Blood Slaad. Concord Illithid

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1 Black Dragon Lurker Autumn Wind Ranger Level 4 Dragon Level 9 Elf Martial Blood Slaad Not So Close: Use when an enemy misses this creature with a m attack: This creature shifts up to 1 square, then makes a Longbow attack against that enemy as an immediate Skirmish : Whenever this creature hits with an attack, if it is or more squares from its starting position this turn: + damage ; Resist Acid Darkness: Replaces attack action: Recharge this creature s Corrosive Breath. This creature cannot be targeted by r attacks until end of its next turn. F Champion 0 Use at start of round: Spend VP. If you do, until end of round, any attack or effect that deals acid damage deals additional acid Use before taking your first turn in a round: At end of round, the player whose warband destroys the most enemies this round scores VP. Body Shield: Use when this creature is targeted by a m or r attack: Redirect that attack to an Immobilized enemy adjacent to this creature other than the attacker. Q when this creature hits with Strangling Grasp. Sneak Attack : Whenever this creature hits a target granting it combat advantage: + Damage 4 Sneak Attack : Whenever this creature hits a target granting it combat advantage: + Damage 0 Wizards, 3/0 DDM-01 Demonweb. Page 1 of 9 0 Anyone that carries a short rope as a weapon has got to be bad news. I m a hammer you re the nail! Who needs siege engines? We have warhulks. Lord Marshal Gulgakos, tiefling warlord 3 0 Wizards, 39/0 Corruption Corpse Level 4 Undead M Tentacles: + vs. ; damage AND Immobilized. c Mind Blast: (blast ) +1 vs. Will; psychic damage AND Stunned, psychic damage on miss. Q when an ally destroys an enemy. Dominate: Use when this creature hits with Mind Blast: Target is Dominated instead of Stunned. Champion Use when an enemy is destroyed: That enemy makes a M attack as though Dominated as an immediate Use when a creature takes an attack action that targets Will: Each ally has + Will against that 1 0 Wizards, 33/0 Ignore Puny Ones: Can move through squares occupied by Medium or smaller enemies. 3 4 Level Mind Flayer Psionic Mastermind M Morningstar: + vs. ; m Big Swing: Make up to attacks, each against a different target (targets adjacent to each other only), + vs. ; M Heavy Flail: + vs. ; m Flail Hurricane: Make 1 attack against each enemy within Reach, + vs. ; damage AND push target up to 1 square. Q when this creature is damaged by a Medium or smaller creature. Concord Illithid Bugbear Warrior M Morningstar: +11 vs. : m Strangling Grasp: +11 vs. Reflex; damage AND Immobilized. 9 Bugbear Strangler 0 0 Wizards, 3/0 Leaping Pounce: Has Flight while charging. Chaos Storm: Whenever rolling initiative, if your result is a natural -: This creature recharges Horrid Croak. Each Slaad ally has + Speed until end of round. Sneak Attack : Whenever this creature hits a target granting it combat advantage with a m attack: + Damage 0 Wizards, /0 Level Bugbear Martial 0 Wizards, 3/0 Level Bugbear M Claw: + vs. ; c Horrid Croak: (blast ) + vs. Will; damage AND Dazed Level 11 Ogre M Bite: +1 vs. ; c Corrosive Breath: (blast ) + vs. Reflex; acid damage, acid damage on miss. Q when this creature first becomes Brutal Ogre Warhulk Level Slaad Chaos M Sylvan Longsword: + vs. ; damage, + damage if this creature is adjacent to a Wild ally. r Longbow: (sight) + vs. ; r Ricochet Shot: (nearest) + vs. ; damage AND make a Ricochet Shot attack, targeting an enemy within line of sight of the first target (max. 1 per turn). Q when this creature hits with a m 1 M Slam: + vs. ; r Mote of Corruption: (range ) +9 vs. Fortitude; necrotic damage AND Weakened. Immune Poison; Resist Necrotic; Vulnerable Radiant Grave Stink: Whenever a living enemy or ally adjacent to this creature starts its turn: That creature is Slowed and has - Attack until end of its turn. 4 Its filth-dripping body is itself a weapon. 0 Wizards, / Wizards, 4/0 0 Wizards of the Coast. Permission granted to print for personal use only.

