Requirements and Design Space for Interactive Public Displays

Size: px
Start display at page:

Download "Requirements and Design Space for Interactive Public Displays"

Transcription

1 Requirements and Design Space for Interactive Public Displays Jörg Müller, Florian Alt, Albrecht Schmidt, Daniel Michelis Deutsche Telekom Laboratories University of Duisburg-Essen Anhalt University of Applied Sciences

2

3 2

4 The Audience Funnel

5 Comparing Public Displays

6 Calm vs. Engaging Displays Calm Displays Should slide effortlessly between center and periphery of attention Should blend into the environment Should be easy to ignore Engaging Displays Should be fun to interact with Should engage, inspire and entertain the audience Should attract attention Displays may not be used at all if they fail to attract attention 5

7 (Not) Attracting Attention Bottom-up: Compute features from visual field Combine to saliency map Winner-take-all Inhibition of return Which features? Behavioural urgency Bayesian surprise Abrupt appearance, moving, looming stimuli Change blindness: Blank image, change perspective, slow change, change during blink, change while occluded Top-Down: Expectations: Banner/Display blindness Social: Honeypot effect Goal: Look for departure time 6

8 Tools vs. Toys Tools Traditionally, public displays are viewed as tools. For tools, motivation for use is some external goal The most important criteria for tools are usefulness and utility. What to opimize: Time (Less is better) Errors Toys The most important criteria for toys are motivation. What to opimize: Conversion rates Fun Interaction times (More is better) It seems more appropriate to see public displays as toys rather than tools 7

9 (Intrisic) Motivation Challenge and Control Channel between to little and too much challenge Optimally, challenge should adapt to skills of user User needs to know that he controls the display Curiosity and Exploration Curiosity arises when something is unclear, incomplete or uncertain Channel between to little and too much uncertainty Choice Channel between to little and too much choice Even the appearance of choice helps Fantasy and Metaphor Collaboration 8

10 Interaction in the Public The presentation of self People want to maintain their role Displays are a stage, design for introvert and extrovert people Control of access to self People do not like to be unduly approached Data privacy People do not like to be spied upon Social behavior People do not like to stand in the way of others Public Nature of Space You can not control the environment of the display 9

11 The Real Context of Public Displays

12 Poster Window Design Space Metaphors Mirror Overlay

13 (Framed) Poster Often still non-interactive Sensing capabilities allow for implicit and explicit interaction Aligning with users expectations of public displays Issues: Display blindness Example: CityWall 12

14 Window Window to a (remote) real or virtual location Users look inside, other side may look outside as well Examples: Hole-in-Space Exertion Interfaces 13

15 Mirror Reflective surface Allows for embedding user in different context Strong potential to encourage interaction Examples: Magical Mirrors MirrorBoard 14

16 Overlay Content displayed in another context Integrated with the environment Examples: Everywhere Projector E.g., Jumping Frog 15

17 Facial Expression Remote Control Design Space - Interaction Modalities Gesture & Body Posture Touch Presence

18 Interaction Modalities (I) Presence Audience Sensing Example: Hello.Wall Body Position Identify presence in an exact position Example: Cylindrical Displays Body Posture Assessing user approaching a display Facing or simply passing-by Example: Public Ambient Interactive Display Facial Expression Recognizing a user s mood Example: Fraunhofer SHORE 17

19 Interaction Modalities (II) Gaze Tracking a user s gaze path Example: Reflective Signs / Xuuk EyeBox2 Speech Sense keywords in ongoing conversations Estimation of number of people in close vicinity Gesture In-direct, explicit interaction Example: The Pendle, Magical Mirrors

20 Interaction Modalities (III) Remote Control Browsing, adding, or modifying content Example: Touch Projector Keys Low hurdle to interact Example: Opinionizer Touch Direct interaction Example: City Wall 19

21 Taxonomy implicit Mental Models Interac2on Modali2es Presence Body position Poster Windows Mirror Overlay Hello.Wall, BluScreen Cylindrical Screens Palimpsest, Videoplace, Vision Kiosk Body posture Jumping Frog Facial Expression Hole-in-Space emir Gaze ReflectiveSigns Speech Gestures Interactive ambient public display, Pendle Magical Mirrors Diaper Selector, Traveling TicTac-Toe Remote Control Touch Projector explicit Keys Opinionizer Touch CityWall ShadowBoxing 20

22 Take-away Message Requirements Phase Model to describe audience interaction Important Factors: Attention Motivation Interaction in the Public Design Space Important Metaphors are: Posters Windows Mirrors Overlay Thanks! Questions? 21

Auto und Umwelt - das Auto als Plattform für Interaktive

Auto und Umwelt - das Auto als Plattform für Interaktive Der Fahrer im Dialog mit Auto und Umwelt - das Auto als Plattform für Interaktive Anwendungen Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen http://www.pervasive.wiwi.uni-due.de/

