p4 : table "Number of clan you want", la deuxième entrée est 3-4 au lieu de 2-4.

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1 Erratas des Codex Orks p4 : table "Number of clan you want", la deuxième entrée est 3-4 au lieu de 2-4. p9: runtherd: missing zapp guns and lobbas in light artillery they can command when they are in coherency with p16: pulsa rokkit: remove "with a Misfire indicating range zero the firing unit hit itself" and replace by "a misfire indicating the rokkit did not launch" (stated by zap) p39: Mekboy Gargant should be listed as a Mekboy unit in orks Army Cards p39: Warboss card consist of 1 warboss, 5 nobz & 2 battlewagons, 8 minis and BP is stated 5, should be 4 p24: In the Weapons Costs table, in the first column the word "Centerline" should be lowered one so it is aligned with Gutbuster (the Clusterbuster is an arm weapon) p24: Battlecannon Turret should be 25 points, and the Scorcher Turret 15 p25: In the front template of the Great Gargant: The left foot has a 2+ save and the belly gun has a 3+ save. Should be left foot : 3+ and belly gun 2+ p24: Weapon Summary table: Magna Kannon is noted TSM 0 should be TSM - (as stated in the Doomdiver Magna Kannon description page 13) p25: Great Gargant side template: 3rd Row, 2nd column: weapon save should be 2+ p25: Great Gargant side template: 3rd Row, 3nd column: should be a weapon cell with 2+ save instead of a hull cell p25: Head damage Table: middle line should be 3-4 and last line should be 5-6 p26: same as above for slasha head damage table p28: same as above for mekboy gargant head table p25: BellyGun damage Table: last line should be 6 instead of 5-6 as 5 is already used for maximum damage (as per 4.1 Codex) p28: same as above for slasha belly gun damage table p30: same as about for the steam gargant belly gun damage table p28: mekboy gargant should not have a bellygun damage table but an arm table with: The arm is damaged. Add +1 to any future damage rolls against the arm The arm is damaged and starts to flail out of control! The Gargant staggers D6cm in a random direction immediately at the end of each subsequent movement phase. Anything within 6cm of the Gargant in the combat phase will suffer an automatic hit with a 0 save modifier : The arm is blown off and explosion starts a fire. p28: fire table: result 4: replace sentence by: The fire is out of control! Add one to the number of fires already burning. The Gargant may not move and its weapons suffers a -1 To-Hit modifier due to the clouds of smoke. p28: fire table: result 5: replace sentence by: The fire reaches the magazines! Roll on the Magazine Damage Table for each intact magazine. The Gargant also can t move and its weapons suffers -1 on firing as in 3 above p29: steam gargant front template: set all front hulls to 3+ save instead of a mix of 1+/2+/3+ p40: flakwagon squadron: remove the "c" as it is not a mekboy card p19: supa rokkit trans'ort: replace "turrets" in landing table by "shootas" as the supa rokkit trans'ort guns are called shootas in the stats table and they are not stated anywhere in the stats to be some 360 turreted guns p44: Bomma: according to unit description, kustom cannons TSM is -2, not -1.

2 Données manquantes p13: Doomdiver Magna-Kannon: missing something for superheavy case. Table handles cases for things smaller than superheavy & bigger than superheavy but not super heavy case. p22: Gutbuster Ball-Round: missing a sentence "Any building hit by the ball must save at -4 TSM or be destroyed". p24: missing location sentence for gargants Anti Aircraft weapons: They occupy turret location (shoulder or head) on Great Gargant and arm location on Slasha Gargant p42: missing entry in stats table: for Stormboy Kaptin 15 cm - +3 Shootas 25 cm Notes: HQ, Independent, Jump Pack p24: missing entry in gargant stats table: Battle cannon turret stats: 75 cm p24: add new centerline weapon: Augmented Gutbuster G 150 Weapon summary Gutbuster Secondary Cannon 75 cm (Augmented version only). Fire while Gutbuster is reloading. This may need an extra sentence in the gutbuster weapon description on page 22 p30: missing "-" between numbers "1 2" in Head and Belly Gun damage tables p44: Fighta-Bomma: add a carriage return in range cell between 25cm 25cm Reformulations/clarifications p16: Pulsa Rokkit: Replace sentence "If the template remains in play, replace it with the 6 cm barrage template before rolling on the table. The template may remain in play for several turns but will not grow any larger" by this one: "If the template remains in play, at the start of the next turn combat phase, replace the small template with the 6cm radius template and roll on the above table again. If the template remains, roll again in subsequent combat phases but it will not grow any larger". p6: repeat after the clans natural instinct behaviour that Mobz on natural instinct will move during the compulsary movement. p10: add to the sentence: All the Madboyz present in a battle form a single Mob that acts independently, no matter which Clan purchased them." Madboyz mob has it's own break point. Count how many stands form the mod and compute BP accordingly (round up number of stands/2). This may involve to modify the madboy support card on page 40 p16: zzap gun: add a small sentence indicating they have a variable TSM (-D3) p22: Gutbuster description for Ball-rounds: when hitting a titan, does the ball just remove all shields or does it also suffer a -4 tsm hit on lowest template cell? p22: Gutbuster description for Shainshot: reword needed for "humanoid-shaped titans (e.g. things with legs)", tyranid bio-titans are titans and have legs, could they be considered as "humanoid"? Imho, no but there may be some doubts when reading

