Game Design Comp 150GD. Michael Shah 3/6/15
|
|
- Lynne Bond
- 5 years ago
- Views:
Transcription
1 Game Design Comp 150GD Michael Shah 3/6/15
2 Topics 1. Digital Game Testing 2. C# Scripting Tips 3. GUI 4. Music Room
3 Part 1 - Digital Game Testing PLAYTEST ROUND #3 (20 minutes): 1. Observers stay to manage playtest, Players find other games to play. 2. If team chose 1-3 instructions, give them. 3. Players attempt to play prototype (5-10 min). Observers take notes! 4. Players fill out questionnaire (5 minutes). 5. Time permitting, discuss answers.
4 Part 2 - Team Meeting 1. Convene at your team table to discuss observations and questionnaire answers. 2. Discuss Production goals for the next week (next top priority Backlog items, potentially influenced by tester experience/ observations) and divide work equitably. 3. Give yourself a score of 1-5
5 Part 3 C# Scripting Best place to get help: nner/scripting Ctrl+ or Cmnd + on MonoDevelop
6 Part 3 C# Scripting
7 Part 3 Filling in the Knowledge Gaps
8 All of my scripts in Unity are? What are the three Access Modifiers? DataTypes: Value versus Reference? What are these? What does static do? In what contexts?
9 FixedUpdate() versus Update() Left or Right hand Rule? And what is it? Time.DeltaTime? Mathf.Lerp versus Vector3.Lerp GetComponent<what_am_I>()
10 Culling? (Hint: Clip Plane) 2 different Projections? Have you explored Edit/Project Settings? Shortcut for the Asset Store? Are you familiar with the gizmos panel, and real-time changes?
11 Are you ing your team daily? What project management tools are you using? Do you need help with git? Lab suggestions? (Special FX & Music next) I will be here during Spring Break!
12 What is PlayerPrefs? System.Collections.Generics? List<String>() What game mechanic might you use generics for? What is Inheritance? What is an example of Inheritance?
13 C# example of Inheritance Another example:
14 Awake versus Start? Should I use power of two sized textures? What is a Co-routine? How do I implement one? Can we do an example?
15 C# Coroutine Example Yes, we will do an example in our project called Music Room Coroutines are functions that execute in intervals Needs to override IEnumerator. Why?
16 C# Coroutine Example // Demonstrate passing a function. StartCoroutine (restart ()); C# also supports anonymous functions (lamdas) So we can do some really cool things right? Case study of MusicRoom code shows we have to be very very careful! I spent hours trying to get an example working, I suggest not optimizing quite yet! (Root of the problem is in threading) For now, great for one off events, to keep your code clean and fast.
17 Start a coroutine
18 Part 4 Music Room Good and Bad Menus:
19 Part 4 Goals Build a simple menu using the GUI Add an animation, learn about sizing Use the GUI components in 2D Screenspace WorldSpace (2D or 3D) Experiment with mechanim Play music in different rooms Borrow and learn from my code
20 Music Room Setup triggers, align them with mechanim, play them smoothly while
21 Some Things to Note on the Design Lots of simple prefabs for geometry Look at the hallways Hierarchy (Project and Scene) is kept fairly clean Save yourself from headaches Using multiple scenes Keep your game organized
22 Scripts Included CameraScript Follows the player around DestroyScript Moves player from out of bounds area back to start GameController Handles events in the game Menu Loads a Scene NPC Makes a gameobject an NPC, inherits from Human. Player1 Moves object around
23 Part 4 Tasks The scene is built so you have it. We re going to rebuild it live so you can see how parts of it are done. GUI Main Menu Handling button clicks Adding a Coroutine Setting up mechanim to handle events We will add music if we have time, or in the next lab
24 Part 4 Items I won t demonstrate but you can notice Directional lighting, using hard shadows on very in-organic shapes. Particle System on both the main menu and the game. Lots of fun options to play with NPC script shows one very simple example of inheritance. Falling off the boundary of the map returns the player to their initial position (mario cart style) and we turn the box collider off so we can go through walls. Clicking on objects and raycasting
25 Notes on GUI 2D Images need to be converted from Texture to 2D and UI Can position in the 3D space. Can use Sprite Editor to make sure rect transform aligns properly
26 Other GameObject.Find("GameController").GetCom ponent<animator>().setbool(o.gameobject.n ame,true);
COMPASS NAVIGATOR PRO QUICK START GUIDE
COMPASS NAVIGATOR PRO QUICK START GUIDE Contents Introduction... 3 Quick Start... 3 Inspector Settings... 4 Compass Bar Settings... 5 POIs Settings... 6 Title and Text Settings... 6 Mini-Map Settings...
