Goblin Folk Hero Level 5 Goblin Stealth. Orc Siegehammer Level 9 Orc Rage
|
|
- Blaze Wright
- 5 years ago
- Views:
Transcription
1 Giant Rat Familiar Level Beast Aquatic Kobold Scale Fanatic Level 3 Kobold Rage Goblin Folk Hero Level Goblin Stealth Rogue Leader Level Halfling Stealth M Little Incisors: + vs. ; damage AND this creature may shift square. Resist Poison, Resist Psychic Hole in the Wall: Invisible to nonadjacent enemies when adjacent to a wall. Familiar: Use at set up: Choose an Arcane ally that has not been chosen by another creature with the Familiar power. Until end of battle, that Arcane ally may use its own space or this creature s space when checking line of sight to targets and when determining if target has ranged cover. M Spikey Club: + vs. ; 0 damage. + attack and + damage (maximum +0 damage) for each Rage ally within squares of this creature. Immune Dominated Expendable: Whenever there is a Dragon champion in this creature s warband: This creature is worth 0 VP when destroyed. Inspired: Use when starting a turn within squares of a Dragon ally: + speed and + damage until end of round. M Captured Mansword: + vs. ; damage. Confidence: Use when this creature hits with an attack: Heal. Clan Warcry: Use at start of round: Goblin allies of level or lower have + damage until end of round. Natural Leader: Use when rolling initiative, if your opponent does not have a Champion on the battle map: Roll an extra d for intiative. Wild Raiders: Warband Building: All Small Goblins are legal in your warband. M Tiny Dagger: +0 vs. ; damage. r Red Stone: (range ) + vs. ; damage AND target immediately provokes an opportunity attack from one of this creature s allies (choose one ally adjacent to target). Sneak Attack 0: +0 damage vs. targets granting Low Shadows: Invisible to nonadjacent enemies when adjacent to a wall. Champion Use when a halfling ally makes an attack or save: Roll d and use the higher result. Use at start of round: Until end of round, each Small ally has + damage. Use with Monster Menagerie II: Rat Use with Monster Menagerie II: Kobold (spiked club) Use with Monster Menagerie II: Goblin (sword) Use with Monster Menagerie II: Halfling Rogue 9 DDM Guild Monster Menagerie II /3 S DDM Guild Monster Menagerie II /3 S DDM Guild Monster Menagerie II 3/3 S DDM Guild Monster Menagerie II /3 S Bullywug Ambusher Level Aquatic Bullywug Primal Drow Slaver Level 0 Drow Aquatic Orc Siegehammer Level 9 Orc Rage Ghast Tomb Stalker Level Undead M Spear: + vs. ; 0 damage. Swamp Dweller: While this creature occupies river terrain, enemies or more squares away from it cannot trace line of sight to it. Hop: Move action, once per turn: Moves up to its speed, with Flight. Leaping Charge : + damage and Flight while charging. 0 M Deep Kraken Mancatcher: + vs. ; 0 damage AND Immobilized. c Ink Jet: (line 3) + vs. Reflex; acid damage AND Blinded. Immune Immobliized Conceal Constriction: Use at start of this creature s turn: Each adjacent Immobilized enemy takes 0 damage. Ink Cloud: Immediate action, use any time: Choose a square within of this creature. Until the start of this creature s next turn, that square and each square adjacent to it gain smoke terrain M Fistknife: + vs. ; 0 damage. m Siegehammer: (can use while charging) +3 vs. Fortitude; damage (Ignores Resist) AND push. Heavy Hammer: On natural attack rolls of 9 or, target is Dazed (hit or miss). Punch: Immediate action, when an adjacent enemy declares an attack; Make a Fistknife attack against that enemy. Das Siegehammer: Move action, when adjacent to secret door terrain: An adjacent square of secret door terrain becomes clear terrain until end of battle. M Claw + vs. ; 0 damage AND immobilized. m Bite: Minor action: (Immobilized target only) +0 vs. ; 0 damage AND Dazed. Resist Necrotic Sprint Attack + Speed while charging. Grave Stench: (aura) Adjacent Living creatures have - attack. Taste the Air: Use when a Living enemy is adjacent: Ignore Invisible and Ignore Conceal on that enemy. Use with Monster Menagerie II: Bullywug Use with Monster Menagerie II: Drow Elite Warrior 33 Use with Monster Menagerie II: Orc (hammer) 3 Use with Monster Menagerie II: Ghast DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M
2 Human Cleric Level Human Divine Human Monk Level Human Ki Elf Ambassador Level Elf Mastermind 3 Bugbear Stalker Level 9 Bugbear Goblin Stealth 9 M Sword: + vs. ; damage. r Hold Person: (range ) + vs. Will; Helpless. Holy Water: Minor Action. An adjacent Undead enemy takes 0 damage. Healing: Minor Action. An adjacent ally heals. Champion Use when an adjacent ally starts its turn: End an effect or condition on that ally. Use at start of round: Until end of round, allies have + attack while within of this creature. M Fist: + vs. ; damage. m Ki Strike: + vs. Fortitude; damage AND Stunned. Immune Stunned Leaping Charge : + damage and Flight while charging. Mind Blank: Use when this creature is targeted by an attack vs. Will; +0 Will vs. that attack. M Dwarf Hammer: + vs. ; damage. Profound Diplomat: While this creature is not bloodied, Dwarf creatures in your warband gain the Elf keyword and Elf creatures in your warband gain the Dwarf keyword. Envoy: You may include one Elf creature in your warband from the Wild faction. Champion Use when this creature is targeted by an attack: Redirect that attack to an adjacent Elf ally. Use at start of an Elf Ally s turn: Slide that ally up to squares. 0 3 M Axe: + vs. ; damage. Sneak Attack 0: +0 damage vs. targets granting Hide: If this creature has ranged cover other than from intevening creatures vs. a nonadjacent enemy, it is Invisible to that enemy. 