3 Chaos p25: Combat Engineer: rename in "Engineer" as they are called Engineer across the codex (mostly in Alpha Legion special units) p25: Forward Observer description says "Imperium" replace by "Chaos" p29: Zulu AA battery: remove the part of the sentence "may Snap Fire without penalty and". AA is enough to allow Zulu battery to snap fire without penalty p45: OOZES SLIME chaos reward card: applies in the CC segment but grants an armor save, replace "Close Combat Segment" by "Combat Segment" p45: RESILIENT: same as above p45: SCALY SKIN: same as above p47: TELEKENISIS: same as above p47: WARTY SKIN: same as above p49: Support card Chaos Marine Veterans VP is 2 instead of 3 (cost 250) p49: 2nd column "Cavalry" should be center align and bold p49: 2nd column "Raptor" unit cost is 250 should be 200 as all others raptors detachment, this will change the VP to 2 instead of 3. p50: 2nd column "Special Cards" and "Support Cards" font color should be p51: 1st and 2nd column "Special Cards" and "Support Cards" font color should be white p54: Chaos Marine Bike Squad morale is "4" should be "2" p54: Chaos Marine Bike Squad cost should be 150 instead of 100 as for the loyalist sm bike squad p54: Rhino detachment morale is "4" should be "2" p56: bikers are noted "independent" but there's not command rule for them (even if they are some kind of IG bikes), remove "independent" p56: csm bikes are noted "Chaos Bike", useless, it's already in their name p57: Zulu AA gun: remove "quickdraw" from Notes p58: Great Unclean One, Keeper of secrets and none of the primarchs are skimmer. p59: Plague Tower: Rot Cannon range is noted "75cm", should be "50cm" Données manquantes: Reformulations/clarifications: p55-p56: standard csm are noted "elite" but cult marines (plage marines...) are not elite? p56: chaos bikes have a bolter weapon (not a PD) take a decision for all bikes across the codexes, PD or bolter...

4 Space Marines p13: Iron Hands 4) Bionics: "In addition, this augmentation adds +1 to Veteran and Terminator Armor Saves. This is already reflected in the unit stats." this should impact on p36: Heavy Weapons Terminators armor save and Devastators Marine Veterans armor save. p32: Iron Hands: rename "Clan Siege Company" by just "Siege Company" as they are called Siege Company in Iron Hands Chapter description p12 and p13 p33: Iron Hands Clan Tactical Detachment: cost should be "350" and VP "4" instead of "450" and VP "5" p36: Flaming Devastator Marine weapon is called Multi-Melta: change the weapon by something else than Multi-Melta as ALL multi-meltas (even titan ones) in the game have a 25cm range p37: Venerable Dreadnought: Add a carriage return between "50 cm" and "35 cm" in range cell p37: Leman Russ Exterminator: Add a carriage return between "Autocannon *" and "Lascannon" in weapon name cell p37: Predator: Add a carriage return between "Autocannon * and "Lascannon" in weapon name cell p37: Predator Jaghati Khan: Add a carriage return between "-" and "2" in attack dices cell p37: Predator Vulkan: Add a carriage return between "1" and "-" in attack dices cell p37: Predator Vulkan: Add a carriage return between "-1" and "0" in TSM cell p38: Thunderbolt Fighter: Add a carriage return between "25 cm" and "25 cm" in weapon range cell p38: Reaver Titan : move the text in range cell to Notes Cell p38: Warlord Titan : move the text in range cell to Notes Cell p38: Warhound Titan: move the text in range cell to Notes Cell p38: DropShip: Remove "Deep Strike" from Notes cell Données manquantes Global: missing some Drop Pod cards for specific chapters (excluding Space Wolves) to allow the transport of companies containing detachments with more than 6 infantry stands Reformulations/clarifications p16: Space Wolves Drop Pods: description says "Due to their distinct unit structure, the number of pods used and their cost differs from those of the other Marines" but SW drop pods cost is 300 as standard drop pods p36: Imperial Bike: Remove bolter weapon by PD(1) in Notes Colum as per the IG Gold Codex?

