering A note on timing...

More information

Haptic Rendering CPSC / Sonny Chan University of Calgary

Haptic Rendering CPSC / Sonny Chan University of Calgary Haptic Rendering CPSC 599.86 / 601.86 Sonny Chan University of Calgary Today s Outline Announcements Human haptic perception Anatomy of a visual-haptic simulation Virtual wall and potential field rendering

More information

Haptics CS327A

Haptics CS327A Haptics CS327A - 217 hap tic adjective relating to the sense of touch or to the perception and manipulation of objects using the senses of touch and proprioception 1 2 Slave Master 3 Courtesy of Walischmiller

More information

Sensing self motion. Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems

Sensing self motion. Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems Sensing self motion Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems Position sensing Velocity and acceleration sensing Force sensing Vision based

More information

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21

Virtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21 Virtual Reality I Visual Imaging in the Electronic Age Donald P. Greenberg November 9, 2017 Lecture #21 1968: Ivan Sutherland 1990s: HMDs, Henry Fuchs 2013: Google Glass History of Virtual Reality 2016:

More information

From Encoding Sound to Encoding Touch

From Encoding Sound to Encoding Touch From Encoding Sound to Encoding Touch Toktam Mahmoodi King s College London, UK http://www.ctr.kcl.ac.uk/toktam/index.htm ETSI STQ Workshop, May 2017 Immersing a person into the real environment with Very

More information

Proprioception & force sensing

Proprioception & force sensing Proprioception & force sensing Roope Raisamo Tampere Unit for Computer-Human Interaction (TAUCHI) School of Information Sciences University of Tampere, Finland Based on material by Jussi Rantala, Jukka

More information

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics

Chapter 2 Introduction to Haptics 2.1 Definition of Haptics Chapter 2 Introduction to Haptics 2.1 Definition of Haptics The word haptic originates from the Greek verb hapto to touch and therefore refers to the ability to touch and manipulate objects. The haptic

More information

TEACHING HAPTIC RENDERING SONNY CHAN, STANFORD UNIVERSITY

TEACHING HAPTIC RENDERING SONNY CHAN, STANFORD UNIVERSITY TEACHING HAPTIC RENDERING SONNY CHAN, STANFORD UNIVERSITY MARCH 4, 2012 HAPTICS SYMPOSIUM Overview A brief introduction to CS 277 @ Stanford Core topics in haptic rendering Use of the CHAI3D framework

More information

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Jane Li Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Use an example to explain what is admittance control? You may refer to exoskeleton

More information

Booklet of teaching units

Booklet of teaching units International Master Program in Mechatronic Systems for Rehabilitation Booklet of teaching units Third semester (M2 S1) Master Sciences de l Ingénieur Université Pierre et Marie Curie Paris 6 Boite 164,

More information

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design

CSE 165: 3D User Interaction. Lecture #14: 3D UI Design CSE 165: 3D User Interaction Lecture #14: 3D UI Design 2 Announcements Homework 3 due tomorrow 2pm Monday: midterm discussion Next Thursday: midterm exam 3D UI Design Strategies 3 4 Thus far 3DUI hardware

More information

Feeding human senses through Immersion

Feeding human senses through Immersion Virtual Reality Feeding human senses through Immersion 1. How many human senses? 2. Overview of key human senses 3. Sensory stimulation through Immersion 4. Conclusion Th3.1 1. How many human senses? [TRV

More information

What is Virtual Reality? Burdea,1993. Virtual Reality Triangle Triangle I 3 I 3. Virtual Reality in Product Development. Virtual Reality Technology

What is Virtual Reality? Burdea,1993. Virtual Reality Triangle Triangle I 3 I 3. Virtual Reality in Product Development. Virtual Reality Technology Virtual Reality man made reality sense world What is Virtual Reality? Dipl-Ing Indra Kusumah Digital Product Design Fraunhofer IPT Steinbachstrasse 17 D-52074 Aachen Indrakusumah@iptfraunhoferde wwwiptfraunhoferde

More information

Peter Berkelman. ACHI/DigitalWorld

Peter Berkelman. ACHI/DigitalWorld Magnetic Levitation Haptic Peter Berkelman ACHI/DigitalWorld February 25, 2013 Outline: Haptics - Force Feedback Sample devices: Phantoms, Novint Falcon, Force Dimension Inertia, friction, hysteresis/backlash

