Welcome to the Early Beta and Thank You for Your Continued Support!

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1 REFERENCE CARD Welcome to the Early Beta and Thank You for Your Continued Support! In addition to the information below, we ve recently added tutorial messages to the game. Remember to look for the in-game tutorial messages that will appear on the right-hand side of your screen while playing the game. These can be switched off in the Settings menu if you don t want to see them. We have not yet completed our optimization pass, so if you re experiencing a low frame rate, start with the game at the lowest video resolution and quality settings and slowly increase these settings if you experience acceptable frame rates on playing the game. Some locations may run better on your computer than others. For the best possible gaming experience, we do recommend playing on the highest settings your system supports. 1 P a g e

2 Command Interface UI Default Keybind CAMERA & NAVIGATION Move Camera Camera WASD / Mouse Edge Scrolling Zoom Camera Mouse Wheel Rotate In 45 degree increments Camera Q / E / Depress Middle Mouse and Move Mouse Move around world Navigation Click in World Right Mouse Drag Select Squad Navigation Press and Drag in World Left Mouse Press & Drag Select Party Navigation F 2 P a g e

3 GENERAL Back ESC Toggle Run/Walk T Toggle Group/Individual Mode Spacebar Select Character 1 7 Examine Object On objects that highlight with mouse over Confirm Action Talk, Open Door, Loot, Etc. F1 F7 / Left Mouse on Party Portraits Right Mouse Left Mouse Open Backpack I Open Character Sheet Force Fire To fire at a friendly or object in the world while outside of combat C Ctrl 3 P a g e

4 Open Logbook / Journal Open Map of Arizona Dot Matrix Printer Drag Click top of paper with Left Mouse and Drag Up / Down L M Dot Matrix Printer Scroll Highlight All Z Dismiss CNPC Squad Member View the Character Screen of the CNPC you want to dismiss and click on the Dismiss with the Left Mouse Left Mouse 4 P a g e

5 CONVERSATION Select Keyword Conversation Left Mouse / Right Mouse Manual Text Entry Conversation Type on Keyboard while in Conversation Switch Speaker Conversation Hover Mouse over Portrait, Left Click to Switch 5 P a g e

6 SKILLS Assign Skill to Hotkey Skills Right Mouse on Hotkey and Select Skill Use Skill from Hotkey Skills Numpad 1-6 / Left Mouse on Hotkey Use Skill on Object Skills Left Mouse on Skill Target in World 6 P a g e

7 COMBAT Select Attack Target Combat Left Mouse Select Next Target Combat Tab Fire At Current Target Combat Return Show Grid Combat G End Turn Combat Spacebar Reload To quickly reload after combat, select entire party with F and press R Fire Mode Combat Combat R Change Stance Combat ; to crouch ' to stand Ambush Combat Swap Weapon Combat X 7 P a g e

8 Show Attack Range Combat V 8 P a g e

9 RADIO Levelling Up Yellow bar to left of Character Portrait indicates your Character s experience. When it is full call Vargas to see if you are eligible for a promotion. Call Vargas Left click the Call on the Radio and you will gain additional CON and Survival Points to allocate on the Character Sheet Radio Radio Left Mouse Radio Scan Radio, Radio Acknowledge Radio. 9 P a g e

10 WORLD MAP Start Movement World Map Right Mouse Stop Movement World Map Left Mouse Interact with Point of Interest Cache, Oasis, Settlement, Site Open Map of Arizona World Map World Map Left Mouse / Navigate Nearby M 10 P a g e

11 INVENTORY Select Character Inventory Whole Party Inventory Inventory Open Character Sheet Inventory Sort By Type Inventory Compare to Equipped Item Inventory Hold Shift and Hover over Item 11 P a g e

