Gallente ships and fittings For PvE

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1 Gallente ships and fittings For PvE By Version 3 : 07/01/2008

2 Gallente Ships and Fittings for PvE Class Outline and Intro Start Can you hear me? Warp to me / classroom Come in a Gallente ship if possible the more variety the better No shooting each other! Who am I? Brief char description My research and preparation (Quickfit, Eve-o forums, my own experience) Opinions Some class rules : Questions should be typed in gang chat Do not use ask questions in TS until end of class The scope and objective of the class is : PvE (mission running and ratting) ships and general setup Class is aimed at relatively new pilots currently in Frigs or Cruisers Tech 1 only Gallente Damage Dealing ships only Ships up to Battleship only Assume you are PvEing in High sec (0.5 and above) why? In low sec you need to consider a PvP fit for your ship outside the cope of this class Class Summary / Structure and length Some general Gallente info Brief overview of frigs / cruisers / BC s / BS s and some fitting ideas for PvE Opportunity for others to give their ideas, ask questions and share info I expect class to be approximately an hour in length, feel free to leave early!

3 Gallente ship design Damage dealers fall mainly into two basic categories : (gun boats, drone boats) with the remaining ships having a specialist function (logistics, support, trade, E-war, mining). Are drones important? There is little point in training and using Gallente DD ships beyond the frigate level unless you like or wish to play using drones. They form a major part of the Gallente ships offensive capable and provide a great deal of flexibility in support roles. The good points of drones : o Require no ammo o Will still work (sort of) if you are damped / jammed o Can be changed to adjust damage types and effectiveness (H/M/L) The bad points of drones : o Need to be actively managed, are fairly stupid and do not focus fire (updated AI and possible bandwidth mod soon) o Are easily damaged o Can be / must be left behind on occasion! o Can aggro NPC groups unnecessarily Shield vs Armor tank (Hull tank?) Slot configuration on most ships mean armor tanking (and armor skills) Tanking in PvE is about sustaining and absorbing damage, this means it is a function of resistances, repping and cap. Tanking is not how many HP your armor or shields have. Your tank fails when you are taking damage at greater rate than you can rep it. Running reppers requires cap and since maximum capacitor output is available at approximately 31% capacitor you should know when you re in trouble! For PvE it is often better to improve resistances and repping (e.g. cap) than to increase HP because you want to sustain tank as long as possible. This means hardeners and other resistance mods. Omni tank resists which are spread across all damage types e.g. EANM (energised Adaptive Nano Membrane) an effective omni armor tank A few Gallente ships are capable of Shield tanking effectively (Myrmidon, Celestis) but this is out-with class scope Feedback last time is that people wanted more on Tanking so at the end of the class for those who are interested in detail I will give an overview don t forget Beastie Boy runs a class on Armor tanking Does it matter if your character is not Gallente? No it doesn t, if you train the skills you can fly the ships

4 Gallente PvE strategy For detailed mission running guidance, try Beastie Boys mission running class, in this class we are focussing on ships and fittings. A few hints on how to fit and what strategy works in PvE for Gallente ships Rails or blasters? Generally speaking rails for missions, blasters for PvP and either for ratting Missions Fight at optimal range for rails using drones, E-War (damps, Webbers) can help in targeting NPC ships but is not especially useful in PvE. Maintain optimal fighting distance using AB if necessary Damage and armor resistance types to be varied according the mission type (or omni tank). Different size drones can be deployed according to the type and size of NPC opposition. Blasters set-ups have more DPS and are fun in missions because you are fighting very close range but tend not to be so successful in PvE as you take more damage on your way into range (no MWD) and are usually taking more aggro Ratting : Either use same strategy as for missions or for quicker ratting : use blaster / drones setup (depending on skills 30-40% more damage than rails) MWD, get in close do maximum DPS option to leave slot for salvager and salvage as you go

