Synthesised Surround Sound Department of Electronics and Computer Science University of Southampton, Southampton, SO17 2GQ

Size: px
Start display at page:

Download "Synthesised Surround Sound Department of Electronics and Computer Science University of Southampton, Southampton, SO17 2GQ"

Transcription

1 Synthesised Surround Sound Department of Electronics and Computer Science University of Southampton, Southampton, SO17 2GQ Author Abstract This paper discusses the concept of producing surround sound with just two speakers. Traditionally, a single pair of speakers could only produce phantom images that appear to originate from a location at or between the physical speakers. Synthesised surround sound, however, is attempts to simulate a convincing three dimensional environment where sounds are perceived to originate from any given direction. Two ways of synthesising surround sound are discussed: binaural sound, and synthesised HRTFs (Head Related Transfer Functions). The relative advantages and disadvantages of each system are analysed and discussed, accounting for such subjects as crosstalk, the 'sweet spot' phenomenon, and the relative sociability of the systems. Suggestions as to the future possibilities and market for such technology are also ventured. Keywords Psychoacoustics, binaural sound, music, synthesised surround sound, stereo, headphones, localisation, HRTF Head Related Transfer Functions, crosstalk, multi-channel. Introduction This paper will aim to review the development and drive behind the belief that it is possible to produce surround sound through a simple stereo speaker system. Synthesised surround sound works on a similar principle to that of stereo, where sounds can be panned to locations between the speakers, thereby creating phantom images where there are no speakers. Stereo cannot, however, create phantom images to the sides, above, below or behind the listener and this is where synthesised surround sound seeks to succeed. The main competing technologies at present will be compared and contrasted with a view to explaining some of the technical issues this topic encompasses and the theory behind them. Suggestions will then be made as to the kind of future such a system may have in our society, and whether there is a possibility it could become as prevalent as stereo or Dolby- Pro Logic is today. Background Early monophonic 1 music reproduction managed to convey the most important features, such as melody, tempo, pitch and amplitude. However, it lacked the vital spatial element. That is to say, when listening to a live sound source, our auditory system will automatically process where it is originating (see HRTFs). Playing a monophonic recording, then, will be simply relayed to the listener as originating from the speaker. By the 1930s the theory behind recording the directional and spatial elements were understood, but both cost and technical limitations restrained realisation of these concepts. 1 Monophonic refers to recording through a single channel. This is in contrast to humans who listen binaurally (we have two ears) even if two or more channels are used. - Page 1 of 8 -

2 The 1950s welcomed the arrival of twochannel stereo recordings even though it suffered greatly from over emphasised leftright effects or a hole in the middle. The idea of stereo music was to place the featured artist as a phantom image between the two speakers. Even today, products attempting to further the feeling of listener interaction by utilising products such as spatialisers 2 are common place. It can only be concluded, then, that two-channel stereo still is not adequate. Here, the market divides into two main standpoints that which requires additional channels and speakers, and that which looks to evolve stereo by differing and/or better encoding/decoding techniques. This paper will pay most attention to the second standpoint. It should also be noted that the paper is not dealing with stereo enhancements whereby sounds that are normally limited to the left and right speakers are widened to extend this. This is not considered three-dimensional or surround sound, although this is often claimed! A Sociable System? Firstly, it needs to be noted that the two approaches mentioned previously are largely based around methods to tackle the sweet spot 3 phenomenon. A system that produces a very localised sweet spot is often termed an anti-social system as it only caters for a single listener, whilst others will experience a degraded performance. The majority of stereo systems will create a sweet spot that is very long, tall and narrow the listener may move towards and away from the speakers or vertically up and down. Any movement from left to right will progressively impede the sound quality. Headphones could be viewed as the most 2 A stereo enhancement where sound appears to extend laterally beyond the two speakers. 3 A sweet spot refers to the area in which the listener receives the most aurally rewarding performance Figure 1: Multi-channel, multi-speaker cinema system [1] extreme in an anti-social system. This type of system offers itself to research in new ways of recording and playback. At the other end of the scale, is a multichannel, multi-speaker system yielding a large sweet spot that can provide an audience in a room (such as a cinema, fig1) with a sound that will hardly alter from seat to seat. Clearly, there may be worse and better house seats but on the whole, this would be regarded a very sociable system. In focusing on synthesised surround sound, the remainder of this paper will concentrate on the stereo, two speaker systems that are generally anti-social, although there are some viable exceptions available now. Head Related Transfer Functions As sound waves encounter the head, they diffract around it and the outer ears. The brain receives this information; along with the small time delay ( 0.4ms) that occurs as the sound travels from one ear to the other; and accurately processes it for the location, distance and even the type of acoustic surroundings at the sound source [4]. More precisely, as sound waves come in contact with the intricate folds of the outer ear (the pinna) they are amplified or suppressed depending on their direction. From this, the head, pinna and auditory canal the first three stages of the ear a sound wave encounters - are - Page 2 of 8 -

3 all considered spatial encoders (fig2). This is then decoded once transmitted to the brain [5]. It was soon deduced that the characteristics of a sound wave being spatially encoded were quantifiable and became known as the Head Related Transfer Functions (HRTFs). This incorporated three main areas a near ear response, a far ear response and the interaural time delay. Finally, and most importantly, it was found possible to electronically synthesise the HRTFs, which could then be relayed audibly through headphones or two speakers. When done well, an extremely convincing reproduction of the original sound is conveyed to the listener, whose brain is tricked into believing sounds are originating from all around. Clearly then, it is possible to generate a surround sound environment from just two speakers what we perceive relies on the encoding or decoding methods when reproducing sound waves that reach our ears. Reproducing Surround Sound This can be achieved using two methods. The first relies on capturing the HRTF at the original live sound location, and requires just two channels and no additional hardware or software for playback. This is called binaural sound and is largely unheard of. The second synthesises the HRTFs on reproduction of the sounds. It uses multiple channels (the Dolby Digital 5.1 standard, for example) and needs extra processing before output to a pair of speakers. Binaural Sound Binaural sound was conceived and proven at the beginning of the 1900s and yet still remains unknown for many people. Anyone who perceives sounds binaurally does so with Figure 2: Acoustic transmission into the ear[2] two ears. The term refers to the paths from the ears to the brain which are separate, that is, each ear converts the sound reaching it into electrical impulses, so the sound from the two ears mix in the brain not as physical vibrations, but as mixed electrical signals [3,6]. Recording sounds binaurally, works by capturing the sound waves as they enter the ear canal of the listener - literally by placing small microphones on or in the outer ear, depending on the accuracy sought. Microphones located inside the ear canal near the tympanic eardrum give the greatest realism because the sound waves have received the maximum amount of natural processing by the human hearing system. This is best achieved by the use of an accurately modelled mannequin head complete with implanted microphones. Alternatively, microphones situated on the side of the head are really only capturing the interaural time delay of the sound wave; along with slight processing from the pinna, although this is the simplest and most cost effective method. Whatever method is settled on, the result can be recorded to any stereo compliant device with no further processing and in turn, listened to using any stereo system. - Page 3 of 8 -

