Who am I? RBLXImagineer. Redcliff Elite Commander. Korblox Death Speaker. Alar Knight of the Splintered Skies Korblox General. TMNT Promo Doombringer
|
|
- Amberlynn Robbins
- 5 years ago
- Views:
Transcription
1
2 Who am I? RBLXImagineer Redcliff Elite Commander Korblox Death Speaker Alar Knight of the Splintered Skies Korblox General Circuit Breaker TMNT Promo Doombringer
3 Other Projects Ninja Time Pirates
4 Other Projects Jetpack Fighter
5 Other Projects RWBY Fan Art
6 What makes an immersive world? Legend of Zelda Breath of the Wild Night in the Woods Ni No Kuni 2 Horizon Zero Dawn
7 Before We Start Think big, then narrow, test, refine. Impact at a global level Work with simplified proxies Test and verify Be flexible and non-destructive
8 First Think Globally What are the needs of your gameplay? What is the tone you re going for? How will your players see this world?
9 Letting Gameplay Drive Direct obstacles (Obstacle Course) Open World (Sandbox) Guided Journey (Linear RPG) First Person Shooter (FPS)
10 Open World (Sandbox) Free Roaming with: Many PoI to drive interest Will provide obstruction to provide passive paths Will rely heavily on repeated asset usage Legend of Zelda Breath of the Wild
11 Obstacle Course (Obby) Linear Level with: Needs clear play area. Background should be more subtle Assets that are obstruction to feel 1:1 to their collision Donkey Kong Country 2/Tropical Freeze The concept applies 2D or 3D
12 What is the tone? How it should feel Dark and Moody Light and Playful Deus Ex: Mankind Divided/Ni No Kuni Mystery and Adventure Energetic and Frantic No Man s Sky/Night in the Woods
13 How will the player see your world? Your player s perspective FPS Third Person Isometric Firewatch/Horizon Zero Dawn/Transistor
14 Perspective is key FPS Over the Shoulder Witcher 3 Witcher 3 Mirror s Edge Mirror s Edge
15 What makes an immersive world? Cohesion Consistency in your models Texture and Material Consistency Strong Unifying Lighting
16 Model Consistency What s makes a mesh Detailed or minimalistic Chunky or Thin Volumes The Silhouette
17 Models: Mesh Style Inconsistent Consistent
18 Models: Mesh Style Inconsistent Consistent
19 Models: Silhouette Chunky Simple shapes Minimal density Thin Complex shapes Heavy density
20 Models: Silhouette Chunky Simple shapes Minimal density Thin Complex shapes Heavy density
21 Paint your world Why color matters Set tone or mood Player focus Enhance lighting Neon District Infinite Effect
22 Color Setting Tone Deus Ex Mankind Divided Mass Effect Andromeda Legend of Zelda Breath of the Wild Ori And The Blind Forest
23 Textures Color Theory Dominant Colors Similar Hue Complimentary for focus Similar Saturation
24 Driving Player Focus - Goal Mirror s Edge
25 Driving Player Focus - Enemies Ori And The Blind Forest
26 Driving Player Focus - Pathing Ni No Kuni 2
27 Your Assets Textures The paint job Photorealistic or cartoony Your palette Baked lighting vs real time
28 Textures Your Style Detailed Minimal Simplified Texture No Painted Lighting Similar saturation
29 Textures Your Style Detailed Painted Similar Saturation Lighting Painted In Style of Painting
30 Let there be light Pull It All Together Root everything in the world Provide context/direction Set mood or tone Toy Story 3
31 Setting the Tone
32 More Roblox Examples Feed Your Pet Small Games 2029 Z0LL Rip Ur Toaster - OriginatedSystemized Bootleg Buccaneers Bee Smelly
33 Building the Basics
34 Building the Basics - Greyboxing Establish the play areas Placeholders for Points of Interest Testing for player mobility and focus
35 The Future is Bright Start setting tone Testing lighting against object placement Avoiding textures/materials
36 Populate and Polish
37 Thank You! List of Recommended Roblox Games Neon District Infinite Effect Bootleg Buccaneers Life of an Otaku Innocence EggHunt 2018 Contact Info Roblox and Twitter: RBLXImagineer
38 Thank You! List of Recommended GDC Talks
What influences colour and what does colour influence?
