Section 39: BobmerMan How-To

Size: px
Start display at page:

Download "Section 39: BobmerMan How-To"

Transcription

1 Section 39: BobmerMan How-To 1. Getting Started 1. Download, unzip, and open the Starter files 2. Test it out 2. Dropping Bombs 1. Edit the script file Player.cs 1. Edit the method DropBomb(), inside the existing IF statement add: 1. Instantiate(bombPrefab, mytransform.position, bombprefab.transform.rotation); 2. Instantiate creates an instance of a PreFab in code, as opposed to dragging and dropping prefabs in the editor. 2. Test it out. 3. Snapping 1. Edit the script file Player.cs 1. Edit the method DropBomb(), the Instantiate call: 1. Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(myTransform.position.x), bombprefab.transform.position.y, Mathf.RoundToInt(myTransform.position.z)), bombprefab.transform.rotation); 2. We round off any floats (decimals) to round numbers, creating a grid bombs can drop on. This grid aligns with walls, corners etc. 2. Test it out. 4. Adding Explosions 1. Create a new script, Bomb 2. Assets > Prefabs > Bomb > Add Component > Bomb.cs 3. Edit the script Bomb.cs 1. Add the following variable to the class: 1. public GameObject explosionprefab; 2. Inside the Start() method, add: 1. Invoke( Explode, 3f); 2. Invoke triggers a method. Invoke(<methodName>, <delayinseconds>);

2 3. Save and Return to Unity. 4. Assets > Prefabs > Bomb > Inspector > Explosion Prefab = Prefabs > Explosion 5. Add the following method: 1. void Explode() Instantiate(explosionPrefab, transform.position, Quaternion.identity); GetComponent<MeshRenderer>().enabled = false; transform.findchild( Collider ).gameobject. SetActive(false); Destroy(gameObject, 0.3f); 1. Spawns an explosion at the bomb location 2. Make bomb invisible 3. Disable colliders so players can walk through explosions 4. Destroy bomb after 0.3 seconds, giving time for explosions to spawn 6. Save, return to Unity, test it out 5. BIGGER Explosions!!! 1. Edit the script Bomb.cs 1. Add the following method: 1. private IEnumerator CreateExplosions(Vector3 direction) return null; //placeholder for now 2. In Explode(), just AFTER Instantiate(), add: 1. StartCoroutine(CreateExplosions(Vector3.forward)); 2. StartCoroutine(CreateExplosions(Vector3.right)); 3. StartCoroutine(CreateExplosions(Vector3.back)); 4. StartCoroutine(CreateExplosions(Vector3.left)); 3. Coroutines essentially pause execution to do something else, then return to executing. 4. In CreateExplosions(), remove the return line, replace with:

3 1. for(int i = 1; i < 3; i++) RaycastHit hit; Physics.Raycast(transform.position + new Vector3(0, 0.5f, 0), direction, out hit, i, levelmask); if(!hit.collider) Instantiate(explosionPrefab, transform.position + (i * direction), explosionprefab.transform.rotation); else break; yield return new WaitForSeconds(0.05f); 2. Raycast, if not hitting a wall then create an explosion, if hitting wall then don't create explosion, wait a very short time before creating the next explosion in line, giving the illusion the explosion is spreading. 3. Create the class variable: 1. public LayerMask levelmask; 5. Save and return to Unity 2. Unity > top-right > Layers > Edit Layers 1. Layer 8 = Blocks 3. Hierarchy > Map > Blocks 1. Layer = Blocks 2. Yes, change children. 4. Assets > Prefabs > Bomb > Inspector > Level Mask = Blocks 5. Save and test 6. Chain Reactions in Explosions 1. Edit the script Bomb.cs 1. Add the variable: 1. private bool exploded = false; 2. Add the method:

4 1. public void OnTriggerEnter(Collider other) if(!exploded && other.comparetag( Explosion )) CancelInvoke( Explode ); Explode(); 2. Explodes the bomb but cancels any other invocations of Explode on the same bomb. 3. In Explode(), AFTER GetComponent<MeshRenderer> exploded = true; 4. Save, return to Unity, test 7. Player Death 1. Edit the script Player.cs 1. Add the variables: 1. public bool dead = false; 2. public GlobalStateManager GlobalManager; 2. In OnTriggerEnter(), UNDER Debug.Log, add: 1. dead = true; 2. GlobalManager.PlayerDied(playerNumber); 3. Destroy(gameObject); 3. Save and return to Unity 2. Hierarchy > select BOTH Player objects > Inspector > Global Manager = Hierarchy > Global State Manager 3. Save and test 8. Ending the Game 1. Edit the script GlobalStateManager.cs 1. Add the variables: 1. private int deadplayers = 0; 2. private int deadplayernumber = -1; 2. In PlayerDied(), add: 1. deadplayers++;