4 The end result is a fairly realistic representation of the original sound especially with the use of headphones. However, a common complaint with headphones is the sounds that should be perceived far out in front are often localised very close to or inside the listeners head [1]. This problem is compounded by the lack of visual cue for a sound. Naturally, a listener may turn their head to help localise a distant sound, but this is ineffective for a synthesised sound using headphones its location moves with the listener. To enable synthesised surround sound with this technique, more channels are required when recording. As used in the film industry, Dolby 5.1 Surround does exactly this (fig 3), with one speaker situated in each corner, a central speaker and an non-directional lowfrequency speaker (subwoofer) the.1. It is Dolby Surround that will continue to be used as an example. To combat this, loudspeakers need to be used to deliver an impressive sound externally and in front of the listener. This in turn creates a new problem crosstalk (see later). Synthesising HRTFs This is where the most research and development is currently being deployed. Here, the head related transfer functions are applied to a given signal that was recorded at the source. The simplest system is a stereo system where there are two channels left and right. The HRTFs are applied to each channel that creates a signal, one for each ear. A twochannel system still will not allow for synthesised surround sound just a more convincing stereo experience. Figure 4: Dolby Surround speaker positioning[2] Each channel is encoded onto a stereo device using a matrix such as Dolby ProLogic. To reproduce the sound, normally the data will be passed through a Dolby ProLogic decoding amplifier which then passes each channel straight on to one of the five speakers it is intended. To synthesise this same effect for two speakers, the same process must occur, but an additional step is inserted between the decoder and the speakers. This step takes each separate channel, and according to their intended location, a specific HRTF is applied to each to synthesise a phantom speaker. Figure 3: Dolby 5.1 Surround[1] For example, the rear right channel is expected to be situated +120 from the listener (fig 4) and so a HRTF is calculated to simulate this. The function is then applied to the rear right - Page 4 of 8 -

5 channel to simulate its location on a stereo system. Crosstalk The signal produced from the right and left speaker must be kept isolated. More definitively, the sound waves travelling from the right hand speaker should only reach the listeners right ear and likewise for the left speaker. In reality, however, small amounts of sound will always cross over to the wrong ear and thereby create crosstalk (fig5). Both binaural sound and synthesised surround sound using HRTFs suffer from crosstalk. However, the opposite speaker can electronically generate crosstalk counteraction so that a sound wave equal in magnitude and with inverted phase will cancel each other out on arrival at the listener s ears. though, the sounds on a speaker system are correctly perceived to be external and out in front of the listener. In summary, there are two ways to create synthesised surround sound - microphones located on a mannequin head and electronic processing with HRTFs and two ways to reproduce them headphones and crosstalk cancelled loudspeakers Conclusion It would seem there is a definite market place for synthesised surround sound technology, whether it is crosstalk-cancelled speakers or headphones both have a valid niche. At present, it would be safe to say that neither is as well known as say the fully-fledged Dolby Digital home cinema Surround Sound entertainment systems. However, there are several clear advantages to choosing a synthesised version. Figure 5: Crosstalk This relies on the assumption that the listener is in a pre-defined location that will not change, and so, even with the best system, the sweet spot is very localised no better than conventional stereo. The advantage lies in the auditory reward stereo where a phantom image can be created between two speakers; and alternatively being taken to another three-dimensional world. The end result of crosstalk-cancelled speakers may be likened to the use of headphones, which automatically ensures that only the right ear hears the right channel and the left ear, the left channel. An important difference remains, Playback: Crosstalk-cancelled speakers vs. Headphones Before the advantages can be realised in the market place, peoples preconceptions regarding what is needed to achieve surround sound must be challenged. These preconceptions are largely based on the familiar multi-channel, multi-speaker set-ups that are found in cinemas everywhere. In fact, the idea of attempting to recreate the cinema experience in one s home could be considered naive. Very often the room is really too small to situate five physical speakers effectively and so the intended effect of space and distance is lost. When considering synthesised surround sound this isn t a problem at all - the room s physical walls do not restrict the sound environment. Instead, it is impressive to have a room with two cross-talk cancelled speakers that create phantom speakers that can be heard but not seen. These phantom images are not - Page 5 of 8 -

6 constricted to the room either they may even appear to originate outside the walls! Not only this, but the cost five speakers can be spent on a pair of higher quality ones that will all sound perfectly matched - the two physical speakers create the phantom images, which means the characteristics (or timbre[7]) of all five speakers will be the same, differing only by the HRTFs used. Crosstalk-cancelled speakers are ideally suited to the use of personal computers. A problem noted earlier was the distance of the listener from the speakers was assumed, and auditory performance degraded if this assumption did not hold true. With a computer, this assumption can be safely calculated and relied on, which thereby offers itself to films and computer games (many of which now incorporate surround sound). Another advantage of loudspeakers is the ability to confirm the location of a sound. Naturally we rotate our head to help locate a sound, so by using the same technique with loudspeakers we conclude the sound is external and in front. With headphones, this is quite ineffective as the sound source moves with the head. More trivial factors to assess are details such as cost and type of use (social or antisocial). For example, if a system is wanted to watch films with friends then speakers are a necessity. If music or films want to be played without disturbing others, headphones would be most valid. Cost is less of an issue, but headphones are generally found to be cheaper than speakers. Recording: Binaural vs. Multi-channel with HRTFs The main drawback with binaural recording is it suffers from the type of model the sound was recorded with. The human head and ears vary greatly; so by recording music with just one model greatly restricts its effect. Humans grow accustomed to their own hearing system to localise sounds, and when using someone else s our ability to localise the same sound is reduced. Binaural sounds are also plagued with the confusion between front and back sounds. This is due to the front/back (and up/down) symmetry of our ears and is found in natural, live localisation problems[6]. Normally, we are provided with visual cues to help and so games or film assist in the reproduced world. Binaural is also a very rare medium to be able to purchase. There are few pieces of music produced in binaural available, although some sources can be found on Internet web sites[9]. Multi-channel recordings are abundant however. They are mainly found in film, but with the advent of DVD many musical albums also feature multi-channel. As F.E Toole[1] notes,..ironically, it has been the film industry, not the audio industry or audiophiles, that has driven the introduction of multi-channel sound reproduction in homes. Both methods of recording produce a relatively small sweet spot. They require the listener to be in a certain location for the optimal result. There is always a trade-off available if a larger sweet spot is preferred it becomes both fuzzier and the synthesised sound locations become less well defined. The Future With regard to preference of a recording technique, I would have to put forward multichannel. The sheer fact that binaural technology has been known about for over a century, but has a negligible share of the market suggests to me it would be very unlikely to see a sudden interest. Alternatively, multi-channel recording has already obtained phenomenal amounts of public acceptance in the form of Dolby Digital. - Page 6 of 8 -

