VR / AR Fundamentals
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1 VR / AR Fundamentals a practical guide to the big ideas INTM-SHU 280C - 1 Topics in New Media & Entertainment Fall 2017 Week 3: Spatiality & Immersion What does it take to fool two eyes and ears and with an unframed image? Jiayi Wang Michael Naimark Visiting Associate Arts Professor Interactive Media Arts NYU Shanghai
2 Class Structure First half semester Week 1 - Introduction to VR and AR Week 2 - FUNDAMENTALS 1: Audiovisual Resolution and Fidelity Fooling a single static eye and single static ear experiencing a framed representation. Week 3 - FUNDAMENTALS 2: Audiovisual Spatiality and Immersion Fooling two static eyes and ears, then two moving eyes and ears, then removing the frame. Week 4 - FUNDAMENTALS 3: Other Senses (Haptic, Smell, Taste, Mind) Fooling the other senses. Week 5 - FUNDAMENTALS 4: Input and Interactivity Using our effectors as inputs and how they shape interactive experiences. Week 6 - FUNDAMENTALS 5: Social and Liveness Being immersed with other people and live events. Week 7 - Current Dilemmas This is a lead-in, pre-production, to the second half-semester.
3 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Jia Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jia Putting It All Together Hacks
4 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
5
6 Distance & Parallax/Disparity
7 Depth Maps
8 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
9 Elephant Eyes (a learning center installation by Edwin Schlossberg)
10 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
11
12
13
14
15 Magic Leap story ending
16 14%
17 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
18 Stereo = Amplitude Binaural = Amplitude + Phase (Amplitude = loudness) (Phase = speed of sound difference to each ear)
19 Dummy Heads Head-Related Transfer Functions (HRTFs)
20 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
21 Holography and Holography
22 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
23 Angular / Rotational / 3DOF (pan, tilt, roll) & Lateral / Positional / 6DOF (x, y, z) DOF = degrees of freedom
24 Inside Out & Outside In
25 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
26 Active (IR emitter like MS Kinect and Google Tango, LIDAR) & Passive (cameras only and computer vision)
27 Active Rangefinding
28 Active Rangefinding Sweeps & Flashes
29 Passive Rangefinding Light Fields and Light Fields
30 Lytro first camera
31 Lytro first Immerge camera
32 Lytro current Immerge camera
33
34 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Wang Jiayi Wang Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Putting It All Together Hacks
35 Ambisonic Binaural Speakers
36 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jiayi Wang Putting It All Together Hacks
37 In 1792, English painter Robert Barker coined the word panorama to describe his giant cylindrical painting of Edinburgh, Scotland.
38 The following year, it was exhibited in London in a specially-built cylindrical building, with a skylight to provide even lighting and an elevated viewing platform.
39 Panoramas and Cycloramas were built all over the world. They were a most popular artform throughout the 19th Century.
40
41 Mesdag Panorama, The Hague, 1881 (restored) actual sand and 3D props were used in foreground
42 The Battle of Gettysburg, Boston Cyclorama, 1891
43 Painting dimensions: 27 by 259 feet (and VERY high resolution!) (note the narrow vertical field of view)
44
45 Less than 5 years after the birth of cinema, Cinéorama, used ten motion picture projectors below the audience, and a fake balloon above, for the 1900 Paris Exposition.