5 2. if(deadplayers == 1) deadplayernumber = playernumber; Invoke( CheckPlayersDeath, 0.3f); 3. There is a delay in the check to allow for draws 3. Add the using statement: 1. using UnityEngine.SceneManagement; 4. Create a new method: 1. void CheckPlayersDeath() if(deadplayers == 1) if (deadplayernumber == 1) Debug.Log( Player 2 is the winner! ); else Debug.Log( Player 1 is the winner! ); else Debug.Log( The game ended in a draw! ); SceneManager.LoadScene( Game ); 5. Save, return to Unity, and Play!

Creating Bullets in Unity3D (vers. 4.2)

Creating Bullets in Unity3D (vers. 4.2) AD41700 Computer Games Prof. Fabian Winkler Fall 2013 Creating Bullets in Unity3D (vers. 4.2) I would like to preface this workshop with Celia Pearce s essay Beyond Shoot Your Friends (download from: http://www.gardensandmachines.com/ad41700/readings_f13/pearce2_pass.pdf)

More information

Experiment 02 Interaction Objects

Experiment 02 Interaction Objects Experiment 02 Interaction Objects Table of Contents Introduction...1 Prerequisites...1 Setup...1 Player Stats...2 Enemy Entities...4 Enemy Generators...9 Object Tags...14 Projectile Collision...16 Enemy

More information

CMSC 425: Lecture 3 Introduction to Unity

CMSC 425: Lecture 3 Introduction to Unity CMSC 425: Lecture 3 Introduction to Unity Reading: For further information about Unity, see the online documentation, which can be found at http://docs.unity3d.com/manual/. The material on Unity scripts

More information

Space Invadersesque 2D shooter

Space Invadersesque 2D shooter Space Invadersesque 2D shooter So, we re going to create another classic game here, one of space invaders, this assumes some basic 2D knowledge and is one in a beginning 2D game series of shorts. All in

More information

Adding in 3D Models and Animations

Adding in 3D Models and Animations Adding in 3D Models and Animations We ve got a fairly complete small game so far but it needs some models to make it look nice, this next set of tutorials will help improve this. They are all about importing

More information

PoolKit - For Unity.

PoolKit - For Unity. PoolKit - For Unity. www.unitygamesdevelopment.co.uk Created By Melli Georgiou 2018 Hell Tap Entertainment LTD The ultimate system for professional and modern object pooling, spawning and despawning. Table

More information

EVAC-CITY. Index. A starters guide to making a game like EVAC-CITY

EVAC-CITY. Index. A starters guide to making a game like EVAC-CITY EVAC-CITY A starters guide to making a game like EVAC-CITY Index Introduction...3 Programming - Character Movement...4 Programming - Character Animation...13 Programming - Enemy AI...18 Programming - Projectiles...22

More information

Save System for Realistic FPS Prefab. Copyright Pixel Crushers. All rights reserved. Realistic FPS Prefab Azuline Studios.

Save System for Realistic FPS Prefab. Copyright Pixel Crushers. All rights reserved. Realistic FPS Prefab Azuline Studios. User Guide v1.1 Save System for Realistic FPS Prefab Copyright Pixel Crushers. All rights reserved. Realistic FPS Prefab Azuline Studios. Contents Chapter 1: Welcome to Save System for RFPSP...4 How to

More information

Unity Game Development Essentials

Unity Game Development Essentials Unity Game Development Essentials Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone 1- PUBLISHING -J BIRMINGHAM - MUMBAI Preface

More information

Spell Casting Motion Pack 8/23/2017

Spell Casting Motion Pack 8/23/2017 The Spell Casting Motion pack requires the following: Motion Controller v2.50 or higher Mixamo s free Pro Magic Pack (using Y Bot) Importing and running without these assets will generate errors! Why can

More information

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING Unity 3.x Game Development Essentials Game development with C# and Javascript Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone

More information

Game Design Comp 150GD. Michael Shah 3/6/15

Game Design Comp 150GD. Michael Shah 3/6/15 Game Design Comp 150GD Michael Shah 3/6/15 Topics 1. Digital Game Testing 2. C# Scripting Tips 3. GUI 4. Music Room Part 1 - Digital Game Testing PLAYTEST ROUND #3 (20 minutes): 1. Observers stay to manage

More information

Shooting in Unity3D (continued)

Shooting in Unity3D (continued) AD41700 Computer Games Prof. Fabian Winkler Fall 2011 Shooting in Unity3D (continued) In this tutorial I would like to continue where we left off in the Shooting tutorial. Specifically I would like to