3 Use with Monster Menagerie: Elf Fighter Use with Monster Menagerie: Bugbear (Axe) 3 DDM Guild Monster Menagerie II 9/3 M DDM Guild Monster Menagerie II 0/3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M Sahuagin Warleader Level 9 Sahuagin Divine Aquatic Kobold King Level 0 Kobold Stealth Goblin Fanatic Level Goblin Bane Rage Orc Siege Boss Level Orc Martial M Trident: + vs. ; damage. r Net: (range 3) + vs. Reflex; Stunned. Scout Bloodfrenzy: + damage while bloodied. Warleader: (aura) Sahuagin allies within squares of this creature have + attack. M Axe: + vs. ; damage AND this creature may shift one square. r Sling: (range 0) + vs. ; 0 damage. Kobold King: Each Kobold ally has + damage. Sneak Attack 0: +0 damage vs. targets granting Intuitive Dodge: Use when this creature is targeted with a c or a attack: Slide this creature 3 squares. M Rune Axe: + vs. ; damage. m Bloodrage: +0 vs. ; damage AND repeat this attack against a different target (once per turn). Q whenever this creature starts a turn bloodied. Headstrike: Use when this creature makes an attack with combat advantage: The attack is an automatic hit and a critical hit. M Orc Bossblade: + vs. ; damage AND until end of battle, Orcs have + attack vs. target. M Fistknife: Minor action: + vs. ; 0 damage. War Boss: (aura ) Each non-champion Orc ally within squares of this creature has + attack. Siege Boss: Each Orc ally has + damage vs. constructs and objects. 0 Champion Use at start of round: Non-good Aquatic allies move up to their speed. Use when an aquatic ally damages a bloodied: enemy: + damage on that attack. Champion Use at start of round: Each Kobold ally gains Sneak Attack 0 until end of round. Use when this creature is targeted by an attack: The attack targets an adjacent Kobold ally instead. 3 Champion Use at start of round: Each Orc and Ogre ally moves up to its speed. Use when an Orc ally hits with a m attack: That ally may repeat that attack as a free action. Use with Monster Menagerie: Sahuagin 3 Use with Monster Menagerie: Kobold (axe) 3 Use with Monster Menagerie: Goblin (axe) Use with Monster Menagerie: Orc (sword) DDM Guild Monster Menagerie II 3/3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M
3 Bugbear Finisher Hobgoblin Hero Level Bugbear Goblin Hobgoblin Champion Level 9 Hobgoblin Bane M Executioner s Axe: + vs. ; damage. r Fearful Visage: Minor action: (range, level 0 or lower target) + vs. Will; Immobilized. Q as a move action. Level Hobgoblin Bane Orcspawn Outcast Level 3 Half-Orc Primal M Masterwork Longsword: + vs. ; damage AND 0 ongoing damage on critical hit. M Twin Katanas: (make two attacks) + vs. ; damage AND 0 ongoing damage on critical hit. Easy Kill: +0 damage vs. Immobilized targets. Finisher 0: +0 damage vs. Bloodied enemies. Sneak Attack 0: +0 damage vs. targets granting Fast Shield 0: Use when an enemy makes a r attack vs. : This creature or an adjacent Champion ally gains Resist 0 All vs. that attack. Into the Breach: Use at start of turn: This creature may take an extra attack action this turn. 0 3 Use with Monster Menagerie II: Bugbear (Battleaxe) 3 Use with Monster Menagerie II: Hobgoblin (sword and shield) DDM Guild Monster Menagerie II A/3 M Gnoll Rage Spawner Gnoll Flailbearer Level 0 Gnoll Demon Rage Level Gnoll Divine 0 Bring it down!: Gnoll and demon allies have + attack vs. Bloodied enemies. Blood Cackle: Use when a gnoll ally destroys a living enemy: Each Gnoll ally and each Gnoll enemy has + attack until end of battle. Spawn: Use when a Gnoll ally destroys a a Living enemy: Add a new Gnoll or Demon ally worth VP or less to your warband. The new ally is considered to have taken its turn this round, and is placed in the space occupied by the destroyed enemy. Use with Monster Menagerie II: Gnoll DDM Guild Monster Menagerie II A/3 M 3 Resist All vs. critical hits. Awareness: May make an opportunity attack when an adjacent enemy shifts. 0 Champion Use when a Hobgoblin damages an enemy with a m attack: As a free action, it repeats the attack. Use at start of round: Until end of round, each hobgoblin ally has + to attack for each Hobgoblin in your warband that that has not yet taken a turn this round. Immune Dazed Flail Aura: (aura ) Gnolls within aura have + m attack and are Immune Dazed. Flailstrike: Use when this creature hits with a Each Gnoll ally and each Rage ally within squares of this creature makes a M attack as a free action. Use at start of turn: Until end of round, enemy Champion powers do not function with squares of this creature. Humanoid Bane 0: +0 damage vs. Kobold, Orc, Goblin, and Hobgoblin enemies. Learns by Example: Whenever this creature is in a warband with a Human champion, it gains the Human keyword; whenever this creature is in a warband with an Orc Champion, it gains the Orc keyword. Use with Monster Menagerie II: Half-Orc Barbarian DDM Guild Monster Menagerie II B/3 M DDM Guild Monster Menagerie II 9/3 M Black Wizard Sea Hag Level 3 Human Arcane + vs. ; damage. M r Soul Drain: (range ) + vs. Fortitude; ongoing necrotic damage (until end of battle). a Blue Flame Blast: (radius, nearest) + vs. heals for each target destroyed. Level Hag Aquatic DDM Guild Monster Menagerie II B/3 M M Ripping Bite: + vs. ; damage. (attack target twice) + vs. ; m damage. Q when this creature destroys an enemy. Use with Monster Menagerie II: Gnoll (Flail) 39 Champion Use with Monster Menagerie II: Hobgoblin (two swords) M Demonic Bite: + vs. ; damage. m Raging Attack: +3 vs. ; damage AND repeat this attack. Q when a new gnoll ally joins your warband. 9 DDM Guild Monster Menagerie II /3 M M Mallet: +0 vs. ; 0 damage. M Hag Pinch: + vs. ; damage AND ongoing necrotic damage. r Death Glare: (range ) +9 vs. Will; damage. a Entangle: (radius within ) + 9 vs. Will; Immobilized AND ongoing damage (save ends both). Resist 0 necrotic Blindsight: Ignores Invisible; Ignores Conceal. Necromancy: Undead allies have + attack. Teleport: Move action: Place this creature in a square it can see. Conceal Covenwork: + attack whenever this creature has at least two hag allies within 0 squares. Water Attuned: + attack vs. targets adjacent to river terrain Use with Monster Menagerie II: Human Wizard DDM Guild Monster Menagerie II /3 M 3 DDM Guild Monster Menagerie II /3 M