1 What influences colour and what does colour influence? COLOUR has associations of feelings eg.red: Anger, Passion, power, love etc Green: Freshness, re-birth, life, growth Blue: Tranquility, sadness,
More informationOCR A Level Art and Design Themes 2019 Resource Pack
OCR A Level Art and Design Themes 2019 Resource Pack Themes: Plastic colour manmade pollutant practical recyclable not recyclable bags waste material hard soft Silver metal fashion jewellery status property
More informationELEMENTS & PRINCIPLES OF FINE ART
ELEMENTS & PRINCIPLES OF FINE ART A Handy-Dandy Floral Chart The visual components of line, shape, form, value, space, color, texture, and depth. LINE Well, you know what a line is. But it s important!
More informationThe Arcade Era
The Arcade Era 1978-1985 The Serendipitous Discovery Space Invaders: 1978 The Serendipitous Discovery The invaders become faster and harder to shoot as the levels go on. The player doesn t gain this advantage
More informationChoose Paint Colors and Schemes
Choose Paint Colors and Schemes When you re decorating your home, choosing the right paint colors is the most important decision you ll make. As fun as choosing colors can be, this part of the planning
More informationthe gamedesigninitiative at cornell university Lecture 26 Storytelling
Lecture 26 Some Questions to Start With What is purpose of story in game? How do story and gameplay relate? Do all games have to have a story? Role playing games? Action games? 2 Some Questions to Start
More informationCOLOR AS A DESIGN ELEMENT
COLOR COLOR AS A DESIGN ELEMENT Color is one of the most important elements of design. It can evoke action and emotion. It can attract or detract attention. I. COLOR SETS COLOR HARMONY Color Harmony occurs
More informationDOWNLOAD OR READ : THE LEGEND OF ZELDA BREATH OF THE WILD THE COMPLETE OFFICIAL GUIDE EXPANDED EDITION PDF EBOOK EPUB MOBI
DOWNLOAD OR READ : THE LEGEND OF ZELDA BREATH OF THE WILD THE COMPLETE OFFICIAL GUIDE EXPANDED EDITION PDF EBOOK EPUB MOBI Page 1 Page 2 the legend of zelda breath of the wild the complete official guide
More informationNote from the Editors
Note from the Editors Welcome to the first issue of Games 4 Dayz. In this issue, we will tell you about the games that you might want to play. There are also some new and old releases that might spark
More informationGerbilcide Project Sacks, Nottingham, Albert, Miller, Kong Gerbilcide Game Design Document
Gerbilcide Game Design Document Roll of Each Team Member Marion Albert concept art, initial design Jiayi Kong GIFs for the prototype, general art Joe Miller design process, prototype art Dan Nottingham
More informationDOWNLOAD OR READ : THE LEGEND OF ZELDA FOUR SWORDS LEGENDARY EDITION 5 THE LEGEND OF ZELDA LEGENDARY EDITION PDF EBOOK EPUB MOBI
DOWNLOAD OR READ : THE LEGEND OF ZELDA FOUR SWORDS LEGENDARY EDITION 5 THE LEGEND OF ZELDA LEGENDARY EDITION PDF EBOOK EPUB MOBI Page 1 Page 2 the legend of zelda four swords legendary edition 5 the legend
More informationThe basic tenets of DESIGN can be grouped into three categories: The Practice, The Principles, The Elements
Vocabulary The basic tenets of DESIGN can be grouped into three categories: The Practice, The Principles, The Elements 1. The Practice: Concept + Composition are ingredients that a designer uses to communicate
More informationObjective Explain design concepts used to create digital graphics.
