Number Line GAME INSTRUCTIONS
|
|
- Jordan Shields
- 6 years ago
- Views:
Transcription
1 Number Line GAME INSTRUCTIONS Vertical Number Line Game adapted from Sharon Griffin/Number Worlds/SRA One Game Board for each two players (each player uses one vertical number line for their ascent to ten); One Pawn game piece per player; colored counters per player; One die per game with pips from Students will take turns rolling the die. They will count the number of dots, and then count out the same number of counters. Ex. Die lands on 4. Count out 4 counters. 2. The student will place the counters one at a time onto their number line, starting one place higher than where the pawn is located. a. Encourage the students to count aloud as they place the counters on the number line so that the other students can make sure that it is being done correctly. 3. Once the counters are one the number line, the student will move the pawn from the starting position, touching each counter with the pawn and once again, counting up to the last counter where the pawn will now rest. 4. Winner: The student who lands EXACTLY on. If, for instance, a student is on 8 and rolls a two. If a student is on 8 and rolls a 5 they don t move. If they roll a 1 they would proceed as before and go to 9. But from there they need a 1 to win. Key Questions: Who is winning? How do you know? Where will you land if you roll a? How many more do you need to land exactly on? How many over would you be if you rolled a? Once Students are adept at the vertical number line game UP, then you can start on and see who can get down to 0/ground level. This will help them with counting back from and subtraction.
2 Number Line GAME INSTRUCTIONS Base- Ten Circuit adapted from Sharon Griffin/Number Worlds/SRA LEVEL 1 (K) One Circuit Board; Two Game Pieces; Award Cards 1. The students will use a die to determine how far they move around the circuit. a. You can use 1-6 numbered die or 0-5 numbered die 2. With each complete circuit, a student can pick up an Award Card 3. Who Wins? b. First student to reach X Award cards c. Who has the most Award Cards in X minutes (allotted time to play) LEVEL 2 (1 st - 2 nd Grade) One Circuit Board; Two Game Pieces; Ten Cards 1. The students will use a die to determine how far they move around the circuit. b. You can use 1-6 numbered dice or 0-5 numbered 2. With each complete circuit, a student can pick up a Ten Card a. Use this time to make sure students understand that ones = 3. Who Wins? a. First student to reach X Ten cards b. Who has the most Ten Cards in X minutes (allotted time to play) A key question is who is winning how do you know because this is the inroad into understanding that some things have greater value than other things. 1 award card is worth more than 1 on the circuit board. Why? What does the 1 award card represent? What does the 1 on the circuit board represent?
3 Number Line GAME INSTRUCTIONS Clock Game LEVEL 1 (~1 st Grade) Two Clocks; Minute Cards (front & back); s (f&b) 2. Each student should have their own clock. 3. Use only the minute cards. Each round, the student must draw one card, and move the clock hand accordingly. 4. When a student has completed one circuit (went around the clock once) the student may pick up a One Hour Card. 5. Who Wins? a. First student to reach X hours b. Who has the most hours in X minutes (allotted time to play) Questioning The key question is who is winning how do you know you are looking for students to understand that the hour cards are critical and keep track of how many times you have gone around. So someone on 15 minutes might be ahead of someone on 55 minutes if they have been around more times and thus have more hour cards. You can support students in noticing that that s what the hour hand keeps track of on a real clock! The hour cards are like the hour hand ( little hand but say hour hand too). Extended questioning only if students are ready for it and can discuss the hour cards as above: Another important line of questioning is around the idea of halfway around. When are you half way? How do you know? Our award cards only keep track of complete circuits/all the way around. The hour does the same thing BUT you can see it move little by little so that, when you are halfway around a clock, the hour hand will be in between the last hour you collected and the next hour you will get. LEVEL 2 (~2 nd 3 rd Grade) Two Clocks; Minute Cards (front & back); s (f&b); Quarter Hour Cards (f&b) 1. Same rules as above 2. Also include the Quarter. Students are only able to pick up a Quarter IF they land ON a Quarter Hour. On the Quarter hour card there is a question. If answered correctly, the student is able to move ahead based on the amount of minutes specified, to receive BONUS MINUTES! a. Who is winning? The student with the most hour cards. If two students have the same amount of hour cards, then you will break the tie by who has gone the farthest in their incomplete circuit. b. What time is it (for you)? This is in military time. If student has not completed a full circuit, there time will be for example, O hours and 15 minutes. Gradually get the students to move from 1 hour and 45 minutes to 1:45. i. Have students notice: 1. Top of the Hour, Bottom of the Hour and what these mean. 2. When are you half way around the circuit? 3. If someone is on 50 or 55 minutes, why do they not get an hour card yet? c. How many minutes total have you gone? Students must think of what is underneath each hour card. They must consider that an hour card can also be seen as 60 minutes. I can think of 1 hour in the form of 1 hour, but I can also think of it in the form of 60 minutes. Students will use repeated addition or multiplication to