More information

Practical Data Visualization and Virtual Reality. Virtual Reality VR Display Systems. Karljohan Lundin Palmerius

Practical Data Visualization and Virtual Reality. Virtual Reality VR Display Systems. Karljohan Lundin Palmerius Practical Data Visualization and Virtual Reality Virtual Reality VR Display Systems Karljohan Lundin Palmerius Synopsis Virtual Reality basics Common display systems Visual modality Sound modality Interaction

More information

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray

3D User Interfaces. Using the Kinect and Beyond. John Murray. John Murray Using the Kinect and Beyond // Center for Games and Playable Media // http://games.soe.ucsc.edu John Murray John Murray Expressive Title Here (Arial) Intelligence Studio Introduction to Interfaces User

More information

Computer Haptics and Applications

Computer Haptics and Applications Computer Haptics and Applications EURON Summer School 2003 Cagatay Basdogan, Ph.D. College of Engineering Koc University, Istanbul, 80910 (http://network.ku.edu.tr/~cbasdogan) Resources: EURON Summer School

More information

Virtual Reality Technology and Convergence. NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7

Virtual Reality Technology and Convergence. NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7 Virtual Reality Technology and Convergence NBAY 6120 March 20, 2018 Donald P. Greenberg Lecture 7 Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception

More information

Virtual Reality Technology and Convergence. NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7

Virtual Reality Technology and Convergence. NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7 Virtual Reality Technology and Convergence NBA 6120 February 14, 2018 Donald P. Greenberg Lecture 7 Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception

More information

Transformer Engineering

Transformer Engineering Transformer Engineering Design, Technology, and Diagnostics Second Edition S.V. Kulkarni S.A. Khaparde / 0 \ CRC Press \Cf*' J Taylor & Francis Group ^ч_^^ Boca Raton London NewYork CRC Press is an imprint

More information

/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #

/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? # / Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? # Dr. Jérôme Royan Definitions / 2 Virtual Reality definition «The Virtual reality is a scientific and technical domain

More information

Intelligent Systems, Control and Automation: Science and Engineering

Intelligent Systems, Control and Automation: Science and Engineering Intelligent Systems, Control and Automation: Science and Engineering Volume 64 Series Editor S. G. Tzafestas For further volumes: http://www.springer.com/series/6259 Matjaž Mihelj Janez Podobnik Haptics

More information

Stereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays. Habib Abi-Rached Thursday 17 February 2005.

Stereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays. Habib Abi-Rached Thursday 17 February 2005. Stereo-based Hand Gesture Tracking and Recognition in Immersive Stereoscopic Displays Habib Abi-Rached Thursday 17 February 2005. Objective Mission: Facilitate communication: Bandwidth. Intuitiveness.

More information

Haptic interaction. Ruth Aylett

Haptic interaction. Ruth Aylett Haptic interaction Ruth Aylett Contents Haptic definition Haptic model Haptic devices Measuring forces Haptic Technologies Haptics refers to manual interactions with environments, such as sensorial exploration

More information

CSC 2524, Fall 2017 AR/VR Interaction Interface

CSC 2524, Fall 2017 AR/VR Interaction Interface CSC 2524, Fall 2017 AR/VR Interaction Interface Karan Singh Adapted from and with thanks to Mark Billinghurst Typical Virtual Reality System HMD User Interface Input Tracking How can we Interact in VR?

More information

Realtime 3D Computer Graphics Virtual Reality

Realtime 3D Computer Graphics Virtual Reality Realtime 3D Computer Graphics Virtual Reality Virtual Reality Input Devices Special input devices are required for interaction,navigation and motion tracking (e.g., for depth cue calculation): 1 WIMP:

More information

Virtual Reality. NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9

Virtual Reality. NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9 Virtual Reality NBAY 6120 April 4, 2016 Donald P. Greenberg Lecture 9 Virtual Reality A term used to describe a digitally-generated environment which can simulate the perception of PRESENCE. Note that

More information

CS277 - Experimental Haptics Lecture 1. Introduction to Haptics

CS277 - Experimental Haptics Lecture 1. Introduction to Haptics CS277 - Experimental Haptics Lecture 1 Introduction to Haptics Haptic Interfaces Enables physical interaction with virtual objects Haptic Rendering Potential Fields Polygonal Meshes Implicit Surfaces Volumetric

