2009 ECF THE ENGLISH CHESS FEDERATION CERTIFICATE OF MERIT. Level One

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1 2009 L DA A M Lvl n

2 U D B his booklt srvs as a basic introduction to chss. Kp as your guid and rady rfrnc. h topics ar listd in th contnts along with thir appropriat pag numbr. All diagrams assum that th prson with th whit pics is at th bottom of th diagrammd board. Black is at th top. nglish hss dration () Junior hss Magazin ditor: Andrw Martin a.martin2007@yahoo.co.uk Dirctor: of Junior hss & ducation: Ptr Purland. dirctor.juniorchss@nglishchss.org.uk Proof and Dsign Bob Long & Andrw Martin

3 ntroduction...5 h hssboard...6 olour Quiz...7 hssboard oordinats...8 h Pics and hir Movs...9 h King and Qun h ook and Bishop h Knight and Pawn pcial uls Pawn Promotion hss otation hss otation xampl hck and hckmat hcking Practic tting ut of hck pcial Movs talmat Mor pcial Movs Diffrnt orms of hckmat nap Mat in th pning (ool s Mat) 27 hckmat Quiz tarting Position nding th am Draws pcimn st Quiz Qustions ummary onclusion A M L v l n

4 U D B nc Upon a im hs World hss hampions Wr Bginnrs! Boris passky (1969) talking to Mikhail al (1960), world champions with andidat hallngr Lajos Portisch in th background. manul Laskr (L) and Wilhlm tinitz, world champions btwn 1886 and 1921! Bobby ischr, a champion who ros to th top and who bat all his challngrs without th aid of a computr or a tam of analysts.

5 DU Wlcom to this booklt, which introducs th basic ruls of chss. W will try to mak it as asy as possibl for you to larn th ruls, so that you can start playing and njoying chss. h rtificat of xcllnc has bn dsignd to hlp you bcom a good and thn xcllnt playr. his booklt covrs th Mrit Lvl n yllabus. At th nd of th booklt w will tak you through a sampl xam. You should try to do this on your own bfor chcking th answrs which w will supply. You will thn b rady to tak and pass th actual xam and mov on to Lvl wo, which will b covrd sparatly. Bst of luck and rmmbr that chss is a fun gam! Andrw Martin Managr of oaching ntrnational Mastr A M L v l n Your undrstanding of chss will bcom clar as crystal by th tim you hav finishd rading this booklt.

6 U D B BAD XY 8-+-+k mK-+-0 r w s th chssboard. h chssboard has 64 squars, 32 of which ar light and 32 of which ar dark. ot that a whit cornr squar should always li on Whit s AD. nc th saying: Whit on th right! ach squar has a numbr and a lttr attachd to it. his hlps us whn w want to rad chss books or magazins and whn w want to rcord our own gams! h systm is mant to b as asy as possibl to undrstand. hus th grn colourd squars ar, in turn: a1, c1, c5 and h6. h yllow-colourd squars ar: a2, b6, g7 and h3. inally th rd squars in th abov xampl ar: a8, d3, d7 and f5. W nd som practic rcognizing squars bfor w go on. Whit on th right!

7 LU QUZ an you nam th colourd squars? XY 8-+-+k mK-+-0 QUZ Qustion: Answr: Yllow a8,b4 rn 5, g2 d h1, h8 f you ar not sur about this, hav anothr go until you hav mastrd th ida. m sur you will pick it up quickly. A M L v l n

8 U D B BAD DA XY 8-+-+k mK-+-0 abcdfgh h chssboard is mad up out of: AK L DAAL anks run ZALLY and an xampl is markd by th D arrow. L run VALLY and an xampl is markd by th arrow. DAAL run diagonally and and xampl is markd by th A arrow. W talk about fils using th lttrs so you can hav an a fil, a b fil, tc. W talk about ranks using numbrs and so ach playr has a first, scond, third rank tc.