4 Number Line GAME INSTRUCTIONS figure out how many minutes their hour cards represent and then add in the amount of minutes on their unfinished circuit. You are looking for students to understand that the award cards are critical and keep track of how many times you have gone around. So someone on 3 might be ahead of someone on 8 if they have been around more times and thus have more award cards. Once students can discuss this in terms of award cards and they understand how this works, they are ready to move to tens cards. You can support students in noticing that this is how the base- ten system works! The tens cards keep track of how many times we have been around. We can think of them as 1 ten (one complete circuit) or as Ten ones (ten spaces around). Get kids to see and talk about the fact that every time we get to 9, we run out of digits and have to start over. But we have to keep track of how many times we have been around and that s what the next place in our place value system does for us. So, if you have 3 tens cards and are on 4, what number is that? How many total ones have you gone? Can you also think of it as 2 tens cards and 14 ones? Why or why not? See also stuff/free- stuff/ For a pdf of a measurement circuit number line game (12 inches in a foot). The Base ten game can also be adapted for teaching metric system. The unit of the circuit could be centimeters in which case you would earn decimeter cards. Or it could be millimeters, in which case you could earn centimeter cards.
5
6
7
8 5 minutes 5 minutes 5 minutes minutes minutes minutes 15 minutes 15 minutes 15 minutes 5 minutes minutes 15 minutes
9
10 Who is winning? ahead 5 minutes What time is it (for you)? ahead minutes How many minutes total have you gone? ahead 5 minutes Who is winning? ahead 5 minutes What time is it (for you)? ahead minutes How many minutes total have you gone? ahead 5 minutes Who is winning? ahead 5 minutes What time is it (for you)? ahead minutes How many minutes total have you gone? ahead 5 minutes Who is winning? ahead 5 minutes What time is it (for you)? ahead minutes How many minutes total have you gone? ahead 5 minutes
11
12
13 Skating Game! Adapted from Griffin, SRA/Number Worlds
14 Skating Game! Adapted from Griffin, SRA/Number Worlds
15
16
17 Skating Game! Adapted from Griffin, SRA/Number Worlds
18 Adapted from Sharon Griffin/SRA/Number Worlds For Use: Valerie Faulkner, NC State
19 Adapted from Sharon Griffin/SRA/Number Worlds For Use: Valerie Faulkner, NC State Adapted from Sharon Griffin/SRA/Number Worlds For Use: Valerie Faulkner, NC State
UNIT 4 LINEAR FUNCTIONS Overview. Instruction. The Conversion Game. Materials. Attribution and Research
The Conversion Game Beginning on Day 26, students will play variations on the Conversion Game for warm-ups. As part of the game, students will convert units of time, measurement, and base-ten in order
More information3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.
1 to 10 Purpose: The object of the game is to get rid of all your cards. One player gets all the red cards, the other gets all the black cards. Players: 2-4 players Materials: 2 dice, a deck of cards,
More informationFraction Race. Skills: Fractions to sixths (proper fractions) [Can be adapted for improper fractions]
Skills: Fractions to sixths (proper fractions) [Can be adapted for improper fractions] Materials: Dice (2 different colored dice, if possible) *It is important to provide students with fractional manipulatives
More informationSubtraction Step Down
Face Off - or Subtraction War Materials Needed: 1 set of Dominoes per player (remove any domino with a blank end), 1 pair of dice per player, one game board Skills: subtracting, outcomes chart and probability
More informationMaths Is Fun! Activity Pack Year 1
Maths Is Fun! Activity Pack Year 1 Roll Two Dice. Take it in turns to roll two dice. You score a point for correctly saying a number sentence about what the two numbers add up to (e.g. Four plus 1 equals
More informationBuilding Successful Problem Solvers
Building Successful Problem Solvers Genna Stotts Region 16 ESC How do math games support problem solving for children? 1. 2. 3. 4. Diffy Boxes (Draw a large rectangle below) 1 PIG (Addition & Probability)
More informationMilton Public Schools Elementary Summer Math
Milton Public Schools Elementary Summer Math Did you know that the average American child loses between 1 and 3 months of learning in reading and math each summer? You can continue to love and enjoy your
More informationDIVISION I (Grades K-1) Common Rules
NATIONAL MATHEMATICS PENTATHLON ACADEMIC TOURNAMENT HIGHLIGHT SHEETS for DIVISION I (Grades K-1) Highlights contain the most recent rule updates to the Mathematics Pentathlon Tournament Rule Manual. DIVISION
More informationExample: I predict odd, roll a 5, and then collect that many counters. Play until time is up. The player with the most counters wins.
