Auditory Localization
|
|
- Pauline Simmons
- 5 years ago
- Views:
Transcription
1 Auditory Localization CMPT 468: Sound Localization Tamara Smyth, School of Computing Science, Simon Fraser University November 15, 2013 Auditory locatlization is the human perception of the placement of a sound source. A listener receives cues for sound location from the placement of the actual sound sources in an acoustic space such as a room or concert hall. Sound from a loudspeaker generally sounds like it is coming from a loudspeaker. If imagery is neglected in an audio production, the difference between a violinist in a room and a loudspeaker reproduction will not be captured. 1 CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 2 Reproducing Location Imagery Direction Sound source location can often be reproduced successfully using multichannel recordings (at minimum, stereo). Therefore, in addition to adding reverb, adding locality to your synthesis can add dimension to the sound. In defining the location of a sound source, the listener is typically trying to obtain direction and distance of the sound source. The direction is usually expressed in terms of angles: 1. azimuth angle φ which is measured in the horizontal plane passing through the center of the listener s head. Left Front 90 0 Right Front 270 Left Rear 180 Right Rear Figure 1: The azimuth determines the position of the apparent source in the four quadrants surrounding the listener. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 3 CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 4
2 An azimuth angle of 0 is situated directly in front of the listener, whereas an angle of 180 is situated directly behind. 2. angle of elevation θ which is measured in a vertical plane bisecting the listener. The elevation angle θ ranges from 90 (directly below the listener) to +90 (directly above the listener). Primary Localization Cues The direction is usualy determined by differences, as received by the two ears, in 1. Time: interaural time difference (ITD) 2. Intensity: interaural intensity difference (IID) Differences in the spectrum can also offer clues since the filtering by the pinnae is directionally dependent. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 5 CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 6 Interaural time difference (ITD) Interaural intensity difference (IID) The ITD is the delay that a listener perceives between the time that a sound reaches one ear and the time that it reaches the other. The ITD cues give information regarding the angular direction of a source source. If the source is directly in front or behind the listener, the sound will reach both ears at the same time and the ITD will be zero. As the angle changes so that the ITD exceeds 20µs, a difference in direction can be perceived up to a maximum ITD of 0.6ms. A typical listener can resolve the location of a sounds in front to about 2 and from behind to about 10. The interaural intensity difference (IID). When the sound source is not centered, the listener s head partially shadows the ear opposite to the source, diminishing the intensity of the sound in that ear (particularly at higher frequencies). The pinnae filters the sound in a way that is directionally dependent. This is particularly useful in determining if a sound comes from above, below, in front, or behind. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 7 CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 8
3 ITD and IID Cues The degree to which these cues are effective is dependent on the frequency content of the sound. Both ITD and IID are ineffective at low frequencies (below 270 Hz), and thus the direction of such sounds is more difficult to determine. ITD Cues Interaural time difference is less precise behind a listener because the change in the ITD per degree in location change is much smaller. ITD cues are most effective between 270 and 500 Hz There is little contribution of ITD cues on sounds above 1400 Hz IID Cues CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 9 IID cues are very small for frequencies below 500 Hz IID cues contribute more for higher frequencies and are found to dominate at (and above) about 1400 Hz IID cues are less sensitive to sound sources behind the head. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture Other localization cues IID and ITD are insufficient localization cues. When there is sufficient high-frequency content (above 4kHz or so), the pinnae filter the incoming sound with a frequency response that depends on the direction from which the sound reaches the ear. Pinnae filtering is most pronounced above 4 khz. Reverberation can also provide a localization cue but works best on impulsive sounds. Longer tones are more difficult because listeners estimate distance almost entirely during the attack portion of the sound (where ITDs are most effective). Reflections off the torso, shoulder also serve a cues. Mistakes in localizing the sound occur mostly at low frequencies. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 12
4 Head Related Transfer Functions The principle cues for judging distance To increase fidelity of localization, researchers have measured head-related transfer functions (HRTFs) over a wide range of incidence angles. HRTFS express the frequency response imparted to a sound by the pinnae for a particular angle. HRTFs are also dependent on distance, though little variation is observed for source locations more than 2m away (making this the common distance for HTRTF measurements). 1. Intensity of the sound this cue depends on listeners familiarity with the sound. When hearing a sound for the first time, intensity tends to be a more influential cue than when an already established sound is moving around the listening environment. The amplitude diminishes inversely with the distance (1/D). CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture The ratio of reverberated to direct sound (R/D) The sound reaching the listener is comprised of direct and reflected sound; their relative intensities is often the dominant cue. When the source is close to the listener, the R/D ratio is low. As the distance increases the amount of reflected energy also increases. At very large distances, an audio horizon is reached, beyond which the source distance cannot be discerned. 3. Amount of high-frequency energy in the sound Attenuation of a sound wave propagating through the atmosphere is greater at high frequencies. Therefore at very long distances there is a sometimes perceivable absence of high-frequency components in the sound. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 16
