Effect of Animated Characters and Adjustable Tags in AR Storytelling

Size: px
Start display at page:

Download "Effect of Animated Characters and Adjustable Tags in AR Storytelling"

Transcription

1 Effect of Animated Characters and Adjustable Tags in AR Storytelling R.P.C. Janaka Rajapakse* Yoshimasa Tokuyama** Tainan National University of the Arts*, Tokyo Polytechnic University** Abstract Mobile computers, smart phones, tablets, and computer software applications have become ubiquitous in academia and daily life. Education institutes and teachers are expanding their teaching materials with computer vision based applications. Augmented reality (AR) applications are very famous and educators use it to produce interactive teaching materials, specially focused on digital storytelling projects. Unfortunately, current AR-driven applications and their contents are not sufficient for the development of storytelling skills. The most common criticism is that the 3D contents are less animated and controlled with predefined and fixed tags which consume considerable amount of time for changing tags as well as not help to translate their correct story ideas. The main objective of this work is to investigate the effect of animated characters and adjustable tags in AR storytelling. This paper presents a simple framework for making manually adjustable AR-tags to represent the different character poses and different states of characters which would help to develop the storytelling skills. 1. Introduction Augmented Reality (AR) technologies and tools have been widely studied in numerous fields, including the game industry, advertising, fashion, interior design, education and learning, medical and surgical operations, product design and manufacturing, archeological restoration and museums, and countless other areas [1, 2]. This technology allows computer created CG contents to be superimposed over real-life live video feeds. While most of AR applications have been oriented to fields such as education or entertainment, mobile computing and high-quality mobile display technologies have gained enormous progress. Nowadays, mobile computers, smart phones, tablets, smart books, and pads are often used in academia and daily life. There are large numbers of mobile applications and services designed and optimized for edutainment. Within the academia mobile AR applications and computer vision based applications stand out and attract considerable attention [3, 4]. Moreover, commercial and open-source AR application development libraries have been introduced that enable a continuous increase of functionality and portability [5, 6, 7, 8, 9, 10]. Marker and tag based AR applications have been used to produce interactive teaching materials, specially focused on digital storytelling projects. The traditional workflow of digital storytelling framework focused on pre-production, production and post-production [11]. In such environment, it is difficult to increase the interactivity. AR can aid learning and make the overall storytelling process much more interesting and interactive [12, 13, 14]. Although AR is still a very 35 promising technology for digital storytelling, currently only a few applications exploit the potential of developing storytelling skills. The most of AR storytelling applications can be immersed a user, but it is not capable for the development of storytelling skills. The most common criticism is that the 3D contents in the virtual worlds are less animated and controlled with predefined and fixed tags which consume considerable amount of time for changing tags as well as not help to translate their correct story ideas. Moreover, existing applications change the role of storyteller to interactive presenter. The pedagogy of storytelling is very different from interactive presentation [15, 16]. In order to develop an AR-driven interactive pedagogical storytelling application it is important to investigate the weaknesses of the current AR applications. The main contribution of this pilot work is to examine the effect of animated characters and adjustable tags in AR storytelling. This paper focuses on simple framework for making manually adjustable AR-tags to represent the different character poses and different states of characters which would help to develop the storytelling tools. 2. Background 2.1 AR Tags and 3D Contents The most common AR applications published so far allow to the user to interact 3D contents by using several different techniques such as AR desktop tag (marker)-based, AR desktop tag-less, AR freehand tag-less, AR by mobile, AR by projection etc. Mainly, all technologies

2 use tracking methods for live video feeds and control superimposed 3D contents by common geometric transformations such as rotation, scaling, and translation, either by tag-based techniques or by tag-less techniques. The best known tag-based AR applications for storytelling are based upon the space trend tracking of a graphical tag, usually a geometric black&white symbol called confidence on which we can hook in real time a two-dimensional or three-dimensional input. Some AR applications can be controlled without a geometric marker through a process that recognize graphically a generic image or a portion of it, after which the tracking system will be able to recognize identity and orientation. The freehand controlled tag-less AR applications that trace position, orientation and direction of the user look, using tracking systems and various movement sensors, associated to natural interactive systems such as Microsoft s Kinect, Wavi Xtion by PrimeSense with Asus3D, Nintendo s Wii-mote and the Sony s PlayStation Move [18]. Recently RFID/NFC and QR codes have been associated in edutainment systems that allowing users to retrieve more information using their mobile phones [19]. Therefore, interactive digital edutainment tools and projects are rich with opportunities for assessment [20]. However, Taiwan elementary school has been proven to be a traditional and still conservative stage so that new technologies arrival created somewhat resistance to the regular use of these interactive edutainment tools. Adopting new technology and finding budgets are challenges that inevitably will cause a change in the management of both classrooms and schools. Naturally the experience says that any big change requires an adjustment phase but it is always very welcome cheap and easy tools for classroom use. Figure 1: Kids were interacting AR contents in the survey sessions. To understand the role of the 3D contents in an AR-driven digital storytelling application, it makes sense to examine the kid s feedback about the existing applications and their contents. We visited few elementary schools and did the pilot survey for acquisition of kid s feedback on AR-contents (see Figure 1). In those surveys, while the elementary school students were using few AR applications [12], and we carefully investigated that how these tools had shaped student s own ideas. Students engaged in these sessions not only had an entertaining experience, but they also asked very important questions. After analyzing their questions, we noticed that existing AR contents deal a lot in expressing What?, Who?, Where?, and When? while students were trying to express their ideas in How? and Why? variety. The problem is that how existing AR contents control the curiosity issues. Considering curiosity issues and handling rich AR contents, and turning them into an AR application is not an easy process. What does it take to create a successful AR storytelling application? There are several variables to consider: realistic 3D contents, animating contents, adjustable tags; rich interactivity, platform; time, available resources, and target ordinance. Jonassen et al. defined that the meaningful learning has to be active, intentional, cooperative, authentic, and constructive [20]. A successful AR storytelling application clearly provides meaningful learning environment as defined in [20]. 2.1 Storytelling and Interactive Media How do computer games tell stories, and what does this mean for current digital storytelling? Games are things that are designed systematically, thoughtfully, artistically for the purpose of being fun. And the game designers work is not just a matter of pure engineering. There's a lot of engineering involved, such as a lot of algorithms and interactive techniques. But there's also an artistic experiential side of game design that involves thinking about problems in a certain way. Therefore, game design has grown within a rich bed of interacting trends and traditions in interaction design and games, and that there are already a number of potentially competing, and overlapping concepts. Most recently introduced academic term Gamification focuses the use of game design elements in non-game contexts [21]. Our focus is storytelling, and expects to investigate on the various degrees to which different media and platforms support stories. Our point is not to settle the ontological status of games, but to focus on their storytelling functions not to decide what proportion of gaming is storytelling, but to identify how games tell stories. However, looking for storytelling in gaming makes too much of too little. But there are many gaming discussions on narratology vs. ludology. Our background review also experienced that the games primarily as mechanisms for narrative delivery and those emphasizing gaming s mechanical operations beyond stories. The storytelling application is not only an educational media as fancy content delivery mechanisms, but also a tool that helps kids design and develops their own ideas and improving storytelling skills. Creative learning tools such as Scratch [22], NetLogo [23], and LEGO [24], empower kids as self-motivated learners to program, build, animate, and design their own creations. LEGO, for example, would be a perfect tool for constructing an active brain. The purpose of this research is to develop such tools for storificatoin, sharing them, and expanding the realm of digital storytelling. Initial step of this research will proceed by developing a series of AR-driven storytelling applications. Each of these developments will guide to invent a story console and simple character control devices (watch-like) for interactive pedagogical storytelling. 36