More informationSpace Invadersesque 2D shooter
Space Invadersesque 2D shooter So, we re going to create another classic game here, one of space invaders, this assumes some basic 2D knowledge and is one in a beginning 2D game series of shorts. All in
More informationBeginning 3D Game Development with Unity:
Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine Sue Blackman Apress* Contents About the Author About the Technical Reviewer Acknowledgments Introduction
More informationUnity Certified Programmer
Unity Certified Programmer 1 unity3d.com The role Unity programming professionals focus on developing interactive applications using Unity. The Unity Programmer brings to life the vision for the application
More informationSteamVR Unity Plugin Quickstart Guide
The SteamVR Unity plugin comes in three different versions depending on which version of Unity is used to download it. 1) v4 - For use with Unity version 4.x (tested going back to 4.6.8f1) 2) v5 - For
More informationWorkshop 4: Digital Media By Daniel Crippa
Topics Covered Workshop 4: Digital Media Workshop 4: Digital Media By Daniel Crippa 13/08/2018 Introduction to the Unity Engine Components (Rigidbodies, Colliders, etc.) Prefabs UI Tilemaps Game Design
More informationShoot It Game Template - 1. Tornado Bandits Studio Shoot It Game Template - Documentation.
Shoot It Game Template - 1 Tornado Bandits Studio Shoot It Game Template - Documentation Shoot It Game Template - 2 Summary Introduction 4 Game s stages 4 Project s structure 6 Setting the up the project
More informationUnity Game Development Essentials
Unity Game Development Essentials Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone 1- PUBLISHING -J BIRMINGHAM - MUMBAI Preface
More informationExperiment 02 Interaction Objects
Experiment 02 Interaction Objects Table of Contents Introduction...1 Prerequisites...1 Setup...1 Player Stats...2 Enemy Entities...4 Enemy Generators...9 Object Tags...14 Projectile Collision...16 Enemy
More informationCrowd-steering behaviors Using the Fame Crowd Simulation API to manage crowds Exploring ANT-Op to create more goal-directed crowds
In this chapter, you will learn how to build large crowds into your game. Instead of having the crowd members wander freely, like we did in the previous chapter, we will control the crowds better by giving
More informationThe purpose of this document is to outline the structure and tools that come with FPS Control.
FPS Control beta 4.1 Reference Manual Purpose The purpose of this document is to outline the structure and tools that come with FPS Control. Required Software FPS Control Beta4 uses Unity 4. You can download
More informationSection 39: BobmerMan How-To
Section 39: BobmerMan How-To 1. Getting Started 1. Download, unzip, and open the Starter files 2. Test it out 2. Dropping Bombs 1. Edit the script file Player.cs 1. Edit the method DropBomb(), inside the
More informationFirst Steps in Unity3D
First Steps in Unity3D The Carousel 1. Getting Started With Unity 1.1. Once Unity is open select File->Open Project. 1.2. In the Browser navigate to the location where you have the Project folder and load
More informationLearn Unity by Creating a 3D Multi-Level Platformer Game
Learn Unity by Creating a 3D Multi-Level Platformer Game By Pablo Farias Navarro Certified Unity Developer and Founder of Zenva Table of Contents Introduction Tutorial requirements and project files Scene
More informationSave System for Realistic FPS Prefab. Copyright Pixel Crushers. All rights reserved. Realistic FPS Prefab Azuline Studios.
User Guide v1.1 Save System for Realistic FPS Prefab Copyright Pixel Crushers. All rights reserved. Realistic FPS Prefab Azuline Studios. Contents Chapter 1: Welcome to Save System for RFPSP...4 How to
More informationGame Design Project 2, Part 3 Group #3 By: POLYHEDONISTS Brent Allard, Taylor Carter, Andrew Greco, Alex Nemeroff, Jessica Nguy
Game Design Project 2, Part 3 Group #3 By: POLYHEDONISTS Brent Allard, Taylor Carter, Andrew Greco, Alex Nemeroff, Jessica Nguy Concept Side scrolling beat-em-up Isometric perspective that implements 2D
More informationBall Color Switch. Game document and tutorial
Ball Color Switch Game document and tutorial This template is ready for release. It is optimized for mobile (iphone, ipad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webgl.
