Virtual Podium with HTC Vive

Size: px
Start display at page:

Download "Virtual Podium with HTC Vive"

Transcription

1 1 CS294W Final Paper Team Soapbox Jesse Min(jesikmin, ), JeongWoo Ha (jwha, ), Min Kim(tomas76, ) Virtual Podium with HTC Vive Abstract Public speaking is a difficult task for many people because speakers can be intimidated by speaking before large groups and speaking in new environments. To improve speaking ability, speakers would benefit from getting feedback, but it is not feasible for most people to receive constant feedback. Our project tries to solve the problem by creating a Virtual Reality application with diverse virtual presenting environments with augmented features such as custom powerpoint slides and speaker notes. To give meaningful speech feedback, Hound SDK and Fitbit API are incorporated to provide automatic feedback of verbal tics and heart rates. I. Introduction In order to make speech practicing more effective, we have created a virtual presentation application with which a speaker can practice: Virtual Podium with HTC Vive. In this VR environment, speakers can experience the circumstances in which they are going to give a speech in advance and thereby become easily be accustomed to the setting and familiarized with a large audience as well. In addition, our VR app provides personalized speech feedback such as report on heart rate and verbal tics using Natural Language Processing and third party APIs. With Hound SDK, we are able to convert voice into text and search the verbal tics such as like, and you know. With Fitbit API, we can retrieve the heart rate of a user during mock presentations. This paper is organized as follows. Firstly, some of related works that are relevant will be reviewed. Secondly, we will provide high level and detailed description of our application. Thirdly, the

2 2 process and results of user study will be discussed. Fourthly, conclusion and possible future work will be provided. Lastly, we will discuss the things we have learned throughout the project. II. Related Work There are a number of web/mobile/standalone speech practice applications. Some mobile applications like Articulation Station are aimed at comparing pronunciation of the users to the standard pronunciation and provides analysis on in which part the user should correct his or her pronunciation. Most relevant apps are aimed at people with special needs- patients who particularly need speech therapy for stroke, aphasia, and autism. In addition, most of the existing speech practice or analysis applications provide users intensive feedback, such as how long they have arbitrarily halted during their speech and overall pace of the speech. In the field of virtual reality, there has been applications that provide users extensive and realistic vicarious experience, but more, there are VR applications that make people feel as if they are in the Star Wars movie or as if they are standing in the middle of the Sahara.. However, there has not been any substantial effort to combine these two fields of technology to provide an app for public speaker who would like to practice and improve their ability as well as receive feedback. We were motivated by the idea that if we utilize open APIs such as Hound SDK and Fitbit API, we could give people speech analysis and rich feedback as existing commercial speech practice apps do. We can also render virtual conference room or 360-video recorded environments in virtual reality (more precisely on HTC Vive HMD). As a result, we decided to integrate those two state-of-art technologies to offer users with new paradigm of speech practice in VR machine.

3 3 III. High-level Project Description Each execution thread of Virtual Podium consists of three major parts: entry stage, practice stage, and analysis stage. The below Figure 1 describes the three stages in more detail. Figure 1. Program execution stages In the entry stage, after a user runs the program, he first needs to sign into the app so that the program can retrieve all the personalized presets and basic personal data from the web server. Then, the user can select between two practice modes virtual conference room mode and real room mode rendered by 360-video. We currently have rough mockups for these but still need to complete the work in the future. In the practice stage, if the user chose to practice in 360-video mode, he can make a choice among many options such as small classroom setting and large auditorium setting. The user can actually begin practicing his or her speech from this point. On the HTC Vive head mounted display (or HMD), the user will be able to view simple statistics including time and heart rate on real-time basis. In addition, the user can provide a typed script and powerpoint slides to the program beforehand so that he can view the script and slides in the HMD while practicing and move onto the next sentence or slide by giving a

4 4 trigger with two HTC controllers. The user can also remove the text script, if he wants to, by holding his head up and make the text appear again by bowing his head slightly. During the analysis stage, as soon as the user finishes practicing, the program utilizes Fitbit API to analyze the overall heart rate. It also employs Hound SDK to report how many and often the user unconsciously exhibited verbal tics such as like and you know during the practice. After fetching HTTP response from those APIs, Virtual Podium displays a neatly organized report onto its web dashboard personalized for each user. IV. Detailed Project Description Vizard was used to build the main virtual reality application. The advantage of using Vizard is that many Python libraries as well as Python scripts can be incorporated into our application. To model 3D conference room, we used predefined models in Sketchup and modified them according to our needs. Our main feature of the program consists of practicing speech in the modeled virtual environment with 3D rendered powerpoints and script. To control powerpoint slides and script, we utilized two HTC Vive controllers. Vizard automatically parses user provided powerpoint slides and script to render to the virtual environment. When the user clicks the right controller, the powerpoint slide will move to the next slide. Similarly, the next line of the speaker note will be rendered if the left controller is clicked. In addition, we rendered a 3D timer in the virtual environment to show the user how long the time elapsed. The below two figures illustrate how the rendered powerpoint slides and speaker notes look like in virtual environment.