3 3. Effect of Animation The first series of experiments was investigated the effect of animation on AR-contents. The two groups of AR stimuli were experimented. The first group of AR stimuli was consisting non-animated 3D contents and characters, and the second group of stimuli had animated contents. A total of fifty six elementary school kids (31 female and 25 male) between 6 to 13 years of age participated in the experiments. In the experiments, the participant s task was to interact the provided (randomly) AR stimuli from each group (see the Figure 1) and chose the interesting ones. Over 95% of the subjects judged that the realistic animated AR-contents were interesting than the still contents. 3.1 Realistic characters The based on the kid s evaluation on AR contents, this framework has focused upon the creation of realistic animated AR contents for the proposed character console. The character modeling and texture composition process were conducted using Autodesk Maya, Mudbox and Adobe Photoshop CS 5 software packages. In order to enhancing realism and visual impact of the virtual characters, UV-mapping techniques and material editing were concerned with real photographs and advanced material models. across the surface of a model. For example, in lion character, mane is hair-like and longer than other furs. To control exactly where the different fur grows, separated models were used (see Figure. 6). The several attributes maps were used to control fur parameters such as colors, length, baldness, direction, etc. Figure 3: Created 3D model of dog character (left), while painting skin weights (middle) and while rigging with FK and IK (right). In the modeling of human hair, dynamic hair curves in Maya were used to create dynamic motion. To modify and customize created stock of characters for breeding many versions with different costumes and body types, Autodesk Pinocchio tool was used. Figure 4 depicts few customized characters with different face textures. Figure 4: Customized characters with different facial features. The process of complex motion editing, blending and scaling were carried out by using Autodesk s MotionBuilder software package. To create more complex body language for biped characters, the captured motion data (from Vicon bonita-10, eight camera MOCAP system) were used and mapped to the different characters as shown in Figure 5. Figure 2: Creating 3D model & skeletons for skin binding (top), UV-mapping and textured version of character (bottom). Techniques of key-framing and Kinematics (IK/ FK) were used to make animation for peoples and animal characters. To make animated characters look real, anatomical structure guided joint hierarchies known as a skeletons, were created and placed inside the 3D models by using Maya software (Figure 2). Inverse kinematics rigs, technique of smooth binding of skin geometry and Maya muscle were used in order to create realistic deformation for character rigs. Different quadrupeds have varying models of walking and galloping as shown in Figure 3. To adding fur to the animals, polygonal models with properly mapped UV coordinates that lie within a 0 to 1 range in texture space were considered. For some animals, fur is not uniformly Figure 5: Motion data (left) and mapped characters (middle & right). 37

4 3.2 Multipose and Multistate How do multipose and multistate characters help to storytelling? Naturally, multipose has been part of storytelling since early ages of handmade puppet shows. Expensive game controllers and gesture based interactive applications can control multi-camera views and character poses [18], but less effort has been spent on multipose and multistate storification. However, typical AR applications don t facilitate such storification functions. The pose of the character, age, and body proportions are very important character attributes for digital storytelling (Figure 6). Our framework has considered providing adjustable AR tags for controlling multiposes and multistate of the characters. All AR stimuli were standalone applications and running on notebook PCs equipped with common USB webcams or intergrated webcams that provide images at a resolution of 640*480 pixels, with a frame rate of 30 fps. Experimental results were indicated that the over 90% of participants preferred to use MLT controllers than traditional blac&white makers. MLT control papers provided enough visual information to easily select the characters and their poses. Over 82% of subjects were interested in using MLT-based watch like wearable craft controller. However, it was difficult to control with a low-resolution commodity webcams. Our framework proposed more suitable AR controllers for storytelling. As depicted in the Figure 8, multi-mlt tag cylinder is for representing character s multiposes and multistate, and cube is for different characters. After testing in kid s workshops, character cube has improved with manually adjustable folded faces for multiposes and multistate as shown in Figure 9. Figure 8: Multipose & multistate cylinder (left), Character cube (right) Figure 6: Different poses obtained from skeleton and IK handling (top and middle), different body propositions in different ages (bottom). 4. Effects of Adjustable AR Tags Our second series of experiments addressed the effect of adjustable AR tags. In the experiments, participant s task was to judge the most interesting and suitable AR content controlling method for storytelling. Each AR stimuli were controlled by tree methods as shown in Figure 7, the first by traditional marker in black square(figure 7-a), the second was advanced markerless tracking(mlt) by printed images (b), and the third was also based on MLT, but watch like a paper-made craft (c). (a) (b) (c) Figure 7: Experimented AR-content controlling methods. Figure 9: Character cube with folded faces for multipose & multistate. 4.1 Implementation This research project is envisaged not only to just investigation, but also motivated to comprise the development of several AR storytelling applications for PC and mobile media. The first phase of the proposed framework was implemented with a D Fusion AR authoring tools [25]. After modeling and confirming all scenes and animations in the Maya software, the D Fusion exporter has used. It is working as a Maya plug-in which translate Maya data into Ogre3D data [26]: geometry (.mesh), lights, bones (.skeleton), materials (.material), and scenes (.scene). When using the longer MOCAP data in the Maya, timeline has managed according to the character poses and split it pose wise without overlapping (for example clip1 [10-50] and clip2 [51-100]) before exporting for D Fusion. To enable the MLT functionalities, AR scenarios has configured using D Fusion studio computer vision tool elements such as tracking scenario, camera calibration, camera capture. Basically, this process has composed with three steps: recognition, 38