More information

The Audience Funnel: Observations of Gesture based interaction with multiple large displays in a City Center

The Audience Funnel: Observations of Gesture based interaction with multiple large displays in a City Center The Audience Funnel: Observations of Gesture based interaction with multiple large displays in a City Center Daniel Michelis 1, Jörg Müller 2 1 Anhalt University of Applied Science, Germany d.michelis@wi.hs-anhalt.de

More information

how many digital displays have rconneyou seen today?

how many digital displays have rconneyou seen today? Displays Everywhere (only) a First Step Towards Interacting with Information in the real World Talk@NEC, Heidelberg, July 23, 2009 Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen

More information

New Challenges of immersive Gaming Services

New Challenges of immersive Gaming Services New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,

More information

Blue Eyes Technology with Electric Imp Explorer Kit Ankita Shaily*, Saurabh Anand I.

Blue Eyes Technology with Electric Imp Explorer Kit Ankita Shaily*, Saurabh Anand I. ABSTRACT 2018 IJSRST Volume 4 Issue6 Print ISSN: 2395-6011 Online ISSN: 2395-602X National Conference on Smart Computation and Technology in Conjunction with The Smart City Convergence 2018 Blue Eyes Technology

More information

MIN-Fakultät Fachbereich Informatik. Universität Hamburg. Socially interactive robots. Christine Upadek. 29 November Christine Upadek 1

MIN-Fakultät Fachbereich Informatik. Universität Hamburg. Socially interactive robots. Christine Upadek. 29 November Christine Upadek 1 Christine Upadek 29 November 2010 Christine Upadek 1 Outline Emotions Kismet - a sociable robot Outlook Christine Upadek 2 Denition Social robots are embodied agents that are part of a heterogeneous group:

More information

A*STAR Unveils Singapore s First Social Robots at Robocup2010

A*STAR Unveils Singapore s First Social Robots at Robocup2010 MEDIA RELEASE Singapore, 21 June 2010 Total: 6 pages A*STAR Unveils Singapore s First Social Robots at Robocup2010 Visit Suntec City to experience the first social robots - OLIVIA and LUCAS that can see,

More information

Quiddler Skill Connections for Teachers

Quiddler Skill Connections for Teachers Quiddler Skill Connections for Teachers Quiddler is a game primarily played for fun and entertainment. The fact that it teaches, strengthens and exercises an abundance of skills makes it one of the best

More information

Human-Centered DESIGN PROMPTS for Emerging Technologies. 20 deliberations, considerations, and provocations

Human-Centered DESIGN PROMPTS for Emerging Technologies. 20 deliberations, considerations, and provocations Human-Centered DESIGN PROMPTS for Emerging Technologies 20 deliberations, considerations, and provocations + Today s emerging technologies promise exciting new ways of engaging with our world and with

More information

A Multi-Touch Enabled Steering Wheel Exploring the Design Space

A Multi-Touch Enabled Steering Wheel Exploring the Design Space A Multi-Touch Enabled Steering Wheel Exploring the Design Space Max Pfeiffer Tanja Döring Pervasive Computing and User Pervasive Computing and User Interface Engineering Group Interface Engineering Group

More information

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data

Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data Hrvoje Benko Microsoft Research One Microsoft Way Redmond, WA 98052 USA benko@microsoft.com Andrew D. Wilson Microsoft

More information

Vision-based User-interfaces for Pervasive Computing. CHI 2003 Tutorial Notes. Trevor Darrell Vision Interface Group MIT AI Lab

Vision-based User-interfaces for Pervasive Computing. CHI 2003 Tutorial Notes. Trevor Darrell Vision Interface Group MIT AI Lab Vision-based User-interfaces for Pervasive Computing Tutorial Notes Vision Interface Group MIT AI Lab Table of contents Biographical sketch..ii Agenda..iii Objectives.. iv Abstract..v Introduction....1

More information

AuraOrb: Social Notification Appliance

AuraOrb: Social Notification Appliance AuraOrb: Social Notification Appliance Mark Altosaar altosaar@cs.queensu.ca Roel Vertegaal roel@cs.queensu.ca Changuk Sohn csohn@cs.queensu.ca Daniel Cheng dc@cs.queensu.ca Copyright is held by the author/owner(s).

