Teaching Analog Game Design
|
|
- Jonathan Clarke
- 5 years ago
- Views:
Transcription
1 Teaching Analog Game Design Stone Librande Jesse Schell Naomi Clark Ira Fay Mary Flanagan Teaching Analog Game Design Stone Librande Lead Designer, Riot Games 1
2 Click to edit Master title style Click to edit Master text styles Second level Third level A game design exercise Fourth level» Fifth level Design Jam Stone Librande Lead Designer, Riot Games Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level 2
3 Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level 3
4 Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level Overview Click to edit Master title style Split up into small teams 2 3 people per team Click to edit Master text styles Brainstorm Second level Third level Get assignment Discuss Fourth level the situation for 5 10 minutes» Fifth level Create design documents Presentation 4 minute pitch 4
5 4/4/2016 Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level 5
6 Design Documents Click to edit Master title style Executive Producer Timeline from beginning to end of production Click to edit Master text styles Second level Third level Fourth level» Fifth level Design Documents Click to edit Master title style Head of Marketing Bullet points showing unique attributes Click to edit Master text styles Second level Third level Fourth level» Fifth level 6
7 Design Documents Click to edit Master title style Lead Engineer Schematic showing main systems and relationships Click to edit Master text styles Second level Third level Fourth level» Fifth level Design Documents Click to edit Master title style Creative Director Screen layout examples Click to edit Master text styles Second level Third level Fourth level» Fifth level 7
8 Wrapping Up Click to edit Master title style Pitches Click to edit Master text styles 4 minutes per team Second level Third level ~1 minute per document Question & Answer period Fourth level Shhh» Fifth level (Pitches aren t that important.) Homework Click to edit Master title style Project Document Click to edit Master text styles Analyze your current project Second level Third level Create a one page design that describes a key feature Fourth level Present» it Fifth to your level team Incorporate their feedback 8
9 Homework Click to edit Master title style Click to edit Master text styles Second level Third level Fourth level» Fifth level Key Takeaways Click to edit Master title style Focus on design, not on the game Click to edit Master text styles Designer isn t the one in charge Second level Working Third within level tight constraints Fourth level Process is quick and valuable» Fifth level Apply techniques to a real world project 9
10 Click to edit Master title style Click to edit Master text styles Design Jam cards and rules are available for download at: Second level Third level Fourth level» Fifth Teaching Analog Game Design Jesse Schell CEO, Schell Games Distinguished Professor of Entertainment Technology, Carnegie Mellon University 10
11 11
12 Ludus Ludus 12
13 Ludus Ludus 13
14 Ludus Ludus 14
15 Ludus Ludus 15
16 Ludus Thanks! Slides: slideshare.net/jesseschell 16
17 Teaching Analog Game Design Naomi Clark Assistant Arts Professor, NYU Game Center Multiplayer Analog to Multiplayer Digital The Ecosystem Game: practicing with massively multiplayer player economies The Paper Carnival: simulated competition for players time and money 17
18 The Ecosystem Game Function & interplay of varied actors in an economic system Rapid evolution of optimizing behavior and (oftdegenerate!) strategies among players Real-time balancing for this kind of situation As a designer, avoid ecosystem collapse 18
19 19
20 20
21 21
22 The Paper Carnival Focusing on player psychology Creating incentives for repeated or prolonged engagement with a game Types of addictive behavior and ethical issues Competing with other games for attention & retention Carnival (games of skill ) Casino (gambling) F2P (play over time, etc) 22
23 Design in teams Play as individuals (taking turns running team booth ) Competition for profitability at both scales 23
24 Carnival (skill fantasies) Casino (luck fantasies) F2P ( labor fantasies) 24
