KINGS OF WAR INTERNATIONAL CAMPAIGN DAY

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1 KINGS OF WAR INTERNATIONAL CAMPAIGN DAY CAMPAIGN DAY RULES PACK SATURDAY 30 TH SEPTEMBER 2017 Contents WELCOME... 1 What is International Campaign Day?... 1 Venue... 1 Tickets... 1 Scenario 1B: Peace Talks... 9 Scenario 2B: Modified Invade Scenario 3B: Save the Princess Scenario 4B: Godstone Scramble Your ticket includes:... 1 Age limit... 1 Awards... 2 Best Faction... 2 Other Awards... 2 WHAT YOU WILL NEED... 3 Building your Army... 3 Force Commander... 3 Army Composition... 4 Miniatures... 5 Painting... 5 Game Time and Victory Conditions... 6 Schedule... 6 Game Sequence... 6 Rounds... 7 Other info... 8 Sportsmanship... 8 Rules Questions and Player Conduct... 8 Crowd at the Table... 8 Reporting Battle Results... 8 SCENARIOS... 9

2 WELCOME Welcome to the International Campaign Day rules pack. In this pack you will find all the info you need to help you prepare for this International event. What is International Campaign Day? This is an independently organised Kings of War event that spans three distinct regions, each playing 4 games over an 8- hour period with each game's global result affecting the next. These regions are set so that, should you wish, one could play 12 games over 24-hours! At Mantic HQ we will be hosting the 'middle four' games where you get the chance to play a series of enjoyable and challenging games, with the aim of proving your worth against your fellow attendees, and of course share in the joy of the Mantic hobby whilst making new friends. Feel free to check the Kings of War International Campaign Day Facebook Group. Venue The tournament will take place on 30th September 2017 at Mantic HQ s gaming hall: 193 Hempshill Lane Bulwell Nottingham, NG6 8PF There is free on-site and street parking, and you ll also be able to visit the Mantic shop throughout the day offering our full range, as well as on-site exclusives. Tickets One ticket is required to play in the Tournament. Tickets are available from the Mantic Games web site. Your ticket includes: Complimentary tea and coffee 3 one-on-one games and 1 multiplayer battle of Kings of War Lunch Please make sure you bring a copy of your ticket order with you on the day. Spectators are welcome and don t need to purchase a ticket. Age limit Players must be aged 14 or over. Any player under the age of 16 must be accompanied by an adult (playing or nonplaying). Page 1

3 Awards There will be a short awards ceremony at the end of the day where we will recognize the following achievements: Best Faction Most Sporting Player Best Army Gory Be! Best Faction The Best Faction is determined at the end of the fourth game, according to the following criteria: 1. The Faction with the most cumulative Wins in their Faction (Good/Evil) over four games will be the winner 2. In the case of Factions having the same number of Wins, the winner will be the Faction who accumulated the highest cumulative Victory Points 3. Finally, if the Factions cannot be split, the tournament ends with a joint victory and all players share the prize! Other Awards Most Sporting Player. At the end of the event you will be asked to vote for one opponent that you feel is most deserving of this award. The player with the highest number of votes will win the award. In the case of ties, the Tournament Organiser (TO) will decide. Best Army. We will be looking at painting, theme and conversions. To qualify for this award you need to make sure your army is made up of at least 90% Mantic miniatures, based on model count. Gory Be! is awarded to the two players who hold the highest combined VPs for their individual game! Page 2

4 WHAT YOU WILL NEED In addition to your armies and copies of your army list, you need to make sure you bring the following: All dice, tape-measures, rule-books, damage markers, pencils and other gaming accessories you will need. You will need a chess clock, stopwatch, phone or other similar timetracking device. It will be a good idea to have your units mounted on unit bases or movement trays. Having a large tray to carry your army between games is a great way of keeping the tournament moving smoothly and in a timely fashion. Building your Army It is our belief at Mantic that a big part of the joy of the hobby is about using wonderfully painted miniatures to play war-games. Nothing beats that moment when you see you force all ready for battle, then your eyes look over at your opponent s troops and you start thinking about how you can be victorious. The better those armies and the scenery look, the better the game experience. Both miniature companies and hobbyists invest a lot of time and money to make their games special, and we believe our premium events are about showing off and celebrating this great effort. So we have a few rules for the prestige events that we run, but do remember this is just for our organised events. When you are at home, or with your club, please enjoy the game however you want it s your hobby time. And of course individual event organisers will have their own rules, so check out their Organised Play pack. Force Commander A custom Living Legend hero will lead each player's forces as the Commander. This unique character may be used in every game played in addition to the regular force chosen by the player and does not need to be unlocked. The value of this character does NOT affect your army build for the game. Rules for creating this hero are as follows: This Living Legend must be named. Choose a normal non-living Legend hero allowed by your main force. A unique artefact may be created by choosing up to three artefacts allowed in the Kings of War rule book. The rules for these artefacts are combined into a single artefact which is given a new name. The cost of the one, two or three artefacts chosen are added to the cost of the hero. This does not restrict the use of those artefacts by other units in the main army force. Any upgrades normally allowed by the basic hero chosen may also be chosen by this Living Legend. Page 3

