Gazemarks-Gaze-Based Visual Placeholders to Ease Attention Switching Dagmar Kern * Paul Marshall # Albrecht Schmidt * *
|
|
- Stephen Green
- 5 years ago
- Views:
Transcription
1 CHI Atlanta -Gaze-Based Visual Placeholders to Ease Attention Switching Dagmar Kern * Paul Marshall # Albrecht Schmidt * * University of Duisburg-Essen # Open University dagmar.kern@uni-due.de, p.marshall@open.ac.uk albrecht.schmidt@acm.org Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
2 Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Validating observations in a formative pilot study Validating observations in a formative pilot study -setup Study task: compare two telephone lists (40 names, one list on paper and one on the screen) 30 participants (volunteers; 10 female, 20 male; aged 23 to 61) How do people compare printed and digital lists? Participants were not aware of the research question No time limit was enforced and time was not measured Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Validating observations in a formative pilot study -results 22 out of 30 used fingers and/or objects to remember their last position on paper list 8 out of 30 used fingers, objects, or cursor on the digital list People use fingers and objects as markers in tasks that require attention switching Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
3 Easing attention switching by providing markers in the digital representation Easing continuation of a task after an interruption Based on implicit interaction requiring no extra effort from the user Idea: detect last gaze position before the attention switch and highlight this area until the gaze returns Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
4 (1) What you look at is what you get: eye movement-based interaction techniques Jacob, R. J What you look at is what you get: eye movement-based interaction techniques. InProceedings of the SIGCHI Conference on Human Factors in Computing Systems: Empowering People(Seattle, Washington, United States, April 01-05, 1990). J. C. Chew and J. Whiteside, Eds. CHI '90. ACM, New York, NY, DOI= Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, (2) Gaze-based interaction for semiautomatic photo cropping (3) Gaze-enhanced scrolling techniques Santella, A., Agrawala, M., DeCarlo, D., Salesin, D., and Cohen, M Gazebased interaction for semi-automatic photo cropping. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(Montréal, Québec, Canada, April 22-27, 2006). Eds. CHI '06. ACM, New York, NY, DOI= Kumar, M. and Winograd, T Gaze-enhanced scrolling techniques. InProceedings of the 20th Annual ACM Symposium on User interface Software and Technology(Newport, Rhode Island, USA, October 07-10, 2007). UIST '07. ACM, New York, NY, DOI= Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, How to implement? Acquirethe gaze position data (x,y)of the eye tracker in real time Detectwhen the user switches attention between displays Save last gaze position when the user leaves the screen On returning to a display visualize the last gaze position Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
5 Acquire the gaze position data of the eye tracker in real time Hardware Commercial eye tracker TobiiX120 (with a data rate of 120Hz) Software/Middleware EI-Toolkit (component based architecture) Proxy for the Tobii eye-tracker Stream of (x,y) coordinates available to applications over UDP Detect attention switches What do users perceive as the last position they looked at on a screen? How long is the last conscious gaze fixation? How can we detect the perceived last position? How to avoid showing when users blink with their eyes? Conscious gaze = set of fixations/glances at a region within a radius of the first fixation Delay of 600ms before showing the Gazemark Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Visualizing Flag Spotlight Focus area Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
6 Visualizing Focus group with 6 people to choose the visual representation Flag Spotlight Focus area Questionnaire to express a preference Visualizing votedas1 st votedas2 nd votedas3 rd average Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Spotlight Visualizing Easy to find Perceived as precise Not hiding any information Users favored the spotlight visualization Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Setup 2 screen setup (driving simulation setup) 42 Display 8 Display TobiiX120 PC to drive screen and run application Networked over LAN Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
7 Experiment Tasks Map search task on small screen IQ questions on large screen Procedure Find given letter attention switch, solve IQ task find given letter again Design Within-group, each subject completes both task in counterbalanced order Independent variable: visualization (Spotlight vs. no visual aid) Dependent variable: search time (limit 3000 ms) 16 Participants (23 to 52 years old) Dagmar Kern, Paul Marshall, Albrecht Schmidt, Search C Dagmar Kern, Paul Marshall, Albrecht Schmidt, A E F B C G D Which one of the five is least like the other four? A) Dog B) Mouse C) Lion D) Snake E) Elephant Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, What color has the 5 in the circle of around C A B F D E C G Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