Odds and Evens Skill: Identifying even and odd numbers Materials: 1 die to share 1. Each player takes 5 counters and puts the rest in a pile between them. 2. Player 1 predicts whether he will roll ODD
More informationBALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll
Number cube labeled 1-6 (A template to make a cube is at the back of this packet.)36 counters Rock n Roll Paper Pencil None The first player rolls the number cube to find out how many groups of counters
More informationBouncy Dice Explosion
Bouncy Dice Explosion The Big Idea This week you re going to toss bouncy rubber dice to see what numbers you roll. You ll also play War to see who s the high roller. Finally, you ll move onto a giant human
More informationCounters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.
Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take
More informationAccidental Adventure Assembly and Rules of Play
Accidental Adventure Assembly and Rules of Play Assembly Instruction To play this game, you will need a 6-colored spinner or dice with 6 colored stickers affixed. This game will also work with an Eggspert
More informationSATURDAY APRIL :30AM 5:00PM
SATURDAY APRIL 20 ------------------ 8:30AM 5:00PM 9:00AM 5:30PM ------------------ 9:00AM 5:00PM LORD OF THE RINGS CHAMPIONSHIPS Do not lose this packet! It contains all necessary missions and results
More informationOCTAGON 5 IN 1 GAME SET
OCTAGON 5 IN 1 GAME SET CHESS, CHECKERS, BACKGAMMON, DOMINOES AND POKER DICE Replacement Parts Order direct at or call our Customer Service department at (800) 225-7593 8 am to 4:30 pm Central Standard
More informationSET-UP QUALIFYING. x7 x4 x2. x1 x3
+D +D from lane + from mph lane from + mph lane + from mph lane + mph This demonstration race will walk you through set-up and the first four turns of a one- race to teach you the basics of the game. ;
More informationDIVISION II (Grades 2-3) Common Rules
NATIONAL MATHEMATICS PENTATHLON ACADEMIC TOURNAMENT HIGHLIGHT SHEETS for DIVISION II (Grades 2-3) Highlights contain the most recent rule updates to the Mathematics Pentathlon Tournament Rule Manual. DIVISION
More informationSHUFFLING INTO MATH JANE FELLING. Box Cars and One-Eyed Jacks RSA ILLINOIS. Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45
Box Cars and One-Eyed Jacks SHUFFLING INTO MATH JANE FELLING RSA ILLINOIS Day Presenting: Tuesday Room: Marsalis 2 Time: 10:45-11:45 jane@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284
More informationAnthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps
Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel
More informationMath Board Game "2014"BRITTNEY"FIELD,"
Math Board Game "2014"BRITTNEY"FIELD,"WWW.GAMESFORGAINS.COM" Instructions for Setup In this packet, you will find: Game directions Game board (1 color version and 1 grayscale version) 32 game cards (double-sided)
More informationTargets - Year 3. By the end of this year most children should be able to
Targets - Year 3 By the end of this year most children should be able to Read and write numbers up to 1000 and put them in order. Know what each digit is worth. Count on or back in tens or hundreds from
More informationFunny Money. The Big Idea. Supplies. Key Prep: What s the Math? Valuing units of money Counting by 5s and 10s. Grades K-2
The Big Idea Funny Money This week we ll take coins to a new level, by comparing their values, buying fun prizes using specific amounts, and playing Rock, Paper, Scissors with them! Supplies Bedtime Math
More informationThank You for Downloading this Resource from MathGeekMama.com!