4 Brass Wyrmling Level Dragon Fire White Wyrmling 9 Black Pudding Resist 0 Cold Kinship: + attack whenever adjacent to an ally with the Cold OR Dragon keywords, or +3 if the ally has both. Use when this creature ends a round in your opponent s start area: Score VP. Use when this creature ends a round next to an enemy worth VP or less: Roll d. On an +, eliminate both creatures (score normally). F Level Construct Demon Rage M Bite: +0 vs. ; + cold damage. c Cold Breath: (blast 3) +9 vs. ; 0 cold damage. Berserk Clay Golem Level 0 Ooze Acid Resist 0 Fire F Champion M Bite: c Sleep Breath: (blast 3) +9 vs. Fortitude; Helpless (save ends, or ends when target takes damage). c Fire Breath: Level Dragon Cold Champion Use at start of turn: This creature and each ally within 3 gains Resist Fire until end of round. Use when an enemy takes cold damage: Target is also Immobilized. 0 M Slam: (reach ) + vs. ; acid damage AND 0 ongoing acid damage. Phasing Immune Acid Immune Cold Lightning Cured: Whenever this creature would take lightning damage: It heals instead. Blindsight: Ignores Conceal, Ignores Invisible. Ooze: Takes half damage from m and r attacks. Sight : Its line of sight ends after squares. Spider Climb: Use when this creature starts a turn adjacent to a wall: of turn. 0 Acid Cured: Whenever this creature would take acid damage: It heals instead. Possessed: Whenever it starts a turn without line of sight to a Demon ally: Confused until end of turn. Kill-Kill-Kill: Use whenever this creature starts a turn adjacent to an enemy: Make a Clay Fists attack with combat advantage against each adjacent enemy and each adjacent ally. - Use with Monster Menagerie II: White Dragon Wyrmling Use with Monster Menagerie II: Brass Dragon Wyrmling M Clay Fists: + vs. ; damage. Use with Monster Menagerie II: Clay Golem 3 DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 L DDM Guild Monster Menagerie II /3 L Hellraider Hippogriff Ancient Iron Golem Planetar Stone Golem Guardian Level 9 Beast Celestial Level Construct M Claws: + vs. ; 0 + radiant damage. m Ripping Beak: Minor action: + vs. ; 0 damage. Q as a move action. F 0 Charger: When this creature resolves a charge: Its rider can make a M attack against the target of the charge, at +0 damage, as a free action. Trained Mount: May have a Good, Medium-sized Human or Dwarf as a rider. Radiant Burst: Use at start of turn: This creature and adjacent allies Heal 0 ; adjacent enemies take radiant damage. 0 DDM Guild Monster Menagerie II /3 L Resist 0 Cold Resist Fire Immune Poison Immune Psychic Delayed Appearance: Starts off the battlemap. Arise from Buried: Use at start of any round: Place this creature adjacent to, but not occupying, a victory area. Leaks Noxious Gas: Allies and enemies that start their turn adjacent to this creature take poison damage. - M Holysword: + vs. ; + 0 radiant damage. a Godstorm: Level Construct m Rusty Blade: (may use on charge) + vs. ; damage. Level 3 Celestial Angel Planar DDM Guild Monster Menagerie II /3 L - attack until end of round. F Resist All Dependent: Whenever this creature does not have a Good ally in their warband; lose Resist All. Heal: Minor action: An adjacent ally heals and loses all conditions affecting it Use with Monster Menagerie II: Iron Golem M Stone Fist: (reach ) + vs. ; damage. r Slow: Minor action: (range ) + vs. Will; Slowed (save ends) Resist 0 Cold Resist 0 Fire Immune Poison Immune Psychic Scout Solid Footing: Ignores Push, Pull and Slide effects. Guardian: Use with Stone Fist, when this creature occupies a victory area: Hit or miss, make another Stone Fist attack (maximum once per turn). - DDM Guild Monster Menagerie II 9/3 L Use with Monster Menagerie II: Stone Golem DDM Guild Monster Menagerie II /3 L
5 Worg Leader Level 0 Beast Primal Galeb Duhr Level 0 Earth Primal Mind Flayer Enslaver Level 0 Mind Flayer Psionic Unique Mind Flayer Skirmisher Level 0 Mind Flayer Psionic Unique 0 M Ripping Maw: + vs. ; damage AND ongoing damage. Worg Howl: Minor Action: Each Living enemy of level or less takes ongoing psychic damage. A creature who saves against Worg Howl ignores the Worg Howl power until the end of battle. Trained Mount: Can have a Medium or smaller Orc or Goblin Champion as a Rider. Pinning Attack: Use when this creature hits with a M attack: Target is also Immobilized and grants Combat Advantage to adjacent enemies (save ends both; effect also ends if this creature moves). Blindsight: Ignores Conceal; Ignores Invisible. M Bash: + vs. ; damage. r Animate Boulder: (range, target adjacent to statue terrain or difficult terrain) + vs. ; damage. Q as a move action. Resist All Immune Petrified Tremorsense: Ignores Conceal on creatures without Flight; Treats invisible creatures without Flight as visible. Momentum: Use while charging if this creature moves at least squares during the charge: + attack +0 damage on that charge. F 0 M Tentacles: + vs. ; damage. r Dominate: Minor action: (range, Stunned target only) + vs. Will; Dominated (save ends) AND target loses the Stunned condition. c Mind Blast: (blast ) + vs. Will; Stunned. Resist 0 Psychic