Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction. Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr.
|
|
- Nigel Richards
- 5 years ago
- Views:
Transcription
1 Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr. B J Gorad
2 Unit No: 1 Unit Name: Introduction Lecture No: 1 Introduction to Human Machine Interface
3 Introduction to Human Machine Interface We are moving towards a world of automation with a goal to reach The Era of Machines. Each day our machines are remodeled with more features that can ease our task further. Example : Washing clothes was a household chore. Semi-automatic washing machines required human intervention, so fully automatic machines came into existence. Further these machines are enhanced each day to provide more features, like temperature, soak, dry etc. Now we are trying to add intelligence to these machines, so that they can automatically set the wash time, decide on the amount of soap required, and so on. An interface is the way in which the machine is presented to the human. 3 Introduction of Human Machine Interface
4 Evolution of Washing clothes 4 Introduction of Human Machine Interface
5 Unit No: 1 Unit Name: Introduction Lecture No: 2 History of User Interface Design & Hardware, Software and operating environment to use HMI in various fields.
6 History of User Interface Designing A machine can be defined as anything that can reduce manual effort. First Generation: Machines that Reduce Physical Labor : The earlier machine that can be thought of is the normal hand-axe. The handle is the interface to access this tool. A long wooden piece that is rounded smoothly is used to ensure a good grip. The crude hand-made axes of Stone-age gradually improved in aesthetics as well as purpose. 6
7 History of User Interface Designing Slowly more machines were invented, such as. Wheel Pulley Lever For each of these machines, their physical appearance such as their shape, size, material used, weight, etc. 7
8 History of User Interface Designing Second Generation: Machines that Displayed Output These machines calculate the speed of wind, temperature, time, etc. they showed humans some kind of readings. The presentation of data to the user can be called as its interface. The units of measurements, the shape and size of pointers, color, scale, etc., made a difference to the ease of use of the machine. Anemometer Compass Flask Tailoring Tape Thermometer 8
9 History of User Interface Designing Third Generation: Machines that provided Output with Feedback Feedback is an acknowledgement a user receives from the machine when his action is registered. Most of the home appliances come under this category. Switch Fan Television Mixer 9
10 History of User Interface Designing Machines with feedback. Microwave oven washing machine telephone 10
11 History of User Interface Designing Fourth Generation: Machine with Computing Power The innovation of computers has motivated research in various fields. Earlier providing functionality itself was a challenge, and was a field of research. Today we have options, and we are free to discard the ones we are not comfortable with. For example, earlier people learnt DOS commands to work with computer but today no one put efforts to learn to use system. They just shift to a system which is easier to use. Human Computer Interaction (HCI) is a field of research that emerged due to this competition. Here the focus is on easing the communication between the user and a computer. 11
12 History of User Interface Designing Fifth Generation: Intelligent Machines With artificial intelligence in boom, traditional input methods are providing to insufficient. We are making machines that can adapt to the humans by continuous learning. These systems require the freedom to learn from the environment. Here the user need not learn how to use the system. Instead these system learn how the user is going to operate the system. Example: self driving car detect and avoid obstacle. 12
13 History of User Interface Designing Natural language processing is an upcoming field that allows humans to freely talk to the computer in their own language, and the computer will interpret it correctly For such system keyboard, mouse or even a touch screen restrict the learning of the machine. NLP 13
14 1 4 Hardware, Software and Operating Environments Hardware Hardware was the most important utility in earlier generations of computing. They were sole game players, as hardware use to drive the software. But in the current scenario, it is quite the opposite. But today we can choose the hardware as per the requirement of the user, and can top it up with any software application. The hardware options available are plenty, and one need not compromise like earlier times.
15 1 5 Hardware, Software and Operating Environments Software Software is the tool with which we can create an effective user interface. Again we have a very large range of software. It can be lower level languages, such as Assembly Level Languages, or high level languages, like C, C++, Java, and so on. There are many front-end developer tools, with which we can create an audio / visual experience for user, such as Visual Basic, HTML5, PHP, animators, etc.