7 The public market is very slow to adopt or change a product they have grown accustomed to, and considering Dolby s heavy involvement with the film industry it would be great surprise to see it disappear or even reduce in favour of any alternatives available. of multi-channel headphone listening can only grow in popularity. Additionally, HRTFs are so realistic now, it may be easier for the public to be persuaded to a synthesised surround system. Moving on to methods of playback, both headphones and crosstalk-cancelled speakers seem to have their different advantages. Loudspeakers for small, home cinemas rooms and headphones for private listening. Again, as the complete Dolby Digital decoding amplifiers and speakers systems are readily available, and have been for years, I feel it unlikely that crosstalk-cancelled speakers will become a system on par. However, I would expect it to be a more commonplace in home entertainment and especially in the use of personal computing and gaming. The main area of growth, I foresee is the use of headphones. It can only be a good thing to be able to watch a film privately through headphones - whether commuting on a train or plane, or late night viewing at home but still with the full surround sound experience. Already, in the last year, Dolby have released a product named Dolby Headphone. This manages to perform a simulation using HRTFs of all 5.1 channels in normal stereo headphones and there is no longer the crosstalk issue [8]. Dolby Headphone has already been incorporated into several software DVD players (namely Cyberlink PowerDVD) as well as several airlines that have adopted the idea for their in-flight entertainment. After experiencing the capabilities of Dolby Headphone along with the increase of laptop computers and portable DVD players such use - Page 7 of 8 -

8 References [1] Floyd E. Toole, Direction and Space, The Final Frontiers How many channels do we need to be able to believe that we are there, Harman International Industries Inc., March 2000, (accessed: 5/11/2001) [2] A Sibbald, Virtual Audio for Headphones, Sensaura White Paper, 1999, (accessed: 02/11/2001) [3] Britannica Macropædia, Knowledge in Depth (vol. 27, page 569), 15 th Edition ( ), Binaural Perception. [4] Britannica Macropædia, Knowledge in Depth (vol. 27, page 569), 15 th Edition ( ), Locating Sound by Sound Phase. [5] Britannica Macropædia, Knowledge in Depth (vol. 27, page 205), 15 th Edition ( ), Sensory Reception: Structure of the Inner Ear. [6] D. Howard and J. Angus, Acoustics and psychoacoustics, 2 nd Edition, Focal Press (2001); page 97, 102, 359 [7] P.Cook, Music Cognition and Computerised Sound And Introduction to Psychoacoustics, Introduction to Timbre, First MIT paperback edition (1999), Chapter: Introduction to Timbre page 79. [8] The Dolby Headphone Story (accessed 12/11/2001) [9] The Binaural Source (accessed 13/12/2001) Further Reading R. Gilkey, Binaural and Spatial Hearing in Real and Virtual Environments, Lawrence Erlbaum Associates, (1997) E. Schubert, Psychological acoustics benchmark paper in acoustics, v.13, Dowden, Hutchinson & Ross, (1979) B. Gardener HRTF Measurements of a KEMAR Dummy-Head Microphone, (1996: accessed 1211/2001) Surround Sound Past, Present and Future (accessed 12/11/2001) B. Moore, An Introduction to the Psychology of Hearing, 2 nd Edition, Academic Press (1982), page Page 8 of 8 -

Surround: The Current Technological Situation. David Griesinger Lexicon 3 Oak Park Bedford, MA

Surround: The Current Technological Situation. David Griesinger Lexicon 3 Oak Park Bedford, MA Surround: The Current Technological Situation David Griesinger Lexicon 3 Oak Park Bedford, MA 01730 www.world.std.com/~griesngr There are many open questions 1. What is surround sound 2. Who will listen

More information

Introduction. 1.1 Surround sound

Introduction. 1.1 Surround sound Introduction 1 This chapter introduces the project. First a brief description of surround sound is presented. A problem statement is defined which leads to the goal of the project. Finally the scope of

More information

Waves Nx VIRTUAL REALITY AUDIO

Waves Nx VIRTUAL REALITY AUDIO Waves Nx VIRTUAL REALITY AUDIO WAVES VIRTUAL REALITY AUDIO THE FUTURE OF AUDIO REPRODUCTION AND CREATION Today s entertainment is on a mission to recreate the real world. Just as VR makes us feel like

More information

Multichannel Audio Technologies. More on Surround Sound Microphone Techniques:

Multichannel Audio Technologies. More on Surround Sound Microphone Techniques: Multichannel Audio Technologies More on Surround Sound Microphone Techniques: In the last lecture we focused on recording for accurate stereophonic imaging using the LCR channels. Today, we look at the

More information

Spatial Audio Reproduction: Towards Individualized Binaural Sound

Spatial Audio Reproduction: Towards Individualized Binaural Sound Spatial Audio Reproduction: Towards Individualized Binaural Sound WILLIAM G. GARDNER Wave Arts, Inc. Arlington, Massachusetts INTRODUCTION The compact disc (CD) format records audio with 16-bit resolution

More information

Multichannel Audio In Cars (Tim Nind)

Multichannel Audio In Cars (Tim Nind) Multichannel Audio In Cars (Tim Nind) Presented by Wolfgang Zieglmeier Tonmeister Symposium 2005 Page 1 Reproducing Source Position and Space SOURCE SOUND Direct sound heard first - note different time

More information

19 th INTERNATIONAL CONGRESS ON ACOUSTICS MADRID, 2-7 SEPTEMBER 2007 VIRTUAL AUDIO REPRODUCED IN A HEADREST

19 th INTERNATIONAL CONGRESS ON ACOUSTICS MADRID, 2-7 SEPTEMBER 2007 VIRTUAL AUDIO REPRODUCED IN A HEADREST 19 th INTERNATIONAL CONGRESS ON ACOUSTICS MADRID, 2-7 SEPTEMBER 2007 VIRTUAL AUDIO REPRODUCED IN A HEADREST PACS: 43.25.Lj M.Jones, S.J.Elliott, T.Takeuchi, J.Beer Institute of Sound and Vibration Research;

More information

University of Huddersfield Repository

University of Huddersfield Repository University of Huddersfield Repository Moore, David J. and Wakefield, Jonathan P. Surround Sound for Large Audiences: What are the Problems? Original Citation Moore, David J. and Wakefield, Jonathan P.