5 Garde Impériale p24: Capitol Imperialis Reactor damage table: first damage dice roll should be 1-2 instead of 1-3 p25: Hellbore: first damage dice roll should be 1-2 instead of 1-3 p26: Leviathan: first damage dice roll should be 1-2 instead of 1-3 p27: Infantry Heavy Company VP should be 6+1 instead of 7+1 p27: Mole Company: BP should 18+1 instead of 12+1 p27: Hellbore Company: BP should be 16+1+Model instead of 17+1+Model (32 infantry stands, spotter rhino does not count for BP calculation as explained in description) p27: Vindicator Company: add a carriage return between "CHQ" and "3" to have the CHQ on first line and other detachments on second line p27: Vindicator Company cost is 600 should be 450 and VP 5 (according to vindicator cost adjusted to 150 per squadron on pages 29 and 31) p28: Airborn company VP should be 13 instead of 10 p28: Ariborn Company BP should be 24 instead of 19 (32 infantry stands + 16 valkyries = 48 units) p28: Confessor BP should be "stand", not "1" p29: Vindicator Squadron is 200 should be 150 as stated in SM and Chaos Codex p31: Vindicator Squadron is 200 should be 150 as stated in SM and Chaos Codex p35: DropShip move should be "special" and not "100cm" as it lands with deepstrike p35: DropShip all weapons should have the "*" after name Données manquantes: p25: Hellbore: reactor table damage: replace short reactor roll consequences by the same than Leviathan or Capitol Imperialis to make things easier to understand p27: missing storm troopers company card: Storm Trooper Company: 2 Storm Trooper CHQ stands & Command Rhino 3 Storm Trooper Platoons Commissar & Command Rhino Break Point: 15+1 /Morale: 3/Victory Point: 7+1/Cost: 700 p28: missing storm troopers support card: Storm Trooper Platoon 6 Storm Trooper stands & 3 Rhinos Break Point: 5 /Morale: 3/Victory Points 3/Cost: 250 p29: missing hydra detachment entry: hydra squadron/3 hydra AA tanks/bp:2/moral:4/vp:3/cost:300 p31: Flyers: Orion squadron: this flyer does not appear anywhere else, not in units description, not in stats table...replacing Orion by valkyrie or creating the Orion entry in the codex may solve the problem. p32: missing storm troopers stats: Name: Storm Trooper/Move: 10 cm/save: -/Caf: +1/Weapon: Hellguns/range: 50 cm/dices: 1/To-Hit: 5+/Tsm: 0/Notes: Elite p33: missing hydra stats: name: Hydra AA/Move: 20 cm/save: 3+/Caf: 0/Weapon: Autocannon/Range: 100cm/Dices: 4/To-hit: 5+/Tsm: -1/Notes: AA p33: set "Walkers" text centered in its row p34: Mole Mortar Dices: missing "@" before BP value p34: Thudd Guns Dices: missing "@" before BP value p34: Basilisks Dices: missing "@" before BP value

6 p34: Bombard Dices: missing before BP value p34: Earthshaker Dices: missing before BP value p34: Griffon Dices: missing before BP value p34: Whirlwind Dices: missing before BP value p34: Lightning Strike Fighter To-hit cell add a carriage return between 5+ and 4+ p34: Valkyrie Missile Launcher To-Hit value should be 6+ insteal of - p35: Capitol Imperialis: remove "Heavy Bolters" weapon line and add "PD( " in Notes p35: Leviathan Doomsday weapon To-Hit cell: value should be "varies" p35: Ordinatus Armageddon: remove extra carriage returns in cells: weapon, range, dices and to-hit p35: Ordinatus Mars: remove extra carriage returns in cells: weapon, range, dices and to-hit p35: Titans: Move text in Weapons Range Cell (void shields...) to Notes Cell Reformulations/clarifications: p17: rename Mammoth tank with it's real name: "Ragnarok", this name is not protected... p33: rename Mammoth tank with it's real name: "Ragnarok", this name is not protected... p19: DeathStrike missile: 5)...add a sentence after the current one: "Any hit will destroy the missile". p24: Capitol Imperialis weapon table: set the border in bold around both behemoth cannon and volcanno cannon rows to clarify the fact that user must choose between them p28: Special Cards for titan are Warhounds and Reavers but in table stats page 35 are for Warhounds and Walords, no more Reaver... p29: Land Speeder Tornado detachments: Come by 5 in IG codex but by 3 in Space Marine Codex for the same cost p29: Land Speeder Typhoon: Come by 5 in IG codex but by 3 in Space Marine Codex for the same cost p29: Whirlwind Battery Moral is noted 2 should be 4 as others artillery pieces in IG Codex p33: Land Speeder Tornado has an heavy bolter weapon but this weapon is not in the Space Marine LS Tornado stats... p33: Imperial bikes have 1 point defense. Imperial bikes in Space Marines Codex have a bolter weapon line (15cm/6+/0) and it's not a PD.