Thank You for Downloading this Resource from MathGeekMama.com! I sincerely hope you find this resource to be helpful and enjoyable for you and your students! I only ask that you abide by Math Geek Mama
More informationKaty ISD Math Night
Katy ISD Math Night 2015-2016 Set-Up for Katy Math Night K-2: 5 or 6 stations 3rd-5th: 5 stations Breakapart Break Apart Funny Numbers (2nd Grade) Funny Numbers with Measurement Kakooma Kakooma Ten Frame
More informationBeeches Holiday Lets Games Manual
Beeches Holiday Lets Games Manual www.beechesholidaylets.co.uk Page 1 Contents Shut the box... 3 Yahtzee Instructions... 5 Overview... 5 Game Play... 5 Upper Section... 5 Lower Section... 5 Combinations...
More informationWhenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock.
Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour
More informationTrain Wreck! (a.k.a. Ted s Fun and Exciting Dice Game ) Starting Out
Train Wreck! (a.k.a. Ted s Fun and Exciting Dice Game ) Starting Out An unlimited number of people can play this dice game. However, the more players there are, the longer the game will last. It is recommended
More informationTravelling Integers. Materials
Travelling Integers Number of players 2 (or more) Adding and subtracting integers Deck of cards with face cards removed Number line (from -25 to 25) Chips/pennies to mark players places on the number line
More informationThe Factor Game (gr. 3-5) Product Game (gr. 3-5) Target Number (exponents) (gr. 4-5)
The Factor Game (gr. 3-5) Product Game (gr. 3-5) Target Number (exponents) (gr. 4-5) The Factor Game ( Gr. 3-5) Player A chooses a number on the game board and circles it. Using a different color, Player
More informationBouncy Dice Explosion
The Big Idea Bouncy Dice Explosion This week you re going to toss bouncy rubber dice to see what numbers you roll. You ll also play War to see who s the high roller. Finally, you ll move onto a giant human
More informationGRADE 3 TEXAS. Subtraction WORKSHEETS
GRADE 3 TEXAS Subtraction WORKSHEETS Subtraction mental strategies related facts Knowing one addition fact means you also know two related subtraction facts. Because 7 + 3 = 10 you also know that 10 7
More informationGeorgia Department of Education Common Core Georgia Performance Standards Framework Fifth Grade Mathematics Unit 2
PRACTICE TASK: Adapted from Investigations in Number, Data, and Space: How Many Tens? How Many Ones? Addition, Subtraction, and the Number System. STANDARDS FOR MATHEMATICAL CONTENT MCC5.NBT.7 Add, subtract,
More informationsaying the 5 times, 10 times or 2 times table Time your child doing various tasks, e.g.
Can you tell the time? Whenever possible, ask your child to tell you the time to the nearest 5 minutes. Use a clock with hands as well as a digital watch or clock. Also ask: What time will it be one hour
More informationHomework Week #16 Due January 24, 2019 Grade 2 TLC
Homework Week #16 Due January 24, 2019 Grade 2 TLC Reading: The homework program includes 15 20 minutes of daily reading. Please complete at least 2 3 sessions of Raz-Kids a week, which should include
More informationMix, Match, Score and Win! 2 to 4 Players Ages 6 and up. Connect. Instructions
Select Mix, Match, Score and Win! 2 to 4 Players Ages 6 and up Connect Instructions Components 108 tiles, 3 of each tile shown at right 1 bag 1 scoring track 4 scoring markers Playing Time 30-60 minutes
More informationBy: Cara Carroll. Graphics courtesy of Scrappin Doodles
By: Cara Carroll http://thefirstgradeparade.blogspot.com Graphics courtesy of Scrappin Doodles Tens and more For this individual activity, prepare several different baggies or containers with a set of
More informationFREE Math & Literacy Centers
FREE Math & Literacy Centers Created by: The Curriculum Corner 1 + 3 9 + 9 4 + 5 6 + 7 2 + 1 3 + 7 8 + 4 5 + 9 4 + 6 8 + 8 7 + 2 9 + 3 1 + 5 4 + 4 8 + 3 4 + 8 8 + 10 5 + 5 1 + 8 4 + 3 6 + 6 8 + 9 7 + 5
More informationRULES Number of players: Playing Recommended ages: Average playing time: Overview Set Up To Win
HANDSKILLZ WHY THIS GAME? In today s world, surrounded by technology like computers, smart phones, and spellcheck programs, many believe handwriting will not longer be a vital skill children need. I believe
More informationT.G.I.F. Thank Goodness It's Fun! JOHN FELLING BOOS. phone boxcarsandoneeyedjacks.
