Arenberg Youngster Seminar. Phygital Heritage. A Communication Medium of Heritage Meanings and Values. Eslam Nofal

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1 Arenberg Youngster Seminar Phygital Heritage A Communication Medium of Heritage Meanings and Values Eslam Nofal Research[x]Design Department of Architecture KU Leuven Wednesday, February 21 st, 2018

2 Research[x]Design Department of Architecture KU Leuven, Belgium Department of Architecture Assiut University, Egypt Eslam Nofal

3 Built heritage Various meanings and values over time

4 Explicit knowledge Easy to be captured, written down and presented in documents or databases. Tacit knowledge More difficult to be documented, measured and conveyed.

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8 Communicating tacit knowledge of heritage collections Virtual reality Augmented reality

9 Tangible interaction tangibility and materiality of the interface bodily / embodied interaction physical representation of data [Jordà et al, 2007]

10 Why tangible interaction? better memory [Shneiderman, 1997; Jansen 2014] collaborative [Claes & Vande Moere, 2015] affordable easy to learn; requiring little experience or skills encourages exploration [Ma et al, 2015] effective in info communicating (other realms) [Claes & Vande Moere, 2015] Communicating Heritage Information [Ma et al., 2015]

11 Physical Access to rich and vast forms of information Digital Personalization of information Immersion

12 Physical affordance Physical Access to rich and vast forms of information Physicalization Situatedness Digital Personalization of information Immersion

13 Phygital Heritage a potential medium for more enriched and playful communication of heritage values and qualities

14 Motivations of Phygital Heritage Communicating heritage information: informal cultural learning

15 Motivations of Phygital Heritage Communicating heritage information: informal cultural learning Engaging visitors

16 Motivations of Phygital Heritage Communicating heritage information: informal cultural learning Engaging visitors Visitors are not allowed to touch heritage artefacts due to obvious preservation concerns

17 Motivations of Phygital Heritage Communicating heritage information: informal cultural learning Engaging visitors Visitors are not allowed to touch heritage artefacts due to obvious preservation concerns Museum visits should not only have an educational purpose, as museums are also a place for social interaction and participation

18 Proposed model of Phygital Heritage Non-situated Situated Website Digital Physical

19

20 Proposed model of Phygital Heritage Non-situated Situated Website Projection mapping Digital Physical

21

22 Proposed model of Phygital Heritage Non-situated Situated Website Projection mapping Shape-changing interfaces Digital Physical

23 [Leithinger et al, 2013]

24 Non-situated Situated Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

25 Non-situated Augmented Integrated Actuated Situated P1 P2 P3 Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

26 Non-situated Augmented Integrated Actuated Situated P1 P2 P3 Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

27 P1: Augmented Phygital Heritage Royal Museums of Art and History, Brussels To investigate how AR enhances the communication of the architectural context of an isolated relief from the Nimrud palace in Iraq The original palace has been recently destroyed by ISIS

28 P1: Augmented Phygital Heritage Royal Museums of Art and History, Brussels Digital reconstruction of the context

29 P1: Augmented Phygital Heritage Royal Museums of Art and History, Brussels Augment the original context using an ipad

30 P1: Augmented Phygital Heritage Observation Intuitive interaction Assisted interaction

31 P1: Augmented Phygital Heritage Semi-structured interview Sketching

32 P1: Augmented Phygital Heritage User experience questionnaire

33 Non-situated Augmented Integrated Actuated Situated P1 P2 P3 Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

34 P2: Integrated Phygital Heritage Royal Museums of Art and History, Brussels Role of tangible interaction to communicate tacit knowledge of built heritage Djoser Pyramid Complex

35 Communicated Story

36 Communicated Story

37 P2: Integrated Phygital Heritage A comparative, field study in a real-world museum context Touch-Dix Tang-Dix Tang-Phys interactive navigation (input) + passive representation (output)

38 P2: Integrated Phygital Heritage Royal Museums of Art and History, Brussels Methodology Lab study Pilot study Large-scale study

39 Observation

40 P2: Integrated Phygital Heritage Semi-structured interview Sketching

41 P2: Integrated Phygital Heritage User experience questionnaire Attractiveness Perspicuity Efficiency Dependability Stimulation Novelty (A) Touch-Dix (B) Tang-Dix (C) Tang-Phys

42 P2: Integrated Phygital Heritage Conclusion of this study: Recommendation for future research Role of navigation navigation-representation equilibrium: affordance and cognitive effort Role of physical representation level of realism, physical construction and manipulation features of a 3D scale model Role of grasping effective communication of scale and detailed information Role of material characteristics embodiment physical abstraction materiality

43 Non-situated Augmented Integrated Actuated Situated P1 P2 P3 Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

44 P2: Integrated Phygital Heritage Royal Museums of Art and History, Brussels How does tangible gamification influence cultural learning of young museum visitors? How does it encourage collaboration among them? Tangible interaction Gamification Heritage Museums

45 P2: Integrated Phygital Heritage Royal Museums of Art and History, Brussels Mastaba of Neferirtenef scale 1:1 of the original ancient Egyptian tomb-chapel

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50 P2: Integrated Phygital Heritage Methodology Gamification + Tangible interaction around exploration in front interaction inside navigation Communicated information Architectural false-door, where and why? Historical offerings, different types that people offer Artistic pigments used on walls, and to what it refers Game strategy Solving 3D puzzle. Comparing with context. Picking cards and sorting them. Mapping cards to the corresponding figure.

51 P2: Integrated Phygital Heritage Royal Museums of Art and History, Brussels

52 Non-situated Augmented Integrated Actuated Situated P1 P2 P3 Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

53 P2: Integrated Phygital Heritage Robin Stevens Master Student Steering projection mapping by a tangible user interface (TUI) to communicate the volumetric and aesthetic transformation of built heritage in-situ. Graethem chapel [Massart, 2014]

54 P2: Integrated Projection mapping + TUI Phygital Heritage Robin Stevens Master Student Steering the digital model by placing the corresponding physical model.

55 P2: Integrated Projection mapping + TUI Phygital Heritage Robin Stevens Master Student

56 Non-situated Augmented Integrated Actuated Situated P1 P2 P3 Bluetooth devices Projection mapping Shape-changing interfaces Proposed model of Phygital Heritage Embodied sensors AR apps Interactive tabletop TUIs Audio -guide Virtual environments 3D printed artifacts Website Digital Physical

57 Arenberg Youngster Seminar Phygital Heritage A Communication Medium of Heritage Meanings and Values Eslam Nofal Research[x]Design Department of Architecture KU Leuven eslam.nofal@kuleuven.be Thank You!

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