More information

Creating a First Person Shooter (FPS) Part 2

Creating a First Person Shooter (FPS) Part 2 Creating a First Person Shooter (FPS) Part 2 Author: Graham McAllister Revised by: Jeff Aydelotte & Amir Ebrahimi Time to complete: 3 4 hours Last Revision: 10 July 2009 Contents 1. Part 2: Enhancements

More information

Sword & Shield Motion Pack 11/28/2017

Sword & Shield Motion Pack 11/28/2017 The Sword and Shield Motion pack requires the following: Motion Controller v2.6 or higher Mixamo s free Pro Sword and Shield Pack (using Y Bot) Importing and running without these assets will generate

More information

Instructions for using Object Collection and Trigger mechanics in Unity

Instructions for using Object Collection and Trigger mechanics in Unity Instructions for using Object Collection and Trigger mechanics in Unity Note for Unity 5 Jason Fritts jfritts@slu.edu In Unity 5, the developers dramatically changed the Character Controller scripts. Among

More information

Building Augmented Reality Spatial Audio Compositions for ios Introduction and Terms Spatial Audio Positioning

Building Augmented Reality Spatial Audio Compositions for ios Introduction and Terms Spatial Audio Positioning Building Augmented Reality Spatial Audio Compositions for ios A Guide for Use of AR Positional Tracking in ios 11 and Beyond v 1.2 (Updated 23 April 2018) Introduction and Terms This document outlines

More information

COMPASS NAVIGATOR PRO QUICK START GUIDE

COMPASS NAVIGATOR PRO QUICK START GUIDE COMPASS NAVIGATOR PRO QUICK START GUIDE Contents Introduction... 3 Quick Start... 3 Inspector Settings... 4 Compass Bar Settings... 5 POIs Settings... 6 Title and Text Settings... 6 Mini-Map Settings...

More information

GAME:IT Junior Bouncing Ball

GAME:IT Junior Bouncing Ball GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.

More information

The purpose of this document is to outline the structure and tools that come with FPS Control.

The purpose of this document is to outline the structure and tools that come with FPS Control. FPS Control beta 4.1 Reference Manual Purpose The purpose of this document is to outline the structure and tools that come with FPS Control. Required Software FPS Control Beta4 uses Unity 4. You can download

More information

TATAKAI TACTICAL BATTLE FX FOR UNITY & UNITY PRO OFFICIAL DOCUMENTATION. latest update: 4/12/2013

TATAKAI TACTICAL BATTLE FX FOR UNITY & UNITY PRO OFFICIAL DOCUMENTATION. latest update: 4/12/2013 FOR UNITY & UNITY PRO OFFICIAL latest update: 4/12/2013 SPECIAL NOTICE : This documentation is still in the process of being written. If this document doesn t contain the information you need, please be

More information

Unity Certified Programmer

Unity Certified Programmer Unity Certified Programmer 1 unity3d.com The role Unity programming professionals focus on developing interactive applications using Unity. The Unity Programmer brings to life the vision for the application

More information

First Steps in Unity3D

First Steps in Unity3D First Steps in Unity3D The Carousel 1. Getting Started With Unity 1.1. Once Unity is open select File->Open Project. 1.2. In the Browser navigate to the location where you have the Project folder and load

More information

Crowd-steering behaviors Using the Fame Crowd Simulation API to manage crowds Exploring ANT-Op to create more goal-directed crowds

Crowd-steering behaviors Using the Fame Crowd Simulation API to manage crowds Exploring ANT-Op to create more goal-directed crowds In this chapter, you will learn how to build large crowds into your game. Instead of having the crowd members wander freely, like we did in the previous chapter, we will control the crowds better by giving

More information

Shoot It Game Template - 1. Tornado Bandits Studio Shoot It Game Template - Documentation.

Shoot It Game Template - 1. Tornado Bandits Studio Shoot It Game Template - Documentation. Shoot It Game Template - 1 Tornado Bandits Studio Shoot It Game Template - Documentation Shoot It Game Template - 2 Summary Introduction 4 Game s stages 4 Project s structure 6 Setting the up the project

More information

Macquarie University Introductory Unity3D Workshop

Macquarie University Introductory Unity3D Workshop Overview Macquarie University Introductory Unity3D Workshop Unity3D - is a commercial game development environment used by many studios who publish on iphone, Android, PC/Mac and the consoles (i.e. Wii,

More information

Attack of Township. Moniruzzaman, Md. Daffodil International University Institutional Repository Daffodil International University

Attack of Township. Moniruzzaman, Md. Daffodil International University Institutional Repository Daffodil International University Daffodil International University Institutional Repository Computer Science and Engineering Project Report of M.Sc 2018-05 Attack of Township Moniruzzaman, Md Daffodil International University http://hdl.handle.net/20.500.11948/2705

More information

Foreword Thank you for purchasing the Motion Controller!