More information

Design Process. ERGONOMICS in. the Automotive. Vivek D. Bhise. CRC Press. Taylor & Francis Group. Taylor & Francis Group, an informa business

Design Process. ERGONOMICS in. the Automotive. Vivek D. Bhise. CRC Press. Taylor & Francis Group. Taylor & Francis Group, an informa business ERGONOMICS in the Automotive Design Process Vivek D. Bhise CRC Press Taylor & Francis Group Boca Raton London New York CRC Press is an imprint of the Taylor & Francis Group, an informa business Contents

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

Behavioural Realism as a metric of Presence

Behavioural Realism as a metric of Presence Behavioural Realism as a metric of Presence (1) Jonathan Freeman jfreem@essex.ac.uk 01206 873786 01206 873590 (2) Department of Psychology, University of Essex, Wivenhoe Park, Colchester, Essex, CO4 3SQ,

More information

Application of 3D Terrain Representation System for Highway Landscape Design

Application of 3D Terrain Representation System for Highway Landscape Design Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented

More information

An Introduction into Virtual Reality Environments. Stefan Seipel

An Introduction into Virtual Reality Environments. Stefan Seipel An Introduction into Virtual Reality Environments Stefan Seipel stefan.seipel@hig.se What is Virtual Reality? Technically defined: VR is a medium in terms of a collection of technical hardware (similar

More information

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments. Stefan Seipel An Introduction into Virtual Reality Environments What is Virtual Reality? Technically defined: Stefan Seipel stefan.seipel@hig.se VR is a medium in terms of a collection of technical hardware (similar

More information

Virtual Reality: Principles and Applications

Virtual Reality: Principles and Applications Virtual Reality: Principles and Applications Frédéric Mérienne To cite this version: Frédéric Mérienne. Virtual Reality: Principles and Applications. Encyclopedia of Computer Science and Technology, Taylor

More information

Virtual Reality. Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015

Virtual Reality. Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015 Virtual Reality Lecture #11 NBA 6120 Donald P. Greenberg September 30, 2015 Virtual Reality What is Virtual Reality? Virtual Reality A term used to describe a computer generated environment which can simulate

More information

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS

VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS VIRTUAL REALITY FOR NONDESTRUCTIVE EVALUATION APPLICATIONS Jaejoon Kim, S. Mandayam, S. Udpa, W. Lord, and L. Udpa Department of Electrical and Computer Engineering Iowa State University Ames, Iowa 500

More information

Overview of current developments in haptic APIs

Overview of current developments in haptic APIs Central European Seminar on Computer Graphics for students, 2011 AUTHOR: Petr Kadleček SUPERVISOR: Petr Kmoch Overview of current developments in haptic APIs Presentation Haptics Haptic programming Haptic

More information

CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS

CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS CSE 190: Virtual Reality Technologies LECTURE #7: VR DISPLAYS Announcements Homework project 2 Due tomorrow May 5 at 2pm To be demonstrated in VR lab B210 Even hour teams start at 2pm Odd hour teams start

More information

FOCUS COMPUTER ENGINEERING SERIES. Eyestrain Reduction. Laure Leroy

FOCUS COMPUTER ENGINEERING SERIES. Eyestrain Reduction. Laure Leroy FOCUS COMPUTER ENGINEERING SERIES Eyestrain Reduction in Stereoscopy Laure Leroy Eyestrain Reduction in Stereoscopy FOCUS SERIES Series Editor Imad Saleh Eyestrain Reduction in Stereoscopy Laure Leroy

More information

Chapter 1 - Introduction

Chapter 1 - Introduction 1 "We all agree that your theory is crazy, but is it crazy enough?" Niels Bohr (1885-1962) Chapter 1 - Introduction Augmented reality (AR) is the registration of projected computer-generated images over

More information

Geographic information systems and virtual reality Ivan Trenchev, Leonid Kirilov

Geographic information systems and virtual reality Ivan Trenchev, Leonid Kirilov Geographic information systems and virtual reality Ivan Trenchev, Leonid Kirilov Abstract. In this paper, we present the development of three-dimensional geographic information systems (GISs) and demonstrate

More information

Design. EMI Filter. Timothy THIRD EDITION. Richard Lee Ozenbaugh. M. Pullen. CRC Press. Taylor & Francis Croup. Taylor & Francis Croup,