Brain Eater: Immediate action, when this creature destroys an enemy with a M attack: Heal 0. Psi Pool: Use at start of this creature s turn, once per turn: Q Dominate or Mind Blast. Thralls: Warband Building: You may include two creatures from the Borderlands faction in your warband. M Tentacles: + vs. ; damage. r Focused Mind Blast: Minor action: (range ) + vs. Will; Stunned (save ends). m Psi Claw: + vs. ; psychic damage AND 0 ongoing psychic damage. Resist 0 Psychic Brain Eater: Immediate action, when this creature destroys an enemy with a M attack: Heal 0. Psi-step: Immediate action, when damaged by an attack, or at start of this creature s turn: Teleport. Psi Pool: Use at start of this creature s turn, once per turn: Q Focused Mind Blast or Psi Claw. Are you sure that s a mind flayer? I thought they let their slaves fight for them... Use with Monster Menagerie II: Worg 3 Use with Monster Menagerie II: Galeb Duhr 3 Use with Monster Menagerie II: Mind Flayer Use with Monster Menagerie II: Mind Flayer (claw) DDM Guild Monster Menagerie II 3/3 L DDM Guild Monster Menagerie II 3/3 M DDM Guild Monster Menagerie II 3A/3 M DDM Guild Monster Menagerie II 3B/3 M Tiefling Warlock Lord Level 3 Tiefling Arcane Unique Young Grick Level Beast Aberration Half Gold Dragon Sorcerer Level Dragon Arcane Gold Wyrmling Level Dragon Fire F 0 R Eldritch Ray: (sight) + vs. ; damage. Resist 0 Fire Possess Ally: Full turn action. Until start of this creature s next turn it is Dazed. Choose an ally within squares of this creature that has not taken a turn this round. That ally makes an Eldritch Ray attack, as if it had that power, then it is considered to have taken a turn for this round. Agonizing Blast: +0 damage vs. Living targets. Champion Use when a Beast or Demon ally damages an enemy: + necrotic damage on that attack. Use at start of round: Tiefling and Elemental allies have + attack and + damage until end of round. Use with Monster Menagerie II: Tiefling Warlock 3 3 M Tentacle Grab: (roll d and use the higher) + vs. ; 0 damage. m Beak: Minor action, only if this creature hit with tentacle grab this turn: +0 vs. ; 0 damage. Resist All Fade to Stone: Invisible to nonadjacent enemies when occupying difficult terrain. Use with Monster Menagerie II: Grick F M Smiting Rod: +9 vs. ; + radiant damage. r Rimefire:(minor action, once per turn, range 9) +9 vs. Fortitude; 0 cold + 0 fire damage. r Bigby s Hand:(sight) + vs. ; damage OR Choose of: damage AND Push 3, 0 ongoing damage AND Immobilized(save ends both). c Mixed Breath: (blast ) + vs. Reflex; fire damage AND Weakened. Resist 0 Fire Mirror Image: Use when this creature is hit by a m or r attack: That attack is a miss, instead. 9 9 F 0 M Bite: +3 vs. ; 0 +0 fire damage. c Weakness Breath: (blast 3) + vs. Fortitude; Weakened. c Fire Breath: (blast 3) +3 vs. ; fire damage. Resist Fire Kinship: + attack whenever adjacent to a Good ally or a Dragon ally, or +3 if the ally is both. Champion Use when an enemy declares an opportunity attack: That attack misses. Use at start of round: Players score double VP for occupying victory areas this round. Use with Monster Menagerie II: Gold Dragon Wyrmling DDM Guild Monster Menagerie II 3/3 M DDM Guild Monster Menagerie II 3/3 M DDM Guild Monster Menagerie II 3/3 M DDM Guild Monster Menagerie II 3/3 M
6 Red Dragon Wyrmling Level Dragon Fire Young Black Dragon Level 0 Dragon Stealth Gynosphinx Level Magical Beast Arcane Androsphinx Level 3 Magical Beast Divine F 0 M Bite: + vs. ; 0+ fire damage. c Fire Breath: (blast 3) +0 vs. ; fire damage. Resist Fire Kinship: + attack whenever adjacent to an ally with the Fire or Dragon keywords, or +3 if the ally has both. Champion Use when a Dragon charges an enemy: + damage on that dragon s attack. Use when an enemy takes fire damage: That enemy also has ongoing fire damage. F 0 M Bite: + vs. ; 0+0 acid damage. c Acid Breath: (line ) + vs. ; acid damage. Resist 0 Acid Deep Darkness: Minor action: Until start of this creature s next turn, it may not attack or be attacked. Acid Splash: Use after missing with Acid Breath, if the d roll was +: The target takes acid damage. Champion Use when an enemy takes acid damage: That enemy also takes 0 ongoing acid damage. Use when an ally takes damage: That ally moves up to its speed as an immediate action. F 0 M Claw: +9 vs. ; damage. c Compelling Riddle: (blast ) + vs. Will; ongoing psychic damage AND Confused (save ends both). Resist 0 Psychic Immune Confused Blindsight: Ignores Invisible; Ignores Conceal. Banish: Minor action: An Angel, Demon, Devil, Immortal or Planar enemy within of this creature takes ongoing damage. Invisibility: Minor action: This creature or an adjacent ally is Invisible until it resolves an attack. F 00 0 M Claw: +9 vs. ; damage. c Roar: (blast ) + vs. Will; psychic damage. Hit or miss, this creature takes 0 damage. a Flamestrike: (radius within sight) + vs. Reflex; fire damage. Resist Psychic, Immune Immobilized Blindsight: Ignores Invisible; Ignores Conceal. Fury 0: Use at start of turn if this creature is damaged: +0 damage until end of turn. Blood Fury 0: Use at start of turn if this creature is bloodied: +0 damage until end of turn. Lord Sire: This creature has the Dragonne keyword if it has Dragonne allies in its warband. 