5 5 Figure 2. Screenshot of custom speaker notes in virtual modeled environment. Figure 2. Screenshot of powerpoint slides in virtual modeled environment. To provide the user with useful feedback, we incorporated Fitbit API and Hound API. The Fitbit API is used to provide the user with heart rates recorded during the presentation, and Hound API is used to run NLP algorithms. On the desktop that runs the Vizard application, a set of GUI elements is displayed to enable call to Hound and Fitbit API. When the user clicks a Hound button, a Hound API

6 6 will be activated to record user s speech into text. If the Fitbit button is clicked, the heart rate from the presentation start time to presentation end time will be recorded. To avoid interference with the main virtual reality program, Fitbit API and Hound API calls are made through multithreading. Appropriate tokens and authorizations are provided through REST API calls to access personal data from the server. We discovered that single thread calls will freeze the program. The program will exit when the analysis is done. The analysis result is stored in the MySQL database to be used by the Dashboard web application. Dashboard web application is built with RoR, and it will be hosted through Heroku with Postgres database. We enable user signup and user signin to access personalized analysis data. D3.js is used to display the Fitbit and Hound analysis data into the web dashboard. We allow the user a few different modes with different room sizes. We filmed a 360 video of a large classroom and small classrooms, both filled with students to use as our virtual reality application (a CS106A review session, a CS161 class, and a CS294S class were filmed with the consent of instructors). The videos were converted to sphere format and rendered in HTC virtual environment. A user can choose which room he or she wants to present in and start presenting in the virtual environment selected. The limitation of this approach is that the users are not able to walk around in the virtual environment while the 3D modeled virtual environment allows people to move in the virtual space.

7 7 Figure 3. Application multi threading execution flow V. User Research Our user research strategy consisted of two different parts first, each user study participant was interviewed on overall impression toward the application and completed a survey (Appendix B) and second, we analyzed every user s heart rate and voice recorded. We conducted the user study on 8 potential users, five recruited and three of us. Each subject of study of five recruited users was a Stanford undergraduate student from different majors and years. The participants of the study were debriefed of instructions such as how to calibrate the focus of HMD and how to use HTC controllers. Every one of them practiced their own speech in three different modes: virtual conference room mode, 360-angle small lecture room, and 360-angle large lecture hall. We then asked users to complete the survey form, conducted interview on general comment on our app, and analyzed on collected heart rate and verbal tick data. Figure 4 displays heart rate change with different virtual environment mode for each user. Six out of eight participants or 75% of participants showed tendency of increasing heart rate as the

8 8 environment was shifted from virtual conference room mode to 360-video small lecture room and from 360-video small lecture room to 360-video large lecture hall mode. Except subject 4 and 7, a participant s heartbeat became faster or, in other words, a participant felt more anxiety as room changed from a virtual room to a more realistic setting and a small room to a spacious lecture hall. This heart rate data collected by Fitbit on a real-time basis was coherent with the user's explicit remark during interview and survey that virtual room was interesting yet unrealistic, while 360-video setting, particularly 360-video large lecture hall mode, was surprisingly realistic, compelling, and effective not only because of the size of the room but also due to the larger size of audience. Figure 4. Average heart rates of subjects according to virtual environments Besides the heartbeat, we converted voice data of testers into text on a real-time basis using Hound SDK. Such processed text data was linearly searched to find certain verbal ticks including like, well, and you know. The example statistic for subject 6 is shown below:

9 9 Figure 5. Verbal tics for subject 6 Users evaluated this verbal-tick-specific speech feedback as one of the most useful features in this application as most of them were not aware of their occasional habits such as like while they were speaking. However, there was still a limitation as well. As our tester recruiting was done during the week 9, one of the busiest weeks for every Stanford student, we could not force testers to prepare for 5 or 10 minutes long speech. Because users could give only 2 to 3 minutes speech at most, capturing verbal tick in such short speech sometimes did not result in meaningful result. Nonetheless, according to the survey, users were satisfied the feature. In addition, many users provided with several suggestions for future work in their survey response. Some people suggested of employing more realistic audio sound along with the current realistic visual environment for instance, users are able to listen to their sound with appropriate echo/ambient sound through earphones. Others suggested for a high-resolution 360 video. From our experience, 1080K resolutions video, which is usually considered as a fairly high-resolution video, was not enough for 360 setting where sphere mapping onto HMD is required. Our Samsung 360 Gear was acceptable for our prototype but not sufficient for a complete application in the future.

10 10 VI. Conclusion VR technologies have become more widely approachable to the general public. There are much more ways the VR technologies could be used besides gaming and entertainment. There are already some implementation of VR technology in the medical field - to cure the users with specific phobias. Although public speaking is one of the many skills that is important and helpful for many people, many people have difficulties acquiring the desired skills, VR programs could help them reduce public speaking anxiety and to help them practice before an actual speech. Leveraging various existing technologies, such as Hound SDK and Fitbit API, we have and created a virtual environment by which users can practice public speaking skills anywhere at anytime. According to our user research, we have discovered that people are indeed interested in using such a technology and they do feel that virtual environments can partially replace the actual presentation environments for practice. This project is just a first step in what could potentially become a very powerful application. What we could make out of it really depends on how we create new demands and meet the future needs. Virtual reality could change behaviors of human beings, and this powerful methods could and should be used wisely to assist the users to change for the better. As we will be able to incorporate other high-end technologies such as haptic sensories, it would be possible to create more realistic virtual speech-practicing environment to relieve public speaking anxiety. VII. Future Work In this section, we will discuss the limitations of our current technology and four possible future improvements that can make our application more feasible and effective. Firstly, more realistic rendering of the real-world environment where the users would actually give a speech would be crucial. Although we have created virtual 3D environments using SketchUp and 360 videos to make them look real, our app still has some limits. One crucial addition would be to enable user to interact with the virtual audience in HTC Vive. What makes speakers in real life get really

11 11 nervous is the intimidati audience. If we could program the virtual environment to have audience who react depending on the user s speech, volume, gestures, and etc., it would be more helpful for the users to get a good better of what it is like to give a pitch in front of the anticipating audience. Secondly, another powerful addition would be the more accurate integration of various feedback features. Our current integration of Hound and Fitbit is just a start of what we could provide through the virtual speech practice. We could implement gestures trackers through Leap Motion to observe the user s hand gestures and walking patterns on the stage; we could implement eye gaze trackers to analyze how much time the user spends to engage with the each audience in the room; we could also record the user practicing through the VR machine so that the user would see himself. Thirdly, enabling multiple users to join the same virtual environment to practice public speaking would be another key addition to this project. Multiple users in the same virtual environment could help people who are not physically together to practice ahead of time with the anticipated speech environment. Lastly, we could potentially have a platform where people can share virtual speech environment that they created to filmed. The more options the users have, the better for them to experience diverse environments with dynamic audiences. VIII. Discussion The VR industry has made some great progress in the recent years, and we currently have many technologies that are implementable with the VR techs in many ways. There are powerful software tools such as Unity, Unreal Engine, and Vizard to create high quality virtual 3D environments. Furthermore, 360-video technology is available and now being used widely in various fields. Integrating real-world videos of various conference rooms, lecture halls, auditoriums helped the users be familiar with the actual environment much better than the 3D modeled room. Accessing these real environments through