5 Simulation of Directional Cues Positioning Loudspeakers Directional cues are provided either by using several loudspeakers around the performance space or by creating the illusion of direction and distance. Simulated ITD cues can be accurate only under very contrived conditions. Either a listener must be wearing headphones or is sitting in a known position (within 10 cm) with his/her head fixed. Precedence effect: A listener receiving the same sound from multiple sources localizes it as the closest source, not at a point between them, unless the separation in time is less than about a millisecond. If a listener is positioned equidistant from two loudspeakers, L and R, and receives equal signal in each ear, the illusion is created that the source is centered at position image 1 (I1). L I2 I1 Figure 2: Listener positioned equidistant from two loudspeakers. R Moving the loudspeaker R to the right is CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture equivalent to slightly delaying the signal applied to it. Because the sound now reaches the left ear before the right one, it s as though the source location shifted to position I2. Cross Talk The sound that reaches an ear from the opposite loudspeaker is called cross-talk. It effectively limits the placement of auditory images to the area between the speakers. It is possible to compensate for cross-talk (and place the sound outside the speaker area) using filters but again, the listener must be positioned with great accuracy. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 20
6 Stereo Method for Simulating Localization INPUT X The direction of the sound may also be placed at I2 by increasing the intensity in the left speaker, that is, using only IID cues. When the amplitude of the left signal is increased, the image is displaced toward L at an angle that is determined by the ratio of the intensities of the signals delivered by the two loudspeakers. 1 LEFT RIGHT X=1 X=0 Figure 3: Stereo method for simulating localization cues. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture The location is specified by the parameter x, which has a value between 0 and 1. When x is 0, all the sound emanates from the right speaker. In placing the source between two loudspeakers, the power in the signal is allocated according to the value of x. That is, the power in the left speaker is given by x and the power in the right speaker is given by 1-x. The square root of x is taken because x represents power and is being applied to the amplitude. Quadraphonic Listening Space If the sound is located in the front quadrant (in between speakers LF and RF), the amplitudes of the signals at the loudspeakers will be apportioned by S LF = 1 2 ( 1+ tanθ tanθ max ), S RF = 1 2 ( 1 tanθ ) tanθ max CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 24
7 Simulation of Distance Cues 0 LF RF θ max θ LR RR 180 Figure 4: Geometry of a quadraphonic listening space. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture To simulate distance cues, the intensity of the sound can be attenuated with distance as 1/D 2. As the distance increases, so does the ratio of reverberated to direct sound. That is, the direct sound drops off faster than the reverberated with an increase in distance. Reverberant characteristics vary depending on the environment, therefore there is no absolute ratio of direct to reverberated sound that corresponds to a specific distance. It is helpful therefore to specify a critical distance where the R/D = 1; In a model by John Chowning, the energy of the direct sound is attenuated by 1/D, whereas the reverberant energy is attenuated a 1/ D. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture Global vs. Local Reverberation Interaural Coherence It is useful to apply both global and local reverberation to the sound. Global reverberation returns equally from all directions around the listener Local reverberation comes from the same direction as the direct signal and derives from reflectors relatively nearby the source. When the sound is located close to the listener, most of the reverberation is global. When the sound is located at a greater distance from the listener, most of the reverbertation is local. Each acoustic space has its own variety of reflectors causing the reverberant sound arriving at the listener to be different from each direction. Interaural coherence is a measurement that indicates similarity between the reverberation received by each of the two ears. A low interaural coherence generally results in a more pleasing sound and a greater feeling of immersion. Low interaural coherence can be implemented by giving each channel its own reverberator with slightly different parameters. CMPT 468: Computer Music Theory and Sound Synthesis: Lecture CMPT 468: Computer Music Theory and Sound Synthesis: Lecture 13 28
Sound source localization and its use in multimedia applications
Notes for lecture/ Zack Settel, McGill University Sound source localization and its use in multimedia applications Introduction With the arrival of real-time binaural or "3D" digital audio processing,
More informationBinaural Hearing. Reading: Yost Ch. 12
Binaural Hearing Reading: Yost Ch. 12 Binaural Advantages Sounds in our environment are usually complex, and occur either simultaneously or close together in time. Studies have shown that the ability to
More informationEnvelopment and Small Room Acoustics
Envelopment and Small Room Acoustics David Griesinger Lexicon 3 Oak Park Bedford, MA 01730 Copyright 9/21/00 by David Griesinger Preview of results Loudness isn t everything! At least two additional perceptions:
More informationSOUND 1 -- ACOUSTICS 1
SOUND 1 -- ACOUSTICS 1 SOUND 1 ACOUSTICS AND PSYCHOACOUSTICS SOUND 1 -- ACOUSTICS 2 The Ear: SOUND 1 -- ACOUSTICS 3 The Ear: The ear is the organ of hearing. SOUND 1 -- ACOUSTICS 4 The Ear: The outer ear
More informationURBANA-CHAMPAIGN. CS 498PS Audio Computing Lab. 3D and Virtual Sound. Paris Smaragdis. paris.cs.illinois.
