The Basi c System For Ki ds!

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1 The Basi c System For Ki ds! Written by: Jason Libby Rules by: J. Parker The Basic System Dilly Green Bean Games

2 Intro Welcome to TBS for Kids. This PDF is for kids, not adults. Although parents might want to run this for their children. The rules here have been adjusted to help not only expose kids to this hobby, but to promote a less violent view on games. Sorta. So let s jump right in. Characters: This is who you are. Be it a prince, princess or a mighty morph n boy or girl. It s all up to you. So get an idea of who you want to be. The Teacher: This is your parent or an adult who runs the game. They create the adventure and world that allows you to be who you want to be. The Naughty Folk: Evil princesses, step-mothers and step-dads, mean kings or the playground bully. These are the people that want to ruin your fun. But if you are smart enough and quick enough, they won t ruin your fun. The Story: When playing in a game, you are part of the story. It is being told by you. Just like Little Red Riding Hood, you can go to grandmother s house and have to deal with a naughty wolf. While the Teacher is in control of the naughty folk, you still make up most of the story. Let s Make a Character In order to make a character you need to have something called Main Stats. These tell us about your character as a person. The average Main Stat is 10. You now take a number cube (or a six sided die) and roll it for each Main Stat. The number you roll is called a Main Stat Bonus (MSB). We ll explain MSB a little later. Let s take a look at those Main Stats and what they mean. Main Stats BN CR CHA AGI STR END SPD Brains: How smart you Courage: How brave you are. Charm: How charming and cute you can be. Agility: How good you are at getting out of the way or throwing a ball through a hoop. Strength: How strong you are. Endurance: This tells how in shape you are. Speed. How fast you can move.

3 Next we have what we call Secondary. These are the things that round out your character and tell us the finer details. Each Secondary is determined by one of your Main Stats or MSB. Here is the Secondary list and what you need to do to get those numbers. The Secondary BP YT PU HP Kick RUN Bruise Points: ENDx2. How many times you can fall down, take a hit from a snowball and generally be hurt before you go to La La Land. Your Turn. Add your AGI SSB + SPD MSB. If your number is higher than the teacher s, you get to go first. Pick-up. How much weight you can pick-up or carry. Take your STRxSTR and this is how many pounds you can pick-up. Hand Power. How much damage you can do with your hands. This can be used for breaking things. Hand Power is equal to your STR. Kick. How much damage you can dish out with your feet. Kick damage is your STR+2. Take your Speed (SPD) and multiply it by 2. Or SPD+SPD.

4 Next we have Natural Abilities. Each character gets one of these. Natural Abilities are talents that you were born with or something you are extra special at. Let s take a look at them. Natural Abilities Two-Handed Smarty Pants Marksman See it Know It Speed Reading Superb Agility Superb END Superb Immunity Superb Senses You can use both hands without any problems. Pick a subject or skill you are super good at. Whenever you use this skill or do something with this subject you get a +5 to your roll. If there is a target in front of you, you ll hit it. All skills using a throwing skill or shooting skill get a +5. If you see it you don t forget it. Great for detective characters and such. You can read really fast. You gain a +4 to any actions involving AGI. You are physically all there. Buff and rough. You gain +15 to your BP and +4 to any rolls involving your END. You body is just naturally immune to disease and toxins. Anytime you are exposed to these, you gain a +4 to resist. You are in tune with your senses. Most GMs will want you to pick a specific sense. Anytime you are using those senses you gain a +4 to any rolls involving them.

5 Skills Skills are things you learn. They can be how to play a sport or how to read a book. We have a few skills that you get right away. Each skill has a level. This tells us how good you are at it. MSB is used for each Skill that the skill fits in with. Examples are shown on the table. When you use your skills you do it like this: Skill Level+MSB+1d10 So if you were throwing a snowball and you had a snowball skill you d go like this: Snowball Skill Level+AGI MSB+ 1d10. Let s look at the skills you get in the beginning of the story. They are called Common Skills. Each Common Skill starts at Level 2. Common Skills Basic Action This is the skill you use for basic things like AGI throwing, kicking, temper tantrums. Dodge Use this to keep from getting hit by things. AGI Notice Schooling How well you pick up on little things around you. Helps you find lost items and small things. How well you do in school. This skill focuses on the things you have learned in school. INT INT Now that we have Common Skills out the way, we can choose Other Skills. These are skills that are specific to your character. Like horseback riding, snowball throwing, dressing up, make-up, and other skills. Just remember that each Main Stat goes with certain types of skills. So Dressing Up would go with Charm. And each Skill gets a level. How to determine Skill Levels You gain Skill Points by taking your BN (Brain) and multiply it by 2. BNx2=Skill Points. You then take these points and buy skills with them. Be creative and use your imagination. If you are a princess take princess skills. If you are a Martian Ninja then take ninja skills. Each level costs ONE Skill Point.

6 The Rules of the Game The Basic System is very easy to play. If a character is competing against another character, whoever rolls the highest wins. Let s look at an example: Sarah throws a snowball at Eric. Sarah rolls an 18 (AGI MSB+Snowball Skill+1d10). Eric tries to get out of the way and rolls a 16 (AGI MSB+Dodge level+1d10). Since Eric rolled less than Sarah, he ends up wearing a snowball hat. Always use this math sentence: MSB+Skill Level+1d10. What happens is someone has to do something hard, like climb a wall? Well that requires a Challenge Rating Chart. You must roll above the Challenge Rating to win. Teachers should pick the Challenge Rating. Here it is: Challenge Rating Chart Rating Challenge Rating 5 Simple. Anyone can do it. 10 Easy. Requires little effort. 15 Tough. Now we have to work for it. 20 Super Hard.

