zachary hero Portfolio

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1 zachary hero Portfolio Graphic Design Animation Illustration Phone: Url: The purpose of this portfolio is to present my work as a Graphic Designer, Animator, and Illustrator. While it displays what I perceive to be my best work, it is far from all inclusive. In Fall of 2004, I began attending Ringling School of Art and Design (now called Ringling College) as a Computer Animation major. Several years and one major change later, my portfolio has begun to reflect me as an artist. The supporting narratives are here to describe and to give some flavour of my creative activity. Education Ringling College of Art + Design : Sarasota, FL Bachelor of Fine Arts, Class of 2011 Graphic and Interactive Communications Concentration in Computer Animation Work Experience Current Current Ringling College of Art + Design : Academic Resource Center Technology Tutor & Writing Consultant -Primarily, tutored students in writing styles, voice, and grammar. Additionally,tutored math and other fields at request. -Secondarily, tutored students on Adobe Suite, HTML, CSS, and remedial computer skills. -Design promotion of department services Freelance Illustration Work -Various clients and projects. Technical Skills Proficient in Adobe CS Suite, Adobe Première,Autodesk Maya, Pixar s Renderman, Lightwave, Corel Painter, HTML, CSS. Excellent knowledge of PC hardware. Comfortable on both Windows and Mac platforms Organizations Student Government Association Elected representative for Graphic + Interactive Communincations, Computer Animation, and Commuter Students in different years. Ringling Gaming Club Active officer in maintaining and running club activities, coordinating events, and collaborating with other clubs and departments.

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3 Gamer Health Campaign The campaign project allowed us to pick a single topic to design an entire campaign around. Gamer fitness and health was the topic of selection, which lead me to design a website, and multiple forms of physical advertisements. The campaign was built up around the idea of turning exercise into a game, thereby making it more attractive to gamers. zachary hero

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7 Book Design: Common Theme These pages are from a class project, which involved designing a small book revolving around a central theme. In this case, the central theme was time, and perceptions of it through history. The red thread travels throughout the book, and the cross form appears on each page. Each represents time in a different manner. zachary hero

8 Real Virtuality The Museum of the Moving Image 35 Avenue at 37 Street Astoria, NY Hours: Tuesday through Friday 10:00 a.m. - 3:00 p.m. (718) Six Experiments in Art and Technology Admission Adults: $10.00 Senior citizens (65+): $7.50 College students with ID: $7.50 Children (8-18): $5.00 Members/Children under 8: FREE

9 Final Beginning Dead End Dead End Evolution of Story In Response To City Development Dead End Project Enyo: HyperCity Initiative Core of Experience Imagination Create Theoretical Need For A Hypercity Create Story Based Around The Combination Of Ideas Project Requirements Personal Concepts Story Development Dead Ends Surviving Connections My process tends to be very methodical. The brief given is dissected. I try to find an active solution, that is, a solution to which I can write a story about. This often results in dead ends and many variations. After beginning a story, it s a process of give and take, as the design influences the story, which influences the design. I find many sources of inspiration for my stories. I work best under a short deadline, with a project with relatively tight constraints. If the project at hand is too open, or too much time given, I often get lost in the possibilities and present too many variations or paths to pursue. Aesthetics and critical approaches to my design and stories respectively influence each other and then my decisions. The aesthetics are often influenced greatly by thematic elements found in my research. Setbacks, struggles, and doubt are dealt with as story variations. Though writing often meets dead ends as well, the story is easily changed to produce better results. Type In Space Experience Infographic The poster on the opposite page was developed from a Type in Space project, encouraging students to take advantage of the two dimensional nature of the poster and the ability to trick the eye into seeing three-dimensional shapes. Experience Mapping was a quick information based graphic that asked students to map their workflow. We were asked to work with both qualitative and quantitative information. The infographic that followed was to show a clear mapping of the somewhat scattered and often non-linear experience of an artist at work. zachary hero

10 Paper City The Paper City project challenged students to design an entire city based are a single concept or theme. Each city needed to be buildable using paper and then packaged. The Hypercity is a concept of condensing all the parts of a city into a single contained area. As such, the design is modular and can be arranged in any number of configurations, repeated indefinitely, and is stackable as a way to maximize space.

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12 Poetry In Motion - Ozymandias In the Poetry in Motion project, we were asked to create a motion piece utilizing the text of a poem (or portion of a poem) and then visually interpret the text of the poetry to provide a context and feeling the piece.

13 Synaesthetic Frenetic - Jazz Circuit Using a segment of provided audio, create a visual interpretation of the piece. The visual translation of even a literal interpretation should result in an abstract or indirect visual result. The Motion Piece here was based off a electronic jazz clip and resulted in a lightboard inspired piece. zachary hero

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15 Character Design The characters opposite were developed for class projects. The self-charicature (top-right) was developed for Computer Animation for use in a lip-sync project. The tall character above was developed as a main character in a thesis proposal during Computer Animation. He was to be a carefree god of the wind. zachary hero

16 Character Turnarounds The character above is a self-charicature designed. modeled, rigged, and textured for lip-sync and animation projects. The Grim Reaper was modelled, rigged, and textured for a student short.

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19 Museum Branding Design The Museum Branding project focused on designing a system of color, type, and application of imagery all to brand a toy musuem. Standard campaign colors and advertisements were to be developed, and then variations based on changes such as seasons and/or exhibits. zachary hero

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Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.

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