THE LEONARDO WEBD PROJECT: AN EXAMPLE OF THE WEB3D TECHNOLOGY APPLICATIONS FOR DISTANCE TRAINING AND LEARNING
|
|
- Alexina Floyd
- 6 years ago
- Views:
Transcription
1 THE LEONARDO WEBD PROJECT: AN EXAMPLE OF THE WEB3D TECHNOLOGY APPLICATIONS FOR DISTANCE TRAINING AND LEARNING Stefano Tornincasa (1), Emilio Chirone (2) (1) Politecnico di Torino, Italy Dipartimento di Sistemi di Produzione (2) Universidad di Brescia, Italy Dipartimento Ingegneria meccanica ABSTRACT Design engineering require appropriate underpinning knowledge and the development of skills and competences through laboratory and workshop practice; moreover, the need of a continuous vocational training can t be completely satisfied for those people who can t benefit of the traditional learning infrastructures in the European community. Therefore it is necessary to supply this unsatisfied demand of qualifying lifelong learning and training by the means of new tools and technologies. In order to overcome this difficulty, the WEBD project (Web Based learning/training Biomedical and Design Engineering) is proposing to use advanced distance learning technologies to provide professional education for biomedical and design engineers. Web3D is ideal for distance education for the simple reason that it allows students to study realistic images of phenomena and objects and then ask questions to the instructor on line. The primary beneficiaries of the WEBD program, the biomedical and design technicians throughout Europe, will be trained to understand and use various tools, equipment and products by simulations with virtual reality-based multimedia, and without the often prohibitive cost of expensive machines and materials. The combination of multimedia and virtual reality that characterize the WEBD program will ultimately provide a user-friendly interface to encourage distance learning and foster new and innovative approaches to learning and professional training. This paper, exploring the past, present and future of computer graphics and WEB development, presents an overview to the concepts of Web3D focusing of its educational applications. Key words: Distance learning, Web3D, E-learning, VRML 1 Introduction Developments in the Internet, particularly the World Wide Web, and in multimedia technologies are resulting in new approaches to designing and developing teaching and learning in higher education. Design engineering is field that is currently experiencing shortages of professionally trained staff and which have significant existing future employment prospects. Design engineering require appropriate underpinning knowledge and the development of skills and competences through laboratory and workshop practice. Moreover, the need of a continuous vocational training can t be completely satisfied for those people who are
2 already at a disadvantage when it comes to competing in the labour market: young people, the elderly, the disabled and can t benefit of the traditional learning infrastructures in the European community. Therefore it is necessary to supply this unsatisfied demand of qualifying lifelong learning and training by the means of new tools and technologies and, in this context, the distance education seems to be considered as one of the most adequate and attractive means to face these changes. In this context, the paper proposes a new method for distance learning and training for high skill professional profiles using interactive Web3D technologies. The WEBD project (Web Based learning/training Biomedical and Design Engineering) is proposing to use advanced distance learning technologies to provide professional education for biomedical and design engineers using interactive 3D graphic and virtual reality tools. The educational benefits that can be expected are: 1) Simulation of 3D complex systems, for the ability of the Web3d technologies to observe system operation from a number of perspectives aided by high quality visualisation and interaction. 2) High levels of interactivity. Most people learn faster by doing and the Web3d system provides much greater levels of interactivity than other computer based systems. 3) Anywhere, anytime, anyone. The growth of the World Wide Web, highcapacity corporate networks, and high-speed desktop computers will make learning available to people 24 hours a day, seven days a week around the globe. This will enable businesses to distribute training and critical information to multiple locations easily and conveniently. Employees can then access training when it is convenient for them, at home or in the office. 2 The evolution of Web technologies Some researchers in the 1980s focused on using the network to share ideas and distribute software, models, and even the occasional image. This new ability to communicate instantly would break down the barriers surrounding academic and other researchers; the new capabilities were based on the development of , File Transfer Protocol (FTP), and Usenet (known as newsgroups or netnews). In the 1982 the term 'Internet' is used for the first time, and Transmission Control Protocol/Internet Protocol (TCP/IP) becomes the universal language of the Internet. TCP, or "Transmission Control Protocol," converts messages into streams of packets at the source, then reassembles them back into messages at the destination. IP, or "Internet Protocol," handles the addressing, seeing to it that packets are routed across multiple nodes and even across multiple networks with multiple standards. In the early and mid 1980's the Internet and inter-networking were dominated by the technical and research community. It was a special-purpose information preserved for the support of communication and inquiry. Starting in the late 1980's and continuing into the early 1990's the Internet experienced explosive growth. For example, in 1987 the number of Internet hosts exceeded 10,000, in 1989 the number of hosts exceeded 100,000, and in 1992 there were over a 1,000,000 Internet hosts. Much of this growth did not come from more technologists and researchers joining the network but from non-traditional entrants to the network community. In particular, students and teachers were introduced to , news groups, listservs, ftp, and gopher, thus causing a 2