25 Thanks! You can find Naomi Clark gamecenter.nyu.edu deadpixel.co Teaching Analog Game Design Ira Fay Assistant Professor of Computer Science and Game Design, Hampshire College CEO, Fay Games 25
26 Design, develop, and implement a campus-wide treasure hunt 26
27 Learning Objectives 27
28 Learning Objectives Puzzle design Puzzle minutes to solve Answer is someone s name No internet 28
29 Puzzle If you don t understand what you need to do for this assignment, hints will be posted on the course website over the next several days. Real Puzzle minutes to solve Answer is location on Hampshire campus No internet 29
30 Learning Objectives Puzzle design Giving good feedback Receiving feedback Learning Objectives Puzzle design Giving good feedback Receiving feedback Teamwork Communication 30
31 4/4/
32 Troll NPC 32
33 4/4/2016 Conclusion Teamwork Some freeloaders Puzzle design skills 33
34 Thank you! Ba zl svany fyvqr n terng bccbeghavgl: n pvcure unvxh Teaching Analog Game Design Mary Flanagan Sherman Fairchild Distinguished Professor in the Emerging Field of Digital Humanities Dartmouth College 34
35 Teaching Analog Game Design: Foundations Mary Sherman Fairchild Distinguished Professor in the Emerging Field of Digital Humanities Dartmouth College USA Professor II, Linguistic, Literary and Aesthetic Studies, University of Bergen EDUCATION SUMMIT GDC
36 4/4/
37 1. BRIEFING 2. MODELING 37
38 3. ID Values, Psych Aspects 4. PLAYTEST & ITERATE 38
39 5. EXPERT EVAL 6. REVISE & REFINE 39
40 THE ASSIGNMENT EXPERIENCE One exemplar project 40
41 From a Pedagogical Perspective: Elements Societal Benefit Appropriate abstraction Dynamics, Challenge Risk Reward Iteration Player centered design Values Creativity Presentation Skills Novelty 41
42 @criticalplay Sherman Fairchild Distinguished Professor in the Emerging Field of Digital Humanities Dartmouth College USA Professor II, Linguistic, Literary and Aesthetic Studies, University of Bergen EDUCATION SUMMIT GDC
Level Design & Game Industry landscape
Level Design & Game Industry landscape Level design Level design Gaming Landscape Indie games Course Recap Level design Game designer Level designer Making the rules Applying the rules Overall Environments
More informationSAMPLE. Lesson 1: Introduction to Game Design
1 ICT Gaming Essentials Lesson 1: Introduction to Game Design LESSON SKILLS KEY TERMS After completing this lesson, you will be able to: Describe the role of games in modern society (e.g., education, task
More informationIntro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers
Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Email: tim@fowers.net 1) Introduction Basics of Game Design: definition of a game, terminology and basic design categories.
More informationBUSINESS PLANNING MADE EASY
BUSINESS PLANNING MADE EASY 3 Easy Steps: WHERE ARE YOU TODAY? WHERE DO YOU WANT TO BE? WHAT CAN YOU DO TO GET THERE? Created by Linda Joseph for Best of Nancy Members Publisher s Disclaimer No part of
More informationSeaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.
Seaman Risk List Risk # 1: Taking care of Seaman may not be as fun as we think. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Risk # 3: We might not have enough time
More informationSerious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally
Serious Game Secrets What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally SERIOUS GAME SECRETS What, Why, Where, How, Who Cares? Andrew Hughes President Designing Digitally, Inc. Serious
More informationCorrelation Guide. Wisconsin s Model Academic Standards Level II Text
Presented by the Center for Civic Education, The National Conference of State Legislatures, and The State Bar of Wisconsin Correlation Guide For Wisconsin s Model Academic Standards Level II Text Jack
More informationWebinar Module Eight: Companion Guide Putting Referrals Into Action
Webinar Putting Referrals Into Action Welcome back to No More Cold Calling OnDemand TM. Thank you for investing in yourself and building a referral business. This is the companion guide to Module #8. Take
More informationThe student will understand ethical behavior and be able to demonstrate sound understanding of technological concepts.