16 Hardware, Software and Operating Environments Operating Environment Though there is huge turnover in the software and hardware, the major focus is on the end user and based on that the designs are decided. Our design decision should fulfill the user-level acceptance test and the modification should be provided immediately after any suggestion. The operation environment should follow a process within that certain level of pitfalls (hidden difficulty) should be avoided. Following are the some key points that define the golden rules of user interface design. Friends, family members, colleagues are not representatives of target users. User requirements should be understood by team and not by an individual. Goal should be to minimize user difficulties. The hardware (device) and software balance should be maintained. 16
17 Unit No: 1 Unit Name : Introduction Lecture No: 3 The Psychopathology of Everyday Things complexity of modern devices; humancentered design
18 The Psychopathology of Everyday Things By breaking it down word Psychopathology word-by-word, it will be easier to understand the ideas behind this topic. First, we will break the word Psychopathology as: Psycho = mind; pathos = suffering / disease; logy = study. Psychopathology : The study of mental illness 18
19 The Psychopathology of Everyday Things In 1988, Donald Norman applied the term "affordances" to the context of human machine interaction. He used the term to refer to those action possibilities which are readily perceivable by an actor. When we create an object and display it on a screen, how is it perceived by a user? Specifically, what actions will a user think that the object can enable. Question: Can we design an interface where the user easily can perceive what actions s/he needs to take to generate the results s/he desires? 19
20 The Psychopathology of Everyday Things Perceive action possibilities? 20
21 The Psychopathology of Everyday Things 21
22 The Psychopathology of Everyday Things 1. Complexity of Modern Devices:- The designer just wants to make difference, and creates existing products with a new appearance Interesting appearance, but the designer here have not considered the difficulty of the user to use and to see. 22
23 The Psychopathology of Everyday Things A designer has to ensure that these features are presented in a simple and comprehensible way to the user, yet ensure perfect usability. Instead, they leave the user confused and make him feel incompetent to use such a high end product. Most of us face trouble using simple day-to-day devices. Buttons on our TV or AC remote, we feel the need of an engineering degree. 23
24 The Psychopathology of Everyday Things 2. Human-Centered Design Human-centered designing is to be consider all the aspects of the destined user, such as his interest, behaviors, needs, dislikes, skill set, experience, challenges, etc., and build products that users will be able to easily adapt to. Analyzing the human characteristics is the requirement of the product design, and user satisfaction is the designer s goal. 24
25 The Psychopathology of Everyday Things Conceptual models defines - good design as the communication between the designer and the user. The designer must be able to explain the entire product to the user by just appearance of it. These models are very critical for a good user experience. If the end product does not map to the mental images of the user, the product is not a success. 25
26 The Psychopathology of Everyday Things Norman talks of four aspects through which these conceptual models can be used and / or constructed: 1. Feedback : The effect of every action. A feedback in any form is very critical to the user. Example : washing machine, if the user did not gets any kind of feedback from the system, then the user assume the system is faulty. Every single user action has to be acknowledged immediately. 26
27 The Psychopathology of Everyday Things 2. Constraints: Prevent the user from making mistakes. Instead of having an option for the user to make a mistake and then forgiving them, make sure your user can never make a mistake. For example, you want your user to enter a date. Show a pick-n-click calendar instead of a textbox. This will eliminate all possibilities of syntax mismatches Edit Holiday Holiday Name H2 Date 22 Dec.2016 OK Cancel 27
28 The Psychopathology of Everyday Things 3. Affordances : Convey the rules by leaving visual clues. To make sure that the appropriate actions are perceivable, and non-accessible ones are not invisible. By just the appearance of any object, its functionality must be clear to the user. Example, by looking at the handles, we should know how the door opens. 28
29 The Psychopathology of Everyday Things 4. Power of Observation : Learn from the struggle of others. As a normal person, we do not have a keen eye to observe. In fact when someone is making a mistake or struggling with a system, we tend to make fun of them or judge them to be incapable. As a HMI student, you need to observe them. Their struggle could be genuine and their mistakes could be innocent. As designers, we need to consider every such aspect of the user, and ensure that he / she gets a good experience. 29
30 The Psychopathology of Everyday Things Norman s Fundamental Principles of Interaction focuses on:- Affordances Perceived Affordances Signifiers Mapping Feedback Conceptual Models. 30
31 Unit No: 1 Unit Name: Introduction Lecture No: 4 Fundamental Principles of Interaction Affordance, Signifiers
32 Affordance Affordance are the visual clues that lead the user to understand the functionality of the object. What is this????? When you see handle of cup, you know that it is provided to lift the cup 32
33 Affordance Affordance is most critical aspect of design. As a designer, you should first realize the user s level of experience and intelligence. Only then you can make design that would be predictable to user. The blinking vertical lines tells you that you can type here 33
34 Perceived Affordance The perceived properties of the object that suggest how one could use it chairs are for sitting table for placing things on knobs are for turning buttons are for pressing switch for toggling computer for 34
35 Perceived Affordance Product design perceived affordances: design invites people to take possible actions actual affordances: the actual actionable properties of the product Problems occur when these are not the same, people s perceptions are not what the designer expects 35
36 Perceived Affordance Mirrors for not touching Handles for lifting Knobs for turning Surface for placing transparencies 36
37 Perceived Affordances Problems Mirrors for not touching people don t reposition image Handles for lifting bends frame, focus distorted Knobs for turning focus or image position? Surface for placing transparencies which way is up? what about this? 37
38 Perceived Affordances GUI design perception only through visuals designer creates appropriate visual affordances via familiar idioms metaphors
39 Perceived Affordances dials for turning sliders for sliding music console for controlling music
40 Perceived Affordance Problems is this equalizer control a toggle or button? button for pressing, but action unknown are these button s? What are these things??