5 The Living Legend is given a stat line improvement of 1 point to any stat of their choosing. (The maximum Defence is 6+; the maximum Range or Melee stat is 2+). If Nerve is chosen, both the Waiver and Rout values are raised by 1. This adjustment has no point value when calculating the value of this character. The maximum total point value allowed for this Living Legend is 200 points, including any Artefact added. Army Composition You must bring THREE army lists. One each of: 1,000 points 1,500 points 2,000 points Use the Picking A Force rules In the Kings of War rulebook. Use the Rule & Unit Changes detailed in the Clash of Kings Organised Play book, page 39 We encourage you to use the Heroes and other units from the Edge of the Abyss - Campaign book. Formations from this book may also be used. You may use the Artefacts & Spells from the Clash of Kings Organised Play book, pages 40 & 41 Your Force List must be chosen from one of the official army lists noted below, and allies are permitted: Any from the Kings of War rulebook Any from Uncharted Empires Unique individuals, or Living Legends (i.e. those marked with a [1] after their name in the list) can be included in your army, though not in any allied contingent. You can use the Heroes from the Destiny of Kings book, page 47 The Twilight Kin army list is available for download from the Mantic web site. Page 4

6 Miniatures When it comes to playing Kings of War, we fully understand it is up to you what you use to represent your army when you play at home or your local club. However, for our events, part of the majesty of taking part is playing against beautifully painted miniatures that represent the army you are fighting against. To ensure this happens, we have the following rules to help you plan, build and paint your force. Players are permitted to use any number of non-mantic miniatures in their armies. There is no minimum requirement for Mantic models. Remember though that the Best Army award will only consider armies with 90% or more Mantic models however. Because we want to photograph and feature them, and do live streaming, we can only do that when the majority of the models are Mantic. Models must be based on the appropriate base size and shape for their type. Unit-basing (or multibasing ) is permitted so long as the unit footprint is accurate for the unit size. All units must contain the Minimum Model Count as specified in the official FAQ. If the Tournament Organiser sees any units that don t fit the above criteria, you will be asked to remove the units from the table and use units that meet these rules. If you are not sure (and want to avoid being asked to remove units from the table on the day), you can send a message and pictures of what you want to include on your army to us and the Tournament Organiser will let you know if it s suitable or not. Send your image(s) to Painting support@manticgames.com While we will not turn anyone away with unpainted models, to encourage everyone to arrive with good looking armies the following will apply: All models in an army should be painted in at least 3 colours. All model (or unit) bases should be painted and/or finished with basing material. Players meeting these minimum requirements will be granted a Win for their Faction at the end of Game 3. We will also provide an area with some paints and brushes for you to use if you need to make any last minute touch ups to ensure your miniatures count as fully painted. Page 5

7 GAME TIME AND VICTORY CONDITIONS The tournament consists of four games over the course of the day, and will make use of chess clocks or other devices for enabling Timed Games. Check the Schedule, below for the time available for each game, including deployment. Schedule The campaign day will use the following schedule: Start End Duration Registration 09:30 10:00 30 Game 1 10:00 11:00 60 Break 11:00 11:30 30 Game 2 11:30 13:00 90 Lunch 13:00 13:30 30 Game 3 13:30 15: Break 15:30 16:00 30 Game 4 16:00 17:30 90 Break 17:30 18:00 30 Awards 18:00 18:30 30 Note that the time allocated for each game includes 10 minutes for meeting, discussing rules and the completing and submitting of paperwork afterwards. The schedule cannot be adjusted on the day as we're involved in a global sharing of results! Game Sequence The scenario for each game will be made available a week before the event. Adjustments for the global results will be announced before each game. These scenarios have proven to be popular, fun, and thematic for the day and, with this being the finale event for the Edge of the Abyss campaign, are sure to be terrific fun. 1. Meet your opponent at the table and discuss the terrain and how you will treat it during the game. Use the terrain as it is laid out on the table. Place any objective markers, and finally roll-off for table side. Players should discuss before the game how they will deal with cocked dice and in what circumstances they should be re-rolled. 2. Sit on your own side of the table and place you armies on your side of the table, so your opponent can see your army and your force list and ask any questions. Page 6