9 P AD MV XY 8rsnlwqkvlntr0 7zppzppzppzpp0 2PzPPzPPzPPzP0 1tvLQmKLs0 A M L v l n You may fl lost in a thickt of xplanations and movs lik our frind abov, but study th diagrams and carfully rad th txt and it will mak sns. ally.

10 U D B h King and Qun. K XY mk mK-+-0 h King movs on squar in any dirction. h King is a slow-moving pic. h King may not mov into chck. hck is a dirct attack by an nmy pic on th King. h King is your M MPA P. h movs of th King ar illustratd in th diagram. QU XY 8-+-+k q Q mK-+-0 h Qun is your P. h Qun movs any numbr of squars forward, backward, sidways, and diagonally. h Qun cannot jump ovr othr pics. h Qun is an awsom, attacking pic. h possibl squars that th black Qun can mov to ar illustratd in th diagram. rom th cntr of th board, sh can mov almost anywhr! 10

11 K XY k t K h ook is th scond strongst chss pic.h ook movs in straight lins, horizontally and vrtically any numbr of squars.h ook cannot jump ovr othr pics and disliks obstacls in his way.h squars that th ook can mov to in th currnt position ar markd by rd arrows. BP XY 8-+-+k l vL-mK-+-0 abcdfgh h Bishop movs DAALLY. ach playr has two Bishops. n patrols th light squars and th othr th dark squars. h Bishop stays on its own colour squar throughout th gam. h Bishop is a mobil pic but cannot jump ovr th othr pics. h Bishop dos not lik to b obstructd. Bishop movs in th currnt position ar clarly markd. h scond most powrful pic on th board is th ook. h Bishop only movs diagonally. A M L v l n 11

12 U D B h Knight s manovr s may look ccntric don t lt that fool you. K XY 8-+-+k sn-+-0 2PzPP mK-+-0 h Knight movs in an L-shap. h Knight can mov in any dirction. h Knight changs colour squars as h movs. Kp in mind th numbrs on and two or two and on. hs ar th numbr of squars that h movs. h Knight is th only chss pic that can jump ovr othr pics. hus th movs of th whit Knight ar markd in th diagram. As you can s, h can jump ovr th pawns. h Knight is xcllnt in th cntr of th board, lss good on th sid. As you can s th black Knight controls and can mov to ight diffrnt squars. Pawns, th foot soldirs of chss, ar valuabl. Don t pitch thm away for nothing. PAW XY 8-+-+k+-+0 2PzPPzPPzPPzP mK-+-0 h pawn is th humbl footsoldir of chss and yt h has a most important rol to play. uls for th pawn: h pawn can mov on or two squars on th first mov LY. Aftr th first mov th pawn only movs on squar forward at a tim. h pawn only movs forward. h pawn capturs DAALLY. 12

13 PAL UL PAW APU XY 8-+-+k p P mK-+-0 f it is Whit to mov h can captur th black pawn. 1.xd5 XY 8-+-+k P mK-+-0 A M L v l n 13

14 U D B PAW PM 1 XY 8-+-+k zP mK-+-0 Whn a pawn rachs th othr nd of th board it changs shap and form. h pawn PM into a pic of on s choic. ormally on would tak a nw Qun: 1.g8Q+ XY 8-+-+k+Q mK-+-0 t s quit difficult to gt a pawn all th way up th board without gtting takn, but somtims you will b abl to do that. You can hav mor than on Qun on th board as pawns bgin to qun. n fact, you could mak th qund pawn a ook, Bishop, or Knight of your colour. 14

15 PAW PM 2 XY XY P+k k mK mK omtims it s important not to tak a hckmats quickly: 1...Kh6 2.h8# Qun. Look what happns hr! XY 1.f8Q?? t0 XY Q mK-mk k mK ALMA! A M L v l Don t lt this happn to you. nstad 1.f8! n nxt diagram. 15