More informationUnity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING
Unity 3.x Game Development Essentials Game development with C# and Javascript Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone
More informationKings! Card Swiping Decision Game Asset
Kings! Card Swiping Decision Game Asset V 1.31 Thank you for purchasing this asset! If you encounter any errors / bugs, want to suggest new features/improvements or if anything is unclear (after you have
More informationShooting in Unity3D (continued)
AD41700 Computer Games Prof. Fabian Winkler Fall 2011 Shooting in Unity3D (continued) In this tutorial I would like to continue where we left off in the Shooting tutorial. Specifically I would like to
More informationIn this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds.
Brain Game Introduction In this project you ll learn how to create a times table quiz, in which you have to get as many answers correct as you can in 30 seconds. Step 1: Creating questions Let s start
More informationG54GAM Lab Session 1
G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you
More informationGame Programming Paradigms. Michael Chung
Game Programming Paradigms Michael Chung CS248, 10 years ago... Goals Goals 1. High level tips for your project s game architecture Goals 1. High level tips for your project s game architecture 2.
More informationBy Chris Burton. User Manual v1.60.5
By Chris Burton User Manual v1.60.5 Table of Contents Introduction 7 Chapter I: The Basics 1. 9 Setting up 10 1.1. Installation 1.2. Running the demo games 1.3. The Game Editor window 1.3.1. The New Game
More informationAdding in 3D Models and Animations
Adding in 3D Models and Animations We ve got a fairly complete small game so far but it needs some models to make it look nice, this next set of tutorials will help improve this. They are all about importing
More informationBrain Game. Introduction. Scratch
Scratch 2 Brain Game All Code Clubs must be registered. Registered clubs appear on the map at codeclubworld.org - if your club is not on the map then visit jumpto.cc/ccwreg to register your club. Introduction
More informationCONCEPTS EXPLAINED CONCEPTS (IN ORDER)
CONCEPTS EXPLAINED This reference is a companion to the Tutorials for the purpose of providing deeper explanations of concepts related to game designing and building. This reference will be updated with
More informationCISC 1600, Lab 2.2: More games in Scratch
CISC 1600, Lab 2.2: More games in Scratch Prof Michael Mandel Introduction Today we will be starting to make a game in Scratch, which ultimately will become your submission for Project 3. This lab contains
More informationStar Defender. Section 1
Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the
More informationInstructions for using Object Collection and Trigger mechanics in Unity
Instructions for using Object Collection and Trigger mechanics in Unity Note for Unity 5 Jason Fritts jfritts@slu.edu In Unity 5, the developers dramatically changed the Character Controller scripts. Among
More informationGAME:IT Junior Bouncing Ball
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.
More informationBuilding Augmented Reality Spatial Audio Compositions for ios Introduction and Terms Spatial Audio Positioning
Building Augmented Reality Spatial Audio Compositions for ios A Guide for Use of AR Positional Tracking in ios 11 and Beyond v 1.2 (Updated 23 April 2018) Introduction and Terms This document outlines
More informationCreate a game in which you have to guide a parrot through scrolling pipes to score points.
Raspberry Pi Projects Flappy Parrot Introduction Create a game in which you have to guide a parrot through scrolling pipes to score points. What you will make Click the green ag to start the game. Press
More information..... l ss t h t an an $100,000 of 000 of ann an u n al u al gross r evenu n e
Outline Introduction to Game Programming Autumn 2016 3. Game architecture case Unity game engine Juha Vihavainen University of Helsinki Basic concepts and architecture of Unity On origins/developments
More informationMacquarie University Introductory Unity3D Workshop
Overview Macquarie University Introductory Unity3D Workshop Unity3D - is a commercial game development environment used by many studios who publish on iphone, Android, PC/Mac and the consoles (i.e. Wii,
More informationZ-Town Design Document
Z-Town Design Document Development Team: Cameron Jett: Content Designer Ryan Southard: Systems Designer Drew Switzer:Content Designer Ben Trivett: World Designer 1 Table of Contents Introduction / Overview...3
More informationVACUUM MARAUDERS V1.0
VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.
