Presents. Welcome to There is Only War A TGA Fusion event for Epic Armageddon.

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1 Presents Welcome to There is Only War A TGA Fusion event for Epic Armageddon. Thankyou for taking the time to download this players pack for the Epic Armageddon: There is Only War tournament. The Tabletop Gamers Association is proud to support the game of Epic Armageddon and as a player in this tournament it is hoped you will enjoy all that is on offer. It is highly advisable to read this entire document so you are clear on what is expected to make everything run smoothly. If you should have any questions or problems they can be directed to me: In person at the Tabletop Gamers Association on Sundays (my name is Steve), Via (username Onyx), Via (username Onyx), VENUE The Tabletop Gamers Association club rooms are located in the Main Hall at: HIGGINS PARK TENNIS CLUB Inc. CORNER OF PLAYFIELD STREET & DEVENISH STREET EAST VICTORIA PARK WA, 6101 TGA maintains a very well stocked kiosk and lunch will also be available during the day. Alcohol is strictly prohibited during the tournament. It costs $20 to attend There is Only War. Tickets will be available from TGA prior to the event. There Is Only War will be played on October 10th 2010.

2 Tournament Rules All games to be played 3000pts per army. No limit on War Engines allowed (except no Emperor Titans permitted). No player is allowed to go over the points limit at all (no 3005pt army lists please). Army lists to be ed to me ( onyx99au at yahoo dot com dot au ) by midnight October 3 rd. No changes to your army after this time please. 10am - 1 st game starts. Finishes at 12pm (midday) 12.15pm 2 nd game starts. Finishes at 2.15pm Lunch and army painting judging 3pm 3rd game starts. Finishes at 5pm Awards If at the end of 2 hours there is no clear winner (1-0 is not a clear win), total up the number of Victory Points for damaged/destroyed/broken formations (as per the Scenario Page below). The player with the highest Victory Points total is the winner. A player must stick to the same army list for the whole tournament. Consider your list design before submitting your list (by October 3 rd ) as you will have to use the same list for all 3 games. Marine players will have to decide which of their free transport options they will use before seeing their opponents army list each game. Other players that can have forces starting off the table, must decide how they will enter play before seeing their opponents army (eg, Eldar must choose between Webway Portal, teleporting or air tansport before seeing their opponents army). All the terrain will be set out by the tournament organisers. Please make sure the terrain is left in place during the event. The player with the highest Strategy rating can decide which table edge to deploy on first. In case of identical Strategy Ratings, simply roll a D6 until one player rolls higher. That player can decide which table edge to use. All players are encouraged to play fair and hard whilst being courteous and helpful to each other. Please remember that for some of the participants, they may be new to Epic Armageddon and we need to make it a positive experience. For newcomers to the game, please feel free to ask questions of those who may know the game a little better before the event, it s a great way to learn! Each player will need 3 objective markers (1 as a Blitzkrieg objective and 2 to place on the opponents side of the table). Objective markers can be anything from a small card marker to a more detailed terrain piece. Objectives do not provide cover or block line of sight, they are simply to signify important areas on the board. To find out if a formation is claiming/contesting an objective, simply measure from the center of the objective. If any part of your formation is within of the center of the objective, it is claimed/contested. Players will also need a way to record Blast Markers for their army. All armies must be WYSIWYG (What You See Is What You Get). The miniatures used don t have to be official GW miniatures but all units must look like what they are representing. For example, Deathstike Missile Launchers must look like mobile missile launchers, Imperial Guard Fire Support teams must look obviously different from standard Imperial Guardsmen to avoid confusion etc. If there are an odd number of players for the tournament, I will play in the event and qualify for all the awards that are available (I will be using the Red Corsair army list). If there is an even number of entrants, I will hang around like a bad smell and be very jealous of all the rest of you! Steve (Onyx).

