LEARNING EVERYWHERE A
|
|
- Eugene Andrews
- 5 years ago
- Views:
Transcription
1 LEARNING EVERYWHERE A look at Pervasive Gaming and Education Magy Seif El-Nasr Associate Professor Northeastern University
2 MOVING AWAY FROM THE CLASSROOM
3 MOVING AWAY FROM THE CLASSROOM Opportunities of the design: Acquire information synchronous and asynchronous Empower the learner to seek information Tailor to needs and life styles
4 MOVING AWAY FROM THE CLASSROOM Opportunities of the design: Acquire information synchronous and asynchronous Empower the learner to seek information Tailor to needs and life styles Challenges of the design: Motivation: Drop out rates, harder to keep the routine, etc. Tracking progress is complex the more flexible the design
5 MOVING AWAY FROM THE CLASSROOM Challenges of the design: Motivation: Drop out rates, harder to keep the routine, etc. Tracking progress is complex the more flexible the design
6 MOVING AWAY FROM THE CLASSROOM Challenges of the design: Motivation: Drop out rates, harder to keep the routine, etc. Tracking progress is complex the more flexible the design Look at Game Industry for: Motivation Retention & Adherence Tracking and feedback
7
8
9
10 CHANGES IN THE GAME INDUSTRY
11 GAME INDUSTRY CHANGES We#are#at#the#end#of#the# #7 th 'genera+on'of#game#consoles# as#well#as#the#middle' #of#a#grand'experiment'in# # #and#the#beginning#of#what#could#be#the# # #new#business'models'and# # # #last'genera5on'of#dedicated#gaming#hardware# # # #mone+za+on#methodologies# 2004' 2005' 2006' 2007' 2008' 2009' 2010' 2011' 2012'
12 GAME INDUSTRY IN 2010
13 GAME INDUSTRY IN 2010 Online/Mobile Gaming is growing 2009: 32% to 2014: 50% share of total video games
14 GAME INDUSTRY IN 2010 Online/Mobile Gaming is growing 2009: 32% to 2014: 50% share of total video games Casual/Social online Games are growing $2.25B revenue 2007 to $3B revenue 2009
15 GAME INDUSTRY IN 2010 Online/Mobile Gaming is growing 2009: 32% to 2014: 50% share of total video games Casual/Social online Games are growing $2.25B revenue 2007 to $3B revenue 2009 Smartphone Market share is accelerating 2009: 14.5% to 2010: 18.8% of total market
16 THREE PATTERNS
17 THREE PATTERNS Change in demographics: wider audience
18 THREE PATTERNS Change in demographics: wider audience Change in interaction paradigms: cross platform play, increase in mobile & online
19 THREE PATTERNS Change in demographics: wider audience Change in interaction paradigms: cross platform play, increase in mobile & online Change in production pipeline: Game analytics Integration of incremental changes Community management Community events
20 SPA PLAY Pervasive Health Game
21
22 PENS (PLAYER EXPERIENCE NEED SATISFACTION) MODEL Relatedness+ Mo#va#on' Game+Play+ Competency+ Autonomy+
23
24
25 Theme Based Visualization Relatedness: Use snap shots for decorations and invite friends to your retreat Competency & Autonomy: rewards based on activities
26 Data Visualization across time or cumulative Relatedness: compare against friends, status Competency & Autonomy: rewards based on activities
27 THREE PATTERNS
28 THREE PATTERNS Change in demographics: wider audience
29 THREE PATTERNS Change in demographics: wider audience Change in interaction paradigms: cross platform play, increase in mobile & online
30 THREE PATTERNS Change in demographics: wider audience Change in interaction paradigms: cross platform play, increase in mobile & online Change in production pipeline: Game analytics Integration of incremental changes Community management Community events
31 Game Analytics Magy Seif El-Nasr Anders Drachen Alessandro Canossa Editors Game Analytics Maximizing the Value of Player Data Developing a successful game in today s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games. Seif El-Nasr Drachen Canossa Eds. 1 Game Analytics Magy Seif El-Nasr Anders Drachen Alessandro Canossa Editors Game Analytics Maximizing the Value of Player Data Computer Science ISBN Develop a standard set of telemetry data Apply%Machine% Learning% Techniques% Apply% Visualiza,on% Techniques%
32 PIPELINE Game Analytics & Iterative Development Community Management Community events Analy*cs( Prototype( tes*ng( 15% Engagement Alpha( tes*ng( Product( Tes*ng( Beta( tes*ng(
33 CONCLUSION Learning everywhere - Learning beyond the virtual classroom Use many platforms (not one but many) - promoting community building through synchronous and asynchronous modes Provide analytics tools and data tracking for learners and instructors Tailor to a wider demographics: PENS (Self Determination Theory) (competence, autonomy, and relatedness)
34
Telecoms and Tech Week
Telecoms and Tech Week STREAM 1: THE NEW DIGITAL ECONOMY A week of learning about the new digital economy and tech exploration at Google LONDON 2-6 JULY 2018 The Academy a Google space 123 Buckingham Palace
More informationPEAK GAMES IMPLEMENTS VOLTDB FOR REAL-TIME SEGMENTATION & PERSONALIZATION
PEAK GAMES IMPLEMENTS VOLTDB FOR REAL-TIME SEGMENTATION & PERSONALIZATION CASE STUDY TAKING ACTION BASED ON REAL-TIME PLAYER BEHAVIORS Peak Games is already a household name in the mobile gaming industry.