12 12 virtual reality machines helped many testers to feel comfortable when they actually gave speeches in the real environments. We were able to integrate other helpful features that could help the users to get fruitful feedbacks after the practice. Using Hound SDK, we were able to detect how many times the users used the filler words such as like, um, and ah. Providing with the users at which point of their speech they used the filler words helped them to locate where they were feeling more anxious and uncomfortable about the contents. Another technology we implemented was Fitbit - analyzing the user s heart rate aside with their speech helped them focus which part of their speech to focus on. In addition, we could potentially use the heart rate data to analyze how we could help the users prepare in certain speech environments. Another key aspect of the project was the user testing and user research. We wanted to get comprehensive feedback from people with different academic backgrounds. We also wanted to analyze the psychological effects of this project. There were many useful feedback such as dual controller being too burdensome as they would not be holding the controllers in a real speech environment. Nevertheless, many subjects really liked the options of choosing the pre-filmed real world 360-video mode and the virtual 3D model mode. Some of them said that multiple practices with the virtual environment would actually help them reduce anxiety about public speaking. However, more accurate measures of heart rate and other scientific measurements are needed to prove that this application would actually help reduce public speaking anxiety. IX. Team Member Contributions All of our members equally contributed to the project for the entire quarter. We all worked together to tackle major issues regarding Vizard IDE, sphere mapping of 360 video, integration of Hound SDK / Fitbit API with the HTC Vive application, and so on. Each member still had some particular portions of the project more dedicated than others. Jesse Min put most of his time in sphere-mapping 360-video onto the HMD and implementing Fitbit API and Hound SDK for measuring

13 13 heart rate and speech analysis. JeongWoo Ha was dedicated to setting up the Sketchup environment and rendering it smoothly onto the HTC HMD through Vizard. He put a great deal of effort into fine-tuning visual details in the VR environment, such as coordinating and display of text script/slides. Min Kim committed most of his time to implement motion sensing part of VR application and sending trigger to the program with HTC controller. He also worked a great deal on streamlining the VR application with the analysis stage (Fitbit API / Hound SDK) including the web dashboard.

14 14 X. Bibliography 1. Hound SDK Documentation: 2. Houndify Python Github Example: 3. Fitbit API Documentation: 4. Fitbit API Blog Tutorial: -api/ Vizard 5.0 Documentation: 5. PythonMulti-threading: 6. Samsung GEAR 360 Camera How-to: XI. Appendix A. JSON Response of Hound SDK and Fitbit API

15 15 B. User Research Survey User Test Questionnaire Name Gender Age Personal Speech Experience Q1. Do you usually feel nervous giving a speech in front of the public? Q2. What part of the public speaking are you most uncomfortable with? Q3. Have you completed Stanford PWR2 course? No Yes Q3-1. If yes, how did you practice your final presentation? Q3-2. If yes, do you think the app might have helped your PWR2 presentations? Q3-3. If No, do you think this app will help your future PWR2 presentations? Virtual Reality Experience Q4. How real was the virtual conference room? Q5. How real was the small 360-video rendered room? Q6. How real was the large 360-video rendered room? Q7. Did the large 360-video rendered room make you more nervous than the small room? Q8. Would you use the 360-video rendered room or the 3D virtual conference room for practicing?

16 16 Overall Experience Q9. Will you use this app if this app is officially released in the future? Q10. What were some advantages of this app? Q11. What were some drawbacks of this app? Q12. Please briefly summarize and comment on overall impression after using this VR speech practicing application. (Any suggestion is also welcomed.) Q13. What additional features would you like to see in this application?

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR

LOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR LOOKING AHEAD: UE4 VR Roadmap Nick Whiting Technical Director VR / AR HEADLINE AND IMAGE LAYOUT RECENT DEVELOPMENTS RECENT DEVELOPMENTS At Epic, we drive our engine development by creating content. We

More information

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst

The Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst The Reality of AR and VR: Highlights from a New Survey Bob O Donnell, President and Chief Analyst Methodology Online survey in March 2018 of 1,000 US consumers that identify themselves as gamers and who

More information

ADVANCED WHACK A MOLE VR

ADVANCED WHACK A MOLE VR ADVANCED WHACK A MOLE VR Tal Pilo, Or Gitli and Mirit Alush TABLE OF CONTENTS Introduction 2 Development Environment 3 Application overview 4-8 Development Process - 9 1 Introduction We developed a VR

More information

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088

Portfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088 Portfolio About Me: I am a Computer Science graduate student at The University of Texas at Dallas. I am currently working as Augmented Reality Engineer at Aireal, Dallas and also as a Graduate Researcher

More information

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism

REPORT ON THE CURRENT STATE OF FOR DESIGN. XL: Experiments in Landscape and Urbanism REPORT ON THE CURRENT STATE OF FOR DESIGN XL: Experiments in Landscape and Urbanism This report was produced by XL: Experiments in Landscape and Urbanism, SWA Group s innovation lab. It began as an internal

More information

Virtual reality and Immersive Media

Virtual reality and Immersive Media Jingfei Lin (Jade) Phase 2 Paper Data Visualization In The Community November 8, 2017 Virtual reality and Immersive Media Visualization and understanding of how immersive experiences like virtual reality