Topic: Orientation Included Standards: ISTE Standards 5 a,b,c; 6 a, b In addition to, in-depth inferences and applications that go beyond what was The student will understand ethical behavior and be able
More informationMarch, Global Video Games Industry Strategies, Trends & Opportunities. digital.vector. Animation, VFX & Games Market Research
March, 2019 Global Video Games Industry Strategies, Trends & Opportunities Animation, VFX & Games Market Research Global Video Games Industry OVERVIEW The demand for gaming has expanded with the widespread
More informationTomitoot Production, is a voiceover company, that produces voiceovers in a few
Scenario: Tomitoot Production, is a voiceover company, that produces voiceovers in a few foreign languages to series like: The smurfs, Bob The Builder, the Barbie Movies series, and many more. The company
More informationWe Value Your Business
We Value Your Business 1 Freemium Business Model Description Fred Wilson, Venture Capitalist Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently
More informationProject 4: Small Game Project (Team Size: 8)
Fall 2014: CMS.611J/6.073 Instructors: P.Tan, S. Verrilli, R. Eberhardt, A. Grant Project 4: Small Game Project (Team Size: 8) 30 pts Goals: Create a small but fully functional and well polished web browser
More informationHow to Name Stuff, Part II
How to Name Stuff, Part II Creativity doesn t come easy to everyone. You might have read every single part of this lesson, but maybe you re still thinking, Okay, I get it, but I still can t make it happen.
More informationHonors Drawing/Design for Production (DDP)
Honors Drawing/Design for Production (DDP) Unit 1: Design Process Time Days: 49 days Lesson 1.1: Introduction to a Design Process (11 days): 1. There are many design processes that guide professionals
More informationGame Glass: future game service
Game Glass: future game service Roger Tianyi Zhou Carnegie Mellon University 500 Forbes Ave, Pittsburgh, PA 15232, USA tianyiz@andrew.cmu.edu Abstract Today s multi-disciplinary cooperation, mass applications
More informationROBIN WALKER VALVE COMMUNITY AND COMMUNICATION IN GAMES-AS-SERVICES
ROBIN WALKER VALVE COMMUNITY AND COMMUNICATION IN GAMES-AS-SERVICES WHY THIS TALK? Plenty of experience with Games-as-Services Half-Life 1, Counter-Strike, TF Classic Launched Team Fortress 2 in 2007 Learned
More informationND STL Standards & Benchmarks Time Planned Activities
MISO3 Number: 10094 School: North Border - Pembina Course Title: Foundations of Technology 9-12 (Applying Tech) Instructor: Travis Bennett School Year: 2016-2017 Course Length: 18 weeks Unit Titles ND
More informationExploring the value of emerging technology in the lean enterprise
Exploring the value of emerging technology in the lean enterprise Steve Bell, Lean IT Strategies Dan McDonnell, Ingersoll Rand Michael Walton, Microsoft Lean Thinking for the Fourth Industrial Revolution
More informationLevel 3 Extended Diploma Unit 22 Developing Computer Games
Level 3 Extended Diploma Unit 22 Developing Computer Games Outcomes Understand the impact of the gaming revolution on society Know the different types of computer game Be able to design and develop computer
More informationVolume 2 April Tease Their Brain with Brain Teasers. Turn Your Classroom into a Game Show. Do Your Kids Sudoku?
Volume 2 April 2010 Let s Make Math Fun Tease Their Brain with Brain Teasers Turn Your Classroom into a Game Show Do Your Kids Sudoku? Free Math Printables Brain Teaser Cards Board Games and Sudoku The
More informationGame Design Methods. Lasse Seppänen Specialist, Games Applications Forum Nokia
Game Design Methods Lasse Seppänen Specialist, Games Applications Forum Nokia Contents Game Industry Overview Game Design Methods Designer s Documents Game Designer s Goals MAKE MONEY PROVIDE ENTERTAINMENT
More informationTHE. design STAGES THE GENERAL STAGES AND TIME FRAMES FROM START TO FINISH
THE design STAGES THE GENERAL STAGES AND TIME FRAMES FROM START TO FINISH the design HOW LONG DOES DESIGNING TAKE? Total average time: 3-5 weeks. This isn t a specific goal and I set no deadlines. Timeline
More informationProject 4.1 Puzzle Design Challenge
Project 4.1 Puzzle Design Challenge Introduction Have you ever looked at a product that has been well-designed? Do you find yourself asking questions such as, How did the designer think of that idea? or
More informationWriting the Half-Hour Spec Comedy Script Instructor: Manny Basanese
UCLA Extension Writers Program Public Syllabus Note to students: this public syllabus is designed to give you a glimpse into this course and instructor. If you have further questions about our courses
More informationTEL EPISODE #025: The Entrepreneur Mind with Kevin D. Johnson Show Notes:
TEL EPISODE #025: The Entrepreneur Mind with Kevin D. Johnson Show Notes: http://www.theelpodcast.com/tel-025-the-entrepreneur-mind-kevin-d-johnson/ Welcome to The Entrepreneurs Library, the only book-centric
More informationGame Design 1. Week 1: September 6, Beginnings. Fall 2016 Tuesdays & Thursdays 9:30 AM-12:15 PM
Week 1: September 6, 2016 Game Design 1 Beginnings Fall 2016 Tuesdays & Thursdays 9:30 AM-12:15 PM Instructor: Naomi Clark nmc5@nyu.edu / naomi@halfrobot.com Teaching Assistant: Zach Barash zb450@nyu.edu
More informationThe Buck Starts Here. Doug Kalish, PhD. Negotiating job offers and salary. #dougsguides UCB V18
The Buck Starts Here Negotiating job offers and salary Doug Kalish, PhD #dougsguides UCB V18 http://www.dougsguides.com http://www.dougsguides.com 2 Today s Agenda Negotiating your first job offer Preparing
More informationThe Psychology of Free to Play. Spooky Mind Games!