T.G.I.F. Thank Goodness It's Fun! JOHN FELLING BOOS boxcarsandoneeyedjacks.com john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 1-780-440-6284 BoxCarsEduc BoxcarsEducation For electronic copy send
More information"So many math charts in one convenient place! How handy!" --TPT Purchaser
"So many math charts in one convenient place! How handy!" --TPT Purchaser Elementary Math Charts Packet Kids can learn a lot about numbers just using these! Just print, laminate and display as classroom
More informationGeometry 5. G. Number and Operations in Base Ten 5. NBT. Pieces of Eight Building Fluency: coordinates and compare decimals Materials: pair of dice, gameboard, paper Number of Players: - Directions:. Each
More informationReading and Understanding Whole Numbers
E Student Book Reading and Understanding Whole Numbers Thousands 1 Hundreds Tens 1 Units Name Series E Reading and Understanding Whole Numbers Contents Topic 1 Looking at whole numbers (pp. 1 8) reading
More informationJINX - 2 Players / 15 Minutes
JINX - 2 Players / 15 Minutes Players are witches who combine secret ingredients to make big and powerful potions. Each witch will contribute one of the ingredients needed to make a potion. If they can
More informationRoll & Make. Represent It a Different Way. Show Your Number as a Number Bond. Show Your Number on a Number Line. Show Your Number as a Strip Diagram
Roll & Make My In Picture Form In Word Form In Expanded Form With Money Represent It a Different Way Make a Comparison Statement with a Greater than Your Make a Comparison Statement with a Less than Your
More informationFREE Math & Literacy Centers. Created by: The Curriculum Corner.
FREE Math & Literacy Centers Created by: The Curriculum Corner 1 + 3 9 + 9 4 + 5 6 + 7 2 + 1 3 + 7 8 + 4 5 + 9 4 + 6 8 + 8 7 + 2 9 + 3 1 + 5 4 + 4 8 + 3 4 + 8 8 + 10 5 + 5 1 + 8 4 + 3 6 + 6 8 + 9 7 + 5
More informationA fun way to challenge your math thinking! Grade Levels: 4th - 8th Time: 1 class period. Check out 36 BINGO Snapshot
Grade Levels: 4th - 8th Time: 1 class period A computation strategy game Check out 36 BINGO Snapshot What equations can you make with 4, 5, & 6? (6 X 4) 5 = 19 6 + 4 + 5 = 15 (6 5) + 4 = 5 Which equation
More informationMULTIPLICATION FACT FOOTBALL
DIRECTIONS FOR STUDENTS: MULTIPLICATION FACT FOOTBALL 1. Students pair up and decide who will answer questions first (be on offense). That student places his or her helmet (or a colored counter) onto the
More informationJunior Circle Meeting 5 Probability. May 2, ii. In an actual experiment, can one get a different number of heads when flipping a coin 100 times?
Junior Circle Meeting 5 Probability May 2, 2010 1. We have a standard coin with one side that we call heads (H) and one side that we call tails (T). a. Let s say that we flip this coin 100 times. i. How
More information1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or
Ten-Frame Concentration You need: Ten Frame and Dot Pattern Cards (ten pairs of cards, each pair are numbers that Make 10) (download Subitizing Cards at www.mathematicallyminded.com) 1. Layout all 20 cards
More informationHundreds Grid. MathShop: Hundreds Grid
Hundreds Grid MathShop: Hundreds Grid Kindergarten Suggested Activities: Kindergarten Representing Children create representations of mathematical ideas (e.g., use concrete materials; physical actions,
More informationDomino Games. Variation - This came can also be played by multiplying each side of a domino.