3 3 DDM Guild Monster Menagerie II 39/3 M DDM Guild Monster Menagerie II /3 M DDM Guild Monster Menagerie II /3 L DDM Guild Monster Menagerie II 3/3 L The Xanathar Level Beholder Mastermind Unique The Xanathar (Epic) Level 9 Beholder Mastermind Unique Warhorse Level Beast Monster Menagerie II 90 M Toothy Maw: + vs. ; damage. r Eye Ray Barrage: Minor action: (sight) + vs. Reflex; cold + fire + necrotic damage. c Aegis Eyes: Minor action: (blast 3) + vs. Will; Dazed. Dazed targets are Stunned, instead. Antimagic: (aura ) Ignores invisible within aura; Arcane enemies have - attack while in aura. Sneak Attack 0: +0 damage vs. targets granting Disintegration: Use with Eye Ray Barrage: Target also has ongoing damage. Champion Use at start of round: Medium and Small Stealth allies have + damage until end of round. Use at start of any turn: Slide a creature 3 squares. Use with Monster Menagerie: Beholder M Toothy Maw: + vs. ; damage. r Eye Ray Barrage: Minor action: (sight) + vs. Reflex; cold + 0 fire damage. c Aegis Eyes: Minor action: (blast 3) + vs. Fortitude; Dazed. Dazed targets are Helpless, instead. Antimagic: (aura 0) Ignores invisible within aura. Arcane enemies have - attack while in aura. Sneak Attack 0: +0 damage vs. targets granting Disintegration: Use with Eye Ray Barrage: Target also has ongoing damage. Champion Use at start of round: Stealth allies have + attack and +0 damage until end of round. Use at start of any turn: Slide a creature 3 squares. Use with Monster Menagerie: Beholder 333 M Hooves: +3 vs. ; damage. Trained Mount: Can have a Medium or smaller Elf or Human ally as a rider. Charger: When this creature resolves a charge: Its rider can make a M attack against the target of the charge, at +0 damage, as a free action. Use with Monster Menagerie II: Riding Horse Design: D. Garry Stupack Development: Louis Martineau, Antti Kostiainen, James Prather, D. Garry Stupack Graphic Design: Kevin Tatroe, Joel Broveleit, D. Garry Stupack Special Thanks: DDM Guild s supporters; Kierin Chase and Peter Lee at Wizards of the Coast. Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used with permission. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. DDM Guild and Wizards of the Coast. This DDM Guild product contains no Open Game Content. These cards are current as of September,. DDM Guild Monster Menagerie II /3 L DDM Guild Monster Menagerie II /3 L DDM Guild Monster Menagerie II B/3 L
D&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS
D&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Cleric of Moradin #1/60; Dragoneye; Uncommon; LG; 14 pts LVL 2; SPD 4; AC 17; HP 15
More informationMud Mephit Level 5 Elemental Aquatic Earth. Kobold Taunter Level 3 Kobold Stealth
Magmin Blazer Level Elemental Fire Magma Mephit Level Elemental Fire Earth Mud Mephit Level Elemental Aquatic Earth Stirge Level 3 Vermin M Fiery Touch: +0 vs. Reflex; 0 fire damage AND ongoing fire damage
More informationLEVEL 17. Good Angel Planar Unique Flight Delayed Appearance: This creature must start the battle off the battle map. AC 28 SPEED 6 HP 95 2/60
3 ASPECT OF MORADIN 31 RIKKA, ANGELIC AVENGER ELMINSTER OF SHADOWDALE 1 LARGE SILVER DRAGON ATTK TIONS m Warhammer: + vs ; Damage R Returning Warhammer: (range ) + vs ; Damage Good Immortal Cleave: Immediate,
More informationBullywug Guard. Bullywug Mud Lord Level 9 Beast Reptile
Adult Gray Dragon Level 1 Dragon Adult Purple Dragon Level 1 Dragon Angel of Valor Legionnaire Level 9 Angel Immortal Champion Use when an enemy misses an ally with an attack: That ally makes 1 M attack
More informationDWARF BRAWLER ANGEL OF VENGEANCE ANIMATED STATUE DWARF MAULFIGHTER HUMAN CLERIC OF BAHAMUT MILITIA ARCHER SPHINX MACETAIL BEHEMOTH
ANGEL OF VENGEANCE ANIMATED STATUE DWARF BRAWLER DWARF MAULFIGHTER 1 2 2 F 0 ATTK TIONS m Vengeance Blade: + vs ; radiant Damage C Word of Truth: (burst 2, enemies only) +1 vs (Will); 1 thunder Damage
More informationAspect of Hextor Level 4 Human Martial. Brass Samurai
Arcane Ballista Arcanix Guard Level 1 Construct Immune Confused; Immune Stunned Arcane Aim: +4 Attack and + Damage with r attacks while adjacent to an Arcane ally. Arcane Bolt: Use when this creature declares
More informationBlood Slaad. Concord Illithid
Black Dragon Lurker Autumn Wind Ranger Level 4 Dragon Level 9 Elf Martial Blood Slaad Not So Close: Use when an enemy misses this creature with a m attack: This creature shifts up to 1 square, then makes
More informationMiniatures Game. Battle Rules
Miniatures Game Battle Rules DDM Guild Edition Credits Battle Rules Design and Development D. Garry Stupack, Kevin Tatroe Additional Design and Development Peter Lee Built on the Original Game Design by
More informationAurak Draconian. Level 9 Draconian Dragon Arcane. Attacks FORT. damage. REF WILL. Powers SPEED BLOOD DDM Guild, 3/40. Level 11 Hobgoblin Bane
Adult Brown Dragon Level 1 Dragon Air Archon Zephyrhaunt Level 11 Elemental Air Ambush: Minor action: Choose 1 enemy that does not have line of sight to this creature. +10 Damage with m attacks against
More informationAspect of Tiamat Level 20 Dragon Immortal
Aasimar Fighter Aspect of Bahamut Level 1 Aasimar Martial Level Dragon Immortal 1 Aspect of Tiamat Level Dragon Immortal M Longsword: + vs. ; Combat Challenge: (Aura 1) Enemies in aura have Attack when
More informationARBALESTER +6 (10) TYPE: Construct SPECIALABILITIES: Construct Traits; Fearless; Arcane Aim (has blindsight while a spellcaster ally is adjacent)
ABOTH SLIME MAGE 67 LG ARBASTER ASPECT OF VECNA 62 SPD: F4 HP: 75 +/+ (15 magic) TYPE: Large Aberration COMMANDER EFFECT: Enemies take 5 acid damage when they activate SPECIALABILITIES: Blindsight; Flight;
More informationD&D MINIATURES SET 3: ARCHFIENDS UNOFFICIAL SPOILERS
D&D MINIATURES SET 3: ARCHFIENDS UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Cleric of Lathander #1/60; Archfiends; Uncommon; LG; 27 points Commander 4 LVL 5; SPD
More informationLEVEL 15 AC 28. ABILITIES Evil Devil Cold Immune Cold, Poison Blindsight: Ignores Conceal; treats invisible creatures as visible.