8 3. Roll-off to decide who is going to take the first turn. Once the winner of the roll off decides who will start to setup, that player s clock IS STARTED. Players alternate setting units up using the clock as described in the Timed Games section of the Kings of War rules. Once the last unit is set-up, both clocks are stopped. 4. Roll-off to decide who is going to start making Vanguard moves. Once the winner of the roll off decides who will start to move Vanguard units, that player s clock IS STARTED. Players alternate making any Vanguard moves using the clock. Once the last Vanguard move is made, both clocks are stopped. 5. Roll-off to decide who is going to take the first turn. Once the winner of the roll off decides who will start to play, that player s clock IS STARTED. Players alternate taking turns using the clock. 6. The game lasts 12 turns (each player taking 6 turns). At the end of turn 12, one person rolls a die. On a 1-3 the game ends. On a 4-6 both players play an extra turn and then the game ends work out the winner as normal. 7. If a player runs out of time, they must immediately put their dice down and make no further dice rolls for the rest of the game. If there are any unresolved combats, then all charging units bounce back 1 as if failing to rout the enemy unit. During the remainder of the game, that player may not issue any orders Page 7 Rounds or roll any dice, including for rules such as Regeneration. The timed-out player will also receive a -2 tournament point penalty. Players will be allocated a Faction during Registration: either Good or Evil. If your Force List Alignment is Good or Evil then it will be placed in the appropriate Faction. Alignment Neutral armies will be used to balance the Faction numbers. (While this goes against the Edge of the Abyss, we feel this will better aid the narrative on the day.) The match-ups of Game 1 will be random, though same-faction players will not face each other. In Game 2 and Game 3 players will be paired using Victory Points (VPs), as explained below with the caveat that same-faction players will not face each other. Once players have completed their game in a given round they should jointly complete the result sheet provided and hand it in to the tournament organisers as soon as possible so that the next rounds can be organised in time. In Game 4 we will be playing a multiplayer battle of epic Good vs. Evil. At all times, the tournament organiser will endeavour to avoid player s re-playing an opponent they have already faced but on occasion, this may become unavoidable and a minor adjustment made.

9 OTHER INFO Please note the following points. There will also be a brief at the start of the event to cover everything else you need to know. Sportsmanship There are no sportsmanship scores at this tournament but you will get to vote on the person you played who you felt were most deserving of this award. We expect all games to be played in an enjoyable manner. We feel that all players should be fair and respectful to their opponents, displaying a fun and inclusive attitude to the game for themselves and their opponents. Rules Questions and Player Conduct As noted, all rules will be taken from the Kings of War rulebook. In addition, any official FAQ rulings and errata from Mantic Games (published on the website or official forums) will also be used. Please note that there is absolutely nothing wrong with asking your opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourself. If in doubt, the organisers are available to resolve your problem. Please also respect the time each player has. If a question cannot be resolved quickly, please stop the clock until the answer or a solution is decided upon. Judges will be on hand if you require a ruling. Your judges for the event will be pointed out at the start of the day. A judge s ruling is final. The organisers reserve the right to take appropriate action for anybody they deem to be playing unfairly or acting inappropriately. This may be in the form of a warning, a time or TP penalty or even a forced Time Out result. In extreme circumstances a player may be ejected from the event for inappropriate behaviour (such as cheating, excessive swearing, shouting or verbal abuse). Crowd at the Table If one player feels discomfort with the amount of spectators present at their table, they may request them to step aside. When this happens, a referee will ask everyone around to step away from the table. Reporting Battle Results As noted previously, players will be given enough time to play a full game of Kings of War and enough time to hand in results. For our location's results to qualify for the International Campaign Day, we must submit within 15 minutes of the end time, listed above. Page 8

10 SCENARIOS The following scenarios will be used on the day. These are the European time-block (B) scenarios' Game Bonuses Results of the previous game give a variety of bonuses to the current scenario. There are two bonuses available: Location, and Overall. Locational bonuses are given to the Faction who won the previous scenario at that location Overall bonuses are given to the Faction which won the previous scenario globally For Scenario 1 we will begin by applying the Overall Game Bonus. Scenario 1B: Peace Talks Game Size: 1,000 points + Commander Game Bonuses: Overall: Winning Faction from scenario 4A can choose who goes first. When both sides have fully deployed, roll off again to see who deploys their Commander and other Heroes first. These characters must be deployed within 8 of the center of the table and on their own side of the center line. Set-up Before deploying armies, place d4+2 tokens on the field as per the Pillage scenario described in the rulebook, then deploy armies as normal with the following exception. Withhold the Commander and up to two other Heroes. The Commander and other Heroes at the center of the table may not attack enemy units, nor be attacked, during the first turn. Objective Calculate victory points based on the Pillage scenario in the main rule book. Page 9

