SM 3511 Interface Design. Introduction
|
|
- Anis Lane
- 5 years ago
- Views:
Transcription
1 SM 3511 Interface Design Introduction
2 Classes, class deliverables, holidays, project groups, etc. refer to
3 Inter-face: a point where two systems, subjects, organizations, etc., meet and interact
4 Inter-face: a point where two systems, subjects, organizations, etc., meet and interact enables interactions
5 Age of machineries
6 Interfacing humans and machines
7 Design fields conceived in the late 1800s to develop products for human use, started out using scientific methods as foundation And science at that time almost always means objective measure (human mind is unreliable) Beginning 1880s, in coming scientific management (Taylorism) Time and motion studies Example, Charlie Chaplin s movies reflected people s perception toward factory work
8 Machineries getting out of hand Metropolis, 1927
9
10 Research into human issues of technologies largely remained limited until World War II In many of the flight accidents during WWII, many of the report indicate pilot error as the cause: Alphonse Chapanis was called on to figure out, why pilots and copilots frequently retracted the wheels instead of the flaps after landing He immediately noticed that the side-by-side wheel and flap controls could easily be confused. He also noted that the corresponding controls on the C-47 were not adjacent and their methods of actuation were quite different; hence C-47 copilots never pulled up the wheels after landing.[then] a small, rubber-tired wheel, which was attached to the end of the landing gear control and a small wedge-shaped end at the flap control on several types of airplanes, and the pilots and copilots of the modified planes stopped retracting their wheels after landing. Hierl, et al., 2012
11 Hierl, et al., 2012
12 How do we reduce pilot error? Many research groups began working on this problem: The question is: how do we minimize flight accidents and maximize pilots performance? From 1939: Applied Psychology Unit of Cambridge University, England 1940: U.S. Army Air Forces Aviation Psychology Program 1945: AAF Aero Medical Laboratory, Psychology branch 1945:Naval Research Laboratory in Washington, D.C and the trend never stops since
13 How about a control room?
14 In the 1980s, Scandinavian countries began a series of workplace democracy movements Academics began to study how to improve workplace environment Using users as participants to jointly develop better work stations
15 Field of ergonomics emerged E.g., Fitts Law Time that we use to move between two buttons is a function of the buttons distance and size
16 How about chairs?
17 How about chairs?
18 How about chairs?
19 Also, GOMS (Goals, Operators, Methods, and Selection rules) approach to ergonomics Code Operation Time Best Typist (135 wpm) 0.08 seconds Good Typist (90 wpm) 0.12 seconds Poor Typist (40 wpm) 0.28 seconds Average Skilled Typist (55 wpm) 0.20 seconds K Key press and release (keyboard) Average Non-secretary Typist (40 wpm) 0.28 seconds Typing Random Letters 0.50 seconds Typing Complex Codes 0.75 seconds Worst Typist (unfamiliar with keyboard) 1.20 seconds P Point the mouse to an object on screen 1.10 seconds B Button press or release (mouse) 0.10 seconds H Hand from keyboard to mouse or vice versa 0.40 seconds M Mental preparation 1.20 seconds T(n) Type string of characters n K seconds W(t) D(n0, l0) User waiting for the system to respond Draw n0 straight line segment with mouse of total length l0 centimeters
20 But we are still looking for unchanging principles of humans as mechanical bodies The human intention and ability to act as an independent being is still largely ignore in these studies What if we do not want to follow the standard procedure, and wish to deviate from managers orders?
21
22 Enters Interaction Design Humans adapt to designs: we react to things we can sense They perceive, analyze, make plans, and take actions, that is, they react Late 80s, designers began to shift towards Interaction Design Norman, Design of Everyday Things
23
24 Mental model How the users would think of the activity An example of user s mental model
25 Use metaphors that fit users mental models For example, iphone gestures (See umentation/userexperience/conceptual/mo bilehig/) ios Gestures as paper metaphor umentation/userexperience/conceptual/mo bilehig/interactivityinput.html#//apple_ref/ doc/uid/tp ch55-sw1
26 Metaphors are derived from user goals, and how users manipulate mental objects to achieve these goals Metaphors are not direct replica of tools that users are currently using!!! For example, PC calculators
27 Differences between ergonomics and interaction design Ergonomics Examines humans as physical bodies; interested in universal laws in design Interaction design Examines humans as reactive agents; as designs vary, humans will react differently Now, we have the conceptual tool to understand interaction between a human and a computer Beginning of human-computer interaction
28 HCI began to develop interaction design principles When you are designing buttons, why is 1+1=3? Heuristics, e.g., affordances (Affordance) What does the door tell you?
