CYCLOPS STARGAZERS PACT WIZARDS HP: 6 ATTACK: 1 DEFENSE: 0 This unit may attack up to two targets in an attack.

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1 PACT FELID AVENGERS HP: 4 ATTACK: 2 DEFENSE: 0 When this unit is defeated, the unit that defeated it are themselves immediately defeated. CANID OLDDOGS PACT PRIESTS HP: 3 ATTACK: 1 DEFENSE: 0 While this unit is in play all ally units gain +1 attack or +1 defense. Choose which one when this unit enters play. OGRE ROCK WARRIORS HP: 4 ATTACK: 1 DEFENSE: 2 This unit may not gain any defense. This unit may not lose any defense. MINOTAUR HILL STOMPERS HP: 5 ATTACK: 2 DEFENSE: 0 Warriors and Siege units. ROCK SNAKES PACT BEASTS HP: 4 ATTACK: 1 DEFENSE: 1 1 damage dealt by this unit always ignores defense. CYCLOPS STARGAZERS PACT WIZARDS HP: 6 ATTACK: 1 DEFENSE: 0 This unit may attack up to two targets in an attack. GNOLL SCREECHERS HP: 5 ATTACK: 2 DEFENSE: 0 Instead of attacking, this unit may deal 1 damage (since it s from an abilities this damage ignores defense). GOLDRA, GRAND KHAN PACT MYTH HP: 5 ATTACK: 4 DEFENSE: 0 This unit must attack each turn that it can. If this unit deals no damage in an attack, it is immediately defeated. RATLING SWARMERS PACT ROGUES HP: 5 ATTACK: 1 DEFENSE: 0 Each turn that this unit attacks in a row it gains +1 attack. If its chain of attacks is broken this unit returns to 1 attack.

2 PACT GIANT REARGUARDS HP: 4 ATTACK: 1 DEFENSE: 3 This unit may not gain any defense. GRIFFON STRIKERS PACT BEASTS HP: 4 ATTACK: 2 DEFENSE: 0 units that entered play on the opponent s previous turn. MICHAEL, REFUGEE LEADER PACT MYTH HP: 4 ATTACK: 3 DEFENSE: 2 This unit takes all attacks aimed at other ally units. This unit takes 1 less damage from Invader units. HALF-GIANT MONKS HEROIC MARTYRS PACT PRIESTS HP: 5 ATTACK: 0 DEFENSE: 0 HP: 4 ATTACK: 0 DEFENSE: 1 As long as this unit is in play all units At any time this unit may be sacrificed gain +2 defense until the second turn to deal 6 damage to a target. If that they have been in play. target is attacking, they are interrupted. GUIDING ANGELS PACT ROUGES HP: 6 ATTACK: 2 DEFENSE: 1 This unit takes half damage from archers. BROOD KNIGHTS PACT RIDERS HP: 4 ATTACK: 3 DEFENSE: 1 As long as this unit is in play the maximum number of playable ally units increases by 1. GUARDIANS OF THE PEOPLE PACT RIDERS HP: 3 ATTACK: 2 DEFENSE: 1 This unit may attack on the turn it comes into play. GRIFFON ARCHERS PACT ARCHERS HP: 2 ATTACK: 3 DEFENSE: 1 This unit counts as both an Archer and a Rider.

3 PACT ELVISH KEEN-EYES PACT ARCHERS HP: 4 ATTACK: 1 DEFENSE: 0 This unit may attack on the turn it comes into play. This unit deals lethal damage on a critical hit. GIANTS OF THE EAST ELVISH DUELERS HP: 3 ATTACK: 0 DEFENSE: 2 HP: 3 ATTACK: 3 DEFENSE: 0 This unit takes all attacks aimed at ally This unit deals triple damage on a units. critical hit. LEVANITE CONVERTS PACT PRIESTS HP: 4 ATTACK: 1 DEFENSE: 1 As long as this unit is in play the maximum number of playable ally units is increased by 1. ANGELS OF THE EAST HP: 3 ATTACK: 1 DEFENSE: 0 Instead of attacking, this unit may revive another ally non-myth unit who s maximum hp is 4 or less. ELVISH REBELS PACT ROGUES HP: 3 ATTACK: 2 DEFENSE: 0 This unit may only attack each unit once. Target s hurt by this unit also take 1 damage per turn. SOPHIA THE ELF QUEEN PACT MYTH HP: 1 ATTACK: 0 DEFENSE: 0 As long as this unit is in play all other ally units gain +1 defense and take all attacks or damage aimed at this unit. GREAT DOBHARS PACT BEASTS HP: 7 ATTACK: 3 DEFENSE: 0 This creatures deals +1 damage to non Beast and non Rider units. ELVISH DOBHARMEN PACT RIDERS HP: 6 ATTACK: 2 DEFENSE: 0 This unit damages health and defense.