Objective 102.01 Explain design concepts used to create digital graphics. PART 1: ELEMENTS OF DESIGN o Color o Line o Shape o Texture o Watch this video on Fundamentals of Design. 2 COLOR o Helps identify
More informationBlack & White Vintage. Marc du Plessis
Black & White Vintage Marc du Plessis Brief: Black and White/Vintage Colour, Sepia/Monochrome or similar creative effect to best depict any vintage scenario or scene. One image, no composites. General
More informationArt Notes / Test review Exploring Visual Design
Art Notes / Test review Exploring Visual Design 1. What are the fine arts? 1. Visual Arts 2. Music 3. Drama 4. Dance 5. Literature 2. What is needed to make art? (What is art?) 1. Good Composition 2. Media
More informationWarning; please do not attempt these techniques until you have mastered the rest of the book. You may become disoriented, dazed and confused.
Warning; please do not attempt these techniques until you have mastered the rest of the book. You may become disoriented, dazed and confused. Working with Layers There are many reasons to work with layers
More informationkewhatyou see? ISBN
Li kewhatyou see? Buyt hebookat t hefocalbookst or e Ni kon D90 Di gi t al Camer agui de Hi l z ISBN 9780240811895 The Light 11_K81189_Ch03.indd 187 1/19/2009 12:20:50 PM HILZ-1 9780240811895 00010 11_K81189_Ch03.indd
More informationThe Murders in the Rue Morgue
The Murders in the Rue Morgue Story: A terrible news breaks a usual morning. Two women are killed in the fourth story of a house in the Rue Morgue. The murderer is disappeared from the building. The crime
More informationCompositing. Compositing is the art of combining two or more distinct elements to create a sense of seamlessness or a feeling of belonging.
Compositing Compositing is the art of combining two or more distinct elements to create a sense of seamlessness or a feeling of belonging. Selection Tools In the simplest terms, selections help us to cut
More informationCompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards
CompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards Utah Course Details: Course Title: Primary Career Cluster: Course Code(s): Standards Link: Game Development Fundamentals CTE
More informationDown by the Water, Immersed in the Forest. I paint objects as I think them, not as I see them. Pablo Picasso
Barrie 1 Katie Barrie Integrative Project Thesis Down by the Water, Immersed in the Forest I paint objects as I think them, not as I see them. Pablo Picasso Through a series of oil paintings, I am investigating
More informationPrinciples of Design
Principles of Design Balance A. Stability of an arrangement 1. Arrangement appears secure and stable 2. Balance must be both visual and actual Balance a. visual balance refers to the way an arrangement
More informationCS248 : PRODUCT DESIGN FEB 2017
CS248 : PRODUCT DESIGN FEB 2017 WHY WE RE HERE GREAT NEW PRODUCTS FROM THE NEXT GENERATION OF STANFORD STUDENTS MAKE THE MOST OF YOUR INVESTMENT PRODUCT SENSE IS SOMETHING TO BE EXERCISED INTRODUCTION
More informationIB Visual Arts Summer Work Year 2 (HL & SL)
IB Visual Arts Summer Work Year 2 (HL & SL) Congratulations on entering into your 2 nd year of the IB Visual Arts Course. There are few things I would like you to know before you get started on your summer
More information^ The Legend Of Zelda: Breath Of The Wild Arrows Generators
^ The Legend Of Zelda: Breath Of The Wild Arrows Generators Click To Download Click To Download Guardian amiibo: Breath of The Wild - The Legend of Zelda... The Legend of Zelda Breath of the Wild features
More informationColor Theory. Additive Color
Color Theory A primary color is a color that cannot be made from a combination of any other colors. A secondary color is a color created from a combination of two primary colors. Tertiary color is a combination
More informationTrade Offs in Game Design
Trade Offs in Game Design Trade Offs in Game Design Quite often in game design, there are conflicts between different design goals. One design goal can be achieved only through sacrificing others. Sometimes,
More informationHave you ever been playing a video game and thought, I would have
In This Chapter Chapter 1 Modifying the Game Looking at the game through a modder s eyes Finding modding tools that you had all along Walking through the making of a mod Going public with your creations
More informationTablet overrides: overrides current settings for opacity and size based on pen pressure.