29 HCI began to develop interaction design methods Usability tests Most successful HCI methods in consulting businesses Typically 5-10 users Users are asked to perform predesigned tasks User actions are recorded and analyzed to determine design issues Even though the aim is to study interactions, the purpose is still to achieve greater effectiveness and efficiency
30 At the outset, computers refer to human beings, whose job is to calculate (e.g., engineering tables) Then, we had analog computers, then digital computers We did not have the division of labor users, programmers, designers when computers as machines were first invented Users were college students or corporate employees using these systems to solve mathematical problems They design and code their own programs, for their own use Therefore, it was impossible to have notion of user-centered computing (user did not exist!)
31 Then comes assembly languages Assembly Early programming languages, LISP, FORTRAN FORTRAN High level languages, e.g, Python Python
32 Textual user interface, e.g., DOS Graphical user interface Programmers and users began to become two distinct groups in computer use Interaction (user-centered) began to become meaningful
33 Napoleon s campaign by civil engineer Charles Joseph Minard
34 Some important goals of information design Users should see the purpose of the page just by looking at how information is presented No manual is required This also means that each screen has to have a clear purpose; and thus cannot be overly complex To reduce complexity of screens Develop a hierarchy of interlinking screens Most important information are first presented Less important information are put away until users need them
35 Hierarchy of screens Often presented in menus Menu design Breadth vs depth Speed vs. simplicity Restaurants menu can be very broad
36 Affordances Android buttons states
37 When all else fails (users cannot recognize the graphics no matter how you design), be consistent The many style guides help us in this
38 New areas in computing research began to emerge Tangible computing Computation is no longer a function that resides only in computers [T]o distribute computation across a variety of devices, which are spread throughout the physical environment. For example, printers and fax machines can advertise themselves or reconfigure themselves Researchers began to imagine other everyday things that can compute, (e.g., papers, cups, pens, ornaments, toys)
39 Designing for accessibility Example, older adult users
40 A huge topic at that time, was to imagine how computers may disappear and become part of our everyday life, i.e., invisible The Invisible Computer is the end result, hiding the computer, hiding the technology so that it disappears from sight, disappears from consciousness, letting us concentrate upon our activities, upon learning, doing our jobs, and enjoying ourselves, Donald Norman, 1998 And invisible is a notion that had largely disappeared Invisibility is not engaging, Dourish, 2001
41 Grudin, 2012
42 Discuss ideal situation only; perform user research methods including interview and ethnography Discuss how users would interact with the design in the ideal case; progressively increase design details
43 Wireframes A sketch of how information are laid out on key screens Screens that help users accomplish goals
44 Stitching everything together Detailed design You start putting Activity, Information, and Interaction into a logical sequence of screens known as a Storyboard At this point, design should be less thinking but a lot of tedious work
45 An example of workflow analysis
46 Develop objective discussions of possible features Discuss pros and cons Claims analysis, or other quantitative methods work well for this An example of claims analysis
47 An example of Failure Mode Analysis rating scale
48 Looking to Hire a Student Assistant I am hiring a Student Assistant for Semester A 2017/2018, with possibility of extension to Semester B 2017/2018. This student is: Fluent in Cantonese, and has good English writing skill; Has experience conducting interviews; Has experience playing computer games, particularly League of Legends; Has experience interacting with teenagers and their parents. This student will be conducting co-interviews (with my supervision) esports youth and their parents. If you are interested, me at yongmkow@cityu.edu.hk to discuss further. Feel free to pass on this message to someone else.
Introduction to HCI. CS4HC3 / SE4HC3/ SE6DO3 Fall Instructor: Kevin Browne
Introduction to HCI CS4HC3 / SE4HC3/ SE6DO3 Fall 2011 Instructor: Kevin Browne brownek@mcmaster.ca Slide content is based heavily on Chapter 1 of the textbook: Designing the User Interface: Strategies
More informationSubject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction. Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr.