41 Signifiers This is a physical form of showing the functionality to the user, such as a sound, printed word or image. Example: writing word PUSH on a door is a clear way to tell the user that door will open when pushed. signifiers 41
42 Visible Constraints Limitations of the actions possible perceived from object s appearance provides people with a range of usage possibilities Push or pull? Which side? Can only push, side to push clearly visible
43 Which side do you use for cutting? Photograph courtesy of
44 Visible constraints: Entering a Date The more constraints, the less opportunity for error particularly important for managing user input Controls constructed in Visual Basic
45 Find out what difficulties are there in this?
46
47 Thank You
Direct Manipulation. and Instrumental Interaction. CS Direct Manipulation
Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the
More informationEffective Iconography....convey ideas without words; attract attention...
Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the
More informationFrom the ID Foreward. By Dr. James Foley
From the ID Foreward By Dr. James Foley Design is a Process It is interdisciplinary Know your user Consider alternatives Prototype early and often Test(Fail) early and often Advised approach Know who your
More informationAffordances in HCI: Exploring a mediated action perspective
Affordances in HCI: Exploring a mediated action perspective Victor Kaptelinin University of Bergen Oslo, Nov 22, 2012 Affordances in HCI A concept proposed by Gibson Introduced to HCI by Norman the perceived
More informationInspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook
Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl Workbook Scratch is a drag and drop programming environment created by MIT. It contains colour coordinated code blocks that allow a user to build up instructions
More informationInterface Design V: Beyond the Desktop
Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI
More informationHuman Factors. We take a closer look at the human factors that affect how people interact with computers and software:
Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,
More informationInteraction between Product and User profiles How to increase user satisfaction and avoid mistakes
Interaction between Product and User profiles How to increase user satisfaction and avoid mistakes 01 Workshop introduction A comprehensive and accurate insight into how a product is used by its users
More informationInstructions to fit Emulator in place of floppy drive M.D.R.
Instructions to fit Emulator in place of floppy drive M.D.R. Before starting, read through all the following instructions, and then when you do begin, read each number section before attempting that particular
More informationDirect Manipulation. and Instrumental Interaction. Direct Manipulation 1
Direct Manipulation and Instrumental Interaction Direct Manipulation 1 Direct Manipulation Direct manipulation is when a virtual representation of an object is manipulated in a similar way to a real world
More informationA Kinect-based 3D hand-gesture interface for 3D databases
A Kinect-based 3D hand-gesture interface for 3D databases Abstract. The use of natural interfaces improves significantly aspects related to human-computer interaction and consequently the productivity
More informationNhu Nguyen ES95. Prof. Lehrman. Final Project report. The Desk Instrument. Group: Peter Wu, Paloma Ruiz-Ramon, Nhu Nguyen, and Parker Heyl
Nhu Nguyen ES95 Prof. Lehrman Final Project report The Desk Instrument Group: Peter Wu, Paloma Ruiz-Ramon, Nhu Nguyen, and Parker Heyl 1. Introduction: Our initial goal for the Desk instrument project
More informationGames: Interfaces and Interaction
Games: Interfaces and Interaction Games are big business Games industry worldwide: around $40bn About the size of Microsoft Electronic Arts had $3bn revenue in 2006, world s 3rd largest games company A
More informationunderstanding sensors
The LEGO MINDSTORMS EV3 set includes three types of sensors: Touch, Color, and Infrared. You can use these sensors to make your robot respond to its environment. For example, you can program your robot
More informationDirect Manipulation. and Instrumental Interaction. Direct Manipulation
Direct Manipulation and Instrumental Interaction Direct Manipulation 1 Direct Manipulation Direct manipulation is when a virtual representation of an object is manipulated in a similar way to a real world
More informationTRACING THE EVOLUTION OF DESIGN
TRACING THE EVOLUTION OF DESIGN Product Evolution PRODUCT-ECOSYSTEM A map of variables affecting one specific product PRODUCT-ECOSYSTEM EVOLUTION A map of variables affecting a systems of products 25 Years
More informationSM 3511 Interface Design. Introduction
SM 3511 Interface Design Introduction Classes, class deliverables, holidays, project groups, etc. refer to http://kowym.com/index.php/teaching/ Inter-face: a point where two systems, subjects, organizations,
More informationIntroduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne
Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies
More informationRG Kit Guidebook ARGINEERING
RG Kit Guidebook ARGINEERING RG Kit Guidebook ARGINEERING ARGINEERING The desire to interact, to connect exists in us all. As interactive beings, we interact not only with each other, but with the world
More informationModaDJ. Development and evaluation of a multimodal user interface. Institute of Computer Science University of Bern
ModaDJ Development and evaluation of a multimodal user interface Course Master of Computer Science Professor: Denis Lalanne Renato Corti1 Alina Petrescu2 1 Institute of Computer Science University of Bern
More informationPART I: INSTRUCTIONS. ACTIVITIES USING YOUR ARMS or LEGS
-- ID No. PART I: INSTRUCTIONS We would like you to answer the questions in this survey based on your condition before your injury. Please answer "YES" or "NO" to each question by putting a check in the
More informationTo Purchase This Item, Visit BMI Gaming (800)
To Purchase This Item, Visit BMI Gaming www.bmigaming.com (800) 746-2255 +1.561.391.7200 Manual Design registration applied, utility model registration applied, and patent pending Be sure to read this
More informationDrawing with precision
Drawing with precision Welcome to Corel DESIGNER, a comprehensive vector-based drawing application for creating technical graphics. Precision is essential in creating technical graphics. This tutorial
More informationUsing Audacity to make a recording
Using Audacity to make a recording Audacity is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems and can
More informationHP Color LaserJet CP3525 Series Manage and maintain
Load paper and print media Load Tray 1 1 Open Tray 1. CAUTION: To avoid jams, never add or remove paper from Tray 1 during printing. 2 Fold out the tray extension to support the paper and set the side
More information1. The figure below shows the human information-processing system in operation when a car is being driven. Human information-processing system
1. The figure below shows the human information-processing system in operation when a car is being driven. Human information-processing system (a) State which part of the human information-processing system
More informationModule PREPARED. August 2013
Technology Exploration-I Module 1: Introduction to Simple Machines PREPARED BY Curriculum Development Unit August 2013 Applied Technology High Schools, 2013 Module 1: Introduction to Simple Machines Module
More informationReplacing the print cartridges
http://www.hp.com/support/lj9500 1 2 3 Replacing the print cartridges The printer uses four color print cartridges: yellow, magenta, cyan, and black. Follow this procedure to install the print cartridges.
More informationHouse Design Tutorial
House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a
More informationWhat is HCI? IUI is a specific field of HCI. Intelligent User Interfaces (IUI) 06/04/2015. Human Computer Interaction
IUI is a specific field of HCI Intelligent User Interfaces (IUI) Human Computer Interaction What is HCI? Dr. Mahmood Ashraf Asst. Professor Computer Science Dept. Room # 220, Level 2 mahmood313@gmail.com
More informationTerms and Conditions
Terms and Conditions LEGAL NOTICE The Publisher has strived to be as accurate and complete as possible in the creation of this report, notwithstanding the fact that he does not warrant or represent at
More informationOn completion of this exercise you will have:
Prerequisite Knowledge To complete this exercise you will need; to be familiar with the SolidWorks interface and the key commands. basic file management skills the ability to rotate views and select faces
More informationHuman Computer Interaction (HCI, HCC)
Human Computer Interaction (HCI, HCC) AN INTRODUCTION Human Computer Interaction Why are we here? It may seem trite, but user interfaces matter: For efficiency, for convenience, for accuracy, for success,
More informationPhotoshop CS2. Step by Step Instructions Using Layers. Adobe. About Layers:
About Layers: Layers allow you to work on one element of an image without disturbing the others. Think of layers as sheets of acetate stacked one on top of the other. You can see through transparent areas
More informationHouse Design Tutorial
House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have created a
More informationAdding Content and Adjusting Layers
56 The Official Photodex Guide to ProShow Figure 3.10 Slide 3 uses reversed duplicates of one picture on two separate layers to create mirrored sets of frames and candles. (Notice that the Window Display
More informationPART I: INSTRUCTIONS. ACTIVITIES USING YOUR ARMS or LEGS
-- ID No. PART I: INSTRUCTIONS We are interested in finding out how you are managing with your injury or arthritis this week. Please answer "YES" or "NO" to each question by putting a check in the box!
