SysReBot ver System ReBot Nguyen Trung Hieu & Maxim Zavadskiy

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1 SysReBot ver System ReBot Nguyen Trung Hieu & Maxim Zavadskiy 2012 Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.1

2 Executive Summary SysRebot ver. 1.0 is awesome 2D platformer game with adventure elements that adds a new point to the popular genre. In addition to hitting, running, jumping and dodging, now the player have a chance to explore the mysterious storyline with a really interesting feature, special light effect in the dark. As mention above, one of the significant point is the game is a light on Droid s head that will light up parts of the scene in the dark. The light consumes batteries that the character should find to survive! The difficulty of the game depends on amount of power in a one battery. The player can choose the difficulty before the story starts, between levels, and also during the game. The character won t be completely alone in his journey. There will be some enemies on his way. But the a limit of defensing tools fill force the player to be creative to pass them. The player can interact with the 2D environment freely, with all the ability and movement that the character has, such as using any physical on object, like boxes, to kill enemies or to create ways. There are some puzzles on the way to open door or get the items, for example: 4- lights-neighbor, image-pieces-move. Of course, there will be hints designed in such good way so that the game will not frustrate the player or make he bored. The storyline is exciting and adds more fun. The player will experience the mysterious story where the corrupted memory of the Droid will return to it piece by piece during the level completion in an unexpected way! 2012 Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.2

3 Game Overview High Concept The spaceship with a droid who has an important mission unexpectedly crashes on an uninhabited (or almost) planet left by an ancient civilization in a terrible mess. The Droid survived but his memory is lost almost completely. He even forgets his name, his mission and important skills to survive like weapon handling and etc. Guide the Droid to find his destiny and lost memory by completing awesome levels full of adventures. And don t forget to find batteries to keep his torch alive! Without a torch a dead-like darkness will come! Genre 2D-platformer game with adventure element like finding items, opening door along a storyline: It is the combination of very early classical Prince of Persia, LIMBO s darkness, and Alone in The Dark s lighting element. Hooks Small torch on the droid s head to explore the dark area is really the money here. Eventhough the game is just 2D-platformer, the light effects powered by the 3D-engine lifts the game to an whole new level. This will remind some gamers about Doom 3, the game with the revolution in lighting. A brand new hurry up element: The torch consumes batteries! The player should fine a new on before the torch goes off. Mysterious storyline: This mysterious storyline about recover memory is just like a movie, and of course this kind of plot is always cash-making screenplay. Simple gameplay has its own advantage as well, the more easily the gamer can approach the game, the more they can love it. Of course at the very beginning, this game aims to the market for people who want find a relaxing but not-so-easy game. A modern physics: A player will experience a full interaction with the enviroment with a NVIDIA PhysX engine. License The game and the game idea is property of Maxim Zavadskiy and Nguyen Trung Hieu. ALL RIGHT RESERVED. Gameplay Highlights 2012 Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.3

4 With the torch to explore the environment and the battery can run out, the pace of the game could be fast and in hurry if the player choose difficulty Hard because the lack of power. The amount of battery left also effects the strength of the light. Therefore, this element also contributes the drama for the gameplay. Secret items to be found which upgrades the droid, his torch or adds new features. Items can be carried to the next level. The character won t be completely alone in his journey. There will be some enemies on his way. But the a limit of defensing tools fill force the player to be creative to pass them. Like other classic 2D-platformer, jumping and dodging also require at least some skills, but not so hard like Megaman. Interacting with the environment is also important in game, player has to think how creatively about what to do with things given on platform to create ways to eliminate obstacle or enemies. Solving puzzles give the game adventure s element, what can be normally seen in such series like Escape From Monkey Island. The player will help to restore the Droid s memory by visiting special places or finding some items which will remind to the hero the past 2012 Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.4

5 Technology Highlights A powerful Unity3D game engine NVIDIA PhysX engine Great lighting effects for best experience with the torch Cross-platform features of Unity3D allow porting to Windows, Mac, Mobile Devices (Android, ios,...), Web, PS3, XBox Art and Audio Highlights We will use free music such as Classical Music to save budget. Art: We also use free artwork as well to save more budget Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.5

6 Production Details Current Status A sample 2D platformer implemented in Unity3D with a droid-like hero that will be used in this game The sample info and binaries are available at view.php?id=38497 Development Team Two talented game developers and designers who eager to learn new things: Maxim Zavadskiy and Nguyen Trung Hieu. Budget Excepting living cost for two developers, none. Any help would be greatly appreciated. To donate please at maximzavadskiy@gmail.com or nth.itman@gmail.com. Schedule Prototype: 8th of April Alpha release: 15th of April Beta release: 22th of April Release candidate: 6th of May Gold Release: 20th of May Competition Trine 2 is a real opponent for us. However, because the aim of two of us is a little bit different, we think no one will be harmed in this war Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.6

7 Game World Backstory The spaceship with a droid who has an important mission unexpectedly crashes on an uninhabited (or almost) planet left by an ancient civilization in a terrible mess. The Droid survived but his memory is lost almost completely. He even forgets his name, his mission and important skills to survive like weapon handling and etc. Objective Help the droid find his destiny and restore his memory though out the darkness. Characters The unnamed Droid Physics parameters: an energy reactor that takes the energy from the environment but is cannot be applied to the torch. Able to run, jump, dodge. Weapons: able to throw some objects, like boxes, able to use some modern weapon, like blaster Personality: Cold in mind but still have some human emotions Mission or Story Progression At first the droid waked up and didn t remember a thing about his past, present, and don t know what will be the future. All he knows is that he has to get out of the darkness he is in by building up a ship. On the way doing this, his memory recovers piece by piece. This is also the first chapter of the game Nguyen Trung Hieu & Maxim Zavadskiy. All rights reserved.7

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