3 significant part of the network's growth. In the 1990s we are entering the network age where collaboration is the key (fig.1). FTP TCP/IP Workstation PHIGS & PEX libraries C programming language Solids modeling capabilities Raster terminal and minicomputer CORE Graphics Fortran Interchange Primitive & surfaces Format (GIF) WWW browser Mosaic 3D accelerated workstation OpenGL, Acis, Parasolid Kernel object-oriented programming C++ texture mapping, HTML Joint Photographic Experts Group (JPEG) Fig. 1. The evolution of the 3D graphic Network computing Java, Java 3D Web3D, internet 2 Hardware independence VRML X3D Moving Picture Coding Experts Group (MPEG1, MPEG2, MPEG4) Streaming technologies Everyone wants to share information across the network; hyperlinking was accomplished by embedding the means to access remote sites within the text of a page using Hypertext Markup Language (HTML), the source code for the Web. HTML allowed users to make connections between Internet sites: all a user had to do was click on the link to be transferred across the network to the specified site. Web browserssoftware reads the HTML source code and converts it into readable text. But there weren't many Web sites at first and, besides, they-and the first browsers-were textbased, and therefore were neither graphical nor exciting. But in 1993 was released Mosaic, a free, easy-to-use, graphical browser based on X-Windows. When the first graphics-based Web browser becomes available, traffic on the Internet expands at a 341,634% annual growth rate. In 1994, at the First International Conference on the Web was held in Geneva, the writer and educator Mark Pesce introduced the notion of virtual reality (VR) - computer graphics "worlds" that resided in "cyberspace"- to the nascent Web community. VRML, the Virtual Reality Markup, or Modeling, Language, was created in 1994 to put virtual worlds on the Internet. It is the 3D version of HTML, which is used to create Web pages. Within a week, over a thousand people signed up for the list contributed to the discussion about what VRML should be, and how it should be implemented. In the next months, the VRML community selected the Open Inventor ASCII File Format from Silicon Graphics, Inc. as the basis of VRML. The Inventor File Format supports complete descriptions of 3D scenes with geometry, lighting, materials, 3D user interface 3
4 widgets, and viewers. It had all of the features that developers needed to create highly interactive 3D applications, as well as an existing tools base with a wide installed presence. The final result was the first release of virtual reality language, called VRML 1.0. In 1995 a team of programmers at Sun Microsystems release an Internet programming language called Java, which radically alters the way applications and information can be retrieved, displayed, and used over the Internet. In 1996 the WWW browser war begins, fought primarily between Netscape and Internet Explorer, has rushed in a new age in software development, whereby new releases are made quarterly with the help of Internet users eager to test upcoming (beta) versions. 2.1 The failure of the VRML language Virtual Reality Modelling Language (VRML) is a description language for threedimensional objects, widely accepted as a 3D standard for transmission of 3D objects and environments over the World Wide Web. VRML allows graphic designers to create objects that live in a 3D space, and to add simple behaviours to those objects. On August 4,1996, the official VRML 2.0 specification was released at Siggraph 96 in New Orleans, and initiated the formation of the VRML Consortium (tab. I). Standard objects (cube, sphere, cone, cylinder, text) Arbitrary objects (surfaces, linesets, pointsets) Ability to fly through, walk through, examine scenes Lights, Cameras (viewpoints), Textures on objects Clickable links Define and reuse objects VRML 97: All VRML 1.0 features plus: Animated objects Switches and Sensors Scripts (Java or JavaScript) for behaviours Interpolators (colour, position, orientation, etc.) Extrusions Background colours and textures Sound (.wav and MIDI) Animated textures Event routing VRML 1.0 VRML 97 Tab. I. VRML 1.0 and VRML 97 specifications Today, VRML97 is the informal name of the International Standard (ISO/IEC :1997). It is almost identical to VRML 2.0, but with many editorial improvements to the document and a few minor functional differences (VRML97 is also the name of the VRML Technical Symposium that took place in February 1997 in Monterey, CA.). The VRML97 International Standard was developed by the Joint Technical Committee 1 (JTC 1) of ISO and IEC in partnership with the VRML Consortium. VRML is referred to as a "scene description language," because it tells a VRML viewer, or browser, how to construct a 3D environment. Plugins use the facilities provided by many web browsers to display VRML worlds in your web browser. Actually the most used browser VRML are: Blaxxun Contact (Blaxxun Inc.). Cosmo Player (Cosmo Software, Computer Associates). Cortona (Parallel Graphics). VRML language had however some problems that have limited a very commercial success. For example, every browser plugin produces very different results and very heavy plugin (3MB). 4
5 Fig. 2. This examples shows how use the levers and joystick to control the excavator, tower crane, and dumptruck. 2.2 The evolution the VRML: X3D EXtensible 3D (X3D) is the next-generation open standard for 3D on the web. It is an extensible standard that can easily be supported by content creation tools, proprietary browsers, and other 3D applications, both for importing and exporting. It replaces VRML, but also provides compatibility with existing VRML content and browsers. X3D is a software system for defining interactive, animated 3D graphics integrated with other rich media such as hypertext, audio and video. Starting from VRML, in order to correct the problem of limited diffusion of VRML language X3D is a software standard for defining web- and broadcast-based 3D content integrated with multimedia. X3D is intended for use on a variety of hardware devices and in a broad range of applications. X3D improves upon VRML with new features, additional data encoding formats, stricter conformance, and a componentized architecture that allows for a modular approach to supporting the standard. Today X3D is still under development and supporting a variety of encoding formats, including the extensible Markup Language (XML). 2.3 Waiting the X3D standard.. The VRML failure, however has had the opposite effect to constrain content creators, technical wizards, and entrepreneurs inventing new ways to give people real-time, three-dimensional, interactive computer graphics on the Web. These graphics were not virtual worlds separate from the rest of the Web, but objects and environments that could be viewed and manipulated via Web 3D players from within standard browsers. 5