SHOCKTROOP DEVIL 1 VORIOUS ICE DEVIL DEATRIEST OF ORCUS DEGENERATE CULTIST OF ORCUS F 0 ATTK TIONS m Longsword: + vs ; M Shield Bash: + vs (Fort); 10 AND Dazed AND Followup Followup: +1 vs ; Evil Devil
More informationSprite Stinger. Crag Ungart Level 13
Intellect Devourer Villain Level 10 Sprite Swashbuckler Level Sprite Stinger Lev Darkmantle Piercer Lev M Claws: r Devour Intellect: Minor action: at start of turn if no enemy is taking ongoing psychic
More informationCrownwing. C tallun, Astral Hunter Level 10 Construct Mastermind
Arcane Portal Astral Giant Level 4 Object Arcane 1 14 14 4 Bebilith Level Giant Immortal c Portal Blast: (blast 3, enemies only) +9 vs. Reflex, damage AND teleport target up to squares. Delayed Appearance:
More informationCentaur War Hulk Level 10 Dragon Magical Beast Spawn
Acheron Goblin Air Genasi Swashbuckler Level Goblin Martial Level 10 Elemental Martial 1 1 Goblin Bolstered: + Attack, + Damage, and + to all defenses while adjacent to a Goblin ally. 1 F 1 From his fortress
More informationD&D Miniatures Game Errata
D&D Miniatures Game Errata (January 25, 2009) This document contains the official rules corrections for the Dungeons & Dragons Miniatures Game. New additions are marked with a tan background. As always,
More informationWar of the Dragon Queen. Rules Update Notes. The War of the Dragon Queen set introduces a new condition, Blinded.
War of the Dragon QueenTM Rules Update Notes The War of the Dragon Queen set introduces a new condition, Blinded. Blinded: A blinded creature can't trace line of sight to any square or creature and grants
More informationD&D MINIATURES SET 8: UNDERDARK UNOFFICIAL SPOILERS
D&D MINIATURES SET 8: UNDERDARK UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Battle Plate Marshal #01/60; LG; Underdark; Rare; 43 pts Commander 7 Lvl 12; Spd 4;
More informationD&D MINIATURES SET 14: DUNGEONS OF DREAD UNOFFICIAL SPOILERS
D&D MINIATURES SET 14: DUNGEONS OF DREAD UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Dwarf Warlord #1/60, Dungeons of Dread, Uncommon, Good, Borderlands, 58 points
More informationBattle Rules 2011 revised Jan
Battle Rules 2011 DDM Guild Edition Credits Battle Rules Design and Development D. Garry Stupack, Kevin Tatroe Additional Design and Development Peter Lee Built on the Original Game Design by Rob Heinsoo,
More informationLEVEL 8 AC 22 DEF 20 SPEED 6 HP 55. If angels are the pets of the gods, as I ve asserted, then angels of valor are lapdogs. Arvus Gahnd, Blasphemies
DWARF WARLORD 30 ANGEL OF VALOR 32 CLERIC OF PELOR HALFLING PALADIN 12 2 0 ATTK TIONS m Dwarven Waraxe: +1 vs ; Damage R Crossbow: (nearest) +1 vs ; 1 Damage M Drive into Peril: +1 vs ; 30 Damage AND push
More informationLEVEL 10 AC 22. Magical Beast Planar +4 DEF (Fort) Resist 10 Lightning HP 50 2/ Wizards LEVEL 6 AC 19
3 ARCADIAN HIPPOGRIFF CELESTIAL GIANT STAG BEETLE 34 DWARF SNIPER 3 ELF DRAGONKITH F ATTK TIONS m Claw: +1 vs ; 1 Damage M Dual Talons: (usable on charge) Make m attacks against the same target. Good Magical
More informationD&D MINIATURES SET 9: WAR DRUMS UNOFFICIAL SPOILERS
D&D MINIATURES SET 9: WAR DRUMS UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Arcane Ballista #1; LG; Wardrums; Rare; 48 pts Lvl 8; Spd 4; AC 18; HP 65 Ranged Attack:
More informationStarting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the
More informationD&D MINIATURES SET 14: DESERT OF DESOLATION UNOFFICIAL SPOILERS
D&D MINIATURES SET 14: DESERT OF DESOLATION UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Angel of Vengeance #1/60; Desert of Desolation; Rare; LG; 74 Level: 11;
More informationDWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!
DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More informationALIEN AI POWERS. At-Will Psi, Psychic Standard Action. Close blast 3 Target: Each creature in blast
AI AI TRAITS Mutant Type: Intelligence; Psi; +2 to psi overcharge. Skill Bonus (Level 1): Gain a +2 bonus to Conspiracy, Mechanics, Nature, and Science checks. Encrypted Mind (Level 1): Gain a +2 bonus
More informationDRACONIANS IN PATHFINDER
DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,
More informationSwords Against Owlbears Print Book Errata - 17 June 2017
Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two
More informationCHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory
CHOSEN OF CHAOS From the far north come the conquering legions of Chaos, led by the Champions of the Dark Gods and the immortal Daemon Princes. Alessio Cavatore brings you a complete army list to get you
More informationRoar of the Crowd. Gladiatorial Combat Rules for one to four players. Copyright 2006 Youngdale Productions $3.
Roar of the Crowd TABLE OF CONTENTS Introduction...2 Abilities. 2 Skills.2 Movement.3 Health Points.3 Rules for Combat..3 Movement Phase...3 Range Fire Phase...4 Melee Combat Phase.4 Experience.5 Magic
More informationSorCerer Card deck SPeLLS CLaSS features * talents
SorCerer Card deck SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Sorcerer Card deck Design by Kazekami kazekami303@gmail.com Version
More informationDungeoneer! Introduction. The Setting. Dungeon-bashing Rules.
Introduction. These are a set of very simple dungeon-bashing rules for youngsters and the young at heart. This is classic kick-in-the-door, kill the monsters and steal their treasure stuff. One player
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,
More informationUndead Remasian Legion v.0.7
Undead Remasian Legion v.0.7 Warband Special Rules Undead Cause Fear; Immune to Poison; Immune to Concussion; Cannot take Drugs. Crumble When a warrior with this rule would flee, he takes 1 automatic S3
More informationFully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.
Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can
More informationDUNGEON CRAWLER LABYRINTH
Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be
More informationDefenders of the Realm: Battlefields 1. Player seating arrangement -
Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents
More informationANDROID NOVICE. Attack: Constitution + your level vs. Fortitude
ANDROID COCKROACH ANDROID TRAITS Mutant Type: Intelligence; Dark; +2 to dark overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Science checks. Built to Last (Level 1): Gain a +2 bonus to Fortitude.
More informationWhen a random or pre-set encounter occurs, use the special
When a random or pre-set encounter occurs, use the special Females: There will be 7-10 fighters of 3rd level (HP.: 15 each; +1 chain,+1 shield,+2 for dexterity of 16, for an overall AC of 0). They are
More informationHS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com
HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between
More informationDungeon Module D3 Vault of the Drow
Dungeon Module D3 Vault of the Drow by Gary Gygax AN ADVENTURE FOR CHARACTER LEVELS 10-14 This module provides a complete setting for play of the ADVANCED DUNGEONS &. DRAGONS rules, Contained herein is
More informationLord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are
Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are mystical and mythical races and monsters, but not a lot of
More informationPowers and Abilities
Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent
More informationHybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game.