More information

Mensch-Maschine-Interaktion 2. Interactive Environments. Prof. Dr. Andreas Butz, Dr. Julie Wagner

Mensch-Maschine-Interaktion 2. Interactive Environments. Prof. Dr. Andreas Butz, Dr. Julie Wagner Mensch-Maschine-Interaktion 2 Interactive Environments Prof. Dr. Andreas Butz, Dr. Julie Wagner 1 Interactive Environments context and task challenges input challenges in interaction design output 2 Environment

More information

Digital Signage from static and passive to dynamic and interactive

Digital Signage from static and passive to dynamic and interactive Digital Signage from static and passive to dynamic and interactive 27.9.2011, VTT, Espoo Johannes Peltola, Sari Järvinen, Satu-Marja Mäkelä, Tommi Keränen, Tatu Harviainen VTT Technical Research Centre

More information

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

User Interface Agents

User Interface Agents User Interface Agents Roope Raisamo (rr@cs.uta.fi) Department of Computer Sciences University of Tampere http://www.cs.uta.fi/sat/ User Interface Agents Schiaffino and Amandi [2004]: Interface agents are

More information

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY

HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY *Ms. S. VAISHNAVI, Assistant Professor, Sri Krishna Arts And Science College, Coimbatore. TN INDIA **SWETHASRI. L., Final Year B.Com

More information

Roadmapping. Market Products Technology. People Process. time, ca 5 years

Roadmapping. Market Products Technology. People Process. time, ca 5 years - drives, requires supports, enables Customer objectives Application Functional Conceptual Realization Market Products Technology People Marketing Architect technology, process people manager time, ca

More information

Real Time and Non-intrusive Driver Fatigue Monitoring

Real Time and Non-intrusive Driver Fatigue Monitoring Real Time and Non-intrusive Driver Fatigue Monitoring Qiang Ji and Zhiwei Zhu jiq@rpi rpi.edu Intelligent Systems Lab Rensselaer Polytechnic Institute (RPI) Supported by AFOSR and Honda Introduction Motivation:

More information

10 Lines. Get connected. Get inspired. Get on the same page. Presented by Team Art Attack. Sarah W., Ben han S., Nyasha S., Selina H.

10 Lines. Get connected. Get inspired. Get on the same page. Presented by Team Art Attack. Sarah W., Ben han S., Nyasha S., Selina H. 10 Lines Get connected. Get inspired. Get on the same page. Presented by Team Art Attack Sarah W., Ben han S., Nyasha S., Selina H. Introduction Mission Statement/Value Proposition 10 Line s mission is

More information

6 Ubiquitous User Interfaces

6 Ubiquitous User Interfaces 6 Ubiquitous User Interfaces Viktoria Pammer-Schindler May 3, 2016 Ubiquitous User Interfaces 1 Days and Topics March 1 March 8 March 15 April 12 April 26 (10-13) April 28 (9-14) May 3 May 10 Administrative

More information

Designing for In the Wild Gesture-based Interaction: Lessons Learnt from Vuores. Sumita Sharma

Designing for In the Wild Gesture-based Interaction: Lessons Learnt from Vuores. Sumita Sharma Designing for In the Wild Gesture-based Interaction: Lessons Learnt from Vuores Sumita Sharma University of Tampere School of Information Sciences Interactive Technology Master s Thesis Supervisor: Prof.

More information

SKETCHING CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATION TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 7 CLASS 13

SKETCHING CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATION TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 7 CLASS 13 SKETCHING CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATION TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 7 CLASS 13 Joanna McGrenere and Leila Aflatoony Includes slides from Karon MacLean

More information

Interfaces, part 2. Lecture 7 Dr. Kristina Lapin

Interfaces, part 2. Lecture 7 Dr. Kristina Lapin Projektas Informatikos ir programų sistemų studijų programų kokybės gerinimas ( VP1-2.2-ŠMM-07-K-02-039) Interfaces, part 2 Lecture 7 Dr. Kristina Lapin 1 Overview Interface types highlight the main design

More information

Lights, Camera, Literacy! LCL! High School Edition. Glossary of Terms

Lights, Camera, Literacy! LCL! High School Edition. Glossary of Terms Lights, Camera, Literacy! High School Edition Glossary of Terms Act I: The beginning of the story and typically involves introducing the main characters, as well as the setting, and the main initiating

More information

Squaring the Circle:

Squaring the Circle: Squaring the Circle: How Framedness influences User Behavior around a Seamless Cylindrical Display Gilbert Beyer, Florian Köttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz University of Munich and Fraunhofer

More information

Unleash your inner artist Create a better business!