More information

ReVRSR: Remote Virtual Reality for Service Robots

ReVRSR: Remote Virtual Reality for Service Robots ReVRSR: Remote Virtual Reality for Service Robots Amel Hassan, Ahmed Ehab Gado, Faizan Muhammad March 17, 2018 Abstract This project aims to bring a service robot s perspective to a human user. We believe

More information

Orchestration. Lighton Phiri. Supervisors: A/Prof. Hussein Suleman Prof. Dr. Christoph Meinel HPI-CS4A, University of Cape Town

Orchestration. Lighton Phiri. Supervisors: A/Prof. Hussein Suleman Prof. Dr. Christoph Meinel HPI-CS4A, University of Cape Town Streamlined Orchestration Streamlined Technology-driven Orchestration Lighton Phiri Supervisors: A/Prof. Hussein Suleman Prof. Dr. Christoph Meinel HPI-CS4A, University of Cape Town Introduction Source:

More information

Tobii Pro VR Integration based on HTC Vive Development Kit Description

Tobii Pro VR Integration based on HTC Vive Development Kit Description Tobii Pro VR Integration based on HTC Vive Development Kit Description 1 Introduction This document describes the features and functionality of the Tobii Pro VR Integration, a retrofitted version of the

More information

Motion sickness issues in VR content

Motion sickness issues in VR content Motion sickness issues in VR content Beom-Ryeol LEE, Wookho SON CG/Vision Technology Research Group Electronics Telecommunications Research Institutes Compliance with IEEE Standards Policies and Procedures

More information

SPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko

SPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko SPIDERMAN VR Adam Elgressy and Dmitry Vlasenko Supervisors: Boaz Sternfeld and Yaron Honen Submission Date: 09/01/2019 Contents Who We Are:... 2 Abstract:... 2 Previous Work:... 3 Tangent Systems & Development

More information

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY

DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,

More information

Virtual Reality RPG Spoken Dialog System

Virtual Reality RPG Spoken Dialog System Virtual Reality RPG Spoken Dialog System Project report Einir Einisson Gísli Böðvar Guðmundsson Steingrímur Arnar Jónsson Instructor Hannes Högni Vilhjálmsson Moderator David James Thue Abstract 1 In computer

More information

Future Rehabilitative and Assistive Technology

Future Rehabilitative and Assistive Technology Future Rehabilitative and Assistive Technology John Grencer, Administrative Director Technology Program, Strategic Planning December 14 th, 2013 Financial disclosure: the speakers have no relevant financial

More information

One Size Doesn't Fit All Aligning VR Environments to Workflows

One Size Doesn't Fit All Aligning VR Environments to Workflows One Size Doesn't Fit All Aligning VR Environments to Workflows PRESENTATION TITLE DATE GOES HERE By Show of Hands Who frequently uses a VR system? By Show of Hands Immersive System? Head Mounted Display?

More information

Making Music with Tabla Loops

Making Music with Tabla Loops Making Music with Tabla Loops Executive Summary What are Tabla Loops Tabla Introduction How Tabla Loops can be used to make a good music Steps to making good music I. Getting the good rhythm II. Loading

More information

First Things First. Logistics. Plan for this afternoon. Logistics. Logistics 9/1/08. Welcome to Applications in VR. This is /

First Things First. Logistics. Plan for this afternoon. Logistics. Logistics 9/1/08. Welcome to Applications in VR. This is / First Things First Welcome to Applications in VR This is 4003-590-09 / 4005-769-09 (Applications in Virtual Reality) I am Joe Geigel your host! Plan for this afternoon Answer the questions What is this

More information

Team Breaking Bat Architecture Design Specification. Virtual Slugger

Team Breaking Bat Architecture Design Specification. Virtual Slugger Department of Computer Science and Engineering The University of Texas at Arlington Team Breaking Bat Architecture Design Specification Virtual Slugger Team Members: Sean Gibeault Brandon Auwaerter Ehidiamen

More information

Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality

Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality Devon Adams, Alseny Bah, Catherine Barwulor, Nureli Musabay, Kadeem Pitkin and Elissa M. Redmiles 1 Interactivity Immersion

More information

Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy

Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Andrada David Ovidius University of Constanta Faculty of Mathematics and Informatics 124 Mamaia Bd., Constanta, 900527,

More information

1

1 http://www.songwriting-secrets.net/letter.html 1 Praise for How To Write Your Best Album In One Month Or Less I wrote and recorded my first album of 8 songs in about six weeks. Keep in mind I'm including

More information

MANPADS VIRTUAL REALITY SIMULATOR

MANPADS VIRTUAL REALITY SIMULATOR MANPADS VIRTUAL REALITY SIMULATOR SQN LDR Faisal Rashid Pakistan Air Force Adviser: DrAmela Sadagic 2 nd Reader: Erik Johnson 1 AGENDA Problem Space Problem Statement Background Research Questions Approach

More information

University of California, Santa Barbara. CS189 Fall 17 Capstone. VR Telemedicine. Product Requirement Documentation

University of California, Santa Barbara. CS189 Fall 17 Capstone. VR Telemedicine. Product Requirement Documentation University of California, Santa Barbara CS189 Fall 17 Capstone VR Telemedicine Product Requirement Documentation Jinfa Zhu Kenneth Chan Shouzhi Wan Xiaohe He Yuanqi Li Supervised by Ole Eichhorn Helen

More information

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird

Exploring Virtual Reality (VR) with ArcGIS. Euan Cameron Simon Haegler Mark Baird Exploring Virtual Reality (VR) with ArcGIS Euan Cameron Simon Haegler Mark Baird Agenda Introduction & Terminology Application & Market Potential Mobile VR with ArcGIS 360VR Desktop VR with CityEngine