8 Results Participants were considerably (about 3 times) faster in searching with with : ms (median) without : ms (median) Comparing search times Strong significant difference (non-parametric Wilcoxon signed-rank test) Qualitative results Preferences for Gazemark Mean value 4.26, standard deviation 0.53, on a scale from 0 (completely senseless) to 5 (very sensible) Reported benefits as perceived by the user: enabling rapid task switch and less attention required Implications on Car UIs Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, Enabling secondary tasks while driving Secondary tasks while driving without without > 2 seconds > 2 seconds eyes on road switching eyes on road switching task task eyes on road switching eyes on road switching task task with with =2 seconds =2 seconds eyes on road task eyes on road task switching switching eyes on road task eyes on road task switching switching Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt, & Future Work can be implemented to support attention switching The time for switching between displays/tasks can be speeded up by a factor of 3 Potential domains Multi-screen/large screen setups In-car information and entertainment systems Switching between multiple documents of which only one is visible at the time (e.g. tabs in a browser) Information terminal in an operating theater Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
9 Questions? Comments? Visit our websites at: Questions received Penalty for false positives? What is the impact on the timing if the gazemarkis in the wrong place? Do we need to encourage switching while driving? On the implications on driving slide: should there be a switching back time in the diagram (yes but it is the same for both conditions)? What is the impact of the target size (e.g. the size of C)? Dagmar Kern, Paul Marshall, Albrecht Schmidt, Dagmar Kern, Paul Marshall, Albrecht Schmidt,
Multimodal human-computer interaction in the car Novel interface and application concepts
Multimodal human-computer interaction in the car Novel interface and application concepts Prof. Dr. Albrecht Schmidt University of Duisburg-Essen http://albrecht-schmidt.blogspot.com/ albrecht.schmidt@acm.org
More informationAuto und Umwelt - das Auto als Plattform für Interaktive
Der Fahrer im Dialog mit Auto und Umwelt - das Auto als Plattform für Interaktive Anwendungen Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen http://www.pervasive.wiwi.uni-due.de/
More informationA Multi-Touch Enabled Steering Wheel Exploring the Design Space
A Multi-Touch Enabled Steering Wheel Exploring the Design Space Max Pfeiffer Tanja Döring Pervasive Computing and User Pervasive Computing and User Interface Engineering Group Interface Engineering Group
More informationUbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays
UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays Pascal Knierim, Markus Funk, Thomas Kosch Institute for Visualization and Interactive Systems University of Stuttgart Stuttgart,
More informationAttention as an input modality for Post-WIMP interfaces using the vigaze eye tracking framework
DOI 10.1007/s11042-014-2412-5 Attention as an input modality for Post-WIMP interfaces using the vigaze eye tracking framework Ioannis Giannopoulos Johannes Schöning Antonio Krüger Martin Raubal Received:
More informationGaze-enhanced Scrolling Techniques
Gaze-enhanced Scrolling Techniques Manu Kumar Stanford University, HCI Group Gates Building, Room 382 353 Serra Mall Stanford, CA 94305-9035 sneaker@cs.stanford.edu Andreas Paepcke Stanford University,
More informationComparison of Three Eye Tracking Devices in Psychology of Programming Research
In E. Dunican & T.R.G. Green (Eds). Proc. PPIG 16 Pages 151-158 Comparison of Three Eye Tracking Devices in Psychology of Programming Research Seppo Nevalainen and Jorma Sajaniemi University of Joensuu,
More informationA Kinect-based 3D hand-gesture interface for 3D databases
A Kinect-based 3D hand-gesture interface for 3D databases Abstract. The use of natural interfaces improves significantly aspects related to human-computer interaction and consequently the productivity
More informationGAZE-CONTROLLED GAMING
GAZE-CONTROLLED GAMING Immersive and Difficult but not Cognitively Overloading Krzysztof Krejtz, Cezary Biele, Dominik Chrząstowski, Agata Kopacz, Anna Niedzielska, Piotr Toczyski, Andrew T. Duchowski
More informationGestural Interaction on the Steering Wheel Reducing the Visual Demand
Gestural Interaction on the Steering Wheel Reducing the Visual Demand Tanja Döring 1, Dagmar Kern 1, Paul Marshall 2, Max Pfeiffer 1, Johannes Schöning 3, Volker Gruhn 1, Albrecht Schmidt 1,4 1 University
More informationCollaborative Newspaper: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario
Collaborative Newspaper: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario Christian Lander christian.lander@dfki.de Norine Coenen Saarland University s9nocoen@stud.unisaarland.de
More informationDirect Manipulation. and Instrumental Interaction. CS Direct Manipulation
Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the
More informationBIOFEEDBACK GAME DESIGN: USING DIRECT AND INDIRECT PHYSIOLOGICAL CONTROL TO ENHANCE GAME INTERACTION
BIOFEEDBACK GAME DESIGN: USING DIRECT AND INDIRECT PHYSIOLOGICAL CONTROL TO ENHANCE GAME INTERACTION Lennart Erik Nacke et al. Rocío Alegre Marzo July 9th 2011 INDEX DIRECT & INDIRECT PHYSIOLOGICAL SENSOR
More informationInternet Skills: Exercise 3
Internet Skills: Exercise 3 Search engines can help you find useful information. Usually, the information you find on the internet is text. Text means letters, words, and sentences. Search engines can
More informationProceedings of Meetings on Acoustics
Proceedings of Meetings on Acoustics Volume 19, 2013 http://acousticalsociety.org/ ICA 2013 Montreal Montreal, Canada 2-7 June 2013 Engineering Acoustics Session 2pEAb: Controlling Sound Quality 2pEAb10.
