Jund Elves. Decklist. Instant: 4x Atarka's Command 4x Collected Company

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1 Jund Elves The known midrange elves have now become aggressive. Cutting Rally the Ancestors for the much better Atarka's Command makes this deck much more deadly. Getting a huge swarm of elves with Collected Company and simply just early game elves such as Thornbow Archer to get full value out of Atarka's Command. All that with a backup plan in case we do not draw the command as we have both Nissa, Vastwood Seer and Shaman of the Pack. Decklist Creature: 4x Gnarlroot Trapper 4x Thornbow Archer 4x Dwynen's Elite 4x Elvish Visionary 4x Leaf Gilder 2x Nissa, Vastwood Seer 4x Shaman of the Pack 2x Dwynen, Gilt-Leaf Daen 2x Sylvan Messenger Instant: 4x Atarka's Command 4x Collected Company Land: 4x Bloodstained Mire 4x Wooded Foothills 4x Llanowar Wastes 3x Cinder Glade

2 1x Smoldering Marsh 4x Forest 2x Swamp Sideboard: 1x Despise 3x Duress 2x Evolutionary Leap 2x Eyeblight Massacre 3x Rending Volley 4x Self-Inflicted Wound Card choices: Early Aggression: 4x Gnarlroot Trapper An early attacker but will usually be used to get more threats into the battlefield faster. The second ability is almost non-existing in this deck as ideally we want to attack with all our creatures at all times. 4x Thornbow Archer The other one drop in the deck. It will always get at least one life from our opponent as there is no more Elvish Mystic in the format. The two toughness is also quite important, enabling him to attack through tokens and survive against one power creatures. 4x Dwynen's Elite Ninety per cent of the time it will be three power and toughness divided in two bodies for two mana! Just great value. Also a great surprise effect with Collected Company as it can bring a chump blockers to potentially afterwards attack for lethal.

3 4x Leaf Gilder The worst one out of our aggressive creatures. Only kept its place in the deck as the only other option was Beastcaller Savant, which only has one power therefore we went for the power one. Can help us ramp into a Collected Company faster but unfortunately can't block well nor attack through creatures. Card Advantage: 4x Elvish Visionary One power for two mana is not what you want for an aggressive deck but the card draw can give us a chance to draw a Atarka's Command or Shaman of the Pack to finish off our opponent. Also not a bad card to hit with Collected Company. 4x Collected Company The most important card advantage card on the deck. When we resolve this spell, we will usually get two creatures and sometimes extra value such as the card draw with Elvish Visionary or two creatures with Dwynen's Elite. It is even better a turn before we use Atarka's Command to prepare our board for a deadly attack. 2x Nissa, Vastwood Seer Maybe a bit off place in this deck as by the time we are supposed to hit our seventh land, we usually already have won. But that extra land we get may mean that we do not miss our land drop. And if it does happen that we get in a grindy matchup, getting a planeswalker at later stages of the game may be very important.

4 2x Sylvan Messenger Our sixth and seventh copy of Collected Company. Same mana cost but unfortunately does not put the creatures into play. But it does get a two power creature into play and fills up our hand. Not the best stats for four mana but the trample is very important when we go for the kill with Atarka's Command. Buffs: 4x Atarka's Command Our win con. After we have gathered a huge army of elves, we cast the command for the kill. Three damage to the face and +1/+1 to all our creatures should be enough to take our opponent down. When we are in the defensive, we may cast this just to clear our opponent's board whilst we are blocking. The mode that say our opponent cannot gain life this turn rarely comes into play, but may be important against decks that are hoping to block with a lifelinker to stay alive. 2x Dwynen, Gilt-Leaf Daen Our elf Lord. Makes our Atarka's Command attack even better and gains us a bunch of life at the same time. But it also has its upsides by itself for example it can effectively block a Mantis Rider. Alternative Win Con: 4x Shaman of the Pack This is the surprise effect. It can come up after an unsuccessful Atarka's Command attack to get those last few points of life. Can come from a Collected Company to take some life away from our opponent, sometimes even enough to kill. As well as all that, it is a three power creature for three mana.

5 Land:22 Land count is still being tweaked around and, as always, you can adapt it to what you already own to make this deck more affordable for you. Sideboard: 1x Despise Comes in against the ramp deck to stop them from going infinite with Ulamog, the Ceaseless Hunger and Sanctum of Ugin. But as it is a decent matchup we only need one Despise to make it a even better matchup. 3x Duress Control decks, the bane of all aggro decks. But Duress makes it a winnable matchup. Taking away their mass removal to enable us to kill them in a turn with Atarka's Command.

6 2x Evolutionary Leap Another card for the control matchup. Enables us to keep gas coming by sacrificing a creature that would be destroyed to get another creature in our hand. 2x Eyeblight Massacre For the aggro matchup aka the sort of mirror match. When it becomes a staring contest, of creatures just sitting there without attacking, nothing better than a mass removal spell that does not kill our creatures. 3x Rending Volley Mainly in the board just to kill an archenemy of aggressive decks: Mantis Rider. It can attack and block turn after turn and you can not do anything about it. It also hits Dragonlord Ojutai, Savage Knuckleblade and Anafenza the Foremost. 4x Self-Inflicted Wound Green and white are predominant colours in standard right now which makes this card even stronger. Force them to sacrifice a creature, potentially a Siege Rhino, a lose two life all for two mana.

7 If you wish to give suggestions, comment about the deck or see any mistakes on the article, please let us know in the deck's tappedout page: jund-elves/

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