More informationForeword Thank you for purchasing the Motion Controller!
Foreword Thank you for purchasing the Motion Controller! I m an independent developer and your feedback and support really means a lot to me. Please don t ever hesitate to contact me if you have a question,
More informationCreate a benchmark mobile game! Tobias Tost Senior Programmer, Blue Byte GmbH A Ubisoft Studio
Create a benchmark mobile game! Tobias Tost Senior Programmer, Blue Byte GmbH A Ubisoft Studio Who am I? Tobias Tost, MSc In the Games Industry since 2006 Visualization, Sound, Gameplay, Tools Joined Ubisoft
More informationIntroduction. Modding Kit Feature List
Introduction Welcome to the Modding Guide of Might and Magic X - Legacy. This document provides you with an overview of several content creation tools and data formats. With this information and the resources
More informationTexas Hold Em Poker Unity Asset Store Project Multiplayer Version
Texas Hold Em Poker Unity Asset Store Project Multiplayer Version THIS USER GUIDE IS ONLY RELATED AT MULTIPLAYER FEATURES, YOU CAN FIND IN THE PROJECT ROOT AN OTHER USER GUIDE WITH GENERAL INFO AND SINGLE
More information3D Top Down Shooter By Jonay Rosales González AKA Don Barks Gheist
3D Top Down Shooter By Jonay Rosales González AKA Don Barks Gheist This new version of the top down shooter gamekit let you help to make very adictive top down shooters in 3D that have made popular with
More informationCreating Bullets in Unity3D (vers. 4.2)
AD41700 Computer Games Prof. Fabian Winkler Fall 2013 Creating Bullets in Unity3D (vers. 4.2) I would like to preface this workshop with Celia Pearce s essay Beyond Shoot Your Friends (download from: http://www.gardensandmachines.com/ad41700/readings_f13/pearce2_pass.pdf)
More informationOfficial Documentation
Official Documentation Doc Version: 1.0.0 Toolkit Version: 1.0.0 Contents Technical Breakdown... 3 Assets... 4 Setup... 5 Tutorial... 6 Creating a Card Sets... 7 Adding Cards to your Set... 10 Adding your
More informationTOON RACER v1.3. Documentation: 1.3. Copyright Sperensis Applications Page 1
TOON RACER v1.3 Documentation: 1.3 Copyright Sperensis Applications www.sperensis.com Page 1 Unity 5.x Upgrade 4 Contents Re-skin UI Interface of MenuScene and PhysicsCar 5 Re-Skin Environment 6 Player
More information2D Platform. Table of Contents
2D Platform Table of Contents 1. Making the Main Character 2. Making the Main Character Move 3. Making a Platform 4. Making a Room 5. Making the Main Character Jump 6. Making a Chaser 7. Setting Lives
More informationCiv 6 Unit Asset Tutorials Level 2 - Change your behavior! By Leugi
Civ 6 Unit Asset Tutorials Level 2 - Change your behavior! By Leugi Mixing and tinting ingame assets is usually enough for making Civ6 units, but sometimes you will meet up with some issues. If you wanted
More informationScratch for Beginners Workbook
for Beginners Workbook In this workshop you will be using a software called, a drag-anddrop style software you can use to build your own games. You can learn fundamental programming principles without
More informationC# Tutorial Fighter Jet Shooting Game
C# Tutorial Fighter Jet Shooting Game Welcome to this exciting game tutorial. In this tutorial we will be using Microsoft Visual Studio with C# to create a simple fighter jet shooting game. We have the
More informationEasy Input For Gear VR Documentation. Table of Contents
Easy Input For Gear VR Documentation Table of Contents Setup Prerequisites Fresh Scene from Scratch In Editor Keyboard/Mouse Mappings Using Model from Oculus SDK Components Easy Input Helper Pointers Standard
More informationINTRODUCTION TO GAME AI
CS 387: GAME AI INTRODUCTION TO GAME AI 3/31/2016 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2016/cs387/intro.html Outline Game Engines Perception
