Linguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1

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1 Male human ranger 5 - CR 4 Lawful Good Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH DEX DEXTERITY 15 CON CONSTITUTION 14 Endurance: +4 to continue running, vs. nonlethal damage from a forced march, to avoid nonlethal damage from starvation/thirst, or to hold your breath INT INTELLIGENCE 10 0 WIS WISDOM 12 CHA CHARISMA 13 FORTITUDE +6 (CONSTITUTION) = +4 Endurance: +4 vs. hot or cold environments and to resist damage from suffocation REFLEX (DEXTERITY) +6 = +4 AC Ability Score Modifier orary Saving Throw WILL (WISDOM) = Touch AC CM Bonus 19 = +6 seeking paueliel composite longbow Ranged, both hands: +8, 1d8 Crit: 3 Rng: 110' 2-hand, P Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans +6 Armor Shield Dex 12 Flat-Footed AC BAB Strength Masterwork breastplate Natur Deflec Dodge = See the Base Attack (below) for modifiers that may also apply to CMB CM Defense Base Attack Andoran: Gray Corsair BAB Strength Dexterity 20 = Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Initiative +5 HP 38 Favored Terrain (Plains ) : while in plains terrain Speed Base Ability 30 / 20 ft Resist Notes Damage / Current HP Max Dex: +3, Armor Check: -3 Spell Fail: 25%, Medium, Slows Skill Name Ability Ranks Acrobatics -1 DEX (2) - Speed greater/less than 30 ft. : -4 to jump Appraise +0 INT (0) - Bluff CHA (1) - Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Climb +4 STR (3) 1 Diplomacy +5 CHA (1) 4 Disguise CHA (1) - Escape Artist -1 DEX (2) - Fly -1 DEX (2) - Handle Animal +9 CHA (1) 3 Andoren Falconry : train or control birds of prey Heal +5 WIS (1) 1 Intimidate +5 CHA (1) 1 Knowledge (history) +3 INT (0) 3 Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Knowledge (nature) +7 INT (0) 4 Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Knowledge (nobility) +3 INT (0) 3 Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Linguistics INT (0) 2 Perception +8 WIS (1) 4 Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans, Favored Terrain (Plains ): while in plains terrain Profession (sailor) +9 WIS (1) 5 Ride +5 DEX (2) 1 Sense Motive +5 WIS (1) 4 Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1 Favored Terrain (Plains ) : while in plains terrain Survival +5 WIS (1) 1 Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans, Favored Terrain (Plains ): while in plains terrain, Track: to track Swim +4 STR (3) 1 Endurance: +4 to resist nonlethal damage from exhaustion Feats Andoren Falconry ( Attack) Animal Affinity Armor Proficiency (Light) Armor Proficiency (Medium) Endurance Martial Weapon Proficiency - All Point-Blank Shot Shield Proficiency Simple Weapon Proficiency - All Two-Weapon Defense Two-Weapon Fighting

2 Masterwork longsword Main hand: +9, 1d8+3 Both hands: +9, 1d8+4 Main w/ offhand: +5, 1d8+3 Main w/ light off.: +7, 1d8+3 Offhand: +5, 1d8 Gear Crit: 19-20/ 2 1-hand, S Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Masterwork shortsword Main hand: +9, 1d6+3 Main w/ offhand: +5, 1d6+3 Main w/ light off.: +7, 1d6+3 Offhand: +7, 1d6 Crit: 19-20/ 2 Light, P Favored Enemy (Aquatic Humanoids ) : vs. aquatic humanoids, Favored Enemy (Humans +4) : +4 vs. humans Weight Carried: 43/230 lbs, Light Load (Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs) seeking paueliel composite longbow 1.5 lbs Arrows x lbs Greatcoat - Grooming Kit - Holy water x2 1 lb Masterwork breastplate 30 lbs Masterwork longsword 4 lbs Masterwork shortsword 2 lbs Money - Special Abilities Animal Companion Link (Ex) Favored Enemy (Aquatic Humanoids ) (Ex) Favored Enemy (Humans +4) (Ex) Favored Terrain (Plains ) (Ex) [N/A] Seeking Share Spells with Companion (Ex) Track Wild Empathy +6 (Ex) Arrows Tracked Resources Experience & Wealth Current Cash: You have no money! Companions Falcon Animal Companion (Animal Companion), Male hawk - CL3 - CR 2 STR 10 (0), DEX 15 (), CON 12 (), INT 2 (-4), WIS 14 (), CHA 6 (-2); Fortitude +4, Reflex +5, Will +3 HP: 13/13; Init: ; Speed: 10 feet Attack Bonus: +4; Armor Class: 15 / 14 Tch / 12 Fl Fly +8, Perception +6 Bite (Hawk) Melee +4, 1d4, 2 Talon x2 (Hawk) Melee +4 x2, 1d4, 2 Special: Flight (80 feet, Average), Low-Light Vision Holy water Common Giant Languages Spells & Powers Goblin Ranger spells memorized (CL 2nd; concentration +3) Melee Touch +8 Ranged Touch +7 1st speak with animals, summon nature's ally I