More informationLearning technology trends and implications
Learning technology trends and implications ISA s 2016 Annual Business Retreat By Anders Gronstedt, Ph.D., President, Gronstedt Group 1.15 pm, March 22, 2016 Disruptive learning trends Gamification Meta
More information+ - Game Demo Day. Play and experience games made by Northeastern students.
a b + - Play and experience games made by Northeastern students. Game Demo Day Friday April 19, 2013 6 10pm Curry Student Center Indoor Quad and McLeod Suites at Northeastern University Learn more and
More informationUser Research in Fractal Spaces:
User Research in Fractal Spaces: Behavioral analytics: Profiling users and informing game design Collaboration with national and international researchers & companies Behavior prediction and monetization:
More informationVisualizing and Understanding Players Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison
Visualizing and Understanding Players Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison Dinara Moura Simon Fraser University-SIAT Surrey, BC, Canada V3T 0A3 dinara@sfu.ca
More informationEmergent s Gamebryo. Casey Brandt. Technical Account Manager Emergent Game Technologies. Game Tech 2009
Emergent s Gamebryo Game Tech 2009 Casey Brandt Technical Account Manager Emergent Game Technologies Questions To Answer What is Gamebryo? How does it look today? How is it designed? What titles are in
More informationVorwerk Thermomix C O N S U L T A N C Y C A S E S T U D Y
Vorwerk Thermomix C O N S U L T A N C Y C A S E S T U D Y OVERVIEW Click to add text SCALING AN ONLINE COMMUNITY TO A GLOBAL LEVEL Since the release of the Thermomix, a powerful food processor, Vorwerk
More informationModeling Player Retention in Madden NFL 11
Proceedings of the Twenty-Third Innovative Applications of Artificial Intelligence Conference Modeling Player Retention in Madden NFL 11 Ben G. Weber UC Santa Cruz Santa Cruz, CA bweber@soe.ucsc.edu Michael
More informationACCELERATING TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017
ACCELERATING TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017 TECHNOLOGY VISION FOR AEROSPACE AND DEFENSE 2017: THROUGH DIGITAL TURBULENCE A powerful combination of market trends, technology developments
More informationUnity Certified Programmer
Unity Certified Programmer 1 unity3d.com The role Unity programming professionals focus on developing interactive applications using Unity. The Unity Programmer brings to life the vision for the application
More informationflying high: HOW DOCUSIGN S ADVOCATES INFLUENCED MORE THAN $3 MILLION IN SALES PIPELINE
flying high: HOW DOCUSIGN S ADVOCATES INFLUENCED MORE THAN $3 MILLION IN SALES PIPELINE DocuSign s marketing team is laser-focused on a single mission: to acquire, keep and grow customers. It seems like
More informationDESIGN THINKING AND THE ENTERPRISE
Renew-New DESIGN THINKING AND THE ENTERPRISE As a customer-centric organization, my telecom service provider routinely reaches out to me, as they do to other customers, to solicit my feedback on their
More informationWho plays mobile games? Player insights to help developers win
Who plays mobile games? Player insights to help developers win June 2017 Mobile games are an essential part of the Android user experience. Google Play commissioned a large scale international research
More informationScholarly Article Review. The Potential of Using Virtual Reality Technology in Physical Activity Settings. Aaron Krieger.
