BagTag. MapMaker Tutorial. Minimum Items Required: 1 x Start All. 1 x BagTag
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1 MapMaker Tutorial BagTag Minimum Items Required: 1 x Start All 1 x BagTag Time to knock up a BagTag level. Select T-Junction (6), rotate it once then place it on the grid.
2 Next, join Double Corridor (5) to the bottom tile connector on the first tile you placed. Now place Ramp (7) on the bottom of the Double Corridor (7). You should now have a map that looks like a tall T. Next up - more tile placing! Find Large Bridge 2 (20) and leave your cursor hovering over the tile (don t leave the selection screen just yet). Note that you can toggle the ramp on tiles 19 and 20 by pressing Toggle Ramp. Remove the ramp, then place the tile on the grid. Rotate it once and join it to the right hand door of T Junction 6.
3 Select Large Bridge 1 (19), remove the ramp, and place it below Large Bridge 2 (20) Now we re going to add a new floor. Press the button to move up one level (see Button Functions PDF in Downloads section for correct button). You should now see the second level of your map: Note that the two bridge tiles have a light grey area indicating where items are allowed to be placed on this upper level.
4 Select Adapter 4 (16), rotate it three times and place it in the space between Ramp (7) and Large Bridge 1 (19) so that the doors join up properly. Finally, place Adapter 2 (14) on the bottom of Large Bridge 1 (19). Your finished tile layout should look like this.
5 Place a Start All [1], a Silenced Pistol [2], Shotgun [3] SBP90 Machinegun [4] and Armour Hi [5] on the upper level. Armour Hi is in the Health n Armour sub menu of the Item menu. Armour Hi and Health Hi will restore you to full health whereas Armour Lo and Health Lo will restore you to half health. As we ve removed the ramp for Large Bridge 2 (20), we re going to have to find another means of getting up there. How does Teleportation sound? Go to the Item menu, select a Teleport Red and place it at the top of the walkway on Large Bridge 2 (20). Make sure you rotate it to face down the walkway.
6 Next, place a Teleport Yellow on the left side of Adapter 2 (14), the tile at the bottom of your tile layout. In order to teleport from a Red Teleport you need to place another Red Teleport elsewhere on the map. You can have five pairs of Teleports, each pair being of the same colour. Move the cursor over the Yellow Teleport and press the Copy button. Now move down to the lower level and place this second Yellow Teleport [1] in the bottom left corner of Large Bridge 1 (19). Also place a second Red Teleport [2], a Bag [3] (found in the Bags n Bases Menu) and a Health Lo [4] in the locations shown. Don t forget to place a second Start All [5] - you can have up to 32 Start Alls and it s a good idea to have a few of them in any level so players don t all start the game in the same spot. Preview the Map as a BagTag game and prepare to fight for the handbag ladies! You might be getting bored of the old look to your levels by now. If so, it s easy to switch the tile set. Press Start, then go to Map Settings and with Tile Set highlighted press left and right and select a different tile set such as Alien. Select
7 Done, wait for the loading bar to finish and your level should now look completely different if you Preview it again. Level Design and Artwork by Andy Secchi. Tutorials Written by Pete Closs. Eidos, Eidos Interactive, and the Eidos Interactive Logo are registered trademarks of Eidos Interactive, Inc. All rights reserved. TimeSplitters 2 Free Radical Design The TimeSplitters name and logo are property of Free Radical Design Limited. Published under licence by EIDOS Interactive Ltd "PlayStation" and "DUALSHOCK" are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. GAMECUBE, nintendo AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO 2002 NINTENDO. Microsoft, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft.
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