3 The rules that we will be using are available for download from here Epic Armageddon Compendium. These are the latest rules available for Epic Armageddon with all the official up to date errata included. The army lists that we will be using from the compendium are: - Codex Astartes - White Scars - Scions of Iron - Steel Legion - Baran Siegemasters - Minervan Legion - Ghazgkhull's Warhorde - Burning Death Speed Freeks - Biel-Tan - Saim-Hann - Black Legion - The Lost and the Damned - Dark Eldar-Kabal of Pain's Way In addition, we will be using the Red Corsairs and AMTL lists (I ll add the updated lists to the bottom of this file). There will be 3 awards on the day (see next page for more details) Best Overall (Games won + goals achieved + points for painting) Best General (the player that scores the most goals achieved on the day) Best painted (to be judged by all tournament participants on the day)

4 All games are to be played at TGA on the 10 th of October. All games will be played on 6 x4 boards. We ll be sticking to the Epic Armageddon tournament scenario at 3000pts for all 3 games. Once your game is finished, please write down the goals achieved/winner etc, on the score card provided. We will keep track of the scores of each game aswell as the winners. The total number of goals achieved (eg, Break Their Spirit, They Shall Not Pass etc) during the event will be used to work out the Best General award. In case of a tie, total game wins will be used to pick a winner. During the lunch break, all armies should be set up on display and the players will vote for their favourite armies. This will provide the scores for the judging of the Best Painted award. Players will have 3 point scores to award the armies 5 points for their favourite 3 points for their 2 nd choice 1 point for their 3 rd choice All player votes will be totalled and a winner for the Best Painted award will be chosen. In case of a tie, Adam and Cam from TGA will choose the winner. Best Overall will be worked out in the following way - 25 points for each game won - 15 points each drawn game (unlikely event of both players scoring the same Victory points) - 5 points for each game lost - Total number of goals achieved scored during the 3 games (max of 15 points) - Total paint scores divided by half the number of players will provide a score out of 10 (if the score is not a whole number, the score will be rounded to the nearest number -.1 to.4 rounded down,.5 to.9 rounded up). This will supply a score out of 100 and the highest score will win Best Overall. Useful Links Tactical Command Games Workshop (check under Specialist Games) Dark Realm Miniatures Exodus Wars An on-line army list generator (please use the NetEA versions where available) Below are the Red Corsairs, AMTL army lists, reference sheet and the Scenario page.

5 RED CORSAIRS AR MY LIST V3.19 Red Corsairs Renegade Chapter Chaos Space Marine armies have a strategy rating of 4. All Red Corsairs and Chaos Titan Legion formations have an initiative rating of 1+. Defiler Assault Forces, Blood Slaughterer Packs, Brass Scorpion Onslaughts, Silver Tower Cirlces, Blight Drone Swarms, Daemon Knight Pavanes and Chaos Navy aircraft formations have an initiative rating of 2+. RED CORSAIRS CORE FOR MATIONS FOR MATION TYPE UNITS UPGRADES ALLOWED COST Hounds Squadron Terminator Retinue Traitor Retinue One Chaos Space Marine Lord character upgrade and eight Chaos Space Marine Bike units One Chaos Space Marine Lord character upgrade and four Chaos Terminator units One Chaos Space Marine Lord character upgrade and eight Chaos Space Marine units Daemonic Pact, Icon Bearer