5 initialization, and tracking as shown in the Figure 10. Registering imported scene files with corresponding captured images were implemented with Lua scripting [27] and maintained the scene data base. Figure 10: Recognition (left), initializing and tracking (right) To tracking multiple objects, used few planer tracking at the same time using the same video capture. The standard 3D transformation parameters (position, orientation, scale) were not suitable for all multiple 3D objects. For restoring initial parameters according to the multiple object proportions, D Fusion object editor was used. Player was used to deploying standalone applications. 5. Conclusion This paper has presented the initial phases of ongoing research project to develop a framework for interactive pedagogical storytelling. The results were helpful to identify the problems and practical challenges in AR storytelling. The development of this pilot prototype as well as initial field surveys has taken an important approach to introduce advanced media technologies for effective digital storytelling. This paper investigated AR storification and introduced a simple method for making manually adjustable AR-tags to represent the different character poses and different states of the character. This may guides and motivates kids to make their own story crafts. The current work is implementing the mobile versions of all developed AR story applications. Future work would develop a character console and simple sensor-driven AR content controller for pedagogical storytelling. References [1] R. T. Azuma, A survey of Augmented Reality, In Presence: Teleoperators and Virtual Environments, Vol. 6, No. 4, pp , [2] D. J. Haniff, C. Baber, W. Edmondson, Categorizing Augmented Reality Systems, International Journal of Three Dimensional Images, Vol. 14, No. 4, pp , [3] T. Höllerer, S. Feiner, Mobile Augmented Reality. In Karimi, H. & Hammad, A. (eds.) Telegeoinformatics: Location-based Computing and Services. London: Taylor & Francis Books Ltd., [4] D. Wagner, History of Mobile Augmented Reality, Communications, pp. 1-21, 2009 [5] W. Wagner, D. Schmalstieg, History and Future of Tracking for Mobile Phone Augmented Reality, Proc. of International Symposium on Ubiquitous Virtual Reality(ISUVR 09), pp. 7-10, [6] ARToolKit, A Software Library for Building AR Applications, [7] FLARToolKit, ActionScript version of ARToolKit, [8] Layar, Layer Specializes in Mobile Augmented Reality, [9] Hoppala, Mobile Augmented Reality Platform, [10] Vuforia, AR-based Application Development Environment, [11] Digital Storytelling in the Classroom, [12] Zooburst, Digital Storytelling Tool, [13] ARART, New Art Experience with Augmented Reality, [14] Toontastic, [15] J. C. Kuyvenhoven, In the Presence of Each Other: a Pedagogy of Storytelling, PhD thesis, University of British Columbia, [16] G. M. Deniston-Trochta, The Meaning of Storytelling as Pedagogy, Visual Arts Research, Vol. 29, No. 57, [17] K. Matsuo, M. Hagiwara, Entertainment AR Aquarium, Journal of Art and Science, Vol. 10, No. 4, pp , [18] B. Lange, S. Rizzo, C-Y. Chang, E. A. Suma, and M. Bola, Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environments, Proc. of Interservice/Industry Training, Simulation, and Education conference, paper no , pp. 1-8, [19] O. Haberman, A. Damal, R. Pellerin, U. Haberman, E. Gressier-Soudan, Exploring Contemporary Painting through Spatial Annotations Using RFID Tags. Proc. of the 11th Int. Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, France, [20] D. H. Jonassen, D. H., Howland, J., Moor, J., Marra, R. M. (2003). Learning to Solve Problems with Technology: A Constructivist Perspective (2nd Edition), Prentice Hall, USA. [21] S. Deterding, D. Dixon, R. Khaled, L. Nacke, From Game Design Elements to Gamefulness: defining Gamification, Proc. of the 15 th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9-15, [22] Scratch, [23] NetLogo, [24] Lego, [25] D Fusion Studio, from Total Immersion, [26]Ogre3D. [27] Lua scripting language, 39

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real...

preface Motivation Figure 1. Reality-virtuality continuum (Milgram & Kishino, 1994) Mixed.Reality Augmented. Virtuality Real... v preface Motivation Augmented reality (AR) research aims to develop technologies that allow the real-time fusion of computer-generated digital content with the real world. Unlike virtual reality (VR)

More information

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018. Research Intern Director of Research We are seeking a summer intern to support the team to develop prototype 3D sensing systems based on state-of-the-art sensing technologies along with computer vision

More information

CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION

CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION CONTENT RICH INTERACTIVE, AND IMMERSIVE EXPERIENCES, IN ADVERTISING, MARKETING, AND EDUCATION USA 212.483.0043 info@uvph.com WORLDWIDE hello@appshaker.eu DIGITAL STORYTELLING BY HARNESSING FUTURE TECHNOLOGY,

More information

COMPUTER GAME DESIGN (GAME)

COMPUTER GAME DESIGN (GAME) Computer Game Design (GAME) 1 COMPUTER GAME DESIGN (GAME) 100 Level Courses GAME 101: Introduction to Game Design. 3 credits. Introductory overview of the game development process with an emphasis on game

More information

Augmented Reality And Ubiquitous Computing using HCI

Augmented Reality And Ubiquitous Computing using HCI Augmented Reality And Ubiquitous Computing using HCI Ashmit Kolli MS in Data Science Michigan Technological University CS5760 Topic Assignment 2 akolli@mtu.edu Abstract : Direct use of the hand as an input

More information

What is Augmented Reality?