Domino Games Domino War This is a game for two people. 1. Place all the dominoes face down. 2. Each person places their hand on a domino. 3. At the same time, flip the domino over and whisper the sum of
More informationWinter Math Games Building Fluency
Winter Math Games Building Fluency 1. Melting Icicles find sum and subtract from 12 roll 2 (1 6) sided dice and find the sum subtract the sum from 12 place a chip on the answer first player to use all
More information2016 National Council of Teachers of Mathematics BLANK NUMBER LINES
2016 National Council of Teachers of Mathematics www.nctm.org/profdev BLANK NUMBER LINES Number Lines NAME 0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10 0
More informationGames for Drill and Practice
Frequent practice is necessary to attain strong mental arithmetic skills and reflexes. Although drill focused narrowly on rote practice with operations has its place, Everyday Mathematics also encourages
More informationComposing your Classroom to Build Fluency Grades K 2
Composing your Classroom to Build Fluency Grades K 2 Presented by Christine Roberts croberts@ers.tcoe.org Tulare County Office of Education November 7, 2015 TCOE Common Core Connect Website: http://ccss.tcoe.org/
More informationTreasure Hunt. A Pirate Adventure. Get Swashbuckling! (C) 2015 Little Learning Labs & Andrew Frinkle
A Pirate Adventure Get Swashbuckling! GAME DIRECTIONS: Place your character on the start point (the pirate ship). Gameplay is most fun with 3- players, but you could play with -6. Roll the die. The dice
More informationLEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij
LEARNING ABOUT MATH FOR GR 1 TO 2 Conestoga Public School OCTOBER 13, 2016 6:30 pm 8:00 pm presented by Kathy Kubota-Zarivnij kathkubo@gmail.com TODAY S MATH TOOLS FOR counters playing cards dice interlocking
More informationDecember Everyday Math Stations
December Everyday Math Stations Same or Different: Students were paired up and given a baggie with three craft sticks in it. The sticks were colored red on one side and blue on the other. This is to learn
More informationLet s Make Math Fun. Volume 20 March/April 2013
Let s Make Math Fun Volume 20 March/April 2013 Paper Plate Fractions It s Time for Bingo More Ways to Help Them Master Multiplication Printable Math Board Games Match and Flip Addition Puzzles THE LET
More informationRoll for the Tournament -Jousting
Roll for the Tournament -Jousting Roll for the Tournament consists of 3 events: The Joust, Melee with Sword, and Melee on horseback. Roll for the Tournament is a Dice game that uses individual as well
More informationEssentials. Week by. Week
Week by Week MATHEMATICS Essentials Grade WEEK 2 = 9 Fun with Multiplication If you had six of each of these polygons, how many angles would you have? Seeing Math Describe your observations about the number
More informationMATH Learning On The Go!!!!
MATH Learning On The Go!!!! Math on the Go Math for the Fun of It In this busy world, we spend a lot of time moving from place to place in our cars, on buses and trains, and on foot. Use your traveling
More informationShuffle the chance cards and place them face down on the alloted space on the board.
millatoner games 2006 Cycling game for 3 to 6 players. Equipment 1 game board (in 4 parts) 42 cyclists in 6 different colours 1 rainbow jersey cyclist, who represents the pack 2 dice, one white and one
More informationProbability MAT230. Fall Discrete Mathematics. MAT230 (Discrete Math) Probability Fall / 37
Probability MAT230 Discrete Mathematics Fall 2018 MAT230 (Discrete Math) Probability Fall 2018 1 / 37 Outline 1 Discrete Probability 2 Sum and Product Rules for Probability 3 Expected Value MAT230 (Discrete
More informationBOOM! subtract 15. add 3. multiply by 10% round to. nearest integer. START: multiply by 2. multiply by 4. subtract 35. divide by 2
GAME 3: Math skills, speed and luck come together in a fun way with Boom! Students roll a die to find out their starting number and then progress along a mathematical path where they ll practice their
More informationON A ROLL TO FACT FLUENCY
Box Cars and One-Eyed Jacks ON A ROLL TO FACT FLUENCY PRIMARY MATH GAMES JOHN FELLING MPTCA 2016 john@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 boxcarsandoneeyedjacks.com BoxCarsEduc
More informationMath Games Ideas. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.