Subject Name:Human Machine Interaction Unit No:1 Unit Name: Introduction Mrs. Aditi Chhabria Mrs. Snehal Gaikwad Dr. Vaibhav Narawade Mr. B J Gorad Unit No: 1 Unit Name: Introduction Lecture No: 1 Introduction
More informationBachelor of Arts in Design
Mapping of to Programme Objectives & s ESA Bachelor of Arts in Design Programme Objectives 1. Develop a creative mind through exploration, imagination, creativity and curiosity. 2. Encourage critical thinking
More informationHuman Computer Interaction
Human Computer Interaction What is it all about... Fons J. Verbeek LIACS, Imagery & Media September 3 rd, 2018 LECTURE 1 INTRODUCTION TO HCI & IV PRINCIPLES & KEY CONCEPTS 2 HCI & IV 2018, Lecture 1 1
More informationDirect Manipulation. and Instrumental Interaction. CS Direct Manipulation
Direct Manipulation and Instrumental Interaction 1 Review: Interaction vs. Interface What s the difference between user interaction and user interface? Interface refers to what the system presents to the
More informationCURRICULUM MAP. Course/ Subject: Principles of Technology Grade: Month: Sept-Oct (Communication) Enduring Understanding
CURRICULUM MAP Course/ Subject: Principles of Technology Grade: 9-12 Month: Sept-Oct (Communication) Enduring Understanding Technology is created, used and modified by humans. A technological world requires
More informationUbiquitous Computing Summer Episode 16: HCI. Hannes Frey and Peter Sturm University of Trier. Hannes Frey and Peter Sturm, University of Trier 1
Episode 16: HCI Hannes Frey and Peter Sturm University of Trier University of Trier 1 Shrinking User Interface Small devices Narrow user interface Only few pixels graphical output No keyboard Mobility
More informationAfter you launch StoryO, you will see 5 sample projects in the Projects screen. To sample a project, click on the name of the project.
StoryO 3 Quick Start Guide About StoryO StoryO is outlining software for writers. Whether you are outlining a screenplay, a novel, a short story, an academic report, a graphic novel, or any project that
More informationEffective Iconography....convey ideas without words; attract attention...
Effective Iconography...convey ideas without words; attract attention... Visual Thinking and Icons An icon is an image, picture, or symbol representing a concept Icon-specific guidelines Represent the
More informationLECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS
September 21, 2017 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS HCI & InfoVis 2017, fjv 1 Our Mental Conflict... HCI & InfoVis 2017, fjv 2 Our Mental Conflict... HCI & InfoVis 2017, fjv 3 Recapitulation
More informationStarting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott
Starting from 2013 edited version An Introduction to Computing Science by Jeremy Scott LEARNER NOTES 4: Get the picture? 3: A Mazing Game This lesson will cover Game creation Collision detection Introduction
More informationStudents have become overly dependent on technology argumentative essay
Students have become overly dependent on technology argumentative essay Get Your best Argument essay prompts! Are humans becoming overly dependent on technology? Does television have a positive influence
More informationHuman Computer Interaction (HCI, HCC)
Human Computer Interaction (HCI, HCC) AN INTRODUCTION Human Computer Interaction Why are we here? It may seem trite, but user interfaces matter: For efficiency, for convenience, for accuracy, for success,
More informationInterface Design V: Beyond the Desktop
Interface Design V: Beyond the Desktop Rob Procter Further Reading Dix et al., chapter 4, p. 153-161 and chapter 15. Norman, The Invisible Computer, MIT Press, 1998, chapters 4 and 15. 11/25/01 CS4: HCI
More informationTURNING IDEAS INTO REALITY: ENGINEERING A BETTER WORLD. Marble Ramp
Targeted Grades 4, 5, 6, 7, 8 STEM Career Connections Mechanical Engineering Civil Engineering Transportation, Distribution & Logistics Architecture & Construction STEM Disciplines Science Technology Engineering
More informationGoals for this Lecture. Lecture 5: Introduction to Analysis. Requirements Engineering. IEEE definition of requirement
Lecture 5: Introduction to Analysis Kenneth M. Anderson Object-Oriented Analysis and Design CSCI 6448 - Spring Semester, 2003 Goals for this Lecture Introduce the concept of analysis Discuss requirements
More informationCourse Syllabus. P age 1 5
Course Syllabus Course Code Course Title ECTS Credits COMP-263 Human Computer Interaction 6 Prerequisites Department Semester COMP-201 Computer Science Spring Type of Course Field Language of Instruction
More informationHuman Computer Interaction. Content. Human Computer Interaction LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS
Human Computer Interaction What is it all about... Fons J. Verbeek LIACS, Imagery & Media September 1, 2014 LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS 2 Content Human Computer Interaction
More informationHuman Computer Interaction. What is it all about... Fons J. Verbeek LIACS, Imagery & Media
Human Computer Interaction What is it all about... Fons J. Verbeek LIACS, Imagery & Media September 4, 2017 LECTURE 1 INTRODUCTION TO HCI PRINCIPLES & KEY CONCEPTS 2 3 Content What is HCI Historical context
More informationEnglish as a Second Language Podcast ESL Podcast 295 Playing Video Games
GLOSSARY fighting violent; with two or more people physically struggling against each other * In this fighting game, you can make the characters kick and hit each other in several directions. role-playing
More informationProspective Teleautonomy For EOD Operations
Perception and task guidance Perceived world model & intent Prospective Teleautonomy For EOD Operations Prof. Seth Teller Electrical Engineering and Computer Science Department Computer Science and Artificial
More informationSIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF VIRTUAL REALITY AND SIMULATION MODELING
Proceedings of the 1998 Winter Simulation Conference D.J. Medeiros, E.F. Watson, J.S. Carson and M.S. Manivannan, eds. SIMULATION MODELING WITH ARTIFICIAL REALITY TECHNOLOGY (SMART): AN INTEGRATION OF
More informationUser Interface Software Projects
User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2012 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share
More informationAutoCAD Tutorial First Level. 2D Fundamentals. Randy H. Shih SDC. Better Textbooks. Lower Prices.
