Tangible Interaction AVANCERAD INTERAKTIONSDESIGN. Héctor Caltenco Certec, Inst. för Designvetenskaper, LTH

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1 Tangible Interaction AVANCERAD INTERAKTIONSDESIGN Héctor Caltenco Certec, Inst. för Designvetenskaper, LTH

2 Agenda Tangible Interaction TI Perspectives Video Examples Tangible Senses Physical computing Prototyping Arduino Mobile Device Interaction Beyond the Mobile Device Wearables Wearable Application Areas Prototyping Wearables Video Examples Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 2

3 Tangible Interaction & Tangible User Interfaces Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 3

4 Tangible Interaction Perspectives Hornecker and Buur (2006) 1. tangibility and materiality 2. physical embodiment of data 3. bodily interaction 4. embeddedness in real spaces and contexts Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 4

5 1. Tangibility and Materiality Materiality of digital artifacts Tactile qualities, but also other sensory qualities Audio/visual Multi-sensory Uis Exploratory Graspability Material, physical and social Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 5

6 Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 6

7

8 1.2 Tangibility Shape-Memory Alloy

9 1.3 Tangibility Kinetic Memory

10 1.4 Tangibility Ephemeral UIs Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 10

11 2. Embodiment of Data Physically embodied Digital information in physical representation Physical artifacts or environments graspables Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 11

12 2.1 Embodiment Ripple Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 12

13 2.2 Embodiment Tangible Answering Machine Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 13

14 2.3 Embodiment Reactable Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 14

15 3. Whole-body Interaction Gestural control Movement Use of own body to transfer digital information Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 15

16 3.1 Whole-body Large Wall display Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 16

17 3.2 Whole-body Interactive Water-bed Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 17

18 3.3 Whole-body Human body network Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 18

19 4. Embeddedness in Real Spaces and Contexts Focus on interaction Collaboration and social interaction Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 19

20 4.1 Embeddedness in Real Contexts Holographic User Interface Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 20

21 4.2 Embededdness in Real Context Context-aware interfaces Combine digital world with natural behavior of touch Open hotel door by grabbing handle Purchase by touching cashier Exchange buisness cards Pairing by wearing Print by touching printer Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 21

22 4.3 Embeddedness in Real Contexts Explosion village Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 22

23 The Tangible Senses Somatosensory Touch Temperature Proprioception Nociception Motor Movement Skill (gross, fine) Control (feedback, coordination, reflex) Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 23

24 Physical computing Interactive physical systems that sense and respond to physical world Automatic traffic control Interactive factory automation Interactive museums Smart home appliances Gaming Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 24

25 Prototyping Physical computing 1. Sensousness (input and feedback) 2. Graduality (More than a button?) 3. Tightness (Where and when?) 4. Behavior and adaptation Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 25

26 Physical computing: Sensousness Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 26

27 Physical computing Graduality More than a button? How much? Weak vs Strong (On/off vs Gradual) Input and output response Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 27

28 Physical computing Tightness Where When Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 28

29 Physical computing Behaviour and Adaptation Predictability and randomness Over-time adaptation Mood Does it get tired? Does it get angry? Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 29

30 Physical computing Behaviour example Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 30

31 Physical computing with Arduino Open hardware/software Sensors [] Actuators World-wide community 3rd party Shields and libraries Simple Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 31

32 Interaction with Mobile Devices Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 32

33 Mobile device context Interaction Around the Tablet Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 33

34 Mobile device context Beyond the device Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 34

35 Mobile device context Arduino ADK Demo Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 35

36 Wearables Why do bodies matter?

37 Wearables Watches Clothes Hats Glasses Jewelry

38 Weareable Application Areas Sensory integration Health monitoring Communication tools Augmented reality Networking Context sensing Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 38

39 Wearable gestural interface Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 39

40 Prototyping Wearables with Arduino Lilypad Arduino for wearables Small Can be sewn Conductive thread Lilypad sensors & actuators Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 40

41 Wearable Home Finder Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 41

42 Wearable MIDI Controller Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 42

43 Wearable: Secret handshake Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 43

44 Wearable Mediated Body: breaking social barriers Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 44

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