More informationNext Back Save Project Save Project Save your Story
What is Photo Story? Photo Story is Microsoft s solution to digital storytelling in 5 easy steps. For those who want to create a basic multimedia movie without having to learn advanced video editing, Photo
More informationHouse Design Tutorial
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have
More informationANATOMY OF A BIT TM how you can tell top from bottom. four on the floor!
ARCADE GAME BASICS 1 Learn BITSNAP ANATOMY OF A BIT TM how you can tell top from bottom. TOP BOTTOM BIT FEET 2 which COLOR-CODED BY FUNCTION Bits TM are grouped into four different categories, are color-coded.
More informationMicrosoft Scrolling Strip Prototype: Technical Description
Microsoft Scrolling Strip Prototype: Technical Description Primary features implemented in prototype Ken Hinckley 7/24/00 We have done at least some preliminary usability testing on all of the features
More informationUniversity of TN Chattanooga Physics1040L 8/29/2012 PHYSICS 1040L LAB LAB 6: USE OF THE OSCILLOSCOPE
PHYSICS 1040L LAB LAB 6: USE OF THE OSCILLOSCOPE Object: To become familiar with the operation of the oscilloscope and be able to use an oscilloscope for: 1. Measuring the frequency of an oscillator, 2.
More informationNOVA. Game Pitch SUMMARY GAMEPLAY LOOK & FEEL. Story Abstract. Appearance. Alex Tripp CIS 587 Fall 2014
Alex Tripp CIS 587 Fall 2014 NOVA Game Pitch SUMMARY Story Abstract Aliens are attacking the Earth, and it is up to the player to defend the planet. Unfortunately, due to bureaucratic incompetence, only
More informationInspira Quilt Frame and Mega Quilter FAQ s
Inspira Quilt Frame and Mega Quilter FAQ s Mega Quilter: What is the Mega Quilter? The Husqvarna Viking Mega Quilter is a semi-industrial sewing machine designed for the home sewer and quilter and the
More informationCS 315 Intro to Human Computer Interaction (HCI)
CS 315 Intro to Human Computer Interaction (HCI) Direct Manipulation Examples Drive a car If you want to turn left, what do you do? What type of feedback do you get? How does this help? Think about turning
More informationUNIT1. Keywords page 13-14
UNIT1 Keywords page 13-14 What is a Robot? A robot is a machine that can do the work of a human. Robots can be automatic, or they can be computer-controlled. Robots are a part of everyday life. Most robots
More informationWhat is an EQ? Subtract Hz to fix a problem Add Hz to cover up / hide a problem
Objective: By the end of this lab you will be able to hide, display and call up any EQ and to deduce how to use it to your advantage. To be able do duplicate EQs to other Insert positions. Loading and
More informationPRE-VISIT ACTIVITIES
PRE-VISIT ACTIVITIES Two pieces of paper Scissors FOR SIMPLE MACHINES FIELD TRIP WEDGE A wedge is an inclined plane that is thick at one end and tapers to a point on the other, often used to separate things.