Design. EMI Filter. Timothy THIRD EDITION. Richard Lee Ozenbaugh. M. Pullen. CRC Press. Taylor & Francis Croup. Taylor & Francis Croup, EMI Filter Design THIRD EDITION Richard Lee Ozenbaugh Timothy M. Pullen CRC Press Taylor & Francis Croup Boca Raton London New York CRC Press is an imprint of the Taylor & Francis Croup, an informa business

More information

CSE 165: 3D User Interaction. Lecture #11: Travel

CSE 165: 3D User Interaction. Lecture #11: Travel CSE 165: 3D User Interaction Lecture #11: Travel 2 Announcements Homework 3 is on-line, due next Friday Media Teaching Lab has Merge VR viewers to borrow for cell phone based VR http://acms.ucsd.edu/students/medialab/equipment

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

VR/AR Concepts in Architecture And Available Tools

VR/AR Concepts in Architecture And Available Tools VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien Outline 1. What can you do with virtual reality

More information

Using Real Objects for Interaction Tasks in Immersive Virtual Environments

Using Real Objects for Interaction Tasks in Immersive Virtual Environments Using Objects for Interaction Tasks in Immersive Virtual Environments Andy Boud, Dr. VR Solutions Pty. Ltd. andyb@vrsolutions.com.au Abstract. The use of immersive virtual environments for industrial applications

More information

Haptic interaction. Ruth Aylett

Haptic interaction. Ruth Aylett Haptic interaction Ruth Aylett Contents Haptic definition Haptic model Haptic devices Measuring forces Haptic Technologies Haptics refers to manual interactions with environments, such as sensorial exploration

More information

Output Devices - Visual

Output Devices - Visual IMGD 5100: Immersive HCI Output Devices - Visual Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Overview Here we are concerned with technology

More information

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments

What is Virtual Reality? What is Virtual Reality? An Introduction into Virtual Reality Environments An Introduction into Virtual Reality Environments What is Virtual Reality? Technically defined: Stefan Seipel, MDI Inst. f. Informationsteknologi stefan.seipel@hci.uu.se VR is a medium in terms of a collection

More information

Integrated Power Electronic Converters and Digital Control

Integrated Power Electronic Converters and Digital Control Integrated Power Electronic Converters and Digital Control Ali Emadi * Alireza Khaligh Zhong Nie Young Joo Lee Q\ CRC Press / Taylor &.Francis Group Boca Raton London New York CRC Press is an imprint of

More information

Geo-Located Content in Virtual and Augmented Reality

Geo-Located Content in Virtual and Augmented Reality Technical Disclosure Commons Defensive Publications Series October 02, 2017 Geo-Located Content in Virtual and Augmented Reality Thomas Anglaret Follow this and additional works at: http://www.tdcommons.org/dpubs_series

More information

Advancements in Gesture Recognition Technology

Advancements in Gesture Recognition Technology IOSR Journal of VLSI and Signal Processing (IOSR-JVSP) Volume 4, Issue 4, Ver. I (Jul-Aug. 2014), PP 01-07 e-issn: 2319 4200, p-issn No. : 2319 4197 Advancements in Gesture Recognition Technology 1 Poluka

More information

Virtual Environments. Ruth Aylett

Virtual Environments. Ruth Aylett Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able

More information

Sensors for Mechatronics

Sensors for Mechatronics Sensors for Mechatronics Paul P.L Regtien Hertgelo The Netherlands AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK' OXFORD ELSEVIER PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO Contents Preface xi

More information

COMS W4172 Design Principles

COMS W4172 Design Principles COMS W4172 Design Principles Steven Feiner Department of Computer Science Columbia University New York, NY 10027 www.cs.columbia.edu/graphics/courses/csw4172 January 25, 2018 1 2D & 3D UIs: What s the

More information

VR System Input & Tracking

VR System Input & Tracking Human-Computer Interface VR System Input & Tracking 071011-1 2017 년가을학기 9/13/2017 박경신 System Software User Interface Software Input Devices Output Devices User Human-Virtual Reality Interface User Monitoring