6 This later recasting of the VRML concept from that of creating separate virtual worlds to integrating 3D into the Web has not dampened the enthusiasm of companies creating 3D players, nor has it stopped content creators from adopting the commercial solutions. Web 3D players work something like game engines: they put 3D objects or scenes onto people's screens, render the objects in real time, and manage interactions. Typically, the players live on a Web 3D company's server and are accessed through browser plug-ins that must be downloaded and installed. Now Web3D is a term meant to encompass all of the many specific technologies for displaying and representing 3D graphics on Web pages. Web3D as a term evolved somewhat from VRML, the Virtual Reality Modeling Language, as a way of broadening the scope of technologies used for 3D on the Web. 3 WEB3D technologies comparison In this section some Web3D technologies are presented. Some Web3D technologies don't require any browser plug-ins. All they require is a Java enabled browser DAnywhere 3DAnywhere is written entirely in Java, so it will run on any Java-enabled system. This includes systems such as Microsoft Windows, Apple MacOS, Sun Solaris, and Linux. Moreover, viewers are not limited to using a specific browser, so anybody using Microsoft Internet Explorer, Netscape Navigator, or any other Java enabled browser can view web sites using 3DAnywhere. This means that no platform- or browser-specific Plug-Ins is required. Almost all elements in a 3DAnywhere scene are dynamic. What this means is that the author can enable the user to perform all sorts of operations in the applet without having to reload it. Such operations might include rotating, zooming, changing points of view, playing with colours and textures, even loading a whole new 3D scene. The interactive 3DAnywhere presentations can be controlled through an incredible amount of parameters and Java Script API functions. This enables advanced authors to create a totally customisable and user responsive 3D look and feel to their web site. 3.2 Cult3D Cult3D is a suite of software applications and file formats for the preparation, distribution and presentation of realistic, interactive 3D objects. Cult3D objects based on 3D models are imported from mainstream content creation tools such as 3DS Max or Maya and they may embed advanced interaction and behaviour implemented in Java. Cult3D objects are embedded in html pages and compressed in file size to suit all modem connections. Software-based rendering works on all major platforms with a high speed and visually realistic rendering. 3.3 Viewpoint Viewpoint Experience Technology (VET) is Viewpoint Corporation s unique technology that streams 3D and rich media content (media atoms) over the Internet via the Viewpoint Media Player, a Web browser plug-in. Media atoms are any form of media that can be used in a VET scene. VET uses XML (Extended Mark-up Language) to create an.mtx file that is the command center of a Viewpoint scene. Using XML commands in this guide, developers can manipulate and animate elements of a VET scene. It is important to understand that Viewpoint does not use XML in the traditional 6
7 manner, as a way to describe structured data in a web page. Instead, Viewpoint uses XML s structure, which is well suited to describing 3D and rich media scenes, as a language to describe a scene to the Viewpoint Media Player and to orchestrate hierarchical relationships between media atoms. Viewpoint Media Files - mts and.mtx formats - can be exported directly from many 3D modelling applications or published from the Viewpoint Scene Builder, a utility designed to assemble and edit the content of a Viewpoint scene. 3.4 Spinfire SpinFire Publisher is a desktop application used to transform CAD files from any major system into.3d files. SpinFire Engine is a Software Development Kit (SDK), which uses COM (Component Object Model) to allow customers to integrate.3d publishing features into a back-end publishing system. The SpinFire Viewer Features are: - Rotate, pan, and zoom to quickly locate and visualize design features. - View, measure, and mark-up designs for analysis and collaboration (fig. 2). - Real-time cross-sectioning revealing critical design details normally hidden from view. - Planning views (front, back, top, bottom, left, right) to accurately visualize design profiles. Fig. 2. View, measure, and mark-up designs with Spinfire module 4 Web3D as an educational tool: the Leonardo project WEBD Web3D techniques will have a major influence on the educational process in the future with the range of potential applications being potentially large. Web3D has the potential to revolutionise education, particularly the higher education establishments. Multimedia based systems are probably better suited for primary and secondary education 7
8 since subjects at this level are based on teaching broad principles or general concepts. At the higher education level the need is for more in depth understanding of complex subjects. These subjects are often multi-disciplinary in nature with a subtle blend of theoretical and practical knowledge. Rather than simply replacing conventional teaching methods Web3D could be used to provide access to sophisticated laboratory facilities without the high costs normally associated with the up keep of these facilities. With the advances in electronic technology over the past 20 years, the standard training format of having an individual lecture to an audience has been supplemented and, in some cases, replaced by the rapid development and implementation of new training methods. Until recently, a significant drawback to distance training was the lack of direct interaction between the instructor and the students. The Web3D distance training permits users to experience and interact with a life-like model or environment, in safety and at convenient times, while providing a degree of control over the simulation that is usually not possible in the real-life situation. For example, in science, visualising phenomena such as the movement of astronomical bodies may help students learn. In the design engineering modules the advantage of the virtual reality tools is that it enables the student to interact with the simulation to conceptualize three dimensional functional relations that are not apparent from a less dynamic representation, and to visualize 3D models that are difficult to understand in other ways (fig. 3). Other conceivable areas where Web3D can be applied are to train operators of various kinds of equipment, where initial training in a virtual environment can avoid the expense, danger, and problems of monitoring and control associated with training in the real life situation. Fig. 3. The visualization of a 3D assembly to conceptualise the functional relations. 8
9 Fig. 4. The user can explode the assembly, hide and show a part, interactively, by using Internet explorer Web browser Fig. 5. The WEBD mechanical training module enables student to visualize 3D models directly from drawing views making them much easier to understand and learn 9