What is Augmented Reality? What is Augmented Reality? Well, this is clearly a good place to start. I ll explain what Augmented Reality (AR) is, and then what the typical applications are. We re going to concentrate on only one area

More information

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience , pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk

More information

FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy

FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy FlexAR: A Tangible Augmented Reality Experience for Teaching Anatomy Michael Saenz Texas A&M University 401 Joe Routt Boulevard College Station, TX 77843 msaenz015@gmail.com Kelly Maset Texas A&M University

More information

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,

More information

Toward an Augmented Reality System for Violin Learning Support

Toward an Augmented Reality System for Violin Learning Support Toward an Augmented Reality System for Violin Learning Support Hiroyuki Shiino, François de Sorbier, and Hideo Saito Graduate School of Science and Technology, Keio University, Yokohama, Japan {shiino,fdesorbi,saito}@hvrl.ics.keio.ac.jp

More information

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY

A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Volume 117 No. 22 2017, 209-213 ISSN: 1311-8080 (printed version); ISSN: 1314-3395 (on-line version) url: http://www.ijpam.eu ijpam.eu A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Mrs.S.Hemamalini

More information

Implementation of Augmented Reality System for Smartphone Advertisements

Implementation of Augmented Reality System for Smartphone Advertisements , pp.385-392 http://dx.doi.org/10.14257/ijmue.2014.9.2.39 Implementation of Augmented Reality System for Smartphone Advertisements Young-geun Kim and Won-jung Kim Department of Computer Science Sunchon

More information

ISCW 2001 Tutorial. An Introduction to Augmented Reality

ISCW 2001 Tutorial. An Introduction to Augmented Reality ISCW 2001 Tutorial An Introduction to Augmented Reality Mark Billinghurst Human Interface Technology Laboratory University of Washington, Seattle grof@hitl.washington.edu Dieter Schmalstieg Technical University

More information

A Survey of Mobile Augmentation for Mobile Augmented Reality System

A Survey of Mobile Augmentation for Mobile Augmented Reality System A Survey of Mobile Augmentation for Mobile Augmented Reality System Mr.A.T.Vasaya 1, Mr.A.S.Gohil 2 1 PG Student, C.U.Shah College of Engineering and Technology, Gujarat, India 2 Asst.Proffesor, Sir Bhavsinhji

More information

Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces

Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces Markerless 3D Gesture-based Interaction for Handheld Augmented Reality Interfaces Huidong Bai The HIT Lab NZ, University of Canterbury, Christchurch, 8041 New Zealand huidong.bai@pg.canterbury.ac.nz Lei

More information

BoBoiBoy Interactive Holographic Action Card Game Application

BoBoiBoy Interactive Holographic Action Card Game Application UTM Computing Proceedings Innovations in Computing Technology and Applications Volume 2 Year: 2017 ISBN: 978-967-0194-95-0 1 BoBoiBoy Interactive Holographic Action Card Game Application Chan Vei Siang

More information

Real-time AR Edutainment System Using Sensor Based Motion Recognition

Real-time AR Edutainment System Using Sensor Based Motion Recognition , pp. 271-278 http://dx.doi.org/10.14257/ijseia.2016.10.1.26 Real-time AR Edutainment System Using Sensor Based Motion Recognition Sungdae Hong 1, Hyunyi Jung 2 and Sanghyun Seo 3,* 1 Dept. of Film and

More information

AR 2 kanoid: Augmented Reality ARkanoid

AR 2 kanoid: Augmented Reality ARkanoid AR 2 kanoid: Augmented Reality ARkanoid B. Smith and R. Gosine C-CORE and Memorial University of Newfoundland Abstract AR 2 kanoid, Augmented Reality ARkanoid, is an augmented reality version of the popular

More information

One-Year Conservatory in GAME DESIGN

One-Year Conservatory in GAME DESIGN 332 One-Year Conservatory in GAME DESIGN LOCATION NEW YORK CITY; LOS ANGELES, CALIFORNIA Locations are subject to change. For start dates and tuition, please visit nyfa.edu 333 CONSERVATORY 1-Year Game

More information

Tilak Maharashtra Vidyapeeth, Pune. BFA- Game Design

Tilak Maharashtra Vidyapeeth, Pune. BFA- Game Design Tilak Maharashtra Vidyapeeth, Pune BFA- Game Design Program OutcomeBFA- Game Design Proficiency: To possess a basic understanding of the different activities that is part of game design; Attitude and approach:

More information

SPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko

SPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko SPIDERMAN VR Adam Elgressy and Dmitry Vlasenko Supervisors: Boaz Sternfeld and Yaron Honen Submission Date: 09/01/2019 Contents Who We Are:... 2 Abstract:... 2 Previous Work:... 3 Tangent Systems & Development

More information

Course Descriptions / Graphic Design

Course Descriptions / Graphic Design Course Descriptions / Graphic Design ADE 1101 - History & Theory for Art & Design 1 The course teaches art, architecture, graphic and interior design, and how they develop from antiquity to the late nineteenth