Photoshop 1 Painting Eye Dropper Tool Samples a color from an image source and makes it the foreground color. Brush Tool Paints brush strokes with anti-aliased (smooth) edges. Brush Presets Quickly access
More informationoutline: a line that surrounds and defines the edge of a shape; does not apply line variation and shows little depth.
Elements of Art The elements of art should be considered as the basic building blocks in a piece of art. Line, texture, value, space, color, shape and form/volume are the seven elements of design from
More informationGaming Development Fundamentals
Gaming Development Fundamentals EXAM INFORMATION Items 27 Points 43 Prerequisites RECOMMENDED COMPUTER PROGRAMMING I DIGITAL MEDIA I Grade Level 9-12 Course Length DESCRIPTION This course is designed to
More informationCOLLECTION. The AiO Collection merges minimalist design with Robern s most innovative features like LUM
THE AiO COLLECTION The AiO Collection merges minimalist design with Robern s most innovative features like LUM Lighting, OM Audio, magnetic storage, and integrated USB and electrical outlets to transform
More informationthe gamedesigninitiative at cornell university Lecture 25 Storytelling
Lecture 25 Some Questions to Start With What is purpose of story in game? How do story and gameplay relate? Do all games have to have a story? Action games? Sports games? Role playing games? Puzzle games?
More informationBuild your character s back story
80 Adobe Photoshop Build your character s back story Danilo Brandão reveals a simple yet effective way to breathe life into your characters by developing personality and creating their environment It s
More informationChapter 5: Color vision remnants Chapter 6: Depth perception
Chapter 5: Color vision remnants Chapter 6: Depth perception Lec 12 Jonathan Pillow, Sensation & Perception (PSY 345 / NEU 325) Princeton University, Fall 2017 1 Other types of color-blindness: Monochromat:
More informationLegend of zelda nes unblocked
P ford residence southampton, ny Legend of zelda nes unblocked The Legend of Zelda, taglined The Hyrule Fantasy in its original release, is a 1986 video game developed and published by Nintendo, released
More information-Betty Edwards, Drawing on the Right Side of the Brain
Drawing 101 The magical mystery of drawing ability seems to be, in part at least, an ability to make a shift in brain state to a different mode of seeing/percieving. When you see in the special way in
More informationINTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS
INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS NICE TO MEET YOU : ) My name is Miriam Verburg, I am a digital strategist and game designer. My background: I come from a long line of dairy farmers.
More informationPUBLISHED GAME DESIGN MANUAL TREY SMITH
PUBLISHED GAME DESIGN MANUAL TREY SMITH PUBLISHED GAME DESIGN INTRODUCTION Hi, I m Trey Smith, founder at Buildbox, and a game business owner with over 60 million downloads. The vast majority of our downloads
More informationAbove and Beyond. designed by Stephanie Cooper 1
Above and Beyond designed by Stephanie Cooper 1 Color Workshop Spring 2011 Above and Beyond designed by Stephanie Cooper 2 3 Introduction to Cyan A clear, cyan-colored sky is symbolic. Cyan greets us first
More informationRunning head: NINTENDO SWOT ANALYSIS 1
Running head: NINTENDO SWOT ANALYSIS 1 Nintendo SWOT Analysis Name: Institution: NINTENDO SWOT ANALYSIS 2 Nintendo SWOT Nintendo is a Japanese media entertainment company that focuses on manufacturing
More informationAchievement. Mastery. Action. Creativity. Social. Immersion. Competition. Fantasy. Design. Completion. Challenge. Destruction. Excitement.
Action Boom! Social Let s Play Together Mastery Let Me Think Achievement I Want More Immersion Once Upon a Time Creativity What If? Destruction Guns. Explosives. Chaos. Mayhem. Competition Duels. Matches.