7 Eldars p43: Wing damage table: second damage line should be "4-6" instead of "3-6" p44: same as above p46: same as above p48: Column at right: center "Biel-Tan Craftworld" p53: WraithLord: remove the last empty extra line p53: Fire Prism: TSM cell: add a "-" before "2" p53: Falcon, TSM cell: add a "-" before "2" p53: Bright Lance: TSM cell: add a "-" before "2" Données manquantes: Reformulations/clarifications: p40,p42: Flamewind: It's an AA weapon wing, is it condidered as always on FF as per other titan AA weapons? If so, this should be noted in description (p40) and in weapon stats (p42) p47: Peregrine squadron: by 3 per squadron, this unit can not transport any infantry unit..bring it to at least 4 to transport an aspect warrior detachment or something else p48: Biel Tan Phoenix Host: With 5 stands per squadron, you can not transport the aspect detachments with Wave serpents...only Falcons/Vampyre can be used to transport those detachments... p58: Dark Eldar table: please, use a less dark purple, the dark one used is hard for the eyes

8 Nécrons p. 33 : Necron Army Cards. Replace "Heavy Destroyer Company" in column "Contents" by "3 Heavy Destroyers Phalanx".

9 AMTL Errors: p8: Hellhound: replace to-hit value by 5+ instead of 4+ (as per value in stats table) p18-19: Move all weapons informations that are not Attack Dice (a number BP) values to the Notes Column p21: Head Table damage result 4: add a "-" between "1 2" to have "1-2" p22: same as above p23: same as above p24: same as above p25: Dropship weapon table: remove entry Point Defense and add "PD(16)" on unit Notes Cell p26: Ordinatus Armageddon: Weapon Description missing all the "-" in TSM column for Nova Cannon maximal fire p26: Ordinatus Armageddon: Weapon table: remove entry Point Defense and add "PD(8)" on unit Notes Cell p27: Ordinatus Golgotha: Weapon table: remove entry Point Defense and add "PD(8)" on unit Notes Cell p27: Ordinatus Golgotha: Bridge damage table: add a "-" between "5 6"damage result p27: Ordinatus Mars: Weapon table: remove entry Point Defense and add "PD(8)" on unit Notes Cell p30: Imperator Weapon Table: Main Battery to-hit value should be D6+3 BP instead of D3 + 6BP p35: Stormblade: VP value should be 3 instead of 4 (cost is 300) p36: Ordo-Malleus Inquisitor: missing "Command, Elite" in Notes Cell p37: Baron: remove the weapon entry "Power Lance" nothing in the rules explains the secondary ranged attack (Power Lance 15cm/3+/-3). If the power lance grants such an attack, this should be explained in "Power Lance" ability (see rewording/clarification entry about Power Lance) p37: Lancer: same as above p37: Paladin: replace "Lance" in Notes by "Shock Lance" p37: Errant: missing the "-" in TSM value "3" p37: Errant: replace "Lance" in Notes by "Shock Lance" p37: Errant: only its CC attack is penetrating (+2) so remove "Penetrating +2" from Notes cell or replace it by "Close Combat attack penetrating (+2)" or just remove the "Penetrating +2" by "Special" p37: Stormblade: Hunter Killer Missile is just "One shot" BUT Hellion Killer Missile is both "One Shot & Penetrating (+2). So Hunter Killer missile should be "*" with "* One shot" in Notes and Hellion Missile should be "**" with "** One shot & penetrating (+2) in Notes Missing datas: p37: Titans: Missing Psy-Titan entry. It could only pick weapons for arms and should have a "Special" in Notes cell Rewording/clarifications: p4: Add a description for Power Lance after the Shock Lance description: "Power Lances act as Shock Lances and also allow an attack in the Combat Segment before Close Combat dice are rolled. Roll a die and on 3+ the opponent takes a hit with a 3 TSM. If the target survives, Close Combat is carried out normally." p25: Erratic Landing description: replace "T/P" abbreviation by "Titan/Pretorian" to clarify