Scholarly Article Review The Potential of Using Virtual Reality Technology in Physical Activity Settings Aaron Krieger October 22, 2015 The Potential of Using Virtual Reality Technology in Physical Activity
More informationCONTENTS TABLES. Table 1 - America's Top Formats in
EXECUTIVE SUMMARY CONTENTS Executive Summary... i Introduction... 3 Capital Markets and Industry Outlook... 4 Values of Public Companies (Radio and Overall Local Media Companies)...4 Multiple Analysis...6
More information20 ONLINE BUSINESS IDEAS
20 Online Business Ideas Create An Online Business That You Love And Work From Home! Without an idea, there is no chance to start your own online business. With tons of entrepreneurs out there this first
More informationThe Player Experience of Need Satisfaction (PENS)
The Player Experience of Need Satisfaction (PENS) An applied model and methodology for understanding key components of the player experience By Scott Rigby and Richard Ryan, Founders www.immersyve.com
More informationBritish Columbia s Environmental Assessment Process
British Columbia s Environmental Assessment Process Seminar #2 Guide for Aboriginal Groups and the General Public on the BC Environmental Assessment Process February 23, 2016 Paul Craven About the BC Environmental
More informationENGAGE WITH YOUR AUDIENCE THROUGH GAMING
ENGAGE WITH YOUR AUDIENCE THROUGH GAMING OUT-OF-THE-BOX SOLUTION PREMIUM GAMES LOCALIZATION TOURNAMENTS CUSTOM BILLING MEDIA LOYALTY WE WORK HAND IN HAND WITH YOU TO LAUNCH AND GROW YOUR BRAND THROUGH
More informationAutomated Test Summit 2005 Keynote
1 Automated Test Summit 2005 Keynote Trends and Techniques Across the Development Cycle Welcome to the Automated Test Summit 2005. Thank you all for joining us. We have a very exciting day full of great
More informationUSER RESEARCH: THE CHALLENGES OF DESIGNING FOR PEOPLE DALIA EL-SHIMY UX RESEARCH LEAD, SHOPIFY
USER RESEARCH: THE CHALLENGES OF DESIGNING FOR PEOPLE DALIA EL-SHIMY UX RESEARCH LEAD, SHOPIFY 1 USER-CENTERED DESIGN 2 3 USER RESEARCH IS A CRITICAL COMPONENT OF USER-CENTERED DESIGN 4 A brief historical
More information12.8% EA SPORTS TM Online Game Registration. Visitor Engagement Lift. Case Study. Online Game Development Gaming and Technology
Case Study EA SPORTS TM Online Game Registration 12.8% Visitor Engagement Lift Business: Sector: Optimized Conversion: Test: Online Game Development Gaming and Technology New Gamer Trial Sign-Ups Alternative
More informationIntegrated Product Development: Linking Business and Engineering Disciplines in the Classroom
Session 2642 Integrated Product Development: Linking Business and Engineering Disciplines in the Classroom Joseph A. Heim, Gary M. Erickson University of Washington Shorter product life cycles, increasing
More informationONR Strategy 2015 to 2020
Title of publication ONR Strategy 2015 to 2020 Office for Nuclear Regulation Page 1 of 5 Introduction Nick Baldwin, Chair The Energy Act 2013 provided for the creation of ONR as an independent, statutory
More informationNew Challenges of immersive Gaming Services
New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,
More informationJob Title: DATA SCIENTIST. Location: Champaign, Illinois. Monsanto Innovation Center - Let s Reimagine Together
Job Title: DATA SCIENTIST Employees at the Innovation Center will help accelerate Monsanto s growth in emerging technologies and capabilities including engineering, data science, advanced analytics, operations
More informationAnalyzing the User Inactiveness in a Mobile Social Game
Analyzing the User Inactiveness in a Mobile Social Game Ming Cheung 1, James She 1, Ringo Lam 2 1 HKUST-NIE Social Media Lab., Hong Kong University of Science and Technology 2 NextMedia Limited & Tsinghua
More informationGreenify: Fostering Sustainable Communities Via Gamification