More information

Interior Design with Augmented Reality

Interior Design with Augmented Reality Interior Design with Augmented Reality Ananda Poudel and Omar Al-Azzam Department of Computer Science and Information Technology Saint Cloud State University Saint Cloud, MN, 56301 {apoudel, oalazzam}@stcloudstate.edu

More information

Signature redacted. redacted _. Signature. redacted. A Cross-Platform Virtual Reality Experience AUG LIBRARIES ARCHIVES

Signature redacted. redacted _. Signature. redacted. A Cross-Platform Virtual Reality Experience AUG LIBRARIES ARCHIVES A Cross-Platform Virtual Reality Experience by Itamar David Belson S.B., Electrical Engineering and Computer Science, M.I.T., 2016 S.B., Comparative Media Studies, M.I.T., 2016 Submitted to the Department

More information

LANEY COLLEGE COURSE OUTLINE

LANEY COLLEGE COURSE OUTLINE LANEY COLLEGE COURSE OUTLINE COLLEGE: STATE APPROVAL DATE: 04/05/2018 ORIGINATOR: Koina Freeman STATE CONTROL NUMBER: CCC00059 1966 BOARD OF TRUSTEES APPROVAL DATE: 03/27/2018 CURRICULUM COMMITTEE APPROVAL

More information

Learning Based Interface Modeling using Augmented Reality

Learning Based Interface Modeling using Augmented Reality Learning Based Interface Modeling using Augmented Reality Akshay Indalkar 1, Akshay Gunjal 2, Mihir Ashok Dalal 3, Nikhil Sharma 4 1 Student, Department of Computer Engineering, Smt. Kashibai Navale College

More information

Assignment 5: Virtual Reality Design

Assignment 5: Virtual Reality Design Assignment 5: Virtual Reality Design Version 1.0 Visual Imaging in the Electronic Age Assigned: Thursday, Nov. 9, 2017 Due: Friday, December 1 November 9, 2017 Abstract Virtual reality has rapidly emerged

More information

Video Production for Non Professionals A Five Minute Guide

Video Production for Non Professionals A Five Minute Guide Video Production for Non Professionals A Five Minute Guide Video production is one of the very best tools available for any business looking to promote itself online. In fact, when used correctly video

More information

About Us and Our Expertise :

About Us and Our Expertise : About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications

More information

Closing Thoughts.

Closing Thoughts. Closing Thoughts With so many advancements, breakthroughs, failures, and creativity, there s no better way to keep up on what s happening with holograms and mixed reality than to actively insert yourself

More information

Virtual Reality in E-Learning Redefining the Learning Experience

Virtual Reality in E-Learning Redefining the Learning Experience Virtual Reality in E-Learning Redefining the Learning Experience A Whitepaper by RapidValue Solutions Contents Executive Summary... Use Cases and Benefits of Virtual Reality in elearning... Use Cases...

More information

Software Requirements Specification

Software Requirements Specification ÇANKAYA UNIVERSITY Software Requirements Specification Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions Sedanur DOĞAN-201211020, Nesil MEŞURHAN-201211037,

More information

Virtual Reality as a Teaching Aid for Anatomy. Dr. Laura Mason and Dr. Marc Holmes

Virtual Reality as a Teaching Aid for Anatomy. Dr. Laura Mason and Dr. Marc Holmes Virtual Reality as a Teaching Aid for Anatomy Dr. Laura Mason and Dr. Marc Holmes Background - College of Engineering Motivation The College of Engineering at Swansea University is aiming to lead in the

More information

Immersive Simulation in Instructional Design Studios

Immersive Simulation in Instructional Design Studios Blucher Design Proceedings Dezembro de 2014, Volume 1, Número 8 www.proceedings.blucher.com.br/evento/sigradi2014 Immersive Simulation in Instructional Design Studios Antonieta Angulo Ball State University,

More information

WHAT CLICKS? THE MUSEUM DIRECTORY

WHAT CLICKS? THE MUSEUM DIRECTORY WHAT CLICKS? THE MUSEUM DIRECTORY Background The Minneapolis Institute of Arts provides visitors who enter the building with stationary electronic directories to orient them and provide answers to common

More information

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality

4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality CSCI 420 Computer Graphics Lecture 25 Virtual Reality Virtual reality computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds History

More information

Virtual Sports for Real!

Virtual Sports for Real! Virtual Sports for Real! Elmar Eisemann 1 and Stephan Lukosch 2 1 Computer Graphics and Visualization, Faculty of Electrical Engineering, Mathematics and Computer Science 2 Systems Engineering Section,

More information

Virtual Universe Pro. Player Player 2018 for Virtual Universe Pro

Virtual Universe Pro. Player Player 2018 for Virtual Universe Pro Virtual Universe Pro Player 2018 1 Main concept The 2018 player for Virtual Universe Pro allows you to generate and use interactive views for screens or virtual reality headsets. The 2018 player is "hybrid",

More information

Research on emotional interaction design of mobile terminal application. Xiaomeng Mao

Research on emotional interaction design of mobile terminal application. Xiaomeng Mao Advanced Materials Research Submitted: 2014-05-25 ISSN: 1662-8985, Vols. 989-994, pp 5528-5531 Accepted: 2014-05-30 doi:10.4028/www.scientific.net/amr.989-994.5528 Online: 2014-07-16 2014 Trans Tech Publications,

More information

A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment

A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment S S symmetry Article A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment Mingyu Kim, Jiwon Lee ID, Changyu Jeon and Jinmo Kim * ID Department of Software,

More information

Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences

Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences Xdigit: An Arithmetic Kinect Game to Enhance Math Learning Experiences Elwin Lee, Xiyuan Liu, Xun Zhang Entertainment Technology Center Carnegie Mellon University Pittsburgh, PA 15219 {elwinl, xiyuanl,

More information

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale

SUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale SUNY Immersive Augmented Reality Classroom IITG Grant 2017-2018 Dr. Ibrahim Yucel Dr. Michael J. Reale Who are we Dr. Ibrahim Yucel Interactive Media and Game Design Dr. Mohammed Abdallah Engineering Technology

More information

University of Toronto. Companion Robot Security. ECE1778 Winter Wei Hao Chang Apper Alexander Hong Programmer

University of Toronto. Companion Robot Security. ECE1778 Winter Wei Hao Chang Apper Alexander Hong Programmer University of Toronto Companion ECE1778 Winter 2015 Creative Applications for Mobile Devices Wei Hao Chang Apper Alexander Hong Programmer April 9, 2015 Contents 1 Introduction 3 1.1 Problem......................................