16 U D B XY 8-+-+k+-+0 ranks mK-+-0 ranks (horizontal: 1-8) fils (vrtical: a-h) diagonals (45 angl) fils a-h A vry squar has a nam on th chssboard. h anks ar ZAL and numbrd 1 to 8. h ils ar VAL and givn th lttrs a to h. n ordr to find th nam of ach squar, join th lttr and numbr togthr. hus th rd squars markd ar, in ordr: a4, b8, d3, f5, g7. h pics ar idntifid by thir first lttr: K = King Q = Qun = ook B = Bishop = Knight (can t us K again!) or pawn movs w only us th nam of th squar th pawn gos to. thr symbols usd ar: 0 0 = astls Kingsid = astls Qunsid..p. = n passant + = hck # = hckmat x = aptur!/? = ood/bad mov!!/?? = Brilliant/orribl mov. ow gt your chssboard out and try to follow this simpl gam. 16

17 XAMPL XY 8rsnlwqkvlntr0 7zppzppzppzpp0 2PzPPzPPzPPzP0 1tvLQmKLs0 1.4 W could also writ c5 and...c7-c5. 2.f3 or g1 f d6...d7 d6 3.Bb5+ Bf1 b Bd7 Bc8-d7 and so on. h scond form of notation is calld L ALBA A. usually w try to shortn th notation as much as possibl, so as to mak th actual writing of th gam simpl. 4.Bxd7+ Qxd f6 6.d3 g6 7.1 Bg7 8.c3 c6 9.bd a4 h5 11.f1 h4 12.a5 Qg4 13.B3 h3 14.a6 Qxg2# XY 8-+ktr-+-tr0 7zpp+-zppvl-0 6P+nzp-snp+0 5+-zp P zPPvL+p0 2-zP-+-zPqzP0 1t-+QtmK-0 ow did you gt on? h finishing position on your board should b th sam as th diagram. 17 A M L v l n

18 U D B K AD KMA h trm chck dscribs a dirct attack on th King. h avrag chss gam usually contains many chcking movs. f th King is attackd, th King must gt U K. hr ar thr ways to gt out of chck. 1) h King simply movs to anothr squar whr h is not in chck. 2) h pic that is giving chck is AK. 3) h chck may b BLKD. f th King cannot mov out of chck, it is KMA, th nd of th gam! KMA is th ultimat aim of th gam of chss. KMA is th most important ida a young playr can larn about. Lt us xamin th idas of chck and chckmat in a bit mor dtail. f you arn t carful you could nd in a fragil position, lik th glass King picturd. Larn th chckmats and watch for thm. 18

19 K XY k K ḿ n th following diagram th black King is in K from th whit ook. his is not dangrous as yt bcaus th black King can mov out of chck, as indicatd. K Whit is bing chckd by th black Knight. Whit s Kng MU MV U K. XY k ǹ K m+-+-0 K W A gam bgins: XY 8rsnlwqkvlntr0 7zppzppzppzpp0 2PzPPzPPzPPzP0 1tvLQmKLs f3 c6 3.Bc4 f6 4.g5 Bc5 5.Bxf7+ XY 8r+lwqk+-tr0 7zppzpp+Lzpp0 6-+n+-sn vl-zp-s P+-+0 2PzPPzP-zPPzP0 1tvLQmK-+0 Black is in chck from Whit s Bishop. is a littl uncomfortabl hr and only has two squars to mov to. A M L v l n 19

20 U D B K PA K PA XY r k m+-mK-0 ow would lik you to find a mov for Black which puts Whit in chck. 1...b1+! XY k r+-m+-mK-0 hop you found this xcllnt mov by Black s ook. K PA W XY k ˆQ Km+-m+-0 ind at last thr diffrnt ways for th whit Qun to chck th black King. Your Answr: A. B.. K PA 1.d4 f6 2.Bf4 d5 3.c3 6 4.b5 a6 XY 8rsnlwqkvl-tr0 7+pzp-+pzpp0 6p+-+psn p zP-vL-+0 2PzPP+PzPPzP0 1t-+QmKLs0 h whit Knight can chck Black s King. ow many tims? 5.xc7+ 5.d6+ W is th corrct answr. 20