Greenify: Fostering Sustainable Communities Via Gamification Joey J. Lee Assistant Professor jlee@tc.columbia.edu Eduard Matamoros em2908@tc.columbia.edu Rafael Kern rk2682@tc.columbia.edu Jenna Marks
More informationChris Wright & Mark Robinson Co-founders deltadna
Chris Wright & Mark Robinson Co-founders deltadna Brave new world The impact of the free to play business model will hit consoles with the force of a meteor strike, and like dinosaurs, many gaming conventions
More informationCHINA MOBILE GAME MARKET REPORT 2013
CHINA MOBILE GAME MARKET REPORT 2013 August 2013 4th Report in Niko s 2013 Market Research Subscription on China s Games Industry ABOUT NIKO PARTNERS Our Focus Niko Partners specializes in market research
More informationWhat Works Cities Brief: The City Hall Data Gap
What Works Cities Brief: The City Hall Data Gap Yes, Using Data Can Help Cities Drive Change But Cities Need Help To Overcome the Hurdles Executive Summary Unlocking the potential of data and evidence
More informationHow to Motivate & Persuade Users
How to Motivate & Persuade Users CHI 2003 Tutorial April 6, 2003 B.J. Fogg Stanford University Persuasive Technology Lab Box 20456 Stanford, CA 94309 bjfogg@stanford.edu captology.stanford.edu Instructor
More informationAbout Software Engineering.
About Software Engineering pierre-alain.muller@uha.fr What is Software Engineering? Software Engineering Software development Engineering Let s s have a look at ICSE International Conference on Software
More informationADDITIVE MANUFACTURING FOR INNOVATIVE DESIGN AND PRODUCTION
FOR INNOVATIVE DESIGN AND PRODUCTION INTRODUCTION The implications of additive manufacturing (AM), also known as 3D printing, span the entire product lifecycle and compel us to reimagine how products are
More informationGuiding Cooperative Stakeholders to Compromise Solutions Using an Interactive Tradespace Exploration Process
Guiding Cooperative Stakeholders to Compromise Solutions Using an Interactive Tradespace Exploration Process Matthew E Fitzgerald Adam M Ross CSER 2013 Atlanta, GA March 22, 2013 Outline Motivation for
More informationGaming for sustainable futures
Gaming for sustainable futures Dr. Ximena López Dr. Carlo Fabricatore Walking the thin line Between sacred and profane 1 Dr. Carlo Fabricatore & Dr. Ximena López - All rights reserved carlo.fabricatore@initiumstudios.com
More informationUSING THE INDUSTRIAL INTERNET OF THINGS TO TRANSFORM HUMAN SAFETY AND ENERGY CONSUMPTION IN THE MINING INDUSTRY
INNOVATION INVESTIGATION USING THE INDUSTRIAL INTERNET OF THINGS TO TRANSFORM HUMAN SAFETY AND ENERGY CONSUMPTION IN THE MINING INDUSTRY NTT INNOVATION INSTITUTE, INC. TRANSFORMING IDEAS INTO MARKETPLACE
More informationCAPITAL MARKETS DAY. March 2019
CAPITAL MARKETS DAY March 2019 COMPANY SNAPSHOT Founded 2007 In Germany 400+ employees in Hamburg >12 years of consecutive growth > 30 language versions 7 Live games 756m hours playtime in 2018 BUSINESS
More informationDIGITAL TRANSFORMATION LESSONS LEARNED FROM EARLY INITIATIVES
DIGITAL TRANSFORMATION LESSONS LEARNED FROM EARLY INITIATIVES Produced by Sponsored by JUNE 2016 Contents Introduction.... 3 Key findings.... 4 1 Broad diversity of current projects and maturity levels
More informationThe elephant in the room: bringing innovation into RFID applications
The elephant in the room: bringing innovation into RFID applications Summary report Date: 22 nd March Venue: Design Council, 34 Bow Street, London WC2E 7DL Plot and Resonance Design 2005 Why a seminar
More information3 Best Practices: Creative Optimization for Playable Ads
3 Best Practices: Creative Optimization for Playable Ads 1 Table of Contents 1. Glossary................................................................... 3 2. How Do Playable Ads Stack Up?...............................................