More information

Apple ARKit Overview. 1. Purpose. 2. Apple ARKit. 2.1 Overview. 2.2 Functions

Apple ARKit Overview. 1. Purpose. 2. Apple ARKit. 2.1 Overview. 2.2 Functions Apple ARKit Overview 1. Purpose In the 2017 Apple Worldwide Developers Conference, Apple announced a tool called ARKit, which provides advanced augmented reality capabilities on ios. Augmented reality

More information

Interior Design using Augmented Reality Environment

Interior Design using Augmented Reality Environment Interior Design using Augmented Reality Environment Kalyani Pampattiwar 2, Akshay Adiyodi 1, Manasvini Agrahara 1, Pankaj Gamnani 1 Assistant Professor, Department of Computer Engineering, SIES Graduate

More information

Immersive Simulation in Instructional Design Studios

Immersive Simulation in Instructional Design Studios Blucher Design Proceedings Dezembro de 2014, Volume 1, Número 8 www.proceedings.blucher.com.br/evento/sigradi2014 Immersive Simulation in Instructional Design Studios Antonieta Angulo Ball State University,

More information

Enhancing Shipboard Maintenance with Augmented Reality

Enhancing Shipboard Maintenance with Augmented Reality Enhancing Shipboard Maintenance with Augmented Reality CACI Oxnard, CA Dennis Giannoni dgiannoni@caci.com (805) 288-6630 INFORMATION DEPLOYED. SOLUTIONS ADVANCED. MISSIONS ACCOMPLISHED. Agenda Virtual

More information

Learning Based Interface Modeling using Augmented Reality

Learning Based Interface Modeling using Augmented Reality Learning Based Interface Modeling using Augmented Reality Akshay Indalkar 1, Akshay Gunjal 2, Mihir Ashok Dalal 3, Nikhil Sharma 4 1 Student, Department of Computer Engineering, Smt. Kashibai Navale College

More information

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088 Portfolio About Me: I am a Computer Science graduate student at The University of Texas at Dallas. I am currently working as Augmented Reality Engineer at Aireal, Dallas and also as a Graduate Researcher

More information

Fabrication of the kinect remote-controlled cars and planning of the motion interaction courses

Fabrication of the kinect remote-controlled cars and planning of the motion interaction courses Available online at www.sciencedirect.com ScienceDirect Procedia - Social and Behavioral Sciences 174 ( 2015 ) 3102 3107 INTE 2014 Fabrication of the kinect remote-controlled cars and planning of the motion

More information

Ubiquitous Home Simulation Using Augmented Reality

Ubiquitous Home Simulation Using Augmented Reality Proceedings of the 2007 WSEAS International Conference on Computer Engineering and Applications, Gold Coast, Australia, January 17-19, 2007 112 Ubiquitous Home Simulation Using Augmented Reality JAE YEOL

More information

University of Huddersfield Repository

University of Huddersfield Repository University of Huddersfield Repository Armstrong, Barry, Unver, Ertu and Taylor, Andrew Sketching in digital clay: Digital sculpture for costume design visualization Original Citation Armstrong, Barry,

More information

KCAI/Durwood Trust Internship Opportunities The Nelson-Atkins Museum of Art

KCAI/Durwood Trust Internship Opportunities The Nelson-Atkins Museum of Art In all departments interns will be closely supervised and work on very specific projects while being exposed to the inner workings of that department and the whole museum. EDUCATION AND INTERPRETATION

More information

Learning Media Based on Augmented Reality Applied on the Lesson of Electrical Network Protection System

Learning Media Based on Augmented Reality Applied on the Lesson of Electrical Network Protection System IOP Conference Series: Materials Science and Engineering PAPER OPEN ACCESS Learning Media Based on Augmented Reality Applied on the Lesson of Electrical Network Protection System To cite this article:

More information

Virtual gasoline engine based on augment reality for mechanical engineering education

Virtual gasoline engine based on augment reality for mechanical engineering education Virtual gasoline engine based on augment reality for mechanical engineering education Dede 1,2, Ade Gafar Abdullah 1, Budi Mulyanti 1, Dedi Rohendi 1 1 Universitas Pendidikan Indonesia, Study Program of

More information

Immersive Real Acting Space with Gesture Tracking Sensors

Immersive Real Acting Space with Gesture Tracking Sensors , pp.1-6 http://dx.doi.org/10.14257/astl.2013.39.01 Immersive Real Acting Space with Gesture Tracking Sensors Yoon-Seok Choi 1, Soonchul Jung 2, Jin-Sung Choi 3, Bon-Ki Koo 4 and Won-Hyung Lee 1* 1,2,3,4

More information

Immersive Authoring of Tangible Augmented Reality Applications

Immersive Authoring of Tangible Augmented Reality Applications International Symposium on Mixed and Augmented Reality 2004 Immersive Authoring of Tangible Augmented Reality Applications Gun A. Lee α Gerard J. Kim α Claudia Nelles β Mark Billinghurst β α Virtual Reality

More information

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO

Marco Cavallo. Merging Worlds: A Location-based Approach to Mixed Reality. Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO Marco Cavallo Merging Worlds: A Location-based Approach to Mixed Reality Marco Cavallo Master Thesis Presentation POLITECNICO DI MILANO Introduction: A New Realm of Reality 2 http://www.samsung.com/sg/wearables/gear-vr/

More information

SMART GUIDE FOR AR TOYS AND GAMES

SMART GUIDE FOR AR TOYS AND GAMES SMART GUIDE FOR AR TOYS AND GAMES Table of contents: WHAT IS AUGMENTED REALITY? 3 AR HORIZONS 4 WHERE IS AR CURRENTLY USED THE MOST (INDUSTRIES AND PRODUCTS)? 7 AR AND CHILDREN 9 WHAT KINDS OF TOYS ARE

More information

Issues in Information Systems Volume 13, Issue 2, pp , 2012

Issues in Information Systems Volume 13, Issue 2, pp , 2012 131 A STUDY ON SMART CURRICULUM UTILIZING INTELLIGENT ROBOT SIMULATION SeonYong Hong, Korea Advanced Institute of Science and Technology, gosyhong@kaist.ac.kr YongHyun Hwang, University of California Irvine,

More information

ART DEPARTMENT ART COURSES CAN BE USED AS ELECTIVE CREDITS

ART DEPARTMENT ART COURSES CAN BE USED AS ELECTIVE CREDITS ART DEPARTMENT ART COURSES CAN BE USED AS ELECTIVE CREDITS CONTENT MISSION STATEMENT: All students have a need for, and a right to, education in the Visual Arts as a part of their life-long learning experience.