3 Male hawk - CL3 - CR 2 True Neutral Animal STR STRENGTH 10 0 DEX DEXTERITY 15 CON CONSTITUTION 12 INT INTELLIGENCE 2-4 WIS WISDOM 14 CHA CHARISMA 6-2 FORTITUDE (CONSTITUTION) +4 = +3 REFLEX (DEXTERITY) +5 = +3 AC Ability Score Modifier orary Saving Throw WILL (WISDOM) +3 = Touch AC CM Bonus CM Defense Falcon Animal Companion Armor Shield Dex 15 = 14 Base Flat-Footed AC BAB Ability Resist Strength Natur Deflec Dodge 12 = Notes BAB Strength Dexterity 14 = Skill Name Ability DEX (2) Speed greater/less than 30 ft. : -8 to jump -4 INT (-4) -2 CHA (-2) +0 STR (0) -2 CHA (-2) -2 CHA (-2) DEX (2) +8 DEX (2) WIS (2) -2 CHA (-2) +6 WIS (2) DEX (2) WIS (2) +6 DEX (2) WIS (2) +0 STR (0) Ranks Acrobatics - Appraise - Bluff - Climb - Diplomacy - Disguise - Escape Artist - Fly 1 Heal - Intimidate - Perception 1 Ride - Sense Motive - Stealth - Survival - Swim - Dodge Feats Special Abilities Flight (80 feet, Average) Low-Light Vision Base Attack Initiative Speed HP ft Damage / Current HP Bite (Hawk) Main hand: +4, 1d4 Talon x2 (Hawk) Main hand: +4, 1d4 Crit: 2 Light, B/P/S Crit: 2 Light, S

4 Gear Weight Carried: 0/75 lbs, Light Load (Light: lbs, Medium: 49.5 lbs, Heavy: 75 lbs) Money - Experience & Wealth Current Cash: You have no money!

5 Male human (Keleshite) fighter 1/rogue 2 - CL3 - CR 2 Neutral Evil Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 15 DEX DEXTERITY 14 CON CONSTITUTION 15 INT INTELLIGENCE 8-1 WIS WISDOM 12 CHA CHARISMA 10 0 FORTITUDE (CONSTITUTION) +4 = REFLEX +5 = (DEXTERITY) +3 AC Ability Score Modifier orary Saving Throw WILL (WISDOM) = Touch AC CM Bonus CM Defense Main hand: +5, Ranged: +5, Armor Shield Dex 18 = +5 Base Attack Initiative Speed 12 Net Sap Main hand: +4, 1d6 nonlethal nonlethal nonlethal nonlethal nonl Scimitar Main hand: +4, 1d6 Both hands: +4, 1d6+3 Pirate Taker Base Flat-Footed AC BAB Strength Natur Deflec Dodge = - - BAB Strength Dexterity 16 = 10 - HP ft Ability Resist Notes Damage / Current HP Crit: N/A Rng: 10' Light Crit: 2 Light, B, Nonlethal Crit: 18-20/ 2 1-hand, S Skill Name Ability Ranks Acrobatics +0 DEX (2) - Appraise -1 INT (-1) - Bluff +7 CHA (0) 2 Climb STR (2) - Diplomacy +4 CHA (0) 1 Disguise CHA (0) - Escape Artist +0 DEX (2) - Fly +0 DEX (2) - Heal WIS (1) - Intimidate +6 CHA (0) 3 Knowledge (local) +5 INT (-1) 3 Linguistics +5 INT (-1) 3 Perception +6 WIS (1) 2 Trapfinding: to locate traps Profession (merchant) +6 WIS (1) 2 Ride +0 DEX (2) - Sense Motive +6 WIS (1) 2 Stealth +5 DEX (2) 2 Survival WIS (1) - Swim STR (2) - Feats Armor Proficiency (Heavy) Armor Proficiency (Light) Armor Proficiency (Medium) Athletic Deceitful Exotic Weapon Proficiency (Net) Martial Weapon Proficiency - All Point-Blank Shot Rogue Weapon Proficiencies Shield Proficiency Simple Weapon Proficiency - All Tower Shield Proficiency Weapon Focus (Net) Special Abilities Evasion (Ex) Sneak Attack d6 Trapfinding