More informationG5 Entertainment. Investor Presentation
G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of
More informationInnovative Models of Teaching in Training of Adolescents Chess Players
Journal of Sports Science 4 (2016) 75-79 doi: 10.17265/2332-7839/2016.02.003 D DAVID PUBLISHING Innovative Models of Teaching in Training of Adolescents Chess Players Nikolay Izov, Veneta Petkova and Leyla
More informationVirtual and Augmented Reality for Cabin Crew Training: Practical Applications
EATS 2018: the 17th European Airline Training Symposium Virtual and Augmented Reality for Cabin Crew Training: Practical Applications Luca Chittaro Human-Computer Interaction Lab Department of Mathematics,
More informationBehaviors That Revolve Around Working Effectively with Others Behaviors That Revolve Around Work Quality
Behaviors That Revolve Around Working Effectively with Others 1. Give me an example that would show that you ve been able to develop and maintain productive relations with others, thought there were differing
More informationG5 Entertainment. Investor Presentation
G5 Entertainment Investor Presentation G5 Entertainment in Brief Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones Global company operating in the global market of
More informationPRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated
One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic
More informationFederico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti
Basic Information Project Name Supervisor Kung-fu Plants Jakub Gemrot Annotation Kung-fu plants is a game where you can create your characters, train them and fight against the other chemical plants which
More informationOffice for Nuclear Regulation Strategy
Office for Nuclear Regulation Strategy 2015 to 2020 Office for Nuclear Regulation page 1 of 12 Office for Nuclear Regulation page 2 of 12 Office for Nuclear Regulation Strategy 2015 to 2020 Presented to
More informationSerious Game Secrets. What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally
Serious Game Secrets What, Why, Where, How, Who Cares? Andrew Hughes, Designing Digitally SERIOUS GAME SECRETS What, Why, Where, How, Who Cares? Andrew Hughes President Designing Digitally, Inc. Serious
More informationApplying Principles from Performance Arts for an Interactive Aesthetic Experience. Magy Seif El-Nasr Penn State University
Applying Principles from Performance Arts for an Interactive Aesthetic Experience Magy Seif El-Nasr Penn State University magy@ist.psu.edu Abstract Heightening tension and drama in 3-D interactive environments
More informationShuhua Liu Senior Research Fellow, Docent Arcada Universitty of Applied Sciences. KaTuMetro Kickoff Seminar, University of Helsinki
Intelligent Methods and Models for Mining Community Knowledge: Enabling enriched Understanding of Urban Development in Helsinki Metropolitan Region with Social Intelligence Shuhua Liu Senior Research Fellow,
More informationA FORWARD- LOOKING VIEW on how analytics will solve some pressing business, consumer and social insight problems.
A FORWARD- LOOKING VIEW on how analytics will solve some pressing business, consumer and social insight problems. Prabir Sen, Chief Management Scientist, Accenture Adjunct Professor SMU psen@smu.edu.sg
More informationMindfulness in the 21 st Century Classroom Online Syllabus
Mindfulness in the 21 st Century Classroom Course Description This course is designed to give educators at all levels an overview of recent research on mindfulness practices and to provide step-by-step
More information6 SIMPLE WAYS TO ADD VALUE TO YOUR NETWORK BY SELENA SOO
6 SIMPLE WAYS TO ADD VALUE TO YOUR NETWORK BY SELENA SOO You can have everything you want in life if you will just help other people get what they want. Zig Ziglar 6 SIMPLE WAYS TO ADD VALUE TO YOUR NETWORK
More informationINSPIRING TECHNICAL EXCELLENCE
INSPIRING TECHNICAL EXCELLENCE A new world-class training facility for Oman Introducing TPO Takatuf Petrofac Oman (TPO) is a new joint venture founded by Takatuf, the Human Capital solutions provider,
More informationCourse Syllabus. P age 1 5