More information

Keywords - Augmented reality, Internet, Mobile phone technology, new media, Virtual reality

Keywords - Augmented reality, Internet, Mobile phone technology, new media, Virtual reality Envisioning Augmented Reality: Smart Technology for the Future Poonsri Vate-U-Lan, Ed.D. College of Internet Distance Educationg Assumption University of Thailand poonsri.vate@gmail.com Abstract - This

More information

BIM & Emerging Technologies. Disrupting Design process & Construction

BIM & Emerging Technologies. Disrupting Design process & Construction BIM & Emerging Technologies Disrupting Design process & Construction Introduction Introduction - BIM Disrupting the Construction Introduction Design Major disruption already in various parts of the World

More information

Augmented Reality Tools for Integrative Science and Arts STEAM Education

Augmented Reality Tools for Integrative Science and Arts STEAM Education Volume 118 No. 24 2018 ISSN: 1314-3395 (on-line version) url: http://www.acadpubl.eu/hub/ http://www.acadpubl.eu/hub/ Augmented Reality Tools for Integrative Science and Arts STEAM Education Jin-Ok Kim

More information

Designing Semantic Virtual Reality Applications

Designing Semantic Virtual Reality Applications Designing Semantic Virtual Reality Applications F. Kleinermann, O. De Troyer, H. Mansouri, R. Romero, B. Pellens, W. Bille WISE Research group, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium

More information

Classification for Motion Game Based on EEG Sensing

Classification for Motion Game Based on EEG Sensing Classification for Motion Game Based on EEG Sensing Ran WEI 1,3,4, Xing-Hua ZHANG 1,4, Xin DANG 2,3,4,a and Guo-Hui LI 3 1 School of Electronics and Information Engineering, Tianjin Polytechnic University,

More information

Application of Computer Aided Design in Ceramic Art Design

Application of Computer Aided Design in Ceramic Art Design 2017 International Conference on Manufacturing Construction and Energy Engineering (MCEE 2017) ISBN: 978-1-60595-483-7 Application of Computer Aided Design in Ceramic Art Design Jin Gui Yao Abstract: Computer

More information

Head Tracking for Google Cardboard by Simond Lee

Head Tracking for Google Cardboard by Simond Lee Head Tracking for Google Cardboard by Simond Lee (slee74@student.monash.edu) Virtual Reality Through Head-mounted Displays A head-mounted display (HMD) is a device which is worn on the head with screen

More information

The Mixed Reality Book: A New Multimedia Reading Experience

The Mixed Reality Book: A New Multimedia Reading Experience The Mixed Reality Book: A New Multimedia Reading Experience Raphaël Grasset raphael.grasset@hitlabnz.org Andreas Dünser andreas.duenser@hitlabnz.org Mark Billinghurst mark.billinghurst@hitlabnz.org Hartmut

More information

Teacher: Mark Alan Anderson, Duration: Five (5) 90 minutes meetings + out-of-class time

Teacher: Mark Alan Anderson, Duration: Five (5) 90 minutes meetings + out-of-class time Lesson Plan Kansas Oak Park High School page 1 of 5 825 NE 79th Terrace City, Missouri 64118 Lesson: Handwritten Portraits Course: Visual Art Photography Teacher: Mark Alan Anderson, manderso@nkcsd.k12.mo.us

More information

PASSENGER. Story of a convergent pipeline. Thomas Felix TG - Passenger Ubisoft Montréal. Pierre Blaizeau TWINE Ubisoft Montréal

PASSENGER. Story of a convergent pipeline. Thomas Felix TG - Passenger Ubisoft Montréal. Pierre Blaizeau TWINE Ubisoft Montréal PASSENGER Story of a convergent pipeline Thomas Felix TG - Passenger Ubisoft Montréal Pierre Blaizeau TWINE Ubisoft Montréal Technology Group PASSENGER How to expand your game universe? How to bridge game

More information

Understanding Contemporary Art

Understanding Contemporary Art Unit 5 Name Date Objective In this lesson, you will consider new roles for art in the contemporary world. Links Judy Pfaff http://redirect.platoweb.com/337650 Brian Mc Sweeney http://redirect.platoweb.com/337651

More information

Augmented Reality e-maintenance modelization

Augmented Reality e-maintenance modelization Augmented Reality e-maintenance modelization Context and problematic Wind turbine are off-shore (Mer Innovate) ~1 hour for accessing a wind farm. Accessibility depends on weather conditions. => Few time

More information

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic

More information

IL: Illustration. IL 102 Introduction to Digital Sculpting 1.5 credits; 3 lab hours

IL: Illustration. IL 102 Introduction to Digital Sculpting 1.5 credits; 3 lab hours IL: Illustration IL 102 Introduction to Digital Sculpting A hands-on studio course where students create characters, props and costumes in three dimensions (3D) using the most up-to-date mesh-based digital

More information

Tablet System for Sensing and Visualizing Statistical Profiles of Multi-Party Conversation

Tablet System for Sensing and Visualizing Statistical Profiles of Multi-Party Conversation 2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) Tablet System for Sensing and Visualizing Statistical Profiles of Multi-Party Conversation Hiroyuki Adachi Email: adachi@i.ci.ritsumei.ac.jp

More information

Interior Design with Augmented Reality

Interior Design with Augmented Reality Interior Design with Augmented Reality Ananda Poudel and Omar Al-Azzam Department of Computer Science and Information Technology Saint Cloud State University Saint Cloud, MN, 56301 {apoudel, oalazzam}@stcloudstate.edu