21 U K BLK K XY vl-mk-0 6-+L K+0 2-wQ Black is in chck from th whit Qun. BLK th chck. 1...Bf6 XY v+-mk-0 6-+L+- l K+0 2-wQ h gam continus. APU K P r+-+pmkp0 6-+n+-+p vL-zP zP KzP Whit has just put Black in chck using his Bishop. his is no big dal. Black just APU th Bishop: 1...xd4! Look out for APU in your own gams, particularly whn you ar in chck. XY r+-+pmkp p sn-zP zP KzP A M L v l n 21

22 U D B PAA his is a spcial mov involving pawns. n th arlist form of chss th pawns could only mov on squar at a tim and so to spd th gam up th rul of two squars forward on th first mov was introducd. owvr, in ordr that a pawn should not b abl to avoid an nmy pawn by mans of th doubl mov, n passant was also introducd. n passant dscribs a situation whr a pawn movs forward two squars from th initial position, past an nmy pawn on th fifth rank. h nmy pawn may thn choos whthr to captur n passnt (proundd: on pah-san) or not. And, can only captur A MV, A A M. Lt s illustrat. XY mk zp z P mK-+-0 uppos in th diagram Whit plays. 1.c4.X PAL MV mk zpP z mK-+-0 Black may captur n passant: 1...bxc mk z zzp mK-+-0 Lik this. ot that a pawn can only b capturd n passant by anothr pawn and not by a pic. ot also that Black had a choic: DD AV AK PAA DD W. 22

23 ALMA XY 8k w+-+-+Q0 6-mK talmat is whr th playr MV has no lgal movs lft. r Whit is winning asily but if h plays 1.Qc7?? Black s King is stalmatd. XY 8k wQ mK n this position, any mov by th black King would put his King in chck. talmat crops up all th tim in gams btwn bginnrs through simply ovrlooking that th possibility xists. talmat mans that th gam nds in a draw. ½ ½ nstad 1.Qb7# would hav bn KMA, a big diffrnc. 8k Qw mK KMA AD! A M L v l n 23

24 U D B M PAL MV AL XY 8-+-+k+-+0 1t-+- K-m+0 astling is a spcial mov which ach playr can play in a gam. astling brings th King to safty and introducs a ook into th gam. h King always gos W QUA to th right or lft and th ook JUMP V th King XY 8-+-+k+-+0 1t-+-+mK-0 Whit castld on th King s sid. h Kingsid is so dscribd du to th starting position of th King XY 8-+-+k mK+-+0 thn Whit is said to hav castld on th Qun s sid. h Qunsid is th sid of th board whr th Qun stands at th bginning of th gam. UL AL r ar th important things you should know about castling: 1) nly th King and a ook ar involvd; 2) hr must b no othr pics btwn thm on th first (for Whit) or ighth rank (for Black); 3) ithr th King nor ook should hav movd bforhand; 4) h King cannot castl K. 5) h King cannot castl U K; 6) h King cannot castl U K. t sounds complicatd but you will soon gt usd to it. All good playrs castl in thir gams, giving thir King addd protction. 24

25 D M KMA BAK AK MA XY 8-+-tr-+k pzpp zPPzP mK-0 Black plays and chckmats Whit in on mov. 1...d1# XY k pzpp zPPzP0 1+-+r+-mK-0 his is calld a BAK-AK MA. t is vry common. PAW KMA XY 8ksn zp-mK zP Whit chckmats in on mov with th humbl pawn. 1.b7# XY 8ksn zpPmK rom this xampl w s that any pic or pawn on th board can dlivr chckmat, with th xcption of th King. A M L v l n 25