10 The WEBD 1 project is proposing to use advanced distance learning technologies to provide professional education for biomedical and design engineers. These areas reflect not only the interests of the partners but are the fields in which training, teaching and learning is very limited without real machines or lab practice, then Web3D virtual reality simulation and multimedia is the only reasonable key to this kind of education. The project is concerned with the design of an appropriate and intuitive interface for a range of learning modules; and to develop and pilot test educational material that will support the professional development in the two curriculum areas that have been chosen. The knowledge and know-how of the partners from five countries (Italy, Spain, Belgium, Rumania and Greece) will be integrated during the project such as to obtain the contribute of their special skills with a view to the educational and pedagogical aspects at university level and with an understanding of the need of continuing vocational and life long learning. 5 Conclusion Although photographs, 2D animations, and even videos were becoming increasingly popular on the WEB, the internet is substantially an 2D world without any interaction with the user and the Web has largely remained a flat land created with still or moving 2D images. In order to enable this movement of 3D onto the Web, developers and web designers began inventing new ways to give people real-time, three-dimensional, interactive computer graphics on the Web. Moreover, recently, the rapidly improving capabilities of 3D modeling software and the advent of WEB3D tools for designing web-based virtual environments are making virtual reality a feasible option for educators. The WEBD project will build on this opportunity by using the power of virtual reality to overcome the quality and integration limitations of computer-based training tools, such as to improve the quality of continuing vocational training to existing engineering/technical skills. The biomedical and design technicians and engineering students could be trained to understand and use various tools, equipment and products by simulations and multimedia without cost of expensive machines and materials, with the WEBD system. The inovatory aspect of this project is the combination of multimedia and virtual reality, providing a user friendly interface that will encourage the learning process, innovatory approaches and curriculum development in the two new technological areas above mentioned. References 1) CHIRONE E., TORNINCASA S., Multimedia tools for educational purpose in technical drawing, Proc. of 12th Int. Conf. on Engineering Design, ICED99, Monaco, ) CHIRONE E., TORNINCASA S., Applicazione di sistemi multimediali nell insegnamento del disegno tecnico, Proc. of the 11th ADM conference, Palermo, ) TORNINCASA S., Web3D Technology applications for distance training and learning: the Leonardo project WEBD. Proc. Of the Int. 12th ADM conference, Rimini,
Topics VRML. The basic idea. What is VRML? History of VRML 97 What is in it X3D Ruth Aylett
Topics VRML History of VRML 97 What is in it X3D Ruth Aylett What is VRML? The basic idea VR modelling language NOT a programming language! Virtual Reality Markup Language Open standard (1997) for Internet
More informationWeb3D Standards. X3D: Open royalty-free interoperable standard for enterprise 3D
Web3D Standards X3D: Open royalty-free interoperable standard for enterprise 3D ISO/TC 184/SC 4 - WG 16 Meeting - Visualization of CAD data November 8, 2018 Chicago IL Anita Havele, Executive Director
More information6 System architecture
6 System architecture is an application for interactively controlling the animation of VRML avatars. It uses the pen interaction technique described in Chapter 3 - Interaction technique. It is used in
More informationExtending X3D for Augmented Reality
Extending X3D for Augmented Reality Seventh AR Standards Group Meeting Anita Havele Executive Director, Web3D Consortium www.web3d.org anita.havele@web3d.org Nov 8, 2012 Overview X3D AR WG Update ISO SC24/SC29
More informationPOTENTIAL USE OF VIRTUAL ENVIRONMENTS IN DESIGN EDUCATION
POTENTIAL USE OF VIRTUAL ENVIRONMENTS IN DESIGN EDUCATION Aysu SAGUN Middle East Technical University, NCC aysusagun@gmail.com ABSTRACT This paper explores the potential use of Virtual Environments (VE)
More informationINTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY
INTELLIGENT GUIDANCE IN A VIRTUAL UNIVERSITY T. Panayiotopoulos,, N. Zacharis, S. Vosinakis Department of Computer Science, University of Piraeus, 80 Karaoli & Dimitriou str. 18534 Piraeus, Greece themisp@unipi.gr,
More informationPolytechnical Engineering College in Virtual Reality
SISY 2006 4 th Serbian-Hungarian Joint Symposium on Intelligent Systems Polytechnical Engineering College in Virtual Reality Igor Fuerstner, Nemanja Cvijin, Attila Kukla Viša tehnička škola, Marka Oreškovica
More informationWeb3D and X3D Overview
Web3D and X3D Overview Web3D Consortium Anita Havele, Executive Director Anita.havele@web3d.org March 2015 Market Needs Highly integrated interactive 3D worlds Cities - Weather - building - Engineering
More informationDistributed Virtual Learning Environment: a Web-based Approach
Distributed Virtual Learning Environment: a Web-based Approach Christos Bouras Computer Technology Institute- CTI Department of Computer Engineering and Informatics, University of Patras e-mail: bouras@cti.gr
More informationX3D Capabilities for DecWebVR
X3D Capabilities for DecWebVR W3C TPAC Don Brutzman brutzman@nps.edu 6 November 2017 Web3D Consortium + World Wide Web Consortium Web3D Consortium is W3C Member as standards liaison partner since 1 April
More informationScalable geospatial 3D client applications in X3D - Interactive, online and in real-time
Scalable geospatial 3D client applications in X3D - Interactive, online and in real-time Dipl.Inform.Univ Peter Schickel CEO Bitmanagement Software Vice President Web3D Consortium, Mountain View, USA OGC/Web3D
More informationThe Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a
International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a 1 School of Art, Henan
More informationLINKING CONSTRUCTION INFORMATION THROUGH VR USING AN OBJECT ORIENTED ENVIRONMENT
LINKING CONSTRUCTION INFORMATION THROUGH VR USING AN OBJECT ORIENTED ENVIRONMENT G. Aouad 1, T. Child, P. Brandon, and M. Sarshar Research Centre for the Built and Human Environment, University of Salford,
More informationUsing VRML to Build a Virtual Reality Campus Environment
Using VRML to Build a Virtual Reality Campus Environment Fahad Shahbaz Khan, Kashif Irfan,Saad Razzaq, Fahad Maqbool, Ahmad Farid, Rao Muhammad Anwer ABSTRACT Virtual reality has been involved in a wide
More informationTECHNICAL UNIVERSITY OF NORTH
TECHNICAL UNIVERSITY OF NORTH ENGINEERING SCHOOL OF APPLIED SCIENCE SCHOOL OF ENGINEERING COMPUTER SYSTEMS TECHNICAL REPORT TOPIC: VIRTUAL TOUR OF THE PHYSICAL INFRASTRUCTURE AND TECHNOLOGY OF THE TECHNICAL
More informationSkybox as Info Billboard
Skybox as Info Billboard Jana Dadova Faculty of Mathematics, Physics and Informatics Comenius University Bratislava Abstract In this paper we propose a new way of information mapping to the virtual skybox.