AutoCAD 2018 Tutorial First Level 2D Fundamentals Randy H. Shih SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the following websites to
More informationChapter 2 Understanding and Conceptualizing Interaction. Anna Loparev Intro HCI University of Rochester 01/29/2013. Problem space
Chapter 2 Understanding and Conceptualizing Interaction Anna Loparev Intro HCI University of Rochester 01/29/2013 1 Problem space Concepts and facts relevant to the problem Users Current UX Technology
More informationControls/Displays Relationship
SENG/INDH 5334: Human Factors Engineering Controls/Displays Relationship Presented By: Magdy Akladios, PhD, PE, CSP, CPE, CSHM Control/Display Applications Three Mile Island: Contributing factors were
More informationSDC. AutoCAD LT 2007 Tutorial. Randy H. Shih. Schroff Development Corporation Oregon Institute of Technology
AutoCAD LT 2007 Tutorial Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com AutoCAD LT 2007 Tutorial 1-1 Lesson 1 Geometric
More informationIntroduction to NeuroScript MovAlyzeR Handwriting Movement Software (Draft 14 August 2015)
Introduction to NeuroScript MovAlyzeR Page 1 of 20 Introduction to NeuroScript MovAlyzeR Handwriting Movement Software (Draft 14 August 2015) Our mission: Facilitate discoveries and applications with handwriting
More informationFrom the ID Foreward. By Dr. James Foley
From the ID Foreward By Dr. James Foley Design is a Process It is interdisciplinary Know your user Consider alternatives Prototype early and often Test(Fail) early and often Advised approach Know who your
More informationIntegration and Communication: Teaching the Key Elements to Successful Product Interface Design Vicki Haberman Georgia Institute of Technology
Integration and Communication: Teaching the Key Elements to Successful Product Interface Design Vicki Haberman Georgia Institute of Technology Introduction The role of the user along with the goals of
More information1. Get a website focused on conversion.
Marketing is a crucial focus for any business to survive and flourish, especially in this day and age. As technology becomes more sophisticated, consumers are served more marketing and advertising than
More informationSmall Airplane Approach for Enhancing Safety Through Technology. Federal Aviation Administration
Small Airplane Approach for Enhancing Safety Through Technology Objectives Communicate Our Experiences Managing Risk & Incremental Improvement Discuss How Our Experience Might Benefit the Rotorcraft Community
More informationweek Activity Theory and HCI Implications for user interfaces
week 02 Activity Theory and HCI Implications for user interfaces 1 Lecture Outline Historical development of HCI (from Dourish) Activity theory in a nutshell (from Kaptelinin & Nardi) Activity theory and
More informationwith MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation
with MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation WWW.SCHROFF.COM Lesson 1 Geometric Construction Basics AutoCAD LT 2002 Tutorial 1-1 1-2 AutoCAD LT 2002 Tutorial
More informationFormal Methods for Interactive Systems
Formal Methods for Interactive Systems Part 1 Motivations and History Antonio Cerone United Nations University International Institute for Software Technology Macau SAR China email: antonio@iist.unu.edu
More informationRV - AULA 05 - PSI3502/2018. User Experience, Human Computer Interaction and UI
RV - AULA 05 - PSI3502/2018 User Experience, Human Computer Interaction and UI Outline Discuss some general principles of UI (user interface) design followed by an overview of typical interaction tasks
More informationUsability Evaluation of Multi- Touch-Displays for TMA Controller Working Positions
Sesar Innovation Days 2014 Usability Evaluation of Multi- Touch-Displays for TMA Controller Working Positions DLR German Aerospace Center, DFS German Air Navigation Services Maria Uebbing-Rumke, DLR Hejar
More informationWho are these people? Introduction to HCI
Who are these people? Introduction to HCI Doug Bowman Qing Li CS 3724 Fall 2005 (C) 2005 Doug Bowman, Virginia Tech CS 2 First things first... Why are you taking this class? (be honest) What do you expect
More informationHuman Factors. We take a closer look at the human factors that affect how people interact with computers and software:
Human Factors We take a closer look at the human factors that affect how people interact with computers and software: Physiology physical make-up, capabilities Cognition thinking, reasoning, problem-solving,
More informationIntroduction. chapter Terminology. Timetable. Lecture team. Exercises. Lecture website