More informationLook & Touch: Gaze-supported Target Acquisition
Look & Touch: Gaze-supported Target Acquisition Sophie Stellmach and Raimund Dachselt User Interface & Software Engineering Group University of Magdeburg Magdeburg, Germany {stellmach, dachselt}@acm.org
More informationhow many digital displays have rconneyou seen today?
Displays Everywhere (only) a First Step Towards Interacting with Information in the real World Talk@NEC, Heidelberg, July 23, 2009 Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen
More informationAvailable online at ScienceDirect. Mihai Duguleană*, Adrian Nedelcu, Florin Bărbuceanu
Available online at www.sciencedirect.com ScienceDirect Procedia Engineering 69 ( 2014 ) 333 339 24th DAAAM International Symposium on Intelligent Manufacturing and Automation, 2013 Measuring Eye Gaze
More informationTilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or Smartphone
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or Smartphone Muhammad Suhaib Ph.D. Candidate Sr. Full Stack Developer, T-Mark, Inc, Tokyo, Japan Master of Engineering, Ritsumeikan
More informationA Real Estate Application of Eye tracking in a Virtual Reality Environment
A Real Estate Application of Eye tracking in a Virtual Reality Environment To add new slide just click on the NEW SLIDE button (arrow down) and choose MASTER. That s the default slide. 1 About REA Group
More informationThe eyes: Windows into the successful and unsuccessful strategies used during helicopter navigation and target detection
Calhoun: The NPS Institutional Archive Faculty and Researcher Publications Faculty and Researcher Publications 2012-07-31 The eyes: Windows into the successful and unsuccessful strategies used during helicopter
More informationBuilding a bimanual gesture based 3D user interface for Blender
Modeling by Hand Building a bimanual gesture based 3D user interface for Blender Tatu Harviainen Helsinki University of Technology Telecommunications Software and Multimedia Laboratory Content 1. Background
More informationEye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch Jayson Turner 1, Jason Alexander 1, Andreas Bulling 2, Dominik Schmidt 3, and Hans Gellersen 1 1 School of
More informationEffects of Display Sizes on a Scrolling Task using a Cylindrical Smartwatch
Effects of Display Sizes on a Scrolling Task using a Cylindrical Smartwatch Paul Strohmeier Human Media Lab Queen s University Kingston, ON, Canada paul@cs.queensu.ca Jesse Burstyn Human Media Lab Queen
More informationDouble-side Multi-touch Input for Mobile Devices
Double-side Multi-touch Input for Mobile Devices Double side multi-touch input enables more possible manipulation methods. Erh-li (Early) Shen Jane Yung-jen Hsu National Taiwan University National Taiwan
More informationEnabling Cursor Control Using on Pinch Gesture Recognition
Enabling Cursor Control Using on Pinch Gesture Recognition Benjamin Baldus Debra Lauterbach Juan Lizarraga October 5, 2007 Abstract In this project we expect to develop a machine-user interface based on
More informationFeedback for Smooth Pursuit Gaze Tracking Based Control
Feedback for Smooth Pursuit Gaze Tracking Based Control Jari Kangas jari.kangas@uta.fi Deepak Akkil deepak.akkil@uta.fi Oleg Spakov oleg.spakov@uta.fi Jussi Rantala jussi.e.rantala@uta.fi Poika Isokoski
More informationEECS 4441 Human-Computer Interaction
EECS 4441 Human-Computer Interaction Topic #1:Historical Perspective I. Scott MacKenzie York University, Canada Significant Event Timeline Significant Event Timeline As We May Think Vannevar Bush (1945)
More informationBuilding a gesture based information display
Chair for Com puter Aided Medical Procedures & cam par.in.tum.de Building a gesture based information display Diplomarbeit Kickoff Presentation by Nikolas Dörfler Feb 01, 2008 Chair for Computer Aided
More informationCSE Tue 10/23. Nadir Weibel