More informationUnderstanding OpenGL
This document provides an overview of the OpenGL implementation in Boris Red. About OpenGL OpenGL is a cross-platform standard for 3D acceleration. GL stands for graphics library. Open refers to the ongoing,
More informationThe browser must have the proper plugin installed
"Advanced" Multimedia 1 Before HTML 5 Inclusion of MM elements in web pages Deprecated tag Audio Example: background music Video Example: embedded
More informationX3D and Java Fusion in a Medieval Fantasy Game
X3D and Java Fusion in a Medieval Fantasy Game José Carlos Miranda 1,2, Nuno Martins 2 1 Faculdade de Engenharia da Universidade do Porto, Portugal 2 ESTG, Instituto Politécnico da Guarda, Portugal jcmira@ipg.pt,
More informationISO/IEC JTC 1 VR AR for Education
ISO/IEC JTC 1 VR AR for January 21-24, 2019 SC24 WG9 & Web3D Meetings, Seoul, Korea Myeong Won Lee (U. of Suwon) Requirements Learning and teaching Basic components for a virtual learning system Basic
More informationVirtual Environments. Ruth Aylett
Virtual Environments Ruth Aylett Aims of the course 1. To demonstrate a critical understanding of modern VE systems, evaluating the strengths and weaknesses of the current VR technologies 2. To be able
More informationWeb3D.org. March 2015 Anita Havele, Executive Director
March 2015 Anita Havele, Executive Director Anita.havele@web3d.org Market Needs for 3D Highly integrated interactive 3D worlds Cities - Weather - building - Engineering - scientific Web as the delivery
More informationX3D Graphics for Web Authors. X3D-Edit Update. Web3D Consortium Korea Chapter Seoul, 7-8 December Don Brutzman
X3D Graphics for Web Authors X3D-Edit Update Web3D Consortium Korea Chapter Seoul, 7-8 December 2009 Don Brutzman Naval Postgraduate School Monterey California USA Motivation Teach X3D to anyone who can
More informationVisual and audio communication between visitors of virtual worlds
Visual and audio communication between visitors of virtual worlds MATJA DIVJAK, DANILO KORE System Software Laboratory University of Maribor Smetanova 17, 2000 Maribor SLOVENIA Abstract: - The paper introduces
More informationWeb-Based Mobile Robot Simulator
Web-Based Mobile Robot Simulator From: AAAI Technical Report WS-99-15. Compilation copyright 1999, AAAI (www.aaai.org). All rights reserved. Dan Stormont Utah State University 9590 Old Main Hill Logan
More informationVideo Requirements for Web-based Virtual Environments using Extensible 3D (X3D) Graphics
Video Requirements for Web-based Virtual Environments using Extensible 3D (X3D) Graphics Don Brutzman and Mathias Kolsch Web3D Consortium Naval Postgraduate School, Monterey California USA brutzman@nps.edu
More informationInteractive Math Demos for Mobile Platforms
2013 Hawaii University International Conferences Education & Technology Math & Engineering Technology June 10 th to June 12 th Ala Moana Hotel, Honolulu, Hawaii Interactive Math Demos for Mobile Platforms
More informationNetworked Virtual Environments
etworked Virtual Environments Christos Bouras Eri Giannaka Thrasyvoulos Tsiatsos Introduction The inherent need of humans to communicate acted as the moving force for the formation, expansion and wide
More informationDesigning Semantic Virtual Reality Applications
Designing Semantic Virtual Reality Applications F. Kleinermann, O. De Troyer, H. Mansouri, R. Romero, B. Pellens, W. Bille WISE Research group, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
More informationASPECTS IN DESIGN EDUCATION OF ENGINEERS AND INDUSTRIAL DESIGNERS AT POLITECNICO DI MILANO
AEDS 2004 WORKSHOP 11-12 november 2004- Pilsen-Czech republic ASPECTS IN DESIGN EDUCATION OF ENGINEERS AND INDUSTRIAL DESIGNERS AT POLITECNICO DI MILANO Giorgio COLOMBO, Edoardo ROVIDA Keywords: Design
More information*Which code? Images, Sound, Video. Computer Graphics Vocabulary
*Which code? Images, Sound, Video Y. Mendelsohn When a byte of memory is filled with up to eight 1s and 0s, how does the computer decide whether to represent the code as ASCII, Unicode, Color, MS Word
More informationOpen Standard based Visualization Infrastructure for 3D Geospatial Information
X3D Earth Open Standard based Visualization Infrastructure for 3D Geospatial Information 13 January 2008 / Web3D Korea Forum 유병현 Byounghyun Yoo Web3D Consortium Fellow MOVES (Modeling, Virtual Environment
More informationProgramme TOC. CONNECT Platform CONNECTION Client MicroStation CONNECT Edition i-models what is comming
Bentley CONNECT CONNECT Platform MicroStation CONNECT Edition 1 WWW.BENTLEY.COM 2016 Bentley Systems, Incorporated 2016 Bentley Systems, Incorporated Programme TOC CONNECT Platform CONNECTION Client MicroStation
More information6Visionaut visualization technologies SIMPLE PROPOSAL 3D SCANNING
6Visionaut visualization technologies 3D SCANNING Visionaut visualization technologies7 3D VIRTUAL TOUR Navigate within our 3D models, it is an unique experience. They are not 360 panoramic tours. You
More informationMoving Web 3d Content into GearVR
Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals Build GearVRf (framework)
More informationDIGITAL WATERMARKING GUIDE
link CREATION STUDIO DIGITAL WATERMARKING GUIDE v.1.4 Quick Start Guide to Digital Watermarking Here is our short list for what you need BEFORE making a linking experience for your customers Step 1 File
More informationUsing VRML and Collaboration Tools to Enhance Feedback and Analysis of Distributed Interactive Simulation (DIS) Exercises
Using VRML and Collaboration Tools to Enhance Feedback and Analysis of Distributed Interactive Simulation (DIS) Exercises Julia J. Loughran, ThoughtLink, Inc. Marchelle Stahl, ThoughtLink, Inc. ABSTRACT:
More informationActivities at SC 24 WG 9: An Overview
Activities at SC 24 WG 9: An Overview G E R A R D J. K I M, C O N V E N E R I S O J T C 1 S C 2 4 W G 9 Mixed and Augmented Reality (MAR) ISO SC 24 and MAR ISO-IEC JTC 1 SC 24 Have developed standards
More informationStarting a Digitization Project: Basic Requirements