More information

the human chapter 1 Traffic lights the human User-centred Design Light Vision part 1 (modified extract for AISD 2005) Information i/o

the human chapter 1 Traffic lights the human User-centred Design Light Vision part 1 (modified extract for AISD 2005) Information i/o Traffic lights chapter 1 the human part 1 (modified extract for AISD 2005) http://www.baddesigns.com/manylts.html User-centred Design Bad design contradicts facts pertaining to human capabilities Usability

More information

ERGOS: Multi-degrees of Freedom and Versatile Force-Feedback Panoply

ERGOS: Multi-degrees of Freedom and Versatile Force-Feedback Panoply ERGOS: Multi-degrees of Freedom and Versatile Force-Feedback Panoply Jean-Loup Florens, Annie Luciani, Claude Cadoz, Nicolas Castagné ACROE-ICA, INPG, 46 Av. Félix Viallet 38000, Grenoble, France florens@imag.fr

More information

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye

Tracking. Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Tracking Alireza Bahmanpour, Emma Byrne, Jozef Doboš, Victor Mendoza and Pan Ye Outline of this talk Introduction: what makes a good tracking system? Example hardware and their tradeoffs Taxonomy of tasks:

More information

The use of gestures in computer aided design

The use of gestures in computer aided design Loughborough University Institutional Repository The use of gestures in computer aided design This item was submitted to Loughborough University's Institutional Repository by the/an author. Citation: CASE,

More information

Virtual and Augmented Reality: Applications and Issues in a Smart City Context

Virtual and Augmented Reality: Applications and Issues in a Smart City Context Virtual and Augmented Reality: Applications and Issues in a Smart City Context A/Prof Stuart Perry, Faculty of Engineering and IT, University of Technology Sydney 2 Overview VR and AR Fundamentals How

More information

VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e.

VR-programming. Fish Tank VR. To drive enhanced virtual reality display setups like. Monitor-based systems Use i.e. VR-programming To drive enhanced virtual reality display setups like responsive workbenches walls head-mounted displays boomes domes caves Fish Tank VR Monitor-based systems Use i.e. shutter glasses 3D

More information

3D Space Perception. (aka Depth Perception)

3D Space Perception. (aka Depth Perception) 3D Space Perception (aka Depth Perception) 3D Space Perception The flat retinal image problem: How do we reconstruct 3D-space from 2D image? What information is available to support this process? Interaction

More information

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software:

Human Factors. We take a closer look at the human factors that affect how people interact with computers and software: Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,

More information

Input devices and interaction. Ruth Aylett

Input devices and interaction. Ruth Aylett Input devices and interaction Ruth Aylett Contents Tracking What is available Devices Gloves, 6 DOF mouse, WiiMote Why is it important? Interaction is basic to VEs We defined them as interactive in real-time

More information

R (2) Controlling System Application with hands by identifying movements through Camera

R (2) Controlling System Application with hands by identifying movements through Camera R (2) N (5) Oral (3) Total (10) Dated Sign Assignment Group: C Problem Definition: Controlling System Application with hands by identifying movements through Camera Prerequisite: 1. Web Cam Connectivity

More information

Issues and Challenges of 3D User Interfaces: Effects of Distraction

Issues and Challenges of 3D User Interfaces: Effects of Distraction Issues and Challenges of 3D User Interfaces: Effects of Distraction Leslie Klein kleinl@in.tum.de In time critical tasks like when driving a car or in emergency management, 3D user interfaces provide an

More information

Output Devices - Non-Visual

Output Devices - Non-Visual IMGD 5100: Immersive HCI Output Devices - Non-Visual Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Overview Here we are concerned with

More information

Using Web-Based Computer Graphics to Teach Surgery

Using Web-Based Computer Graphics to Teach Surgery Using Web-Based Computer Graphics to Teach Surgery Ken Brodlie Nuha El-Khalili Ying Li School of Computer Studies University of Leeds Position Paper for GVE99, Coimbra, Portugal Surgical Training Surgical

More information

Interactive Simulation: UCF EIN5255. VR Software. Audio Output. Page 4-1

Interactive Simulation: UCF EIN5255. VR Software. Audio Output. Page 4-1 VR Software Class 4 Dr. Nabil Rami http://www.simulationfirst.com/ein5255/ Audio Output Can be divided into two elements: Audio Generation Audio Presentation Page 4-1 Audio Generation A variety of audio