More information

Guide for lived experience speakers: preparing for an interview or speech

Guide for lived experience speakers: preparing for an interview or speech Guide for lived experience speakers: preparing for an interview or speech How do speakers decide whether or not to do an interview? Many people feel they should do an interview if they are asked. Before

More information

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events

Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent

More information

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019

Immersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019 Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky

More information

THE DAWN OF A VIRTUAL ERA

THE DAWN OF A VIRTUAL ERA Mahboobin 4:00 R05 Disclaimer This paper partially fulfills a writing requirement for first year (freshman) engineering students at the University of Pittsburgh Swanson School of Engineering. This paper

More information

WEEK ONE MODULE/ LESSON

WEEK ONE MODULE/ LESSON WEEK ONE Choose Your Course Completion Date M1, L1 Mark it in your calendar. For extra points, post your completion date in our private Facebook group to keep yourself accountable! Conduct Seven Course

More information

CS 354R: Computer Game Technology

CS 354R: Computer Game Technology CS 354R: Computer Game Technology http://www.cs.utexas.edu/~theshark/courses/cs354r/ Fall 2017 Instructor and TAs Instructor: Sarah Abraham theshark@cs.utexas.edu GDC 5.420 Office Hours: MW4:00-6:00pm

More information

Design and Application of Multi-screen VR Technology in the Course of Art Painting

Design and Application of Multi-screen VR Technology in the Course of Art Painting Design and Application of Multi-screen VR Technology in the Course of Art Painting http://dx.doi.org/10.3991/ijet.v11i09.6126 Chang Pan University of Science and Technology Liaoning, Anshan, China Abstract

More information

INCLINED PLANE RIG LABORATORY USER GUIDE VERSION 1.3

INCLINED PLANE RIG LABORATORY USER GUIDE VERSION 1.3 INCLINED PLANE RIG LABORATORY USER GUIDE VERSION 1.3 Labshare 2011 Table of Contents 1 Introduction... 3 1.1 Remote Laboratories... 3 1.2 Inclined Plane - The Rig Apparatus... 3 1.2.1 Block Masses & Inclining

More information

Rubik s Cube Trainer Project

Rubik s Cube Trainer Project 234329 - Project in VR Rubik s Cube Trainer Project Final Report By: Alexander Gurevich, Denys Svyshchov Advisors: Boaz Sterenfeld, Yaron Honen Spring 2018 1 Content 1. Introduction 3 2. System & Technologies

More information

Exploring Geoscience with AR/VR Technologies

Exploring Geoscience with AR/VR Technologies Exploring Geoscience with AR/VR Technologies Tim Scheitlin Computational & Information Systems Laboratory (CISL), National Center for Atmospheric Research (NCAR), Boulder, Colorado, USA Using ECMWF's Forecasts

More information

AR Cannon. Multimodal Interfaces. Students: Arnaud Durand 1, Léonard Stalder 2, Thomas Rouvinez 3 Professors: Dr. Denis Lalane 4, May 23, 2014

AR Cannon. Multimodal Interfaces. Students: Arnaud Durand 1, Léonard Stalder 2, Thomas Rouvinez 3 Professors: Dr. Denis Lalane 4, May 23, 2014 AR Cannon Multimodal Interfaces Students: Arnaud Durand 1, Léonard Stalder 2, Thomas Rouvinez 3 Professors: Dr. Denis Lalane 4, May 23, 2014 University of Freiburg 5 // Freiburg University of Freiburg

More information

Building a bimanual gesture based 3D user interface for Blender

Building a bimanual gesture based 3D user interface for Blender Modeling by Hand Building a bimanual gesture based 3D user interface for Blender Tatu Harviainen Helsinki University of Technology Telecommunications Software and Multimedia Laboratory Content 1. Background

More information

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality

Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence

More information

Handbook for ESL Peer Consultants

Handbook for ESL Peer Consultants BUREAU OF STUDY COUNSEL CENTER FOR ACADEMIC AND PERSONAL DEVELOPMENT, HARVARD UNIVERSITY Handbook for ESL Peer Consultants Introduction... 1 What is ESL Peer Consultation?... 1 Eligibility to Become an

More information

Booklet of teaching units

Booklet of teaching units International Master Program in Mechatronic Systems for Rehabilitation Booklet of teaching units Third semester (M2 S1) Master Sciences de l Ingénieur Université Pierre et Marie Curie Paris 6 Boite 164,

More information

Haplug: A Haptic Plug for Dynamic VR Interactions

Haplug: A Haptic Plug for Dynamic VR Interactions Haplug: A Haptic Plug for Dynamic VR Interactions Nobuhisa Hanamitsu *, Ali Israr Disney Research, USA nobuhisa.hanamitsu@disneyresearch.com Abstract. We demonstrate applications of a new actuator, the

More information

A Real Estate Application of Eye tracking in a Virtual Reality Environment

A Real Estate Application of Eye tracking in a Virtual Reality Environment A Real Estate Application of Eye tracking in a Virtual Reality Environment To add new slide just click on the NEW SLIDE button (arrow down) and choose MASTER. That s the default slide. 1 About REA Group