Course Syllabus Course Code Course Title ECTS Credits COMP-263 Human Computer Interaction 6 Prerequisites Department Semester COMP-201 Computer Science Spring Type of Course Field Language of Instruction
More informationTeam KAIROS. Brian, Founder & CEO AN ENDEAVOR COMPANY. Apple, IBM, ADP, GM, BofA 15+ years exp. Cole, CTO Ahold, BJ s Wholesale 20+ yrs exp
Recognizing People Team KAIROS AN ENDEAVOR COMPANY Brian, Founder & CEO Apple, IBM, ADP, GM, BofA 15+ years exp Freddie, CMO SapientNitro, Scout 18+ yrs exp Marc, CFO CBS Sportsline 25+ yrs exp Cole, CTO
More information*Plans are customized per client. We would not necessarily suggest every single element included in this sample.*
*Plans are customized per client. We would not necessarily suggest every single element included in this sample.* 2018-19 Enablement Plan Presented to Client with 15-50 Desktop/Server Users More Than Just
More informationLEADING DIGITAL TRANSFORMATION AND INNOVATION. Program by Hasso Plattner Institute and the Stanford Center for Professional Development
LEADING DIGITAL TRANSFORMATION AND INNOVATION Program by Hasso Plattner Institute and the Stanford Center for Professional Development GREETING Digital Transformation: the key challenge for companies and
More informationApril, 2014 GameAccount Network
April, 2014 Disclaimer Certain statements included in this Presentation contain forward-looking information concerning GameAccount Network's strategy, operations, financial performance or condition, outlook,
More informationChapter 2: Game Analytics The Basics
Chapter 2: Game Analytics The Basics Anders Drachen 1,2,3, Magy Seif El-Nasr 1, Alessandro Canossa 1,4 1 Northeastern University 2 Aalborg University 3 Game Analytics 4 ITU University, Copenhagen Take
More informationModeling & Simulation Roadmap for JSTO-CBD IS CAPO
Institute for Defense Analyses 4850 Mark Center Drive Alexandria, Virginia 22311-1882 Modeling & Simulation Roadmap for JSTO-CBD IS CAPO Dr. Don A. Lloyd Dr. Jeffrey H. Grotte Mr. Douglas P. Schultz CBIS
More informationAdditive Manufacturing: A New Frontier for Simulation
BEST PRACTICES Additive Manufacturing: A New Frontier for Simulation ADDITIVE MANUFACTURING popularly known as 3D printing is poised to revolutionize both engineering and production. With its capability
More informationGame Design Methods. Lasse Seppänen Specialist, Games Applications Forum Nokia
Game Design Methods Lasse Seppänen Specialist, Games Applications Forum Nokia Contents Game Industry Overview Game Design Methods Designer s Documents Game Designer s Goals MAKE MONEY PROVIDE ENTERTAINMENT
More informationCICERO: Computationally Intelligent Collaborative EnviROnment for game and level design
CICERO: Computationally Intelligent Collaborative EnviROnment for game and level design Tiago Machado New York University tiago.machado@nyu.edu Andy Nealen New York University nealen@nyu.edu Julian Togelius
More informationMODULE 5 FACEBOOK PROMOTION AND MARKETING STRATEGIES
MODULE 5 FACEBOOK PROMOTION AND MARKETING STRATEGIES Introduction Hello again, this is Stefan, and welcome to Module 5, Facebook Promotion and Marketing Strategies. Attracting Facebook Followers You want
More informationGlobal Virtual Reality Market: Industry Analysis & Outlook ( )
Industry Research by Koncept Analytics Global Virtual Reality Market: Industry Analysis & Outlook ----------------------------------------- (2017-2021) October 2017 1 Executive Summary Virtual Reality
More informationSTEM Gaming in Museums Making the Right Moves
STEM Gaming in Museums Making the Right Moves Darrell Porcello, Ph.D. (porcello@gmail.com) Max Cawley Tomas Durkin, MFA www.nisenet.org Session Introduction Quick advice on game development & facilitation.
More informationCommunity Generated Location Based Gaming
Community Generated Location Based Gaming Mark Lochrie Kate Lund Paul Coulton Infolab21, Lancaster University Lancaster, LA1 4WA, UK m.lochrie@lancaster.ac.uk k.lund1@lancaster.ac.uk p.coulton@lancaster.ac.uk
More informationCOMMERCIAL INDUSTRY RESEARCH AND DEVELOPMENT BEST PRACTICES Richard Van Atta
COMMERCIAL INDUSTRY RESEARCH AND DEVELOPMENT BEST PRACTICES Richard Van Atta The Problem Global competition has led major U.S. companies to fundamentally rethink their research and development practices.
