OVERCALLS (Style; Responses; 1/2 Level; Reopening)

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1 DEFENSIVE AND COMPETITIVE BIDDING LEADS AND SIGNALS OVERCALLS (Style; Responses; 1/2 Level; Reopening) OPENING LEADS STYLE WBF Convention Card level = also light with good suit, max 15(16) hcp Lead In Partner's Suit 2-level = 11-15(16) hcp, sound Suit Low = attitude Same Responses = New suit F1, 5-cards, cue-bid = ask (also if opening bid = ART) (32) NT Low = attitude Same Category: OPEN Support partner = 2-level constructive, 3-level = preemptive, 4-level = random Subseq Actual count Same Country: REPUBLIC OF S.MARINO 4th-seat: system run Other: Event: OLIMPIADI 2012 Reopening: New suit: 5+cards, 8-15 hcp, also at 2-level Players: TAMAGNINI SECONDO - PARRI GABRIELE SYSTEM SUMMARY GENERAL APPROACH AND STYLE 1NT OVERCALL (2ND/4TH Live; Responses; Reopening) LEADS DIAMOND RIMINI 2nd seat: hcp, balanced, stop in opening suit, system run Lead Vs. Suit Vs. NT STRONG CLUB - FIVE CARDS MAJOR - NEBULOS DIAMOND 4-th seat: 5-5 in the other 2-suit Ace AKx(+), Ax(+) For Attitude/count Modified PRECISION SYSTEM Reopening: 8-11 hcp, balanced or almost-balanced King AK, KQ, KQx(+), Kx KQ(J-10)x(+), Kx Queen QJx(+), Qx QJ(10-9)x(+) Jack J10, J10x(+), KJ10x(+), Jx J10, J10x(+),(A-K)J10x(+), Jx 1NT Openings: hcp balanced , 109x(+), (K-Q)109x(+) 109, 109x(+), H109x(+) Possible 5 cards in a Minor. (5 cards M only if weak suit) 9 98, 98x(+) 98, 98x(+), H98x(+) 2 OVER 1 ResponsesALMOST FORCING GAME also after Opp Overcall JUMP OVERCALLS (Style; Responses; Unusual NT) Hi-x Doub, 4-cards Doub, 4-cards (Except later bid of 2NT from responder) 1-Suit: At 2 level = Strong hcp, 6-cards, good suit Lo-x Odd number Odd number At 3 level = preemptive when not 2-suit SIGNALS IN ORDER OF PRIORITY 2-Suit: 1/-2 = 5-5 in - Partners Lead Declarer's Lead Discarding SPECIAL BIDS THAT MAY REQUIRE DEFENCE 1/-2NT = 5-5 in -om Suit:1st Attitude Count Attitude OPEN BID 1/-3 = 5-5 in -om (defense) 2nd Count Preferential Preferential 1 = 16+ hcp any distribution except balanced or hcp 1/-3 = 5-5 in -om (offense) 3rd Preferential Attitude Count 1 = a) balancend hcp 1/ -2NT = 5-5 in - NT: 1st Attitude Count Preferential b) unbalanced hcp with long Reopen: Jump-shift = 6+cards, hcp, good suit 2nd Count Preferential Count c) unbalanced hcp with long (when 5 card) and 2+ cards in 3rd Preferential Attitude Attitude d) three-suit with 4 card in Signals (including Trumps): STD Count 1, 1 = hcp with long / - 5+ cards Italians discards (odd=attitude) 2 = unbalanced hcp with long (6+ cards) Lavinthal preference 2 = three-suit or "almost three-suit" with short hcp (1) DIRECT and JUMP CUE BIDS (Style; Responses; Reopen) 2/ = 6 cards, weak (sound in 1st, 2nd seat, random in 3rd seat, good in 4th) 2nd seat: Over 1 = NAT, over 1=2-suit -, over 1/ = 2-suit om-m DOUBLES 2NT = hcp balanced. 5 cards M only if weak suit 4th seat: Strong, ask for stop TAKEOUT DOUBLES (Style; Responses; Reopening) 3/// = 7 cards, weak (sound in 1st, 2nd seat, random in 3rd seat, good in 4th) Reopening: Cue-bid = Ask for stop Style: Classic shape, sound, possible light when partner is passed. 