Scania s truck Simulator and its contribution to simulator-based design: Simulator architecture, uses, and processes.

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1 Scania s truck Simulator and its contribution to simulator-based design: Simulator architecture, uses, and processes. Experience tomorrow today Stas Krupenia Daniel Johansson p.1

2 RCDI p.2

3 RCDI Vision We enhance driver performance by offering an HMI that is best in class and supports safe, efficient and pleasurable driving p.3

4 RCDI Mission With creativity, expert knowledge and the driver in focus, RCDI design the driver vehicle interaction in Scania trucks and buses p.4

5 RCDI Group Structure Long Term Research Team Product implementation about 8 years Medium Term Research Team Product implementation about 3 years Immediate Deliveries Team Current vehicles Simulation Team p.5

6 Anna Selmarker, M.Sc. Head, Driver Vehicle Interaction Karolina Ingre, M.Sc. Project Leader Johanna Vännström, M.Sc., Vehicle Ergonomist Eur.Erg. Robert Friberg, M.Sc. Senior Vehicle Ergonomist Charlotte Jalkebo, M.Sc. Interaction Designer Stas Krupenia, PhD Senior Cognitive Engineer Eva Olsson, PhD Interaction Designer Constantijn Belderbos M.Sc. Interaction Designer Daniele Nicola, M.Sc. Interaction Designer Daniel Johansson, M.Sc. Simulation engineer Andreas Absér Interaction Designer Stefan Larsson, M.Sc. Sound Designer Sara Alaeus, B.Sc. Interaction Designer Rickard Leandertz, M.Sc. Simulation engineer Robert Wyszka, BA Interaction Designer Karin Lövsund, M.Sc. Interaction Designer Daniela Dichkova, M.Sc. Interaction Designer Matteo Manelli, M.Sc. Software Developer Pontus Unger, MFA Interaction Designer Ali Dehghanpour, M.Sc. Interaction Designer Karl Rehnström, MFA Interaction Designer Jon Friström, M.Sc. Interaction Designer Martin Castor, PhD Senior Cognitive Engineer Graphic Designer Team p.6

7 Vision and Mission Vision To be a world leading experience center where new ideas are created and tested. Mission We work with the customer to deliver high quality virtual and mixed reality experiences and assessment services that support the development of products which include a human machine interaction. We do this with integrity and cross disciplinary knowledge, focusing on the customer values. p.7

8 RCDI Workflow Test Setup Test Design TESTING Data Collection Scenario Develop ment Software Integration Concept Generation: Ergo Hour INTEGRATION Data Analysis Problem Identification Work Domain Analysis USER NEEDS Concept Selection Concept Delivery DEVELOPMENT Concept Generation: initial Hardware Integration Demonstration Day: Internal Long Term Planning Technology Review Relevant Research CONTEXT Driver workshops Observations Persona Wireframes Project Film DEMONSTRATION Demonstration Day: External PLANNING Benchmarking Project kickoff Vision Seminar p.8

9 Currently, the Simulator Team provides simulation support for research projects and product development for short and long time horizons. The simulator team capabilities can be easily exported to support other groups within Scania p.9

10 Displays Head Up Display Fully Configurable Cluster 3D Audio Seat Vibrators Steering wheel Vibrators Steering wheel LEDs Steering Wheel Display Windshield LEDs 2ndary Display (Tablet) Digital Mirrors Physical Mirrors (2016) Input Steering wheel Steering wheel buttons Foot pedals Levers Touchless gesture Tablet Eye gaze p.10

11 Measurement Metrics Standard Questionnaires Workload Acceptance Trust Awareness Eye tracker Heat maps Eyes on vs. off road Driving performance Speed, Distances, Steering wheel Physiological Measures (2016) Heart rate (and Variability) Galvanic Skin response Respiration Rate EMG p.11

12 Highly Autonomous Truck Cab Goal: Create a prototype cab that support supervision and control of a highly autonomous truck Technology: 3D Audio Head Up Display Tablet for touch input Fully Configurable Cluster Simulator Role Integrate hardware and software Create 5 driving scenarios (3 highway, 2 forest) Conduct multiple rounds of full scale testing Create story boards Recruit drivers Deliver raw data results p.12

13 13 MODAS project dissemination The blog was accessed 1710 times from 61 countries and incurred 3632 page views The project results were featured on SVT and in other Swedish and International press

14 We do an excellent job with the resources available. Traditionally, simulator developed has been adhoc on a project-by-project basis. We are now taking a more strategic way forward. p.14

15 Process Separation of Simulator from projects Projects order testing via internal (Scania) test process A contact person from Simulator team assigned to each project Sim Team includes System Developers and Interaction Designers (test leaders) Long term strategic development of Test and Simulation capabilities p.15

16 Simulator Architecture Hardware and Software Simulator Strategic Plan Proposal p.16

17 Control room p.17

18 Simulator architecture, Hardware Cluster of Windows PCs Arduino(s) Leds, vibrators Real truck hardware (CAN, resistance) Some connected to Arduino Some connected to Baldor p.18

19 Simulator architecture, Software Visir From VipForge Kernel From VipForge Scenarios, plugins developed by us Truck Dynamics Developed by us MMDE Developed by us p.19

20 Truck Dynamics and MMDE p.20

21 MultiModalDisplayEngine Interface to Instrument clusters (ICL) and Media units (AUS) TCP/XML server for Flash applications Webserver HTML/JSON Websocketserver JSON Arduinos p.21

22 Monitoring Inspector/Remote control Web applications for monitoring and controlling simulator vmix Video Web-cameras with IR-filter removed p.22

23 vmix p.23

24 Remote Control Start / Change scenario Send signals Cruise control Play / Pause Start events View position on map p.24

25 Inspector View state Own position Actor position Events Button presses Teleporting p.25

26 From now and into the future Plans and needs Simulator Strategic Plan Proposal p.26

27 Upcoming needs Complicated road network for large city Fast iteration of scenario Roads Objects Events For non-programmers to create scenarios p.27

28 Upcoming needs More capable AI for pedestrians, cyclists, roundabouts, traffic-lights Light-weight simulator (VR/Desktop) Possible to deploy to desktop Possible for non-programmers to help with scenario creation Use scenario both in VR/Desktop and truck p.28

29 Current VR simulator Unity game engine Easy to change Parameters for AI Add/remove/change objects Add/remove/change actors Oculus Rift p.29

30 Upcoming needs Improved graphic fidelity Night scenario (city), lots of lights and moving objects Integrate real-world maps (OSM, 3d-scanned terrain) Fewer applications for fewer fault sources p.30

31 Upcoming needs Aggregated logging / monitoring Simulator data Text (typically from events) Video Physiological data p.31

32 Daniel Johansson Stas Krupenia p.32

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