The Psychology of Free to Play Spooky Mind Games! Monetization Tactics Premium Currency Prevent Hedonic Adaptation Soft and Hard Boosts Skill Game vs. Money Game Ante Games Reward Removal Progress Gates
More informationEngineering Entrepreneurship
Engineering Entrepreneurship Entrepreneurship refers to an individual s ability to find and understand an important industry problem and turn it into action. It involves creativity, innovation, and risk-taking,
More informationGLOSSARY for National Core Arts: Media Arts STANDARDS
GLOSSARY for National Core Arts: Media Arts STANDARDS Attention Principle of directing perception through sensory and conceptual impact Balance Principle of the equitable and/or dynamic distribution of
More informationCS/INFO 4154: Analytics-driven Game Design
CS/INFO 4154: Analytics-driven Game Design Class 29: Who Pays for Games? by 2pm: Newgrounds Release Report Mon Wed Fri 11/2 Who Pays for Games? 11/5 Pokémon GO 11/7 Minecraft? 11/9 Newgrounds Release by
More informationObserving iterative design on the mobile indie game Dominaedro. Vicente Martin Mastrocola
Observing iterative design on the mobile indie game Dominaedro Abstract Smartphones and tablets lead sales of electronic devices around the world, and offer a rich field to explore gaming initiatives.
More informationProject Lead the Way: Civil Engineering and Architecture, (CEA) Grades 9-12
1. Students will develop an understanding of the J The nature and development of technological knowledge and processes are functions of the setting. characteristics and scope of M Most development of technologies
More informationGlobal Social Casino Market: Size, Trends & Forecasts ( ) March 2018
Global Social Casino Market: Size, Trends & Forecasts (2018-2022) March 2018 Global Social Casino Market: Coverage Executive Summary and Scope Introduction/Market Overview Global Market Analysis Regional
More informationCourse Title: Tech Studies 1 edits Course Number: NGSSS Benchmark
Course Title: Tech Studies 1 edits Course Number: 8600510 NGSSS Content Focus Benchmark Number Suggested of Points Cognitive Possible Complexity (per CPALMS) Reporting Category 1: Demonstrate an understanding
More information(Highly Addictive, socially Optimized) Software Engineering
HALO 1 (Highly Addictive, socially Optimized) Software Engineering Swapneel Sheth, Jonathan Bell, Gail Kaiser Department of Computer Science, Columbia University New York, NY 10027 {swapneel, jbell, kaiser}@cs.columbia.edu
More informationLesson 1: Technology to the Rescue
Unit 1: Meet Technology Lesson Snapshot Overview Big Idea: Technology addresses our current wants and needs. Through innovation, humans have changed natural resources into products. Teacher s Note: Big
More informationDix, Alan; Finlay, Janet; Abowd, Gregory; & Beale, Russell. Human- Graduate Software Engineering Education. Technical Report CMU-CS-93-
References [ACM92] ACM SIGCHI/ACM Special Interest Group on Computer-Human Interaction.. Curricula for Human-Computer Interaction. New York, N.Y.: Association for Computing Machinery, 1992. [CMU94] [Dix93]
More informationWhile there are lots of different kinds of pitches, there are two that are especially useful for young designers:
Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that
More informationSKETCHING THE UX: METHOD. Lesson 11 Sketching the UX: 10 plus 10 method
User Centred Design 11 SKETCHING THE UX: 10+10 METHOD Lesson 11 Sketching the UX: 10 plus 10 method YOU NOW KNOW Software Architecture Definition, importance and examples Architectural Modeling Languages,
More informationGame Studies Download 2.0. Prepare to be schooled.