More information

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways. Multimedia Design 1A: Don Gamble * This curriculum aligns with the proficient-level California Visual & Performing Arts (VPA) Standards. 1. Design is not Art. They have many things in common but also differ

More information

Augmented Reality 3D Pop-up Book: An Educational Research Study

Augmented Reality 3D Pop-up Book: An Educational Research Study Augmented Reality 3D Pop-up Book: An Educational Research Study Poonsri Vate-U-Lan College of Internet Distance Education Assumption University of Thailand poonsri.vate@gmail.com Abstract Augmented Reality

More information

MEDIA AND INFORMATION

MEDIA AND INFORMATION MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique

More information

3D Interaction using Hand Motion Tracking. Srinath Sridhar Antti Oulasvirta

3D Interaction using Hand Motion Tracking. Srinath Sridhar Antti Oulasvirta 3D Interaction using Hand Motion Tracking Srinath Sridhar Antti Oulasvirta EIT ICT Labs Smart Spaces Summer School 05-June-2013 Speaker Srinath Sridhar PhD Student Supervised by Prof. Dr. Christian Theobalt

More information

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS Nuno Sousa Eugénio Oliveira Faculdade de Egenharia da Universidade do Porto, Portugal Abstract: This paper describes a platform that enables

More information

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit)

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit) Exhibit R-2 0602308A Advanced Concepts and Simulation ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit) FY 2005 FY 2006 FY 2007 FY 2008 FY 2009 FY 2010 FY 2011 Total Program Element (PE) Cost 22710 27416

More information

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR LOOKING AHEAD: UE4 VR Roadmap Nick Whiting Technical Director VR / AR HEADLINE AND IMAGE LAYOUT RECENT DEVELOPMENTS RECENT DEVELOPMENTS At Epic, we drive our engine development by creating content. We

More information

Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences

Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences Elwin Lee, Xiyuan Liu, Xun Zhang Entertainment Technology Center Carnegie Mellon University Pittsburgh, PA 15219 {elwinl, xiyuanl,

More information

A Guide to Virtual Reality for Social Good in the Classroom

A Guide to Virtual Reality for Social Good in the Classroom A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched

More information

Combining complementary skills, research, novel technologies.

Combining complementary skills, research, novel technologies. The Company Farextra is a Horizon 2020 project spinoff at the forefront of a new industrial revolution. Focusing on AR and VR solutions in industrial training, safety and maintenance Founded on January

More information

Advances In Natural And Applied Sciences 2018 April; 12(4): pages DOI: /anas

Advances In Natural And Applied Sciences 2018 April; 12(4): pages DOI: /anas Research Article Advances In Natural And Applied Sciences 2018 April; 12(4): pages 22-26 DOI: 10.22587/anas.2018.12.4.5 AENSI Publications Implementation of Chemical Reaction Based on Augmented Reality

More information

Art (ARTU) Courses. Art (ARTU) 1

Art (ARTU) Courses. Art (ARTU) 1 Art (ARTU) 1 Art (ARTU) Courses ARTU 1101. Introduction to Visual Language, Painting. 3 Credit Hours. A foundation course in painting focusing on painting techniques, conceptual development, and the use

More information

Computer Integrated Design and Graphics

Computer Integrated Design and Graphics The (CIDG) program at Victor Valley College is growing to keep pace with our High Desert community. We have many new and exciting courses, programs, and certificates to meet the needs of our students.

More information

A Study on Motion-Based UI for Running Games with Kinect

A Study on Motion-Based UI for Running Games with Kinect A Study on Motion-Based UI for Running Games with Kinect Jimin Kim, Pyeong Oh, Hanho Lee, Sun-Jeong Kim * Interaction Design Graduate School, Hallym University 1 Hallymdaehak-gil, Chuncheon-si, Gangwon-do

More information

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS

EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS EMPOWERING THE CONNECTED FIELD FORCE WORKER WITH ADVANCED ANALYTICS MATTHEW SHORT ACCENTURE LABS ACCENTURE LABS DUBLIN Artificial Intelligence Security SILICON VALLEY Digital Experiences Artificial Intelligence

More information

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Computer Graphics. Spring April Ghada Ahmed, PhD Dept. of Computer Science Helwan University Spring 2018 10 April 2018, PhD ghada@fcih.net Agenda Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. 2 Augmented reality

More information

Augmented Real-Time Virtual Environments

Augmented Real-Time Virtual Environments Augmented Real-Time Virtual Environments Vanja Jovišić Faculty of Electrical Engineering University of Sarajevo Sarajevo / Bosnia and Herzegovina Abstract The focus of our research was to experiment with

More information

Virtual Co-Location for Crime Scene Investigation and Going Beyond

Virtual Co-Location for Crime Scene Investigation and Going Beyond Virtual Co-Location for Crime Scene Investigation and Going Beyond Stephan Lukosch Faculty of Technology, Policy and Management, Systems Engineering Section Delft University of Technology Challenge the

More information

Artists and artwork processes: Abuja Story Making Workshop

Artists and artwork processes: Abuja Story Making Workshop A reflection on having the artwork process as part of a manuscript development workshop At the end of the third day of the five day story-making workshop, all 20 participants handed in their semi-final

More information

Individual Test Item Specifications

Individual Test Item Specifications Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the

More information

Computer Aided Design and Engineering (CAD)

Computer Aided Design and Engineering (CAD) Oakland Community College 2017-2018 Catalog 1 Computer Aided Design and Engineering (CAD) CAD 1050 Geometric Dimensioning and Tolerancing (GD&T) This course is designed to cover the fundamentals as well

More information

Successful R&I in Europe 2018

Successful R&I in Europe 2018 Successful R&I in Europe 2018 Workshop Information and Communication Technologies (ICT) Team & Experience Dr. Holger Sprengel Founder & Chairman Co-founder Nurogames / Nuromedia in 2006. Co-Founder of

