BLACK BOX WHITE BOX. designing flexible high tech learning spaces. Kristin Antelman Maurice York NCSU Libraries
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1 BLACK BOX WHITE BOX designing flexible high tech learning spaces Kristin Antelman Maurice York NCSU Libraries
2 context
3 James B. Hunt Jr. Library NC State University, Centennial Campus Engineering, Computer Science, Textiles Corporate Affiliates Signature building for the university Technology Incubator and High Tech library
4
5
6
7 RAIN GARDEN
8
9
10 Technology Vision Make emerging technologies available to the entire NC State community Provide diverse, technology-rich learning spaces Empower users to engage actively and creatively Provide technologies that are open, integrated, and accessible
11
12 corporate academic
13 competitive advantage
14 technology incubator
15 new modes of learning participatory learning content creation collaboration customization mobility interactive technologies
16 new modes of learning participatory learning content creation collaboration customization mobility interactive technologies
17 future of library spaces
18 future of library spaces
19 future of library technology
20 future of library technology
21
22 Advanced Computing Spaces & Infrastructure
23 Advanced Computing Spaces & Infrastructure Core Focus Areas: Graphics intensive applications Large-scale display Interactive computing Communications and collaboration Preparing highly skilled NC State Grads Piloting & developing new technologies
24 Large-Scale Interactive Display Spaces Immersion Theater, Game Lab
25 Large-Scale Interactive Display Spaces Immersion Theater, Game Lab Game research Simulation & Visualization Presentation Data analysis and problem solving
26 Black box / White box Spaces Teaching & Viz Lab, Creativity Studio
27 Black box / White box Spaces Teaching & Viz Lab, Creativity Studio Teaching and research Technology R&D Virtual environments Active collaboration
28 1. Develop a Narrative
29
30 D.H. Hill Library
31 D.H. Hill Library printers lending devices video conferencing staff machines laptops digital signage staff machines book scanner POE web cam multitouch computers multimedia production server room presentation web-only staff practice thin clients machines room standard desktops map scanner
32 Hunt Library
33 Hunt Library visualization and innovation staff computing media production engagement & community display technology-rich learning spaces server room & AV/media hub classroom technology
34 Hunt Technology Use Cases Engineering Bioengineering Mechanical & Aerospace Materials Science Nuclear Engineering Fluid mechanics Thermodynamics 3D modeling CAD Mathematics Equations Friday Institute Film ROTC Battlefield simulation Command/Control Computer Science Simulation methods Computational engineering Data structures Parallel computing Game Design and AI Centennial Partners Social Sciences Census & Population data GIS, Mapping Business Analytics Big Data Design Hi-Res Digital Imagery Digital Content Creation Digital Animation Modeling CAD Landscape Architecture Game Design Institute for Advanced Analytics Textiles Textiles Engineering Crime lab forensics Fashion development Computer integrated manufacturing Polymer Science Hard Sciences Scientific & research data Chemistry & BioChem Vet Med Marine & Atmospheric Weather modeling Ocean currents Physics simulations Protein Modeling Star formation
35
36 2. Find the Right Metaphor (no one has seen it before... or have they?)
37 Black Box Theater
38 3. Find Models (somebody else s idea...)
39 Office / Commercial
40 Office / Commercial PRINCIPLES Flexible Reconfigurable Move on the fly Store when not in use
41 Academic University of Sussex, Creativity Lab
42 Academic PRINCIPLES Hard and soft dividers Project on walls Open rack ceilings White board everywhere Multi-color lighting University of Sussex, Creativity Lab
43 Studio University of Washington, dxarts
44 Studio PRINCIPLES Open Utilitarian Functional University of Washington, dxarts
45 Viz / Research Lab RENCI Social Computing Room Harvard Viz Center
46 Viz / Research Lab RENCI Social Computing Room PRINCIPLES Immersive panoramas Social collaboration Reconfigurable seating Harvard Viz Center
47 Control Room / Simulation
48 Control Room / Simulation PRINCIPLES Large-scale visuals Multi-source display Textual and visual data
49 4. Prepare to Advocate...and draw pictures (if you don t, no one else will)
50 Early Floorplans (iphone capture) BEFORE Lots of clutter Tight placement of rooms AFTER Combine rooms Move doors, open space
51 Next design iteration...things change (another iphone capture) Teaching & Viz Creativity
52 Focus on infrastructure...
53 Focus on infrastructure... Access flooring for entire floor Open grid ceiling in black box rooms
54 ...and remember the big picture...
55 ...and remember the big picture...
56 BLACK BOX WHITE BOX Teaching & Visualization Lab Creativity Studio
57 Teaching and Visualization Lab
58 Teaching and Visualization Lab Flexible classroom for hands-on, computer-rich interactive learning Large-scale HD visualization & simulation Immersive interactive computing & gaming research Decision theater for big data analytics Comparative & "social computing" Remote collaboration
59
60 Creativity Studio
61 Creativity Studio Flexible classroom for hands-on interactive learning Brainstorming Simulated physical or digital environments Gallery and product review space Remote collaboration, capture, and engagement Green screen and motion capture
62 Creativity Studio
63 Creativity Studio white box design revolving walls sliding screens write-on surfaces curtain track and panels portable seating theater lighting kit real-time capture and broadcast green screen movable projectors surround sound
64 Creativity Studio
65 Start to fill the white box...
66 ...and be prepared for questions
67 ...and be prepared for questions how do you build that? what technology is that? how does that work?
68
69 5. Design Services and Support
70 Proof of Concept Faculty Projects Big Data Harvester and Business Analytics College of Management Interaction Design & Large-scale graphics rendering College of Design Game Design, Game AI & HCI Computer Science, Electrical & Computer Engineering, Design Thunderstorm Simulations, GIS Visualization Marine, Earth, and Atmospheric Sciences Virtual Recreation: St. Paul s Cathedral, c.1660 Department of English
71
72
73
74
75 Two (of many!) lessons learned...
76 Flexibility is a principle, not a rule
77 Prepare to be surprised
78 Prepare to be surprised... and adapt
79 learningspacetoolkit.org
80 Thank you
81 Thank you questions?
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