10/15/10. TouchIT. designing for physicality. topics spatial layout the body digital artefacts the body physiology. what is physical?
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1 TouchIT cognition connects with computation designing for physicality Alan Dix Lancaster University when bodies touch technology material design topics spatial layout the body digital artefacts the body physiology material artefacts and design what is physical? digital artefacts virtual physicality space and spatial arrangement what do you think? rules of the world artificial landscape objects: stones, sticks plants animals people air, water, and fire built environment tools mechanical electrical digital & computational language information what is physical? what do you think? rules of the world 1
2 properties of the physical world physical dimensions tangible feel it weight laws of physics one thing in one place social interactions no undo time digital???? what is physical? what do you think? rules of the world three rules to be broken continuity in time and space directness of effort locality of effect visibility of state physicality and the body bodily limitations the adapted mind 2
3 bodily limitations skin and bone bodily limitations grey matter ergonomics and health fleeting thoughts electrical keyboards and trackpads car switches Millers 7+/-2 File:Smi32neuron.jpg long-term memory physical connections some sums... as a design resource simultaneous switches in nuclear bunker sweeties on the high shelf mood and medium term memory chemical coping with multiple chat windows usability? Some people say physicality and the body a child should be able to use it I always say a caveman should be able to use it bodily limitations the adapted mind evolutionary psychology special purpose intelligence general principle rational major transition about 40,000 years ago rule: vowel one side even on other socio-linguistic eden not evolutionarily adapted (significantly) since then E neanderthals within the skull 7 K 2 social more contentious Cosmides, Toby, Pinker special purpose intelligences: rule: take newspaper social pay for it no papernewspaper rule: take pay for it no paper physical, animal, plant, social hard-wired swiss army knife model 3
4 cyborg driving understanding the extension of self physicality and the body bodily limitations the adapted mind Gibson and affordances distributed cognition the embodied mind emulating the physical VR and second life virtual physicality in the computer in our heads 4
5 making the digital appear physical TOWER workspace awareness direct manipulation & desktop metaphor virtual space work objects (files etc.) shown as buildings avatars where other people are working built over flexible event infrastructure bringing together the swiss army knife mind virtual physicality in the computer in our heads The Prehistory of the Mind (Mithen, 1996) uses palaeontological record early animals and hominids multiple intelligences there, but separate intellectual development about linkage final link 40,000 years multi-part tools, social, artistic N.B. no physiological change socio-linguistic Eden how linked? how linked? logic and rationality transform everything to propositional form talking to yourself! social logic and rationality the real world doing things makes the links the world kicks back logic encode decode technical c.f. distributed cognition situated action social technical actions senses
6 how linked? logic and rationality the real world imagination just like really doing it it kicks back too! social technical imagined actions replayed senses imaginary world... embodied computation always needs a physical substrate physicality of digitality limits of physicality: limited space => limited memory, limited computation computation & information the Turing machine is a touring machine information and representation 6
7 study the old to design the new physicality and design work with Masitah Ghazali & DEPtH project look at ordinary consumer devices washing machine, light switch, personal stereo why? we are used to using them ourselves they have been tested by the marketplace they embody the experience of designers using physicality levels of fidelity in design Drift Table (Gaver et al.) weight drives movement from paper prototype to working mock-up 7
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