5 Frigates Frigates Tristan Atron Imicus Incursus Navitas Maulus Catalyst PG CPU H/M/L slots 4/3/3 2/2/2 2/2/2 3/3/2 2/2/2 3/3/2 8/2/3 Cap Recharg Shield HP Armor HP Sig radius Drone bay Drone bwdth Cargo Velocity Skill level L3 L2 L2 L3 L2 L2 L3 Peak CAP rc DPS (inc drns) 30 (36) 17 (25) 13 (39) 27 (36) 18 (35) 46 (55) Bonus Hybrid Hybrid Dr / Astro Hybrid carg / min Hyb / damps Frigate setup for PvE (level 1 missions / ratting) For missions - rails and drones, afterburner Armor tanking works fine but you might find that for frigates shield tanking is more manageable as it is less cap intensive per cycle. In reality the base resists and cap costs are similar so its your choice You are unlikely to be able to tank a whole room of ships in a frig so ideally you ll be kiting large swarms keeping out of their range. Useful fittings : o Damage control o Reactor Control Units and Power Diagnostic System for more PG o Co-processors if you re short of CPU and trying to squeeze that last gun on! o Early on consider a Cap booster if you keep running out of cap while your training Energy Management etc. o Don t forget your drone(s) even in a frigate they make a big difference Atron Very fast, low sig radius, very cheap. Better than the Velator it might be the first ship you buy but in reality it is probably worth saving up for something with a stronger tank and more PG. I use one for travelling /shopping (although shuttle is better), flying my alt about and scouting. Makes a good scout if you are careful as it is very cheap and fast. Not much of a DD, will struggle in more difficult L1 missions, has very weak tank and cap, you ll need PG mods to do any damage Would be a cheap tackler for your first PvP although I prefer something a more robust. Conclusion : makes a zippy scout but don t get in a fight Imicus A frigate drone boat (also bonuses for Exploration). Can carry three light drones which helps DPS, has reasonable armor HP so OK if you armor tank and a nice big cargo hold of 320m3. If you are starting our as a trader or have an alt and want a cheap transport for minimal training then this is a good choice. My no training trade alt has one fitted with cargo expanders. Only 2 H/M/L and a weak cap and tiny PG (lots of CPU) so not a great choice for DD / missions unless you have good drone skills. Hyb

6 Pathetic DPS without drones. Exploration has the bonus but if you are serious about exploration then consider training for the Covert Ops ships which have much better bonuses and stronger cap. Ugly. Conclusion : A delivery van, good for transport. Only drones make it an effective weapon and even then still inferior to other Gallente frigs Incursus A gunboat, with good DPS (3H slots) for a frig, quick and decent tank. Good for Level 1 missions and a decent tackler. Fall-off bonus to guns and speed makes it a good ship for kiting missions as you can keep distance and have an increased chance of hitting targets. This also helps with blasters set-ups due to their short optimal range. Conclusion : Good all-rounder and alternative to Tristan, used in PvP which is a good endorsement! Also has a really cool pointy bit on it which makes it look mean. Maulus Its primary role is in e-warfare the Maulus has limited use as a damage dealer in order to achieve reasonable DPS you will be reliant on using drones and the PG is restrictive, it has only 2 turret hard-points the third high slot has limited DD use. Although not very PvE friendly the Maulus is frequently used for e-warfare with bonus for sensor damps popular in fleet and gang PvP warfare in this role (as seen at the recent PvP tourney). Weird looking, but in a good way. Conclusion : Not very useful as a PvE frigate, buy one and fit sensor damps for flying e-war with the Navy or in other PvP Navitas Is for gang mining, solo is risky if there are rats as other gang members will need to tank and kill rats. Has excellent bonuses for mining and use of mining lasers and can fit 2 x Miner II s. Has pathetic shield / armor, tiny PG and is easy to hit, will get popped by almost anything else in the game. Conclusion : A very effective mining frigate, not for fighting Tristan Tristan is arguably the best Gallente frigate for PvE It is unusual (for Gallente) in that it fits two launchers for rockets / missiles as well as two turrets. It is slow for a frigate (240 m/s) but has the best tank, highest PG and strongest cap of all the Gallente frigs Has the largest structure of all t1 frigs so fit a Damage Control The inconvenience of training missile / launcher skills is balanced by the overall effectiveness of the Tristan which is widely used in both PvE and PvP. Conclusion : Excellent all-round Gallente frigate and great choice for PvE Catalyst (destroyer) Not a frigate, much bigger and more expensive, role in PvE is really as frigate killer in L1 missions Skill intensive to fit properly (fill all the high slots). Great against frigates but is sig radius is cruiser sized so big enough to take the full force of cruiser guns and can t tank the damage so not much good in L2 missions. Has a niche in the game as an excellent dedicated salvager. Use it to breeze through the L1 missions and then fit it for salvaging or skip it Conclusion : A frigate killer and great at L1 missions, no competition for a cruiser or above, won t handle L2 missions, handy for salvaging