7 The Golden Rule TBS for Kids isn t just about learning. It s about working together to solve problems. The big rule is HAVE FUN! Try not to argue between players. If the teacher says something happens, don t argue. The teacher is always right, UNLESS you can prove otherwise. Teachers are encouraged to allow kids the freedom of expression and imagination. While most Role-Playing Games are about violent solutions, try to make this one more subdued. Beating up the bully might not always be the answer. Maybe convincing them that they are wrong in the end would work. A happy ending is when both sides are happy. While life isn t always that fair, this is a game for kids. Characters Getting Black and Blue It s going to happen. Little Prince William goes running after the Big Bad Wolf and doesn t see the tree in front of him. When characters get hurt they lose Bruise Points. When a character reaches ZERO Bruise Points they go to La la land. What is La la land? That is when you just can t keep going and you go to dreamland. There are many ways to get Bruise Points back. Players can go to the doctors. Each doctor visit gives back ALL Bruise Points. If players don t go to the doctors then they only get back Bruise Points equal to their Endurance, per day. So if Lewis has an Endurance of 12, he gets 12 Bruise Points back per day without seeing a doctor.

8 Padding Every knight has a suit of armor. Every hockey player has some padding. So what does padding do for you? It keeps you from getting bruised. When Kelly knocks you down during a football game, it helps to have some padding. Here s how it works: -Padding: Takes so much bruising before you lose Bruising Points. So if you have a helmet on that has 5 Padding and you get hit in the head by a baseball that does 6 points of Bruising, then you only lose 1 Bruise Point. -Location: This is where the padding is. -Special: Maybe your padding has some special thing to it. Padding Type Padding Location Special Thick Clothes 5 Arms, legs, chest, stomach, Shoulders Football Gear 10 Head, Shoulders, Chest Trashcan Shield Trashcan Armor 15 Arm 18 Chest, Shoulders, Stomach Trouble Items These are things that kids get their hands on. Sticks, balls, bats, and other items that can cause injury. While I d prefer not to put them in here, I m sure someone will want to know what they can do. This next table is real easy. It will tell the name of the item, the Bruising it can do and the range in feet if it has one. Item Name Bruising Range Special Rubber Band 1 5 Spitball 1 10 Frisbee 3 30 Yo-Yo 3 3 Rubber Ball 3 15 Baseball 6 40 Football 4 40 Stick 3 Hockey Stick 9 Baseball Bat 12

9 Transportation Kids have bikes and little motor cars. So here is a list of transportation items for your characters. Let s talk some meanings first. -Riders: How many people can fit on the item. -Speed: How fast it can go in Miles per Hour. Anything with a * next to it uses the character s Speed. -Body: How tough that little item is. Vehicle Passengers Speed Body Soap Box Bike 1 or Skateboard 1 * 8 Roller Skates 1 * 8 Scooter 1 * 8 Kid Car Large Pig Large Dog Pony

10 The Reward Points Reward Points are given out at the end of the game. The teacher gives points for things like best behavior, kindness and fun play. Here s the Reward Chart: The Act Being Kind Thinking Reward Points 3 5 So what can you do with Reward Points? Well you can use them to make yourself better. Buy more levels in skills. 4 Reward Points equals one Helping Others 7 skill level. You can also raise Teamwork 10 your Main Stats. 10 Rewards Solving the Problem Arguing Hurting Someone Points equals 1 more point for Main Stats. Breaking Things -1 per item What type of story to tell? There are tons of ideas to work from. Be it kids that need to get a package to Grandpa s house before dark and they need to get past the haunted neighborhood or maybe a Princes that needs to outwit her evil stepmother so she can go to the prom. Not every story has to have Naughty Folk. Maybe a game where students are lost in the woods. The important thing is to keep the game fun and NOT violent. We have tried to stay away from the violent side of gaming in this text. Quick rules of thumb draw maps, use toys to detail scenes and get involved. How to create Naughty Folk Naughty folk are easy to make. Teachers don t even need to write their Main Stats down. The Average human has a Main Stat of 10. Just increase the stats to fit your naughty folk. As for skills, just use the Common Skills. 2 being the average level. Easy as that. Remember that naughty folk should be a challenge for players, but not so much that they cannot be reasoned with or outsmarted. Naughty folk should also have some type of purpose. Like being a bully or trying to always be smarter. They also can be pranksters. The idea isn t so much to provide conflict as it is to give Characters people to interact with that might stump them along the way.

11 The Character Sheet Name: Age BR CR CHA AGI STR END SPD MSB: MSB: MSB: MSB: MSB: MSB: MSB: BR YR Pick-up Hand Power Kick Run Reward Points Skill LvL MSB Other Skills LvL MSB Basic Action Dodge Notice Schooling Padding Location Item Bruising Draw Your Character Here

12 Well I hope you enjoyed your start into adventure with The Basic System for Kids. We hope that this will be a positive experience for you. Anyone interested in Educator packages, please feel free to us at: Dillygreenbeangames@dillygreenbeangames.com For more information on Dilly Green Bean Game products visit us at:

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