11 Scenario 2B: Modified Invade Game Size: 1,500 points + Commander Game Bonuses: Location: Commander gains Fearless (cannot be Waivered) Overall: One unit is given the Fearless (cannot be Waivered) Set-up The Overall Winning side from the last battle will decide which side of the board they wish to deploy and will then immediately move 2 pieces of preexisting terrain on the board to wherever they so choose as is their bonus for winning the previous battle. This is to represent that the winning side was able to pick the most fortuitous and defensive position whereby to begin assimilating all the final pieces of the Godstone, they will be the defending player. Objective Attackers get victory points equal to the cost of each unit that is at least partially within 14 inches of the Godstone token, and double that unit s cost of victory points for every unit that is at least partially within 6 inches of the token. Defenders get half the cost of every enemy unit that is completely without of 14 inches of the token and the full value of any enemy units they rout off the board for victory points. Then place a token to represent the Godstone (roughly the 25 mm in diameter) in the exact center of the defending long table edge with its back end touching the table edge. This token cannot be moved, at all. Deployment will then continue as normal with alternating deployment. Page 10

12 Scenario 3B: Save the Princess Game Size: 2,000 points + Commander Game Bonuses: Location: Gain Crepognon's Scrying Gem of Zellak Overall: If good won 2B, all units on the side of good gain +1 to their route/waiver score. If Evil won, all units of good alignment get -1 to their nerve for the next game. Setup Terrain is deployed as normal for any scenario, but once all terrain has been placed a princess model (Height 1 infantry model or 20 mm square base if nothing else) will be placed in the exact center of the board. Players will then deploy their forces as if for a normal scenario. Controlling the Princess A unit can take control of the princess by ending any phase in base contact with her, so long as she is not already controlled by an enemy unit (units cannot move over her or pivot through her unless they are flying, for all intents and purposes she is treated as impassable terrain). When a unit takes control of the princess, she will immediately slide to the center point of whatever facing the unit uses to make contact with the princess (corner to side counts). A unit who controls the princess has their Speed changed to D6 and the unit loses Fly, Nimble, Strider, and Pathfinder if they had any of those rules. The unit can also not be targeted by the Surge or Windblast spells. If an opponent charges the unit in possession of the Princess in the flank where the Princess is located they will suffer a hindered charge as neither side wants to hurt the princess and so all fighting that takes place around her will be done extremely cautiously. If the unit controlling the Princess is routed, then the princess also takes a route test with a nerve score of -/12 (factoring in Brutal if the attacking unit had it). If she routes the attacking player gets -300 Victory points. If she doesn't route but she takes a wound that cannot be healed. The princess does not move from where she was left when the unit controlling her was routed, which means that a unit will not automatically be in base to base contact with her unless they charged the flank she was attached to. Objective At the end of the game the player who is in possession of the princess is considered the winner. If neither player controls the Princess, or if the Princess was routed off the battlefield, then victory is decided as though this were a Kill scenario, with the exception of the player who routed the Princess receiving a -300 point penalty. Page 11

13 Scenario 4B: Godstone Scramble Game Size: 1,500 points + Commander (Multi-player) Game Bonuses: Set-up Location: A unit of the player s choice gains Iron Resolve +1 (if Good ) or Lifeleech +1 (if Evil ) Overall: If good wins, all units on the side of good gain +1 to their route/waiver score. If Evil wins, all units of good alignment get -1 to their nerve for the next game. Before deploying each commander declares two of its units that are holding pieces of the Godstone and thus have Godstone tokens that they are carrying for the battle. That unit cannot drop their token, nor can they transfer it to another unit. When a unit carrying a Godstone token is destroyed they drop their token exactly as is described in the Loot scenario. If a unit carrying a Godstone token picks up another Godstone token, it is absorbed and essentially destroyed. (For example if my horde of zombies is carrying a token and they pick up another, they are still holding only one token and the one they picked up is essentially destroyed, but if my regiment of ghouls next to the zombies pick it up, it s still on the board as a potential victory point.) The commander of the regional winners also has a token and is fearless, and one unit of the overall winners also has a token and is fearless, meaning that there will be 6 tokens on the board at the start of the game. Please note that only these two units have fearless, the other four units that are standard with the scenario are not fearless and are simply holding tokens. Objective The side which controls the most tokens at the end of the game wins. If there is a tie, it ll be decided through Kill points. Next Game Bonuses: Location: Adds 3 to their Inspiring range (Thus Very Inspiring becomes a 12 bubble) Overall: Gets to reposition 2 pieces of terrain on the next game board Page 12

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