More information

Virtual Reality and Natural Interactions

Virtual Reality and Natural Interactions Virtual Reality and Natural Interactions Jackson Rushing Game Development and Entrepreneurship Faculty of Business and Information Technology j@jacksonrushing.com 2/23/2018 Introduction Virtual Reality

More information

Table of Contents. Creating Your First Project 4. Enhancing Your Slides 8. Adding Interactivity 12. Recording a Software Simulation 19

Table of Contents. Creating Your First Project 4. Enhancing Your Slides 8. Adding Interactivity 12. Recording a Software Simulation 19 Table of Contents Creating Your First Project 4 Enhancing Your Slides 8 Adding Interactivity 12 Recording a Software Simulation 19 Inserting a Quiz 24 Publishing Your Course 32 More Great Features to Learn

More information

Oculus Rift Development Kit 2

Oculus Rift Development Kit 2 Oculus Rift Development Kit 2 Sam Clow TWR 2009 11/24/2014 Executive Summary This document will introduce developers to the Oculus Rift Development Kit 2. It is clear that virtual reality is the future

More information

A STUDY ON DESIGN SUPPORT FOR CONSTRUCTING MACHINE-MAINTENANCE TRAINING SYSTEM BY USING VIRTUAL REALITY TECHNOLOGY

A STUDY ON DESIGN SUPPORT FOR CONSTRUCTING MACHINE-MAINTENANCE TRAINING SYSTEM BY USING VIRTUAL REALITY TECHNOLOGY A STUDY ON DESIGN SUPPORT FOR CONSTRUCTING MACHINE-MAINTENANCE TRAINING SYSTEM BY USING VIRTUAL REALITY TECHNOLOGY H. ISHII, T. TEZUKA and H. YOSHIKAWA Graduate School of Energy Science, Kyoto University,

More information

THE PINNACLE OF VIRTUAL REALITY CONTROLLERS

THE PINNACLE OF VIRTUAL REALITY CONTROLLERS THE PINNACLE OF VIRTUAL REALITY CONTROLLERS PRODUCT INFORMATION The Manus VR Glove is a high-end data glove that brings intuitive interaction to virtual reality. Its unique design and cutting edge technology

More information

Picks. Pick your inspiration. Addison Leong Joanne Jang Katherine Liu SunMi Lee Development Team manager Design User testing

Picks. Pick your inspiration. Addison Leong Joanne Jang Katherine Liu SunMi Lee Development Team manager Design User testing Picks Pick your inspiration Addison Leong Joanne Jang Katherine Liu SunMi Lee Development Team manager Design User testing Introduction Mission Statement / Problem and Solution Overview Picks is a mobile-based

More information

Tobii Pro VR Analytics Product Description

Tobii Pro VR Analytics Product Description Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates

More information

Network Institute Tech Labs

Network Institute Tech Labs Network Institute Tech Labs Newsletter Spring 2016 It s that time of the year again. A new Newsletter giving you some juicy details on exciting research going on in the Tech Labs. This year it s been really

More information

Real Estate Marketing

Real Estate Marketing Real Estate Marketing Real Estate Marketing Renderings 360 -Tours Virtual Reality Real Estate Mobile Animations Our commitment is to provide state-of-the-art multimedia products for real estate. We are

More information

HeroX - Untethered VR Training in Sync'ed Physical Spaces

HeroX - Untethered VR Training in Sync'ed Physical Spaces Page 1 of 6 HeroX - Untethered VR Training in Sync'ed Physical Spaces Above and Beyond - Integrating Robotics In previous research work I experimented with multiple robots remotely controlled by people

More information

NHSN Data Entry for Long Term Care Facilities

NHSN Data Entry for Long Term Care Facilities NHSN Data Entry for Long Term Care Facilities Event ID: 3290039 Event Started: 6/20/2017 1:56:49 PM ET Welcome and Introduction Hello everyone and thank you for joining us today for our webinar on data

More information

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR

VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR softvis@uni-leipzig.de http://home.uni-leipzig.de/svis/vr-lab/ VR Labor Hardware Portfolio OVERVIEW HTC Vive Oculus Rift Leap Motion

More information

Tobii Pro VR Analytics Product Description

Tobii Pro VR Analytics Product Description Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates

More information

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments

HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments Weidong Huang 1, Leila Alem 1, and Franco Tecchia 2 1 CSIRO, Australia 2 PERCRO - Scuola Superiore Sant Anna, Italy {Tony.Huang,Leila.Alem}@csiro.au,

More information

New England Institute of Technology

New England Institute of Technology A Super Charged Power Game Day! October 24th was a day to remember! A record breaking number of students heard from industry leaders and had the opportunity to experience cutting edge technology first

More information

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017

Sky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017 Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment

More information

League of Legends: Dynamic Team Builder

League of Legends: Dynamic Team Builder League of Legends: Dynamic Team Builder Blake Reed Overview The project that I will be working on is a League of Legends companion application which provides a user data about different aspects of the

More information

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr

Virtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr Virtual Reality: The next big transformational technology Kallidus VR in L&D Study kallidus.com/vr Executive Summary (41%) are the subject areas that virtually every industry sector. VR: The game-changer

More information

it s pitch time! inside you will find some guidelines and tips on how to make an amazing 60 second pitch video. We can t wait to hear your ideas!

it s pitch time! inside you will find some guidelines and tips on how to make an amazing 60 second pitch video. We can t wait to hear your ideas! it s pitch time! inside you will find some guidelines and tips on how to make an amazing 60 second pitch video. We can t wait to hear your ideas! what to include here we will give you a run down of what

More information

Virtual Environments. CSCI 420 Computer Graphics Lecture 25. History of Virtual Reality Flight Simulators Immersion, Interaction, Real-time Haptics