26 U D B D KMA UD MD MA XY XY 8-+q+-+rmk0 8-+q+r+-mk zpp zpp s-0 4-+Q zP zP zP-zP zP-zP mK mK-0 nc xprincd, nvr forgottn. r Whit has a chanc to xcut a bautiful smothrd mat: 1.f7+ Kg8 2.h6+ Doubl hck. Vry strong. 2...Kh8 f 2...Kf8 3.Qf7# is alrady chckmat. 3.Qg8+!! XY 8-+q+r+Qmk zpp s zP zP-zP mK-0 A suprb mov. Black must tak th Qun. 3...xg8 4.f7# 26

27 AP MA P L MA hr now follows th shortst gam of chss possibl. XY 8rsnlˆqkvlntr0 7zppzppzppzpp z w P+-0 2PzPPzPP+PzP0 1tvLQmKLs0 1.f3 An awful mov. Whit blocks in his Knight and wakns his King position g4?? vn wors. 2...Qh4# XY 8rsnl+kvlntr0 7zppzpp+pzpp zp Pwq P+-0 2PzPPzPP+-zP0 1tvLQmKLs0 KMA! Don t lt this happn to you! A M L v l n Don t wakn your Kingsid in th opning! 27

28 U D B QUZ XY 8-+-t+- lk+0 7+l+-+pz+p p q wQ L-+-zPPzP LmK-0 Whit to play and mat in on. 1.Qh8# XY 8-+-t+- lkˆq0 7+l+-+pz+p p q w L-+-zPPzP LmK-0 h Qun on h8 cannot b capturd bcaus it is protctd by th Bishop on b2. ot that 1.Qg7 would b chckmat, as Black could thn AK th whit Qun with his Bishop on f8. hckmat Quiz ow it s your turn. ind th mating movs. 28 QUZ W XY 8r+l+-trk+0 7zppzp-+pzpp0 6-+nzp-+n+0 5+-vl-zp P+-wq0 3+-sP++-0 2PzPPvLLzPPzP0 1t-+QmK-+0 Black to play and mat in on. 1...Qxf2# XY 8r+l+-trk+0 7zppzp-+pzpp0 6-+nzp-+n+0 5+-vl-zp P+-w+0 3+-sP++-0 2PzPPvLLzˆqPzP0 1t-+QmK-+0 abcdfgh QUZ XY k+0 7z+-+r+pzpp0 6-z n+vzP-0 2-z+-+-zP-zP t-mK-0

29 (continud from pag 28) Whit to play and mat in on. 1.8# XY k+0 7z+-+r+pzpp0 6-z n+vzP-0 2-z+-+-zP-zP t+-mK-0 QUZ U XY 8-+ktrr+-+0 7zp-+n+pzpp0 6-zpn L+-vL-0 2-zPP+-zPPzP mK-0 Whit plays and mats in on mov. 1.Ba6# XY 8-+ktrr+-+0 7zp-+n+pzpp0 6Lzpn vL-0 2-zPP+-zPPzP mK-0 QUZ V XY 8r+ +k+-mk0 7z tr-+-+-z+-0 6-z vz+-0 2-z+-+-z+-z t+-m+-0 A tricky position. Black to play and mat in on # final diagram of Quiz 5 on nxt pag. A M L v l n 29

30 U D B 8-+ktr-+-mK0 7z tr-+-+-z+-0 6-z vz+-0 2-z+-+-z+-z t+-m+-0 onsidr yourslf an xprt solvr if you got that on! QUZ X 8-+-t+-+kḿ +0 7z t++-+-z+-0 6-z vz+-0 2-z+-+-z+-z t+-ḿ K-0 his is a vry usful xampl as it faturs a mat which crops up tim and again. Whit plays and mats in on. 1.a8# 8+-t+-+kḿ +0 7z t++-+-z+-0 6-z vz+-0 2-z+-+-z+-z t+-ḿ K-0 30