More informationExemplar for Internal Assessment Resource Visual Arts Level 2. Resource title: Still life
Exemplar for internal assessment resource Visual Arts Painting 2.3 for Achievement Standard 91316 Exemplar for Internal Assessment Resource Visual Arts Level 2 Resource title: Still life This exemplar
More informationMoonfall By Jack McDevitt
Moonfall By Jack McDevitt so, im not sure how it works or how to use it >=< ~summoner. Metacritic Game Reviews, Moonfall for PC, Moonfall is a hand-painted sidescrolling 2D action RPG beat'em up set in
More informationIntroduction to Game Design. Truong Tuan Anh CSE-HCMUT
Introduction to Game Design Truong Tuan Anh CSE-HCMUT Games Games are actually complex applications: interactive real-time simulations of complicated worlds multiple agents and interactions game entities
More informationIMGD Technical Game Development I: Introduction. by Robert W. Lindeman
IMGD 3000 - Technical Game Development I: Introduction by Robert W. Lindeman gogo@wpi.edu What to Expect This course is mainly about the nuts and bolts of creating game-engine code Game architecture, algorithms,
More information- 9_12BEBD10-TEST1 - Print Test
Page 1 of 12 Student Name: Teacher: Date: Test: Description: 1.02 Design Principles and Elements District: Alamance Form: 501 Please use the following figure for question 1: Figure 1.02 A 1. Figure 1.02A
More informationPlayStation 4 500GB Uncharted: The Nathan Drake Collection Bundle - $ delivered
PlayStation 4 500GB Uncharted: The Nathan Drake Collection Bundle - $616.00 delivered The UNCHARTED: The Nathan Drake Collection PS4 Bundle Play Through Three Critically Acclaimed Adventures: Discover
More informationTextures/Patterns: Organic Textures/Patterns vs. Manmade Textures/Patterns
Photo I: Project 4 Due Date: Textures/Patterns: Organic Textures/Patterns vs. Manmade Textures/Patterns Guess what you re looking at Textures & Patterns: A texture is the feel, appearance, or consistency
More information12 Final Projects. Steve Marschner CS5625 Spring 2016
12 Final Projects Steve Marschner CS5625 Spring 2016 Final project ground rules Group size: 2 to 5 students choose your own groups expected scope is larger with more people Charter: make a simple game
More informationThe Elder Scrolls III: Morrowind The Godfather The Suffering - Ties that Bind The Warriors Time Splitters 2 Tom Clancy's Splinter Cell: Chaos Theory
Xbox Baldur s Gate: Dark Alliance 2 Beyond Good and Evil BloodRayne BloodRayne 2 Brothers in Arms: Road to Hill 30 Burnout 3: Take Down Capcom Vs SNK 2 Conker: Live and Reloaded Crimson Skies: High Road
More informationCINEMATOGRAPHY IN STORY-TELLING: TRANSITIONS
TRANSITIONS IN: TO: OUT: CUT: JUMP CUT: MATCH CUT: CROSS CUT: EYE-LINE CUT: FADE: DISSOLVE: SUPERIMPOSE/DOUBLE EXPOSURE: WIPE/IRIS/BLUR/ETC.: MOVEMENT CAMERA / LENS / FOCAL LENGTH / FIELD OF VIEW PAN:
More informationoutline: a line that surrounds and defines the edge of a shape; does not apply line variation and shows little depth.
Elements of Art (The elements of art should be considered as the basic building blocks in a piece of art. Line, texture, value, space, color, shape and form/volume are the seven elements of design from
More informationGUIDE FOR REVIEWERS v1.0. September 20, 2018 FACT SHEET
GUIDE FOR REVIEWERS v1.0 September 20, 2018 FACT SHEET Title Genre Description Star Control: Origins Action / Adventure / Space RPG Command Earth s first interstellar starship with the mission to save
More information3. Analyze the Formal Qualities To look closely and in detail at an artwork, noting down as many elements as you can about the piece.
Analyzing Artworks: A Step-by-Step Guide Follow these steps, answer all the questions and you can t go wrong! Remember that your own drawings/copies of the artwork should accompany ALL written analysis.