UNIVERSITY ILLINOIS @ URBANA-CHAMPAIGN OF CS 498PS Audio Computing Lab 3D and Virtual Sound Paris Smaragdis paris@illinois.edu paris.cs.illinois.edu Overview Human perception of sound and space ITD, IID,
More informationListening with Headphones
Listening with Headphones Main Types of Errors Front-back reversals Angle error Some Experimental Results Most front-back errors are front-to-back Substantial individual differences Most evident in elevation
More informationIntroduction. 1.1 Surround sound
Introduction 1 This chapter introduces the project. First a brief description of surround sound is presented. A problem statement is defined which leads to the goal of the project. Finally the scope of
More informationFIR/Convolution. Visulalizing the convolution sum. Convolution
FIR/Convolution CMPT 368: Lecture Delay Effects Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University April 2, 27 Since the feedforward coefficient s of the FIR filter are
More informationMultichannel Audio Technologies. More on Surround Sound Microphone Techniques:
Multichannel Audio Technologies More on Surround Sound Microphone Techniques: In the last lecture we focused on recording for accurate stereophonic imaging using the LCR channels. Today, we look at the
More informationAccurate sound reproduction from two loudspeakers in a living room
Accurate sound reproduction from two loudspeakers in a living room Siegfried Linkwitz 13-Apr-08 (1) D M A B Visual Scene 13-Apr-08 (2) What object is this? 19-Apr-08 (3) Perception of sound 13-Apr-08 (4)
More informationComputational Perception. Sound localization 2
Computational Perception 15-485/785 January 22, 2008 Sound localization 2 Last lecture sound propagation: reflection, diffraction, shadowing sound intensity (db) defining computational problems sound lateralization
More informationUniversity of Huddersfield Repository
University of Huddersfield Repository Moore, David J. and Wakefield, Jonathan P. Surround Sound for Large Audiences: What are the Problems? Original Citation Moore, David J. and Wakefield, Jonathan P.
More informationAcoustics Research Institute
Austrian Academy of Sciences Acoustics Research Institute Spatial SpatialHearing: Hearing: Single SingleSound SoundSource Sourcein infree FreeField Field Piotr PiotrMajdak Majdak&&Bernhard BernhardLaback
More informationSound Source Localization using HRTF database
ICCAS June -, KINTEX, Gyeonggi-Do, Korea Sound Source Localization using HRTF database Sungmok Hwang*, Youngjin Park and Younsik Park * Center for Noise and Vibration Control, Dept. of Mech. Eng., KAIST,
More informationThe analysis of multi-channel sound reproduction algorithms using HRTF data
The analysis of multichannel sound reproduction algorithms using HRTF data B. Wiggins, I. PatersonStephens, P. Schillebeeckx Processing Applications Research Group University of Derby Derby, United Kingdom
More informationSurround: The Current Technological Situation. David Griesinger Lexicon 3 Oak Park Bedford, MA
Surround: The Current Technological Situation David Griesinger Lexicon 3 Oak Park Bedford, MA 01730 www.world.std.com/~griesngr There are many open questions 1. What is surround sound 2. Who will listen
More informationSpatial audio is a field that
[applications CORNER] Ville Pulkki and Matti Karjalainen Multichannel Audio Rendering Using Amplitude Panning Spatial audio is a field that investigates techniques to reproduce spatial attributes of sound
More informationSpatial Audio & The Vestibular System!
! Spatial Audio & The Vestibular System! Gordon Wetzstein! Stanford University! EE 267 Virtual Reality! Lecture 13! stanford.edu/class/ee267/!! Updates! lab this Friday will be released as a video! TAs
More informationPERSONAL 3D AUDIO SYSTEM WITH LOUDSPEAKERS
PERSONAL 3D AUDIO SYSTEM WITH LOUDSPEAKERS Myung-Suk Song #1, Cha Zhang 2, Dinei Florencio 3, and Hong-Goo Kang #4 # Department of Electrical and Electronic, Yonsei University Microsoft Research 1 earth112@dsp.yonsei.ac.kr,
More informationFIR/Convolution. Visulalizing the convolution sum. Frequency-Domain (Fast) Convolution
FIR/Convolution CMPT 468: Delay Effects Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University November 8, 23 Since the feedforward coefficient s of the FIR filter are the
More informationCMPT 468: Delay Effects
CMPT 468: Delay Effects Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University November 8, 2013 1 FIR/Convolution Since the feedforward coefficient s of the FIR filter are
More informationEE1.el3 (EEE1023): Electronics III. Acoustics lecture 20 Sound localisation. Dr Philip Jackson.