CSE 118 - Tue 10/23 Nadir Weibel Today Admin Project Assignment #3 Mini Quiz Eye-Tracking Wearable Trackers and Quantified Self Project Assignment #3 Mini Quiz on Week 3 On Google Classroom https://docs.google.com/forms/d/16_1f-uy-ttu01kc3t0yvfwut2j0t1rge4vifh5fsiv4/edit
More informationEvaluating Touch Gestures for Scrolling on Notebook Computers
Evaluating Touch Gestures for Scrolling on Notebook Computers Kevin Arthur Synaptics, Inc. 3120 Scott Blvd. Santa Clara, CA 95054 USA karthur@synaptics.com Nada Matic Synaptics, Inc. 3120 Scott Blvd. Santa
More informationA novel click-free interaction technique for large-screen interfaces
A novel click-free interaction technique for large-screen interfaces Takaomi Hisamatsu, Buntarou Shizuki, Shin Takahashi, Jiro Tanaka Department of Computer Science Graduate School of Systems and Information
More informationEECS 4441 / CSE5351 Human-Computer Interaction. Topic #1 Historical Perspective
EECS 4441 / CSE5351 Human-Computer Interaction Topic #1 Historical Perspective I. Scott MacKenzie York University, Canada 1 Significant Event Timeline 2 1 Significant Event Timeline 3 As We May Think Vannevar
More informationRelationship to theory: This activity involves the motion of bodies under constant velocity.
UNIFORM MOTION Lab format: this lab is a remote lab activity Relationship to theory: This activity involves the motion of bodies under constant velocity. LEARNING OBJECTIVES Read and understand these instructions
More informationElectronic Research Archive of Blekinge Institute of Technology
Electronic Research Archive of Blekinge Institute of Technology http://www.bth.se/fou/ This is an author produced version of a conference paper. The paper has been peer-reviewed but may not include the
More informationTools for a Gaze-controlled Drawing Application Comparing Gaze Gestures against Dwell Buttons
Tools for a Gaze-controlled Drawing Application Comparing Gaze Gestures against Dwell Buttons Henna Heikkilä Tampere Unit for Computer-Human Interaction School of Information Sciences University of Tampere,
More informationBaby Boomers and Gaze Enabled Gaming
Baby Boomers and Gaze Enabled Gaming Soussan Djamasbi (&), Siavash Mortazavi, and Mina Shojaeizadeh User Experience and Decision Making Research Laboratory, Worcester Polytechnic Institute, 100 Institute
More informationEyeChess: A Tutorial for Endgames with Gaze Controlled Pieces
EyeChess: A Tutorial for Endgames with Gaze Controlled Pieces O. Spakov (University of Tampere, Department of Computer Sciences, Kanslerinrinne 1, 33014 University of Tampere, Finland. E Mail: oleg@cs.uta.fi),
More informationSketchpad Ivan Sutherland (1962)
Sketchpad Ivan Sutherland (1962) 7 Viewable on Click here https://www.youtube.com/watch?v=yb3saviitti 8 Sketchpad: Direct Manipulation Direct manipulation features: Visibility of objects Incremental action
More informationExperiment HP-23: Lie Detection and Facial Recognition using Eye Tracking
Experiment HP-23: Lie Detection and Facial Recognition using Eye Tracking Background Did you know that when a person lies there are several tells, or signs, that a trained professional can use to judge
More informationAgility Course Designer Users Guide. Agility Course designer program for Windows PC
Agility Course Designer Users Guide Agility Course designer program for Windows PC 1 Introduction...3 General notes...4 Design Modes...4 Obstacle Design...4 Path Design...5 The buttons on the left hand
More informationMulti-User Collaboration on Complex Data in Virtual and Augmented Reality
Multi-User Collaboration on Complex Data in Virtual and Augmented Reality Adrian H. Hoppe 1, Kai Westerkamp 2, Sebastian Maier 2, Florian van de Camp 2, and Rainer Stiefelhagen 1 1 Karlsruhe Institute
More informationCSE Thu 10/22. Nadir Weibel
CSE 118 - Thu 10/22 Nadir Weibel Today Admin Teams : status? Web Site on Github (due: Sunday 11:59pm) Evening meetings: presence Mini Quiz Eye-Tracking Mini Quiz on Week 3-4 http://goo.gl/forms/ab7jijsryh