More information

Sound source localization and its use in multimedia applications

Sound source localization and its use in multimedia applications Notes for lecture/ Zack Settel, McGill University Sound source localization and its use in multimedia applications Introduction With the arrival of real-time binaural or "3D" digital audio processing,

More information

The analysis of multi-channel sound reproduction algorithms using HRTF data

The analysis of multi-channel sound reproduction algorithms using HRTF data The analysis of multichannel sound reproduction algorithms using HRTF data B. Wiggins, I. PatersonStephens, P. Schillebeeckx Processing Applications Research Group University of Derby Derby, United Kingdom

More information

INVESTIGATING BINAURAL LOCALISATION ABILITIES FOR PROPOSING A STANDARDISED TESTING ENVIRONMENT FOR BINAURAL SYSTEMS

INVESTIGATING BINAURAL LOCALISATION ABILITIES FOR PROPOSING A STANDARDISED TESTING ENVIRONMENT FOR BINAURAL SYSTEMS 20-21 September 2018, BULGARIA 1 Proceedings of the International Conference on Information Technologies (InfoTech-2018) 20-21 September 2018, Bulgaria INVESTIGATING BINAURAL LOCALISATION ABILITIES FOR

More information

Multi-Loudspeaker Reproduction: Surround Sound

Multi-Loudspeaker Reproduction: Surround Sound Multi-Loudspeaker Reproduction: urround ound Understanding Dialog? tereo film L R No Delay causes echolike disturbance Yes Experience with stereo sound for film revealed that the intelligibility of dialog

More information

BINAURAL RECORDING SYSTEM AND SOUND MAP OF MALAGA

BINAURAL RECORDING SYSTEM AND SOUND MAP OF MALAGA EUROPEAN SYMPOSIUM ON UNDERWATER BINAURAL RECORDING SYSTEM AND SOUND MAP OF MALAGA PACS: Rosas Pérez, Carmen; Luna Ramírez, Salvador Universidad de Málaga Campus de Teatinos, 29071 Málaga, España Tel:+34

More information

URBANA-CHAMPAIGN. CS 498PS Audio Computing Lab. 3D and Virtual Sound. Paris Smaragdis. paris.cs.illinois.

URBANA-CHAMPAIGN. CS 498PS Audio Computing Lab. 3D and Virtual Sound. Paris Smaragdis. paris.cs.illinois. UNIVERSITY ILLINOIS @ URBANA-CHAMPAIGN OF CS 498PS Audio Computing Lab 3D and Virtual Sound Paris Smaragdis paris@illinois.edu paris.cs.illinois.edu Overview Human perception of sound and space ITD, IID,

More information

Audio Engineering Society. Convention Paper. Presented at the 129th Convention 2010 November 4 7 San Francisco, CA, USA. Why Ambisonics Does Work

Audio Engineering Society. Convention Paper. Presented at the 129th Convention 2010 November 4 7 San Francisco, CA, USA. Why Ambisonics Does Work Audio Engineering Society Convention Paper Presented at the 129th Convention 2010 November 4 7 San Francisco, CA, USA The papers at this Convention have been selected on the basis of a submitted abstract

More information

Speech Compression. Application Scenarios

Speech Compression. Application Scenarios Speech Compression Application Scenarios Multimedia application Live conversation? Real-time network? Video telephony/conference Yes Yes Business conference with data sharing Yes Yes Distance learning

More information

Envelopment and Small Room Acoustics

Envelopment and Small Room Acoustics Envelopment and Small Room Acoustics David Griesinger Lexicon 3 Oak Park Bedford, MA 01730 Copyright 9/21/00 by David Griesinger Preview of results Loudness isn t everything! At least two additional perceptions:

More information

IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Human Hearing and Audio Display Technologies. by Robert W. Lindeman

IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Human Hearing and Audio Display Technologies. by Robert W. Lindeman IMGD 3xxx - HCI for Real, Virtual, and Teleoperated Environments: Human Hearing and Audio Display Technologies by Robert W. Lindeman gogo@wpi.edu Motivation Most of the focus in gaming is on the visual

More information

University of Huddersfield Repository

University of Huddersfield Repository University of Huddersfield Repository Lee, Hyunkook Capturing and Rendering 360º VR Audio Using Cardioid Microphones Original Citation Lee, Hyunkook (2016) Capturing and Rendering 360º VR Audio Using Cardioid

More information

Evaluation of a new stereophonic reproduction method with moving sweet spot using a binaural localization model

Evaluation of a new stereophonic reproduction method with moving sweet spot using a binaural localization model Evaluation of a new stereophonic reproduction method with moving sweet spot using a binaural localization model Sebastian Merchel and Stephan Groth Chair of Communication Acoustics, Dresden University

More information

SOUND 1 -- ACOUSTICS 1

SOUND 1 -- ACOUSTICS 1 SOUND 1 -- ACOUSTICS 1 SOUND 1 ACOUSTICS AND PSYCHOACOUSTICS SOUND 1 -- ACOUSTICS 2 The Ear: SOUND 1 -- ACOUSTICS 3 The Ear: The ear is the organ of hearing. SOUND 1 -- ACOUSTICS 4 The Ear: The outer ear

More information

Binaural Hearing. Reading: Yost Ch. 12

Binaural Hearing. Reading: Yost Ch. 12 Binaural Hearing Reading: Yost Ch. 12 Binaural Advantages Sounds in our environment are usually complex, and occur either simultaneously or close together in time. Studies have shown that the ability to

More information

Spatial audio is a field that

Spatial audio is a field that [applications CORNER] Ville Pulkki and Matti Karjalainen Multichannel Audio Rendering Using Amplitude Panning Spatial audio is a field that investigates techniques to reproduce spatial attributes of sound

More information

Auditory Localization

Auditory Localization Auditory Localization CMPT 468: Sound Localization Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University November 15, 2013 Auditory locatlization is the human perception

More information

Listening with Headphones

Listening with Headphones Listening with Headphones Main Types of Errors Front-back reversals Angle error Some Experimental Results Most front-back errors are front-to-back Substantial individual differences Most evident in elevation

More information

A Technical Introduction to Audio Cables by Pear Cable

A Technical Introduction to Audio Cables by Pear Cable A Technical Introduction to Audio Cables by Pear Cable What is so important about cables anyway? One of the most common questions asked by consumers faced with purchasing cables for their audio or home

More information

Audio Engineering Society. Convention Paper. Presented at the 115th Convention 2003 October New York, New York

Audio Engineering Society. Convention Paper. Presented at the 115th Convention 2003 October New York, New York Audio Engineering Society Convention Paper Presented at the 115th Convention 2003 October 10 13 New York, New York This convention paper has been reproduced from the author's advance manuscript, without

More information

Accurate sound reproduction from two loudspeakers in a living room

Accurate sound reproduction from two loudspeakers in a living room Accurate sound reproduction from two loudspeakers in a living room Siegfried Linkwitz 13-Apr-08 (1) D M A B Visual Scene 13-Apr-08 (2) What object is this? 19-Apr-08 (3) Perception of sound 13-Apr-08 (4)

More information

Psychoacoustic Cues in Room Size Perception

Psychoacoustic Cues in Room Size Perception Audio Engineering Society Convention Paper Presented at the 116th Convention 2004 May 8 11 Berlin, Germany 6084 This convention paper has been reproduced from the author s advance manuscript, without editing,

More information

Approaching Static Binaural Mixing with AMBEO Orbit

Approaching Static Binaural Mixing with AMBEO Orbit Approaching Static Binaural Mixing with AMBEO Orbit If you experience any bugs with AMBEO Orbit or would like to give feedback, please reach out to us at ambeo-info@sennheiser.com 1 Contents Section Page

More information

Acoustics II: Kurt Heutschi recording technique. stereo recording. microphone positioning. surround sound recordings.