Game Studies Download 2.0 Prepare to be schooled. Who We Are Ian Bogost, PhD Georgia Tech and Persuasive Games Mia Consalvo, PhD Ohio University and Memory Card Jane McGonigal, PhD Avant Game and Institute
More informationSyllabus: Title of Course
Syllabus: Title of Course CE 1925 N Spring 2017 Continuing Education Writing for TV and Web Course Information Location: Terra Building Room 1221 Dates: February 2, 9, 16, 23 & March 2 Note: Thursday evenings
More informationAn ABO Webinar: Power Pitch 101
An ABO Webinar: Power Pitch 101 Introduction by Mary Rosenthal, ABO Executive Director and Elizabeth Willett, ABO Board Member and Mars Symbioscience GoToWebinar Attendee Interface 1. Viewer Window 2.
More informationRunning head: EMPIRICAL GAME DESIGN FOR EXPLORERS 1. Empirical Game Design for Explorers
Running head: EMPIRICAL GAME DESIGN FOR EXPLORERS 1 Empirical Game Design for Explorers John M. Quick Division of Educational Leadership and Innovation Mary Lou Fulton Teachers College Arizona State University
More informationProject 4.1 Puzzle Design Challenge
Project 4.1 Puzzle Design Challenge Introduction Have you ever looked at a product that has been well-designed? Do you find yourself asking questions such as, How did the designer think of that idea? or
More informationLesson Plan 2. Rose Peterson. the course of the text, including how it emerges and is shaped and refined by specific details;
Lesson Plan 2 Rose Peterson Standard: Determine a theme or central idea of a text and analyze in detail its development over the course of the text, including how it emerges and is shaped and refined by
More informationThe student will explain and evaluate the financial impact and consequences of gambling.
What Are the Odds? Standard 12 The student will explain and evaluate the financial impact and consequences of gambling. Lesson Objectives Recognize gambling as a form of risk. Calculate the probabilities
More informationMurrieta Valley Unified School District High School Course Outline December Course Title: Graphic Design III (Advanced Graphic Design)
I. Goals: Department: Visual and Performing Arts Murrieta Valley Unified School District High School Course Outline December 2013 Course Title: Graphic Design III (Advanced Graphic Design) Course Number:
More informationIntroduction to Computer Games
Introduction to Computer Games Doron Nussbaum Introduction to Computer Gaming 1 History of computer games Hardware evolution Software evolution Overview of Industry Future Directions/Trends Doron Nussbaum
More informationBuilding a Digital Portfolio with WordPress Page 2
Participant Workbook Building a Digital Portfolio With WordPress by Aaron L. Brenner is licensed under a Creative Commons Attribution 4.0 International License. 1 Building a Digital Portfolio with WordPress
More informationSKETCHING THE UX: METHOD. Lesson 11 Sketching the UX: 10 plus 10 method
User Centred Design 11 SKETCHING THE UX: 10+10 METHOD Lesson 11 Sketching the UX: 10 plus 10 method YOU NOW KNOW Requirements Statement about a product Specific, clear, measurable 3-Step Process 1. Gather
More informationAdvanced Mobile Devices
Advanced Mobile Devices CSCI 526 (4 Units) Objective This course will present an approach to the aesthetic development and technical implementation necessary to achieving unique, compelling, and intuitive
More informationOrigami Art, something for everyone.