More informationBridge BG User Manual ABSTRACT. Sven Eriksen My Bridge Tools
This user manual doubles up as a Tutorial. Print it, if you can, so you can run Bridge BG alongside the Tutorial (for assistance with printing from ipad, see https://support.apple.com/en-au/ht201387) If
More informationControl task Robotic buggy
Control task Robotic buggy Applications: You should be familiar with the use of at least one of the following software applications: Controlling screen images Controlling external devices Skills: You should
More informationWelcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR
Welcome. My name is Jason Jerald, Co-Founder & Principal Consultant at Next Gen Interactions I m here today to talk about the human side of VR Interactions. For the technology is only part of the equationwith
More informationRUNNYMEDE COLLEGE & TECHTALENTS
RUNNYMEDE COLLEGE & TECHTALENTS Why teach Scratch? The first programming language as a tool for writing programs. The MIT Media Lab's amazing software for learning to program, Scratch is a visual, drag
More informationHouse Design Tutorial
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When you are finished, you will have
More informationS.4 Cab & Controls Information Report:
Issued: May 2009 S.4 Cab & Controls Information Report: 2009-1 Assessing Distraction Risks of Driver Interfaces Developed by the Technology & Maintenance Council s (TMC) Driver Distraction Assessment Task
More informationUUIs Ubiquitous User Interfaces
UUIs Ubiquitous User Interfaces Alexander Nelson April 16th, 2018 University of Arkansas - Department of Computer Science and Computer Engineering The Problem As more and more computation is woven into
More informationColor and More. Color basics
Color and More In this lesson, you'll evaluate an image in terms of its overall tonal range (lightness, darkness, and contrast), its overall balance of color, and its overall appearance for areas that
More informationTHE SCHOOL BUS. Figure 1
THE SCHOOL BUS Federal Motor Vehicle Safety Standards (FMVSS) 571.111 Standard 111 provides the requirements for rear view mirror systems for road vehicles, including the school bus in the US. The Standards
More informationGlobal Game Jam Accessibility Challenge
Global Game Jam Accessibility Challenge Informational Packet Table of contents Table of contents Information The Rules The Prizes Scoring Filling out the Score Sheet The Features Controls Audio Visuals
More informationREBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL
World Automation Congress 2010 TSI Press. REBO: A LIFE-LIKE UNIVERSAL REMOTE CONTROL SEIJI YAMADA *1 AND KAZUKI KOBAYASHI *2 *1 National Institute of Informatics / The Graduate University for Advanced
More informationCMSC434 Intro to Human-Computer Interaction. Conceptual Models II Monday, March 5th, 2012 Instructor: Jon Froehlich TA: Kotaro Hara
CMSC434 Intro to Human-Computer Interaction Conceptual Models II Monday, March 5th, 2012 Instructor: Jon Froehlich TA: Kotaro Hara #inspiration #inspiration [http://youtu.be/ntgrmjrq77q] #inspiration [http://www.amazon.com/microsoft-arc-touch-mouse-black/dp/b003ut6c9g]
More informationFor use with the emwave Desktop PC version Dual Drive for emwave User Guide User Guide
Dual For Drive use for emwave with User the Guide emwave Desktop PC version User Guide i Welcome to the World of Dual Drive Pro Dual Drive runs in conjunction with the emwave Desktop (PC version) and is
More informationIntroduction Installation Switch Skills 1 Windows Auto-run CDs My Computer Setup.exe Apple Macintosh Switch Skills 1
Introduction This collection of easy switch timing activities is fun for all ages. The activities have traditional video game themes, to motivate students who understand cause and effect to learn to press
More informationKeywords: Innovative games-based learning, Virtual worlds, Perspective taking, Mental rotation.
Immersive vs Desktop Virtual Reality in Game Based Learning Laura Freina 1, Andrea Canessa 2 1 CNR-ITD, Genova, Italy 2 BioLab - DIBRIS - Università degli Studi di Genova, Italy freina@itd.cnr.it andrea.canessa@unige.it
More informationWelcome to this IBM podcast, Six Ways To. Accelerate Android Mobile Application Development. I'm. Android based smartphones, pads and other mobile and
IBM Podcast [ MUSIC ] Welcome to this IBM podcast, Six Ways To Accelerate Android Mobile Application Development. I'm Angelique Matheny with IBM. Android based smartphones, pads and other mobile and interconnected
More informationPearson English Interactive 1 correlated to the Common European Framework (CEF)
descriptor I can introduce somebody and use basic greeting and leave-taking expressions. In everyday situations I can understand simple messages written by friends or colleagues, for example back at 4
More informationFamiliarization with the Servo Robot System
Exercise 1 Familiarization with the Servo Robot System EXERCISE OBJECTIVE In this exercise, you will be introduced to the Lab-Volt Servo Robot System. In the Procedure section, you will install and connect
More informationF1 in Schools Tutorial 1 A Step by Step Guide To Drawing a. Bloodhound Block In SolidWorks
F in Schools Tutorial A Step by Step Guide To Drawing a Bloodhound Block In SolidWorks There are 7 Achievement Points to Collect During This Tutorial! Requirements: SolidWorks Student Edition or SolidWorks
More informationSo it doesn t go into power saver mode
Vocabulary: zoom, pan, s-video, av cable, tripod, tripod head, tripod mount, bubble level, port, LCD panel When you are finished learning the camera, you should be able to do/answer the following: 1. Name
More informationA SURVEY ON HCI IN SMART HOMES. Department of Electrical Engineering Michigan Technological University
A SURVEY ON HCI IN SMART HOMES Presented by: Ameya Deshpande Department of Electrical Engineering Michigan Technological University Email: ameyades@mtu.edu Under the guidance of: Dr. Robert Pastel CONTENT
More informationPART I: INSTRUCTIONS. MOBILITY CATEGORY Activities Using Your Arms or Legs
-- ID No. PART I: INSTRUCTIONS We are interested in finding out how you are managing with your injury or arthritis this week. Please answer "YES" or "NO" to each question by putting a check in the box!