2 Curse Slaad Crazed Kuo-Toa 1 1 Death Rage: Whenever this creature makes an attack while it is bloodied: + Attack and + Damage Slick Maneuver: Replaces move action, use only while this creature is adjacent to an enemy: This creature shifts to any square adjacent to that enemy. 9 Insanity gives it strength; pain gives it focus. Level 3 Object M Claw: + vs. ; r Chaos Curse: (range ) +1 vs. Will; damage AND target must roll twice for attacks and saves and use the lower result (save ends). Q when an enemy is destroyed. Chaos Storm: Whenever rolling initiative, if your result is a natural 1-: This creature recharges Chaos Curse. Each enemy has - Speed (min. 1) until end of round. Chaos Warp: Use at start of this creature s turn: Choose a target, then roll 1d. On 1-, opponent slides target up to 1 square. On -, pull target up to 1 square. On 11-, slide target up to 1 square. On 1-, push target up to 1 square. M Battleaxe: + vs. ; c Wide Swing: (blast 3) + vs. ; Q when this creature first becomes 1 Blindsight: Ignores Conceal; treats invisible creatures as visible. Evil Eye: Use at start of this creature s turn: Choose 1 enemy. Until start of this creature s next turn, whenever that enemy misses with a m attack, this creature can make a M attack against that enemy as an immediate 1 Deathcap Level Cyclops Fomorian M Spear: + vs. ; m Bloodbath: + vs. ; Q when this creature is missed by an Cyclops Hewer Level Slaad Chaos Level Kuo-Toa Rage c Cloud of Spores: (burst 3) + vs. Fortitude; poison Battlefield Terrain: During your set-up: This creature starts in any victory area. Flourishing Fungus: Use at end of round, only if this creature and a Drow ally occupy one of your victory areas: You score VP. Object: Does not score VP for occupying one of your victory areas; immune to attacks which target Will. Potent Poison: Whenever a creature within squares of this creature hits with an attack that deals poison damage, if this creature occupies one of your opponent s victory areas: + poison Damage on that Stationary: Cannot move; not affected by forced-movement effects. 4 0 Wizards, 3/0 0 Wizards, /0 0 Wizards, 41/0 0 Wizards, 4/0 Deathlock Wight Deathgrasp Sarcophagus Dire Bear Mauler Draegloth Favored One Level Construct Demon Level 4 Undead M Claw: + vs. Fortitude; necrotic damage AND this creature heals. r Grave Bolt: (sight) + vs. Reflex; necrotic damage AND Immobilized. r Horrific Visage: (range ) + vs. Will; target is Stunned if it ends its next turn within 3 squares of this creature. Immune Poison; Vulnerable Radiant Reanimate: Use when a level or lower Undead ally is destroyed: That ally is not destroyed and has instead. 0 Reach 4; Immune Necrotic; Immune Poison Shadow Teleport: Replaces move action: Place this creature in an occupied victory area. Entombed: (Condition) Remove affected creature from the battle map. On its turn, the only action affected creature can take is to make a M attack against the creature that caused this condition. Affected creature cannot take actions on another creature s turn. Ends when the creature that caused this condition is destroyed. When this condition ends, put affected creature on the battle map in the space occupied by the creature that caused this condition. DDM-01 Demonweb. Page of M Claw: + vs. m Maul Rend: (Immobilized target only) m Ravage: Make up to M attacks. If both attacks hit the same target, that target is Immobilized. 9 4 It doesn t need to knock you down to tear you apart. It does that just for fun. Heron, eladrin ranger 31 0 Wizards, /0 Level 11 Demon Drow Divine m Claws of the Hungry Dead: + vs. Reflex; damage AND Entombed (see below). Q when this attack misses or when no creature is affected by this creature s Claws of the Hungry Dead. 3 0 Wizards, /0 Level 11 Beast Primal M Flaying Rod: + vs. ; damage, target is also Stunned on critical hit. r Profane Agony: (range ) +1 vs. Fortitude; necrotic damage AND Dazed. a Unholy Blight: (radius within sight) +1 vs. Reflex; necrotic damage AND Dazed. Q when this creature first becomes Burning Sting: Use when this creature takes damage from an attack, no more than once per turn: Attacker takes ongoing fire damage or ongoing acid damage (save ends). Profane nature and corrupt nurture lead to honor among the drow. 4 0 Wizards, / Wizards, /0 0 Wizards of the Coast. Permission granted to print for personal use only.