Acoustics II: Kurt Heutschi recording technique. stereo recording. microphone positioning. surround sound recordings. demo Acoustics II: recording Kurt Heutschi 2013-01-18 demo Stereo recording: Patent Blumlein, 1931 demo in a real listening experience in a room, different contributions are perceived with directional

More information

SOPA version 2. Revised July SOPA project. September 21, Introduction 2. 2 Basic concept 3. 3 Capturing spatial audio 4

SOPA version 2. Revised July SOPA project. September 21, Introduction 2. 2 Basic concept 3. 3 Capturing spatial audio 4 SOPA version 2 Revised July 7 2014 SOPA project September 21, 2014 Contents 1 Introduction 2 2 Basic concept 3 3 Capturing spatial audio 4 4 Sphere around your head 5 5 Reproduction 7 5.1 Binaural reproduction......................

More information

Introducing Twirling720 VR Audio Recorder

Introducing Twirling720 VR Audio Recorder Introducing Twirling720 VR Audio Recorder The Twirling720 VR Audio Recording system works with ambisonics, a multichannel audio recording technique that lets you capture 360 of sound at one single point.

More information

7.8 The Interference of Sound Waves. Practice SUMMARY. Diffraction and Refraction of Sound Waves. Section 7.7 Questions

7.8 The Interference of Sound Waves. Practice SUMMARY. Diffraction and Refraction of Sound Waves. Section 7.7 Questions Practice 1. Define diffraction of sound waves. 2. Define refraction of sound waves. 3. Why are lower frequency sound waves more likely to diffract than higher frequency sound waves? SUMMARY Diffraction

More information

DESIGN OF ROOMS FOR MULTICHANNEL AUDIO MONITORING

DESIGN OF ROOMS FOR MULTICHANNEL AUDIO MONITORING DESIGN OF ROOMS FOR MULTICHANNEL AUDIO MONITORING A.VARLA, A. MÄKIVIRTA, I. MARTIKAINEN, M. PILCHNER 1, R. SCHOUSTAL 1, C. ANET Genelec OY, Finland genelec@genelec.com 1 Pilchner Schoustal Inc, Canada

More information

The Why and How of With-Height Surround Sound

The Why and How of With-Height Surround Sound The Why and How of With-Height Surround Sound Jörn Nettingsmeier freelance audio engineer Essen, Germany 1 Your next 45 minutes on the graveyard shift this lovely Saturday

More information

Research & Development. White Paper WHP 203. Use of the low frequency effects (LFE) channel in broadcasting BRITISH BROADCASTING CORPORATION

Research & Development. White Paper WHP 203. Use of the low frequency effects (LFE) channel in broadcasting BRITISH BROADCASTING CORPORATION Research & Development White Paper WHP 203 August 2011 Use of the low frequency effects (LFE) channel in broadcasting Andrew Mason BRITISH BROADCASTING CORPORATION White Paper WHP 203 Use of the low-frequency

More information

Reproduction of Surround Sound in Headphones

Reproduction of Surround Sound in Headphones Reproduction of Surround Sound in Headphones December 24 Group 96 Department of Acoustics Faculty of Engineering and Science Aalborg University Institute of Electronic Systems - Department of Acoustics

More information

Personalized 3D sound rendering for content creation, delivery, and presentation

Personalized 3D sound rendering for content creation, delivery, and presentation Personalized 3D sound rendering for content creation, delivery, and presentation Federico Avanzini 1, Luca Mion 2, Simone Spagnol 1 1 Dep. of Information Engineering, University of Padova, Italy; 2 TasLab

More information

Chapter 6: Room Acoustics and 3D Sound Processing

Chapter 6: Room Acoustics and 3D Sound Processing Chapter 6: Room Acoustics and 3D Sound Processing Sound in rooms The shapes, dimensions and wall's surface structure of rooms have effect on sounds. How these affect sound is the subject of room acoustics.

More information

inter.noise 2000 The 29th International Congress and Exhibition on Noise Control Engineering August 2000, Nice, FRANCE

inter.noise 2000 The 29th International Congress and Exhibition on Noise Control Engineering August 2000, Nice, FRANCE Copyright SFA - InterNoise 2000 1 inter.noise 2000 The 29th International Congress and Exhibition on Noise Control Engineering 27-30 August 2000, Nice, FRANCE I-INCE Classification: 0.0 INTERACTIVE VEHICLE

More information

Added sounds for quiet vehicles

Added sounds for quiet vehicles Added sounds for quiet vehicles Prepared for Brigade Electronics by Dr Geoff Leventhall October 21 1. Introduction.... 2 2. Determination of source direction.... 2 3. Examples of sounds... 3 4. Addition

More information

B360 Ambisonics Encoder. User Guide

B360 Ambisonics Encoder. User Guide B360 Ambisonics Encoder User Guide Waves B360 Ambisonics Encoder User Guide Welcome... 3 Chapter 1 Introduction.... 3 What is Ambisonics?... 4 Chapter 2 Getting Started... 5 Chapter 3 Components... 7 Ambisonics

More information

Force versus Frequency Figure 1.

Force versus Frequency Figure 1. An important trend in the audio industry is a new class of devices that produce tactile sound. The term tactile sound appears to be a contradiction of terms, in that our concept of sound relates to information

More information

Audio Engineering Society. Convention Paper. Presented at the 131st Convention 2011 October New York, NY, USA

Audio Engineering Society. Convention Paper. Presented at the 131st Convention 2011 October New York, NY, USA Audio Engineering Society Convention Paper Presented at the 131st Convention 2011 October 20 23 New York, NY, USA This Convention paper was selected based on a submitted abstract and 750-word precis that

More information

The Spatial Soundscape. James L. Barbour Swinburne University of Technology, Melbourne, Australia

The Spatial Soundscape. James L. Barbour Swinburne University of Technology, Melbourne, Australia The Spatial Soundscape 1 James L. Barbour Swinburne University of Technology, Melbourne, Australia jbarbour@swin.edu.au Abstract While many people have sought to capture and document sounds for posterity,

More information

The psychoacoustics of reverberation

The psychoacoustics of reverberation The psychoacoustics of reverberation Steven van de Par Steven.van.de.Par@uni-oldenburg.de July 19, 2016 Thanks to Julian Grosse and Andreas Häußler 2016 AES International Conference on Sound Field Control

More information

PERSONAL 3D AUDIO SYSTEM WITH LOUDSPEAKERS

PERSONAL 3D AUDIO SYSTEM WITH LOUDSPEAKERS PERSONAL 3D AUDIO SYSTEM WITH LOUDSPEAKERS Myung-Suk Song #1, Cha Zhang 2, Dinei Florencio 3, and Hong-Goo Kang #4 # Department of Electrical and Electronic, Yonsei University Microsoft Research 1 earth112@dsp.yonsei.ac.kr,

More information

Perception of pitch. Definitions. Why is pitch important? BSc Audiology/MSc SHS Psychoacoustics wk 4: 7 Feb A. Faulkner.