More informationthe gamedesigninitiative at cornell university Lecture 3 Design Elements
Lecture 3 Reminder: Aspects of a Game Players: How do humans affect game? Goals: What is player trying to do? Rules: How can player achieve goal? Challenges: What obstacles block goal? 2 Formal Players:
More informationArt Direction. Making Game Worlds Feel Alive
Art Direction. Making Game Worlds Feel Alive UC Santa Cruz CMPS 171 Game Design Studio II courses.soe.ucsc.edu/courses/cmps171/winter13/01 ejw@cs.ucsc.edu 13 February 2013 Upcoming deadlines Friday, February
More informationArt Vocabulary Assessment
Art Vocabulary Assessment Name: Date: Abstract Artwork in which the subject matter is stated in a brief, simplified manner; little or no attempt is made to represent images realistically, and objects are
More informationmetro BE097C0D7ABEA10FA57ADC7C96CC8B5 Metro / 7
Metro 2033 1 / 7 2 / 7 3 / 7 Metro 2033 Metro 2033 (Russian: Метро 2033) is a 2002 post-apocalyptic fiction novel by Russian author Dmitry Glukhovsky.It is set within the Moscow Metro, where the last survivors
More informationArt Curriculum Overview More than one skill may be covered under one learning objective- Addressed in the success criteria
Art Curriculum Overview 2016-2017 More than one skill may be covered under one learning objective- Addressed in the success criteria Year 1 General Record and explore ideas from first hand observations
More informationIMGD Technical Game Development I: Introduction
IMGD 3000 - Technical Game Development I: Introduction by Robert W. Lindeman gogo@wpi.edu What to Expect This course is mainly about the nuts and bolts of creating game code Game architecture, algorithms,
More informationColour Theory Explained
Colour Theory Explained And Why all artists need to understand it. The beginnings of how we now understand colour Sir Isaac Newton discovered the spectrum in the 1660 s The colour (similar to how we see
More informationCore Game Mechanics and Features in Adventure Games The core mechanics in most adventure games include the following elements:
Adventure Games Overview While most good games include elements found in various game genres, there are some core game mechanics typically found in most Adventure games. These include character progression
More informationElements and Principals of Design. Unit 1: Drawing
Elements and Principals of Design Unit 1: Drawing Elements of Design Art works are composed of the basic elements of design: Dot - Tone Line - Value Shape - Space Form - Colour Texture The elements of
More informationDAZ Productions - 3D Models, 3D Content, and 3D Software
Página 1 de 26 Postwork made Easy Author: mizgriz Step 1: Preparing the image. Step 2: Get your glow on. Step 3: And now for something completely (not) different... Step 4: Hue and Saturate Step 5: About
More informationSchool District of Marshfield. Course Syllabus
School District of Marshfield Course Syllabus Course Name: Painting Length of Course: Semester Credits: ½ Credit Course Description: The Painting course involves an exploration of stylistic differences
More informationPainting Special Effects on Photographs
TUTORIAL 7 Painting Special Effects on Photographs In this tutorial you will learn how to transform a photo into a striking color composition with paintbrushes, masks, blending modes, color, and paper
More informationthe gamedesigninitiative at cornell university Lecture 3 Design Elements
Lecture 3 Reminder: Aspects of a Game Players: How do humans affect game? Goals: What is player trying to do? Rules: How can player achieve goal? Challenges: What obstacles block goal? 2 Formal Players:
More informationTHE LEGEND OF ZELDA THE LEGEND OF ZELDA OCARINA OF TIME THE LEGEND OF ZELDA ORACLE OF AGES OBJETS DE LA SERIE THE LEGEND OF ZELDA THE
THE LEGEND OF ZELDA THE LEGEND OF ZELDA OCARINA OF TIME THE LEGEND OF ZELDA ORACLE OF AGES OBJETS DE LA SERIE THE LEGEND OF ZELDA THE THE LEGEND OF ZELDA PDF LEGEND OF ZELDA, THE - LEGENDS OF LOCALIZATION
More informationInstruction Manual. 1) Starting Amnesia
Instruction Manual 1) Starting Amnesia Launcher When the game is started you will first be faced with the Launcher application. Here you can choose to configure various technical things for the game like
More informationIMGD Technical Game Development I: Introduction. by Robert W. Lindeman
IMGD 3000 - Technical Game Development I: Introduction by Robert W. Lindeman gogo@wpi.edu What to Expect This course is mainly about the nuts and bolts of creating game-engine code Game architecture, algorithms,
More informationPangolin: A Look at the Conceptual Architecture of SuperTuxKart. Caleb Aikens Russell Dawes Mohammed Gasmallah Leonard Ha Vincent Hung Joseph Landy
Pangolin: A Look at the Conceptual Architecture of SuperTuxKart Caleb Aikens Russell Dawes Mohammed Gasmallah Leonard Ha Vincent Hung Joseph Landy Abstract This report will be taking a look at the conceptual
More informationElements of Design. Line Texture Color Shape & Form Pattern. TOOLS The elements of design are the tools we use to create a style or design.