7 Cruisers Cruisers Exequeror Vexor Celestis Thorax PG CPU H/M/L slots 4/3/3 5/3/4 4/5/3 5/3/5 Cap Recharg Shield HP Armor HP Sig radius Drone cap Drone bwdth Cargo Velocity Skill level L1 L2 L2 L3 Peak cap rc DPS (drns) 36 (93) 46 (165) 43 (100) 58 (125) Bonus rem arm / cargo Drns / hybs hyb / sns Cruiser set-up for PvE (level 2 missions / ratting) Rails, drones, AB and armor tank. Make sure you can field 5 drones (have Drones V). No reason to shield tank in these as not really enough M slots and no real advantage. Time to start thinking about damage resistances and fitting plates or hardners (I used plates). Can rat almost anywhere with the right fit (including 0.0) Exequeror Tech 1 logistics ship with bonuses for remote armor repping and as armoured transport cargo. Good size cargo bay Not really as effective as a damage dealer compared to the other cruisers. Conclusion : Not really useful for PvE, unless you wish experiment with logistics support or want an armored transport Celestis Like the Maulus its useful in fleet and gang warfare as an E-war cruiser but is less effective as a damage dealer than the Vexor or the Thorax. The Celestis has two missile launcher turrets which many Gallente pilots will not have trained skills for and relatively small drone bay (40 m3 not enough to accommodate 5 medium drones) Conclusion : Not really a capable PvE ship, use in fleet and gang warfare for E-war support Vexor Classic Gallente drone boat, one of the most flexible ships in the Gallente fleet, my favourite crsr Has bonuses for hybrids and drones (including mining), drone skills are essential for good DPS Vexor has only 4 turret slots, 5 th H slot is not turret Drone bay can accommodate 4 mediums and a heavy drone or 5 meds and 5 lights. Has a decent tank and large cargo bay (480 m3). Due to drone bonuses and the ability to fit 4 x Miner II s it also makes an excellent mining ship. If you are saving for your first cruiser this is the one to get. Also effective in PvP although its in competition with the Thorax which is one of the most popular PvP cruisers in the game Conclusion : PvE drone boat and miner. Good first cruiser option because it is so flexible.

8 Thorax Gallente gunboat, expensive but capable, very effective in missions due to relatively high DPS Difficult to fit all the high slots with medium rails without good skills. Drone bay for 5 mediums Works well as rail / drone boat but lacks the drone space of a Vexor so for mission running its not that much more effective. Comes into its own in ratting and PvP due to high DPS when fitted with blasters Early in the game its an expensive choice when you re short of ISK, almost twice the price of a Vex Conclusion : Good all-rounder, excellent for PvE and PvP, expensive. Battlecruisers Battlecruisers Brutix Myrmidon PG CPU H/M/L slots 7/4/5 6/5/6 Cap Recharg Shield HP Armor HP Sig radius Drone cap Drone bwdth Cargo Velocity Skill level BC1 BC2 DPS 80 (148) 67 (284) Bonus hybr / rep drns / rep Peak Cap rc PvE BC setup (level 3 missions / ratting) BC mission fit is generally rails, drones, Afterburner, armor reppers (x2?) and active hardeners. In Level 3 missions you need to pay attention to the kind of damage your NPC enemies are doing and select resists and damage (drones) accordingly. BC is overkill for ratting in 0.5 plus. BC is expensive enough to start thinking about tech 2 fittings starting with tech 2 reppers which are almost 50% more effective. Brutix The Brutix is a gunboat, a capable mission runner with good DPS from its 7 high slots. It can be hard to fit all 7 with medium guns without engineering mods which impact your tanking The drone bay can fit 5 medium drones giving good additional damage, no space for spares / heavies Blaster setup for high DPS suits the Brutix and is very effective for ratting and PvP, short range means you tend to take a lot of damage so on some missions is problematic. Conclusion : Nothing wrong with the Brutix but as a PvE ship its no match for the Myrmidon. Ugly. Myrmidon Is a drone boat and has a large drone bay, can carry 5 heavy drones or a mixture Enough low slots for double repper set-up and active hardners for all damage types. Has bonus for drones hitpoints and damage and armor reppers