Perception of pitch. Definitions. Why is pitch important? BSc Audiology/MSc SHS Psychoacoustics wk 4: 7 Feb A. Faulkner. Perception of pitch BSc Audiology/MSc SHS Psychoacoustics wk 4: 7 Feb 2008. A. Faulkner. See Moore, BCJ Introduction to the Psychology of Hearing, Chapter 5. Or Plack CJ The Sense of Hearing Lawrence Erlbaum,

More information

3D Audio Systems through Stereo Loudspeakers

3D Audio Systems through Stereo Loudspeakers Diploma Thesis Telecommunications & Media University of Applied Sciences St. Pölten 3D Audio Systems through Stereo Loudspeakers Completed under supervision of Hannes Raffaseder Completed by Miguel David

More information

Computational Perception. Sound localization 2

Computational Perception. Sound localization 2 Computational Perception 15-485/785 January 22, 2008 Sound localization 2 Last lecture sound propagation: reflection, diffraction, shadowing sound intensity (db) defining computational problems sound lateralization

More information

Multi-Modality Fidelity in a Fixed-Base- Fully Interactive Driving Simulator

Multi-Modality Fidelity in a Fixed-Base- Fully Interactive Driving Simulator Multi-Modality Fidelity in a Fixed-Base- Fully Interactive Driving Simulator Daniel M. Dulaski 1 and David A. Noyce 2 1. University of Massachusetts Amherst 219 Marston Hall Amherst, Massachusetts 01003

More information

3D AUDIO AR/VR CAPTURE AND REPRODUCTION SETUP FOR AURALIZATION OF SOUNDSCAPES

3D AUDIO AR/VR CAPTURE AND REPRODUCTION SETUP FOR AURALIZATION OF SOUNDSCAPES 3D AUDIO AR/VR CAPTURE AND REPRODUCTION SETUP FOR AURALIZATION OF SOUNDSCAPES Rishabh Gupta, Bhan Lam, Joo-Young Hong, Zhen-Ting Ong, Woon-Seng Gan, Shyh Hao Chong, Jing Feng Nanyang Technological University,

More information

Perception of pitch. Definitions. Why is pitch important? BSc Audiology/MSc SHS Psychoacoustics wk 5: 12 Feb A. Faulkner.

Perception of pitch. Definitions. Why is pitch important? BSc Audiology/MSc SHS Psychoacoustics wk 5: 12 Feb A. Faulkner. Perception of pitch BSc Audiology/MSc SHS Psychoacoustics wk 5: 12 Feb 2009. A. Faulkner. See Moore, BCJ Introduction to the Psychology of Hearing, Chapter 5. Or Plack CJ The Sense of Hearing Lawrence

More information

THE TEMPORAL and spectral structure of a sound signal

THE TEMPORAL and spectral structure of a sound signal IEEE TRANSACTIONS ON SPEECH AND AUDIO PROCESSING, VOL. 13, NO. 1, JANUARY 2005 105 Localization of Virtual Sources in Multichannel Audio Reproduction Ville Pulkki and Toni Hirvonen Abstract The localization

More information

Basic DJ Equipment Setup

Basic DJ Equipment Setup Basic DJ Equipment Setup 1. DJ Controller (or turntables) 2. Laptop 3. DJ Software (Serato DJ), some use software called Ableton Live 4. Speakers 5. Amplifier 6. External Hard Drive 7. Microphone ( for

More information

Master MVA Analyse des signaux Audiofréquences Audio Signal Analysis, Indexing and Transformation

Master MVA Analyse des signaux Audiofréquences Audio Signal Analysis, Indexing and Transformation Master MVA Analyse des signaux Audiofréquences Audio Signal Analysis, Indexing and Transformation Lecture on 3D sound rendering Gaël RICHARD February 2018 «Licence de droits d'usage" http://formation.enst.fr/licences/pedago_sans.html

More information

Chapter 12. Preview. Objectives The Production of Sound Waves Frequency of Sound Waves The Doppler Effect. Section 1 Sound Waves

Chapter 12. Preview. Objectives The Production of Sound Waves Frequency of Sound Waves The Doppler Effect. Section 1 Sound Waves Section 1 Sound Waves Preview Objectives The Production of Sound Waves Frequency of Sound Waves The Doppler Effect Section 1 Sound Waves Objectives Explain how sound waves are produced. Relate frequency

More information

3D Sound Simulation over Headphones

3D Sound Simulation over Headphones Lorenzo Picinali (lorenzo@limsi.fr or lpicinali@dmu.ac.uk) Paris, 30 th September, 2008 Chapter for the Handbook of Research on Computational Art and Creative Informatics Chapter title: 3D Sound Simulation

More information

PERSONALIZED HEAD RELATED TRANSFER FUNCTION MEASUREMENT AND VERIFICATION THROUGH SOUND LOCALIZATION RESOLUTION

PERSONALIZED HEAD RELATED TRANSFER FUNCTION MEASUREMENT AND VERIFICATION THROUGH SOUND LOCALIZATION RESOLUTION PERSONALIZED HEAD RELATED TRANSFER FUNCTION MEASUREMENT AND VERIFICATION THROUGH SOUND LOCALIZATION RESOLUTION Michał Pec, Michał Bujacz, Paweł Strumiłło Institute of Electronics, Technical University

More information

A triangulation method for determining the perceptual center of the head for auditory stimuli

A triangulation method for determining the perceptual center of the head for auditory stimuli A triangulation method for determining the perceptual center of the head for auditory stimuli PACS REFERENCE: 43.66.Qp Brungart, Douglas 1 ; Neelon, Michael 2 ; Kordik, Alexander 3 ; Simpson, Brian 4 1

More information

Virtual Mix Room. User Guide

Virtual Mix Room. User Guide Virtual Mix Room User Guide TABLE OF CONTENTS Chapter 1 Introduction... 3 1.1 Welcome... 3 1.2 Product Overview... 3 1.3 Components... 4 Chapter 2 Quick Start Guide... 5 Chapter 3 Interface and Controls...