46 Napoleon, Abel Gance, x 35mm PolyVision
47 Napoleon, Abel Gance, x 35mm PolyVision (used for montage as well as panoramas)
48 Cinerama mm projectors 146 deg hor FOV
49 Cinerama camera - 3 x 35mm
50 Cinerama camera - 3 x 35mm
51 CircleVision, Disneyland, 1955 used nine 35mm motion picture projectors (note the narrow vertical field of view)
52 CircleVision camera system employed mirrors to prevent nodal point offsets
53 CAVE, Tom Defanti / Dan Sandin, University of Illinois, 1991 immersive, 3D projection of computer-based imagery (no cameras) (note the super large vertical field of view)
54 Be Now Here, Michael Naimark, Interval Research and UNESCO, D panning motion picture and rotating floor
55 Panoscope 360, Luc Courchesne, U Montréal, 1999 single 2D fisheye projection (hence not high resolution)
56
57 Place-Hampi, Jeffrey Shaw/Sarah Kenderdine, ZKM, RPI, UNSW, CityU HK, 2006 Rotating projection and floor, stereo-panoramic still images
58 Place-Hampi stereo panoramic still slit camera system (It takes about a minute to complete a rotation.)
59
60 Be Now Here Triptych USC Cinema 2008
61 Be Now Here Triptych USC Cinema 2008
62 Liquid Galaxy, Jason Holt, Google, D plasma screens (no camera)
63
64 DIVE into World Heritage 3D Panasonic and UNESCO, off-shelf Panasonic 3D video cameras simultaneous coverage, 3D, motion, sound but narrow vertical field of view and nodal point offsets non-orthoscopic display 2011 Then came VR headsets...
65 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jiayi Wang Putting It All Together Hacks
66 Small 360Heros
67 Big 360Heros
68
69 Ricoh Theta
70 Gyroptic 360cam
71 Gyroptic io
72 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jiayi Wang Putting It All Together Hacks
73 Samsung Beyond Google Jump / GoPro Odyssey Nokia Ozo Facebook Surround 360 x24 x6
74 Naimark 1995 Shaw / Kenderdine 2006
75 Head Rotation
76 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jiayi Wang Putting It All Together Hacks
77 Lytro first Immerge camera
78
79 Intel demos world's first 'walk-around' VR video experience
80 Multiscopic Panoramic Video Rule of Thumb: Interpolate? Maybe. Extrapolate? No.
81 Or...
82 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Jia Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jia Putting It All Together Hacks
83 Camera-based Modeling
84 Models & Models (importance of semantic modeling)
85 VR / AR Fundamentals Spatiality and Immersion What does it take to fool two eyes and ears and with an unframed image? Jia Stereoscopic & Stereophonic Displays Parallax & Disparity Interpupillary Distance (IPD) Convergence Stereo & Binaural Sound Multiscopic & Multiphonic Displays Holography Head Tracking Volumetric Video Spatial Sound Jiayi Panoramic Displays History Monoscopic Panoramas & Nodal Points Stereoscopic Panoramas & Head Rotation Multiscopic Panoramas Jia Putting It All Together Hacks
86 Some Hacks (very partial list) Shooting in Parts Lytro s Hallelujah (but can be more DIY) CGI / Video Hybrids Giant VR Depthkit Blackout Directed Attention IMU VR camera test on YouTube
87
88 VR / AR Fundamentals Week 3: Assignment for Wednesday There s more material on: Select and post 3 more titles you d like to experience and why. Seeking more obscure and edgy.
89 VR / AR Fundamentals VR / AR News of the Week Mon 18 Sep ARKit and ARCore will not usher massive adoption of mobile AR (The AR Cloud Will) Report: Magic Leap To Cost Between $1,500 And $2,000, Limited Shipping Soon Google Earth Integrates With Street View In New Update (still clunky) Apple shows off breathtaking new augmented reality demos on iphone 8 (tabletop game) Adobe to introduce 360 VR editing, character animation to CC (video post-production ++) Chinese Pimax has an 8K VR headset coming to Kickstarter soon (impressive!) Felix & Paul s The People s House 360 Video Wins an Emmy (cinematic VR) This Robot Disarms Bombs Through Virtual Reality (HT to Bishka) THESE CRAZY HEADPHONES LET YOU RECORD IMMERSIVE 3D SOUNDSCAPES ANYWHERE (Binaural) Eye-tracking is virtual reality s next frontier The Everything Simulator (Thoughtful Medium story by VR VC)
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