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1 CS Introduction
2 Meta-notes These notes are intended for use by students in CS1666 at the University of Pittsburgh. They are provided free of charge and may not be sold in any shape or form. These notes are NOT a substitute for material covered during course lectures. If you miss a lecture, you should definitely obtain both these notes and notes written by a student who attended the lecture. 2
3 Instructor Info Nicholas Farnan Office: 6313 Sennott Square 3
4 A note about Prefix all subjects with [CS1666] Be sure to mention the section of the class you are in: Day/time 4
5 Course Info Website: Review the Course Information and Policies Assignments will not be accepted after the deadline No late assignment submissions If you do not submit an assignment by the deadline, you will receive a 0 for that assignment 5
6 History of this course 6
7 The American Chestnut One of the most important forest trees throughout its range Was considered the finest chestnut tree in the world It is estimated that between 3 and 4 billion American chestnut trees were destroyed in the first half of the 20th century by the Chestnut Blight 7
8 Ailanthus altissima AKA Tree of heaven AKA Stink tree AKA Tree of hell Initially introduced to the US in Philadelphia Spreads/grows quickly Produces a chemical that inhibits the growth of other plants to suppress competition Considered a noxious weed in the US Importation, distribution, trade, and sale banned in Massachusetts 8
9 The ForesBott Project Goal: Exploration and development of technologies that will enable the deployment of robots in forests for the purpose of forest health Robot tasks: Conducting field surveys Detecting and controlling invasive species 9
10 History of this course Development using only a physical robot too time consuming/expensive So Prof. Bob Daley developed CS1666 The plan: Use 1666 to train students in 3D simulation Recruit 1666 students into graduate program Have them work on ForesBott project Save American forests 10
11 Goals of this course 1. Using videogame design as an example use case of advanced computer science concepts 2. Gaining experience in large group development 3. Producing videogames 11
12 Term projects Building a videogame From scratch! I expect every team to build a custom engine and game on that engine using only C++ and SDL 2D Must implement 3 "advanced features" E.g.: Networked multiplayer Physics simulation Advanced AI etc. Will be built each week live by the instructor at the end of lecture Hence, must build/run Linux native 12
13 Team structures Class will split into large teams of ~12 students Each team will further be divided into 3 subteams of ~4 students focusing on studying and implementing an advanced topic Everyone on a team will share responsibility for the overall game and is expected to contribute equally to the code not required by a specific advanced topic Everyone on a team is expected to contribute equally to any art and story development required by the game 13
14 Course schedule First 2 weeks: Standard lectures 3rd week: Game proposals Next ~3 weeks: Standard lectures Midterm Next ~1 week: Standard lectures Remainder of the term: Advanced topic presentations 14
15 Grading 5% Participation 5% Game pitch 25% Midterm exam 5% Management week Did the game successfully build with noticeable improvement upon past week when it was your turn to integrate changes? 25% Advanced topic presentation Clear description of difficulties encountered and solutions developed Covers sufficient depth within chosen challenge 35% Final game 15
16 Advanced topic presentations 45 minute talk produced and given by all subteam members 15 minutes for dedicated questions Ensures that everyone has the freedom to explore an advanced topic of their choice, but will also learn about all of the advanced topics covered in the course 16
17 Video game design: World
18 Video game design: World
19 Video game design: World
20 Video game design: World
21 Video game design: World
22 Video game design: World
23 Video game design: World
24 Metroid 24
25 Metroid 25
26 Metroid 26
27 Consider the following two screenshots 27
28 Consider the following two enemies 28
29 The NES Ricoh 2A03 8-bit 2 KB of onboard RAM Could be increased by up to 1MB by a cartridge Output at 256x240 pixels Supported 48 colors and 6 shades of gray Could only render 25 different colors at a time, though Could display up to 64 sprites at a time 29
30 Can it run Crysis? Minimum requirements: Pentium 4 2.8GHz / Athlon XP GB RAM GeForce 7600 GT 256MB / Radeon 9800 Pro Recommended: Core 2 Duo E GHz / Athlon 64 X2 Dual Core GB RAM GeForce 8800 GS / Radeon HD 3850 Made huge advances in graphics and physics Was only playable on top of the line hardware 30
31 Who is this 31
32 Consider all of these points when coming up with a pitch for a game to build as a team over the course of the term. 32
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