More informationCapability for Collision Avoidance of Different User Avatars in Virtual Reality
Capability for Collision Avoidance of Different User Avatars in Virtual Reality Adrian H. Hoppe, Roland Reeb, Florian van de Camp, and Rainer Stiefelhagen Karlsruhe Institute of Technology (KIT) {adrian.hoppe,rainer.stiefelhagen}@kit.edu,
More informationTOOLS USED IN AMBIENT USER INTERFACES
32 Acta Electrotechnica et Informatica, Vol. 16, No. 3, 2016, 32 40, DOI: 10.15546/aeei-2016-0021 TOOLS USED IN AMBIENT USER INTERFACES Lukáš GALKO, Jaroslav PORUBÄN Department of Computers and Informatics,
More informationCSE 190: 3D User Interaction. Lecture #17: 3D UI Evaluation Jürgen P. Schulze, Ph.D.
CSE 190: 3D User Interaction Lecture #17: 3D UI Evaluation Jürgen P. Schulze, Ph.D. 2 Announcements Final Exam Tuesday, March 19 th, 11:30am-2:30pm, CSE 2154 Sid s office hours in lab 260 this week CAPE
More informationCollaboration on Interactive Ceilings
Collaboration on Interactive Ceilings Alexander Bazo, Raphael Wimmer, Markus Heckner, Christian Wolff Media Informatics Group, University of Regensburg Abstract In this paper we discuss how interactive
More informationFigure 1. The game was developed to be played on a large multi-touch tablet and multiple smartphones.
Capture The Flag: Engaging In A Multi- Device Augmented Reality Game Suzanne Mueller Massachusetts Institute of Technology Cambridge, MA suzmue@mit.edu Andreas Dippon Technische Universitat München Boltzmannstr.
More informationThe perception of TD in the Embedded Systems Domain An Industrial Case Study
Areti Ampatzoglou areti.ampatzoglou@rug.nl University of Groningen The Netherlands The perception of TD in the Embedded Systems Domain An Industrial Case Study Areti Ampatzoglou, Apostolos Ampatzoglou,
More informationEyeScope: A 3D Interaction Technique for Accurate Object Selection in Immersive Environments
EyeScope: A 3D Interaction Technique for Accurate Object Selection in Immersive Environments Cleber S. Ughini 1, Fausto R. Blanco 1, Francisco M. Pinto 1, Carla M.D.S. Freitas 1, Luciana P. Nedel 1 1 Instituto
More informationGetting Started. Right click on Lateral Workplane. Left Click on New Sketch
Getting Started 1. Open up PTC Pro/Desktop by either double clicking the icon or through the Start button and in Programs. 2. Once Pro/Desktop is open select File > New > Design 3. Close the Pallet window
More informationVisual Indication While Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments
Visual Indication While Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments Minna Pakanen 1, Leena Arhippainen 1, Jukka H. Vatjus-Anttila 1, Olli-Pekka Pakanen 2 1 Intel and Nokia
More informationCS 315 Intro to Human Computer Interaction (HCI)
CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning
More informationLCC 3710 Principles of Interaction Design. Readings. Sound in Interfaces. Speech Interfaces. Speech Applications. Motivation for Speech Interfaces
LCC 3710 Principles of Interaction Design Class agenda: - Readings - Speech, Sonification, Music Readings Hermann, T., Hunt, A. (2005). "An Introduction to Interactive Sonification" in IEEE Multimedia,
More informationGaze-Supported Gaming: MAGIC Techniques for First Person Shooters
Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters Eduardo Velloso, Amy Fleming, Jason Alexander, Hans Gellersen School of Computing and Communications Lancaster University Lancaster, UK
More informationHaptic Feedback of Gaze Gestures with Glasses: Localization Accuracy and Effectiveness
Haptic Feedback of Gaze Gestures with Glasses: Localization Accuracy and Effectiveness Jussi Rantala jussi.e.rantala@uta.fi Jari Kangas jari.kangas@uta.fi Poika Isokoski poika.isokoski@uta.fi Deepak Akkil
More informationExploring Passive Ambient Static Electric Field Sensing to Enhance Interaction Modalities Based on Body Motion and Activity