Chaos Champion, Chaos Dreadnought, Chaos Drop Pods, Chaos Hunter, Chaos Land Raiders, Chaos Spawn, Chaos Vindicators, Daemonic Pact, Daemon Prince, Daemon Engines, Icon Bearer, Obliterators All 300 points 275 points, +60 points each for up to two additional Chaos Terminator units 275 points RED CORSAIRS SUPPORT FOR M ATIONS (Two may be taken per Red Corsairs Core Formation) FOR MATION TYPE UNITS UPGRADES ALLOWED COST Armoured Company Four to eight vehicles (may choose either Chaos Predators or Chaos Chaos Hunter, Chaos Vindicators, Daemon Engines 50 points per Chaos Predator or 75 Land Raiders or a combination of the two) points per Chaos Land Raider Chaos Strike Cruiser One Chaos Strike Cruiser Upgrade to Chaos Battle Barge (+150 points) 200 points Chaos Thunderhawk One Chaos Thunderhawk Gunship none 250 points Chosen Six Chaos Space Marine units (Chaos Space Marines in the formation Chaos Champion, Chaos Drop Pods, Chaos Rhinos, Daemonic Pact 200 points receive the Scout ability for free) Cult Marines One Chaos Space Marine Lord character upgrade and six Khorne Berzerker, Thousand Sons, Plague Marine OR Noise Marine units Chaos Champion, Chaos Dreadnought, Chaos Drop Pods, Chaos Rhinos, Daemonic Pact, 275 points Daemon Engines Defiler Assault Force Four Defilers Daemon Engines 250 points Blood Slaughterer Pack 1 Four Blood Slaughterers, Daemon Engines 250 points Brass Scorpion Onslaught 1 Two Brass Scorpions Daemon Engines 250 points Silver Tower Circle 2 Four Silver Towers Daemon Engines 250 points Blight Drone Swarm 3 Six Blight Drones Daemon Engines 300 points Daemon Knight Pavane 4 Four Daemon Knights Daemon Engines 250 points Daemon Pool Any number of Lesser Daemons and/or Greater Daemons - 15 points per Lesser Daemon unit 75 points per Greater Daemon Raptor Cult One Chaos Space Marine Lord character upgrade and four Raptor units Daemonic Pact 175 points, +35points each for up to four additional Raptor units 1 Only if the army contains Khorne Berzerkers. Only if the army contains Thousand Sons. 3 Only if the amry contains Plague Marines. 4 Only if the army contains Noise Marines. RED CORSAIRS UPGRADES (Four may be taken per Formation) UPGRADE DESCRIPTION POINTS COST Chaos Champion Add one Chaos Champion character upgrade +50 points Chaos Dreadnought Add up to three Chaos Dreadnoughts 50 points each Chaos Drop Pods Deploy the whole formation by Planetfall in Chaos Drop Pods. This upgrade may not be taken by formations that include any 5 points per unit in the formation vehicles other than Dreadnoughts. In addition it requires a Chaos Strike Cruiser or Chaos Battle Barge in order to be used. Chaos Hunter Add one Chaos Hunter 50 points Chaos Land Raiders Add up to four Chaos Land Raiders 75 points each Chaos Rhinos Add up to eight Chaos Rhinos. If you choose to take this option then you must take exactly enough Chaos Rhinos to carry the units 10 points each that still require transport after any other upgrades that can transport units have been taken. No spare transport spaces may be 'left over'. Chaos Spawn Add up to three Chaos Spawn units 25 points each Chaos Vindicators Add up to three Chaos Vindicators 35 points each Cult Marines Replace four Chaos Space Marine units with four units from the following list: Khorne Berzerkers, Noise Marines, Plague Marines 50 points OR Thousand Sons Daemonic Pact Allows the formation to summon Daemons from the Daemon Pool 25 points 0-1 Daemon Prince Replace the unit in the formation that includes the Chaos Space Marine Lord character with a Daemon Prince unit. +50 points Only one Daemon Prince may be included in the army. Daemon Engines