4 PACT MITHRA S ESOTERICS PACT PRIESTS HP: 3 ATTACK: 1 DEFENSE: 0 As long as this unit is in play all allies attacks will have 1 damage ignore defense. DESPERATE PROCESSION PACT MYTH HP: * ATTACK: 1 DEFENSE: 0 This unit is only defeated when its controller has no more units to play. SHADOW SLAYERS units with shadowling in their name. OGRE PYROMASTERS PACT WIZARDS HP: 6 ATTACK: 2 DEFENSE: 0 wizards. GIANTS OF THE EAST AND WEST HP: 6 ATTACK: 2 DEFENSE: 0 This unit gains +1 attack per number of other ally unit types in play. ARCHANGELS HP: 3 ATTACK: 1 DEFENSE: 1 Double this units attack every time it defeats an enemy unit up to a max of 8 attack. MINOTAUR HARDHOOVES PACT ROGUES HP: 5 ATTACK: 2 DEFENSE: 1 This unit takes half-damage from Invader units. ELVISH HORNPLAYERS PACT ROGUES HP: 3 ATTACK: 2 DEFENSE: 0 As long as this unit is in play all other allies gain +1 defense. UNITED HUNTERS PACT ARCHERS HP: 6 ATTACK: 2 DEFENSE: 1 Beasts. This unit may attack on the turn it comes into play.

5 INVADERS SHADOWLING OVERLORD INVADERS MYTH HP: 7 ATTACK: 1 DEFENSE: 1 As long as this unit is in play its controller may play 2 units per turn instead of 1. SHADOWLING SUPPRESSORS SHADOWLING CONVERTERS INVADERS PRIESTS As long as this unit is in play As long as this unit is in play the opponent s maximum number of maximum number of playable ally units playable ally creatures is reduced by 1. is increased by 1. SHADOWLING GRAVESTALKERS Any non-myth unit this unit defeats is revived under the control of this unit s controller. HALF-CORRUPTED MINOTAURS HP: 6 ATTACK: 3 DEFENSE: 0 Warriors. SHADOWLING CORRUPTERS This unit may be sacrificed to gain control of target unit that is still in play. Target is taken exactly as-is. SHADOWLING MAGICSHOTS INVADERS ARCHERS This unit deals a critical hit even if the dice are off by 1. NIGHT BEASTS INVADERS BEASTS HP: 5 ATTACK: 2 DEFENSE: 0 This unit deals double damage on its first attack after it enters play. SHADOWLING RECYCLERS INVADERS PRIESTS This unit may, instead of attacking, revive any non-myth unit with shadowling in its name.

6 INVADERS SHADOWLING OVERLORD INVADERS MYTH HP: 7 ATTACK: 1 DEFENSE: 1 As long as this unit is in play its controller may play 2 units per turn instead of 1. SHADOWLING NIGHT WARRIORS SHADOWLING CLOUDMAKERS HP: 3 ATTACK: 2 DEFENSE: 1 This unit s attack and defense are As long as this unit is in play all non doubled on its controllers turn. They Invader Beasts take 1 damage per turn. return to normal on opponent s turn. TWISTED OGRES Myth units. HALF-CORRUPTED GRIFFONS INVADERS BEASTS HP: 7 ATTACK: 2 DEFENSE: 0 Riders. SHADOWLING STUMP PLANTERS As long as this unit is in play all other ally units gain +1 defense but cannot have more than 2 defense. SHADOWLING SCUPLTORS This unit may, instead of attacking, revive any non-myth unit that does not have shadowling in its name. SHADOWLING SLASHERS This unit deals triple damage on a critical hit. SHADOWLING TERRANAUTS This unit may attack the turn it enters play.

7 INVADERS SHADOWLING OVERLORD INVADERS MYTH HP: 7 ATTACK: 1 DEFENSE: 1 As long as this unit is in play its controller may play 2 units per turn instead of 1. SHADOWLING DESTROYERS This unit gains +1 attack per number of allies in play. SHADOWLING POISON WIZARDS This unit may only attack each unit once. Target s hurt by this unit also take 1 damage per turn. SHADOWLING MIASMITES HALF-CORRUPTED FELIDS This unit may attack up to two targets. SHADOWLING SPORE SPREADERS INVADERS PRIESTS As long as this unit is in play damage Rogues. over time effects deal double their damage. SHADOWLING BLADESHOOTERS INVADERS ARCHERS If this unit is harmed by an opponent s attack, the attacker takes 2 damage. ETHEREAL SHADOWLINGS HP: 3 ATTACK: 2 DEFENSE: 1 This unit s attacks ignore defense. LEVITATING SHADOWLINGS Warriors and Siege units. This unit takes double damage from Archers.

8 INVADERS SHADOWLING OVERLORD INVADERS MYTH HP: 7 ATTACK: 1 DEFENSE: 1 As long as this unit is in play its controller may play 2 units per turn instead of 1. SHADOWLING WOLVES INVADERS BEASTS This unit may not attack if it is alone. SHADOWLING HALF-GIANTS units with giant in their name. SHADOWLING SLEEPWALKERS This unit may sacrifice itself to revive any other defeated ally unit. SHADOWLING CYCLOPSES As long as this unit is in play all enemy units have -1 defense. HALF-CORRUPTED ANGELS Priests. SHADOWLING AMBUSHERS This unit must attack on the turn it enters play. This unit deals double damage on its first turn but dies after. POISONED STALKERS INVADERS BEASTS HP: 10 ATTACK: 2 DEFENSE: 0 This unit takes 1 damage every turn, except for its first. All enemy units take 1 damage whenever they enter play. SHADOWLING ROYAL GUARDS This unit ignores the defense of Myth units.

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