More informationhttps://www.rubegoldberg.com/artwork/automatic-blotter/?c=45
Rube Goldberg Videos Online: RUBE GOLDBERG MACHINES https://www.rubegoldberg.com/rube-tube/ RubeWorks Building App Game: https://www.rubegoldberg.com/education/rube-works-game/ *for a free copy of RubeWorks
More informationDomain Understanding and Requirements Elicitation
and Requirements Elicitation CS/SE 3RA3 Ryszard Janicki Department of Computing and Software, McMaster University, Hamilton, Ontario, Canada Ryszard Janicki 1/24 Previous Lecture: The requirement engineering
More informationDP-19 DUAL PURPOSE DETECTOR INSTRUCTION MANUAL
DP-19 DUAL PURPOSE DETECTOR INSTRUCTION MANUAL Case Size: 5.3 h X 3.3 w x 1.5 d@ Weight: 8 oz. ABOUT THE DP-19 Battery: 9 volt transistor type Eveready 216 or equal Current: 17 milliamps Frequency Response:
More informationThe purpose of this document is to help users create their own TimeSplitters Future Perfect maps. It is designed as a brief overview for beginners.
MAP MAKER GUIDE 2005 Free Radical Design Ltd. "TimeSplitters", "TimeSplitters Future Perfect", "Free Radical Design" and all associated logos are trademarks of Free Radical Design Ltd. All rights reserved.
More informationHuman Robot Dialogue Interaction. Barry Lumpkin
Human Robot Dialogue Interaction Barry Lumpkin Robots Where to Look: A Study of Human- Robot Engagement Why embodiment? Pure vocal and virtual agents can hold a dialogue Physical robots come with many
More informationUWYO VR SETUP INSTRUCTIONS
UWYO VR SETUP INSTRUCTIONS Step 1: Power on the computer by pressing the power button on the top right corner of the machine. Step 2: Connect the headset to the top of the link box (located on the front
More informationThank you for selecting the Fuji Xerox ApeosPort/ DocuCentre-V 3065/3060/2060 hereafter referred as the machine, the device or the printer.
Features Content Thank you for selecting the Fuji Xerox ApeosPort/ DocuCentre-V 3065/3060/2060 hereafter referred as the machine, the device or the printer. This complimentary user guide describes the
More informationUniversity Libraries ScanPro 3000 Microfilm Scanner
University Libraries ScanPro 3000 Microfilm Scanner Help Guide Table of Contents Getting Started 3 Loading the Film 4-5 Viewing Your Film 6-7 Motorized Roll Film Control 6 Crop Box 7 Using the Toolbar
More informationCROSS-PLATFORM USER INTERFACE DEVELOPMENT
CROSS-PLATFORM USER INTERFACE DEVELOPMENT Written By: Rob Caminos rcaminos@vvisions.com Tim Stellmach tim@vvisions.com INTRODUCTION UI is always the first thing a player will see, and yet it s often the
More informationGame Making Workshop on Scratch
CODING Game Making Workshop on Scratch Learning Outcomes In this project, students create a simple game using Scratch. They key learning outcomes are: Video games are made from pictures and step-by-step
More informationADD TRANSPARENT TYPE TO AN IMAGE
ADD TRANSPARENT TYPE TO AN IMAGE In this Photoshop tutorial, we re going to learn how to add transparent type to an image. There s lots of different ways to make type transparent in Photoshop, and in this
More informationHouse Design Tutorial
Chapter 2: House Design Tutorial This House Design Tutorial shows you how to get started on a design project. The tutorials that follow continue with the same plan. When we are finished, we will have created
More informationInteractive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience
Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience Radu-Daniel Vatavu and Stefan-Gheorghe Pentiuc University Stefan cel Mare of Suceava, Department of Computer Science,
More informationUbiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1
Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility
More informationClipping Masks And Type Placing An Image In Text With Photoshop
Clipping Masks And Type Placing An Image In Text With Photoshop Written by Steve Patterson. In a previous tutorial, we learned the basics and essentials of using clipping masks in Photoshop to hide unwanted
More informationIntegration and Communication: Teaching the Key Elements to Successful Product Interface Design Vicki Haberman Georgia Institute of Technology
Integration and Communication: Teaching the Key Elements to Successful Product Interface Design Vicki Haberman Georgia Institute of Technology Introduction The role of the user along with the goals of
More informationSHAW ACADEMY NOTES. Diploma in Video
SHAW ACADEMY NOTES Diploma in Video Lesson 4 Composition & Movement Aspect ratio is the width & height of an image or a screen. William Kennedy Dickson who was working with Thomas Edison on improving the
More informationQuestionnaire Design with an HCI focus
Questionnaire Design with an HCI focus from A. Ant Ozok Chapter 58 Georgia Gwinnett College School of Science and Technology Dr. Jim Rowan Surveys! economical way to collect large amounts of data for comparison
More informationKismet Interface Overview
The following tutorial will cover an in depth overview of the benefits, features, and functionality within Unreal s node based scripting editor, Kismet. This document will cover an interface overview;
More informationHUMAN COMPUTER INTERFACE
HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the
More informationContact info.