Origami Art, something for everyone. Shaina Vue Mary Jane Moua LaTasha Mungia /5/2012 Executive Summary Mission statement Our mission is to create paper symbols that represent life and meaning. Paper symbols
More informationGame Design 2. Week 5: February 26, Puzzles and Permutations. Spring 2018 Mondays & Wednesdays 12:30-3:15 PM
Week 5: February 26, 2018 Game Design 2 Puzzles and Permutations Spring 2018 Mondays & Wednesdays 12:30-3:15 PM Instructor: Naomi Clark nmc5@nyu.edu / naomi@halfrobot.com Teaching Assistant: Daniel Kimsey
More informationBold communication, responsible influence. Science communication recommendations
Bold communication, responsible influence. Science communication recommendations The science communication recommendations were drafted in two phases. A working group consisting of Risto Nieminen, Academician
More informationProblem set: Op-amps
Problem set: Op-amps Goal: Experience how the operational amplifier ( Op-amp ) functions and how it can be used to get more accurate voltage measurements. Why? The reason is in the puzzle, page 2. Use
More informationPhD Student Mentoring Committee Department of Electrical and Computer Engineering Rutgers, The State University of New Jersey
PhD Student Mentoring Committee Department of Electrical and Computer Engineering Rutgers, The State University of New Jersey Some Mentoring Advice for PhD Students In completing a PhD program, your most
More informationChapter 1 The Field of Computing. Slides Modified by Vicky Seno
Chapter 1 The Field of Computing Slides Modified by Vicky Seno Outline Computing is a natural science The five disciplines of computing Related fields Careers in computing Myths about computing Resources
More informationDuplication and/or selling of the i-safe copyrighted materials, or any other form of unauthorized use of this material, is against the law.
Thank you for your interest in e-safety, and for teaching safe and responsible Internet use to your students. Educators are invited to access and download i-safe curriculum AT NO CHARGE under the following
More informationTHE WICT SENIOR EXECUTIVE SUMMIT (SES)
SUN, MAR 10 Check in available at Schwab Residential Center 2:00-3:30 pm Optional Campus Tour 3:45-4:00 pm Meet Angela Thomas in the lobby of the Schwab Residential Center. We will walk as a group to the
More informationPRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated
One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic
More informationBONUS LESSON How To Set Goals With Kindle
BONUS LESSON How To Set Goals With Kindle Lesson Overview In this lesson we re going to go over how to set goals with your Kindle business so that you can continue to scale up your earnings. In this lesson,
More informationHow to Build Your Audience
How to Build Your Audience Copyright 2017 Lulu Press All rights reserved This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License To view a copy of this license, visit
More informationProject Lead the Way: Principles of Engineering, (POE) Grades 9-12
1. Students will develop an characteristics and scope of technology. 2. Students will develop an core concepts of technology. M Most development of technologies these days is driven by the profit motive
More informationSOCIETY and TECHNOLOGY SOCIOLOGY 166 Spring 2013
SOCIETY and TECHNOLOGY SOCIOLOGY 166 Spring 2013 Dr. Timothy King Time: Monday 2:00-5:00PM Location: 50 Birge Office Hours: Wed 4:00-5:00PM, 483 Barrows Email: tim.king.phd@gmail.com Final Exam: May 14,
More informationMODULE 7 WHY AM I NOT MAKING MONEY?
MODULE 7 WHY AM I NOT MAKING MONEY? Introduction Hi, this is Stefan, and welcome to Module 7, Why am I Not Making Money? Answer These Questions There are many reasons why you may not be making money yet.