More informationHow to Position Yourself as a Thought Leader in Your Niche
How to Position Yourself as a Thought Leader in Your Niche When you re starting any business in today s market, how do you stand out above the noise of the crowd? Well, you position yourself as a thought
More informationThe Altieri Group at Morgan Stanley Smith Barney
The Altieri Group at Morgan Stanley Smith Barney As Financial Advisors, we have access to a platform of resources that enables us to select the products and services that match our clients diverse financial
More informationDesigning, developing and playing KEEP ME SAFE IN EUROPE 2
Designing, developing and playing KEEP ME SAFE IN EUROPE 2 Concept What is this game about? In this game player is dropped inside her / his current situation, in a town where she can move about, go to
More informationCircuit Programme Handbook
Circuit Programme Handbook Contents p.3 Introduction p.4 Circuit Values and Aims Circuit team p.5 Circuit Evaluation Circuit Governance Circuit Reporting p.6 Circuit Marketing and Press Circuit Brand p.7
More informationMEDIA AND INFORMATION
MEDIA AND INFORMATION MI Department of Media and Information College of Communication Arts and Sciences 101 Understanding Media and Information Fall, Spring, Summer. 3(3-0) SA: TC 100, TC 110, TC 101 Critique
More informationIntergovernmental Group of Experts on E-Commerce and the Digital Economy First session. 4-6 October 2017 Geneva. Statement by SINGAPORE
Intergovernmental Group of Experts on E-Commerce and the Digital Economy First session 4-6 October 2017 Geneva Statement by SINGAPORE 4 October, Session 1 The views expressed are those of the author and
More informationFUNDING A NEW PARADIGM IN EDUCATION
FUNDING A NEW PARADIGM IN EDUCATION OUR BIG IDEA FOR THE 4TH INDUSTRIAL REVOLUTION Led by a raft of exponential technologies, the world is changing at a pace never seen before. The current education system,
More informationBalancing Your Game Economy
Balancing Your Game Economy Lessons Learned Dan Hart, October 10, 2011 Arkadium October 13, 2011 2 Agenda Creating and Balancing a Profitable Social Game Economy: Case study: Mahjongg Dimensions Blast:
More informationGamECAR JULY ULY Meetings. 5 Toward the future. 5 Consortium. E Stay updated
NEWSLETTER 1 ULY 2017 JULY The project engine has started and there is a long way to go, but we aim at consuming as less gas as possible! It will be a game, but a serious one. Playing it for real, while
More informationSTRATEGIC FRAMEWORK Updated August 2017
STRATEGIC FRAMEWORK Updated August 2017 STRATEGIC FRAMEWORK The UC Davis Library is the academic hub of the University of California, Davis, and is ranked among the top academic research libraries in North
More informationCase Study REWARDED VIDEO & PRETTYGREAT December 2016
Case Study REWARDED VIDEO & PRETTYGREAT December 2016 About This Study Mobile game developer Prettygreat was looking for a way to monetize its hit game Land Sliders in a way that was a natural and non-intrusive
More informationSubsumption Architecture in Swarm Robotics. Cuong Nguyen Viet 16/11/2015
Subsumption Architecture in Swarm Robotics Cuong Nguyen Viet 16/11/2015 1 Table of content Motivation Subsumption Architecture Background Architecture decomposition Implementation Swarm robotics Swarm
More informationD8.1 PROJECT PRESENTATION
D8.1 PROJECT PRESENTATION Approval Status AUTHOR(S) NAME AND SURNAME ROLE IN THE PROJECT PARTNER Daniela De Lucia, Gaetano Cascini PoliMI APPROVED BY Gaetano Cascini Project Coordinator PoliMI History
More informationI S S U E N O. 1 / / V O L U M E N O. 1 / / S E P THE ROAD TO SUCCESS Y O U R J O U R N E Y S T A R T S T O D A Y
I S S U E N O. 1 / / V O L U M E N O. 1 / / S E P 2 0 1 7 THE ROAD TO SUCCESS Y O U R J O U R N E Y S T A R T S T O D A Y HOW TO WRITE A GOOD CV? TIPS AND TRICKS! PINAR SOLAKARI When it comes to write
More informationRead & Download (PDF Kindle) Beginning Chess: Over 300 Elementary Problems For Players New To The Game