3 Dragonborn Paladin of Bahamut Level Dragon Divine Drow Adventurer 0 Foe of Tiamat: (Aura) Each ally scores critical hits on attack rolls of natural - against Evil Dragon targets. Champion Use when an ally adjacent to this creature is hit by a m or r attack: This creature switches positions with that ally and is hit by that attack instead. Use before taking your first turn in a round: Until end of round, whenever an ally hits with an attack, that attack deals + radiant Warband Building: 1 non-evil Dragon of any faction is legal in your warband. 4 Mobile Melee Attack: Use after this creature makes a m attack: This creature shifts as a free Parry: Use when a m attack hits this creature, only if this creature is not bloodied: That attack is a miss instead. Sleep Poison: Use after this creature hits with an attack: Make a followup attack, +1 vs. Fortitude; Helpless. 1 1 Stealth is as useful as poison among the drow. She has both. Ettin Spirit-Talker Girallon Gnoll Demon Adept M Club: +1 vs. ; r Curse of Shattered Bone: (sight) +1 vs. Will; target takes damage the next time it is hit by a m c Spirit Call: (burst ) +1 vs. Fortitude; necrotic damage AND target takes damage if it moves on its next turn. Q as a replaces turn 4 Multi-Activation : Can activate twice each round. 3 Four-Armed Fury: Replaces attack action, only if this creature is bloodied: This creature makes Rending Arms attacks. DDM-01 Demonweb. Page 3 of A girallon plays with food by tearing it to pieces. 9 0 Wizards, 4/0 Savage spirits recognize this shaman as one of their own. Eldritch Support: Use when a Demon ally makes an opportunity attack against an enemy within line of sight of this creature: This creature makes an Acid Blast attack against that enemy as an immediate Wings of the Vrock: Use at start of this creature s turn: This creature has + Speed and Flight until end of turn. Q when this creature first becomes 34 0 Wizards, 1/0 Grinning Imp Level 3 Devil M Flail: +11 vs. ; Pack Attack: Whenever this creature hits an enemy adjacent to or more allies with a m attack: + Damage Champion Use at start of round: Demon and Gnoll allies have +1 Attack until end of round (+ Attack instead if this creature is bloodied). Use when this creature hits an enemy, if that attack causes that enemy to become bloodied: Until end of this creature s next turn, whenever a Demon or Gnoll ally hits that enemy with an attack, that attack deals + Damage. Warband Building: 1 non-wild Demon of any alignment is legal in your warband Wizards, 9/0 M Claw: + vs. ; m Rending Arms: Make attacks against the same target, + vs. ; damage if 1 attack hits, damage instead if both attacks hit. Level Demon Gnoll M Acid Touch: + vs. Reflex; acid m Arms of the Marilith: Make up to attacks, +1 vs. ; Q when this creature takes or more damage from 1 r Acid Blast: (sight) + vs. Reflex; acid damage AND Dazed. 0 Wizards, /0 0 0 Wizards, 11/0 Level Beast Hide: If this creature has ranged cover other than from intervening creatures against a nonadjacent enemy, it is invisible to that enemy. Sneak Attack : Whenever this creature hits a target granting it combat advantage: + Damage on that 1 0 Wizards, 1/0 Level 1 Ettin Primal M Short Sword: + vs. ; r Crossbow: (nearest) + vs. ; r Sniper s Fang: (sight) +9 vs. ; damage AND ongoing poison damage (save ends). Q at end of this creature s turn if this creature did not attack that turn. 3 Level Demon Drow M Fangblade: + vs. ; damage AND ongoing poison damage (save ends). r Shuriken: (range, nearest) + vs. ; damage AND ongoing poison damage (save ends). Drow Demonbinder Level Drow Stealth M Radiant Longsword: + vs. ; + radiant m Bahamut s Blade: +1 vs. ; damage, + radiant damage per Dragon ally adjacent to this creature. Drow Assassin Level Drow M Bite: + vs. ; m Hellish Poison Sting: + vs. ; damage AND ongoing poison damage (save ends) AND target has - Fortitude, - Reflex, and - Will. Q when this creature is hit by an Vanish: Replaces attack action: This creature is invisible until end of its next turn or until after it makes an F Imps are the embodiment of toxic treachery Wizards, /0 9 0 Wizards, /0 0 Wizards of the Coast. Permission granted to print for personal use only.

4 Halfling Archer Guard Drake Immune Fear: Not affected by Fear effects while Loyal Guardian: Whenever this creature hits with an attack, if a champion ally is within squares of it: + damage Reactive Shot: Use when this creature is hit by a r attack: This creature makes a Shortbow attack that does not provoke opportunity attacks as an immediate Level 11 Dragon Metallic 3 M Short Sword: + vs. ; m Gambit: Provokes opportunity attacks. + vs. ; Opening Move: Use at start of this creature s turn, if it is the first round of the battle: This creature has +4 Speed until end of turn. Sacrificial Lamb: Use when this creature is destroyed by an enemy: 1 ally adjacent to this creature heals. F Lightning Field: Use at any time: Until start of this creature s next turn, each enemy or ally starts its turn adjacent to this creature takes lightning Sneak Attack : Whenever this creature hits a target granting it combat advantage with a m attack: + damage With destruction as its only hope, recklessness is its only option. 0 Wizards, /0 DDM-01 Demonweb. Page 4 of Sneak Attack : Whenever this creature hits a target granting it combat advantage: + damage on that Among hobgoblins, even magic is all about power and war. If yer takin, take as much as ya can carry, says I. 0 Wizards, 34/0 Kruthik Adult Kruthik Hive Lord Level Kruthik Beast Level Kruthik Beast Gnashing Horde: Use whenever an enemy ends its turn adjacent to this creature: That enemy takes Sneak Attack : Whenever this creature hits a target granting it combat advantage: + damage Surrounding Spikes: Whenever this creature makes a m attack against an enemy adjacent to or more Kruthik enemies or allies: This creature has combat advantage M Claw: + vs. ; c Putrid Blast: (blast ) +11 vs. Fortitude; damage AND target has - Attack (save ends), damage on miss. Q when a Beast ally destroys an enemy. Gnashing Horde: Use whenever an enemy ends its turn adjacent to this creature: That enemy takes Sneak Attack : Whenever this creature hits a target granting it combat advantage: + damage Champion Use at start of round: Until end of round, each enemy that ends its turn adjacent to a Beast ally takes Use at end of this creature s turn or at end of a Beast ally s turn: Until end of round, each enemy or ally that starts its turn adjacent to that creature cannot shift. 0 Wizards, /0 M Claw: +9 vs. ; r Toxic Spikes: Make up to attacks, each against a different target, (range ) + vs. Fortitude; ongoing poison damage (save ends) AND Slowed. 4 0 Wizards, 0/0 Use after rolling initiative, if you win: Until end of round, you score VP whenever this creature or an ally is hit by an opportunity attack (max. 1 per round). Use at start of round: This creature and each ally has + Speed until end of round. M Mace: + vs. ; m Footpad s Attack: + vs. ; Q at end of this creature s turn if it occupies a victory area. r Thrown Dagger: (range 4) + vs. ; 0 Wizards, 4/0 Champion 1 M Iron Jaws: +1 vs. ; c Lightning Breath: (blast ) +1 vs. Fortitude; lightning damage AND pull target up to squares. Q when