More information

Haptic Rendering of Large-Scale VEs

Haptic Rendering of Large-Scale VEs Haptic Rendering of Large-Scale VEs Dr. Mashhuda Glencross and Prof. Roger Hubbold Manchester University (UK) EPSRC Grant: GR/S23087/0 Perceiving the Sense of Touch Important considerations: Burdea: Haptic

More information

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI

RV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks

More information

Mobile Broadband Multimedia Networks

Mobile Broadband Multimedia Networks Mobile Broadband Multimedia Networks Techniques, Models and Tools for 4G Edited by Luis M. Correia v c» -''Vi JP^^fte«jfc-iaSfllto ELSEVIER AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN

More information

Trends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960)

Trends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960) Trends & Milestones History of Virtual Reality (thanks, Greg Welch) Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic, optical local

More information

Abstract. 1. Introduction

Abstract. 1. Introduction GRAPHICAL AND HAPTIC INTERACTION WITH LARGE 3D COMPRESSED OBJECTS Krasimir Kolarov Interval Research Corp., 1801-C Page Mill Road, Palo Alto, CA 94304 Kolarov@interval.com Abstract The use of force feedback

More information

The Application of Virtual Reality Technology to Digital Tourism Systems

The Application of Virtual Reality Technology to Digital Tourism Systems The Application of Virtual Reality Technology to Digital Tourism Systems PAN Li-xin 1, a 1 Geographic Information and Tourism College Chuzhou University, Chuzhou 239000, China a czplx@sina.com Abstract

More information

TABLE OF CONTENTS CHAPTER TITLE PAGE DECLARATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK

TABLE OF CONTENTS CHAPTER TITLE PAGE DECLARATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK vii TABLES OF CONTENTS CHAPTER TITLE PAGE DECLARATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK TABLE OF CONTENTS LIST OF TABLES LIST OF FIGURES LIST OF ABREVIATIONS LIST OF SYMBOLS LIST OF APPENDICES

More information

Air-filled type Immersive Projection Display

Air-filled type Immersive Projection Display Air-filled type Immersive Projection Display Wataru HASHIMOTO Faculty of Information Science and Technology, Osaka Institute of Technology, 1-79-1, Kitayama, Hirakata, Osaka 573-0196, Japan whashimo@is.oit.ac.jp

More information

VR based HCI Techniques & Application. November 29, 2002

VR based HCI Techniques & Application. November 29, 2002 VR based HCI Techniques & Application November 29, 2002 stefan.seipel@hci.uu.se What is Virtual Reality? Coates (1992): Virtual Reality is electronic simulations of environments experienced via head mounted

More information

IVR: Sensing Self-Motion 26/02/2015

IVR: Sensing Self-Motion 26/02/2015 IVR: Sensing Self-Motion 26/02/2015 Overview Proprioception Sensors for self-sensing in biological systems proprioception vestibular system in robotic systems velocity and acceleration sensing force sensing

More information

Intelligent. Systems. Mobile. Autonomous. Jitendra R. Raol Ajith K. Gopal. CRC Press. Taylor & Francis Croup

Intelligent. Systems. Mobile. Autonomous. Jitendra R. Raol Ajith K. Gopal. CRC Press. Taylor & Francis Croup Mobile Intelligent Autonomous Systems EDITED BY Ajith K. Gopal CRC Press Taylor & Francis Croup Boca Raton London NewYork CRC Press is an imprint of the Taylor & Francis Croup, an informa business Contents

More information

Phased Array Antennas

Phased Array Antennas Phased Array Antennas Second Edition R. С HANSEN Consulting Engineer R. C. Hansen, Inc. www.rchansen.com WILEY A JOHN WILEY & SONS, INC., PUBLICATION Contents Preface to the First Edition Preface to the

More information

An Immersive Virtual Reality Training System for Mechanical Assembly

An Immersive Virtual Reality Training System for Mechanical Assembly An Immersive Virtual Reality Training System for Mechanical Assembly AMAURY PENICHE apeniche@eafit.edu.co HELMUTH TREFFTZ htrefftz@eafit.edu.co CHRISTIAN DIAZ cdiazleo@eafit.edu.co GABRIEL PARAMO Production

More information

Enhancing Robot Teleoperator Situation Awareness and Performance using Vibro-tactile and Graphical Feedback