More informationCAPSTONE PROJECT 1.A: OVERVIEW. Purpose
CAPSTONE PROJECT CAPSTONE PROJECT 1.A: Overview 1.B: Submission Requirements 1.C: Milestones 1.D: Final Deliverables 1.E: Dependencies 1.F: Task Breakdowns 1.G: Timeline 1.H: Standards Alignment 1.I: Assessment
More informationActivity P07: Acceleration of a Cart (Acceleration Sensor, Motion Sensor)
Name Class Date Activity P07: Acceleration of a Cart (Acceleration Sensor, Motion Sensor) Concept DataStudio ScienceWorkshop (Mac) ScienceWorkshop (Win) Linear motion P07 Accelerate Cart.ds (See end of
More informationGaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version March 2016 GAIA. By Procedural Worlds
Gaia is a system that enables rapid and precise creation of gorgeous looking Unity terrains. Version 1.5.3 March 2016 GAIA By Procedural Worlds Quick Start 1. Create a new project and import Gaia. 2. Unity
More informationGAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game
I. BACKGROUND 1.Introduction: GAME PROGRAMMING & DESIGN LAB 1 Egg Catcher - a simple SCRATCH game We have talked about the programming languages and discussed popular programming paradigms. We discussed
More informationUNITY TECHNOLOGY ROADMAP
UNITY TECHNOLOGY ROADMAP COPYRIGHT 2015 @ UNITY TECHNOLOGIES Good Afternoon and welcome to the Unity Technology Roadmap Discussion. Objectives Decide if upcoming releases are right for your project Understand
More informationUSER MANUAL Version (draft) Pit Vetterick
USER MANUAL Version 1.3.6 (draft) Pit Vetterick 1 INDEX 2 INTRODUCTION... 6 2.1 THANK YOU FOR PURCHASING ICE CREATURE CONTROL... 6 2.2 YOU ARE NOT ALONE... 6 2.3 SPIRIT AND MOTION... 7 2.4 PHILOSOPHY...
More informationStarting from LEARNER NOTES edited version. An Introduction to Computing Science by Jeremy Scott
Starting from 2013 edited version An Introduction to Computing Science by Jeremy Scott LEARNER NOTES 4: Get the picture? 3: A Mazing Game This lesson will cover Game creation Collision detection Introduction
More informationPoolKit - For Unity.
PoolKit - For Unity. www.unitygamesdevelopment.co.uk Created By Melli Georgiou 2018 Hell Tap Entertainment LTD The ultimate system for professional and modern object pooling, spawning and despawning. Table
More informationThe Archery Motion pack requires the following: Motion Controller v2.23 or higher. Mixamo s free Pro Longbow Pack (using Y Bot)
The Archery Motion pack requires the following: Motion Controller v2.23 or higher Mixamo s free Pro Longbow Pack (using Y Bot) Importing and running without these assets will generate errors! Demo Quick
More informationCMSC 425: Lecture 3 Introduction to Unity
CMSC 425: Lecture 3 Introduction to Unity Reading: For further information about Unity, see the online documentation, which can be found at http://docs.unity3d.com/manual/. The material on Unity scripts
More informationMaking Your World with the Aurora Toolset
Making Your World with the Aurora Toolset The goal of this tutorial is to build a very simple module to ensure that you've picked up the necessary skills for the other tutorials. After completing this
More informationfautonomy for Unity 1 st Deep Learning AI plugin for Unity
fautonomy for Unity 1 st Deep Learning AI plugin for Unity QUICK USER GUIDE (v1.2 2018.07.31) 2018 AIBrain Inc. All rights reserved The below material aims to provide a quick way to kickstart development
More informationGame playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton)
Game playtesting, Gameplay metrics (Based on slides by Michael Mateas, and Chapter 9 (Playtesting) of Game Design Workshop, Tracy Fullerton) UC Santa Cruz School of Engineering courses.soe.ucsc.edu/courses/cmps171/winter14/01
More informationMage Arena will be aimed at casual gamers within the demographic.