EE1.el3 (EEE1023): Electronics III Acoustics lecture 20 Sound localisation Dr Philip Jackson www.ee.surrey.ac.uk/teaching/courses/ee1.el3 Sound localisation Objectives: calculate frequency response of
More informationFinal Exam Study Guide: Introduction to Computer Music Course Staff April 24, 2015
Final Exam Study Guide: 15-322 Introduction to Computer Music Course Staff April 24, 2015 This document is intended to help you identify and master the main concepts of 15-322, which is also what we intend
More informationTHE TEMPORAL and spectral structure of a sound signal
IEEE TRANSACTIONS ON SPEECH AND AUDIO PROCESSING, VOL. 13, NO. 1, JANUARY 2005 105 Localization of Virtual Sources in Multichannel Audio Reproduction Ville Pulkki and Toni Hirvonen Abstract The localization
More informationNAME STUDENT # ELEC 484 Audio Signal Processing. Midterm Exam July Listening test
NAME STUDENT # ELEC 484 Audio Signal Processing Midterm Exam July 2008 CLOSED BOOK EXAM Time 1 hour Listening test Choose one of the digital audio effects for each sound example. Put only ONE mark in each
More informationEvaluation of a new stereophonic reproduction method with moving sweet spot using a binaural localization model
Evaluation of a new stereophonic reproduction method with moving sweet spot using a binaural localization model Sebastian Merchel and Stephan Groth Chair of Communication Acoustics, Dresden University
More informationSpeech Compression. Application Scenarios
Speech Compression Application Scenarios Multimedia application Live conversation? Real-time network? Video telephony/conference Yes Yes Business conference with data sharing Yes Yes Distance learning
More informationThe psychoacoustics of reverberation
The psychoacoustics of reverberation Steven van de Par Steven.van.de.Par@uni-oldenburg.de July 19, 2016 Thanks to Julian Grosse and Andreas Häußler 2016 AES International Conference on Sound Field Control
More informationFinding the Prototype for Stereo Loudspeakers
Finding the Prototype for Stereo Loudspeakers The following presentation slides from the AES 51st Conference on Loudspeakers and Headphones summarize my activities and observations for the design of loudspeakers
More informationMulti-Loudspeaker Reproduction: Surround Sound
Multi-Loudspeaker Reproduction: urround ound Understanding Dialog? tereo film L R No Delay causes echolike disturbance Yes Experience with stereo sound for film revealed that the intelligibility of dialog
More informationAudio Engineering Society. Convention Paper. Presented at the 131st Convention 2011 October New York, NY, USA
Audio Engineering Society Convention Paper Presented at the 131st Convention 2011 October 20 23 New York, NY, USA This Convention paper was selected based on a submitted abstract and 750-word precis that
More informationSpatial Audio Reproduction: Towards Individualized Binaural Sound
Spatial Audio Reproduction: Towards Individualized Binaural Sound WILLIAM G. GARDNER Wave Arts, Inc. Arlington, Massachusetts INTRODUCTION The compact disc (CD) format records audio with 16-bit resolution
More informationAnalysis of Frontal Localization in Double Layered Loudspeaker Array System
Proceedings of 20th International Congress on Acoustics, ICA 2010 23 27 August 2010, Sydney, Australia Analysis of Frontal Localization in Double Layered Loudspeaker Array System Hyunjoo Chung (1), Sang
More informationComputational Perception /785
Computational Perception 15-485/785 Assignment 1 Sound Localization due: Thursday, Jan. 31 Introduction This assignment focuses on sound localization. You will develop Matlab programs that synthesize sounds
More informationA Virtual Audio Environment for Testing Dummy- Head HRTFs modeling Real Life Situations
A Virtual Audio Environment for Testing Dummy- Head HRTFs modeling Real Life Situations György Wersényi Széchenyi István University, Hungary. József Répás Széchenyi István University, Hungary. Summary
More informationPERSONALIZED HEAD RELATED TRANSFER FUNCTION MEASUREMENT AND VERIFICATION THROUGH SOUND LOCALIZATION RESOLUTION
PERSONALIZED HEAD RELATED TRANSFER FUNCTION MEASUREMENT AND VERIFICATION THROUGH SOUND LOCALIZATION RESOLUTION Michał Pec, Michał Bujacz, Paweł Strumiłło Institute of Electronics, Technical University
More informationWHY BOTHER WITH STEREO?