6 +5 chain shirt Max Dex: +4, Armor Check: -1 Spell Fail: 20%, Light Buckler Max Dex: -, Armor Check: -1 Spell Fail: 5%, Shield Experience & Wealth Current Cash: You have no money! Gear Weight Carried: 56/200 lbs, Light Load (Light: 66 lbs, Medium: 133 lbs, Heavy: 200 lbs) chain shirt 25 lbs Buckler 5 lbs Money - Net x3 6 lbs Potion of cure light wounds - Potion of stabilize - Potion of stabilize - Sap 2 lbs Scimitar 4 lbs Thunderstone x2 1 lb Net Potion of cure light wounds Potion of stabilize Potion of stabilize Thunderstone Tracked Resources Common Gnoll Kelish Languages Osiriani Polyglot

7 Male human rogue 3 - CR 2 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 15 DEX DEXTERITY 13 CON CONSTITUTION INT INTELLIGENCE 10 0 WIS WISDOM 12 CHA CHARISMA 8-1 FORTITUDE (CONSTITUTION) +4 = REFLEX +4 = +3 (DEXTERITY) +3 Trap Sense : bonus vs. traps AC Ability Score Modifier orary Saving Throw WILL (WISDOM) = Touch AC 15 = 12 Trap Sense : bonus vs. traps CM Bonus CM Defense Armor Shield Dex Masterwork light crossbow Ranged:, 1d8 Ranged, both hands: +4, 1d8 Main hand: +4, 1d6 Privateer Flat-Footed AC BAB Shortsword Strength Natur Deflec Dodge = = 10 - See the AC section (above) for situational modifiers that may also apply to CMD Base Attack Initiative Speed Base BAB Strength Dexterity HP ft Ability Resist Notes Damage / Current HP Crit: 19-20/ 2 Rng: 80' 2-hand, P Crit: 19-20/ 2 Light, P Skill Name Ability 0 DEX (1) +4 INT (0) -1 CHA (-1) 0 STR (2) -1 CHA (-1) -1 CHA (-1) DEX (1) DEX (1) WIS (1) +5 CHA (-1) +5 INT (0) INT (0) +6 INT (0) +7 WIS (1) Trapfinding: to locate traps +7 WIS (1) DEX (1) WIS (1) +5 DEX (1) WIS (1) 0 STR (2) Ranks Acrobatics 3 Appraise 1 Bluff - Climb 3 Diplomacy - Disguise - Escape Artist - Fly - Heal - Intimidate 3 Knowledge (local) 2 Knowledge (nature) 2 Linguistics 3 Perception 3 Profession (sailor) 3 Ride - Sense Motive - Stealth 1 Survival - Swim 3 Feats Armor Proficiency (Light) Athletic Dodge Rogue Weapon Proficiencies Simple Weapon Proficiency - All Skill Focus (Acrobatics) Special Abilities Evasion (Ex) Ledge Walker (Ex) Sneak Attack d6 Trap Sense (Ex) Trapfinding Leather armor Max Dex: +6, Armor Check: - Spell Fail: 10%, Light

8 Masterwork buckler Max Dex: -, Armor Check: - Spell Fail: 5%, Shield Experience & Wealth Current Cash: You have no money! Gear Weight Carried: 28/200 lbs, Light Load (Light: 66 lbs, Medium: 133 lbs, Heavy: 200 lbs) Crossbow bolts x lbs Harrow Deck - Leather armor 15 lbs Masterwork buckler 5 lbs Masterwork light crossbow 4 lbs Money - Shortsword 2 lbs Crossbow bolts Tracked Resources Common Kelish Languages Osiriani Vudrani