Foreword Thank you for purchasing the Motion Controller! Foreword Thank you for purchasing the Motion Controller! I m an independent developer and your feedback and support really means a lot to me. Please don t ever hesitate to contact me if you have a question,

More information

3D Top Down Shooter By Jonay Rosales González AKA Don Barks Gheist

3D Top Down Shooter By Jonay Rosales González AKA Don Barks Gheist 3D Top Down Shooter By Jonay Rosales González AKA Don Barks Gheist This new version of the top down shooter gamekit let you help to make very adictive top down shooters in 3D that have made popular with

More information

Texas Hold Em Poker Unity Asset Store Project Multiplayer Version

Texas Hold Em Poker Unity Asset Store Project Multiplayer Version Texas Hold Em Poker Unity Asset Store Project Multiplayer Version THIS USER GUIDE IS ONLY RELATED AT MULTIPLAYER FEATURES, YOU CAN FIND IN THE PROJECT ROOT AN OTHER USER GUIDE WITH GENERAL INFO AND SINGLE

More information

Tutorial: Creating maze games

Tutorial: Creating maze games Tutorial: Creating maze games Copyright 2003, Mark Overmars Last changed: March 22, 2003 (finished) Uses: version 5.0, advanced mode Level: Beginner Even though Game Maker is really simple to use and creating

More information

CONCEPTS EXPLAINED CONCEPTS (IN ORDER)

CONCEPTS EXPLAINED CONCEPTS (IN ORDER) CONCEPTS EXPLAINED This reference is a companion to the Tutorials for the purpose of providing deeper explanations of concepts related to game designing and building. This reference will be updated with

More information

Workshop 4: Digital Media By Daniel Crippa

Workshop 4: Digital Media By Daniel Crippa Topics Covered Workshop 4: Digital Media Workshop 4: Digital Media By Daniel Crippa 13/08/2018 Introduction to the Unity Engine Components (Rigidbodies, Colliders, etc.) Prefabs UI Tilemaps Game Design

More information

Introduction. Modding Kit Feature List

Introduction. Modding Kit Feature List Introduction Welcome to the Modding Guide of Might and Magic X - Legacy. This document provides you with an overview of several content creation tools and data formats. With this information and the resources

More information

The Archery Motion pack requires the following: Motion Controller v2.23 or higher. Mixamo s free Pro Longbow Pack (using Y Bot)

The Archery Motion pack requires the following: Motion Controller v2.23 or higher. Mixamo s free Pro Longbow Pack (using Y Bot) The Archery Motion pack requires the following: Motion Controller v2.23 or higher Mixamo s free Pro Longbow Pack (using Y Bot) Importing and running without these assets will generate errors! Demo Quick

More information

Beginning 3D Game Development with Unity:

Beginning 3D Game Development with Unity: Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine Sue Blackman Apress* Contents About the Author About the Technical Reviewer Acknowledgments Introduction

More information

Easy Input For Gear VR Documentation. Table of Contents

Easy Input For Gear VR Documentation. Table of Contents Easy Input For Gear VR Documentation Table of Contents Setup Prerequisites Fresh Scene from Scratch In Editor Keyboard/Mouse Mappings Using Model from Oculus SDK Components Easy Input Helper Pointers Standard

More information

Game Maker Tutorial Creating Maze Games Written by Mark Overmars

Game Maker Tutorial Creating Maze Games Written by Mark Overmars Game Maker Tutorial Creating Maze Games Written by Mark Overmars Copyright 2007 YoYo Games Ltd Last changed: February 21, 2007 Uses: Game Maker7.0, Lite or Pro Edition, Advanced Mode Level: Beginner Maze

More information

Building Spatial Audio Compositions for Smartphones A Guide for Relative and Absolute Locative Audio Apps on ios and Android v 1.2

Building Spatial Audio Compositions for Smartphones A Guide for Relative and Absolute Locative Audio Apps on ios and Android v 1.2 Building Spatial Audio Compositions for Smartphones A Guide for Relative and Absolute Locative Audio Apps on ios and Android v 1.2 Introduction and Terms This document outlines the procedures to develop

More information

Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game

Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are

More information

2D Platform. Table of Contents

2D Platform. Table of Contents 2D Platform Table of Contents 1. Making the Main Character 2. Making the Main Character Move 3. Making a Platform 4. Making a Room 5. Making the Main Character Jump 6. Making a Chaser 7. Setting Lives