More informationSUPER AFFILIATE SNIPER
Obliterate the Opposition and Watch your Profits Explode as You become a... SUPER AFFILIATE SNIPER Attention Affiliates! Are you ready to take your affiliate marketing to the next level? Are you sick of
More informationEngineering Technology (ETEC) 12 Introduction to Engineering Design (IED) Course Syllabus
Engineering Technology (ETEC) 12 Introduction to Engineering Design (IED) Course Syllabus Instructor: Rick Hughes Office Hours Room: Phone: (310 660-3593 Mon-Wed-Thur TA 201 Ext 3624 5:00-6:00 p.m. E-mail
More informationAI for Video Games. Video Game AI: Lecture 1 Course Intro. Announcements. Course Details
AI for Video Games Video Game AI: Lecture 1 Course Intro Nathan Sturtevant COMP 3705 What are we talking about today: About this course Homework, exams, projects Intro to AI in games (first ~hour) How
More informationExclusive: A first look inside Disney s id8 innovation studios
Exclusive: A first look inside Disney s id8 innovation studios Few 90-year-old businesses have been as consistently innovative over such a long stretch as the Walt Disney Company, founded in 1923. Based
More informationSE320: Introduction to Computer Games
SE320: Introduction to Computer Games Week 2 Gazihan Alankus 10/4/2011 1 Outline Introduction Project Today s class: video game concepts 10/4/2011 2 1 Outline Introduction Project Today s class: video
More informationChapter 4 Summary Working with Dramatic Elements
Chapter 4 Summary Working with Dramatic Elements There are two basic elements to a successful game. These are the game formal elements (player, procedures, rules, etc) and the game dramatic elements. The
More informationCHAPTER 1 DESIGN AND GRAPHIC COMMUNICATION
CHAPTER 1 DESIGN AND GRAPHIC COMMUNICATION Introduction OVERVIEW A new machine structure or system must exist in the mind of the engineer or designer before it can become a reality. The design process
More informationKen Perlin. NYU, Games 4 Learning Institute Chris Franz Microsoft Learning Ross Smith Windows Security Jennifer Michelstein Office Labs
Ken Perlin NYU, Games 4 Learning Institute Chris Franz Microsoft Learning Ross Smith Windows Security Jennifer Michelstein Office Labs 40+ Field interviews Transcriptions and video analysis to cull
More informationESPORTS GLOBAL ESPORTS MARKET REPORT
ESPORTS 2016 2016 GLOBAL ESPORTS MARKET REPORT TRENDS, REVENUES & AUDIENCE TOWARD 2019 ESPORTS 2016 CONTENTS 1. Introduction, Scope & Definitions 3 2. Global Esports Trends 11 3. Esports Events 23 4. Global
More informationThe most important game design skill
Game Design The most important game design skill Listening to Team Audience Game Client Self The designer creates an experience Game is not an experience Game creates wonderful compelling memorable experiences
More informationSample Sample ADMINISTRATION AND RESOURCE GUIDE. English Language Arts. Assesslet. Argumentative
Grade 6 ADMINISTRATION AND RESOURCE GUIDE English Language Arts Assesslet Argumentative All items contained in this Assesslet are the property of the. Items may be used for formative purposes by the customer
More informationOfficial Documentation
Official Documentation Doc Version: 1.0.0 Toolkit Version: 1.0.0 Contents Technical Breakdown... 3 Assets... 4 Setup... 5 Tutorial... 6 Creating a Card Sets... 7 Adding Cards to your Set... 10 Adding your
More informationBIG IDEAS. Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills. Learning Standards
Area of Learning: APPLIED DESIGN, SKILLS, AND TECHNOLOGIES BIG IDEAS The design cycle is an ongoing reflective process. Personal design choices require self-exploration, collaboration, and evaluation and
More informationMEDIA AND INFORMATION
MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique
More informationApplying Principles from Performance Arts for an Interactive Aesthetic Experience. Magy Seif El-Nasr Penn State University
Applying Principles from Performance Arts for an Interactive Aesthetic Experience Magy Seif El-Nasr Penn State University magy@ist.psu.edu Abstract Heightening tension and drama in 3-D interactive environments
More informationCasino Gambling: Winning Techniques For Craps, Roulette, Baccarat & Blackjack By Jerry L Patterson READ ONLINE
Casino Gambling: Winning Techniques For Craps, Roulette, Baccarat & Blackjack By Jerry L Patterson READ ONLINE If you are looking for a book Casino gambling: Winning techniques for craps, roulette, baccarat
More informationFacilitator s Guide to Getting Started
Facilitator s Guide to Getting Started INTRODUCTION This Facilitator Guide will help you facilitate a game design workshop for people who are new to TaleBlazer. The curriculum as written will take at least
More informationDominant Strategies (From Last Time)
Dominant Strategies (From Last Time) Continue eliminating dominated strategies for B and A until you narrow down how the game is actually played. What strategies should A and B choose? How are these the
More informationEvent Planning & Management: How to Create a Wildly Successful Offline or Online Event Checklist
Event Planning & Management: How to Create a Wildly Successful Offline or Online Event Checklist I have set a specific goal or objective for this event: For myself/my company For my attendees I have identified
More informationUser Interfaces. What is the User Interface? Player-Centric Interface Design
User Interfaces What is the User Interface? What works is better than what looks good. The looks good can change, but what works, works UI lies between the player and the internals of the game. It translates
More informationVideo Poker For The Intelligent Beginner [Kindle Edition] By Bob Dancer
Video Poker For The Intelligent Beginner [Kindle Edition] By Bob Dancer If you are looking for the book Video Poker for the Intelligent Beginner [Kindle Edition] by Bob Dancer in pdf form, then you've
More informationOutside or in the Ballroom!