Starting a Digitization Project: Basic Requirements Item Type Book Authors Deka, Dipen Citation Starting a Digitization Project: Basic Requirements 2008-11, Publisher Assam College Librarians' Association
More informationVEWL: A Framework for Building a Windowing Interface in a Virtual Environment Daniel Larimer and Doug A. Bowman Dept. of Computer Science, Virginia Tech, 660 McBryde, Blacksburg, VA dlarimer@vt.edu, bowman@vt.edu
More informationimmersive visualization workflow
5 essential benefits of a BIM to immersive visualization workflow EBOOK 1 Building Information Modeling (BIM) has transformed the way architects design buildings. Information-rich 3D models allow architects
More informationPhantom-X. Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury
Phantom-X Unnur Gretarsdottir, Federico Barbagli and Kenneth Salisbury Computer Science Department, Stanford University, Stanford CA 94305, USA, [ unnurg, barbagli, jks ] @stanford.edu Abstract. This paper
More informationDESKTOP VIRTUAL ENVIRONMENTS IN CONSTRUCTION EDUCATION
DESKTOP VIRTUAL ENVIRONMENTS IN CONSTRUCTION EDUCATION Mohammed E. Haque Texas A&M University Department of Construction Science College Station, TX 77845-3137 mhaque@tamu.edu Abstract In construction
More informationArgonne National Laboratory P.O. Box 2528 Idaho Falls, ID
Insight -- An Innovative Multimedia Training Tool B. R. Seidel, D. C. Cites, 5. H. Forsmann and B. G. Walters Argonne National Laboratory P.O. Box 2528 Idaho Falls, ID 83404-2528 Portions of this document
More informationOpenGL ES. August Khronos Chairman. Copyright Khronos Group, Page 1
OpenGL ES August 2002 www.khronos.org neil.trevett@3dlabs.org Khronos Chairman Copyright Khronos Group, 2002 - Page 1 Agenda Khronos - technical and organizational overview What is Khronos? What are our
More informationA Brief Survey of HCI Technology. Lecture #3
A Brief Survey of HCI Technology Lecture #3 Agenda Evolution of HCI Technology Computer side Human side Scope of HCI 2 HCI: Historical Perspective Primitive age Charles Babbage s computer Punch card Command
More informationMPEG-V Based Web Haptic Authoring Tool
MPEG-V Based Web Haptic Authoring Tool by Yu Gao Thesis submitted to the Faculty of Graduate and Postdoctoral Studies In partial fulfillment of the requirements For the M.A.Sc degree in Electrical and
More informationCity in The Box - CTB Helsinki 2003
City in The Box - CTB Helsinki 2003 An experimental way of storing, representing and sharing experiences of the city of Helsinki, using virtual reality technology, to create a navigable multimedia gallery
More informationDesign and Realization of Virtual Classroom
24 JOURNAL OF ADVANCES IN INFORMATION TECHNOLOGY, VOL. 3, NO. 1, FEBRUARY 2012 Design and Realization of Virtual Classroom Rong Zhu Computer Science College, Qufu Normal University, Rizhao, Shandong 276826,
More informationDublin Institute of Technology. Hugh McAtamney Dublin Institute of Technology,
Dublin Institute of Technology ARROW@DIT Conference papers Digital Media Centre 1999-05-01 An Investigation into the use of the Virtual Reality Modelling Language (VRML) as a Means of Distribution Virtual
More informationARDUINO. Gianluca Martino.
Gianluca Martino gianluca@arduino.org Short story - The need Physical interface tool for Interaction design The core of the interaction design framework - Bill Verplank IDII 2001-2005 Short story - The
More informationThe Application of the Three-dimensional Display Technology in the Website Construction
Available online at www.sciencedirect.com Procedia Engineering 15 (2011) 3169 3173 Advanced in Control Engineeringand Information Science The Application of the Three-dimensional Display Technology in
More informationA Case Study in the Use of VRML2.0 for Marketing a Product
A Case Study in the Use of VRML2.0 for Marketing a Product Nick D. Burton, Alistair C. Kilgour, Hamish Taylor Department of Computing & Electrical Engineering Heriot-Watt University, Edinburgh Abstract
More informationDISSEMINATION OF 3D VISUALIZATIONS OF COMPLEX FUNCTION DATA FOR THE NIST DIGITAL LIBRARY OF MATHEMATICAL FUNCTIONS
DISSEMINATION OF 3D VISUALIZATIONS OF COMPLEX FUNCTION DATA FOR THE NIST DIGITAL LIBRARY OF MATHEMATICAL FUNCTIONS Qiming Wang 1 *, Bonita Saunders 2, and Sandy Ressler 3 National Institute of Standards
More informationExhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience
, pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk
More informationProprietary and restricted rights notice
Proprietary and restricted rights notice This software and related documentation are proprietary to Siemens Product Lifecycle Management Software Inc. 2012 Siemens Product Lifecycle Management Software
More informationModule 4 Build a Game
Module 4 Build a Game Game On 2 Game Instructions 3 Exercises 12 Look at Me 13 Exercises 15 I Can t Hear You! 17 Exercise 20 End of Module Quiz 20 2013 Lero Game On Design a Game When you start a programming
More informationISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y
New Work Item Proposal: A Standard Reference Model for Generic MAR Systems ISO JTC 1 SC 24 WG9 G E R A R D J. K I M K O R E A U N I V E R S I T Y What is a Reference Model? A reference model (for a given
More informationABSTRACT. Keywords Virtual Reality, Java, JavaBeans, C++, CORBA 1. INTRODUCTION
Tweek: Merging 2D and 3D Interaction in Immersive Environments Patrick L Hartling, Allen D Bierbaum, Carolina Cruz-Neira Virtual Reality Applications Center, 2274 Howe Hall Room 1620, Iowa State University
More informationDEVELOPMENT OF A ROBOID COMPONENT FOR PLAYER/STAGE ROBOT SIMULATOR
Proceedings of IC-NIDC2009 DEVELOPMENT OF A ROBOID COMPONENT FOR PLAYER/STAGE ROBOT SIMULATOR Jun Won Lim 1, Sanghoon Lee 2,Il Hong Suh 1, and Kyung Jin Kim 3 1 Dept. Of Electronics and Computer Engineering,
More informationGenerating Virtual Environments by Linking Spatial Data Processing with a Gaming Engine
