AVANCERAD INTERAKTIONSDESIGN. Héctor Caltenco Certec, Inst. för Designvetenskaper, LTH
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1 Tangible Interaction AVANCERAD INTERAKTIONSDESIGN Héctor Caltenco Certec, Inst. för Designvetenskaper, LTH Agenda Tangible Senses Tangible Interaction TI Perspectives (4) Video Examples (3x4) Physical computing Prototyping (4) Arduino Mobile Device Interaction Beyond the Mobile Device Wearables Wearable Application Areas Prototyping Wearables Video Examples Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 2 1
2 The Tangible Senses Somatosensory Touch Temperature Proprioception Nociception Motor Movement Skill (gross, fine) Control (feedback, coordination, reflex) Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 3 Tangible Interaction & Tangible User Interfaces Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 4 2
3 Tangible Interaction Perspectives Hornecker and Buur (2006) 1. tangibility and materiality 2. physical embodiment of data 3. bodily interaction 4. embeddedness in real spaces and contexts Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 5 1. Tangibility and Materiality Materiality of digital artifacts Tactile qualities, but also other sensory qualities Audio/visual à Multi-sensory Uis Exploratory Graspability Material, physical and social Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 6 3
4 1.1 Tangibility Shape/stiffness changing LineFORM HydroMorph Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 7 2. Embodiment of Data Physically embodied Digital information in physical representation Physical artifacts or environments graspables Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 8 4
5 2.1 Embodiment Ripple Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper Embodiment Physical represetation of data Tangible answering machine Playing with media Music Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 10 5
6 3. Whole-body Interaction Gestural control Movement Use of own body to transfer digital information Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper Whole-body SID Project WaterBed ActiveCourtain HugBag Musii Helium Crayon (potential) / Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 12 6
7 4. Embeddedness in Real Spaces and Contexts Focus on interaction Social / collaboration Education / rehabilitation Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper Embeddedness in Real Contexts LineFORM Physical Telepresence Tangible programming / education Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 14 7
8 4.2 Embeddedness... Rehabilitation Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper Embededdness in Real Context Context-aware interfaces Combine digital world with natural behavior of touch Open hotel door by grabbing handle Purchase by touching cashier Exchange buisness cards Pairing by wearing Print by touching printer Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 16 8
9 Physical computing Interactive physical systems that sense and respond to physical world Automatic traffic control Interactive factory automation Interactive museums Smart home appliances Gaming Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 17 Prototyping Physical computing 1. Sensousness (input and feedback) 2. Graduality (More than a button?) 3. Tightness (Where and when?) 4. Behavior and adaptation Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 18 9
10 Physical computing: Sensousness Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 19 Physical computing Graduality More than a button? How much? Weak vs Strong (On/off vs Gradual) Both: Input and output response Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 20 10
11 Physical computing Tightness Where When Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 21 Physical computing Behaviour and Adaptation Predictability and randomness Too predictable à boring Too random à confusing Over-time adaptation Mood Does it get tired? Does it get angry? Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 22 11
12 Physical computing with Arduino Open hardware/software Sensors à [] à Actuators World-wide community 3rd party Shields and libraries Simple Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 23 Interaction with Mobile Devices Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 24 12
13 Mobile device context Interaction Around the Tablet Portico Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 25 Mobile device context Beyond the device Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 26 13
14 Mobile device context Arduino ADK Demo Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 27 Wearables Why do bodies matter?
15 Wearables Watches Armbands Clothes Hats Glasses Jewelry Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 29 Weareable Application Areas Sensory integration Health monitoring Communication tools Augmented reality Networking Context sensing Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 30 15
16 Wearable gestural interface Increasing number of wearable cameras SixthSense Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 31 Prototyping Wearables with Arduino Lilypad Arduino for wearables Small Can be sewn Conductive thread Lilypad sensors & actuators Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 32 16
17 Wearable MIDI Controller DJ jacket Remidi Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 33 Wearable: Bands and Gloves Secret Handshake Myo Armband Cicret Bracelet Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 34 17
18 Wearables Biohacking NFC implant Identification Access Payment ng-i-media/ Héctor Caltenco, Avd. för Rehabiliteringsteknik, Designvetenskaper 35 18
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