Contents Introduction... 2 Game Overview... 2 Genre... 2 Audience... 2 USP s... 2 Platform... 2 Core Gameplay... 2 Visual Style... 2 The Game... 3 Game mechanics... 3 Core Gameplay... 3 Characters/NPC
More informationCS 251 Intermediate Programming Space Invaders Project: Part 3 Complete Game
CS 251 Intermediate Programming Space Invaders Project: Part 3 Complete Game Brooke Chenoweth Spring 2018 Goals To carry on forward with the Space Invaders program we have been working on, we are going
More informationIntroduction to Autodesk Inventor for F1 in Schools (Australian Version)
Introduction to Autodesk Inventor for F1 in Schools (Australian Version) F1 in Schools race car In this course you will be introduced to Autodesk Inventor, which is the centerpiece of Autodesk s Digital
More informationAutodesk Advance Steel. Drawing Style Manager s guide
Autodesk Advance Steel Drawing Style Manager s guide TABLE OF CONTENTS Chapter 1 Introduction... 5 Details and Detail Views... 6 Drawing Styles... 6 Drawing Style Manager... 8 Accessing the Drawing Style
More informationTATAKAI TACTICAL BATTLE FX FOR UNITY & UNITY PRO OFFICIAL DOCUMENTATION. latest update: 4/12/2013
FOR UNITY & UNITY PRO OFFICIAL latest update: 4/12/2013 SPECIAL NOTICE : This documentation is still in the process of being written. If this document doesn t contain the information you need, please be
More informationAdvance Steel. Drawing Style Manager s guide
Advance Steel Drawing Style Manager s guide TABLE OF CONTENTS Chapter 1 Introduction...7 Details and Detail Views...8 Drawing Styles...8 Drawing Style Manager...9 Accessing the Drawing Style Manager...9
More informationPart II Coding the Animation
Part II Coding the Animation Welcome to Part 2 of a tutorial on programming with Alice and Garfield using the Alice 2 application software. In Part I of this tutorial, you created a scene containing characters
More informationWarmup Due: Feb. 6, 2018
CS1950U Topics in 3D Game Engine Development Barbara Meier Warmup Due: Feb. 6, 2018 Introduction Welcome to CS1950U! In this assignment you ll be creating the basic framework of the game engine you will
More informationRequirements Specification
Requirements Specification Software Engineering Group 6 12/3/2012: Requirements Specification, v1.0 March 2012 - Second Deliverable Contents: Page no: Introduction...3 Customer Requirements...3 Use Cases...4
More informationOverall approach, including resources required. Session Goals
Participants Method Date Session Numbers Who (characteristics of your play-tester) Overall approach, including resources required Session Goals What to measure How to test How to Analyse 24/04/17 1 3 Lachlan
More informationSTEP-BY-STEP THINGS TO TRY FINISHED? START HERE NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT!
STEP-BY-STEP NEW TO SCRATCH? CREATE YOUR FIRST SCRATCH PROJECT! In this activity, you will follow the Step-by- Step Intro in the Tips Window to create a dancing cat in Scratch. Once you have completed
More informationAttack of Township. Moniruzzaman, Md. Daffodil International University Institutional Repository Daffodil International University
Daffodil International University Institutional Repository Computer Science and Engineering Project Report of M.Sc 2018-05 Attack of Township Moniruzzaman, Md Daffodil International University http://hdl.handle.net/20.500.11948/2705
More informationAscendance : A Platformer for Computers. By: Philip Scott Beauchamp and Joseph Grant Plaster. California Polytechnic State University
Ascendance : A Platformer for Computers By: Philip Scott Beauchamp and Joseph Grant Plaster California Polytechnic State University Advisor: Dr. Zoe Wood June 9, 2015 Abstract Ascendance is a 2.5D platformer
More informationAdd in a new ghost sprite, and a suitable stage backdrop.
Ghostbusters Introduction You are going to make a ghost-catching game! Step 1: Animating a ghost Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty.
More informationAnnabel Hung. Dr. Zoe Wood
Annabel Hung Dr. Zoe Wood June 7, 2011 Contents 1 Introduction 1 1.1 Course Structure........................................... 1 2 Project Overview 1 2.1 General Description.........................................
More informationToon Dimension Formal Game Proposal
Toon Dimension Formal Game Proposal Peter Bucher Christian Schulz Nicola Ranieri February, 2009 Table of contents 1. Game Description...1 1.1 Idea...1 1.2 Story...1 1.3 Gameplay...2 1.4 Implementation...2
More informationPLANETOID PIONEERS: Creating a Level!