By Frank McClatchie: FM SYSTEMS, INC. Tel: 1-800-235-6960 WHY BOTHER WITH STEREO? Basically Because your subscribers expect it! They are so used to their music and movies being in stereo, that if their
More informationAudio Engineering Society. Convention Paper. Presented at the 129th Convention 2010 November 4 7 San Francisco, CA, USA. Why Ambisonics Does Work
Audio Engineering Society Convention Paper Presented at the 129th Convention 2010 November 4 7 San Francisco, CA, USA The papers at this Convention have been selected on the basis of a submitted abstract
More informationContinuous vs. Discrete signals. Sampling. Analog to Digital Conversion. CMPT 368: Lecture 4 Fundamentals of Digital Audio, Discrete-Time Signals
Continuous vs. Discrete signals CMPT 368: Lecture 4 Fundamentals of Digital Audio, Discrete-Time Signals Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University January 22,
More information3D Audio Systems through Stereo Loudspeakers
Diploma Thesis Telecommunications & Media University of Applied Sciences St. Pölten 3D Audio Systems through Stereo Loudspeakers Completed under supervision of Hannes Raffaseder Completed by Miguel David
More informationAcoustics II: Kurt Heutschi recording technique. stereo recording. microphone positioning. surround sound recordings.
demo Acoustics II: recording Kurt Heutschi 2013-01-18 demo Stereo recording: Patent Blumlein, 1931 demo in a real listening experience in a room, different contributions are perceived with directional
More informationConvention Paper Presented at the 126th Convention 2009 May 7 10 Munich, Germany
Audio Engineering Society Convention Paper Presented at the 16th Convention 9 May 7 Munich, Germany The papers at this Convention have been selected on the basis of a submitted abstract and extended precis
More informationSOPA version 2. Revised July SOPA project. September 21, Introduction 2. 2 Basic concept 3. 3 Capturing spatial audio 4
SOPA version 2 Revised July 7 2014 SOPA project September 21, 2014 Contents 1 Introduction 2 2 Basic concept 3 3 Capturing spatial audio 4 4 Sphere around your head 5 5 Reproduction 7 5.1 Binaural reproduction......................
More informationA Comparative Study of the Performance of Spatialization Techniques for a Distributed Audience in a Concert Hall Environment
A Comparative Study of the Performance of Spatialization Techniques for a Distributed Audience in a Concert Hall Environment Gavin Kearney, Enda Bates, Frank Boland and Dermot Furlong 1 1 Department of
More information3D Sound System with Horizontally Arranged Loudspeakers
3D Sound System with Horizontally Arranged Loudspeakers Keita Tanno A DISSERTATION SUBMITTED IN FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN COMPUTER SCIENCE AND ENGINEERING
More informationPsychoacoustics of 3D Sound Recording: Research and Practice
Psychoacoustics of 3D Sound Recording: Research and Practice Dr Hyunkook Lee University of Huddersfield, UK h.lee@hud.ac.uk www.hyunkooklee.com www.hud.ac.uk/apl About me Senior Lecturer (i.e. Associate
More informationAdditional Reference Document
Audio Editing Additional Reference Document Session 1 Introduction to Adobe Audition 1.1.3 Technical Terms Used in Audio Different applications use different sample rates. Following are the list of sample
More informationThe Why and How of With-Height Surround Sound
The Why and How of With-Height Surround Sound Jörn Nettingsmeier freelance audio engineer Essen, Germany 1 Your next 45 minutes on the graveyard shift this lovely Saturday
More informationTowards a generalized theory of low-frequency sound source localization
Towards a generalized theory of low-frequency sound source localization Item type Preprint; Meetings and Proceedings Authors Hill, Adam J.; Lewis, Simon P.; Hawksford, Malcolm O. J. Citation Publisher
More informationIvan Tashev Microsoft Research
Hannes Gamper Microsoft Research David Johnston Microsoft Research Ivan Tashev Microsoft Research Mark R. P. Thomas Dolby Laboratories Jens Ahrens Chalmers University, Sweden Augmented and virtual reality,
More informationMUS 302 ENGINEERING SECTION
MUS 302 ENGINEERING SECTION Wiley Ross: Recording Studio Coordinator Email =>ross@email.arizona.edu Twitter=> https://twitter.com/ssor Web page => http://www.arts.arizona.edu/studio Youtube Channel=>http://www.youtube.com/user/wileyross
More informationNEAR-FIELD VIRTUAL AUDIO DISPLAYS
NEAR-FIELD VIRTUAL AUDIO DISPLAYS Douglas S. Brungart Human Effectiveness Directorate Air Force Research Laboratory Wright-Patterson AFB, Ohio Abstract Although virtual audio displays are capable of realistically
More informationPerceptual effects of visual images on out-of-head localization of sounds produced by binaural recording and reproduction.