Exploring Passive Ambient Static Electric Field Sensing to Enhance Interaction Modalities Based on Body Motion and Activity Adiyan Mujibiya The University of Tokyo adiyan@acm.org http://lab.rekimoto.org/projects/mirage-exploring-interactionmodalities-using-off-body-static-electric-field-sensing/
More informationExperimentally Manipulating Positive User Experience Based on the Fulfilment of User Needs
Experimentally Manipulating Positive User Experience Based on the Fulfilment of User Needs Andreas Sonnleitner 1, Marvin Pawlowski 1, Timm Kässer 1 and Matthias Peissner 1 Fraunhofer Institute for Industrial
More informationThe operation manual of spotlight 300 IR microscope
The operation manual of spotlight 300 IR microscope Make sure there is no sample under the microscope and then click spotlight on the desktop to open the software. You can do imaging with the image mode
More informationEvaluation of Spatial Abilities through Tabletop AR
Evaluation of Spatial Abilities through Tabletop AR Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Jian, Hartmut Seichter, Raphael Grasset Computer Science & Software Engineering Dept, University of Canterbury
More informationX11 in Virtual Environments ARL
COMS W4172 Case Study: 3D Windows/Desktops 2 Steven Feiner Department of Computer Science Columbia University New York, NY 10027 www.cs.columbia.edu/graphics/courses/csw4172 February 8, 2018 1 X11 in Virtual
More informationSolidWorks Tutorial 1. Axis
SolidWorks Tutorial 1 Axis Axis This first exercise provides an introduction to SolidWorks software. First, we will design and draw a simple part: an axis with different diameters. You will learn how to
More informationPersonal tracking and everyday relationships: Reflections on three prior studies
Personal tracking and everyday relationships: Reflections on three prior studies John Rooksby School of Computing Science University of Glasgow Scotland, UK. John.rooksby@glasgow.ac.uk Abstract This paper
More informationA Framework for Attention-Based Implicit Interaction on Mobile Screens
A Framework or -Based Implicit Interaction on Mobile Screens Peter Kieer ETH Zurich Institute o Cartography and Geoinormation CH-8093 Zurich, Switzerland pekieer@ethz.ch Ioannis Giannopoulos ETH Zurich
More informationBridging the communication gap: a driverpassenger
www.ssoar.info Bridging the communication gap: a driverpassenger video link Tai, Grace; Kern, Dagmar; Schmidt, Albrecht Veröffentlichungsversion / Published Version Sammelwerksbeitrag / collection article
More informationTimeline of Significant Events
Chapter 1 Historical Perspective Timeline of Significant Events 2 1 Timeline of Significant Events 3 As We May Think Vannevar Bush (1945) 4 2 Reprinted in Click here http://dl.acm.org/citation.cfm?id=227186
More information! Computation embedded in the physical spaces around us. ! Ambient intelligence. ! Input in the real world. ! Output in the real world also
Ubicomp? Ubicomp and Physical Interaction! Computation embedded in the physical spaces around us! Ambient intelligence! Take advantage of naturally-occurring actions and activities to support people! Input
More informationHandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments Weidong Huang 1, Leila Alem 1, and Franco Tecchia 2 1 CSIRO, Australia 2 PERCRO - Scuola Superiore Sant Anna, Italy {Tony.Huang,Leila.Alem}@csiro.au,
More informationInteraction Technique for a Pen-Based Interface Using Finger Motions
Interaction Technique for a Pen-Based Interface Using Finger Motions Yu Suzuki, Kazuo Misue, and Jiro Tanaka 1-1-1 Tennodai, Tsukuba, Ibaraki, 305-8573, Japan {suzuki,misue,jiro}@iplab.cs.tsukuba.ac.jp
More informationUsing Whole-Body Orientation for Virtual Reality Interaction
Using Whole-Body Orientation for Virtual Reality Interaction Vitor A.M. Jorge, Juan M.T. Ibiapina, Luis F.M.S. Silva, Anderson Maciel, Luciana P. Nedel Instituto de Informática Universidade Federal do
