Reality Computing, Visualization, and the cyber future of the Humanities scholarship. Nicola Lercari, PhD Asst. Prof. of World Heritage UC Merced
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1 Reality Computing, Visualization, and the cyber future of the Humanities scholarship Nicola Lercari, PhD Asst. Prof. of World Heritage UC Merced
2 Digital Humanities Approaches 1. Analysis of text as text 2. Analysis of societal phenomena and material culture 3. Humanities computer science (CS) 4. Digital heritage T. Presner, Digital Humanities Map 2
3 Digital Humanities Approaches 1. Analysis of text as text 2. Analysis of societal phenomena and material culture 3. Humanities computer science (CS) 4. Digital heritage T. Presner, Digital Humanities Map 3
4 DH Approaches Digital Humanities Trends Text-based DH Digital Arch./Anthro Humanities CS Virtual Heritage/ Interactive History Methods / Technologies Data Capture/ Sensing Data Processing Create/ Fabricate Visualization 4
5 Digital Humanities Trends Text-based DH Digital Arch./Anthro Humanities CS Virtual Heritage/ Interactive History Data Capture/ Sensing Data Processing Create/ Fabricate Visualization 5
6 Digital Humanities Trends Text-based DH Digital Arch./Anthro Humanities CS Virtual Heritage/ Interactive History Data Capture/ Sensing Data Processing Create/ Fabricate Visualization 6
7 Digital Humanities Trends Text-based DH Digital Arch./Anthro Humanities CS Virtual Heritage/ Interactive History Data Capture/ Sensing Data Processing Create/ Fabricate Visualization 7
8 Digital Humanities Trends Text-based DH Digital Arch./Anthro Humanities CS Virtual Heritage/ Interactive History Data Capture/ Sensing Data Processing Create/ Fabricate Visualization 8
9 Digital Humanities Trends Text-based DH Digital Arch./Anthro Humanities CS Virtual Heritage/ Interactive History Data Capture/ Sensing Data Processing Create/ Fabricate Visualization Reality Computing Information Design 9
10 Reality Computing Capture UAV for low-altitude photography Courtesy of ZullyC3P South Area Terrestrial Laser scanning survey Image-based artifacts digitization Orthographic View of North Area in D Point cloud of South Area in 2012 Laser scanning artifacts digitization 10
11 Reality Computing Compute Image-based modeling Structure From Motion + Stereo Dense Matching Automatic Feature Extraction from mesh models of Skeleton found in B.89 11
12 Reality Computing Create Photograph of mandible U19829_X2 retrieved in B.89. 3D model of mandible U19829_X2 Polymer resin 3D print of mandible U19829_X2 12
13 Information Design Spatial visualization Field Drawing - Shrine 10 Phases Courtesy of Ian Hodder GIS - Çatalhöyük building sequence in the South Area 3D Models - B stratigraphic layers unwrap 13
14 Information Design 2D/3D/4D Visualization Shrine 10.VIA and 10.VIB Illustrations - N. Alcock and G. Huxtable (1962) 3D models Cross-section of Shrine 10.VIA and 10.VIB Courtesy of David Motalik 14
15 Information Design Interaction Oculus Rift Head Mounted Display Çatalhöyük 3D model on Z-space stereo display GIS and 3D models on a tablet PC at the excavation Interaction creates new perspective on our data Enhanced perception produces new knowledge Affordable visualization using commodity I/O devices 15
16 Applications Digital Preservation Artifacts digitization at the Nasher Museum 3D model of a Corinthian alabastron vase Digital preservation of built heritage 3D Digitization of artifacts, collections, and exhibits Open access to virtual reconstructions and digital collections 16
17 Mobility + AR Applications Interactive print showing a 3D model of Çatalhöyük in augmented reality Enhance cultural reception/experience Mobile and Augmented Reality (AR) Situated learning Rethinking cultural information visually& spatially 17
18 Serious Games Applications Fort Ross Virtual Warehouse, Serious game for Heritage, N. Lercari et al., 2013 Venice Virtual World, Serious game/vw for Art History, N. Lercari & K. Lanzoni, 2013-present Enhance visitors experience in museums and parks Enhance educational activities and curricula Interactive pre-visit and post-visit tools Experiential learning 18
19 Data Integration Applications Overlay of Digital Elevation model of South Area, features, and 3D models in Arc Scene
20 Applications Interpretation & Data Sharing DiVE (Duke Immersive Virtual Environment) Çatalhöyük immersive visualization at the DiVE, N. Lercari et al., 2013 Immersion Sense of presence in virtual environments Shared exploration of the reconstructed space Collaborative interpretation 20
21 The Cyber Future of the Humanities Cyber Humanities Beyond text --> Beyond Digital Humanities Interdisciplinary research + Collaboration + Modular research teams Computational approach --> Synoptic approach Theoretical exploration of the cyber domain Real (tangible) + Virtual (intangible) + Experience (interaction) 21
22 UC in 5/10 Yrs Next Gen Humanities 22 22
23 Thank you Questions - Suggestions? Nicola Lercari nlercari@ucmerced.edu School of Social Sciences, Humanities, and Arts University of California Merced
24 Visualization and DH Mapping the Republic of Letters D. Chang, et al Visualizing the Republic of Letters, 2009 Digital Humanities (DH) approach Type of Visualization (Vis) Analysis of text as text Information Visualization 2D visualization Network visualization Text mining data 24
25 Visualization and DH Çatalhöyük layers excavated in the North Area in 2012 Çatalhöyük building sequence in the South Area DH Approach Analysis of societal phenomena and material culture Type of Visualization Scientific Visualization Spatial relationships (GIS) Visualization of quantitative data Collaborative interpretation 25
26 Visualization and DH Foundations of Santa Lucia, Venice (c 1740), Venice Virtual World DH Approach Visualization of Cultural Heritage Type of Visualization 3D Simulation & Info Design Immersive interpretation Communication Public History/Heritage Pedagogical significance 26
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