31 A P XY 8rsnlwqkvlntr0 7zppzppzppzpp0 2PzPPzPPzPPzP0 1tvLQmKLs0 r is th starting position for a gam of chss. ot th whit squar h1 on Whit s AD. Whit on th right! h Qun sits on hr own colour squar. A M L v l n vryon is busy at th bginning! 31

32 U D B D AM WAY W A AM A D W v alrady sn that a chss gam can nd in KMA or ALMA. hr ar othr ways too: 1) n or othr playr th gam and loss immdiatly. Your position should b hoplss bfor you rsign. n gnral, all young playrs should fight on until chckmat, howvr strong playrs rsign in totally lost positions in ordr to show rspct to th opponnt. 2) A gam can b DAW. his can happn in svral ways: 2a) h two playrs A to draw th gam. 2b) ithr playr has nough MA- AL lft to chckmat. 2c) ifty movs hav gon by without a PAW B MVD or a P B AK. his is vry rar. 3) f th playrs ar using a chss clock, a L M can occur. n a timd gam, both playrs hav a st numbr of movs to mak in a st amount of tim. f thy don t mak thos movs, thy L M. 32

33 DAW AM XY k m s-mK h gam is drawn. Whit cannot chckmat with a lon Knight. AM W XY l mk mK Anothr drawn position. Black cannot chckmat with only a Bishop. h whit King simply stays on th dark squars, kping out of rang A M L v l n 33

34 U D PM Lt s now tak a tst and s what you hav larnd so far. hck your answrs at th nd and s if you passd. You nd to gt 18 out of th 20 qustions right to pass. h quizzs bgin pn pag 35. B A littl focussd concntration and you will do wll on this spcimn tst. 34

35 Q1 XY 8-+-+k lm+r P s+-m K-+-0 t s Whit to mov. ow many Black pics ar undr attack from th Whit pawn? Q2 XY k m Q s+-m K+-0 ow many squars is th whit Qun controlling? Q1 AW wo. h ook on f5 and th Bishop on d5. Q2 AW 27 and thy ar all markd in D. A M L v l n 35

36 U D B Q3 XY k m sK s+-m s th black King in chck? Q4 XY 8-+-+k m s+-m K-+-0 h squars markd in D ar b2, d6, g5 and h1. ru or als? Q3 AW Ys, by th on d4. ru. Q4 AW 36

37 Q5 XY 8-+-+k m s+-m K+-+0 1t Whit to play and mat in on mov. Q6 XY l k q t0 3+-s+-m+-zP zP mK-0 Black to play and chckmat Whit in mov. Q5 AW 1.a8#! XY 8+-+k m s+-m K+-+0 1t Q6 AW 1...Qg2# XY l k t0 3+-s+-m+-zP zPq mK-0 A nat chckmat whr th black Qun was PD by th Bishop on b7. A M L v l n 37

38 U D B Q7 XY 8-+-+k tr K m+-ˆQ-0 3+-s+-m Whit to play and chckmat in on mov. Q8 Which is th most powrful pic on th chssboard? Q7 AW 1.Q7# XY 8-+-+k tr wQ K m+-ˆ s+-m Q8 AW h QU. Q9 Which is th most important pic on th chssboard? Q9 h K. Don t forgt th King A- B AK, but if h is KMAD, th gam is ovr. 38

39 Q10 XY 8-+ktr- +-tr0 7zppzp-+p+p p+p l0 5+-+p zP szP-m PzP-+-zPPzP0 1t-+- K-s0 an Whit AL QUD in this position? Q11 XY 8-mk P mK m s+-m A pawn PM whn it rachs th othr nd of th board. Which pic should th pawn normally promot to? Q10 AW! is King would mov into K on c1 from th Black Bishop on h6. XY 8-+ktr- +-tr0 7zppzp-+p+p p+p l0 5+-+p zP szP-m PzP-+-zPPzP0 1t-+- K-s0 Q11 AW h QU in 99 cass out of 100. Why not gt an xtra Qun, which can hlp you to win th gam quickly and asily? 1.f8Q+ XY 8-mk-+- wq mK m s+-m A M L v l n 39