this creature first becomes Iron Dragon Prowler She never shoots twice from the same spot. Infernal Armor M Staff: + vs. ; r Force Dart: (range ) +9 vs. Reflex; damage, ignore Insubstantial. r Force Slide: (range ) +9 vs. Fortitude; slide target up to 3 squares. c Dragonfire Blast: (blast 3) +9 vs. Reflex; fire damage AND ongoing fire damage (save ends). Q when this creature first becomes 0 Wizards, 3/0 1 0 Wizards, 4/0 Level 3 Devil Level Human Martial M Short Sword: +9 vs. ; r Shortbow: (sight) +9 vs. ; r Skirmish Shot: Move up to its current speed, then make 1 attack, (nearest) + vs. ; Q when this creature hits with a r Nothing says security like a 4-foot lizard that won t run away when it s hurt. Grepo Shanks, drake dealer Human Bandit Level 3 Hobgoblin Arcane War M Bite: + vs. ; Hobgoblin Warcaster Level 4 Halfling Martial Level Dragon 3 0 Wizards, 0/0 0 Wizards of the Coast. Permission granted to print for personal use only.

5 Kuyutha, Exarch of Bahamut Level Dragon (Unique) 3 Lolthbound Goblin Champion F Use at start of turn: If you win initiative this round, 1 Dragon ally makes a M attack as an immediate Use when a Dragon ally is destroyed by an enemy: That ally makes a M attack as an immediate 4 Level Minotaur M War Pick: + vs. ; c Lolthbound Shriek: (blast ) + vs. Fortitude; thunder damage, Drow and Goblin targets immune. Drow Follower: Has + to all defenses while within squares of a Drow ally. Venomous Thirst: Whenever this creature hits a target taking ongoing poison damage: + damage 9 Minotaur Warrior Level 11 Demon M Dragontalon Blade: + vs. ; c Coldfire Breath: (blast ) + vs. Reflex; cold + fire c Will of Bahamut: (burst, enemy targets only) + vs. Will; Stunned. Q when a Dragon ally adjacent to this creature is targeted by a m Mezzodemon Level 3 Goblin M Trident: + vs. ; c Poison Cloud: (burst ) +1 vs. Fortitude; poison Hit or miss, each enemy and ally adjacent to target takes ongoing poison damage (save ends). Q when this creature first becomes Resist Poison Skewering Tines: Use when this creature hits with a M attack: Target of that attack is Immobilized (save ends). Q at end of this creature s turn if this creature is not adjacent to an Immobilized enemy. A nasty example of drow ingenuity. M Battleaxe: +1 vs. ; m Wild Swing: Make up to attacks, each against a different target, + vs. ; Hit or miss, this creature has -4 until end of its next turn. Q when this creature first becomes Goring Charge: Whenever this creature hits with a charge attack: + damage on that attack and target of that attack is Immobilized. Ferocity: Use when this creature is destroyed: This creature makes a M attack as an immediate 0 3 Minotaurs believe that a beast within guides a warrior Wizards, /0 0 Wizards, /0 0 Wizards, 4/0 0 Wizards, 43/0 Ogre Pulverizer Phaseweb Spider Quickling Runner Rakshasa Assassin Level Demon Spider Level Ogre M Tree: +11 vs. ; m Angry Smash: Use only while this creature is bloodied: + vs. ; 3 Big Dumb Friend: Use when an ally adjacent to this creature is targeted by a m attack: Redirect that attack to this creature. 3 His manner is blunt his club does all the talking. Phasing; Join the Fray: Replaces move action: This creature teleports to a space adjacent to an Evil, Demon, or Spider ally. Shifting Realities: Use when this creature hits with a m attack: This creature shifts 1 square as a free action or slides target of that attack 1 square. DDM-01 Demonweb. Page of M Short Sword: + vs. ; m A Thousand Cuts: Make 3 M attacks against 1 target. Q when this creature first becomes m Spring Attack: Move up to its current speed and make a M attack at any time during the move. Q at start of this creature s turn if no enemy is adjacent to it. 9 Quick Step 4: Can shift up to 4 squares. Vulnerable Radiant Shadow Form: Use at any time on this creature s turn: This creature has Phasing until end of turn. Sneak Attack : Whenever this creature hits a target granting it combat advantage: + damage 0 M Short Sword: +1 vs. ; m Double Strike: Make attacks, each against a different target, + vs. ; r Phantom Distraction: (range ) + vs. Will; Dazed. 