Unleash your inner artist Create a better business! Unleash your inner artist Create a better business! www.collaborativepainting.uk What is Collaborative Painting UK? Collaborative Painting UK specialise in facilitating creative arts team-building, training

More information

Looking Glass: A Field Study on Noticing Interactivity of a Shop Window

Looking Glass: A Field Study on Noticing Interactivity of a Shop Window Looking Glass: A Field Study on Noticing Interactivity of a Shop Window Jörg Müller, Robert Walter, Gilles Bailly, Michael Nischt, Florian Alt Quality and Usability Lab, Telekom Innovation Laboratories,

More information

Physical Computing: Hand, Body, and Room Sized Interaction. Ken Camarata

Physical Computing: Hand, Body, and Room Sized Interaction. Ken Camarata Physical Computing: Hand, Body, and Room Sized Interaction Ken Camarata camarata@cmu.edu http://code.arc.cmu.edu CoDe Lab Computational Design Research Laboratory School of Architecture, Carnegie Mellon

More information

The Disappearing Computer

The Disappearing Computer IPSI - Integrated Publication and Information Systems Institute Norbert Streitz AMBIENTE Research Division http:// http://www.future-office.de http://www.roomware.de http://www.ambient-agoras.org http://www.disappearing-computer.net

More information

BODILY NON-VERBAL INTERACTION WITH VIRTUAL CHARACTERS

BODILY NON-VERBAL INTERACTION WITH VIRTUAL CHARACTERS KEER2010, PARIS MARCH 2-4 2010 INTERNATIONAL CONFERENCE ON KANSEI ENGINEERING AND EMOTION RESEARCH 2010 BODILY NON-VERBAL INTERACTION WITH VIRTUAL CHARACTERS Marco GILLIES *a a Department of Computing,

More information

Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment

Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment Evaluation of Guidance Systems in Public Infrastructures Using Eye Tracking in an Immersive Virtual Environment Helmut Schrom-Feiertag 1, Christoph Schinko 2, Volker Settgast 3, and Stefan Seer 1 1 Austrian

More information

The HiveSurf Prototype Project - Application for a Ubiquitous Computing World

The HiveSurf Prototype Project - Application for a Ubiquitous Computing World The HiveSurf Prototype Project - Application for a Ubiquitous Computing World Thomas Nicolai Institute for Media and Communications Management University of St.Gallen thomas.nicolai@unisg.ch Florian Resatsch

More information

Organic UIs in Cross-Reality Spaces

Organic UIs in Cross-Reality Spaces Organic UIs in Cross-Reality Spaces Derek Reilly Jonathan Massey OCAD University GVU Center, Georgia Tech 205 Richmond St. Toronto, ON M5V 1V6 Canada dreilly@faculty.ocad.ca ragingpotato@gatech.edu Anthony

More information

Tangible Lenses, Touch & Tilt: 3D Interaction with Multiple Displays

Tangible Lenses, Touch & Tilt: 3D Interaction with Multiple Displays SIG T3D (Touching the 3rd Dimension) @ CHI 2011, Vancouver Tangible Lenses, Touch & Tilt: 3D Interaction with Multiple Displays Raimund Dachselt University of Magdeburg Computer Science User Interface

More information

ISCW 2001 Tutorial. An Introduction to Augmented Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University

More information

Improving long-term Persuasion for Energy Consumption Behavior: User-centered Development of an Ambient Persuasive Display for private Households

Improving long-term Persuasion for Energy Consumption Behavior: User-centered Development of an Ambient Persuasive Display for private Households Improving long-term Persuasion for Energy Consumption Behavior: User-centered Development of an Ambient Persuasive Display for private Households Patricia M. Kluckner HCI & Usability Unit, ICT&S Center,

More information

Change Management Techniques for a Healthy Workplace Presented by: Heidi Wurpel, M.B.A.

Change Management Techniques for a Healthy Workplace Presented by: Heidi Wurpel, M.B.A. Change Management Techniques for a Healthy Workplace Presented by: Heidi Wurpel, M.B.A. IDEXX Our purpose is: To be a great company that creates exceptional long-term value for our customers, employees

More information

3D Interaction Techniques

3D Interaction Techniques 3D Interaction Techniques Hannes Interactive Media Systems Group (IMS) Institute of Software Technology and Interactive Systems Based on material by Chris Shaw, derived from Doug Bowman s work Why 3D Interaction?

More information

Coming Out. Making the Virtual Library Visible in Today s World. Dr Grace Saw and Janine Schmidt

Coming Out. Making the Virtual Library Visible in Today s World. Dr Grace Saw and Janine Schmidt Coming Out Making the Virtual Library Visible in Today s World Dr Grace Saw and Janine Schmidt 5 June 2014 IATUL Conference. Aalto University. Measures for Success 1 The Invisible Library As libraries

More information

YDDON. Humans, Robots, & Intelligent Objects New communication approaches

YDDON. Humans, Robots, & Intelligent Objects New communication approaches YDDON Humans, Robots, & Intelligent Objects New communication approaches Building Robot intelligence Interdisciplinarity Turning things into robots www.ydrobotics.co m Edifício A Moagem Cidade do Engenho