12 The Basics 1. Launch the Game 2. Select New Game from the Main Menu 3. Create a Squad of up to four (4) Desert Rangers from pre-made characters, or 4. Roll-your-own Rangers a. Assign Attribute Points to Attributes b. Assign Survival Points to Skills c. You can spend up to 10 points in each Attribute or Skill, so choose wisely. You will not have enough points to obtain all skills d. Skills are broken into three categories: COMBAT, KNOWLEDGE and GENERAL e. Your custom Desert Rangers will arrive at Ranger Citadel with an appropriate weapon based on their highest COMBAT SKILL. f. Additional Survival Points are earned with each Field Promotion and may be allocated to enhance an existing skill or learn a brand new one g. Customize your Appearance, Portrait, Gender, Nationality, Religion, Smoking Preference and Biography. h. Save your custom Ranger for future plays 5. When your Ranger Squad is complete select Play Game 6. Speak with Vargas about your first mission Attributes & Skills Once set, Attributes can only be enhanced by equipping special armor and trinkets you might stumble across during your travels through the Wasteland. Some Attributes can enhance specific Skills in addition to the combat bonuses they provide, and a handful of more advanced Skills and Skill Levels will only be available to Rangers with high values in certain Attributes. Depending on the type of skill, it can be either passive or active. ly, the descriptions will give you a sense of how each skill operates. You can review detailed information on skills and attributes on your character screen (hotkey C ) including breakdowns of they will influence each party member. Passive skills will be checked in various situations. For example, Barter will globally reduce prices on goods you buy and give you better return rates for goods you sell. Active Skills need to be used in the specific situations to succeed in the skill check. The hotkey bar on the bottom of the screen is unique to each party member and will contain any active skills you ve trained in. Many skills work on a relative difficulty system. The difference between the skill level of your character and the skill check of the obstacle is shown on screen. You ll gain experience for successful skill uses and higher obstacle checks will yield more experience. Conversational Keywords Skills are only used when in a conversation with an NPC. They will be active if your characters skill level is higher than the skill check. You can select different squad members to reply by selecting them from the party list during a conversation and the available Conversational Keyword Skill options will update to match the newly-selected squad member. 12 P a g e

13 Movement Movement is defaulted to party movement mode. Right clicking in the world will cause your party to run to that location. You can change the movement mode to individual by hitting the spacebar or selecting the group/individual button on the HUD. Sometimes it is necessary to split up your party to complete difficult objectives or to set up for fights. In party movement, you will have a leader selected for the group. Their portrait on the party list is larger than the rest. This is the party members whose skills are currently active and can be seen on the hotkey bar. They will also be the first to enter into conversations when you click to talk. Companion NPCs You will find companions throughout the Wasteland. Some will ask to join your party, while others you ll need to convince. You can have up to 7 party members at any one point. To remove a CNPC squad member, you click on the Dismiss in that squad member s character screen. Combat During combat, the game shows the turn order in the top left corner of the screen. This tells you what character will get to act next. On the field you will see a blue outlined radius around your character, which indicates how far he or she can move and still fire his currently equipped weapon. The yellow outline shows how far the character can move in total. The red circle radius shows your weapon's maximum range. Cover is indicated by small "shield" icons displays if you mouse over any location that is in cover. Cover provides significant to-hit penalties for enemies. When you select an enemy, the game provides two additional displays of information: The enemy information display shows the percentage to hit (71%), identifies the enemy by name (Wrecker), his total CON (hit points) (20/20), his armor (03) and his evasion chance (0%). 13 P a g e

14 The attack information display shows the AP cost (04), the chance to hit (71%), the damage range per shot fired (3-4), the critical chance (06%) and the armor penetration value (3). 14 P a g e

15 SYSTEM REQUIREMENTS PC System Requirements Minimum: OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit) Processor: 2.4 GHz Intel Core 2 Duo or equivalent Memory: 4 GB RAM Graphics: NVIDIA 260 GTS or AMD Radeon HD MB of VRAM DirectX: Version 9.0c Hard Drive: 30 GB available space Sound Card: DirectX compatible sound card Recommended: OS: Windows 7/8/8.1 (64 bit) Processor: Intel i5 series or equivalent processor Memory: 4 GB RAM Graphics: NVIDIA 460 GTX or AMD Radeon GB of VRAM DirectX: Version 9.0c Hard Drive: 30 GB available space Sound Card: DirectX compatible sound card Mac System Requirements Minimum: OS: Mac OSX 10.5 or higher Processor: 2.4 GHz Intel Core i5 Memory: 4 GB RAM Graphics: NVIDIA GeForce GT 300 Series or AMD Radeon equivalent Hard Drive: 30 GB available space Recommended: OS: Mac OSX 10.5 or higher Processor: 2.66GHz Intel Core i7 Memory: 4 GB RAM Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent Hard Drive: 30 GB available space Linux System Requirements Minimum: OS: Ubuntu or bit (or other equivalent distributions) Processor: 2.4 GHz Intel Core 2 Duo or equivalent Memory: 4 GB RAM 15 P a g e

16 Graphics: NVIDIA 260 GTS or AMD Radeon HD MB of VRAM Hard Drive: 30 GB available space Recommended: OS: Ubuntu or bit (or other equivalent distributions) Processor: Intel i5 series or equivalent processor Memory: 4 GB RAM Graphics: NVIDIA 460 GTX or AMD Radeon GB of VRAM Hard Drive: 30 GB available space 16 P a g e

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