Overwatch: The Elusive Goal; Play by Sound. Scott Lawlor Senior Sound Designer - Blizzard Tomas Neumann Senior Software Engineer - Blizzard

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1 Overwatch: The Elusive Goal; Play by Sound Scott Lawlor Senior Sound Designer - Blizzard Tomas Neumann Senior Software Engineer - Blizzard

2

3

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5 o o o

6 o o o o o

7 VIDEO

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12 Background Ambience Loud Sound Background Alone Mixed

13 Who is your greatest threat? Who am I looking at? Who is looking at me? Who is close by? Who is shooting their weapon nearby? Who is using a dangerous ability? Who is damaging me?

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15 Threat Level - 40

16 Threat Level - 20 Threat Level - 40

17 Threat Level - 20 Threat Level Threat Level - 40

18 Threat Level Threat Level - 20 Threat Level Threat Level - 80 Threat Level - 40

19 Pharah Reinhardt Torbjorn Pharah Tracer Symmetra Symmetra Turret Torbjorn Turret Hanzo Widowmaker Reinhardt SeventySix Mercy Tracer

20 High Medium Low Cull Pharah Reinhardt Torbjorn Pharah Tracer Symmetra Symmetra Turret Torbjorn Turret Hanzo Widowmaker Reinhardt SeventySix Mercy Tracer

21 Buckets 1 HIGH 2 NORMAL 4-10 LOW (and friendlies) REST CULL

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25 IMPORTANT VIDEO

26 IMPORTANT VIDEO

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29 Now we know what your threat is. How easily can you locate it? OBSTRUCTION AND OCCLUSION DISTANCE AND SPACE 3D AUDIO

30 Usually line of sight ray cast Possible angle, object size OCCLUSION Usually on/off Not a lot of possibilities for range OBSTRUCTION

31 OUR PROBLEMS Very black or white Hard time telling when you are in danger Hard time telling when enemies are upstairs or downstairs If only we knew how far of a path they had to you!

32 RAYCAST AND PATH DIVERSION Raycast blocked Path Diversion 5%

33 RAYCAST AND PATH DIVERSION Raycast blocked Path Diversion 30%

34 RAYCAST AND PATH DIVERSION Raycast blocked Path Diversion 100%

35 WWISE INTERNAL: OBSTRUCTION AND OCCLUSION

36 0% 100%

37 0% 100%

38 0% 100%

39 OBSTRUCTION AND OCCLUSION Feeling of safety from hiding Play by listening to the walls Ignore enemies who can t hurt you

40 VIDEO

41 OBSTRUCTION AND OCCLUSION Feeling of safety from hiding Play by listening to the walls Ignore enemies who can t hurt you

42 VIDEO

43 DISTANCE AND SPACE Layered Sounds Indoor vs Outdoor Distance filtering Focus and Spread Reverb and Quad Delay

44 170 DISTANCE AND SPACE Quad Delay

45 Distance and Space Quad Delay 4 multi-tap delays 4 parametric EQs 4 panners

46 VIDEO

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49 Now we know what your threat is. Now we know where it is coming from Can you tell who it is? Unique Soundscape per Character Clear Gameplay Cues Changing the Sound for the Context Dynamic Sounds with DataFlow Music communicates Game State

50 Footsteps

51 Footsteps

52 Seventy Six Ult

53 Seventy Six Ult

54 Enemy Friendly Lucio Ult

55 Friendly/Enemy Lucio Ult

56 Mercy Heal

57 Mercy Heal

58

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60 TEAM COMMUNICATION IS KEY! Voice over IP is very important Being able to communicate without Voice Chat Heroes that speak about the objectives and situations Hear what is right for your gameplay situation

61 STIMULUS DRIVEN CRITERIA SELECTION SERVER AUTHENTICATED POWERFUL POST PROCESSING Inspired by other great games!

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64 Hero Reinhardt Pharah Pharah Pharah Pharah Widowmaker Reinhardt Reinhardt Reinhardt Stimulus Shield activate Jump Rocket barrage Damage taken Death Enemy killed - Crit Shield low health Charge activate Charge unsuccessful Broadcast Friendly + Player Player Enemy + Player Involved Heroes All Player Player All Player Category Chatter Exerts Critical Pain Death Chatter Chatter Critical Chatter Heard?

65

66 Hero Reinhardt Pharah Pharah Pharah Pharah Widowmaker Reinhardt Reinhardt Reinhardt Stimulus Shield activate Jump Rocket barrage Damage taken Death Enemy killed - Crit Shield low health Charge activate Charge unsuccessful Broadcast Friendly + Player Player Enemy + Player Involved Heroes All Player Player All Player Category Chatter Exerts Critical Pain Death Chatter Chatter Critical Chatter Heard?

67

68 Hero Reinhardt Pharah Pharah Pharah Pharah Widowmaker Reinhardt Reinhardt Reinhardt Stimulus Shield activate Jump Rocket barrage Damage taken Death Enemy killed - Crit Shield low health Charge activate Charge unsuccessful Broadcast Friendly + Player Player Enemy + Player Involved Heroes All Player Player All Player Category Chatter Exerts Critical Pain Death Chatter Chatter Critical Chatter Heard?

69

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71 Minimal variation in sound and VO Goes against our instincts sometimes, but for the best Leads to iconic sounds Quick reaction times Positive Emotional Response Fan Art by Limey-Boy, Akatsuki-No-Yumiko, ChowsrBao

72 VIDEO

73 VIDEO

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75 3D AUDIO AN ANNOUNCEMENT

76 DOLBY ATMOS COMING TO OVERWATCH!

77 1ST GAME WITH ATMOS FOR HEADPHONES

78 OVERWATCH (PC) COMING IN NEXT BETA PATCH

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81 Picture of audio and design team and fan (fan art)

82 Q&A Wrap-up Room: Overlook 3022

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