More information

Conveying Interactivity at an Interactive Public Information Display

Conveying Interactivity at an Interactive Public Information Display Conveying Interactivity at an Interactive Public Information Display Kazjon Grace 1,3, Rainer Wasinger 1, Christopher Ackad 1, Anthony Collins 1, Oliver Dawson 2, Richard Gluga 1, Judy Kay 1, Martin Tomitsch

More information

UUIs Ubiquitous User Interfaces

UUIs Ubiquitous User Interfaces UUIs Ubiquitous User Interfaces Alexander Nelson April 16th, 2018 University of Arkansas - Department of Computer Science and Computer Engineering The Problem As more and more computation is woven into

More information

COMPANY PROFILE MOBILE TECH AND MARKETING

COMPANY PROFILE MOBILE TECH AND MARKETING COMPANY PROFILE 2017 MOBILE TECH AND MARKETING HELLO, WE ARE PL4D WE ARE A MULTIMEDIA AND ADVERTISING AGENCY, DIGING AND INVENTING CREATIVE SOLUTIONS WITH LATEST TECHNOLOGIES. WE SEEK OUT AND CREATE CREATIVE

More information

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive

More information

Emotion Sensitive Active Surfaces

Emotion Sensitive Active Surfaces Emotion Sensitive Active Surfaces Larissa Müller 1, Arne Bernin 1,4, Svenja Keune 2, and Florian Vogt 1,3 1 Department Informatik, University of Applied Sciences (HAW) Hamburg, Germany 2 Department Design,

More information

Collaboration on Interactive Ceilings

Collaboration on Interactive Ceilings Collaboration on Interactive Ceilings Alexander Bazo, Raphael Wimmer, Markus Heckner, Christian Wolff Media Informatics Group, University of Regensburg Abstract In this paper we discuss how interactive

More information

CSC Stereography Course I. What is Stereoscopic Photography?... 3 A. Binocular Vision Depth perception due to stereopsis

CSC Stereography Course I. What is Stereoscopic Photography?... 3 A. Binocular Vision Depth perception due to stereopsis CSC Stereography Course 101... 3 I. What is Stereoscopic Photography?... 3 A. Binocular Vision... 3 1. Depth perception due to stereopsis... 3 2. Concept was understood hundreds of years ago... 3 3. Stereo

More information

User Interface Software Projects

User Interface Software Projects User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2012 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share

More information

Transportation Informatics Group, ALPEN-ADRIA University of Klagenfurt. Transportation Informatics Group University of Klagenfurt 3/10/2009 1

Transportation Informatics Group, ALPEN-ADRIA University of Klagenfurt. Transportation Informatics Group University of Klagenfurt 3/10/2009 1 Machine Vision Transportation Informatics Group University of Klagenfurt Alireza Fasih, 2009 3/10/2009 1 Address: L4.2.02, Lakeside Park, Haus B04, Ebene 2, Klagenfurt-Austria Index Driver Fatigue Detection

More information

T-Labs Series in Telecommunication Services

T-Labs Series in Telecommunication Services T-Labs Series in Telecommunication Services Series editors Sebastian Möller, Berlin, Germany Axel Küpper, Berlin, Germany Alexander Raake, Berlin, Germany More information about this series at http://www.springer.com/series/10013

More information

COMET: Collaboration in Applications for Mobile Environments by Twisting

COMET: Collaboration in Applications for Mobile Environments by Twisting COMET: Collaboration in Applications for Mobile Environments by Twisting Nitesh Goyal RWTH Aachen University Aachen 52056, Germany Nitesh.goyal@rwth-aachen.de Abstract In this paper, we describe a novel

More information

FRAUNHOFER INSTITUTE FOR INTEGRATED CIRCUITS IIS SHORE PIONEERING FACIAL ANALYSIS

FRAUNHOFER INSTITUTE FOR INTEGRATED CIRCUITS IIS SHORE PIONEERING FACIAL ANALYSIS FRAUNHOFER INSTITUTE FOR INTEGRATED CIRCUITS IIS SHORE PIONEERING FACIAL ANALYSIS The SHORE software of Fraunhofer IIS allows for the quick detection of faces and objects as well as for the analysis of

More information

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality

Mario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality Mario Romero 2014/11/05 Multimodal Interaction and Interfaces Mixed Reality Outline Who am I and how I can help you? What is the Visualization Studio? What is Mixed Reality? What can we do for you? What

More information

Pervasive Home

Pervasive Home Proceedings of the 1 st Workshop on Pervasive Computing @ Home held at the 6 th international Conference on Pervasive Computing Editors: A.J. Brush, Shwetak Patel, Brian Meyers, Albrecht Schmidt Sydney,