More informationEmbroidery process - EC on PC
66 Software EC on PC Embroidery process - EC on PC PC display Motif the motif is displayed in color the smallest possible hoop for the selected motif is displayed the needle position (marked by a fine
More informationHUMAN COMPUTER INTERFACE
HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the
More informationTable of Contents. Lesson 1 Getting Started
NX Lesson 1 Getting Started Pre-reqs/Technical Skills Basic computer use Expectations Read lesson material Implement steps in software while reading through lesson material Complete quiz on Blackboard
More informationTobii Pro VR Analytics Product Description
Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates
More informationFindings of a User Study of Automatically Generated Personas
Findings of a User Study of Automatically Generated Personas Joni Salminen Qatar Computing Research Institute, Hamad Bin Khalifa University and Turku School of Economics jsalminen@hbku.edu.qa Soon-Gyo
More informationCreo Extrude Tutorial 3: Hole, Fillets and Rounds
Creo Extrude Tutorial 3: Hole, Fillets and Rounds By: Matthew Jourden Brighton High School 1. Open Creo Parametric 2. File > Open > extrudetutorial (From Creo Extrude Tutorial 1) NOTE: Minimum of 2 other
More informationDATA VISUALIZATION. Lin Lu Lecture 9--Information Visualization. Interaction
DATA VISUALIZATION Lecture 9--Information Visualization Interaction Lin Lu http://vr.sdu.edu.cn/~lulin/ llu@sdu.edu.cn Interaction Major difference between paper and computer-based visualization is ability
More informationGaze-controlled Driving
Gaze-controlled Driving Martin Tall John Paulin Hansen IT University of Copenhagen IT University of Copenhagen 2300 Copenhagen, Denmark 2300 Copenhagen, Denmark info@martintall.com paulin@itu.dk Alexandre
More informationTobii Pro VR Analytics User s Manual
Tobii Pro VR Analytics User s Manual 1. What is Tobii Pro VR Analytics? Tobii Pro VR Analytics collects eye-tracking data in Unity3D immersive virtual-reality environments and produces automated visualizations
More informationTowards Improving the Understanding of Image Semantics by Gaze-based Tag-to-Region Assignments
Towards Improving the Understanding of Image Semantics by Gaze-based Tag-to-Region Assignments Tina Walber Ansgar Scherp Steffen Staab Nr. 8/2011 Arbeitsberichte aus dem Fachbereich Informatik Die Arbeitsberichte
More informationTowards Wearable Gaze Supported Augmented Cognition
Towards Wearable Gaze Supported Augmented Cognition Andrew Toshiaki Kurauchi University of São Paulo Rua do Matão 1010 São Paulo, SP kurauchi@ime.usp.br Diako Mardanbegi IT University, Copenhagen Rued
More informationNATIONAL PHENOLOGY NETWORK DATA INSTRUCTIONS
NATIONAL PHENOLOGY NETWORK DATA INSTRUCTIONS To create an account or view data on the Florida Google Earth map on the USA-NPN site TO CREATE AN NPN ACCOUNT AND ENTER BLUEBIRD DATA 1. Go to NPN home page
More informationData Analysis Part 1: Excel, Log-log, & Semi-log plots
Data Analysis Part 1: Excel, Log-log, & Semi-log plots Why Excel is useful Excel is a powerful tool used across engineering fields. Organizing data Multiple types: date, text, numbers, currency, etc Sorting
More informationExploring Geometric Shapes with Touch
Exploring Geometric Shapes with Touch Thomas Pietrzak, Andrew Crossan, Stephen Brewster, Benoît Martin, Isabelle Pecci To cite this version: Thomas Pietrzak, Andrew Crossan, Stephen Brewster, Benoît Martin,
More informationDesign and Evaluation of Tactile Number Reading Methods on Smartphones
Design and Evaluation of Tactile Number Reading Methods on Smartphones Fan Zhang fanzhang@zjicm.edu.cn Shaowei Chu chu@zjicm.edu.cn Naye Ji jinaye@zjicm.edu.cn Ruifang Pan ruifangp@zjicm.edu.cn Abstract
More informationDESIGNING AND CONDUCTING USER STUDIES
DESIGNING AND CONDUCTING USER STUDIES MODULE 4: When and how to apply Eye Tracking Kristien Ooms Kristien.ooms@UGent.be EYE TRACKING APPLICATION DOMAINS Usability research Software, websites, etc. Virtual