Terminology chapter 0 Introduction Mensch-Maschine-Schnittstelle Human-Computer Interface Human-Computer Interaction (HCI) Mensch-Maschine-Interaktion Mensch-Maschine-Kommunikation 0-2 Timetable Lecture
More informationHUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY
HUMAN-COMPUTER INTERACTION: OVERVIEW ON STATE OF THE ART TECHNOLOGY *Ms. S. VAISHNAVI, Assistant Professor, Sri Krishna Arts And Science College, Coimbatore. TN INDIA **SWETHASRI. L., Final Year B.Com
More informationCatholijn M. Jonker and Jan Treur Vrije Universiteit Amsterdam, Department of Artificial Intelligence, Amsterdam, The Netherlands
INTELLIGENT AGENTS Catholijn M. Jonker and Jan Treur Vrije Universiteit Amsterdam, Department of Artificial Intelligence, Amsterdam, The Netherlands Keywords: Intelligent agent, Website, Electronic Commerce
More informationAutoCAD LT 2009 Tutorial
AutoCAD LT 2009 Tutorial Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com Better Textbooks. Lower Prices. AutoCAD LT 2009 Tutorial 1-1 Lesson
More informationAutoCAD LT 2012 Tutorial. Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS. Schroff Development Corporation
AutoCAD LT 2012 Tutorial Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS www.sdcpublications.com Schroff Development Corporation AutoCAD LT 2012 Tutorial 1-1 Lesson 1 Geometric Construction
More informationLecture 1 - Introduction to HCI CS-C
Lecture 1 - Introduction to HCI CS-C3120 2016-2017 Welcome Prof. David McGookin david.mcgookin@aalto.fi Room 3583 TUAS Tuomas Vaittinen tuomas.vaittinen@aalto.fi Room 3540 TUAS Mikko Kytö mikko.kyto@aalto.fi
More informationThe 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X
The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, 2012 10.5682/2066-026X-12-153 SOLUTIONS FOR DEVELOPING SCORM CONFORMANT SERIOUS GAMES Dragoş BĂRBIERU
More informationThe VBA will have such a set of files available on the VBA Bridge Resource CD for some major systems. Guess where you can get a copy
This document details what you need to know to use the Partnership Bidding feature with BridgeBase so you can practice bidding with any of your partners. Document sections are: Overview Buying Robots The
More informationSchool of Computer Science. Course Title: Introduction to Human-Computer Interaction Date: 8/16/11
Course Title: Introduction to Human-Computer Interaction Date: 8/16/11 Course Number: CEN-371 Number of Credits: 3 Subject Area: Computer Systems Subject Area Coordinator: Christine Lisetti email: lisetti@cis.fiu.edu
More informationModule 8. Lecture-1. A good design is the best possible visual essence of the best possible something, whether this be a message or a product.
Module 8 Lecture-1 Introduction to basic principles of design using the visual elements- point, line, plane and volume. Lines straight, curved and kinked. Design- It is mostly a process of purposeful visual
More information2009 New Jersey Core Curriculum Content Standards - Technology
P 2009 New Jersey Core Curriculum Content s - 8.1 Educational : All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively
More informationQuestions and Answers Autodesk SketchBook Designer
Autodesk SketchBook Designer 2013 Software Questions and Answers Autodesk SketchBook Designer software provides a hybrid paint and vector workflow for design illustration and graphic communication. It
More informationChapter 1 Virtual World Fundamentals
Chapter 1 Virtual World Fundamentals 1.0 What Is A Virtual World? {Definition} Virtual: to exist in effect, though not in actual fact. You are probably familiar with arcade games such as pinball and target
More informationArts, Media and Entertainment Media and Design Arts Multimedia
CTE PROGRAM OF STUDY COMPLETED 2008-2009 Secondary & Post Secondary Industry Sector: Career Pathway: Program: Arts, Media and Entertainment Media and Design Arts Multimedia Levels Grade ELA Math Science
More informationAgent-Based Systems. Agent-Based Systems. Agent-Based Systems. Five pervasive trends in computing history. Agent-Based Systems. Agent-Based Systems
Five pervasive trends in computing history Michael Rovatsos mrovatso@inf.ed.ac.uk Lecture 1 Introduction Ubiquity Cost of processing power decreases dramatically (e.g. Moore s Law), computers used everywhere
More informationInstructional Technology Center
Partner Teacher Night March 2017 - Lego WeDo 2.0 What are Lego WeDos? WeDos are lego sets that come with a power source and a motor that allows students to create lego constructions that move like robots.