More information

How to Amplify your Harp by

How to Amplify your Harp by How to Amplify your Harp by Accusound. 27 th Edinburgh International Harp Festival 28 th March 2 nd April 2008 1 Amplifying your Harp. Louder not noisier Firstly lets start by defining what we or I mean

More information

A Virtual Car: Prediction of Sound and Vibration in an Interactive Simulation Environment

A Virtual Car: Prediction of Sound and Vibration in an Interactive Simulation Environment 2001-01-1474 A Virtual Car: Prediction of Sound and Vibration in an Interactive Simulation Environment Klaus Genuit HEAD acoustics GmbH Wade R. Bray HEAD acoustics, Inc. Copyright 2001 Society of Automotive

More information

Improving 5.1 and Stereophonic Mastering/Monitoring by Using Ambiophonic Techniques

Improving 5.1 and Stereophonic Mastering/Monitoring by Using Ambiophonic Techniques International Tonmeister Symposium, Oct. 31, 2005 Schloss Hohenkammer Improving 5.1 and Stereophonic Mastering/Monitoring by Using Ambiophonic Techniques By Ralph Glasgal Ambiophonic Institute 4 Piermont

More information

VIRTUAL ACOUSTICS: OPPORTUNITIES AND LIMITS OF SPATIAL SOUND REPRODUCTION

VIRTUAL ACOUSTICS: OPPORTUNITIES AND LIMITS OF SPATIAL SOUND REPRODUCTION ARCHIVES OF ACOUSTICS 33, 4, 413 422 (2008) VIRTUAL ACOUSTICS: OPPORTUNITIES AND LIMITS OF SPATIAL SOUND REPRODUCTION Michael VORLÄNDER RWTH Aachen University Institute of Technical Acoustics 52056 Aachen,

More information

SPAT. Binaural Encoding Tool. Multiformat Room Acoustic Simulation & Localization Processor. Flux All rights reserved

SPAT. Binaural Encoding Tool. Multiformat Room Acoustic Simulation & Localization Processor. Flux All rights reserved SPAT Multiformat Room Acoustic Simulation & Localization Processor by by Binaural Encoding Tool Flux 2009. All rights reserved Introduction Auditory scene perception Localisation Binaural technology Virtual

More information

Final Exam Study Guide: Introduction to Computer Music Course Staff April 24, 2015

Final Exam Study Guide: Introduction to Computer Music Course Staff April 24, 2015 Final Exam Study Guide: 15-322 Introduction to Computer Music Course Staff April 24, 2015 This document is intended to help you identify and master the main concepts of 15-322, which is also what we intend

More information

THE DEVELOPMENT OF A DESIGN TOOL FOR 5-SPEAKER SURROUND SOUND DECODERS

THE DEVELOPMENT OF A DESIGN TOOL FOR 5-SPEAKER SURROUND SOUND DECODERS THE DEVELOPMENT OF A DESIGN TOOL FOR 5-SPEAKER SURROUND SOUND DECODERS by John David Moore A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree

More information

Perception of pitch. Importance of pitch: 2. mother hemp horse. scold. Definitions. Why is pitch important? AUDL4007: 11 Feb A. Faulkner.

Perception of pitch. Importance of pitch: 2. mother hemp horse. scold. Definitions. Why is pitch important? AUDL4007: 11 Feb A. Faulkner. Perception of pitch AUDL4007: 11 Feb 2010. A. Faulkner. See Moore, BCJ Introduction to the Psychology of Hearing, Chapter 5. Or Plack CJ The Sense of Hearing Lawrence Erlbaum, 2005 Chapter 7 1 Definitions

More information

Outline. Context. Aim of our projects. Framework

Outline. Context. Aim of our projects. Framework Cédric André, Marc Evrard, Jean-Jacques Embrechts, Jacques Verly Laboratory for Signal and Image Exploitation (INTELSIG), Department of Electrical Engineering and Computer Science, University of Liège,

More information

Wave field synthesis: The future of spatial audio

Wave field synthesis: The future of spatial audio Wave field synthesis: The future of spatial audio Rishabh Ranjan and Woon-Seng Gan We all are used to perceiving sound in a three-dimensional (3-D) world. In order to reproduce real-world sound in an enclosed

More information

TECHNICAL WHITE PAPER THE BENEFIT OF USING SPEAKER TUNINGS FOR COMMERCIAL LOUDSPEAKERS

TECHNICAL WHITE PAPER THE BENEFIT OF USING SPEAKER TUNINGS FOR COMMERCIAL LOUDSPEAKERS TECHNICAL WHITE PAPER THE BENEFIT OF USING SPEAKER TUNINGS FOR COMMERCIAL LOUDSPEAKERS EXECUTIVE SUMMARY The use of speaker tunings is commonplace in high-performance environments that require line arrays

More information

Combining Subjective and Objective Assessment of Loudspeaker Distortion Marian Liebig Wolfgang Klippel

Combining Subjective and Objective Assessment of Loudspeaker Distortion Marian Liebig Wolfgang Klippel Combining Subjective and Objective Assessment of Loudspeaker Distortion Marian Liebig (m.liebig@klippel.de) Wolfgang Klippel (wklippel@klippel.de) Abstract To reproduce an artist s performance, the loudspeakers

More information

A study on sound source apparent shape and wideness

A study on sound source apparent shape and wideness University of Wollongong Research Online aculty of Informatics - Papers (Archive) aculty of Engineering and Information Sciences 2003 A study on sound source apparent shape and wideness Guillaume Potard

More information

Concepts and Technologies Fueling the Growth of Comhear s Advanced Audio Products

Concepts and Technologies Fueling the Growth of Comhear s Advanced Audio Products White Paper Concepts and Technologies Fueling the Growth of Comhear s Advanced Audio Products 2016, 2017, Comhear, Inc. 12/8/16, rev. 07/17/17 Concepts and Technologies Fueling the Growth of Comhear s

More information

Improving room acoustics at low frequencies with multiple loudspeakers and time based room correction

Improving room acoustics at low frequencies with multiple loudspeakers and time based room correction Improving room acoustics at low frequencies with multiple loudspeakers and time based room correction S.B. Nielsen a and A. Celestinos b a Aalborg University, Fredrik Bajers Vej 7 B, 9220 Aalborg Ø, Denmark

More information

Earl R. Geddes, Ph.D. Audio Intelligence

Earl R. Geddes, Ph.D. Audio Intelligence Earl R. Geddes, Ph.D. Audio Intelligence Bangkok, Thailand Why do we make loudspeakers? What are the goals? How do we evaluate our progress? Why do we make loudspeakers? Loudspeakers are an electro acoustical

More information

Audio Output Devices for Head Mounted Display Devices

Audio Output Devices for Head Mounted Display Devices Technical Disclosure Commons Defensive Publications Series February 16, 2018 Audio Output Devices for Head Mounted Display Devices Leonardo Kusumo Andrew Nartker Stephen Schooley Follow this and additional

More information

6 TH GENERATION PROFESSIONAL SOUND FOR CONSUMER ELECTRONICS

6 TH GENERATION PROFESSIONAL SOUND FOR CONSUMER ELECTRONICS 6 TH GENERATION PROFESSIONAL SOUND FOR CONSUMER ELECTRONICS Waves MaxxAudio is a suite of advanced audio enhancement tools that brings award-winning professional technologies to consumer electronics devices.