Add up to three choices from the following list: Defiler or Desecrator Blood Slaughterer 1 Silver Tower 2 Blight Drone 3 Daemon Knight 4 75 points each 75 points each 75 points each 50 points each 75 points each Havocs Replace Four Chaos Space Marine units with four Havoc units 50 points Icon Bearer Add one Icon Bearer character upgrade +50 points Obliterators Add up to three Obliterators 85 points each 1 Only for formations containing Khorne Berzerkers, Blood Slaughterers or Brass Scorpions 2 Only for formations containing Thousand Sons or Silver Towers 3 Only for formations containing Plague Marines or Blight Drones 4 Only for formations containing Noise Marines or Daemon Knights CHAOS NAVY AIRCRAFT FOR MATION TYPE POINTS COST Three Hellblade Interceptors Two Hell Talon Fighter-bombers One Harbinger Bomber 225 points 175 points 400 points CHAOS TITAN LEGION BATTLEGROUPS FORMATION TYPE POINTS COST One Chaos Warlord Class Titan One Chaos Reaver Class Titan One Chaos Warhound Class Titan 850 points 625 points 300 points

6 REFERENCE SHEETS This section of the supplement includes reference sheets for each or the armies covered in this book. Although not really a substitute for the full rules or datasheets, experienced players will be able to get by with just the reference sheets ninty-nine percent of the time. Should you find a discrepancy between the reference sheet and the rules, then the rules always take precedence. The following abbreviations are use on the reference sheets: AC AV CH INF LV - Aircraft - Armoured Vehicle - Character - Infantry - Light Vehicle SC CC FF BPs +1A - Spacecraft - Close Combat - Firefight - Barrage Points - +1 Extra Attack FxF FwA RrA Ind M W - Fixed Forward Arc - Forward Fire Arc - Rear Fire Arc - Indirect Fire - Macro-weapon CHAOS NAVY R EFERENCE SHEET STRATEGY RATING n/a INITIATIVE 2+ Slw TK DC Crit Sh - Slow-firing - Titan Killer - Damage Capacity - Critical Damage - Shields NA ME TYPE SPEED AR MOUR CC FF WEAPONS RANGE FIREPOWER NOTES Hellblade Interceptor AC Fighter 6+ n/a n/a 2 x Reaper Autocannon AP4+/AT6+/AA5+, FwA - Hell Talon Fighter-Bomber AC Fighter-Bomber 5+ n/a n/a Twin Lascannon Havoc Launcher Bombs AT4+/AA4+, FxF AP4+, FxF 2BP, Ignore Cover, FxF - Harbinger Bomber WE/A Bomber 5+ n/a n/a Reaper Autocannon Reaper Autocannon Reaper Autocannon Bombs AP4+/AT6+/AA5+, FxF AP4+/AT6+/AA5+, Right Arc AP4+/AT6+/AA5+, Left Arc 6BP, Ignore Cover, FxF Reinforced Armour, DC4 CHAOS TINTAN LEGION REFERENCE SHEET STRATEGY RATING n/a INITIATIVE 1+ NA ME TYPE SPEED AR MOUR CC FF W EAPONS RANGE FIREPOWER NOTES Chaos Warlord Titan WE x Inferno Gun Close Combat Weapon Plasma Destructor Chaos Reaver Titan WE 20cm Gatling Blaster Close Combat Weapon Apocalypse Missile Launcher Chaos Warhound Titan WE Vulcan Mega-Bolter Plasma Blastgun 75cm 60cm 60cm 3BP, Ignore Cover, FxF Assault Weapon, Titan Killer (D3), +3A, FwA 4 x MW2+, FwA 4 x AP4+/AT4+, FwA Assault Weapon, Titan Killer (D3), +3A, FwA 3BP, FxF 4 x AP3+/AT5+, FwA 2 x MW2+, Slow Firing, FwA Fearless, Reinforced Armour, Thick Rear Armour, Walker, DC8, 6Sh Fearless, Reinforced Armour, Walker, DC6, 4Sh Fearless, Inspiring, Reinforced Armour, Walker, DC3, 2Sh