PLANETOID PIONEERS: Creating a Level! THEORY: DESIGNING A LEVEL Super Mario Bros. Source: Flickr Originally coders were the ones who created levels in video games, nowadays level designing is its own profession
More informationpla<orm-style game which you can later add your own levels, powers and characters to. Feel free to improve on my art
SETTING THINGS UP Card 1 of 8 1 These are the Advanced Scratch Sushi Cards, and in them you ll be making a pla
More informationVR Easy Getting Started V1.3
VR Easy Getting Started V1.3 Introduction Over the last several years, Virtual Reality (VR) has taken a huge leap in terms development and usage, especially to the tools and affordability that game engine
More informationStudent Centre. Contents. 1. Introduction 2. Live Mathletics 3. Activities 4. Certificates and points 5. Earning and Spending Credits 6.
1 Student Centre Contents 1. Introduction 2. Live Mathletics 3. Activities 4. Certificates and points 5. Earning and Spending Credits 6. Reporting 1. Introduction Welcome to Mathletics! Mathletics is an
More informationEasy Input Helper Documentation
Easy Input Helper Documentation Introduction Easy Input Helper makes supporting input for the new Apple TV a breeze. Whether you want support for the siri remote or mfi controllers, everything that is
More informationActivity 6: Playing Elevens
Activity 6: Playing Elevens Introduction: In this activity, the game Elevens will be explained, and you will play an interactive version of the game. Exploration: The solitaire game of Elevens uses a deck
More informationA Cross-platform Game for Learning Physics
A Cross-platform Game for Learning Physics Name: Lam Matthew Ho Yan UID: 3035123198 Table of Contents Project Introduction... 2 Project Objective... 3 Project Methodology... 4 Phase 1: Preparation... 4
More informationKEEPING SCORE: HOW TO USE SCORES, LIVES AND HEALTH
KEEPING SCORE: HOW TO USE SCORES, LIVES AND HEALTH A game isn t much of a game unless you can measure how well you re doing. How well players are doing in a game is often measure by their score, how many
More informationDevelopment Outcome 2
Computer Games: F917 10/11/12 F917 10/11/12 Page 1 Contents Games Design Brief 3 Game Design Document... 5 Creating a Game in Scratch... 6 Adding Assets... 6 Altering a Game in Scratch... 7 If statement...
More informationGAME:IT Junior Bouncing Ball
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.
More informationLesson 1 Getting Started. 1. What are the different ways you interact with computers?
Lesson 1 Getting Started Introducing Scratch 1. What are the different ways you interact with computers? 2. How many of these ways involve being creative with computers? 3. Write down the types of project
More informationStep 1 - Setting Up the Scene
Step 1 - Setting Up the Scene Step 2 - Adding Action to the Ball Step 3 - Set up the Pool Table Walls Step 4 - Making all the NumBalls Step 5 - Create Cue Bal l Step 1 - Setting Up the Scene 1. Create
More informationIntroduction to Game Design. Truong Tuan Anh CSE-HCMUT
Introduction to Game Design Truong Tuan Anh CSE-HCMUT Games Games are actually complex applications: interactive real-time simulations of complicated worlds multiple agents and interactions game entities
More informationProcedural Level Generation for a 2D Platformer
Procedural Level Generation for a 2D Platformer Brian Egana California Polytechnic State University, San Luis Obispo Computer Science Department June 2018 2018 Brian Egana 2 Introduction Procedural Content
More informationGAME:IT Bouncing Ball
GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are
More informationCatch The Kites A Lightweight Android Game
Catch The Kites A Lightweight Android Game Submitted By Woaraka Been Mahbub ID: 2012-2-60-033 Md. Tanzir Ahasion ID: 2012-2-60-036 Supervised By Md. Shamsujjoha Senior Lecturer Department of Computer Science
More informationA tutorial on scripted sequences & custsenes creation
A tutorial on scripted sequences & custsenes creation By Christian Clavet Setting up the scene This is a quick tutorial to explain how to use the entity named : «scripted-sequence» to be able to move a
More informationIn this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller.
Catch the Dots Introduction In this project you ll learn how to create a game, in which you have to match up coloured dots with the correct part of the controller. Step 1: Creating a controller Let s start
More informationTic Feedback. Don t fall behind! the rest of the course. tic. you. us too
LECTURE 1 Announcements Tic is over! Tic Feedback Don t fall behind! the rest of the course tic you us too Global Reqs They exist! Cover broad standards for every project runs 20+ FPS, engine and game
More information