More information

Low Pass Filter. Short instruction for quick action. Vatio

Low Pass Filter. Short instruction for quick action. Vatio Low Pass Filter Vatio This is the instruction for the Low Pass Filter package. It s an easy to use, wonderful tool that can smooth supplied data so that the core value remains, but all the noise is filtered

More information

Gesture Control FPS Horror/Survivor Game Third Year Project (COMP30040)

Gesture Control FPS Horror/Survivor Game Third Year Project (COMP30040) Gesture Control FPS Horror/Survivor Game Third Year Project (COMP30040) Student: Georgios Hadjitofallis Degree Program: BSc Computer Science Supervisor: Dr. Steve Pettifer The University of Manchester

More information

Heavy Station Kit base 2

Heavy Station Kit base 2 The huge loads are distributed on the strong support pillars, securing space for the bunker or the center of operations. This heavy looking interior/exterior/top-down Kit is made to suit extreme environments

More information

VACUUM MARAUDERS V1.0

VACUUM MARAUDERS V1.0 VACUUM MARAUDERS V1.0 2008 PAUL KNICKERBOCKER FOR LANE COMMUNITY COLLEGE In this game we will learn the basics of the Game Maker Interface and implement a very basic action game similar to Space Invaders.

More information

An Approach to Maze Generation AI, and Pathfinding in a Simple Horror Game

An Approach to Maze Generation AI, and Pathfinding in a Simple Horror Game An Approach to Maze Generation AI, and Pathfinding in a Simple Horror Game Matthew Cooke and Aaron Uthayagumaran McGill University I. Introduction We set out to create a game that utilized many fundamental

More information

Learn Unity by Creating a 3D Multi-Level Platformer Game

Learn Unity by Creating a 3D Multi-Level Platformer Game Learn Unity by Creating a 3D Multi-Level Platformer Game By Pablo Farias Navarro Certified Unity Developer and Founder of Zenva Table of Contents Introduction Tutorial requirements and project files Scene

More information

Z-Town Design Document

Z-Town Design Document Z-Town Design Document Development Team: Cameron Jett: Content Designer Ryan Southard: Systems Designer Drew Switzer:Content Designer Ben Trivett: World Designer 1 Table of Contents Introduction / Overview...3

More information

Game demo First project with UE Tom Guillermin

Game demo First project with UE Tom Guillermin Game demo Information page, videos and download links: https://www.tomsdev.com/ue zombinvasion/ Presentation Goal: kill as many zombies as you can. Gather boards in order to place defenses and triggers

More information

CS 387/680: GAME AI DECISION MAKING. 4/19/2016 Instructor: Santiago Ontañón

CS 387/680: GAME AI DECISION MAKING. 4/19/2016 Instructor: Santiago Ontañón CS 387/680: GAME AI DECISION MAKING 4/19/2016 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2016/cs387/intro.html Reminders Check BBVista site

More information

GAME:IT Junior Bouncing Ball

GAME:IT Junior Bouncing Ball GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing.

More information

INTRODUCTION GUIDE TO BLOXELS

INTRODUCTION GUIDE TO BLOXELS INTRODUCTION GUIDE TO BLOXELS Bloxels is designed to empower young game designers, artists, story tellers, and kids alike to create their own video games. Meet Bloxels, a first of its kind technology that

More information

..... l ss t h t an an $100,000 of 000 of ann an u n al u al gross r evenu n e

..... l ss t h t an an $100,000 of 000 of ann an u n al u al gross r evenu n e Outline Introduction to Game Programming Autumn 2016 3. Game architecture case Unity game engine Juha Vihavainen University of Helsinki Basic concepts and architecture of Unity On origins/developments

More information

Achieving High Quality Mobile VR Games

Achieving High Quality Mobile VR Games Achieving High Quality Mobile VR Games Roberto Lopez Mendez, Senior Software Engineer Carl Callewaert - Americas Director & Global Leader of Evangelism, Unity Patrick O'Luanaigh CEO, ndreams GDC 2016 Agenda

More information

Before displaying an image, the game should wait for a random amount of time.