9 Male elf sorcerer 6 - CR 5 Neutral Evil Humanoid (Elf); Age: 136; Height: 6'; Weight: 135lb.; Eyes: blue; Hair: brown; Skin: tanned STR STRENGTH 8-1 DEX DEXTERITY 15 CON CONSTITUTION 12 INT INTELLIGENCE 12 WIS WISDOM 12 CHA CHARISMA FORTITUDE +4 = (CONSTITUTION) Elven Immunities: vs. enchantments REFLEX +5 = (DEXTERITY) Elven Immunities: vs. enchantments WILL (WISDOM) +7 = +5 Elven Immunities: vs. enchantments Elven Immunities Energy Resistance, Electricity (10) Elven Immunities - Sleep AC Ability Score Modifier orary Saving Throw Touch AC CM Bonus CM Defense Armor Shield Dex 18 = +4 Base Attack Initiative Speed 14 Masterwork longbow Ranged, both hands: +6, 1d8-1 Both hands:, 1d8-1 Storm Sorcerer Base Flat-Footed AC BAB Spear Strength Ranged, both hands: +5, 1d8-1 Natur Deflec Dodge 15 = BAB Strength Dexterity 16 = HP ft Ability Resist Notes Damage / Current HP Crit: 3 Rng: 100' 2-hand, P Crit: 3 Rng: 20' 2-hand, P, Brace Skill Name Ability DEX (2) INT (1) +3 CHA (3) -1 STR (-1) +3 CHA (3) +3 CHA (3) DEX (2) 0 DEX (2) WIS (1) +3 CHA (3) +9 INT (1) INT (1) +4 WIS (1) DEX (2) WIS (1) 0 INT (1) Elven Magic: to identify magic item properties DEX (2) WIS (1) -1 STR (-1) Ranks Acrobatics - Appraise - Bluff - Climb - Diplomacy - Disguise - Escape Artist - Fly 5 Heal - Intimidate - Knowledge (arcana) 5 Linguistics 1 Perception 1 Ride - Sense Motive - Spellcraft 6 Stealth - Survival - Swim - Feats Dodge Elven Weapon Proficiencies Eschew Materials Improved Initiative Simple Weapon Proficiency - All Spell Focus (Evocation) Special Abilities Bloodline Arcana: Elemental (Ex) Elven Magic Low-Light Vision Spell-Like Abilities Elemental Ray (1d6+3 electricity, 6/day) (Sp)

10 Gear Weight Carried: 21/80 lbs, Light Load (Light: 26 lbs, Medium: 53 lbs, Heavy: 80 lbs) Arrows x lbs Cloak of resistance 1 lb Masterwork longbow 3 lbs Money 7.5 lbs Ring of protection - Scroll of fly - Scroll of gaseous form - Scroll of levitate - Spear 6 lbs Arrows Tracked Resources Current Cash: 375 gp Experience & Wealth Spear Auran Common Languages Spells & Powers Draconic Elven Sorcerer spells known (CL 6th; concentration +9) Melee Touch Ranged Touch +5 3rd (4/day) lightning bolt (DC 17) 2nd (6/day) gust of wind (DC 16), scorching ray (bloodline energy type), spectral hand 1st (7/day) burning hands (bloodline energy type) (DC 15), mage armor, magic missile, obscuring mist, shocking grasp 0th (at will) acid splash, dancing lights, detect magic, light, mage hand, ray of frost, read magic Background The storm sorcerer battles his enemies with wind and lightning, reveling in nature's destructive power. VALENDRON OPARAL Valendron hails from an elven village in the high mountains. When he was an infant, he and his mother were caught outside in a storm and struck by a bolt of lightning. Though his mother died, he survived, and as a youth he began to develop arcane powers. He believes that storms and natural disasters eliminate the weak, allowing the strong to survive. He struck out on his own to find others like himself. Combat Encounters : Valendron might join with air mephits, air elementals, or jann trying to open a portal to or increase the inf luence of the Plane of Air. He may share a lair with electricity-using creatures such as behirs, shocker lizards, or blue dragons. Roleplaying Encounters : Valendron may be looking for survivors in a village or town wrecked by a powerful storm, or could instead be searching for magic items relating to air, weather, and electricity.

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