Math Games Ideas For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser
More information7 = Part-Part-Whole. Games = 6 + 1
Part-Part-Whole Games 7 = 6 + 1 5 + 2 = 6 + 1 Capture 4 Materials: Regular dice, Capture 4 board game, and cubes or whiteboard markers Play Capture 4 with 2 dice or 1 die. Kids can capture as many spaces
More informationA Games-based, Strategy-focused Fluency Plan
A Games-based, Strategy-focused Fluency Plan To have with you for tonight s webinar: ü Deck of Cards ü 2 dice (6-sided or 10-sided) ü Games Recording Sheet ü This powerpoint with Game Boards Jennifer Bay-Williams
More informationThe Human Calculator: (Whole class activity)
More Math Games and Activities Gordon Scott, November 1998 Apart from the first activity, all the rest are untested. They are closely related to others that have been tried in class, so they should be
More informationcomponents Game Overview 6 MARKERS 4 ROUTE DICE 6 BOARDS
BLAZING DEEP BLUE RED edition components 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 MARKERS ROUTE DICE Game Overview BOARDS A game of Railroad Ink is played over rounds. The goal is to connect as many Exits to
More informationMath Activity Task Cards. created by jenmanncreations
Math Activity Task Cards created by jenmanncreations Math Activity Task Cards Thank you for purchasing this product. I created these task cards because I love providing my students with choices. Giving
More informationPHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson
PHASE 10 CARD GAME Copyright 1982 by Kenneth R. Johnson For Two to Six Players Object: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.
More informationDIVISION III (Grades 4-5) Common Rules
NATIONAL MATHEMATICS PENTATHLON ACADEMIC TOURNAMENT HIGHLIGHT SHEETS for DIVISION III (Grades 4-5) Highlights contain the most recent rule updates to the Mathematics Pentathlon Tournament Rule Manual.
More informationGRADE 3 SUPPLEMENT. Set C3 Geometry: Coordinate Systems. Includes. Skills & Concepts
GRADE SUPPLEMENT Set C Geometry: Coordinate Systems Includes Activity Coordinate Place Four C. Activity Dragon s Gold C.7 Independent Worksheet Coordinate Dot-to-Dots C. Independent Worksheet Robot Programs
More informationAbsolute Backgammon for the ipad Manual Version 2.0 Table of Contents
Absolute Backgammon for the ipad Manual Version 2.0 Table of Contents Game Design Philosophy 2 Game Layout 2 How to Play a Game 3 How to get useful information 4 Preferences/Settings 5 Main menu 6 Actions
More information2015 BRITTNEY FIELD, GAINS.COM
2015 BRITTNEY FIELD, WWW.GAMES4 GAINS.COM Thank You! I d$like$to$thank$you$for$downloading$this$resource.$$i$sincerely$hope$that$it$helps$your$kids$to$prac8ce$these$skills$in$a$ meaningful$and$engaging$way$
More information* Rules are not final and subject to change *
RULES OF PLAY * Rules are not final and subject to change * GAME SETUP THE DECKS Discovery Deck (GREEN): This deck contains Discovery Cards separated by S.T.E.M. types. These are scored by the players
More informationMaths games and activities to help your child s learning Enjoy!
Maths games and activities to help your child s learning Enjoy! DICE GAMES Dice games are fun! They are also one of the oldest of all kinds of games: there are records of dice being played over 5,000 years
More informationKindergarten Math. Kindergarten Round-Up Lakeview Public Schools
Kindergarten Math Lakeview Public Schools Common Core State Standards Instructional time in kindergarten focuses on two critical areas: Representing, relating, and operating on whole numbers, initially
More informationProject 1: A Game of Greed
Project 1: A Game of Greed In this project you will make a program that plays a dice game called Greed. You start only with a program that allows two players to play it against each other. You will build
More informationInstruction Cards Sample
Instruction Cards Sample mheducation.com/prek-12 Instruction Cards Table of Contents Level A: Tunnel to 100... 1 Level B: Race to the Rescue...15 Level C: Fruit Collector...35 Level D: Riddles in the Labyrinth...41
More informationFinger Trails Day 1. Agenda
Day Introduction This activity encourages students to connect multiple representations of the numbers - as well as develop finger discrimination so that students understand individual fingers really well.