3 0 In a flash, blades bite and the cutter is gone. 3 0 Wizards, /0 Level 11 Rakshasa M Bite: + vs. Fortitude; damage AND ongoing poison damage (save ends). c Phase Web: (blast 3) + vs. Reflex; damage AND Immobilized (save ends). When target succeeds on its save against this effect, place it up to 4 squares from its current position. Q when this creature first becomes 0 Wizards, /0 Level 9 Fey Wizards, 49/ Wizards, /0 0 Wizards of the Coast. Permission granted to print for personal use only.

6 Scythejaw Runespiral Demon Resist Lightning Defensive Mobility: Whenever this creature is targeted by an opportunity attack while moving: + against that Lightning Speed: Use when this creature damages an enemy: This creature has +3 Speed until end of its next turn. 4 Immune Poison Clampdown: Use after this creature hits with a M attack: Target of that attack is Immobilized (save ends). Q at end of this creature s turn if this creature is not adjacent to an Immobilized enemy. Sneak Attack : Whenever this creature hits an enemy granting it combat advantage: + damage Vicious Jaws: Whenever this creature makes an attack against an Immobilized target: This creature has combat advantage Wandering Monster: During your set-up: This creature starts in a random victory area. Sharn Redcloak Skull Lord Level 9 Undead Follow Orders: Whenever this creature makes a m attack: This creature has a bonus to Attack equal to the highest allied champion rating in play on that Pincer Attack: Whenever an ally hits with an attack against an enemy it and this creature flank: + damage It s all fun and games till a Redcloak puts somebody s eye out. Boromar Clan thug DDM-01 Demonweb. Page of 9 Shadowcloak: Use at start of this creature s turn: This creature is invisible until start of its next turn. Q when this creature first becomes Sneak Attack : Whenever this creature hits an enemy granting it combat advantage with a m attack: + damage Immune Poison Death s Release: Use when this creature is destroyed: The nearest ally to this creature has + Attack and + Damage until end of its next turn. If that creature is a Shardsoul, it makes a M attack as an immediate Powerful Charge : Whenever this creature hits with an attack while charging: + damage on that 0 Wizards, /0 Solamith Soulrider Devil Level 1 Demon Level 9 Devil M Claw: + vs. c Soulfire Retort: Immediate action, use only when this creature is damaged by an enemy s attack: (blast 3) + vs. Reflex; + fire a Soulfire: (radius 1 or radius 3 within sight) +1 vs. Reflex; + fire After all attacks are resolved, this creature takes damage, or damage instead if it chose radius 3. Use when an Undead ally is destroyed: Reduce 1 different Undead ally s by or its current, whichever is lower, then increase the target ally s by that amount. Then, if the target s is or higher, it is not destroyed. Use when an enemy or ally takes cold or necrotic damage: creature takes additional damage of that type. 0 That Warband Building: Evil Undead creatures of any faction are legal in your warband. Champion M Slam: +1 vs. ; c Disorienting Aura: Free action, use only at end of this creature s turn: (burst 1) + vs. Will; Confused. 