Generating Virtual Environments by Linking Spatial Data Processing with a Gaming Engine Christian STOCK, Ian D. BISHOP, and Alice O CONNOR 1 Introduction As the general public gets increasingly involved
More informationModeling and Simulation: Linking Entertainment & Defense
Calhoun: The NPS Institutional Archive Faculty and Researcher Publications Faculty and Researcher Publications 1998 Modeling and Simulation: Linking Entertainment & Defense Zyda, Michael 1 April 98: "Modeling
More informationKEYWORDS virtual reality exhibition, high bandwidth, video-on-demand. interpretation
ABSTRACT The SlCMA (Scaleable Interactive Continuous Media Server-Design and Application) project has been pan of the European Union's Advanced Communication Technologies and Services (ACTS) Program since
More informationThe 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X
The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, 2012 10.5682/2066-026X-12-153 SOLUTIONS FOR DEVELOPING SCORM CONFORMANT SERIOUS GAMES Dragoş BĂRBIERU
More informationPicsel epage. Bitmap Image file format support
Picsel epage Bitmap Image file format support Picsel Image File Format Support Page 2 Copyright Copyright Picsel 2002 Neither the whole nor any part of the information contained in, or the product described
More informationEditorial Introduction
Editorial Introduction Within the social sciences, urban planning has always had a strongly visual tradition. Perhaps this is because both its successes and failures are there on the ground for all of
More informationSPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko
SPIDERMAN VR Adam Elgressy and Dmitry Vlasenko Supervisors: Boaz Sternfeld and Yaron Honen Submission Date: 09/01/2019 Contents Who We Are:... 2 Abstract:... 2 Previous Work:... 3 Tangent Systems & Development
More informationArup is a multi-disciplinary engineering firm with global reach. Based on our experiences from real-life projects this workshop outlines how the new
Alvise Simondetti Global leader of virtual design, Arup Kristian Sons Senior consultant, DFKI Saarbruecken Jozef Doboš Research associate, Arup Foresight and EngD candidate, University College London http://www.driversofchange.com/make/tools/future-tools/
More informationCS 354R: Computer Game Technology
CS 354R: Computer Game Technology http://www.cs.utexas.edu/~theshark/courses/cs354r/ Fall 2017 Instructor and TAs Instructor: Sarah Abraham theshark@cs.utexas.edu GDC 5.420 Office Hours: MW4:00-6:00pm
More informationThe presentation based on AR technologies
Building Virtual and Augmented Reality Museum Exhibitions Web3D '04 M09051 선정욱 2009. 05. 13 Abstract Museums to build and manage Virtual and Augmented Reality exhibitions 3D models of artifacts is presented
More informationFactors to Consider When Choosing a File Type
Factors to Consider When Choosing a File Type Compression Since image files can be quite large, many formats employ some form of compression, the process of making the file size smaller by altering or
More informationvstasker 6 A COMPLETE MULTI-PURPOSE SOFTWARE TO SPEED UP YOUR SIMULATION PROJECT, FROM DESIGN TIME TO DEPLOYMENT REAL-TIME SIMULATION TOOLKIT FEATURES
REAL-TIME SIMULATION TOOLKIT A COMPLETE MULTI-PURPOSE SOFTWARE TO SPEED UP YOUR SIMULATION PROJECT, FROM DESIGN TIME TO DEPLOYMENT Diagram based Draw your logic using sequential function charts and let
More informationROTATING SYSTEM T-12, T-20, T-50, T- 150 USER MANUAL
ROTATING SYSTEM T-12, T-20, T-50, T- 150 USER MANUAL v. 1.11 released 12.02.2016 Table of contents Introduction to the Rotating System device 3 Device components 4 Technical characteristics 4 Compatibility
More informationCollaborative Virtual Environment for Industrial Training and e-commerce
Collaborative Virtual Environment for Industrial Training and e-commerce J.C.OLIVEIRA, X.SHEN AND N.D.GEORGANAS School of Information Technology and Engineering Multimedia Communications Research Laboratory
More informationLecture 1: Introduction and Preliminaries
CITS4242: Game Design and Multimedia Lecture 1: Introduction and Preliminaries Teaching Staff and Help Dr Rowan Davies (Rm 2.16, opposite the labs) rowan@csse.uwa.edu.au Help: via help4242, project groups,
More informationWIDE. KIP 5000 Series CONNECT_ COMMUNICATE_ CONTROL_. business_by design
MODULAR, INTEGRATED HIGH DEMAND PRODUCTION SYSTEMS. The KIP 5000 series is a range of versatile digital imaging systems designed to provide a combination of peak demand productivity and superior image
More informationFigure 1: architectural features of the Castle of Arenberg
Three-dimensional representation of the different phases of construction and actual state of conservation of the Castle of Arenberg using CAAD and Virtual reality applications towards its adequate conservation
More informationIndiana K-12 Computer Science Standards
Indiana K-12 Computer Science Standards What is Computer Science? Computer science is the study of computers and algorithmic processes, including their principles, their hardware and software designs,
More informationNetworking. Great Ideas in Networking. Central Themes. The Victorian Internet. Paul Otlet. Vannevar Bush and Hypertext. Vannevar Bush and the Memex
Eric Roberts CS 54N Handout #25 November 14, 2016 Networking Great Ideas in Networking Central Themes The Internet has a long history and did not spring to life fully-formed with the advent of the web
More informationBring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events
Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent
More informationSqueak Etoys Authoring & Media
Squeak Etoys Authoring & Media Alan Kay VPRI Research Note RN-2005-002 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 Squeak Etoys Authoring
More informationVirtual Reality in E-Learning Redefining the Learning Experience
Virtual Reality in E-Learning Redefining the Learning Experience A Whitepaper by RapidValue Solutions Contents Executive Summary... Use Cases and Benefits of Virtual Reality in elearning... Use Cases...