More informationPersonal Space: User Defined Gesture Space for GUI Interaction
Personal Space: User Defined Gesture Space for GUI Interaction Alvin Jude Dept of Computer Science Baylor University Waco, TX 76798-7356 USA alvin_jude@baylor.edu G. Michael Poor Dept of Computer Science
More informationCOM-1008 VARIABLE DECIMATION (1:1024) & PILOT TONE DETECTION
COM-1008 VARIABLE DECIMATION (1:1024) & PILOT TONE DETECTION Key Features Variable decimation from 1 to 1024. Stage 1: anti-aliasing filter + fixed 1:2 decimation Stages 2,3,4,5: anti-aliasing filter +
More informationPerceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality
Perceptual Characters of Photorealistic See-through Vision in Handheld Augmented Reality Arindam Dey PhD Student Magic Vision Lab University of South Australia Supervised by: Dr Christian Sandor and Prof.
More informationFX 3U -20SSC-H Quick Start
FX 3U -20SSC-H Quick Start A Basic Guide for Beginning Positioning Applications with the FX 3U -20SSC-H and FX Configurator-FP Software Mitsubishi Electric Corporation January 1 st, 2008 1 FX 3U -20SSC-H
More informationTobii Pro VR Analytics Product Description
Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates
More informationFast and High-Quality Image Blending on Mobile Phones
Fast and High-Quality Image Blending on Mobile Phones Yingen Xiong and Kari Pulli Nokia Research Center 955 Page Mill Road Palo Alto, CA 94304 USA Email: {yingenxiong, karipulli}@nokiacom Abstract We present
More informationEmerging Technologies: What Have We Learned About Governing the Risks?
Emerging Technologies: What Have We Learned About Governing the Risks? Paul C. Stern, National Research Council, USA Norwegian University of Science and Technology Presentation to Science and Technology
More informationAfter completing this lesson, you will be able to:
LEARNING OBJECTIVES After completing this lesson, you will be able to: 1. Create a Circle using 6 different methods. 2. Create a Rectangle with width, chamfers, fillets and rotation. 3. Set Grids and Increment
More informationMAXYM Dovetailer Operating Manual
MAXYM Dovetailer Operating Manual 1 2 Visual Tour Front View Touch Screen Blow Off Control Power Switch Air Pressure Control Air Clamp Controls Stop Button Start Cycle Button Top Table Air Clamp Controls
More informationAdvanced Lab LAB 6: Signal Acquisition & Spectrum Analysis Using VirtualBench DSA Equipment: Objectives:
Advanced Lab LAB 6: Signal Acquisition & Spectrum Analysis Using VirtualBench DSA Equipment: Pentium PC with National Instruments PCI-MIO-16E-4 data-acquisition board (12-bit resolution; software-controlled
More informationCS 889 Advanced Topics in Human- Computer Interaction. Experimental Methods in HCI
CS 889 Advanced Topics in Human- Computer Interaction Experimental Methods in HCI Overview A brief overview of HCI Experimental Methods overview Goals of this course Syllabus and course details HCI at
More informationCollaborative Interaction through Spatially Aware Moving Displays
Collaborative Interaction through Spatially Aware Moving Displays Anderson Maciel Universidade de Caxias do Sul Rod RS 122, km 69 sn 91501-970 Caxias do Sul, Brazil +55 54 3289.9009 amaciel5@ucs.br Marcelo
More informationTRAVEL IN SMILE : A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES
IADIS International Conference Computer Graphics and Visualization 27 TRAVEL IN SMILE : A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES Nicoletta Adamo-Villani Purdue University, Department of Computer
More informationAutotrigger by Example (CS Computational Photography and Image Manipulation) Fall 2011
Autotrigger by Example (CS294-69 Computational Photography and Image Manipulation) Fall 2011 Wesley Willett Computer Science Division University of California, Berkeley Berkeley, CA willettw@cs.berkeley.edu
More information