0 Wizards, /0 Resist Cold; Resist Necrotic Shattered Skull: Whenever this creature makes a r attack while it is bloodied: -4 Attack ; Resist Fire M Longsword: + vs. ; c Black Chill Blast: (blast ) + vs. Reflex; cold + necrotic damage, necrotic damage on miss. a Acid Flame: (radius within sight) + vs. Reflex; fire damage AND ongoing acid damage (save ends), fire damage on miss. Arcane Sacrifice: Replaces move action: This creature takes damage, then recharges its Black Chill Blast or Acid Flame. 4 Its malice roils within, begging to be shared Wizards, /0 9 0 Wizards, 44/0 3 M Bone Staff: +1 vs. ; + cold r Osseous Call: (sight) + vs. Fortitude; necrotic damage AND this creature or 1 Undead ally within squares of this creature heals. M Longsword: + vs. ; r Longbow: (sight) + vs. ; 0 Wizards, 3/0 M Longspear: +1 vs. ; damage AND ongoing poison damage (save ends). c Mind Blast: (blast ) + vs. Will; psychic damage AND Stunned. Q when this creature uses Shadowcloak. 1 0 Wizards, /0 Level Shardsoul Construct M Iron Jaws: + vs. ; Level Human Martial Shardsoul Slayer Level 1 Mind Flayer Stealth M Bite: + vs. ; c Arcane Arc: Make 1 attack against each enemy and ally occupying squares touched by a line drawn from a corner of this creature s space and the corner of 1 Arcane enemy or ally within squares of this creature, + vs. Reflex; lightning Shadow Flayer Level 9 Construct Level Demon Arcane Death is preferable to losing sight, life, and, eventually, soul to a hellish parasite. 0 Wizards, 1/ Wizards, 1/0 0 Wizards of the Coast. Permission granted to print for personal use only.

7 Spiderbound Drow Warrior Level 9 Drow Martial Spiretop Drake Stirge Drone Level 1 Dragon M Longsword: + vs. ; m Spiderbound Shield: ongoing poison damage (save ends) AND this creature has -4 until end of its next turn. 1 Spiderbind: Replaces move action, only while bloodied: Each adjacent enemy is Immobilized. F Stormrage Blue Dragon Level Dragon Level 1 Stirge M Bite: + vs. ; 1 High Perch: Use at end of this creature s turn, if it is adjacent to a wall: This creature cannot be targeted by m attacks until start of its next turn. Loyal Follower: Whenever this creature is targeted by an opportunity attack, if an active Dragon champion ally is in play: + against that Mobile Melee Attack: Use after this creature makes a m attack: This creature shifts as a free M Blood Drain: + vs. Fortitude; damage AND target has - Attack. Attach: Replaces attack action: 1 living enemy adjacent to this creature takes ongoing damage (save ends), then this creature is destroyed. F F M Gore: + vs. ; + lightning c Lightning Breath: (line ) +1 vs. Reflex; lightning damage, lightning damage on miss. Q when this creature first becomes a Lightning Burst: (radius 1 within sight) +1 vs. Reflex; lightning Resist Lightning Clear the Way: Use when this creature hits with a M attack: Push target of that attack up to squares, then this creature makes a M attack against a different target as an immediate Champion 0 His sword cuts deep, but his shield stings and weaves. Even the mighty can fall to the thirst of a lowly stirge. 