Outside or in the Ballroom! Step 1: Join the Game Everyone joins the game by taking a team selfie and inputting a team name. Step 2: Locate Activity Hotspots We will drop activity hotspots across the location
More information02.03 Identify control systems having no feedback path and requiring human intervention, and control system using feedback.
Course Title: Introduction to Technology Course Number: 8600010 Course Length: Semester Course Description: The purpose of this course is to give students an introduction to the areas of technology and
More informationTVGS Lesson Night: Game Design
TVGS Lesson Night: Game Design I'm Jamey Stevenson Founder, Tech Valley Game Space Game Designer with experience on a number of titles for PC, mobile, tablets and more "Having ideas that sound good is
More informationRole of Knowledge Economics as a Driving Force in Global World
American International Journal of Research in Humanities, Arts and Social Sciences Available online at http://www.iasir.net ISSN (Print): 2328-3734, ISSN (Online): 2328-3696, ISSN (CD-ROM): 2328-3688 AIJRHASS
More informationThe Expert Coach. Coaching Business in a Box. Learn how to become an expert, creating a niche and making a massive profit
Coaching Business in a Box Learn how to become an expert, creating a niche and making a massive profit www.employmentking.co.uk www.christopher-delaney.com Dear Coach, The status of an expert coach can
More informationAn online simulation about 2D horizontal differentiation
An online simulation about 2D horizontal differentiation Background Nicolas Gruyer: Former economics professor at ENAC Toulouse. Since 2011, working as an independant on creating games and simulations
More informationBY DR. BILL WINSTON LAW OF CONFESSION: REVOLUTIONIZE YOUR LIFE AND REWRITE YOUR FUTURE WITH THE POWER OF WORDS [PAPERBACK] FROM HARRISON
Read Online and Download Ebook BY DR. BILL WINSTON LAW OF CONFESSION: REVOLUTIONIZE YOUR LIFE AND REWRITE YOUR FUTURE WITH THE POWER OF WORDS [PAPERBACK] FROM HARRISON DOWNLOAD EBOOK : BY DR. BILL WINSTON
More informationSoftware Engineering Education
Software Engineering Education a Roadmap Mary Shaw Carnegie Mellon University Pittsburgh PA USA http://www.cs.cmu.edu/~shaw/ 1 2 Overview Software-intensive systems have become an integral part of society
More informationECE 396 Senior Design I
ECE 396 Senior Design I Spring 2012 Semester Lecture 1 Introduction to Senior Design Instructor: Dr. Vahe Caliskan vahe@uic.edu http://www.uic.edu/~vahe This course teaches: Engineering design Project
More informationCorrelating 21st Century Skills Assessment reports with South Dakota Standards
21st Century Skills Assessment tests and reports proficiency to the ISTE NETS-S 2007 strands. This is the standards correlation of South Dakota Educational Technology Content Standards to the ISTE NETS-S
More information7-8. ND STL Standards & Benchmarks Time Planned Activities
MISO3 Number: 10007 School: North Border - Pembina Course Title: Invention & Innovation 7-8 Instructor: Travis Bennett School Year: 2016-2017 Course Length: 9 weeks Unit Titles ND STL Standards & Benchmarks
More informationCMSC434. Introduction to Human-Computer Interaction. Week 02 Lecture 02 Feb 2, 2016 Design Thinking and Design Process. Jon
CMSC434 Introduction to Human-Computer Interaction Week 02 Lecture 02 Feb 2, 2016 Design Thinking and Design Process Jon Froehlich @jonfroehlich Human Computer Interaction Laboratory COMPUTER SCIENCE UNIVERSITY
More information