More information

CS101 Lecture 18: Audio Encoding. What You ll Learn Today

CS101 Lecture 18: Audio Encoding. What You ll Learn Today CS101 Lecture 18: Audio Encoding Sampling Quantizing Aaron Stevens (azs@bu.edu) with special guest Wayne Snyder (snyder@bu.edu) 16 October 2012 What You ll Learn Today How do we hear sounds? How can audio

More information

HRTF adaptation and pattern learning

HRTF adaptation and pattern learning HRTF adaptation and pattern learning FLORIAN KLEIN * AND STEPHAN WERNER Electronic Media Technology Lab, Institute for Media Technology, Technische Universität Ilmenau, D-98693 Ilmenau, Germany The human

More information

Proceedings of Meetings on Acoustics

Proceedings of Meetings on Acoustics Proceedings of Meetings on Acoustics Volume 19, 2013 http://acousticalsociety.org/ ICA 2013 Montreal Montreal, Canada 2-7 June 2013 Psychological and Physiological Acoustics Session 2aPPa: Binaural Hearing

More information

AUDITORY ILLUSIONS & LAB REPORT FORM

AUDITORY ILLUSIONS & LAB REPORT FORM 01/02 Illusions - 1 AUDITORY ILLUSIONS & LAB REPORT FORM NAME: DATE: PARTNER(S): The objective of this experiment is: To understand concepts such as beats, localization, masking, and musical effects. APPARATUS:

More information

APPLICATIONS OF A DIGITAL AUDIO-SIGNAL PROCESSOR IN T.V. SETS

APPLICATIONS OF A DIGITAL AUDIO-SIGNAL PROCESSOR IN T.V. SETS Philips J. Res. 39, 94-102, 1984 R 1084 APPLICATIONS OF A DIGITAL AUDIO-SIGNAL PROCESSOR IN T.V. SETS by W. J. W. KITZEN and P. M. BOERS Philips Research Laboratories, 5600 JA Eindhoven, The Netherlands

More information

III. Publication III. c 2005 Toni Hirvonen.

III. Publication III. c 2005 Toni Hirvonen. III Publication III Hirvonen, T., Segregation of Two Simultaneously Arriving Narrowband Noise Signals as a Function of Spatial and Frequency Separation, in Proceedings of th International Conference on

More information

[Q] DEFINE AUDIO AMPLIFIER. STATE ITS TYPE. DRAW ITS FREQUENCY RESPONSE CURVE.

[Q] DEFINE AUDIO AMPLIFIER. STATE ITS TYPE. DRAW ITS FREQUENCY RESPONSE CURVE. TOPIC : HI FI AUDIO AMPLIFIER/ AUDIO SYSTEMS INTRODUCTION TO AMPLIFIERS: MONO, STEREO DIFFERENCE BETWEEN STEREO AMPLIFIER AND MONO AMPLIFIER. [Q] DEFINE AUDIO AMPLIFIER. STATE ITS TYPE. DRAW ITS FREQUENCY

More information

SpringerBriefs in Computer Science

SpringerBriefs in Computer Science SpringerBriefs in Computer Science Series Editors Stan Zdonik Shashi Shekhar Jonathan Katz Xindong Wu Lakhmi C. Jain David Padua Xuemin (Sherman) Shen Borko Furht V.S. Subrahmanian Martial Hebert Katsushi

More information

A virtual headphone based on wave field synthesis

A virtual headphone based on wave field synthesis Acoustics 8 Paris A virtual headphone based on wave field synthesis K. Laumann a,b, G. Theile a and H. Fastl b a Institut für Rundfunktechnik GmbH, Floriansmühlstraße 6, 8939 München, Germany b AG Technische

More information

From time to time it is useful even for an expert to give a thought to the basics of sound reproduction. For instance, what the stereo is all about?

From time to time it is useful even for an expert to give a thought to the basics of sound reproduction. For instance, what the stereo is all about? HIFI FUNDAMENTALS, WHAT THE STEREO IS ALL ABOUT Gradient ltd.1984-2000 From the beginning of Gradient Ltd. some fundamental aspects of loudspeaker design has frequently been questioned by our R&D Director

More information

Novel approaches towards more realistic listening environments for experiments in complex acoustic scenes

Novel approaches towards more realistic listening environments for experiments in complex acoustic scenes Novel approaches towards more realistic listening environments for experiments in complex acoustic scenes Janina Fels, Florian Pausch, Josefa Oberem, Ramona Bomhardt, Jan-Gerrit-Richter Teaching and Research

More information

Convention Paper Presented at the 126th Convention 2009 May 7 10 Munich, Germany

Convention Paper Presented at the 126th Convention 2009 May 7 10 Munich, Germany Audio Engineering Society Convention Paper Presented at the 16th Convention 9 May 7 Munich, Germany The papers at this Convention have been selected on the basis of a submitted abstract and extended precis

More information

Convention Paper 7057

Convention Paper 7057 Audio Engineering Society Convention Paper 7057 Presented at the 122nd Convention 2007 May 5 8 Vienna, Austria The papers at this Convention have been selected on the basis of a submitted abstract and

More information

2. The use of beam steering speakers in a Public Address system

2. The use of beam steering speakers in a Public Address system 2. The use of beam steering speakers in a Public Address system According to Meyer Sound (2002) "Manipulating the magnitude and phase of every loudspeaker in an array of loudspeakers is commonly referred

More information

Binaural auralization based on spherical-harmonics beamforming

Binaural auralization based on spherical-harmonics beamforming Binaural auralization based on spherical-harmonics beamforming W. Song a, W. Ellermeier b and J. Hald a a Brüel & Kjær Sound & Vibration Measurement A/S, Skodsborgvej 7, DK-28 Nærum, Denmark b Institut

More information

The effect of 3D audio and other audio techniques on virtual reality experience

The effect of 3D audio and other audio techniques on virtual reality experience The effect of 3D audio and other audio techniques on virtual reality experience Willem-Paul BRINKMAN a,1, Allart R.D. HOEKSTRA a, René van EGMOND a a Delft University of Technology, The Netherlands Abstract.

More information

Virtual Sound Source Positioning and Mixing in 5.1 Implementation on the Real-Time System Genesis

Virtual Sound Source Positioning and Mixing in 5.1 Implementation on the Real-Time System Genesis Virtual Sound Source Positioning and Mixing in 5 Implementation on the Real-Time System Genesis Jean-Marie Pernaux () Patrick Boussard () Jean-Marc Jot (3) () and () Steria/Digilog SA, Aix-en-Provence

More information

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality

Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Mobile Audio Designs Monkey: A Tool for Audio Augmented Reality Bruce N. Walker and Kevin Stamper Sonification Lab, School of Psychology Georgia Institute of Technology 654 Cherry Street, Atlanta, GA,

More information

Multichannel Audio Technologies: Lecture 3.A. Mixing in 5.1 Surround Sound. Setup

Multichannel Audio Technologies: Lecture 3.A. Mixing in 5.1 Surround Sound. Setup Multichannel Audio Technologies: Lecture 3.A Mixing in 5.1 Surround Sound Setup Given that most people pay scant regard to the positioning of stereo speakers in a domestic environment, it s likely that

More information

A Java Virtual Sound Environment

A Java Virtual Sound Environment A Java Virtual Sound Environment Proceedings of the 15 th Annual NACCQ, Hamilton New Zealand July, 2002 www.naccq.ac.nz ABSTRACT Andrew Eales Wellington Institute of Technology Petone, New Zealand andrew.eales@weltec.ac.nz

More information