Perceptual effects of visual images on out-of-head localization of sounds produced by binaural recording and reproduction Eiichi Miyasaka 1 1 Introduction Large-screen HDTV sets with the screen sizes over
More information19 th INTERNATIONAL CONGRESS ON ACOUSTICS MADRID, 2-7 SEPTEMBER 2007 VIRTUAL AUDIO REPRODUCED IN A HEADREST
19 th INTERNATIONAL CONGRESS ON ACOUSTICS MADRID, 2-7 SEPTEMBER 2007 VIRTUAL AUDIO REPRODUCED IN A HEADREST PACS: 43.25.Lj M.Jones, S.J.Elliott, T.Takeuchi, J.Beer Institute of Sound and Vibration Research;
More informationApproaching Static Binaural Mixing with AMBEO Orbit
Approaching Static Binaural Mixing with AMBEO Orbit If you experience any bugs with AMBEO Orbit or would like to give feedback, please reach out to us at ambeo-info@sennheiser.com 1 Contents Section Page
More informationBinaural hearing. Prof. Dan Tollin on the Hearing Throne, Oldenburg Hearing Garden
Binaural hearing Prof. Dan Tollin on the Hearing Throne, Oldenburg Hearing Garden Outline of the lecture Cues for sound localization Duplex theory Spectral cues do demo Behavioral demonstrations of pinna
More informationConvention Paper 9870 Presented at the 143 rd Convention 2017 October 18 21, New York, NY, USA
Audio Engineering Society Convention Paper 987 Presented at the 143 rd Convention 217 October 18 21, New York, NY, USA This convention paper was selected based on a submitted abstract and 7-word precis
More informationProceedings of Meetings on Acoustics
Proceedings of Meetings on Acoustics Volume 1, 21 http://acousticalsociety.org/ ICA 21 Montreal Montreal, Canada 2 - June 21 Psychological and Physiological Acoustics Session appb: Binaural Hearing (Poster
More informationReproduction of Surround Sound in Headphones
Reproduction of Surround Sound in Headphones December 24 Group 96 Department of Acoustics Faculty of Engineering and Science Aalborg University Institute of Electronic Systems - Department of Acoustics
More informationAudio Engineering Society. Convention Paper. Presented at the 124th Convention 2008 May Amsterdam, The Netherlands
Audio Engineering Society Convention Paper Presented at the 124th Convention 2008 May 17 20 Amsterdam, The Netherlands The papers at this Convention have been selected on the basis of a submitted abstract
More informationBinaural Hearing- Human Ability of Sound Source Localization
MEE09:07 Binaural Hearing- Human Ability of Sound Source Localization Parvaneh Parhizkari Master of Science in Electrical Engineering Blekinge Institute of Technology December 2008 Blekinge Institute of
More informationUniversity of Huddersfield Repository
University of Huddersfield Repository Lee, Hyunkook Capturing and Rendering 360º VR Audio Using Cardioid Microphones Original Citation Lee, Hyunkook (2016) Capturing and Rendering 360º VR Audio Using Cardioid
More information6-channel recording/reproduction system for 3-dimensional auralization of sound fields
Acoust. Sci. & Tech. 23, 2 (2002) TECHNICAL REPORT 6-channel recording/reproduction system for 3-dimensional auralization of sound fields Sakae Yokoyama 1;*, Kanako Ueno 2;{, Shinichi Sakamoto 2;{ and
More informationCMPT 368: Lecture 4 Amplitude Modulation (AM) Synthesis
CMPT 368: Lecture 4 Amplitude Modulation (AM) Synthesis Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University January 8, 008 Beat Notes What happens when we add two frequencies
More informationPsychoacoustic Cues in Room Size Perception
Audio Engineering Society Convention Paper Presented at the 116th Convention 2004 May 8 11 Berlin, Germany 6084 This convention paper has been reproduced from the author s advance manuscript, without editing,
More informationAdded sounds for quiet vehicles
Added sounds for quiet vehicles Prepared for Brigade Electronics by Dr Geoff Leventhall October 21 1. Introduction.... 2 2. Determination of source direction.... 2 3. Examples of sounds... 3 4. Addition
More informationc 2014 Michael Friedman
c 2014 Michael Friedman CAPTURING SPATIAL AUDIO FROM ARBITRARY MICROPHONE ARRAYS FOR BINAURAL REPRODUCTION BY MICHAEL FRIEDMAN THESIS Submitted in partial fulfillment of the requirements for the degree
More informationEnhancing 3D Audio Using Blind Bandwidth Extension
Enhancing 3D Audio Using Blind Bandwidth Extension (PREPRINT) Tim Habigt, Marko Ðurković, Martin Rothbucher, and Klaus Diepold Institute for Data Processing, Technische Universität München, 829 München,
More informationPrinciples of Musical Acoustics
William M. Hartmann Principles of Musical Acoustics ^Spr inger Contents 1 Sound, Music, and Science 1 1.1 The Source 2 1.2 Transmission 3 1.3 Receiver 3 2 Vibrations 1 9 2.1 Mass and Spring 9 2.1.1 Definitions