Hybrid role play / cards A simple ruleset to have a quick and intuitive role-playing game. The same cards can be used for a cooperative or competitive card game. Every aspect of the game is regulated by
More informationReign of terror - Single Player Rules Version 3
Reign of terror - Single Player Rules Version 3 Game Overview Story From deep in the bowels of the Mines of Taas to the human kingdom of Hathaway, the Curse of the Undead is spreading across Green Valley
More informationPrepare the Adventure Begin Play Sample file
1. 5 6 people, including one person known as the Dungeon Master (that s you!), to lead the story and control the monsters. 2. A print-out of this adventure. 3. Pencils for all the heroes and the dungeon
More informationThe Halls of Durrag-Dol
The Halls of Durrag-Dol N E K A V S H A Group Quest This Quest can be played as a single adventure or as part of a campaign. The Halls of Durrag-Dol In the First War, Dimrond-a-Durrag, Earl King of Clan
More informationPlayer s Handbook. Updated 8/11/08. Update version 3
Player s Handbook Updated 8/11/08 Update version 3 Retraining [Revision] Player s Handbook, page 28 In the fourth sentence of the feat section, replace heroic tier feats with heroic tier feats and paragon
More informationCR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4
Godsmouth Heresy Monsters Darkmantle CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 AC 15, touch 13, flat footed 13 (+2 Dex, +2 natural,
More informationELDAR. Warlock. 35 points
ELDAR Codex: Eldar This team list uses the special rules and wargear found in Codex: Eldar. If a rule differs from the Codex, it will be clearly stated. Exarch Powers When an Exarch takes an Exarch Power,
More informationWARHAMMER FANTASY REGIMENTS OF RENOWN
WARHAMMER FANTASY REGIMENTS OF RENOWN FRIDAY MARCH 20 TH :00PM 1:00AM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Ginn & Tonique Page Character Sheet Player Name Ginn & Tonique 8,000 Character Name Level Class Paragon Path Epic Destiny Total XP Kalashtar Medium Ioun Race Size Age Gender Height Weight Alignment Deity
More informationThe Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at
This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living
More informationTonight you sit quietly in a dark corner of the Inn s large common room, with a cup of ale and a piece of hard, brown bread in front of you.
For 2-5 players ages 4+, including at least one adult Average game time: 30-40 minutes for one map level Heroes & Treasure is a fantasy role-playing game system that can be used with a number of different
More informationRules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1.
Rules Version 2 Game Overview Introduction Heroes of Karth: Deathmatch is a fantasy deck-building card game with lore based on the Heroes of Karth book series. When you play a match it feels like you become
More informationErrata and Clarifications
D&D Miniatures Errata and Clarifications August 2, 2007 This document contains the official rules corrections, clarifications, and supplemental rules for the Dungeons & Dragons Miniatures Game. This information
More informationGoblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1
Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins
More informationFantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures
Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting
More informationD&D MINIATURES SET 12: UNHALLOWED UNOFFICIAL SPOILERS
D&D MINIATURES SET 12: UNHALLOWED UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Blessed Hunter #1/60; Unhallowed; Uncommon; LG; 47 points Level 8; Speed 6; AC 17;
More informationRules Cyclopedia Addendum
Rules Cyclopedia Addendum The purpose of this document is to detail how race and class can be separated when using the D&D Rules Cyclopedia. This document also details very simple class options that can
More information15MM FAST PLAY FANTASY RULES. 15mm figures on 20mm diameter bases Large Figures on 40mm Diameter bases
15MM FAST PLAY FANTASY RULES 15mm figures on 20mm diameter bases Large Figures on 40mm Diameter bases In brackets equivalent in inches ( ) DICE used D8 D10 D12 D20 D30 Terrain Board minimum 120cm x 90cm
More informationHORDES OF CHAOS: PATH TO GLORY
HORDES OF CHAOS: PATH TO GLORY Champion M WS BS S T W I A LD 4 5 3 4 4 2 6 2 8 Equipment: Hand weapon, Chaos armour and shield and either a great weapon or a flail or an additional hand weapon or a halberd
More informationELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team.
ELDAR CODEX: ELDAR This Team List uses the special rules and wargear lists found in Codex: Eldar Craftworlds. If a rule differs from the Codex, it will be clearly stated. BATTLE FOCUS If using the Battle
More informationThe dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)
A. - Heal Potion B. - Heal Potion C. - When the Heroes search for treasure, ask them if they want to open the tomb. If not, all they find is 300 gold in the chest. If they do open the tomb, they find another
More informationAdvanced Heroica Re-written Heroica rules by: Jason Glover
Advanced Heroica Re-written Heroica rules by: Jason Glover Playing the game The youngest player goes first. Play then continues clockwise. Each player should have a Hero Pack/Back Pack with 4 Health (4
More informationRoll 4d6, six times Note results on scrap paper. Drop lowest score and add up the three highest scores.
A GUIDE TO CREATING A DUNGEONS & DRAGONS CHARACTER Created by F. Sinclair, School Librarian, for the D&D activity group. Referenced from the D&D Core Rule Books: Player s Handbook, Published by Wizards
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationROGUELIKE SOLITAIRE THE HACK'N'SLASH ADVENTURE
------------------ROGUELIKE SOLITAIRE THE HACK'N'SLASH ADVENTURE---------------- BY MORGAN McCOY Version 1.4 - Playable demo Dedicated to my loving sister Dragell --------------------------------STEP 1
More informationPlayer s Guides. Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities: Reference...
Player s Guides 01 Player s Guide to Playing HeroClix 02 Player s Guide to Powers and Abilities Powers: Errata and Clarifications... 1 Abilities: Errata and Clarifications... 3 Powers: Reference... 4 Abilities:
More informationMercy!!! Deathly. Claustro. Problem. phobia When a hero is killed, he is removed
Mercy!!! This scenario requires only Descent: Journeys in the Dark. Also, if a hero is killed, he respawns on the nearest activated glyph. If two Glyps are equally distant from where the hero was killed,
More informationTiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.
Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters
More informationCELESTIAL GIANT OWL MELEE ATTACK. +15 (15) TYPE Large Magical Beast. SPECIAL ABILITIES Flight
1 0 BSSED HUNTER MEE ATTK +/+ ( magic) Large Magical Beast Acrobatic Charge (Can charge through allies and terrain that slows movement) Immune Electricity Pounce (This creature can use all its melee attacks
More information2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.
2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in
More informationPOWERS AND ABILITIES
POWERS AND ABILITIES SPEED (standard) FLURRY CLOSE: Make up to two close attacks. LEAP/CLIMB Elevation does not affect adjacency when choosing targets for a close attack. MOVE:, BREAKAWAY +2. Move (up
More informationBRASS GOLEM MELEE ATTACK. +19 (20 magic) TYPE Large Construct
ARCADIAN AVENGER MEE ATTK +/+ ( magic) 1 Elude Chance (Immediate: This creature s next melee attack roll is a natural ) Wrath +5 (After any ally has been destroyed, this creature gets melee damage +5 for
More informationNew Hybrid and Multiclass Options
Updated 8/10/11 New Hybrid and Multiclass Options By Mike Mearls Illustrations by William O Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver With the release of Player s Option: Heroes
More informationBudget Battle. Phil West
Budget Battle Phil West This set of rules was inspired by some sets of cheap toy soldiers with interesting pairings such as Army men vs Cavemen, Ninja vs Robots and so forth. These reminded me of the running
More informationDwarf Quest Pack. Dragon s Lair By: ChaosOrc
Dwarf Quest Pack Dragon s Lair By: ChaosOrc A note from the author: The ideas and overall design of this Quest Pack was done by myself. All pictures used, maps and card layouts were designed by MB and
More informationTYRION 14" WARSCROLLS. Sunfang 8" Sunfang 1" D3 Mighty Hooves 1" HIGH ELF, HERO, TYRION
TYRION 14" 6 3+ 9 Sunfang 8" 6 3+ 4+ - 1 Sunfang 1" 6 2+ 3+ -2 D3 Mighty Hooves 1" 2 3+ 3+ - 1 Tyrion is a named character that is a single model. He is armed with Sunfang. MOUNT: This model s steed, Malhandhir,
More informationSorcerer-Prophet. Dwarf Pistol MELEE ATTACKS Range Attacks To Hit To Wound Rend Damage Darkforged Weapon
Sorcerer-Prophet RANGED ATTACKS Range Attacks To Hit To Wound Rend Damage Dwarf Pistol 8 1 3+ 3+ -1 1 Darkforged Weapon 1 3 4+ 4+ - 1 3 points The Sorcerer Prophet is equipped with a Dwarf Pistol and a
More informationDramatis Personae v.0.9
Dramatis Personae v.0.9 Personae Special Rules Only One of Each Personae Your warband may hire any number of Dramatis Personae, but there can only be a single instance of each type of Personae in a campaign
More informationRace. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.
Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.
More informationAnother boardgame player aid by
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
More informationAlbion Barbarian Warband
Albion Barbarian Warband By Martin Greminger. Edited by The Mordheimer. WebMaster's Notes: This experimental warband is in FINAL development stages. It was originally developed by Martin Greminge, as part
More informationSPACE WOLVES. Wolf Guard Pack Leader. 25 points
SPACE WOLVES Codex: Space Wolves This team list uses the special rules and wargear found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. Headstrong Rule Addition If
More informationQ: Some cards do something at the start of your turn. When is that exactly? A: The start of your turn happens immediately before your Draw Phase.
Summoner Wars Official FAQ Version 1.1 Last Updated 6/22/10 I. General Questions II. Cave Goblins III. Fallen Kingdom IV. Guild Dwarves V. Mercenaries VI. Phoenix Elves VII. Tundra Orcs VIII. Vanguards
More informationHALFLING ARCHER RAKSHASA ASSASSIN
DRAGONBORN PALADIN OF BAHAMUT LEVEL 8 SOLDIER GRINNING IMP TINY IMMORTAL HUMANOID (DEVIL) LEVEL 3 LURKER 87/43 INIT +6 SPD 5 Senses Perception + ATTKS m Radiant Longsword + vs ; 1d8+3 + 5 rad M Bahamut
More informationDEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL
Character Name Level Player Name Class Paragon Path Epic Destiny Experience Points 4TH EDITION RACTER FOLIO Race Size Alignment Deity Adventuring Company SENSES SCORES STR STRENGTH BASE DEFENSES AC CLASS
More informationThe Elven House of the Topaz Scorpion
The Elven House of the Topaz Scorpion History Topaz Scorpion has a long history of deceit and cunning, fortunately for you I will not utter it here. Instead I will provide you with the relevant information
More informationWARHAMMER RULEBOOK ERRATA AND FAQs PART 2
WARHAMMER RULEBOOK ERRATA AND FAQs PART 2 ERRATA Page 55, Multiple Shots, the first two paragraphs should be replaced with: Some missile weapons enable their users to shoot several times this is known
More informationAn unofficial fan expansion for the Dungeons & Dragons Castle Ravenloft Boardgame
An unofficial fan expansion for the Dungeons & Dragons Castle Ravenloft Boardgame Introduction Crypts & Creepers (CnC) adds additional Monster, Treasure and Encounter cards to your Castle Ravenloft Boardgame.
More informationThe Druid, Levels 1-3
1 of 7 12/1/2008 1:19 AM "I am the seeker. I am the stalker. I am the storm." CLASS TRAITS Role: Controller. Your beast form gives you access to powers that provide control at close range, while your humanoid
More informationDARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE
DARK CREEPER CN Small humanoid (dark folk) Init +3; Senses see in darkness; Perception +4 AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light
More informationD&D Wars. Disclaimer. Copyrights. Introduction. Overview
D&D Wars Disclaimer The following is a set of House Rules. In this document are alternatives to the normal D&D Next rules. You will still need the 101413 Public Playtest documents to make full sense of
More informationRules Cyclopedia Addendum
Rules Cyclopedia Addendum The purpose of this document is to detail how race and class can be separated when using the D&D Rules Cyclopedia. This document also details very simple class options that can
More informationupdated: may 2018 rules addendum may 2018 privateerpress.com
Rules Addendum UPDATED: MAY 2018 This document covers Company of Iron rules interactions not found in the Core Rules, Advanced Rules, or Scenario Guide. As new models and Commander Upgrade cards are released,
More information