3NT = Solid minor, 7+ cards VS. NT (vs. Strong / Weak; Reopening; PH) Responses: suit = NAT, weak 4 = Good 4 openeing Double = 1 hcp more than opener, penalty oriented Jump-shift suit: limit, 5+ cards, unbalanced 4 = Good 4 opening 2 = Landy see (35) - 2/ = transfer for / (raise at 3-level=limit) 1NT: 8-10 hcp, constructive 2NT = 5-5 in / - 2 = 4-cards with 6 cards in / (2NT=ask, 3 =limit) 2NT: 11-12, limit 3/ = 6-cards with 4-cards in Cue-bid: FG except if bid 2NT later SPECIAL FORCING PASS SEQUENCES Reopening: Double = Landy - 2NT = minors - other = NAT 1x-Double-1/2y-? = see (34) 1-p-1/ /NT/2/-1/2x-p = Forcing, balanced hcp, with/without stop VS. PREEMPTS ( Doubles; Cue-bids; Jumps; NT bids) Reopening: Take-out = 10+ hcp 2NT = balanced, strong - 3NT = to play Double = Take-out - NewSuit = NAT IMPORTANT NOTES THAT DON'T FIT ELSEWHERE SPECIAL, ARTIFICIAL AND COMPETITIVE DOUBLES/REDOUBLES 1 opening bid based ALWAYS on hcp VS. ARTIFICIAL STRONG OPENINGS 1x-1y-1/2z-double = H doubleton in y 1/2 opening bid = sound unless very unbalanced (5-5 or more) Defense versus 2-multi (33) 1// -1NT-Double = Penalty 1/ = possible light Double = Take-out - Other = NAT 1/-p-1M-1/2y-Double = Hxx in M - 1/-p-1M-Double-Redouble = Hxx in M New suit from responder descending at 2 level = NF 1// -p-2x-2y-double = penalty Except = 4th suit - F1 1-Double-Redouble = 5-7 hcp, balanced 1-p NT = unusual, minors OVER OPPONENTS' TAKE OUT DOUBLE 1-1/2x-Double = 5-7 hcp (possible stronger at 3-4 level) 1-Double-1 = 5-7 hcp, unbalanced Redouble = (8)9+ hcp (36) - ANY following Double is for penalty!! 1-p-1-1/2x-Double = Take-out Psychics: New suit = 5-cards NF - Jump = limit - Double-jump = preemptive 1-p-1/ /NT/2/-1/2x-Double = Penalty 1NT = 5/4 in / constructive - 2NT = 5/5 in / constructive Directional Double over 3NT: Partner-Leader-Dummy-Spades priority Raise at-2 level = constructive, at 3-level = preemptive

2 OPENING BID DESCRIPTIONS Opening Artificial Min. Neg Dble thrudescription Responses Subsequent Auction Passed Hand Bidding 1 YES hcp, any distribution 1 = Negative. 0-7 hcp. 1-p-1-p-? see (18) - 1-p-1/ -p-? see (19) NO CHANGE 1 except balanced hcp and hcp = 5+ cards, 8+ hcp, FG 1-p-2/2-p-? see (20) - 1-p-2/ -p-? see (21) NO CHANGE 1 1NT = 8-12 hcp - 2NT = 13+ hcp balanced 1-p-1NT-p-? see (22) - 1-p-2NT-p-? see (23) NO CHANGE = 0-3 hcp, 6+ cards 1-p-3/-p-? see (24) NO CHANGE = three-suit, singleton BLACK/RED, 8-12 hcp After 4th seat overcall see (40) NO CHANGE = three suit, 13+ ncp, short in next suit!! NO CHANGE 1 After opponents overcall see (39) NO CHANGE 1 YES WITHOUT 5 CARDS IN / 1/ = ALSO 0 hcp when 5/6 cards and short 1-p-1-p-? see (2) - 1-p-1 -p-? see (3) NO CHANGE WITHOUT 6 CARDS IN 3/ = 6+ cards with 2+ Honor hcp 1-p-1NT-p-? see (4) - 1-p-2-p-? see (5) NO CHANGE 1 6+ CARDS IN AND 5 CARDS IN/ 2/ = 4+ cards, 12+ hcp 1-p-2-p-? see (6) - 1-p-2/ -p-? see (7) NO CHANGE 1 2/ = 6+ cards, good suit, FG 1-p-2NT-p-? see (8) - 1-p-3/-p-? see (9) NO CHANGE 1 After opponents overcall see (37) NO CHANGE 1 NO hcp, 5+ CARDS with long 2 = Nat F1 or strong FIT, 2 = 5+ cards 1-p-1 -p-? see (10) - 1-p-1NT-p-? see (11) NO CHANGE 1 2 = weak- 2 = 6+ cards, good suit, FG 1-p-2-p-? see (12) - 1-p-2-p-? see (13) NO CHANGE 1 3/ = 6+ cards with 2+ Honor hcp 1-p-2 -p-? see (14) - 1-p-2NT-p-? see (15) NO CHANGE 1 4/ = Splinter - After opponents overcall see (37) New suit after 2-level raise = game-try NO CHANGE 1 NO hcp, 5+ CARDS with long 2 = Nat F1 or strong FIT, 2/ = 5+ cards 1 -p-1nt-p-? see (11) - 1 -p-2-p-? see (12) NO CHANGE 1 2 = weak- 3/ = 6+ cards with 2+ Honor hcp 1 -p-2-p-? see (13) - 1 -p-2-p-? see (16) NO CHANGE 1 3 = 6+ cards, good suit, 7-9 hcp - 4/ = Splinter 1 -p-2nt-p-? see (17) NO CHANGE 1 After opponents overcall see (37) New suit after 2-level raise = game-try NO CHANGE 1NT NO - Penalty Balanced hcp, possible 5 cards in / 2 = Relais Baron. See (29) After opponent overcals see (38) NO CHANGE 1NT 5-cards in / only if weak suit NT = transfer (30) NO CHANGE 1NT 3/ = limit, 6-cards with 2H NO CHANGE 1NT 3 =, solid suit, FG - 3 =, solid suit, FG NO CHANGE 1NT 4 = = -- 4NT = limit NO CHANGE 2 NO 6 4 Unbalanced, 6+ cards, hcp 2 = relais - 2/ = 5+ cards, F1 2-p-2-p-? see (25) - 2-p-2/ -p-? see (26) NO CHANGE 2 2NT = Limit - 3 = limit - 4 = preemptive 2-p-2NT-p-? see (27) NO CHANGE 2 YES hcp, three-suit, short in (1) 2/ -3 = to play - 4 = preemptive 2-p-2NT-p-? see (28) NO CHANGE 2 3/ = limit - 2NT = Relais NO CHANGE 2 NO 6 Penalty 7-10 hcp New suit = F1-3 = limit - 2NT = Ask. See (31) NO CHANGE 2 NO 6 Penalty 7-10 hcp New suit = F1-3 = limit - 2NT = Ask. See (31) NO CHANGE 2NT NO - Penalty Balanced, hcp 3 = Relais Baron - 3/ = transfer NO CHANGE 2NT 3 = 5-4, FG NO CHANGE 3 NO (6)7 Penalty Preemptive 3// =NAT, F1, 4 = limit NO CHANGE 3 NO (6)7 Penalty Preemptive 3/ /4 =NAT, F1, 4 = limit NO CHANGE 3 NO 7 Penalty Preemptive, max 2-cards in 3 = 6-cards, F1, 4/ = cue-bid NO CHANGE 3 NO 7 Penalty Preemptive, max 2-cards in 4/ = cue-bid NO CHANGE 3NT YES - Penalty Solid minor suit - No H in side suit 4/ = P/C, 4/ = To play!! NO CHANGE 4 YES 0 Penalty Strong 4 opening bid 4 = To play, other = cue-bis NO CHANGE 4 YES 0 Penalty Strong 4 opening bid 4 = To play, other = cue-bis NO CHANGE 4 NO (7)8 Penalty Preemptive Any = cue-bid NO CHANGE 4 NO (7)8 Penalty Preemptive Any = cue-bid NO CHANGE HIGH LEVEL BIDDING Slam try: Italian cue-bids (1st-2nd round control) After a Double at our cue-bid: Pass= 2nd round, Redouble=1st round, Any= NO After a Overcall: Pass= 2nd round, Double=1st round, Any= NO Jump at 5-level in agreeded suit: ask 2H in the suit to bid slam Josephine 5NT: Responses: 6=0H, 6=1H, 6=2H, 6 =AK Roman key-card Blackwood, DOPI-ROPI Further Step ask for Q, responses=1st step NO Queen, other number of King 5NT ask for King, responses=step Splinter only after 1/ -p-?, other jump-shift = asking-bid Responses = 1st step, no control - 2step = 2nd round control 3rd step = 1st round control - 4th step= 1st+2nd round controls See (41) for 1/-p-1M-p-2M-p-?