40 U D B Q12 XY P+k mK m s+-m Whar happns if Whit promots to a Qun? Q12 AW Y ˆQ k mK m s+-m f8Q?? A trribl mistaks, whn th gam would nd in ALMA, which mans th gam is drawn. nstad, if Whit playd 1.f8! XY t k mK m s+-m it s chckmat nxt mov. Aftr 1 Kh6 thn 2.h8#. What a diffrnc! 40

41 Q13 t s Black s mov. ow can h win immdiatly? XY 8-+-tr- +k+0 7t-+-+pzpp m s+-m zPPzP mK-0 Q14 XY 8-+-+k m s+-m mK-+-0 h chssboard is mad up of AK, L and DAAL. n th Diagram you s rd, grn and orang arrows. Which colourd arrows rprsnt: a) AK b) L c) DAAL Q13 AW n this position Black plays 1...d1# XY 8-+-t+- +k+0 7t-+-+pzpp m s+-m zPPzP0 1+-+r+-mK-0 abcdfgh What do w call this kind of chckmat? A) A BAK AK mat? B) A MD MA? ) a fool s mat? Answr: (A) Q14 AW XY 8-+-+k m s+-m K-+-0 a) AK = b) L = D c) DAAL = A A M L v l n 41

42 U D B Q15 XY mkp mzP s+-mK Black plays 1 f5. an Whit captur n passant with 2.xf6+? Q16 XY k vl m tr-s+-m vL ow many pics is th whit Bishop attacking? Q15 AW XY mk z zPp s+-mK Aftr 1 f5. XY mk zzP z s+-mK Aftr 3.xf6+ Q16 AW wo! h black ook on a3 and th black Bishop on f6. XY k vl m tr-s+-m vL

43 Q17 XY 8-+-+k n m s+-m mK-+-0 ow many squars dos: a) th whit Knight L? b) th black Knight L? Q18 h gam bgins: Bc4 c6 3.Qh5 f6. XY 8r+lˆqk l- r0 7zppzpp+pzzpp0 6-+n+-ˆsn mzp-+Q0 4-+L+P s+-m PzPPzP-zPPzP0 1t L-àK-s0 Whit to play and chckmat in. Q17 AW a) h whit K night controls 8 squars b) h black Knight controls 4 squars. hus th whit Knight is twic as powrful as th black Knight, simply by bing in th middl of th board. Both Knights control th squar c5, markd in rd.. Q18 AW 4.Qxf7# XY 8r+lˆqk l- r0 7zppzpp+Qzzpp0 6-+n+-ˆsn mzp L+P s+-m PzPPzP-zPPzP0 1t L-àK-s0 A M L v l n 43

44 U D B Q19 XY m s+nḿ k r0 1+-+K++-0 Black to play and mat Whit in on mov. Which is th right mov?: a) 1...a2 b) 1...d2+ c) 1...b2+ Q 20 n chss notation, what is th symbol for K? s it: a) + or b) x? What is th symbol for APU? s it: a) + or b) x Q19 AW b) 1 d2# XY m s+nḿ k tr K++-0 Q 20 AW K is + APU is x 44

45 A ard work allows us to mastr our subjcts, such as chss. hss is fun whn w larn how to win it is vn mor fun! M L v UMMAY hop you got all th answrs right. f not its tim to rad th booklt again! Don t skip this lsson; rad and r-rad th contnts until you hav thoroughly absorbd th contnts. ard work brings mastry which is th gratst rward in l n 45

46 U D B omtims just thinking or rading about chss maks us want to play, insid or outdoors! LU W v rachd th nd of th Mrit Lvl n and now it s tim for you to tak th actual tst, pass, and thn mov up. You ar gtting strongr at chss alrady! 46

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