Elements of design Elements of Design Line Texture Color Shape & Form Pattern TOOLS The elements of design are the tools we use to create a style or design. Line in Fashion Lines can deflect your gaze
More informationPRIMARY LIGHTING PATTERNS OF CLASSIC PORTRAITURE
PRIMARY LIGHTING PATTERNS OF CLASSIC PORTRAITURE http://www.portraitlighting.net/patternsb.htm http://www.digital-photo-secrets.com/tip/2627/frontlight-vs-side-light-vs-back-light/ This section contains
More informationKONTROLFREEK AT A GLANCE
KONTROLFREEK AT A GLANCE KontrolFreek creates products that help competitive gamers win. Our thumbsticks are designed to elevate your gaming experience by improving performance while reducing fatigue.
More informationGames: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591
Games: What Are They? Topics in Game Development UNM ECE 495/595; CS 491/591 Date back to ancient times Found in virtually every culture Not only for entertainment Also served serious functions Used to
More informationthe gamedesigninitiative at cornell university Lecture 3 Design Elements
Lecture 3 Reminder: Aspects of a Game Players: How do humans affect game? Goals: What is player trying to do? Rules: How can player achieve goal? Challenges: What obstacles block goal? 2 Formal Players:
More informationOrbital Delivery Service
Orbital Delivery Service Michael Krcmarik Andrew Rodman Project Description 1 Orbital Delivery Service is a 2D moon lander style game where the player must land a cargo ship on various worlds at the intended
More informationHOW TO CREATE A SERIOUS GAME?
3 HOW TO CREATE A SERIOUS GAME? ERASMUS+ COOPERATION FOR INNOVATION WRITING A SCENARIO In video games, narration generally occupies a much smaller place than in a film or a book. It is limited to the hero,
More informationTable of Contents. 1st Source Guidelines. Overview Brand Definition st Source Brand Elements
Table of Contents Overview......................... 1 Brand Definition..................... 2 1st Source Brand Elements............. 3 12 1st Source Elite Brand Elements..........13 21 Font...........................
More informationExample: Leaf. Cut out the shape using scissors, and carefully use the template to place your sampling outlines evenly around the drawing paper.
Colored Pencil Samplings Because of the technical skills required to successfully manipulate colored pencils, you must first practice some of the basic techniques involved with drawing colored pencil compositions.
More informationArt 2D Mid-Term Review 2018
Art 2D Mid-Term Review 2018 Definition: What is a Line? Definition: Line is the most basic design tool. A line has length, width, tone, and texture. It may divide space, define a form, describe contour,
More informationIMGD 1001: Fun and Games
IMGD 1001: Fun and Games Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Outline What is a Game? Genres What Makes a Good Game? 2 What
More informationGet Journalists To Cover Your Game
Get Journalists To Cover Your Game Lessons from Online Dating, Praying and No Man s Sky Thomas Reisenegger 2 Number of Steam Games Released 3 4500 11 Games Per Day 4000 3500 3000 2500 2000 1500 1000 500
More informationElements Of Art Study Guide
Elements Of Art Study Guide General Elements of Art- tools artists use to create artwork; Line, shape, color, texture, value, space, form Composition- the arrangement of elements of art to create a balanced
More information2615 Bonneville Terrace Uintah, UT Please see my website for samples of my professional and personal artwork.