More information

ENHANCING PRODUCT SENSORY EXPERIENCE: CULTURAL TOOLS FOR DESIGN EDUCATION

ENHANCING PRODUCT SENSORY EXPERIENCE: CULTURAL TOOLS FOR DESIGN EDUCATION INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 5 & 6 SEPTEMBER 2013, DUBLIN INSTITUTE OF TECHNOLOGY, DUBLIN, IRELAND ENHANCING PRODUCT SENSORY EXPERIENCE: CULTURAL TOOLS FOR DESIGN

More information

Looking Glass: A Field Study on Noticing Interactivity of a Shop Window

Looking Glass: A Field Study on Noticing Interactivity of a Shop Window Looking Glass: A Field Study on Noticing Interactivity of a Shop Window Removed for blind review ABSTRACT In this paper we present our findings from a lab and a field study investigating how passers-by

More information

The Near Future Design Methodology

The Near Future Design Methodology The Near Future Design Methodology Near Future Design (NFD) is a transdisciplinary methodology through which is possible to face with a present in rapid evolution and experience near future scenarios,

More information

HAPTICS & DIGITAL SIGNAGE

HAPTICS & DIGITAL SIGNAGE HAPTICS & DIGITAL SIGNAGE Technology & trends report April 2018 1 EXECUTIVE SUMMARY Digital signage is expanding rapidly and changing dramatically. Signage systems are transitioning from static displays

More information

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces

Perceptual Interfaces. Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Perceptual Interfaces Adapted from Matthew Turk s (UCSB) and George G. Robertson s (Microsoft Research) slides on perceptual p interfaces Outline Why Perceptual Interfaces? Multimodal interfaces Vision

More information

Design and evaluation of Hapticons for enriched Instant Messaging

Design and evaluation of Hapticons for enriched Instant Messaging Design and evaluation of Hapticons for enriched Instant Messaging Loy Rovers and Harm van Essen Designed Intelligence Group, Department of Industrial Design Eindhoven University of Technology, The Netherlands

More information

Interaction Design -ID. Unit 6

Interaction Design -ID. Unit 6 Interaction Design -ID Unit 6 Learning outcomes Understand what ID is Understand and apply PACT analysis Understand the basic step of the user-centred design 2012-2013 Human-Computer Interaction 2 What

More information

CSC 2524, Fall 2017 AR/VR Interaction Interface

CSC 2524, Fall 2017 AR/VR Interaction Interface CSC 2524, Fall 2017 AR/VR Interaction Interface Karan Singh Adapted from and with thanks to Mark Billinghurst Typical Virtual Reality System HMD User Interface Input Tracking How can we Interact in VR?

More information

GAME AUDIENCE DASHBOARD MAIN FEATURES

GAME AUDIENCE DASHBOARD MAIN FEATURES GAME AUDIENCE DASHBOARD MAIN FEATURES WE COMBINED PSYCHOMETRIC METHODS AND A WEB APP TO COLLECT MOTIVATION DATA FROM OVER 300,000 GAMERS An Empirical Model Our motivation model (next slide) was developed

More information

What is Artificial Intelligence? Alternate Definitions (Russell + Norvig) Human intelligence

What is Artificial Intelligence? Alternate Definitions (Russell + Norvig) Human intelligence CSE 3401: Intro to Artificial Intelligence & Logic Programming Introduction Required Readings: Russell & Norvig Chapters 1 & 2. Lecture slides adapted from those of Fahiem Bacchus. What is AI? What is

More information

Place of Performance: Bristol Sign Poetry Festival 2010, Bristol Centre for Deaf People

Place of Performance: Bristol Sign Poetry Festival 2010, Bristol Centre for Deaf People Title of poem: Children s Park Performer s name: Richard Carter Date of Performance: 20th February 2010 Place of Performance: Bristol Sign Poetry Festival 2010, Bristol Centre for Deaf People Length: 02:18

More information

Gazemarks-Gaze-Based Visual Placeholders to Ease Attention Switching Dagmar Kern * Paul Marshall # Albrecht Schmidt * *

Gazemarks-Gaze-Based Visual Placeholders to Ease Attention Switching Dagmar Kern * Paul Marshall # Albrecht Schmidt * * CHI 2010 - Atlanta -Gaze-Based Visual Placeholders to Ease Attention Switching Dagmar Kern * Paul Marshall # Albrecht Schmidt * * University of Duisburg-Essen # Open University dagmar.kern@uni-due.de,

More information

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS

ENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of

More information

Multi-Modal User Interaction

Multi-Modal User Interaction Multi-Modal User Interaction Lecture 4: Multiple Modalities Zheng-Hua Tan Department of Electronic Systems Aalborg University, Denmark zt@es.aau.dk MMUI, IV, Zheng-Hua Tan 1 Outline Multimodal interface