9 If you are a conversion pilot from Caldari or have good shield skills then the Myrmidon is also capable of a highly effective passive shield tank (some say better then a Drake?) due to the relatively high number of mid and low slots for more info on this then check the eve-o forums. For most of us the armor tank with double reppers making full use of the bonus and active hardners will be more than adequate The only downside to the Myrmidon is really that the cost of purchase and fitting puts it relatively close to the cost of a Dominix The Myrmidon is considered by some (presumably non Gallente) pilots to be overpowered and is a reported to be a candidate for nerfing by CCP. Conclusion : worth the extra cash, excellent at L3 missions, very high DPS from heavy drones and great tanking ability. About to get nerfed (along with drones) according to the Eve-o forums Battleships Battleships Dominix Megathron Hyperion PG CPU H/M/L slots 6/5/7 8/4/7 8/5/6 Cap Recharg Shield HP Armor HP Sig radius Drone cap Drone bwdth Cargo Velocity Skill level BS1 BS2 BS3 DPS 90 (300) 113 (280) 141 (267) Bonus Hyb/ dr dam hyb dm / track hyb / arm rep Peak cap rc PvE Battleships Need to have trained BS and have good gunnery skills to get good DPS over BC Don t make the move to BS and L4 too soon, a well skilled and fitted Myrmidon has a comparable tank and damage to a Dominix piloted by a low skill pilot To be effective in soloing L4 missions Tech 2 equipment and rigs start to become important. Dominix The ultimate incarnation of a Gallente drone ship with a huge drone bay capable of holding multiple waves of drones including heavy drones and sentries Slow but solid mission runner with solid tank and damage from drones. Cheap for a BS, can also makes an expensive but effective mining vessel! Is effective in the hands of pilots with relatively low skills as can fit a good tank and you don t need mega gunnery skills to do reasonable damage provided you have trained heavy drones Low skill pilots consider fitting Medium guns Conclusion : Slow and ugly but powerful drone boat which is great for PvE and the right choice for a first BS to do L4 missions with lower skills Megathron Gunboat with bonuses to damage and tracking capable. Capable of high DPS the tracking bonus greatly helps tracking smaller ships which makes it an effective fleet as well as PvE ship and helps in a sniping set-up. Drone bay can carry 5 heavy drones so much more powerful offensively than the Dominix

10 Large hybrids (8 slots) have heavy cap and fitting requirements so guns and gunnery support skills need to be high. Looks cool. Conclusion : high DPS and flexible due to tracking bonus. Cheaper than the Hyperion, a gunboat that can field 5 heavy drones very powerful PvE ship if you have good gunnery skills Hyperion Has a superior tank and with bonuses to armor repair can absorb large amounts of damage As a damage dealer it also has 8 H slots but without the tracking bonus of the Megathron it is not so effective against smaller ships The Hyperions drone bay cannot accommodate a full set of heavy drones (100 m3) which also has an adverse effect on its DPS capability Conclusion : Unquestionably a powerful ship with a great tank, but is it better than Mega? Probably a better fleet PvP ship than PvE