More informationDesigning in the context of an assembly
SIEMENS Designing in the context of an assembly spse01670 Proprietary and restricted rights notice This software and related documentation are proprietary to Siemens Product Lifecycle Management Software
More informationINTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 05 MELBOURNE, AUGUST 15-18, 2005 AUTOMATIC DESIGN OF A PRESS BRAKE FOR SHEET METAL BENDING
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN ICED 05 MELBOURNE, AUGUST 15-18, 2005 AUTOMATIC DESIGN OF A PRESS BRAKE FOR SHEET METAL BENDING Giorgio Colombo, Ambrogio Girotti, Edoardo Rovida Keywords:
More informationChapter 1 Virtual World Fundamentals
Chapter 1 Virtual World Fundamentals 1.0 What Is A Virtual World? {Definition} Virtual: to exist in effect, though not in actual fact. You are probably familiar with arcade games such as pinball and target
More informationDeveloping Virtual Residential Area using Virtual Reality Modeling Language and Virtual Reality Tools
Developing Virtual Residential Area using Virtual Reality Modeling Language and Virtual Reality Tools Md Liakat Ali Department of Computer Science Seidenberg School of CSIS, Pace University New York, USA
More informationLessons Learned From Experiments in Creating VR Content
Lessons Learned From Experiments in Creating VR Content Published May 2017 Topics Video, Advertising, Mobile Virtual Reality (VR) creates infinite storytelling possibilities. But VR for advertising has
More informationYEAR 7 & 8 THE ARTS. The Visual Arts
VISUAL ARTS Year 7-10 Art VCE Art VCE Media Certificate III in Screen and Media (VET) Certificate II in Creative Industries - 3D Animation (VET)- Media VCE Studio Arts VCE Visual Communication Design YEAR
More informationCentre for Advanced Spatial Analysis University College London 1-19 Torrington Place Gower Street London WC1E 6BT
Centre for Advanced Spatial Analysis University College London 1-19 Torrington Place Gower Street London WC1E 6BT Tel: +44 (0) 171 391 1782 Fax: +44 (0) 171 813 2843 Email: casa@ucl.ac.uk http://www.casa.ucl.ac.uk
More informationContext-Aware Interaction in a Mobile Environment
Context-Aware Interaction in a Mobile Environment Daniela Fogli 1, Fabio Pittarello 2, Augusto Celentano 2, and Piero Mussio 1 1 Università degli Studi di Brescia, Dipartimento di Elettronica per l'automazione
More informationREPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism
REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal
More informationMicrosoft ESP Developer profile white paper
Microsoft ESP Developer profile white paper Reality XP Simulation www.reality-xp.com Background Microsoft ESP is a visual simulation platform that brings immersive games-based technology to training and
More informationImagine your future lab. Designed using Virtual Reality and Computer Simulation
Imagine your future lab Designed using Virtual Reality and Computer Simulation Bio At Roche Healthcare Consulting our talented professionals are committed to optimising patient care. Our diverse range
More informationComputer Assisted Drafting (CAD) Level I & II
Computer Assisted Drafting (CAD) Level I & II Program Description: Level I The Computer Assisted Drafting program prepares students for successful careers beginning as entry level design drafters in Architectural,
More informationTechnical Specifications: tog VR
s: BILLBOARDING ENCODED HEADS FULL FREEDOM AUGMENTED REALITY : Real-time 3d virtual reality sets from RT Software Virtual reality sets are increasingly being used to enhance the audience experience and
More informationDIGITAL WITH PLYMOUTH UNIVERSITY DIGITAL STRATEGY
DIGITAL DIGITAL Vision Our vision is to ensure our world-class teaching, learning and research continues to thrive in an increasingly digital world by rapidly adapting to digital trends and exploiting
More informationThe CHAI Libraries. F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, D. Morris L. Sentis, E. Vileshin, J. Warren, O. Khatib, K.
The CHAI Libraries F. Conti, F. Barbagli, R. Balaniuk, M. Halg, C. Lu, D. Morris L. Sentis, E. Vileshin, J. Warren, O. Khatib, K. Salisbury Computer Science Department, Stanford University, Stanford CA
More informationADDITIVE MANUFACTURING FOR INNOVATIVE DESIGN AND PRODUCTION
FOR INNOVATIVE DESIGN AND PRODUCTION INTRODUCTION The implications of additive manufacturing (AM), also known as 3D printing, span the entire product lifecycle and compel us to reimagine how products are
More informationPure Versus Applied Informatics
Pure Versus Applied Informatics A. J. Cowling Department of Computer Science University of Sheffield Structure of Presentation Introduction The structure of mathematics as a discipline. Analysing Pure
More informationPractical Data Visualization and Virtual Reality. Virtual Reality Practical VR Implementation. Karljohan Lundin Palmerius
Practical Data Visualization and Virtual Reality Virtual Reality Practical VR Implementation Karljohan Lundin Palmerius Scene Graph Directed Acyclic Graph (DAG) Hierarchy of nodes (tree) Reflects hierarchy
More information