More informationReducing comb filtering on different musical instruments using time delay estimation
Reducing comb filtering on different musical instruments using time delay estimation Alice Clifford and Josh Reiss Queen Mary, University of London alice.clifford@eecs.qmul.ac.uk Abstract Comb filtering
More informationCONTENTS. Preface...vii. Acknowledgments...ix. Chapter 1: Behavior of Sound...1. Chapter 2: The Ear and Hearing...11
CONTENTS Preface...vii Acknowledgments...ix Chapter 1: Behavior of Sound...1 The Sound Wave...1 Frequency...2 Amplitude...3 Velocity...4 Wavelength...4 Acoustical Phase...4 Sound Envelope...7 Direct, Early,
More informationORIENTATION IN SIMPLE VIRTUAL AUDITORY SPACE CREATED WITH MEASURED HRTF
ORIENTATION IN SIMPLE VIRTUAL AUDITORY SPACE CREATED WITH MEASURED HRTF F. Rund, D. Štorek, O. Glaser, M. Barda Faculty of Electrical Engineering Czech Technical University in Prague, Prague, Czech Republic
More information3D Sound Simulation over Headphones
Lorenzo Picinali (lorenzo@limsi.fr or lpicinali@dmu.ac.uk) Paris, 30 th September, 2008 Chapter for the Handbook of Research on Computational Art and Creative Informatics Chapter title: 3D Sound Simulation
More informationINVESTIGATING BINAURAL LOCALISATION ABILITIES FOR PROPOSING A STANDARDISED TESTING ENVIRONMENT FOR BINAURAL SYSTEMS
20-21 September 2018, BULGARIA 1 Proceedings of the International Conference on Information Technologies (InfoTech-2018) 20-21 September 2018, Bulgaria INVESTIGATING BINAURAL LOCALISATION ABILITIES FOR
More informationMaster MVA Analyse des signaux Audiofréquences Audio Signal Analysis, Indexing and Transformation
Master MVA Analyse des signaux Audiofréquences Audio Signal Analysis, Indexing and Transformation Lecture on 3D sound rendering Gaël RICHARD February 2018 «Licence de droits d'usage" http://formation.enst.fr/licences/pedago_sans.html
More informationVirtual Sound Source Positioning and Mixing in 5.1 Implementation on the Real-Time System Genesis
Virtual Sound Source Positioning and Mixing in 5 Implementation on the Real-Time System Genesis Jean-Marie Pernaux () Patrick Boussard () Jean-Marc Jot (3) () and () Steria/Digilog SA, Aix-en-Provence
More informationLinear Frequency Modulation (FM) Chirp Signal. Chirp Signal cont. CMPT 468: Lecture 7 Frequency Modulation (FM) Synthesis
Linear Frequency Modulation (FM) CMPT 468: Lecture 7 Frequency Modulation (FM) Synthesis Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University January 26, 29 Till now we
More informationCMPT 318: Lecture 4 Fundamentals of Digital Audio, Discrete-Time Signals
CMPT 318: Lecture 4 Fundamentals of Digital Audio, Discrete-Time Signals Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University January 16, 2006 1 Continuous vs. Discrete
More informationA binaural auditory model and applications to spatial sound evaluation
A binaural auditory model and applications to spatial sound evaluation Ma r k o Ta k a n e n 1, Ga ë ta n Lo r h o 2, a n d Mat t i Ka r ja l a i n e n 1 1 Helsinki University of Technology, Dept. of Signal
More informationPredicting localization accuracy for stereophonic downmixes in Wave Field Synthesis
Predicting localization accuracy for stereophonic downmixes in Wave Field Synthesis Hagen Wierstorf Assessment of IP-based Applications, T-Labs, Technische Universität Berlin, Berlin, Germany. Sascha Spors
More informationTHE PERCEPTION OF ALL-PASS COMPONENTS IN TRANSFER FUNCTIONS
PACS Reference: 43.66.Pn THE PERCEPTION OF ALL-PASS COMPONENTS IN TRANSFER FUNCTIONS Pauli Minnaar; Jan Plogsties; Søren Krarup Olesen; Flemming Christensen; Henrik Møller Department of Acoustics Aalborg
More informationThe relation between perceived apparent source width and interaural cross-correlation in sound reproduction spaces with low reverberation
Downloaded from orbit.dtu.dk on: Feb 05, 2018 The relation between perceived apparent source width and interaural cross-correlation in sound reproduction spaces with low reverberation Käsbach, Johannes;
More informationSound localization Sound localization in audio-based games for visually impaired children
Sound localization Sound localization in audio-based games for visually impaired children R. Duba B.W. Kootte Delft University of Technology SOUND LOCALIZATION SOUND LOCALIZATION IN AUDIO-BASED GAMES
More informationModeling Head-Related Transfer Functions Based on Pinna Anthropometry
Second LACCEI International Latin American and Caribbean Conference for Engineering and Technology (LACCEI 24) Challenges and Opportunities for Engineering Education, Research and Development 2-4 June