Before displaying an image, the game should wait for a random amount of time. Reaction Introduction You are going to create a 2-player game to see who has the fastest reactions. The game will work by showing an image after a random amount of time - whoever presses their button first

More information

GameMaker. Adrienne Decker School of Interactive Games and Media. RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC)

GameMaker. Adrienne Decker School of Interactive Games and Media. RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) GameMaker Adrienne Decker School of Interactive Games and Media (MAGIC) adrienne.decker@rit.edu Agenda Introductions and Installations GameMaker Introductory Walk-through Free time to explore and create

More information

C# Tutorial Fighter Jet Shooting Game

C# Tutorial Fighter Jet Shooting Game C# Tutorial Fighter Jet Shooting Game Welcome to this exciting game tutorial. In this tutorial we will be using Microsoft Visual Studio with C# to create a simple fighter jet shooting game. We have the

More information

Kings! Card Swiping Decision Game Asset

Kings! Card Swiping Decision Game Asset Kings! Card Swiping Decision Game Asset V 1.31 Thank you for purchasing this asset! If you encounter any errors / bugs, want to suggest new features/improvements or if anything is unclear (after you have

More information

Kismet Interface Overview

Kismet Interface Overview The following tutorial will cover an in depth overview of the benefits, features, and functionality within Unreal s node based scripting editor, Kismet. This document will cover an interface overview;

More information

By Chris Burton. User Manual v1.60.5

By Chris Burton. User Manual v1.60.5 By Chris Burton User Manual v1.60.5 Table of Contents Introduction 7 Chapter I: The Basics 1. 9 Setting up 10 1.1. Installation 1.2. Running the demo games 1.3. The Game Editor window 1.3.1. The New Game

More information

SteamVR Unity Plugin Quickstart Guide

SteamVR Unity Plugin Quickstart Guide The SteamVR Unity plugin comes in three different versions depending on which version of Unity is used to download it. 1) v4 - For use with Unity version 4.x (tested going back to 4.6.8f1) 2) v5 - For

More information

2014 DigiPen Institute of Technology 2013 Valve Corporation.

2014 DigiPen Institute of Technology 2013 Valve Corporation. 1Fort Special Delivery Components: - Board - Red and Blu Team o 1 of each class o 2 Rockets o 2 Grenades o 2 Sticky Bombs o 1 Turret o 2 Teleporters - 54 Health Tokens - 1 Australium Piece - 3 Health Pack

More information

GAME:IT Bouncing Ball

GAME:IT Bouncing Ball GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game All games need sprites (which are just pictures) that, in of themselves, do nothing. They are

More information

SPACESHIP (up to 100 points based on ranking)

SPACESHIP (up to 100 points based on ranking) SPACESHIP (up to 100 points based on ranking) This question is based loosely around the classic arcade game Asteroids. The player controls a spaceship which can shoot bullets at rocks. When hit enough

More information

Meteor Game for Multimedia Fusion 1.5

Meteor Game for Multimedia Fusion 1.5 Meteor Game for Multimedia Fusion 1.5 Badly written by Jeff Vance jvance@clickteam.com For Multimedia Fusion 1.5 demo version Based off the class How to make video games. I taught at University Park Community

More information

A tutorial on scripted sequences & custsenes creation

A tutorial on scripted sequences & custsenes creation A tutorial on scripted sequences & custsenes creation By Christian Clavet Setting up the scene This is a quick tutorial to explain how to use the entity named : «scripted-sequence» to be able to move a

More information

USER MANUAL Version (draft) Pit Vetterick

USER MANUAL Version (draft) Pit Vetterick USER MANUAL Version 1.3.6 (draft) Pit Vetterick 1 INDEX 2 INTRODUCTION... 6 2.1 THANK YOU FOR PURCHASING ICE CREATURE CONTROL... 6 2.2 YOU ARE NOT ALONE... 6 2.3 SPIRIT AND MOTION... 7 2.4 PHILOSOPHY...

More information

Words Mobile Ready Game Documentation

Words Mobile Ready Game Documentation Words Mobile Ready Game Documentation Joongly games 2016 Words Mobile Ready Game Contents Overview... 3 Quick Start... 3 Game rules... 4 Basics... 4 Board... 4 Tiles... 4 Extra Point Values... 4 Game start...

More information

BE SURE TO COMPLETE HYPOTHESIS STATEMENTS FOR EACH STAGE. ( ) DO NOT USE THE TEST BUTTON IN THIS ACTIVITY UNTIL THE END!