9 Use when this creature or an ally declares a m attack against a bloodied enemy: If that attack hits, + damage Use when this creature or an ally declares a c attack: You score VP for each enemy destroyed by that 0 Wizards, /0 0 Wizards, 3/0 0 Wizards, /0 0 Wizards, 31/0 Thoon Hulk Tiefling Cleric of Asmodeus Troglodyte Brute Troglodyte Curse Chanter Level Tiefling Divine Level Mind Flayer 0 M Arm-Axe: +1 vs. ; ; Resist Poison Immune Stun: Not affected by Stunned. Attack Overdrive: Use at start of this creature s turn: This creature takes damage, then has +4 Attack until end of turn. Defense Overdrive: Use when this creature is damaged by a m attack: This creature takes damage, then makes a M attack as an immediate Radiate Quintessence: Whenever this creature starts its turn, if it is bloodied: Each adjacent non-mind Flayer enemy and ally takes 0 Baleful Sanctuary: Replaces attack action: Choose 1 ally within line of sight of this creature. When that ally is next attacked, the attacker takes Q when that ally is destroyed. DDM-01 Demonweb. Page of Stench: (Aura) Each living non-troglodyte creature adjacent to this creature has - Attack. 1 M Staff: + vs. ; r Cavern Curse: (range, target affected by Stench only) + vs. Fortitude, ongoing necrotic damage (save ends; no save while affected creature is affected by Stench). r Sickening Ray: (range ) + vs. Fortitude; damage AND target has - Attack until end of round. 0 M Claws: + vs. ; m Bite: + vs. ; m Tooth and Claw: Make a Bite and a Claws attack against the same target (bloodied target only). 0 Stench: (Aura) Each living non-troglodyte creature adjacent to this creature has - Attack. In battle, it pauses only to savor the blood of its enemies. 0 Wizards, /0 Level Troglodyte M Mace: + vs. ; + necrotic r Lance of Oblivion: (range ) +1 vs. Reflex; necrotic damage AND Dazed. a Seal of the Damned: (radius within sight) +1 vs. Will; necrotic Hit or miss, each Undead ally in area heals instead. Q when a Good creature is destroyed. 9 0 Wizards, /0 Level Troglodyte The curse chanter is the mouth of a twisted god. 0 Wizards, 1/0 0 Wizards, /0 0 Wizards of the Coast. Permission granted to print for personal use only.

8 Vicious Bearded Devil Level Devil Warforged Battle Champion Level Warforged Construct Martial 1 Web Golem Level 9 Construct Yuan-Ti Malison Incanter Level 1 Yuan-Ti Arcane 9 M Glaive: + vs. ; damage and ongoing damage (save ends). Battle Frenzy: Whenever this creature makes an attack while it is bloodied: + Attack and + Damage Devlish Teamwork: Whenever an ally adjacent to this creature is targeted by an attack: That ally has + against that Grasping Beard: Use when an enemy adjacent to this creature moves to a square not adjacent to this creature: That enemy takes Bearded devils lust for blood and pain. 4 M Glaive: + vs. ; ; Immune Poison Iron Charge: Use after this creature hits with an attack while charging: 1 ally makes a charge attack as an immediate Champion Use at start of this creature s turn: Each ally has + Attack until end of round. Use when an ally is hit by an opportunity attack: That attack is a miss instead. 0 M Stinging Claw: +1 vs. Fortitude; damage AND ongoing poison damage (save ends). c Web Spray: (blast 3) + vs. Reflex; Immobilized (save ends), Slowed (save ends) on miss. Q when this creature first becomes ; Immune Poison; Vulnerable Fire Entrap Attacker: Use when this creature is missed by a m attack, no more than once per turn: Attacker is Immobilized (save ends). Inexorable: Can move through squares occupied by enemies. M Baneflame Staff: + vs. Reflex; fire damage AND ongoing poison damage (save ends). r Dominate: (nearest) + vs. Will; Dominated. r Mindwarp: (sight) +1 vs. Will; psychic Resist Poison Zehir s Tactics: Use when an ally hits an enemy adjacent to this creature with a m attack: + damage The incanter s insidious poison bends the psyche and warps the will. 0 Wizards, 9/0 0 Wizards, 4/0 0 Wizards, /0 0 Wizards, 9/0 1 DDM-01 Demonweb. Page of 0 Wizards of the Coast. Permission granted to print for personal use only.

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