7 Warlord = Supreme Commander, Daemon Weapon RED CORSAIRS REFERENCE SHEET STRATEGY RATING n/a INITIATIVE 1+ NAME TYPE SPEED AR MOUR CC FF WEAPONS RANGE FIREPOWER NOTES Daemon Prince INF () 3+ (4+) Possessed Weapon Warp Blast Chaos Space Marine Lord CH n/a n/a n/a n/a Daemon Weapon Warp Bolt Assault Weapon, MW +2A, MW +1A Assault Weapon, MW +1A, MW +1A Commander, Fearless, Leader, Reinforced Armour, Teleport Character, Commander, Invulnerable Save, Leader Chaos Lord = Daemon Weapon Sorcerer Lord = Warp Bolt Chaos Champion CH n/a n/a n/a n/a Daemon Artefact Daemonic Bolt Assault Weapon, First Strike +1A, First Strike +1A Character, Invulnerable Save, Augment Summoning (+2D3) Khorne, Nurgle, Undivided = Daemonic Artifact Tzeentch, Slaanesh = Daemonic Bolt Icon Bearer CH n/a n/a n/a n/a Character, Daemonic Focus, Invulnerable Save, Leader Chaos Terminators INF Combi Bolters Power Weapons 2 x Reaper Autocannon Chaos Dreadnought AV Twin Autocannon Power Fist Chaos Space Marines INF Bolters Autocannon Khorne Berzerkers INF Bolt Pistols Chainaxes Noise Marines INF Sonic Blasters Blastmasters Plague Marines INF Bolters Plague Knife Assault Weapon MW +1A AP4+/AT6+ AP4+/AT5+ Assault Weapon MW +1A AP5+/AT6+ Assault Weapon AP5+/AT6+, Disrupt Assault Weapon Reinforced Armour, Teleport, Thick Rear Armour Fearless, Walker Thousand Sons INF Bolters Fearless, Reinforced Armour Chaos Bikes INF 35cm Bolters Mounted Chainswords Assault Weapon Raptors INF Melta Guns Jump Packs Chainswords Assault Weapon Chaos Spawn INF none Horrific Mutations Assault Weapon +D3A Fearless, Invulnerable Save Havocs INF x Autocannon AP5+/AT6+ - Obliterators INF Body Weapons 3 x AP5+/AT5+ /AA6+ Fearless, Reinforced Armour, Teleport, Thick Rear Armour Chaos Rhino AV Combi-bolter Transport (2) Chaos Hunter AV Hunter-killer 60cm AT4+/AA4+ - Chaos Predator AV Twin Lascannon AT x Heavy bolter AP5+ Chaos Vindicator AV 25cm Demolisher Cannon AP3+/AT4+, Ignore Cover Walker Chaos Land Raider AV 25cm x Twin Lascannon AT4+ Reinforced Armour, Thick Rear Armour, Transport (1 or 2) Twin Heavy Bolter AP4+ Defiler AV 20cm Battlecannon Reaper Autocannon Twin Heavy Flamer Battle Claws 75cm AP4+/AT4+ AP4+/AT6+ AP3+, Ignore Cover Assault Weapon, MW +1A Fearless, Infiltrator, Invulnerable Save, Walker Desecrator AV 20cm Ultrasonic Disruptor Reaper Autocannon Havoc Launcher Battle Talons 2 x AP5+/AT6+/AA5+, Disrupt AP4+/AT6+ AP4+ Assault Weapon, +1A - Fearless Fearless Fearless Fearless, Invulnerable Save, Walker Blood Slaughterer AV none Cleavers Assault Wpn. MW +2A Fearless, Infiltrator, Invulnerable Save, Walker Silver Tower AV 20cm Arcane Cannons 45m 3 x AP4+/AT4+ Fearless, Invulnerable Save, Skimmer Beam of Power 60cm MW5+ Blight Drone AV 35cm Maw Cannon AP3+/AT5+, Ignore Cover Fearless, Invulnerable Save, Skimmer Reaper Autocannon AP4+/AT6+ Daemon Knight AV Castigator Cannon 3 x AP3+/AT5+ Fearless, Invulnerable Save, Scout, Walker Brass Scorpion WE 20cm Scorpion Cannon 2 x AP3+/AT5+ Fearless, Infiltrator, Invulnerable Save, Reinforced Armour, Walker, DC2 2 x Hellmaw Cannon Demolisher Cannon Claws AP4+, Ignore Cover AP3+/AT4+, Ignore Cover Assault Weapon, MW +1A Summoned Greater Daemon WE none Claws and Fangs Assault Weapon, MW +2A Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker, DC3, 6SP Summoned Lesser Daemons INF none Claws and Fangs Assault Weapon Invulnerable Save, 1SP Chaos Strike Cruiser SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport (20) Chaos Battle Barge SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport (60), Slow and steady Chaos Thunderhawk Gunship WE/A Bomber Battle Cannon 2 x Twin Heavy Bolter 1 x Twin Heavy Bolter 1 x Twin Heavy Bolter 75cm AP4+/AT4+, FxF AP4+/AA5+, FxF AP4+/AA5+, Right Arc AP4+/AA5+, Left Arc Chaos Drop Pod AV Immobile 5+ none none Deathwind AP5+/AT5+ See datasheet for rules Planetfall, Reinforced Armour, Transport (8), DC2