BE SURE TO COMPLETE HYPOTHESIS STATEMENTS FOR EACH STAGE. ( ) DO NOT USE THE TEST BUTTON IN THIS ACTIVITY UNTIL THE END! Lazarus: Stages 3 & 4 In the world that we live in, we are a subject to the laws of physics. The law of gravity brings objects down to earth. Actions have equal and opposite reactions. Some objects have

More information

Creating Dynamic Soundscapes Using an Artificial Sound Designer

Creating Dynamic Soundscapes Using an Artificial Sound Designer 46 Creating Dynamic Soundscapes Using an Artificial Sound Designer Simon Franco 46.1 Introduction 46.2 The Artificial Sound Designer 46.3 Generating Events 46.4 Creating and Maintaining the Database 46.5

More information

"!" - Game Modding and Development Kit (A Work Nearly Done) '08-'10. Asset Browser

! - Game Modding and Development Kit (A Work Nearly Done) '08-'10. Asset Browser "!" - Game Modding and Development Kit (A Work Nearly Done) '08-'10 Asset Browser Zoom Image WoW inspired side-scrolling action RPG game modding and development environment Built in Flash using Adobe Air

More information

Step 1 - Setting Up the Scene

Step 1 - Setting Up the Scene Step 1 - Setting Up the Scene Step 2 - Adding Action to the Ball Step 3 - Set up the Pool Table Walls Step 4 - Making all the NumBalls Step 5 - Create Cue Bal l Step 1 - Setting Up the Scene 1. Create

More information

Magic Leap Soundfield Audio Plugin user guide for Unity

Magic Leap Soundfield Audio Plugin user guide for Unity Magic Leap Soundfield Audio Plugin user guide for Unity Plugin Version: MSA_1.0.0-21 Contents Get started using MSA in Unity. This guide contains the following sections: Magic Leap Soundfield Audio Plugin

More information

Battlefield Academy Template 1 Guide

Battlefield Academy Template 1 Guide Battlefield Academy Template 1 Guide This guide explains how to use the Slith_Template campaign to easily create your own campaigns with some preset AI logic. Template Features Preset AI team behavior

More information

True bullet 1.03 manual

True bullet 1.03 manual Introduction True bullet 1.03 manual The True bullet asset is a complete game, comprising a gun with very realistic bullet ballistics. The gun is meant to be used as a separate asset in any game that benefits

More information

Slime VISIT FOR THE LATEST UPDATES, FORUMS & MORE ASSETS.

Slime VISIT   FOR THE LATEST UPDATES, FORUMS & MORE ASSETS. Slime VISIT WWW.INFINITYPBR.COM FOR THE LATEST UPDATES, FORUMS & MORE ASSETS. 1. INTRODUCTION 2. QUICK SET UP 3. PROCEDURAL VALUES 4. SCRIPTING 5. ANIMATIONS 6. LEVEL OF DETAIL 7. CHANGE LOG Please leave

More information

A. creating clones. Skills Training 5

A. creating clones. Skills Training 5 A. creating clones 1. clone Bubbles In many projects you see multiple copies of a single sprite: bubbles in a fish tank, clouds of smoke, rockets, bullets, flocks of birds or of sheep, players on a soccer

More information

Procedural Level Generation for a 2D Platformer

Procedural Level Generation for a 2D Platformer Procedural Level Generation for a 2D Platformer Brian Egana California Polytechnic State University, San Luis Obispo Computer Science Department June 2018 2018 Brian Egana 2 Introduction Procedural Content

More information

Raven: An Overview 12/2/14. Raven Game. New Techniques in Raven. Familiar Techniques in Raven

Raven: An Overview 12/2/14. Raven Game. New Techniques in Raven. Familiar Techniques in Raven Raven Game Raven: An Overview Artificial Intelligence for Interactive Media and Games Professor Charles Rich Computer Science Department rich@wpi.edu Quake-style death match player and opponents ( bots

More information

TOON RACER v1.3. Documentation: 1.3. Copyright Sperensis Applications Page 1

TOON RACER v1.3. Documentation: 1.3. Copyright Sperensis Applications   Page 1 TOON RACER v1.3 Documentation: 1.3 Copyright Sperensis Applications www.sperensis.com Page 1 Unity 5.x Upgrade 4 Contents Re-skin UI Interface of MenuScene and PhysicsCar 5 Re-Skin Environment 6 Player

More information

VR Easy Getting Started V1.3

VR Easy Getting Started V1.3 VR Easy Getting Started V1.3 Introduction Over the last several years, Virtual Reality (VR) has taken a huge leap in terms development and usage, especially to the tools and affordability that game engine

More information

Moba Storm Multiplayer Arena Framework Documentation JmgDigital All rights reserved. Table of Contents

Moba Storm Multiplayer Arena Framework Documentation JmgDigital All rights reserved. Table of Contents Moba Storm Multiplayer Arena Framework Documentation JmgDigital All rights reserved. Table of Contents Introduction About this framework Technical specs Getting started Requirements Installation Building

More information

Overview. The Game Idea

Overview. The Game Idea Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is

More information

INTRODUCTION TO GAME AI

INTRODUCTION TO GAME AI CS 387: GAME AI INTRODUCTION TO GAME AI 3/31/2016 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2016/cs387/intro.html Outline Game Engines Perception