Enhancing Robot Teleoperator Situation Awareness and Performance using Vibro-tactile and Graphical Feedback Enhancing Robot Teleoperator Situation Awareness and Performance using Vibro-tactile and Graphical Feedback by Paulo G. de Barros Robert W. Lindeman Matthew O. Ward Human Interaction in Vortual Environments

More information

Lecture IV. Sensory processing during active versus passive movements

Lecture IV. Sensory processing during active versus passive movements Lecture IV Sensory processing during active versus passive movements The ability to distinguish sensory inputs that are a consequence of our own actions (reafference) from those that result from changes

More information

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances Florent Berthaut and Martin Hachet Figure 1: A musician plays the Drile instrument while being immersed in front of

More information

History of Virtual Reality. Trends & Milestones

History of Virtual Reality. Trends & Milestones History of Virtual Reality (based on a talk by Greg Welch) Trends & Milestones Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic,

More information

Haptic presentation of 3D objects in virtual reality for the visually disabled

Haptic presentation of 3D objects in virtual reality for the visually disabled Haptic presentation of 3D objects in virtual reality for the visually disabled M Moranski, A Materka Institute of Electronics, Technical University of Lodz, Wolczanska 211/215, Lodz, POLAND marcin.moranski@p.lodz.pl,

More information

Sensation. Our sensory and perceptual processes work together to help us sort out complext processes

Sensation. Our sensory and perceptual processes work together to help us sort out complext processes Sensation Our sensory and perceptual processes work together to help us sort out complext processes Sensation Bottom-Up Processing analysis that begins with the sense receptors and works up to the brain

More information

Haptic Rendering and Volumetric Visualization with SenSitus

Haptic Rendering and Volumetric Visualization with SenSitus Haptic Rendering and Volumetric Visualization with SenSitus Stefan Birmanns, Ph.D. Department of Molecular Biology The Scripps Research Institute 10550 N. Torrey Pines Road, Mail TPC6 La Jolla, California,

More information

USER-ORIENTED INTERACTIVE BUILDING DESIGN *

USER-ORIENTED INTERACTIVE BUILDING DESIGN * USER-ORIENTED INTERACTIVE BUILDING DESIGN * S. Martinez, A. Salgado, C. Barcena, C. Balaguer RoboticsLab, University Carlos III of Madrid, Spain {scasa@ing.uc3m.es} J.M. Navarro, C. Bosch, A. Rubio Dragados,

More information

POWER- SWITCHING CONVERTERS Medium and High Power

POWER- SWITCHING CONVERTERS Medium and High Power POWER- SWITCHING CONVERTERS Medium and High Power By Dorin O. Neacsu Taylor &. Francis Taylor & Francis Group Boca Raton London New York CRC is an imprint of the Taylor & Francis Group, an informa business

More information

3D Interaction Techniques

3D Interaction Techniques 3D Interaction Techniques Hannes Interactive Media Systems Group (IMS) Institute of Software Technology and Interactive Systems Based on material by Chris Shaw, derived from Doug Bowman s work Why 3D Interaction?

More information

Chapter 1 The Military Operational Environment... 3

Chapter 1 The Military Operational Environment... 3 CONTENTS Contributors... ii Foreword... xiii Preface... xv Part One: Identifying the Challenge Chapter 1 The Military Operational Environment... 3 Keith L. Hiatt and Clarence E. Rash Current and Changing

More information

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»!

Welcome to this course on «Natural Interactive Walking on Virtual Grounds»! Welcome to this course on «Natural Interactive Walking on Virtual Grounds»! The speaker is Anatole Lécuyer, senior researcher at Inria, Rennes, France; More information about him at : http://people.rennes.inria.fr/anatole.lecuyer/

More information

FORCE FEEDBACK. Roope Raisamo

FORCE FEEDBACK. Roope Raisamo FORCE FEEDBACK Roope Raisamo Multimodal Interaction Research Group Tampere Unit for Computer Human Interaction Department of Computer Sciences University of Tampere, Finland Outline Force feedback interfaces

More information

Six degree of freedom active vibration isolation using quasi-zero stiffness magnetic levitation

Six degree of freedom active vibration isolation using quasi-zero stiffness magnetic levitation Six degree of freedom active vibration isolation using quasi-zero stiffness magnetic levitation Tao Zhu School of Mechanical Engineering The University of Adelaide South Australia 5005 Australia A thesis

More information