10 Squats p10: Bodyguards: add a sentence indicating that "bodyguards and protected character count as a single activation". Else, it's impossible to move the protected character and keep the bodyguards in coherency with him. p12: Mole: Remove "as per the Deep Strike rules", Tunnelers follow the Tunneler rule, not the deep strike rule p13: Termite: Remove "as per the Deep Strike rules", Tunnelers follow the Tunneler rule, not the deep strike rule p15: Hellworm: replace "as per the Deep Strike rules" and add "as per the tunneler rule" p14: Observation Balloons: change "for every 4 killed" by "for every 2 killed" as balloons detachment now only consist of 2 balloons. p16 : Fireshield Battle Car : Remove the last sentence " Downed shields may be repaired on 4+ instead of 5+". Shields in NetEpic are already repaired on a 4+. p18: Behemoth side template: template is in the wrong direction, all side templates for praetorians have the front directed to the right, not to the left. p15 + p23: hellworm special card comes with 1 Hellworm Engine + 1 fuel car BUT description page 15 says "The Special Card is composed of the Engine and any one standard Battle car". So if the fuel battle car must be taken with the engin, change the hellworm description else, change the special card contents p17: HellBore: Replace "as per Deep Strike rules" by "as per Tuneller Rules" p21: HellBore Point Defense line in weapons table and add Point Defense ( in Notes p22: Leviathan Notes: remove the (12) after transport capacity (error should be related to following entry) p22: Leviathan remove Point Defense line in weapons table and add Point Defense (12) in Notes p23: all praetorians morale value should be "-" instead of 1 p24: Hellworm Train Battle cars: VP should be +2 instead of +3 p24: Land Train Battle cars (Standard): VP should be +2 instead of +3 p24: Land Train Battle cars (Specialist): VP should be +2 instead of +3 p24: Ram squadron VP is 4, should be 3 (as Ram squadrons contains 3 rams and BP is 2, no extra VP) p24: Observation Balloon Squadron: change the number of ballons to 2 instead of 4, BP should be 2 and VP should be 1 p26: Walkers line cells are not merged and Walkers label should be centered p27: Fireshield Battle car Notes: remove",repair on 4+", shields already repair on 4+ p27: IronEagle: missing weapon attack dices. Values are "1" for battlecannon and "2" for autocannons p28: Cyclops doomstorm missiles to-hit value should be 5+ instead of "varies" p28: Land Train Engine: insert a carriage return between "4" and "D6+3" Données manquantes: p10: Burner: there's enough place to write that their weapons ignore cover. p23: Shortbeards Brotherhood: add "(Unique)" after the name (this card is limited to 1 per 3000 points) Reformulations/clarifications: p5: Optional Rule Defensive Aerial Fire: Squats do not have flyer, only floaters (overlord) and skimmers (gyrocopters), so 2 solutions: drop this optional rule or remove "flyers" by "floaters" and/or "skimmers" p16 : Iron Eagle Land Train Specialist Battle Car : add a sentence to indicate that the recon gyrocopter acts as the one that comes with Colossus.

11 p26: as for others codex, state for the PD(1) on Guild bikers PD(1) or bolter weapon line (bolter/15cm/1/6+/0) p27: Please, separate battle cars for the hellworm and battle cars for the land train, it's a pain to find wich battle car belongs to wich unit.

12 Tyranides p7: Sample Army table: Devourer swarm does not exist in the unit list...for 100 points, this can be a Ripper swarm or a Hormagaunt swarm or a Trygon p9: Lictor picture is over its description text p25: Harridan notes: replace "infiltration" by "infiltrate". This is how is called this ability in the notes. Données manquantes: p17: missing Stinger Salvo in weapon summary: Stinger Salvo 25cm / 6 / 4+ / -1 p18: missing Hierodule overall armors value: front 2+, side: 3+, rear: 4+ p18: head damages table: value "2" is used for both (1-2) & (2-3) damages: replace "1-2" by "1" p19: missing Hierophant overall armor value: front 2+, side: 2+, rear: 3+ p19: head damages table: value "2" is used for both (1-2) & (2-3) damages: replace "1-2" by "1" Reformulations/clarifications: p12: Harridan: note somewhere in its description that its Infiltration move is limited to a normal move (not a double move) p15: Here or in the Eldar codex: explain how works the DoomWeaver template on a bio-titan.

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