2615 Bonneville Terrace Uintah, UT. 84403 corey@hivemind.com www.hivemind.com Corey Kruitbosch Senior Game Artist / Senior Technical Artist 801.391.0437 Qualifications I am currently a Senior Artist, who
More informationDon t miss surprising. facts about the way we see
Don t miss surprising facts about the way we see shari Franklin-smith Technical Service Manager 3M Scotchlite Reflective Material 3M Personal Safety Division How reflective materials can provide critical
More informationElements of Product design
The real definition of. -The Elements of Design Elements of Product design Product design Lecture 4 Presentation uses material from other authors Ingredients? Like the things used to make your dinner?
More information5th Grade Art Scope and Sequence
5th Grade Art Scope and Sequence THEME TOTAL CUMULATIVE TOTAL Color Line 7 days -- 7 days 14 days Shape Elements and Principles of Design CATEGORY TOTALS 8 days 8 days 30 days 22 days 30 days Notes: There
More informationIMGD 1001: Fun and Games
IMGD 1001: Fun and Games by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline What is a Game? Genres What Makes a Good Game? Claypool and Lindeman, WPI, CS and IMGD 2 1 What
More informationA Kaleidoscope of Color
A Kaleidoscope of Color Landscape Structures introduces several exciting new colors along with a brilliant collection of palettes featuring nature-inspired shades, urban tones, playful hues and everything
More informationLast Week. G54GAM - Games. A Language for Defining Games. Last Week. Defining Play, Games and Genres
Last Week G54GAM - Games http://www.cs.nott.ac.uk/~mdf/ teaching_g54gam.html mdf@cs.nott.ac.uk Defining Play, Games and Genres Last Week A Brief History of Computer Games Origins of Computer Games The
More informationYear 10. Character Design. Designer in Residence Simon Scales
Year 10 Character Design Designer in Residence Simon Scales TASK: Your task is to create your own character design. You will be required to complete research, thumbnail sketches, document Photoshop process
More informationCal Poly Computer Engineering Senior Project
Unreal Engine 4 RPG Cal Poly Computer Engineering Senior Project Developed by Jeffrey Nunez and Jacob Russ Advised by Dr. Andrew Danowitz 2 Table of Contents Table of Contents 2 Abstract 4 Game Design
More informationDesign Document: Kitty Blossom
Design Document: Kitty Blossom Game Synopsis Guide the kitten to collect as many blossoms as possible, avoiding the falling snowflakes. Game Overview Using the wiimote, the player (represented as a ball
More informationElements of Design. Basic Concepts
Elements of Design Basic Concepts Elements of Design The four elements of design are as follows: Color Line Shape Texture Elements of Design Color: Helps to identify objects Helps understand things Helps
More informationPASTELS DEMONSTRATION
PASTELS DEMONSTRATION Sky Painting By Michael Howley In this lesson I will be demonstrating how to develop a skyscape using blending, layering and scumbling techniques. Soft Pastels are a perfect choice
More informationDensity vs. Contrast
Density vs. Contrast In your negatives, density is controlled by the number of exposed crystals in your film which have been converted to hardened silver during processing. A dense negative (over exposed)
More informationUnit 78 Digital graphics for computer games:
Unit 78 Digital graphics for computer games: Artistic styles Abstract: Abstract art in computer games can be the weird, wacky and non sense art styles that contain concepts that look like they don t, and
More informationArt Style Guide. Art Lead, Concept Artist, Illustrator. Technical Lead, Programmer
Art Style Guide Position Producer, Technical Artist Creative Director, Sound Designer Design Lead, Level Designer Art Lead, Concept Artist, Illustrator Technical Lead, Programmer 3D Modeler Designer Animator
More information