3 Supplementary notes file (Alocchi-Treossi.txt) TAMAGNINI SECONDO - PARRI GABRIELE (REPUBLIC (1) = Possible: 4=4=1=4, 4=4=0=5, 4=3=1=5, 3=4=1=5 (2) = = 4 cards, possible 5 cards in or 5-6 cards in (2) = = 5/4 in the minors (2) = = 6-5 min (2) = 1-1-2NT = 6-4 any hcp (2) = = any hcp (2) = = 6, max - good suit (2) = = hcp, unbalanced with singleton/chicane (2) = = 6-5 max (2) = 1-1-4/ = cue-bid. Unbalanced max, good fit. (3) = = 5/4 in the minors or 5-4 min (3) = = 5+-4 max or 6-5 min (3) = NT = 6-4 any hcp (3) = = any hcp (3) = = 6, max - good suit (3) = = 6-5 max (3) = = hcp - fit - unbalanced with singleton/chicane (3) = / = cue-bid. Unbalanced max, good fit. (4) = 1-1NT-2 = 5 cards unbalanced (possible 6 bad cards) (4) = 1-1NT-2/ = 6-5/ min (4) = 1-1NT-2NT = 6-4 any hcp (4) = 1-1NT-3 = any hcp (4) = 1-1NT-3 = 6, max - good suit (4) = 1-1NT-3/ = 6-5/ max (5) = = 5+ cards unbalanced - any (5) = = 4 cards, any - max 4 cards in (5) = = 4 cards, any - max 4 cards in - max 3 cards in (5) = 1-2-2NT = balanced max - no 4 cards in / (5) = = 4+ max (5) = = 6, max - good suit (5) = 1-2-3/ = 6-5/ any (5) = 1-2-3NT = balanced min - no 4 cards in / (6) = = 4 cards, any (6) = = 4 cards, any - max 3 cards in (6) = 1-2-2NT = balanced max or 5-4 in the minors min (6) = = 5/4 max (6) = = 4+, max - max 3 cards in / (6) = 1-2-3/ = 6-5/ any (6) = 1-2-3NT = balanced min - no 4 cards in / (7) = = 6-5 min (7) = 1-2/ -2NT = max, no fit, stop in other suit (7) = 1-2/ -3/ = 5+ cards, unbalanced, no fit (7) = = 6-5 min (7) = = 6-5 max (7) = 1-2/ -3/ = xxx or Hx in / (7) = 1-2/ -3NT = min, no fit, stop in other suit (7) = 1-2/ -4/ = cue-bid. Max, Hxx in / (7) = 1-2/ -4/ = min, possible H or xx in / (8) = 1-2NT-3/ = 5+ cards, NF (8) = 1-2NT-3/ = 6-5/ min (8) = 1-2NT-4/ = 6-5/ max (9) = 1-3/-4/ = limit, NF (10) = NT = 6-4 max (10) = / = 5+-5+/ max (10) = = 6, max - good suit (10) = = hcp - fit - unbalanced with singleton/chicane (10) = / = cue-bid. Unbalanced max, good fit. 05/07/2012 Page 1 of 5

4 (11) = 1/ -1NT-Pass = Balanced (11) = 1-1NT-2 = 6-5 min (11) = 1/ -1NT-2NT = 6/ -4 max (11) = 1/ -1NT-3/ = 5+/ -5+/ max (11) = 1-1NT-3 = max (11) = 1/ -1NT-3/ = 6/, max - good suit (11) = 1-1NT-3 = 6-5 max (11) = 1/ -1NT-4/ = 6/ -5/ max (12) = 1/ -2-2 = NAT - any hcp (12) = 1/ -2-2/ = 6 cards. (12) = 1/ -2-2 / = NAT - any hcp (12) = 1/ -2-2NT = balanced max. (12) = 1/ -2-3 = 4+ any hcp (12) = 1/ -2-3 = 5 max (12) = 1/ -2-3/ = 6/, max - good suit (12) = 1/ -2-3 = 5 max (12) = = 5 max (12) = = 6-5 any (12) = 1/ -2-3NT = balanced min (13) = 1/ -2-2/ = 6 cards. (13) = 1/ -2-2 / = NAT - any hcp (13) = 1/ -2-2NT = balanced max. Possible 4 cards in (13) = 1/ -2-3 = 4+ max (13) = 1/ -2-3 =4+ any (13) = 1/ -2-3/ = 6/, max - good suit (13) = = 6-5 any (13) = = 5 max (13) = 1/ -2-3NT = balanced min - Possible 4 cards in (14) = NT = max, no fit, stop in other suit (14) = / = 5+ cards, unbalanced, no fit (14) = = 6+ cards, no fit (14) = = xxx or Hx in (14) = NT = min, no fit, stop in other suit (14) = / = cue-bid. Max, Hxx in (14) = = min, possible H or xx in (15) = 1-2NT-3// = NAT, NF (15) = 1-2NT-3 = 6-5 max (15) = 1-2NT-4 = 6-5 min (16) = = 6 cards. (16) = 1-2-2NT = balanced max. Possible 4 cards in / (16) = 1-2-3// = 4+// max (16) = = 6, max - good suit (16) = 1-2-3NT = balanced min - Possible 4 cards in / (16) = 1-2-4/ = cue-bid. Unbalanced max, good fit. (16) = = 4+ min (17) = 1-2NT-3/// = NAT, NF (18) = 1-1-1/ = 5+ cards (long suit) F1 (possible 4 cards if three-suit FG) (18) = 1-1-1NT = Balanced hcp (18) = 1-1-2/ = 5+ cards (long suit) NF (possible 4 cards if three-suit) = Ask for 4-cards in / (Baron style) NT = Ask for 4-cards in / (Baron style) (18) = = 5+ cards (long suit) FG or balanced 25+ hcp (18) = /3/3 = 5+ cards (long suit) FG (18) = 1-1-2NT = Balanced hcp (19) = 1-1/ -2/ = 5+ cards (long suit)- Possible 4 cards if three suit Other = see (18) (20) = 1-2/-2NT = Any Balanced except 3NT (20) = 1-2/-3NT = Balanced, no 4 cards in /, hcp,max 3 cards in / 05/07/2012 Page 2 of 5

5 Other = see (18) (21) = 1-2/ -3/ = Limit, NF (21) = 1-2/ -4/ = Cue-bit, big hand, fit!! (22) = 1-1NT-2 = 5+ cards, long suit, or relais, Baron development, system run as after 1NT opening (22) = 1-1NT-2// = 5+ cards, long suit, development NAT (22) = 1-1NT-2NT = hcp, balanced hand. Now: 3 = Baron (22) = 1-1NT-3NT = hcp, balanced, no interest in / (23) = 1-2NT-3 = 5+ cards, long suit, or relais, Baron development, system run as after 2NT opening (23) = 1-2NT-3// = 5+ cards, long suit, development NAT (23) = 1-2NT-3NT = hcp, balanced, no interest in / (24) = = Relais. Now 3 = short in, 3 = short in (24) = = Relais. Now 3 = short in, 3NT = short in (25) = 2-2-2/ = 6+-4/ (25) = 2-2-2NT = , good for NT!! (25) = = One-suit, not good for NT!!! (25) = = 6+-4/5 - Max (25) = 2-2-3/ = 6-5/ (25) = 2-2-3NT = Good, max!! (26) = 2-2/ -3/ = fit, 3 cards (26) = 2-2/ -4/ = fit, 4 cards Other = see (25) (27) = 2-2NT-3 = To play!! (27) = 2-2NT-3 = NAT, NF (27) = 2-2NT-3/ = 6-5/ min (27) = 2-2NT-3NT = To play!! (27) = 2-2NT-4/ = 6-5/ max (28) = 2-2NT-3 = 4=4=1=4 min (28) = 2-2NT-3 = 4=4=1=4 max (28) = 2-2NT-3 = 4=3=1=5 any (28) = 2-2NT-3 = 3=4=1=5 any (28) = 2-2NT-3NT = 4=4=0=5 any (29) = 1NT-2-2 = 4 cards in (possible 5 cards, min) (29) = 1NT-2-2 = 4 cards in, not 4 cards in (29) = 1NT-2-2 = 4 cards in, not 4 cards in / (29) = 1NT-2-2NT = 3=3=3=4 (29) = 1NT-2-3 = 5 cards in, min (29) = 1NT-2-3 = 5 cards in, max (29) = 1NT-2-3/ = 5 cards in /, bad suit!! (29) = 1NT-2-3NT = 5 cards in, max (30) = 1NT-2/-2NT = 3-cards fit with 2H, max (30) = 1NT-2/-3/ = 4-cards fit (30) = 1NT-2-2NT = 3-cards fit with 2H (30) = 1NT-2NT-3 = 3-cards fit with 2H (31) = 2/ -2NT-3//oM = A or K in the suit (31) = 2/ -2NT-3/ = Minimun (31) = 2/ -2NT-3NT = AKQxxx (32) = 1x-1y-p-2x-p-? 2y or lower = NAT, min Other over 2y = NAT, 12+ hcp (33) = Like versus 2 -weak opening bid: Pass = Possible strong with 4-cards in (double later, if possible) Double = (a) 13+ hcp with 4-cards in (b) any unbalanced with 16+ hcp (c) balanced 19+ hcp 05/07/2012 Page 3 of 5