8 V3.17 LEGIO GRYPHONICUS WAR GRYPHONS TITAN LEGION ARMY LIST Titans have an initiative rating of 1+. All other units types have an initiative rating of 2+. Titan Legion armies have a strategy rating of 3. BATTLE TITAN FORMATIONS Formation Units Cost Emperor Battle Titan One Emperor Titan (Either Imperator or Warmonger configuration) 1250 Points Warlord Battle Titan One Warlord Titan 725 Points Reaver Battle Titan One Reaver Titan 575 Points SCOUT TITAN FORMATIONS Two Scout Titan Formations may be selected for each Battle Titan formation in the army. Formation Units Cost Warhound Scout Titan One Warhound Titan 275 Points Warhound Titan Pack Two Warhound Titans 500 Points SUPPORT FORMATIONS One Support Formations may be selected for each Battle Titan formation in the army. Formation Units Cost Forge Knights Six Forge Knights 400 Points Recon Platoon Four Sentinels 100 Points Thunderbolt Squadron Two Thunderbolt Fighters 150 Points Marauder Squadron Two Marauder Bombers 250 Points 0-1 Orbital Support One Adeptus Mechanicus Gothic Class Cruiser One Arc Mechanicus or 175 Points 300 Points Skitarii Demi-Century Nine Hypaspist units, plus one Tech-Priest unit (0-1 per Corvus Assault Pod) 300 Points Lysander Fighter One Lysander Fighter (0-1 per Warmonger Titan) 75 Points Scout or Battle Titan Weapons Inferno Gun, Vulcan Megabolter, Plasma Blastgun Turbolaser Destructor Battle Titan Weapons Laser Burner, Corvus Assault Pod, Carapace Landing Pad Plasma Cannon, Gatling Blaster, Apocalypse Rocket Launcher, Titan Close Combat Weapon Melta Cannon, Laser Blaster (Triple-Turbolaser), Volcano Cannon Plasma Destructor, Support Missile, Quake Cannon COST Free +35 Points COST Free +25 Points +50 Points +75 Points Titan Upgrades Range Firepower / Effect Cost 0-1 Legate (Battle Titans Only) Supreme Commander 50pts Veteran Princeps (0-1 per formation) Commander, Leader 25pts Carapace Multi-Lasers (Battle Titans Only) 2x AP5+ / AT6+ / AA5+ 50pts Sacred Icon (Battle Titans Only) Inspiring 50pts GRAND TOURNAMENT SPECIAL RULE : GOD MACHINES The Adeptus Mechanicus worships their Titans as icons of the Deus Mechanicus, avatars that rule battlefields with awesome firepower; The loss of even one large Titan is enough to shake the heart of any Adept of the Mechanicus. If any Battle class Titan is destroyed, the enemy counts as having achieved the Break Their Spirit Victory Condition. This condition replaces the usual goal of wiping out the army s most expensive formation. Warhound, Reaver and Warlord Titans each must be upgraded with two, three and four Titan weapons respectively. A Titan may not be upgraded with more or less weapons than its class allows. Each Titan formation must select at least two different types of weapons. If the player wishes, a Titan formation may contain only one type of weapon, at the cost of paying a +25 point surcharge. For further details see the Titans respective data sheets. LIST CONSTRUCTION RULE : TITAN WEAPONS

9 ADEPTUS MECHANICUS REFERENCE SHEET. PAGE 2. VERSION 3.17 / 1.12 SCOUT TITAN WEAPONS WEAPON RANGE FIREPOWER Plasma Blastgun 2x MW2+, Slow Firing Inferno Gun BP3, Ignores Cover Vulcan Megabolter 4x AP3+ / AT5+ Turbolaser Destructor 60cm 4x AP5+ / AT3+ WEAPON RANGE FIREPOWER Carapace Landing Pad Allows BP weapons to use the Indirect Fire ability Corvus Assault Pod Transport (10 infantry). Some unit types take up two spaces (see the Corvus Assault Pod entry on page 11). Close Combat Weapon (Arm Only) (Base Contact) Extra Attacks (+3), Titan Killer (D3) Laser Burner OR (Base Contact) Apocalypse Missile Launcher 60cm BP3 Gatling Blaster 60cm 4x AP4+ / AT4+ Extra Attacks (+2), () Extra Attacks (+4), (Assault Weapons) Plasma Cannon 60cm 3x MW2+, Slow Firing Melta Cannon AND Laser Blaster (Triple Turbolaser) 60cm 6x AP5+ / AT3+ Volcano Cannon 90cm MW2+, Titan-Killer (D3) Plasma Destructor 75cm 4x MW2+, Slow Firing Quake Cannon 90cm BP3, Macro Weapon Support Missile (Carapace Only) Warhead Type Pick one: Vortex Warp Deathstrike Barrage BATTLE TITAN WEAPONS Unlimited WEAPON RANGE FIREPOWER MW2+, Titan-Killer (D3), Extra Attacks (+1), Titan Killer (D3) Indirect Fire, Warhead, One-Shot. BP3, Macro-Weapon, Titan-Killer (1) MW2+, Titan-Killer (D3), Ignores Shields/Powerfields MW2+, Titan-Killer (D6) 10BP, Disrupt Mars (Sonic Disruptor) 100cm 10BP, Ignores Cover, Disrupt Golgotha (Hellfire Missiles) Unlimited 6x 2BP, Macro-Weapon, Single Shot, Indirect Fire Armageddon (Nova Cannon) 100cm 4x MW3+, Titan-Killer (D3) UNIT Warhound Titan ORDINATUS WEAPONS CRITICAL HITS CRITICAL HIT EFFECT The Warhound staggers D6cm in a random direction. If the Titan contacts impassable terrain or another unit it cannot step over, then it stops and takes a point of damage. Any units stumbled into or orver take a hit on a 6+. Reaver, Warlord, and Emperor Titans Roll a D6 in the end phase of every turn. On a roll of a 1 the Titan is destroyed and all units within 5cm of the Titan receive a hit on a 5+. On a 2-3 the Titan suffers an extra point of damage. On a 4-6 the Titan is repaired and the Critical Hit will cause no further trouble. Gorgon Baneblade, Shadowsword, Stormblade, Stormsword Ordinatus Minoris, Ordinatus Majoris The Gorgon is immobilised. A further critical hit will destroy the Gorgon outright. The tank is destroyed, and all units within 5cm suffer a hit on a roll of a 6+. The Ordinatus is destroyed. All units within suffer a hit on a 5+. If the Ordinatus was an Ordinatus Majoris, then all friendly formations within line of sight take a Blast Marker. Warhound Titan WE x Scout Titan Wepns DC 3, Fearless, Reinforced Armour, Walker. 2 Void Shields DC 6, Fearless, Reinforced Armour, Walker, 4 Void Shields Reaver Titan WE 20cm x Scout or Battle Titan Weapons DC 8, Fearless, Reinforced Armour, Walker, 6 Void Shields Thick Rear Armour. Warlord Titan WE x Scout or Battle Titan Weapons Reinforced Armour, Walker, Invulnerable Save, Infiltrator. AT4+ Assault Weapon, Macro-Weapon, Extra Attack (+1) (Base Contact) Forge Knight AV 20cm Arc Lance Manipulators Warmonger Titan WE See Datasheet DC 12, 8 Void Shields, Fearless, Reinforced Armour, Walker, Inspiring. Imperator Titan WE See Datasheet As Warmonger. AP4+ / AA5+ AP5+ / AT6+ / AA5+ AT4+ 6+ n/a n/a Stormbolters Multilaser Underwing Rockets Thunderbolt Fighter Aircraft Fighter- Bomber AA5+ AT4+ / AA4+, Fixed Forwards Arc 3BP, Fixed Forwards Arc Marauder Bomber Aircraft Bomber 4+ n/a n/a 2x Twin Heavy Bolters Twin Lascannon Bomb racks

10 There is Only War reference sheet. Note: Please hand in this completed sheet upon purchase of your ticket. The information present is very important so you are contactable in case of emergencies or alterations to the tournament. Name Contact number Westgamer or Black Widow Mech Works user name Army list used I hereby acknowledge that the information given above is true and correct, and understand that for insurance purposes TGA requires my basic information so that I can be accounted for in case of emergencies or alterations of event structure. TGA will not give this information out to any other party without my consent, however holds no responsibility whatsoever for the information present. Signature As always TGA will have lunch for sale at There is Only War. There are also drinks and snacks available so I d advise bringing some cash to be able to enjoy the great food available at TGA. Tabletop Gamers Association Get amongst it!

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