Virtual Environments. CSCI 420 Computer Graphics Lecture 25. History of Virtual Reality Flight Simulators Immersion, Interaction, Real-time Haptics CSCI 420 Computer Graphics Lecture 25 Virtual Environments Jernej Barbic University of Southern California History of Virtual Reality Flight Simulators Immersion, Interaction, Real-time Haptics 1 Virtual

More information

VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy

VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy DOI: 10.7763/IPEDR. 2013. V63. 5 VisuaLax: Visually Relaxing Augmented Reality Application Using Music and Visual Therapy Jeremiah Francisco +, Benilda Eleonor Comendador, Angelito Concepcion Jr., Ron

More information

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group

Augmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group Augmented Reality ARC Industry Forum Orlando February 2017 Will Hastings Analyst ARC Advisory Group whastings@arcweb.com Agenda Digital Enterprise: Set the stage Augmented Reality vs. Virtual Reality Industry

More information

Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama CSCI 480 Computer Graphics Lecture 25 Virtual Environments Virtual Reality computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds

More information

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017

revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 How Presentation virtual reality Title is revolutionizing Subhead Can Be Placed Here healthcare Anders Gronstedt, Ph.D., President, Gronstedt Group September 22, 2017 Please introduce yourself in text

More information

Designing the user experience of a multi-bot conversational system

Designing the user experience of a multi-bot conversational system Designing the user experience of a multi-bot conversational system Heloisa Candello IBM Research São Paulo Brazil hcandello@br.ibm.com Claudio Pinhanez IBM Research São Paulo, Brazil csantosp@br.ibm.com

More information

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc.

State Of The Union.. Past, Present, And Future Of Wearable Glasses. Salvatore Vilardi V.P. of Product Development Immy Inc. State Of The Union.. Past, Present, And Future Of Wearable Glasses Salvatore Vilardi V.P. of Product Development Immy Inc. Salvatore Vilardi Mobile Monday October 2016 1 Outline 1. The Past 2. The Present

More information

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience

Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience , pp.150-156 http://dx.doi.org/10.14257/astl.2016.140.29 Exhibition Strategy of Digital 3D Data of Object in Archives using Digitally Mediated Technologies for High User Experience Jaeho Ryu 1, Minsuk

More information

1/22/13. Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama

1/22/13. Virtual Environments. Virtual Reality. History of Virtual Reality. Virtual Reality. Cinerama. Cinerama CSCI 480 Computer Graphics Lecture 25 Virtual Environments Apr 29, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ History of Virtual Reality Immersion,

More information

SGD Simulation & Game Development Course Information

SGD Simulation & Game Development Course Information SGD Simulation & Game Development Course Information SGD-111_2006SP Introduction to SGD SGD-111 CIS Course ID S21240 This course provides students with an introduction to simulation and game development.

More information

PERSPECTIVES AND CHALLENGES OF DISTRIBUTED VIRTUAL ENVIRONMENTS IN E-LEARNING

PERSPECTIVES AND CHALLENGES OF DISTRIBUTED VIRTUAL ENVIRONMENTS IN E-LEARNING The Seventh International Conference on elearning (elearning-2016), 29 30 September 2016, Belgrade, Serbia PERSPECTIVES AND CHALLENGES OF DISTRIBUTED VIRTUAL ENVIRONMENTS IN E-LEARNING KATARINA KAPLARSKI

More information

Shader "Custom/ShaderTest" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" { _Glossiness ("Smoothness", Ran

Shader Custom/ShaderTest { Properties { _Color (Color, Color) = (1,1,1,1) _MainTex (Albedo (RGB), 2D) = white { _Glossiness (Smoothness, Ran Building a 360 video player for VR With the release of Unity 5.6 all of this became much easier, Unity now has a very competent media player baked in with extensions that allow you to import a 360 video

More information

The SNaP Framework: A VR Tool for Assessing Spatial Navigation

The SNaP Framework: A VR Tool for Assessing Spatial Navigation The SNaP Framework: A VR Tool for Assessing Spatial Navigation Michelle ANNETT a,1 and Walter F. BISCHOF a a Department of Computing Science, University of Alberta, Canada Abstract. Recent work in psychology

More information

RASim Prototype User Manual

RASim Prototype User Manual 7 th Framework Programme This project has received funding from the European Union s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 610425

More information

Is This Real Life? Augmented & Virtual Reality in Your Library

Is This Real Life? Augmented & Virtual Reality in Your Library Is This Real Life? Augmented & Virtual Reality in Your Library Eric Schwab, Manager Toronto Public Library, Digitization & Preservation Ted Belke, Services Specialist Toronto Public Library, Service Innovation

More information

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.

Job Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018. Research Intern Director of Research We are seeking a summer intern to support the team to develop prototype 3D sensing systems based on state-of-the-art sensing technologies along with computer vision

More information

MIRG Final Report Increasing Treatment Adherence and Self-Management in Metabolic Syndrome Patients

MIRG Final Report Increasing Treatment Adherence and Self-Management in Metabolic Syndrome Patients MIRG Final Report Increasing Treatment Adherence and Self-Management in Metabolic Syndrome Patients List of Internal PI/Co-PI: Tricia Burke, Communication Studies Kelly Haskard-Zolnierek, Psychology Krista

More information

CRAFTING A RESEARCH PROPOSAL

CRAFTING A RESEARCH PROPOSAL CRAFTING A RESEARCH PROPOSAL Research proposals follow a set format. Proposal writing is its own genre, and just like you wouldn t write a short story and wait to introduce the main character until the

More information

Professor Aljosa Smolic SFI Research Professor of Creative Technologies

Professor Aljosa Smolic SFI Research Professor of Creative Technologies 12.1 New Professor Interviews 12 Professor Aljosa Smolic SFI Research Professor of Creative Technologies During his seven years in Zurich, he led over 50 industrial R&D projects resulting in technology

More information