More informationAddition and Subtraction
D Student Book Name Series D Contents Topic 1 Addition mental strategies (pp. 114) look for a ten look for patterns doubles and near doubles bridge to ten jump strategy split strategy version 1 split strategy
More informationName: Probability, Part 1 March 4, 2013
1) Assuming all sections are equal in size, what is the probability of the spinner below stopping on a blue section? Write the probability as a fraction. 2) A bag contains 3 red marbles, 4 blue marbles,
More informationNEVADA GOOD SAMS GAME RULES Revised September 2015
NEVADA GOOD SAMS GAME RULES Revised September 2015 GENERAL GAME RULES FOR TOURNAMENTS: All games will be played in accordance with Nevada Good Sam Official Game rules. In order to participate for the Nevada
More informationGough, John , Doing it with dominoes, Australian primary mathematics classroom, vol. 7, no. 3, pp
Deakin Research Online Deakin University s institutional research repository DDeakin Research Online Research Online This is the published version (version of record) of: Gough, John 2002-08, Doing it
More informationNumber Partners Primary Maths Games Box Crib Sheet EASY
Number Partners Primary Maths Games Box Crib Sheet Below is an overview of the games found in the Number Partners games box to get an idea before looking at the full instructions together with pupils during
More informationTABLE OF CONTENTS. Introduction 1. How To Use This Book 3. Using Games As A Teaching Strategy 5. Math Journal Masters 7.
TABLE OF CONTENTS Introduction 1 How To Use This Book 3 Using Games As A Teaching Strategy 5 Math Journal Masters 7 Math Backpacks 11 Materials 15 SHUFFLING INTO MATH WITH THESE INTRODUCTORY CARD GAMES
More informationMake Math Meaningful!
Make Math Meaningful! I hear, and I forget. I see, and I remember. I do, and I understand. Knowledge comes easily to those who understand. Proverbs 14:6 B-A-T Place Value Game B = Brilliant; right number
More informationThe Sorcerer s Chamber
The Sorcerer s Chamber by Tim Schutz Rev. 2.0 2-4 players 60 minutes Game requires: One complete piecepack and One piecepack pyramid set Story Welcome to the Sorcerer s Chamber. No this is not some cozy
More informationCONTIG is a fun, low-prep math game played with dice and a simple game board.
CONTIG is a fun, low-prep math game played with dice and a simple game board. It teaches the math concepts of simple operations, the order of operations, and provides great mental math practice. Played
More informationFractions! You can find much more about all these issues, and more, in the ebook Understanding Fractions [ibooks]. Ronit Bird
Fractions Some children whether or not they are dyscalculic or dyslexic find the whole idea of fractions very difficult and confusing. One reason for the difficulty is that classroom teaching often focuses
More informationCC 2.9 Scientific Notation CJ.notebook. November 02, Lesson 2.9. Scientific Notation
Lesson 2.9 Scientific Notation 1 2 3 4 5 Our Target: By the end of today's lesson, you should be able to... Use Scientific Notation Convert between standard and scientific notations 6 Math Message 2.9
More informationDIVISION III (Grades 4-5) Common Rules
NATIONAL MATHEMATICS PENTATHLON ACADEMIC TOURNAMENT HIGHLIGHT SHEETS for DIVISION III (Grades 4-5) Highlights contain the most recent rule updates to the Mathematics Pentathlon Tournament Rule Manual.
More informationAn Adaptive-Learning Analysis of the Dice Game Hog Rounds
An Adaptive-Learning Analysis of the Dice Game Hog Rounds Lucy Longo August 11, 2011 Lucy Longo (UCI) Hog Rounds August 11, 2011 1 / 16 Introduction Overview The rules of Hog Rounds Adaptive-learning Modeling
More informationComparing Numbers on a Place Value Chart
Comparing Numbers on a Place Value Chart Students will: Objective Identify the place value of specific digits in a number Represent numbers on a place vale chart Utilize place value charts to compare numbers
More informationTurn your soroban into a foot inch calculator By Dino Marcantonio
Turn your soroban into a foot inch calculator By Dino Marcantonio *a variation on this technique by Steve Treadwell: https://groups.yahoo.com/neo/groups/sorobanabacus/conversations/messages/8590 The soroban
More informationCliff Hoopin. N a t h a n a e l S m i t h
Cliff Hoopin N a t h a n a e l S m i t h Cliff Hoopin is a game that relies heavily on physical skill and consistency. As a player one must consistently hit their free-throws as well as have the foresight
More informationCOMPONENTS GAME SETUP GAME SEQUENCE
A GAME BY BRUNO CATHALA AND LUDOVIC MAUBLANC Pick up dice, roll them, choose either a color or a value, and fill out your score sheet by trying to make the best decisions! COMPONENTS 14 dice: Dice values
More information