More information

AUGMENTED REALITY APPLICATIONS USING VISUAL TRACKING

AUGMENTED REALITY APPLICATIONS USING VISUAL TRACKING AUGMENTED REALITY APPLICATIONS USING VISUAL TRACKING ABSTRACT Chutisant Kerdvibulvech Department of Information and Communication Technology, Rangsit University, Thailand Email: chutisant.k@rsu.ac.th In

More information

Multimodal human-computer interaction in the car Novel interface and application concepts

Multimodal human-computer interaction in the car Novel interface and application concepts Multimodal human-computer interaction in the car Novel interface and application concepts Prof. Dr. Albrecht Schmidt University of Duisburg-Essen http://albrecht-schmidt.blogspot.com/ albrecht.schmidt@acm.org

More information

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne

Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies

More information

The Playing Card Oracle School

The Playing Card Oracle School Required Course Materials: The Playing Card Oracle School Book: The Playing Card Oracles, A Source Book for Divination Deck: a regular 52-Card Playing Deck, or The Playing Card Oracles Divination Deck

More information

Building Spatial Experiences in the Automotive Industry

Building Spatial Experiences in the Automotive Industry Building Spatial Experiences in the Automotive Industry i-know Data-driven Business Conference Franz Weghofer franz.weghofer@magna.com Video Agenda Digital Factory - Data Backbone of all Virtual Representations

More information

Advanced User Interfaces: Topics in Human-Computer Interaction

Advanced User Interfaces: Topics in Human-Computer Interaction Computer Science 425 Advanced User Interfaces: Topics in Human-Computer Interaction Week 04: Disappearing Computers 90s-00s of Human-Computer Interaction Research Prof. Roel Vertegaal, PhD Week 8: Plan

More information

Interaction Design for the Disappearing Computer

Interaction Design for the Disappearing Computer Interaction Design for the Disappearing Computer Norbert Streitz AMBIENTE Workspaces of the Future Fraunhofer IPSI 64293 Darmstadt Germany VWUHLW]#LSVLIUDXQKRIHUGH KWWSZZZLSVLIUDXQKRIHUGHDPELHQWH Abstract.

More information

Robotic Systems ECE 401RB Fall 2007

Robotic Systems ECE 401RB Fall 2007 The following notes are from: Robotic Systems ECE 401RB Fall 2007 Lecture 14: Cooperation among Multiple Robots Part 2 Chapter 12, George A. Bekey, Autonomous Robots: From Biological Inspiration to Implementation

More information

Multi-Modal User Interaction. Lecture 3: Eye Tracking and Applications

Multi-Modal User Interaction. Lecture 3: Eye Tracking and Applications Multi-Modal User Interaction Lecture 3: Eye Tracking and Applications Zheng-Hua Tan Department of Electronic Systems Aalborg University, Denmark zt@es.aau.dk 1 Part I: Eye tracking Eye tracking Tobii eye

More information

Norbert A. Streitz. Smart Future Initiative

Norbert A. Streitz. Smart Future Initiative 3. 6. May 2011, Budapest The Disappearing Computer, Ambient Intelligence, and Smart (Urban) Living Norbert A. Streitz Smart Future Initiative http://www.smart-future.net norbert.streitz@smart-future.net

More information

Human-Robot Interaction. Aaron Steinfeld Robotics Institute Carnegie Mellon University

Human-Robot Interaction. Aaron Steinfeld Robotics Institute Carnegie Mellon University Human-Robot Interaction Aaron Steinfeld Robotics Institute Carnegie Mellon University Human-Robot Interface Sandstorm, www.redteamracing.org Typical Questions: Why is field robotics hard? Why isn t machine

More information

Computer Challenges to emerge from e-science

Computer Challenges to emerge from e-science Computer Challenges to emerge from e-science Malcolm Atkinson (NeSC), Jon Crowcroft (Cambridge), Carole Goble (Manchester), John Gurd (Manchester), Tom Rodden (Nottingham),Nigel Shadbolt (Southampton),

More information

Invitation to Third Software Technology Exchange Workshop (STEW) 2014 September , Kista, Sweden

Invitation to Third Software Technology Exchange Workshop (STEW) 2014 September , Kista, Sweden Invitation to Third Software Technology Exchange Workshop (STEW) 2014 September 25 2014, Kista, Sweden Software is everywhere and we need to work together to develop creative, high quality software- based

More information

Monastero, Beatrice; McGookin, David Traces

Monastero, Beatrice; McGookin, David Traces Powered by TCPDF (www.tcpdf.org) This is an electronic reprint of the original article. This reprint may differ from the original in pagination and typographic detail. Monastero, Beatrice; McGookin, David

More information

By Kimberly Hash de Vries

By Kimberly Hash de Vries By Kimberly Hash de Vries An INTRODUCTION I Was Born To Be A And Storyteller For as long as I can remember, I have enjoyed doing live presentations. I was the girl, who in the first grade, was so excited