More information396 IEEE TRANSACTIONS ON AUDIO, SPEECH, AND LANGUAGE PROCESSING, VOL. 19, NO. 2, FEBRUARY 2011
396 IEEE TRANSACTIONS ON AUDIO, SPEECH, AND LANGUAGE PROCESSING, VOL. 19, NO. 2, FEBRUARY 2011 Obtaining Binaural Room Impulse Responses From B-Format Impulse Responses Using Frequency-Dependent Coherence
More informationMultichannel Audio In Cars (Tim Nind)
Multichannel Audio In Cars (Tim Nind) Presented by Wolfgang Zieglmeier Tonmeister Symposium 2005 Page 1 Reproducing Source Position and Space SOURCE SOUND Direct sound heard first - note different time
More informationMultichannel Audio Technologies: Lecture 3.A. Mixing in 5.1 Surround Sound. Setup
Multichannel Audio Technologies: Lecture 3.A Mixing in 5.1 Surround Sound Setup Given that most people pay scant regard to the positioning of stereo speakers in a domestic environment, it s likely that
More informationPotential and Limits of a High-Density Hemispherical Array of Loudspeakers for Spatial Hearing and Auralization Research
Journal of Applied Mathematics and Physics, 2015, 3, 240-246 Published Online February 2015 in SciRes. http://www.scirp.org/journal/jamp http://dx.doi.org/10.4236/jamp.2015.32035 Potential and Limits of
More informationCapturing 360 Audio Using an Equal Segment Microphone Array (ESMA)
H. Lee, Capturing 360 Audio Using an Equal Segment Microphone Array (ESMA), J. Audio Eng. Soc., vol. 67, no. 1/2, pp. 13 26, (2019 January/February.). DOI: https://doi.org/10.17743/jaes.2018.0068 Capturing
More informationHRIR Customization in the Median Plane via Principal Components Analysis
한국소음진동공학회 27 년춘계학술대회논문집 KSNVE7S-6- HRIR Customization in the Median Plane via Principal Components Analysis 주성분분석을이용한 HRIR 맞춤기법 Sungmok Hwang and Youngjin Park* 황성목 박영진 Key Words : Head-Related Transfer
More informationPersonalized 3D sound rendering for content creation, delivery, and presentation
Personalized 3D sound rendering for content creation, delivery, and presentation Federico Avanzini 1, Luca Mion 2, Simone Spagnol 1 1 Dep. of Information Engineering, University of Padova, Italy; 2 TasLab
More informationConvention Paper Presented at the 139th Convention 2015 October 29 November 1 New York, USA
Audio Engineering Society Convention Paper Presented at the 139th Convention 2015 October 29 November 1 New York, USA 9447 This Convention paper was selected based on a submitted abstract and 750-word
More informationSpeaker placement, externalization, and envelopment in home listening rooms
Speaker placement, externalization, and envelopment in home listening rooms David Griesinger Lexicon 3 Oak Park Bedford, MA 01730 dg@lexicon.com Abstract The ideal number and placement of low frequency
More informationSound Radiation Characteristic of a Shakuhachi with different Playing Techniques
Sound Radiation Characteristic of a Shakuhachi with different Playing Techniques T. Ziemer University of Hamburg, Neue Rabenstr. 13, 20354 Hamburg, Germany tim.ziemer@uni-hamburg.de 549 The shakuhachi,
More informationThe Spatial Soundscape. James L. Barbour Swinburne University of Technology, Melbourne, Australia
The Spatial Soundscape 1 James L. Barbour Swinburne University of Technology, Melbourne, Australia jbarbour@swin.edu.au Abstract While many people have sought to capture and document sounds for posterity,
More informationA triangulation method for determining the perceptual center of the head for auditory stimuli
A triangulation method for determining the perceptual center of the head for auditory stimuli PACS REFERENCE: 43.66.Qp Brungart, Douglas 1 ; Neelon, Michael 2 ; Kordik, Alexander 3 ; Simpson, Brian 4 1
More informationAUDITORY ILLUSIONS & LAB REPORT FORM
01/02 Illusions - 1 AUDITORY ILLUSIONS & LAB REPORT FORM NAME: DATE: PARTNER(S): The objective of this experiment is: To understand concepts such as beats, localization, masking, and musical effects. APPARATUS:
More informationTHE DEVELOPMENT OF A DESIGN TOOL FOR 5-SPEAKER SURROUND SOUND DECODERS
THE DEVELOPMENT OF A DESIGN TOOL FOR 5-SPEAKER SURROUND SOUND DECODERS by John David Moore A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree
More information3D sound image control by individualized parametric head-related transfer functions
D sound image control by individualized parametric head-related transfer functions Kazuhiro IIDA 1 and Yohji ISHII 1 Chiba Institute of Technology 2-17-1 Tsudanuma, Narashino, Chiba 275-001 JAPAN ABSTRACT
More informationCMPT 468: Frequency Modulation (FM) Synthesis
CMPT 468: Frequency Modulation (FM) Synthesis Tamara Smyth, tamaras@cs.sfu.ca School of Computing Science, Simon Fraser University October 6, 23 Linear Frequency Modulation (FM) Till now we ve seen signals
More information