6 2/ /3/ = NAT, 13+ hcp, unbalanced 2NT = Balanced hcp 2-p-2/ -? = Double: (a) /, 14+ hcp (b) any unbalanced with 16+ hcp (c) balanced 19+ hcp 2 over 2 = NAT, 13+ hcp 3/ = NAT, 6+cards, strong 3/ = NAT, unbalanced, strong 2NT = Balanced, hcp (34) 1x-Double-1/2y-? Double = take-out New suit = 5+cards, limit Jump-suit = Preemptive 1/2NT = limit (35) 1NT-2-p-2 = no preference between - (35) 1NT-2-p-2/ /3/ = to play (35) 1NT-2-p-2NT = fit in both -, limit or better (35) 1NT-2-p-3/ = limit (36) 1x-Double-Redouble-p-NewSuit = min, really unbalanced! (37) = 5-cards, F1 (37) 1// -1/2x-2NT = minors, preemptive (37) 1// -1NT-Double = Penalty (37) 1// -1NT-any = NF (38) 1NT-double-2x = NF (38) 1NT-2x-double = penalty (also if x is ART) (38) 1NT-2x-2y = NF (38) 1NT-2x-3/ (without jump) = NF (38) 1NT-2x-3y with jump = Limit, 5-cards (38) 1NT-2x-3x ask for stop. No interest in / (if x is NAT) (38) 1NT-2x-3NT = NO STOP in x, no interest in / (38) 1NT-2x-3 = Baron. Then: 3 = no stop in x, possible 4-cards in / 3 = stop in x, 4-cards in, possible 4-cards in 3 = stop in x, 4-cards in, no 4-cards in 3NT = stop in x, no 4-cards in / (38) 1NT-2x-2NT = puppet for 3. Then Pass = weak with 3// = FG, 5-cards 3x = half-stop in x, no 4-cards in / 3NT = to play (38) 1NT-2 (Landy)-2/ = Stop in /, FG (38) 1NT-2x (ART)-Double = penalty for x (38) 1NT-2x (ART)-Pass then Double = penalty for real suit (39) 1-Double-Pass = 0-4 hcp (except 2/ ) (39) 1-Double-1 = 5-7 hcp, unbalanced (39) 1-Double-Redouble = 5-7 hcp, balanced (39) 1-Double-other = ignore Double (39) 1-AnySuit-Pass = 0-4 hcp (except jump 2/ ) (39) 1-AnySuit-Double = 5-7 hcp (possible stronger at high level) (39) 1-AnySuit-CueBid = 8+ hcp, half-stop (39) 1-AnySuit-1/2NT = as after PASS but with stop, system run (39) 1-AnySuit-other = ignore overcalls (40) 1-p-1-1/2x-Pass = hcp, balanced (40) 1-p-1-1/2x-Double = Take-out (40) 1-p-1-1/2x-NT = balanced, 21+ hcp with STOP, system run (40) 1-p-1-1/2x-CueBid = balanced, 21+ hcp without STOP (40) 1-p-1-1/2x-other = ignore overcall (40) 1-p-1/ /NT/2/-1/2x-Pass = hcp, balanced (40) 1-p-1/ /NT/2/-1/2x-Double = Penalty (40) 1-p-1/ /NT/2/-1/2x-NT = balanced, 21+ hcp with STOP, system run (40) 1-p-1/ /NT/2/-1/2x-CueBid = FIT, 1st or 2nd round control, strong. 05/07/2012 Page 4 of 5

7 (40) 1-p-1/ /NT/2/-1/2x-other = ignore overcall (41) 1/-p-1M-p-2M-p-2/3x = game-try (weak in x) or slam-try (cue-bid in x). Then 3M = negative for game-try 4M = positive for game-try, no side cue-bid or min other = positive for game-try, cue-bid, max 05/07/2012 Page 5 of 5

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