More informationChapter 5 - Evaluation
1 Chapter 5 - Evaluation Types of Evaluation Formative vs. Summative Quantitative vs. Qualitative Analytic vs. Empirical Analytic Methods Cognitive Walkthrough Heuristic Evaluation GOMS and KLM Motor Functions:
More informationhow many digital displays have rconneyou seen today?
Displays Everywhere (only) a First Step Towards Interacting with Information in the real World Talk@NEC, Heidelberg, July 23, 2009 Prof. Dr. Albrecht Schmidt Pervasive Computing University Duisburg-Essen
More informationA brief history of Communication
A brief history of Communication Can you imagine life without your blackberry, facebook, mixit or twitter??? Did you ever wonder how communication began or how it originated? Communication has changed
More informationCSE 190: 3D User Interaction. Lecture #17: 3D UI Evaluation Jürgen P. Schulze, Ph.D.
CSE 190: 3D User Interaction Lecture #17: 3D UI Evaluation Jürgen P. Schulze, Ph.D. 2 Announcements Final Exam Tuesday, March 19 th, 11:30am-2:30pm, CSE 2154 Sid s office hours in lab 260 this week CAPE
More informationCS 354R: Computer Game Technology
CS 354R: Computer Game Technology Introduction to Game AI Fall 2018 What does the A stand for? 2 What is AI? AI is the control of every non-human entity in a game The other cars in a car game The opponents
More informationI. History. B - TECHNOLOGY. Vocabulary. Discussion Questions
I. History. In the history of any civilization, from ancient Rome to Babylon, or from the ancient Greeks to the modern age, technology and its development is a slippery thing to keep track of. Before machines,
More informationTech Talk. This module is designed to help you explore how technology affects your life each day.
Tech Talk Technology is the use of tools, machines, or scientific knowledge to solve problems, such as computer technology. The use of technology can help people control, adapt to, and change their environments.
More informationMobile Applications 2010
Mobile Applications 2010 Introduction to Mobile HCI Outline HCI, HF, MMI, Usability, User Experience The three paradigms of HCI Two cases from MAG HCI Definition, 1992 There is currently no agreed upon
More informationHuman-Centered Design. Ashley Karr, UX Principal
Human-Centered Design Ashley Karr, UX Principal Agenda 05 minutes Stories 10 minutes Definitions 05 minutes History 05 minutes Smartsheet s UX Process 30 minutes Learn by Doing Stories How does technology
More information10. Personas. Plan for ISSD Lecture #10. 1 October Bob Glushko. Roadmap to the lectures. Stakeholders, users, and personas
10. Personas 1 October 2008 Bob Glushko Plan for ISSD Lecture #10 Roadmap to the lectures Stakeholders, users, and personas User models and why personas work Methods for creating and using personas Problems
More informationInformation Visualization
stanford hci group / cs376 Information Visualization David Akers 07 November 2006 http://cs376.stanford.edu 1 Definition [www.oed.com] 1. The action or fact of visualizing; the power or process of forming
More informationWelcome to the Break Time Help File.
HELP FILE Welcome to the Break Time Help File. This help file contains instructions for the following games: Memory Loops Genius Move Neko Puzzle 5 Spots II Shape Solitaire Click on the game title on the
More informationENHANCED HUMAN-AGENT INTERACTION: AUGMENTING INTERACTION MODELS WITH EMBODIED AGENTS BY SERAFIN BENTO. MASTER OF SCIENCE in INFORMATION SYSTEMS
BY SERAFIN BENTO MASTER OF SCIENCE in INFORMATION SYSTEMS Edmonton, Alberta September, 2015 ABSTRACT The popularity of software agents demands for more comprehensive HAI design processes. The outcome of
More informationThe Disappearing Computer. Information Document, IST Call for proposals, February 2000.