More information

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a

The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a 1 School of Art, Henan

More information

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate

Immersive Training. David Lafferty President of Scientific Technical Services And ARC Associate Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive

More information

The Holographic Human for surgical navigation using Microsoft HoloLens

The Holographic Human for surgical navigation using Microsoft HoloLens EPiC Series in Engineering Volume 1, 2018, Pages 26 30 ReVo 2017: Laval Virtual ReVolution 2017 Transhumanism++ Engineering The Holographic Human for surgical navigation using Microsoft HoloLens Tomoki

More information

Hoboken Public Schools. High School Media Production Curriculum

Hoboken Public Schools. High School Media Production Curriculum Hoboken Public Schools High School Media Production Curriculum High School Media Production HOBOKEN PUBLIC SCHOOLS Course Description This course is a workshop that allows young adults the opportunity

More information

Natural Gesture Based Interaction for Handheld Augmented Reality

Natural Gesture Based Interaction for Handheld Augmented Reality Natural Gesture Based Interaction for Handheld Augmented Reality A thesis submitted in partial fulfilment of the requirements for the Degree of Master of Science in Computer Science By Lei Gao Supervisors:

More information

UMI3D Unified Model for Interaction in 3D. White Paper

UMI3D Unified Model for Interaction in 3D. White Paper UMI3D Unified Model for Interaction in 3D White Paper 30/04/2018 Introduction 2 The objectives of the UMI3D project are to simplify the collaboration between multiple and potentially asymmetrical devices

More information

Kevin Chan, Blue Tongue Entertainment

Kevin Chan, Blue Tongue Entertainment Kevin Chan, Blue Tongue Entertainment Games are made in Australia? Who is this guy? Who are THQ and Blue Tongue Entertainment? How is a game made? Careers in the games company Long history of game development

More information

When Audiences Start to Talk to Each Other: Interaction Models for Co-Experience in Installation Artworks

When Audiences Start to Talk to Each Other: Interaction Models for Co-Experience in Installation Artworks When Audiences Start to Talk to Each Other: Interaction Models for Co-Experience in Installation Artworks Noriyuki Fujimura 2-41-60 Aomi, Koto-ku, Tokyo 135-0064 JAPAN noriyuki@ni.aist.go.jp Tom Hope tom-hope@aist.go.jp

More information

Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges

Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges Simulation of Water Inundation Using Virtual Reality Tools for Disaster Study: Opportunity and Challenges Deepak Mishra Associate Professor Department of Avionics Indian Institute of Space Science and

More information

Cantag: an open source software toolkit for designing and deploying marker-based vision systems. Andrew Rice. Computer Laboratory

Cantag: an open source software toolkit for designing and deploying marker-based vision systems. Andrew Rice. Computer Laboratory Cantag: an open source software toolkit for designing and deploying marker-based vision systems Andrew Rice University of Cambridge Marker Based Vision Systems MBV systems track specific marker tags in

More information

Short Course on Computational Illumination

Short Course on Computational Illumination Short Course on Computational Illumination University of Tampere August 9/10, 2012 Matthew Turk Computer Science Department and Media Arts and Technology Program University of California, Santa Barbara

More information

Application and Prospect of AR Technology in E-commerce

Application and Prospect of AR Technology in E-commerce Advances in Computer Science Research (ACSR), volume 61 7th International Conference on Education, Management, Computer and Society (EMCS 2017) Application and Prospect of AR Technology in E-commerce Sheng

More information

This list supersedes the one published in the November 2002 issue of CR.

This list supersedes the one published in the November 2002 issue of CR. PERIODICALS RECEIVED This is the current list of periodicals received for review in Reviews. International standard serial numbers (ISSNs) are provided to facilitate obtaining copies of articles or subscriptions.

More information

Developing video games with cultural value at National Library of Lithuania

Developing video games with cultural value at National Library of Lithuania Submitted on: 26.06.2018 Developing video games with cultural value at National Library of Lithuania Eugenijus Stratilatovas Project manager, Martynas Mazvydas National Library of Lithuania, Vilnius, Lithuania.

More information

Recreating Daily life in Pompeii

Recreating Daily life in Pompeii 16 Recreating Daily life in Pompeii Nadia Magnenat-Thalmann and George Papagiannakis MIRALab. University of Geneva. Switzerland Resume We propose an integrated Mixed Reality methodology for recreating

More information

interactive laboratory

interactive laboratory interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12

More information

Virtual and Augmented Reality Applications

Virtual and Augmented Reality Applications Department of Engineering for Innovation University of Salento Lecce, Italy Augmented and Virtual Reality Laboratory (AVR Lab) Keynote Speech: Augmented and Virtual Reality Laboratory (AVR Lab) Keynote

More information

EDUCATIONAL PROGRAM YEAR bachiller. The black forest FIRST YEAR OF HIGH SCHOOL PROGRAM

EDUCATIONAL PROGRAM YEAR bachiller. The black forest FIRST YEAR OF HIGH SCHOOL PROGRAM bachiller EDUCATIONAL PROGRAM YEAR 2015-2016 FIRST YEAR OF HIGH SCHOOL PROGRAM The black forest (From the Tapies s cube to the Manglano-Ovalle s) From Altamira to Rothko 2 PURPOSES In accordance with Decreto

More information

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES

MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL

More information

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.

Scholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger. Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity

More information

Augmented reality based visualization of organ reflex points on palm for palm based reflexology treatments

Augmented reality based visualization of organ reflex points on palm for palm based reflexology treatments Disclaimer The view expressed in this paper/article corresponds to the views of the author (Mr. Chetankumar G. Shetty). Research matter articulated in this paper/article entirely belongs to the author

More information

Virtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann

Virtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann Virtual- and Augmented Reality in Education Intel Webinar Hannes Kaufmann Associate Professor Institute of Software Technology and Interactive Systems Vienna University of Technology kaufmann@ims.tuwien.ac.at

More information