Game Design Bio Contact info www.mindbytes.co learn@mindbytes.co 856 840 9299 https://goo.gl/forms/zmnvkkqliodw4xmt1 Introduction } What is Game Design? } Rules to elaborate rules and mechanics to facilitate
More informationEmagiKit. Privacy Pod Plus. Quiet. Easy. Affordable. INSTRUCTIONS ASSEMBLY
EmagiKit Privacy Pod Plus Quiet. Easy. Affordable. INSTRUCTIONS ASSEMBLY DIMENSIONS AND COMPONENTS 47 47 Ceiling Unit 2-B 2-L 2-R Glass Door Corner Trim Door Handle 90 Adjustable Height Work Surface 1-B
More informationAugmented Home. Integrating a Virtual World Game in a Physical Environment. Serge Offermans and Jun Hu
Augmented Home Integrating a Virtual World Game in a Physical Environment Serge Offermans and Jun Hu Eindhoven University of Technology Department of Industrial Design The Netherlands {s.a.m.offermans,j.hu}@tue.nl
More informationGeneral conclusion on the thevalue valueof of two-handed interaction for. 3D interactionfor. conceptual modeling. conceptual modeling
hoofdstuk 6 25-08-1999 13:59 Pagina 175 chapter General General conclusion on on General conclusion on on the value of of two-handed the thevalue valueof of two-handed 3D 3D interaction for 3D for 3D interactionfor
More informationTeacher s Resource. 2. The student will see the images reversed left to right.
Teacher s Resource Answer Booklet Reflection of Light With a Plane (Flat) Mirror Trace a Star Page 16 1. The individual students will complete the activity with varying degrees of difficulty. 2. The student
More informationPop-up Java: An Augmented Reality Mobile Game to Teach Java. Richard Myers. TSYS School of Computer Science, Columbus State University, USA
Pop-up Java: An Augmented Reality Mobile Game to Teach Java Richard Myers TSYS School of Computer Science, Columbus State University, USA Introduction As computers become more and more ubiquitous, it becomes
More informationPhantom-X. Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury
Phantom-X Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury Computer Science Department, Stanford University, Stanford CA 94305, USA, [ unnurg, barbagli, jks ] @stanford.edu Abstract. This paper
More informationTranscribed Pink Floyd Tabs & Helpful Playing Tips to Improve Your Playing
Gives you: Transcribed Pink Floyd Tabs & Helpful Playing Tips to Improve Your Playing By Ameen Jabbar Pink Floyd Guitar.com 1 Welcome Hello and welcome to your free tab and guitar e-book. Exclusive from
More informationMELODIOUS WALKABOUT: IMPLICIT NAVIGATION WITH CONTEXTUALIZED PERSONAL AUDIO CONTENTS
MELODIOUS WALKABOUT: IMPLICIT NAVIGATION WITH CONTEXTUALIZED PERSONAL AUDIO CONTENTS Richard Etter 1 ) and Marcus Specht 2 ) Abstract In this paper the design, development and evaluation of a GPS-based
More informationStep 1. Setting Up the Machine. Removing the Protective Parts. Attaching the Control Panel. Loading Paper
Step 1 Setting Up the Machine 1 Removing the Protective Parts 2 Press and slide the paper guide to fit the paper width. 1 Remove the protective tape and paper. DO NOT connect the USB cable. Connecting
More information