The Disappearing Computer Information Document, IST Call for proposals, February 2000. Mission Statement To see how information technology can be diffused into everyday objects and settings, and to see
More informationEnduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.
Multimedia Design 1A: Don Gamble * This curriculum aligns with the proficient-level California Visual & Performing Arts (VPA) Standards. 1. Design is not Art. They have many things in common but also differ
More informationPage 1
! Important Health Warning about Playing Video Games! Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights
More informationTapBoard: Making a Touch Screen Keyboard
TapBoard: Making a Touch Screen Keyboard Sunjun Kim, Jeongmin Son, and Geehyuk Lee @ KAIST HCI Laboratory Hwan Kim, and Woohun Lee @ KAIST Design Media Laboratory CHI 2013 @ Paris, France 1 TapBoard: Making
More informationPerception. The process of organizing and interpreting information, enabling us to recognize meaningful objects and events.
Perception The process of organizing and interpreting information, enabling us to recognize meaningful objects and events. Perceptual Ideas Perception Selective Attention: focus of conscious
More informationTECHNOLOGY, INNOVATION AND HEALTH COMMUNICATION Why Context Matters and How to Assess Context
TECHNOLOGY, INNOVATION AND HEALTH COMMUNICATION Why Context Matters and How to Assess Context Ellen Balka, Ph.D. Senior Scholar, Michael Smith Foundation for Health Research Senior Scientist, Centre for
More informationInterview Question Year: F S J Sn Country: Language Ability: RATING: (1 being lowest / 10 being highest)
Interview Question 2012 Name of Applicant: Sex: M F Year: F S J Sn Country: Language Ability: 2 nd choice country? RATING: (1 being lowest / 10 being highest) 1 2 3 4 5 6 7 8 9 10 1. Tell us a little bit
More informationLECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS
September 20 th, 2018 LECTURE 5 COMPUTER PERIPHERALS INTERACTION MODELS 1 Our Mental Conflict... 2 HCI & InfoVis 2018, Lecture 5 1 Our Mental Conflict... 3 Recapitulation Lecture #4 Knowledge representation
More informationDesign and Manufacturing 1
Design and Manufacturing 1 http://projectlab.engphys.ubc.ca/phys253/labslectures/ May 13, 2011 Measuring and Layout Intro to Solid Works Giving Solid Works software to you Measuring Tools: Electronic Digital
More informationUUIs Ubiquitous User Interfaces
UUIs Ubiquitous User Interfaces Alexander Nelson April 16th, 2018 University of Arkansas - Department of Computer Science and Computer Engineering The Problem As more and more computation is woven into
More informationHuman-Computer Interaction IS 4300
Human-Computer Interaction IS 4300 Prof. Timothy Bickmore Overview for Today Overview of the Course Logistics Overview of HCI Some basic concepts Overview of Team Projects Introductions 1 Relational Agents
More informationHuman Computer Interaction
Unit 23: Human Computer Interaction Unit code: QCF Level 3: Credit value: 10 Guided learning hours: 60 Aim and purpose T/601/7326 BTEC National The aim of this unit is to ensure learners know the impact
More informationThe Quiz will cover: Pen Tool Review, Text and Text Graphics Lessons, and Color Harmony Landscape Project.
Quiz 1 - Computer Graphics 2 Your first quiz is designed to review and test your knowledge of the fundamental terms and tools regarding the Illustrator Program: Basic Program Information, Tools and functions.