11 Armor Tanking PvE tanking Key to PvE tanking is sustainability as missions can take a long time Key difference to PvP is that you know what kind of damage you will see in a mission by reading the relevant mission guide (I use Eveinfo). This means you can fit specific resistances to match damage types and have higher resistances than if you need to Omni tank (i.e. try and resists all damage types) Example : I am offered the Level 3 mission Massive Attack. On Eve-info it says I will encounter Sansha NPC s who will do EM and Thermal damage so I fit EM and Thermal Hardeners to my ship. Database also say I should do EM damage so I fill my drone bay with EM damage drones (Mediums = Infiltrators). Note : All T1 hybrid guns do Kinetic and Thermal damage types. What are the fundamentals of Armor tanking : Minimising damage taken by having good resistance to damage Capacitor to adequately maintain your repairers (does not necessarily mean permanently) Enough of a buffer to take initial damage (buffer = hitpoints) From cruiser upwards you need to understand resistances and damage to be successful in PvE Don t forget that. More tank = Less damage dealt = less ISK / hour The faster you can kill your enemies the less tank you need for a room of NPC s Resistances are much more energy efficient than repping, i.e. it is generally better to take less damage than to rep it at a higher rate There are passive resistance modules for armor that require no cap to sustain but there is no such thing as a passive armor tanking (such as is possible with Shields) as Armor has no natural re-charge rate. There is only active tanking (repping) and taking damage Damage Resistances (how do they work) There are for different types of damage (Explosive, Kinetic, EM and Thermal) Every ship has a base resist to each of the four damage types (Gall 10/35/35/60) Example : you have a 60% resist to EM damage, if you take an EM hit of 100 HP your tank will reduce by 40 HP (i.e. you resisted 60% of the damage) Each module after the first which affects a given resistance type has a stacking penalty, penalties are approximately (1.00, 0.87, 0.57, 0.28, 0.11) Resistances can be calculated by hand like this Adjustment% = (100 - Current resistance%) x module adjustment x stacking penalty New resistance = Current resistance + Adjustment% The easy way is to use Quickfit to calculate your resistances by fitting your modules and then clicking on the Ship tab in the Equipment page and checking the modified resistances Remember the difference between 80% and 90% resistance is significant double the damage! You can never reach 100%! Having a reasonable understanding of stacking helps you choose the best modules

12 Resistance and Tanking Modules Active hardener modules : o Hardeners 1 per damage type, take a fair amount of Cap, 50% resist o DC omni effect + boosts structure / shields resistances, 10%, no stack Passive hardener modules (all impacted by Armor Compensation) o Passive hardeners, no cap 37.5% - o EANM, passive omni effect fitting, +10% o Their effectiveness can be improved by training the Armor Compensation skills Plates o Basically they just add hit-points as a buffer Armor repairers o Repairing cycles of up to 15 secs (depending on size) o Tech II are affordable and 40% more effective, worth considering o Repair systems skill shortens cycle i.e. increases effectiveness and also cap use For details on the best set-up use Quickfit or read some of my postings on the forums regarding different PvE tank setups and analysis of different omni-tanks Key Gallente skills Armor tanking (Mechanic) o Repair systems 5% reduction in repair system duration (shortens cycle) o Hull Upgrades 5% bonus to Armor hitpoints per level o Mechanic 5% bonus to structure hitpoints o Armor compensation - To passive armor hardeners: 5% bonus per skill level (4 skills) Drones o Drones number of drones you control, need to get to V o Combat Drone Operation - 5% Bonus drone damage of light and medium drones /lvl o Drone interfacing - 20% bonus to drone damage, drone mining / level o Scout Drone Operation - drone control range increased by 5000 meters per skill level. o Heavy Drone Operation - 5% Bonus to heavy drone damage per level. o *Racial* Drone specialization - 2% bonus to racial drone damage per level (Tech 2) Gunnery o Gunnery - 2% Bonus to weapon turrets' rate of fire per skill leve o Weapon Upgrades - 5% reduction per skill level in the CPU o Advanced Weapon Upgrades - Reduces PG needs of turrets by 2% per skill level. o Controlled bursts - 5% reduction in capacitor need of weapon turrets per skill level. o Small / Medium /Large Hyb Turret 5% damage per level o Weapon Upgrades - 5% reduction per skill level in the CPU o Rapid Firing - 4% bonus per skill level to weapon turret rate of fire. o Motion Prediction -. 5% bonus per skill level to weapon turret tracking speeds. - lots of others! Energy Grid and Cap skills Not Gallente specific but obviously important, key skills are : o Engineering - 5% Bonus to ship's powergrid output per skill level. o Energy management - 5% bonus to capacitor capacity per skill level

13 o Energy Systems operation - 5% reduction in capacitor recharge time per skill level. End of class Offer : Help with fitting ships Brand new Uni Gallente members, characters less than 4 weeks old Would appreciate any feedback from people on how to improve the class Questions? Thanks for coming, spread the word!

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