Read & Download (PDF Kindle) Beginning Chess: Over 300 Elementary Problems For Players New To The Game Now even beginners can reap the rewards of Pandolfini's acclaimed teaching system. Over 300 problems,
More informationGet On Ashton s COOLPIX
Get On Ashton s COOLPIX Category: Consumer Electronics Brand/Client: Nikon Primary Agency: McCann Erickson New York Media Agency: Initiative Contributing Agency: MRM Strategic Challenge By November of
More informationEngines of Play. Jason VandenBerghe. Creative Director
Engines of Play Jason VandenBerghe Creative Director I make games. The Situation Games engage with people s motivations. People s motivations are hard to understand. The Problem I need to choose which
More informationFuture of Cities. Harvard GSD. Smart[er] Citizens Bergamo University
Future of Cities Harvard GSD Smart[er] Citizens Bergamo University Future of Cities Harvard GSD Smart[er] Citizens Bergamo University SMART[ER] CITIES Harvard Graduate School of Design SCI 0637100 Spring
More informationND STL Standards & Benchmarks Time Planned Activities
MISO3 Number: 10094 School: North Border - Pembina Course Title: Foundations of Technology 9-12 (Applying Tech) Instructor: Travis Bennett School Year: 2016-2017 Course Length: 18 weeks Unit Titles ND
More informationFY2018 Q4 Earnings Presentation (Feb 12, 2019) Q&A Summary
FY2018 Q4 Earnings Presentation (Feb 12, 2019) Q&A Summary Q Can you share any achievement or challenges you found during the closed beta test for Dungeon&Fighter 2D mobile? Also, please provide the rough
More informationInterview with Robbie Allen, CEO, Automated Insights. For podcast release Monday, July 28, 2014
Interview with Robbie Allen, CEO, Automated Insights For podcast release Monday, July 28, 2014 KENNEALLY: In science fiction, robots make lighting-fast calculations and have superhuman strength. From Forbidden
More informationMECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL REALITY TECHNOLOGIES
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 4 & 5 SEPTEMBER 2008, UNIVERSITAT POLITECNICA DE CATALUNYA, BARCELONA, SPAIN MECHANICAL DESIGN LEARNING ENVIRONMENTS BASED ON VIRTUAL
More informationEDUONGO.COM. A Proven Model For Selling Online Courses
EDUONGO.COM A Proven Model For Selling Online Courses . Have you ever wanted to sell an online course but didn t know where to start? While many people have their materials in tow and ready to share with
More informationCS188: Artificial Intelligence, Fall 2011 Written 2: Games and MDP s
CS88: Artificial Intelligence, Fall 20 Written 2: Games and MDP s Due: 0/5 submitted electronically by :59pm (no slip days) Policy: Can be solved in groups (acknowledge collaborators) but must be written
More informationDigital Swarming. Public Sector Practice Cisco Internet Business Solutions Group
Digital Swarming The Next Model for Distributed Collaboration and Decision Making Author J.D. Stanley Public Sector Practice Cisco Internet Business Solutions Group August 2008 Based on material originally
More informationACCENTURE INNOVATION ARCHITECTURE USES AN INNOVATION-LED APPROACH TO HELP OUR CLIENTS DEVELOP AND DELIVER DISRUPTIVE INNOVATIONS, AND TO SCALE THEM
ACCENTURE INNOVATION ARCHITECTURE USES AN INNOVATION-LED APPROACH TO HELP OUR CLIENTS DEVELOP AND DELIVER DISRUPTIVE INNOVATIONS, AND TO SCALE THEM FASTER TODAY S AGENDA PROVIDES THE OPPPORTUNITY TO HAVE
More informationRoboCup. Presented by Shane Murphy April 24, 2003
RoboCup Presented by Shane Murphy April 24, 2003 RoboCup: : Today and Tomorrow What we have learned Authors Minoru Asada (Osaka University, Japan), Hiroaki Kitano (Sony CS Labs, Japan), Itsuki Noda (Electrotechnical(
More informationFOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES
FOREST PRODUCTS: THE SHIFT TO DIGITAL ACCELERATES INTRODUCTION While the digital revolution has transformed many industries, its impact on forest products companies has been relatively limited, as the
More information