More informationSketchpad Ivan Sutherland (1962)
Sketchpad Ivan Sutherland (1962) 7 Viewable on Click here https://www.youtube.com/watch?v=yb3saviitti 8 Sketchpad: Direct Manipulation Direct manipulation features: Visibility of objects Incremental action
More informationAlan Turing: Codebreaker
1 CLOSE READING Alan Turing: Codebreaker Invisible ink, cipher wheels, and hidden messages these are the spy gadgets of the past. Modern spy devices include unmanned aircraft and other spy planes. But
More informationOverview. Experiment IDUS315 - HCI 1. Competitive Analysis
Experiments, Model Human Processor, GOMS, Competitive Analysis Overview Where we left off Experiments DESIGN Model Human Processor Goals, Operators, Methods & Selection Rules Competitive Analysis TEST
More informationDomain Understanding and Requirements Elicitation
and Requirements Elicitation CS/SE 3RA3 Ryszard Janicki Department of Computing and Software, McMaster University, Hamilton, Ontario, Canada Ryszard Janicki 1/24 Previous Lecture: The requirement engineering
More informationHUMAN COMPUTER INTERFACE
HUMAN COMPUTER INTERFACE TARUNIM SHARMA Department of Computer Science Maharaja Surajmal Institute C-4, Janakpuri, New Delhi, India ABSTRACT-- The intention of this paper is to provide an overview on the
More informationPaper Prototyping Kit
Paper Prototyping Kit Share Your Minecraft UI IDEAs! Overview The Minecraft team is constantly looking to improve the game and make it more enjoyable, and we can use your help! We always want to get lots
More informationArtificial Intelligence for Games
Artificial Intelligence for Games CSC404: Video Game Design Elias Adum Let s talk about AI Artificial Intelligence AI is the field of creating intelligent behaviour in machines. Intelligence understood
More informationAn Introduction to ScratchJr
An Introduction to ScratchJr In recent years there has been a pro liferation of educational apps and games, full of flashy graphics and engaging music, for young children. But many of these educational
More informationPut Your Designs in Motion with Event-Based Simulation
TECHNICAL PAPER Put Your Designs in Motion with Event-Based Simulation SolidWorks software helps you move through the design cycle smarter. With flexible Event-Based Simulation, your team will be able
More informationAppendix E. Gulf Air Flight GF-072 Perceptual Study 23 AUGUST 2000 Gulf Air Airbus A (A40-EK) NIGHT LANDING
Appendix E E1 A320 (A40-EK) Accident Investigation Appendix E Gulf Air Flight GF-072 Perceptual Study 23 AUGUST 2000 Gulf Air Airbus A320-212 (A40-EK) NIGHT LANDING Naval Aerospace Medical Research Laboratory
More informationMeaning, Mapping & Correspondence in Tangible User Interfaces
Meaning, Mapping & Correspondence in Tangible User Interfaces CHI '07 Workshop on Tangible User Interfaces in Context & Theory Darren Edge Rainbow Group Computer Laboratory University of Cambridge A Solid
More informationArtificial Intelligence and Expert Systems: Its Emerging Interaction and Importance in Information Science - An overview
Artificial Intelligence and Expert Systems: Its Emerging Interaction and Importance in Information Science - An overview C. Prantosh Kr. Pau1 l, R Senthamarai 2, K S Shivraj 3, D Chatterjee 4 and B Karn
More informationAlberto Fernandez Fall 2010 Why Industrial Engineering? There are many different career opportunities in the world now, and that is what
Alberto Fernandez Fall 2010 Why Industrial Engineering? There are many different career opportunities in the world now, and that is what makes it hard for anyone to decide what they want to study. Most
More informationWORLDSKILLS STANDARD SPECIFICATION
WSC2015_WSSS05 WORLDSKILLS STANDARD SPECIFICATION Skill 05 Mechanical Engineering Design - CAD THE WORLDSKILLS STANDARDS SPECIFICATION (WSSS) GENERAL NOTES ON THE WSSS The WSSS specifies the knowledge,
More informationPERFORMANCE IN A HAPTIC ENVIRONMENT ABSTRACT
PERFORMANCE IN A HAPTIC ENVIRONMENT Michael V. Doran,William Owen, and Brian Holbert University of South Alabama School of Computer and Information Sciences Mobile, Alabama 36688 (334) 460-6390 doran@cis.usouthal.edu,
More informationIPC Themes 2018/2019
The International Primary Curriculum (IPC) is taught in an integrated thematic approach. It comprises: English Language Skills, Mathematics, Science, ICT & Computing, Technology, History, Geography, Music,
More informationWhat you see is not what you get. Grade Level: 3-12 Presentation time: minutes, depending on which activities are chosen
Optical Illusions What you see is not what you get The purpose of this lesson is to introduce students to basic principles of visual processing. Much of the lesson revolves around the use of visual illusions
More informationBaby Boomers and Gaze Enabled Gaming
Baby Boomers and Gaze Enabled Gaming Soussan Djamasbi (&), Siavash Mortazavi, and Mina Shojaeizadeh User Experience and Decision Making Research Laboratory, Worcester Polytechnic Institute, 100 Institute
More informationFUTURE FILE HOW TO KEEP YOUR DESK CLEAR WITH THE A SNOOZE BUTTON SYSTEM FOR PAPER
5 HOW TO KEEP YOUR DESK CLEAR WITH THE FUTURE FILE A SNOOZE BUTTON SYSTEM FOR PAPER How can you keep your desk organized when there s still work to do? Filing documents in a drawer may get them out of
More information