More information

Multiple Quests using the ScriptEase II Story System

Multiple Quests using the ScriptEase II Story System Multiple Quests using the ScriptEase II Story System In this tutorial we will be adding another pirate to our game. This pirate will wander around the world looking for his parrot and refuse to come on

More information

Unbreaking Immersion. Audio Implementation for INSIDE. Wwise Tour 2016 Martin Stig Andersen and Jakob Schmid PLAYDEAD

Unbreaking Immersion. Audio Implementation for INSIDE. Wwise Tour 2016 Martin Stig Andersen and Jakob Schmid PLAYDEAD Unbreaking Immersion Audio Implementation for INSIDE Wwise Tour 2016 Martin Stig Andersen and Jakob Schmid PLAYDEAD Martin Stig Andersen Audio director, composer and sound designer Jakob Schmid Audio programmer

More information

Create a game in which you have to guide a parrot through scrolling pipes to score points.

Create a game in which you have to guide a parrot through scrolling pipes to score points. Raspberry Pi Projects Flappy Parrot Introduction Create a game in which you have to guide a parrot through scrolling pipes to score points. What you will make Click the green ag to start the game. Press

More information

Final Project Specification

Final Project Specification Rebellion Final Project Specification CSS 450 Fall 2010 Alexander Dioso Table of Contents Table of Contents Purpose Objective Objects Units Idle Move Attack Coerce Buildings Train Unit / Train All Remove

More information

How hard are computer games? Graham Cormode, DIMACS

How hard are computer games? Graham Cormode, DIMACS How hard are computer games? Graham Cormode, DIMACS graham@dimacs.rutgers.edu 1 Introduction Computer scientists have been playing computer games for a long time Think of a game as a sequence of Levels,

More information

Speechbubble Manager Introduction Instructions Adding Speechbubble Manager to your game Settings...

Speechbubble Manager Introduction Instructions Adding Speechbubble Manager to your game Settings... Table of Contents Speechbubble Manager Introduction... 2 Instructions... 2 Adding Speechbubble Manager to your game... 2 Settings... 3 Creating new types of speech bubbles... 4 Creating 9-sliced speech

More information

PROJECT HIGHRISE by SomaSim

PROJECT HIGHRISE by SomaSim PROJECT HIGHRISE by SomaSim Project Highrise Modding, Part 2: Layered Decorations Welcome back! Now that you ve gone through Part 1 and created your own basic decoration, we ll learn how to make more complicated

More information

Create Your Own World

Create Your Own World Create Your Own World Introduction In this project you ll learn how to create your own open world adventure game. Step 1: Coding your player Let s start by creating a player that can move around your world.

More information

NWN ScriptEase Tutorial

NWN ScriptEase Tutorial Name: Date: NWN ScriptEase Tutorial ScriptEase is a program that complements the Aurora toolset and helps you bring your story to life. It helps you to weave the plot into your story and make it more interesting

More information

Annex IV - Stencyl Tutorial

Annex IV - Stencyl Tutorial Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts

More information

Ball Color Switch. Game document and tutorial

Ball Color Switch. Game document and tutorial Ball Color Switch Game document and tutorial This template is ready for release. It is optimized for mobile (iphone, ipad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webgl.

More information

BF2 Commander. Apply for Commander.

BF2 Commander. Apply for Commander. BF2 Commander Once you're in the game press "Enter" unless you're in the spawn screen and click on the "Squad" tab and you should see "Commander" with the option to apply for the commander, mutiny the

More information

ZumaBlitzTips Guide version 1.0 February 5, 2010 by Gary Warner

ZumaBlitzTips Guide version 1.0 February 5, 2010 by Gary Warner ZumaBlitzTips Guide version 1.0 February 5, 2010 by Gary Warner The ZumaBlitzTips Facebook group exists to help people improve their score in Zuma Blitz. Anyone is welcome to join, although we ask that

More information

Abandon. 1. Everything comes to life! 1.1. Introduction Character Biography

Abandon. 1. Everything comes to life! 1.1. Introduction Character Biography Abandon 1. Everything comes to life! 1.1. Introduction You find yourself alone in an empty world, no idea who you are and why you are here. As you reach out to feel the environment, you realise that the

More information

04. Two Player Pong. 04.Two Player Pong

04. Two Player Pong. 04.Two Player Pong 04.Two Player Pong One of the most basic and classic computer games of all time is Pong. Originally released by Atari in 1972 it was a commercial hit and it is also the perfect game for anyone starting

More information