More information

Look at Art. Get Paid. Participant Handbook

Look at Art. Get Paid. Participant Handbook Look at Art. Get Paid. Participant Handbook Thank you for participating in Look at Art. Get Paid, an independent program that pays people who don t go to museums to visit the RISD Museum and tell us what

More information

Zangle Skill Connections for Teachers

Zangle Skill Connections for Teachers Zangle Skill Connections for Teachers Zangle is a game primarily played for fun and entertainment. The fact that it teaches, strengthens and exercises an abundance of skills makes it one of the best possible

More information

Daniel Fallman, Ph.D. Research Director, Umeå Institute of Design Associate Professor, Dept. of Informatics, Umeå University, Sweden

Daniel Fallman, Ph.D. Research Director, Umeå Institute of Design Associate Professor, Dept. of Informatics, Umeå University, Sweden Ubiquitous Computing Daniel Fallman, Ph.D. Research Director, Umeå Institute of Design Associate Professor, Dept. of Informatics, Umeå University, Sweden Stanford University 2008 CS376 In Ubiquitous Computing,

More information

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms Published in the Proceedings of CHI '97 Hiroshi Ishii and Brygg Ullmer MIT Media Laboratory Tangible Media Group 20 Ames Street,

More information

Trends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960)

Trends & Milestones. History of Virtual Reality. Sensorama (1956) Visually Coupled Systems. Heilig s HMD (1960) Trends & Milestones History of Virtual Reality (thanks, Greg Welch) Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic, optical local

More information

We give vision to all surfaces Plastic Electronics Dresden.

We give vision to all surfaces Plastic Electronics Dresden. We give vision to all surfaces Plastic Electronics Dresden www.isorg.fr laurent.jamet@isorg.fr 1 When Printed Electronics meet Design, Usages and Brands for eye catching and appealing products Company

More information

Social Constraints on Animate Vision

Social Constraints on Animate Vision Social Constraints on Animate Vision Cynthia Breazeal, Aaron Edsinger, Paul Fitzpatrick, Brian Scassellati, Paulina Varchavskaia MIT Artificial Intelligence Laboratory 545 Technology Square Cambridge,

More information

Computing Scheme of Work Key Stage 1 Key Stage 2

Computing Scheme of Work Key Stage 1 Key Stage 2 Computing Scheme of Work 2017-2018 Key Stage 1 Key Stage 2 be exposed through everyday use of their 'high tech' and 'low tech' aids to fundamental principles and concepts of computer science, including

More information

Designing Toys That Come Alive: Curious Robots for Creative Play

Designing Toys That Come Alive: Curious Robots for Creative Play Designing Toys That Come Alive: Curious Robots for Creative Play Kathryn Merrick School of Information Technologies and Electrical Engineering University of New South Wales, Australian Defence Force Academy

More information

History of Virtual Reality. Trends & Milestones

History of Virtual Reality. Trends & Milestones History of Virtual Reality (based on a talk by Greg Welch) Trends & Milestones Displays (head-mounted) video only, CG overlay, CG only, mixed video CRT vs. LCD Tracking magnetic, mechanical, ultrasonic,

More information

A Study on Motion-Based UI for Running Games with Kinect

A Study on Motion-Based UI for Running Games with Kinect A Study on Motion-Based UI for Running Games with Kinect Jimin Kim, Pyeong Oh, Hanho Lee, Sun-Jeong Kim * Interaction Design Graduate School, Hallym University 1 Hallymdaehak-gil, Chuncheon-si, Gangwon-do

More information

When in Rome: The Role of Culture & Context in Adherence to Robot Recommendations

When in Rome: The Role of Culture & Context in Adherence to Robot Recommendations When in Rome: The Role of Culture & Context in Adherence to Robot Recommendations Lin Wang & Pei- Luen (Patrick) Rau Benjamin Robinson & Pamela Hinds Vanessa Evers Funded by grants from the Specialized

More information

A.I in Automotive? Why and When.

A.I in Automotive? Why and When. A.I in Automotive? Why and When. AGENDA 01 02 03 04 Definitions A.I? A.I in automotive Now? Next big A.I breakthrough in Automotive 01 DEFINITIONS DEFINITIONS Artificial Intelligence Artificial Intelligence:

More information

Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing

Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing Anton Nijholt University of Twente, Human Media Interaction P.O. Box 217, 7500 AE Enschede, The Netherlands anijholt@cs.utwente.nl

More information

Imagine it, and we will make it happen

Imagine it, and we will make it happen Imagine it, and we will make it happen INFORMATION AND FEATURES CHECK ONLINE FOR INSTANT AVAILABILTY Phone 0488 091 081 Email info@photosinabooth.com.au www.photosinabooth.com.au Biggest and best selection

More information